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Grimpak
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Posted - 2005.03.18 00:09:00 -
[31]
Originally by: Ris Dnalor 4x seige 3x heavy nos 1x heavy drainer
cap recharer II x4 ( or 3 cap II's & ab )
3x hardeners 2x large accomodated. 1x md t2 repair ( or cap relay if absolutely necc. ) 1 cap relay
3 nos allow the 3rd armor repair to engage or 3 nos suck enough cap to power the neutralizer.
...can you even fit all that?  -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
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DrunkenOne
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Posted - 2005.03.18 00:18:00 -
[32]
Originally by: Ris Dnalor 4x seige 3x heavy nos 1x heavy drainer
cap recharer II x4 ( or 3 cap II's & ab )
3x hardeners 2x large accomodated. 1x md t2 repair ( or cap relay if absolutely necc. ) 1 cap relay
3 nos allow the 3rd armor repair to engage or 3 nos suck enough cap to power the neutralizer.
Theres no way you could possibly fit that without multiple RCUs.
Phoon has 12500 base grid. 12500*1.25=15625
3 heavy nos = 3*2000=6000 1 Heavy neut = 1*2500=2500 4 siege = 4*1750=7000
4 cap IIs = 4*1=4
2 Large accoms = 2*2000=4000 1 med rep II = 1*175=175 3 hardners = 3*1=3
= 19682
Congrats, you are 4k grid over.
Thats 15500 grid not even counting your mids or lows.
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MIzzen
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Posted - 2005.03.18 05:34:00 -
[33]
I'll give you an easy one mainly for NPC hunting :
Highs 4 x 1400mm 4 x sieges launchers
Meds: 1 large II shield Booster 1 sensor Booster II 2 Shield Hardeners
Low 6 x Power diagnostic units II 1 x Gyro II
Everything fits, you can hit hard (1000 in structure), torpedos are slow but they give you the extra edge. You can have the shield booster runnning for 15 minutes until the caps dries out. With a bay full of medium drones you are pretty safe. This is one of the many configs i've tried but you gotta love the sniper way. It gives you roughly 6400 shield and 6200 capacitor.
I just can believe people put medium turrets when you loose the 2 main bonuses of the ship. I'm not saying that it's pointless, not it's working, but having big guns is always a must.
Typhoon 4tW!!
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Damien Vox
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Posted - 2005.03.18 05:58:00 -
[34]
Not disagreeing with you Drunken (its impossible to) but did you take account into Engineering, etc, skill wise?
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Atar
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Posted - 2005.03.18 13:19:00 -
[35]
Riftoon:
Hi: 4 Siege of your choice, 4 Heavy Nos med: Web, disrup, cap II low: as many local hull nanos you can fit + plus what you need for the other stuff
It flys like a frig, orbit at 7500 at almost 2000m\s and watch as they can't track you ;)
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Grimpak
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Posted - 2005.03.18 13:23:00 -
[36]
Edited by: Grimpak on 18/03/2005 13:23:31
Originally by: Damien Vox Not disagreeing with you Drunken (its impossible to) but did you take account into Engineering, etc, skill wise?
Originally by: DrunkenOne Phoon has 12500 base grid. 12500*1.25=15625
...think he did mate -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
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Kaylona Tso
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Posted - 2005.03.18 13:46:00 -
[37]
Originally by: Alowishus Speaking in terms of PvP:
Do you guys think it's worth it to try and use the Typhoon's Damage bonus by using large turrets? I guess you could only fit Dual 425mm and still use Siege. This would then require an MWD.
I dunno. I guess 720s are a viable option for a non-MWD Typhoon, I just hate giving up a damage bonus.
I think the Typhoon could use a missile bonus rather than a Projectile bonus. It needs an Explosive Missile Damage bonus and a Drone or Armor bonus.
The problem with the entire EVE community is basically everyone wants a 1 on 1 setup. The typhoon has these capabilities but every 1 on 1 is circumstancial... and where the phoon really shines is a wingman platform. The RoF bonus on the phoon is basically a damage bonus but it only really benefits 1200s and 1400s. Thus, you can either forgo a gank setup with 1200 IIs and tracking/damage mods or you can use 720 IIs to keep it as a mini-raven w/ guns and tank like no tomorrow. Every ship has its achilles heal and the phoon sufferes from it being minmatar = less base cap/armor etc. For PvP imho... the phoon needs a tackler to benefit its strenghts. But while your training to 1200 IIs 720 IIs are perfect for the phoons base targeting range/tanking abilities/siege launchers.
