Pages: 1 2 3 4 5 [6] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Vladimir Ilych
Gradient Electus Matari
|
Posted - 2011.06.24 08:03:00 -
[151]
I am not anti-Incarna. I do think the old hanger should have been left as an option at least for a while and for those with lower spec systems. I like CQ. I think it is a good first step into a physical non ship environment.
I am against the Noble exchange / MT shop part of the Incarna expansion. Just stop. Please. Remove it now and I promise we will never speak of it again.
|

Dante Marcellus
Minmatar Nightmare Brigade
|
Posted - 2011.06.24 08:07:00 -
[152]
Honestly, I think you'd have to be pretty close-minded to not embrace Incarna.
Sure, there are things that need working out, but we can't keep living in the past, less we'd like to dwindle into dust and become nothing.
No pun intended. And if you're reading this, you've fallen into a signature trap. You owe me 1m ISK. |

Antihrist Pripravnik
Scorpion Road Industry
|
Posted - 2011.06.24 08:23:00 -
[153]
I'm not in anti-Incarna mood, but what they've released is not Incarna. It's the first step and all that mumbo-jumbo.
But one thing happened that I've feared for a long time, in fact ever since Empyrean Age (Factional warfare expansion for those who were not here back then). I'm talking about a rushed expansion that will make the game unplayable, unpleasant and massively degrade the experience to the point where it's questionable if I'd like to stay in EVE or not.
After throwing FW upon us, they've only added LP store as a good move. A lot of hard core FW players are still complaining about the defense mechanics for a system and that was not addressed.
Apocrypha returned hope. It was an expansion that was done almost flawlessly, but some major issues stayed in the game for a long time: like changing subsystems on a POS and the outdated POS system ("Flogging the dead horse" thread in Assembly Hall). The expansion itself was good, but bugs or lack of features from the previous period of time showed their ugly face after a while.
Then came Dominion and new sov mechanics and solar system development. Half finished Dominion changed pretty much nothing in the amount of space one alliance can profitably hold. Not to mention that instead of "POS warfare" it only switched to "SBU/I-HUB + POS warfare". One element was good, though... systems could be upgraded to provide PvE content and that was killed with no alternative put in place. I think that only CCP BDO once posted a devblog saying that they are working on replacing anomalies with plexes, which is a great alternative, but I don't know if those changes ever got implemented.
Tyrannis and Planetary interaction was next. The horrible initial implementation of the whole PI system led to many broken computer peripherals and painful wrists. They took their time on fixing it but the planetary interaction is still very far away from being useful or functional. The initial ability to reprocess POS modules killed the whole expansion even before people could see what's PI all about. It was rushed and failed big time.
And we got to Incarna now - an ALPHA preview of a single room that overheats even the newest most powerful hardware and manages to fail to get over 10 FPS on computers that can run other good looking games with 30-40 FPS. Not only that they've degraded performance, but they've managed to degrade experience to the point where I feeling sick to log in and play the game while staring at the static image of doors. I was here when we had multiple station interiors per race. Then they've updated to Trinity engine and placed only one interior per race. Now we have a single non functioning performance eating room that is only remotely usable on low settings where it looks truly horrible. Rushed expansion deployment time killed the only working alternative that is acceptable - keeping the old hangar as an option. So, instead of multiple station interiors per race many players got down to a single static image of Minmatar hangar doors.
I'm not against Incarna, I'm against rushed expansions that will one day bring to TQ one that would kill it. Incarna, the version deployed now, is pretty much the closest one that fits that description. And don't forget that on top of this abomination of an expansion, we still have old problems that date back from Empyrean Age. [Petition] Make entry into CQ and Incarna optional. |

Zagdul
Gallente Shadowed Command Fatal Ascension
|
Posted - 2011.06.24 08:47:00 -
[154]
Edited by: Zagdul on 24/06/2011 08:48:32
Originally by: CCP Guard In relation to the thread subject; What is the number of "anti Incarna players"? We don't know because it's hard to measure obviously. For many reasons. For example; how many just don't like changes of this magnitude to a world they are pretty content with already? And how many actually oppose 3D character environments for EVE? How many feel Incarna is fine but that we should do other stuff first? How many don't opppose the direction, but simply disagree with some of the design angles? There are many different opinions out there. Not just "for" and "against".
One thing is for sure, we will get a change to learn more about what you guys think after everyone has tried Incarna out and we've worked through any initial wrinkles (as if those ever happen... ).
We realize we're making various significant changes to a world that you are a part of and we have complete and utter respect for the fact that Incarna is not without skeptics. But we also have great faith in Incarna and feel it's a necessary step on our journey. And we're also pretty confident that the general consensus will line up, or we wouldn't be doing this.
At this point...all any of us can do is hang tight and see how it goes :). I know you'll keep us posted on what you think, and we'll do our best to react to your feedback.
*Group hug!*
Put a flag in for how many people have disabled CQ.
People have been waiting 5+? years for "Incarna".
This is what we've been handed:
A room we can walk around in. Yes, I'm sure the work you guys put into it seems like a lot, but the players have been waiting far too long for a f^&kin room.
Turrets. Cool, for about 3 minutes. I've got guys in my alliance who could have developed this over a weekend. I'm not knocking the fact that they aren't p fukkin cool, but yeah... not impressed.
Some fixed bugs from the backlog, but the broken sh!t (cynos working in jammed systems for example) out weighs the stuff "fixed". Now, typical story fixing the fixes...
Arum... get f$#ked. you're disconnecting yourself from the people who are funding your potential future.
If you want "Cash Cows" and people to rake money in from... develop a cheap, witty and inventive game THAT DOESN'T EFFECT YOUR LOYAL PLAYERS!
Make a browser based game that is ALL arum and integrates with EVE but doesn't have a direct effect on YOUR LOYAL CUSTOMERS.
There are 2 ways to get customers.
Advertising - expensive and temporary.
Word of Mouth - Customers for life.
Which do you think EVE was created from?
|

Rextard Kuha
|
Posted - 2011.06.24 08:49:00 -
[155]
Originally by: CCP Guard One thing is for sure, we will get a change to learn more about what you guys think after everyone has tried Incarna out
The whole 2 minutes that took...
|

Mr Epeen
|
Posted - 2011.06.24 08:51:00 -
[156]
Originally by: Jaak 242 It doesn't seem so to me.
Was I mistaken in thinking that MMORPG developers were interested in keeping the existing players happy?
I guess that a more basic and interesting question is: Does anyone know what percentage of existing players are actually pushing for this monstrosity?
The more interesting question is, Should the 30 ****tards and their alts that are raising all the stink in the last few days in any way influence any decision CCP might make?
I know the answer to that one.
Do you?
Mr Epeen 
|
|
|
|
Pages: 1 2 3 4 5 [6] :: one page |
First page | Previous page | Next page | Last page |