Its a deadly PvP ship in the hands of someone that can wield it. And Large Projectiels CAN be very usefull on the ship... again... in the hands of someone who can wield it. -----
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Zoon
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Posted - 2005.03.18 14:49:00 -
[38]
Edited by: Zoon on 18/03/2005 14:51:37
Originally by: MIzzen I'll give you an easy one mainly for NPC hunting :
Highs 4 x 1400mm 4 x sieges launchers
Meds: 1 large II shield Booster 1 sensor Booster II 2 Shield Hardeners
Low 6 x Power diagnostic units II 1 x Gyro II
Everything fits, you can hit hard (1000 in structure), torpedos are slow but they give you the extra edge. You can have the shield booster runnning for 15 minutes until the caps dries out. With a bay full of medium drones you are pretty safe. This is one of the many configs i've tried but you gotta love the sniper way. It gives you roughly 6400 shield and 6200 capacitor.
I just can believe people put medium turrets when you loose the 2 main bonuses of the ship. I'm not saying that it's pointless, not it's working, but having big guns is always a must.
Typhoon 4tW!!
The nice thing about the typhoon is that it can both shield and armour tank effectively.
If you want to shield tank, and use the 1400/1200 artie guns, the above setup is excellent.
I personally do a lot of level3 missions in my typhoon, so I don't want the insane range of the top end arties.
This is my setup. Yes I'm using 650mm prototypes - level3 missions have a fair amount of frigate and cruiser rats, which all like to come in between 10 and 25km so its perfect for my use
Hi slots 4 x 650mm prototype using EMP M (optimal 13km; real world, 10km - 35km hits possible) 4 x Siege Launchers using 2 x bane, 2 x mjolnir
Med slots 1 x 100mn LiF afterburner 3 x Cap rechargers - 2 eutectic and a fixed parallel (go for tech2 if you can afford)
Low slots 1 x Large Armor Rep (named if you got it) 1 x Medium Armor Rep Tech2 1 x Energized Adaptive Nano II (passive 20% to all armour resist) 1 x Energized damage specific (I stick with explosive as I deal with a lotta angel rats) 3 x Capacitor Power Relay
Plenty of grid leftover on this setup. With the chargers and my current skill I got a 201 sep cap charge time on 6400 cap, so I can run the Large Armor Rep pretty much indefinitely before worrying about warping, and its more than enough to tank any level3 mission.
And if it does start pushing down the armor too fast, the medium tech2 rep is more than enough to do the trick, without needing to warp before the torps do the job of finishing off the rats.
I use my tempest set up for range, while a friend has his tempest tanked (he has better skills than me), for level 4 missions. That way I can sit 40km from him and blow stuff up. Best part of the game :D
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Randuin MaraL
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Posted - 2005.03.18 14:58:00 -
[39]
The Typhoon is pretty much versatile. When you fit, think about its role (lvl 3, lvl 4, PvP wingman, sniper, etc.) and what your main weaponry is.
A possible setup could be 4 SML as main weapon, 4 dual 650mm plus drones as defense.
But better you all go for a tempest  ____________________________________________________
Never be in the company of anyone with whom you would not want to die.
MEDUSA veteran, Khumaak Award winner |

Kaylona Tso
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Posted - 2005.03.18 15:03:00 -
[40]
Tempest isn't the end all be all BS for minnies. I've flown pests since october 2003 and to be honest I like the phoon more. Pest has its place but phoon has more places. -----
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Gauss Belloid
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Posted - 2005.03.18 15:42:00 -
[41]
Here is my lvl4 solo setup - works for all lvl4s without too much hassle:
3 dual 650s, 1 dual 425, 4 siege 3 cap rehargers (named ones are essential) 1 Ab 6 active hardeners, 1 large accommodation Drones
Use ab to gain range if a spawn is too big to tank and use ab to get really close to those hard hitting BSs - orbit close and pound away :)
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DrunkenOne
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Posted - 2005.04.04 16:53:00 -
[42]
Originally by: Kaylona Tso Tempest isn't the end all be all BS for minnies. I've flown pests since october 2003 and to be honest I like the phoon more. Pest has its place but phoon has more places.
I have to disagree, which I know is deadly to do vs you since you are Phoon lover #1.
Phoon has more dronespace than a pest (which really adds up to only 3 extra heavy drones with drone interfacing 4...), and is slightly faster. That is it. It has worse bonuses, less armor, shield, structure, cap, and horrible grid. Even your favorite setup, the 4 siege 4 720 IIs, would work better on a pest, simply because the pest has more cap/armor making for a better tank. Sure it has 1 less low, but that just means replacing one of ur cap relays with a cap II. And since it has more cap in the first place, its not much of a tradeoff.
Of course I will say that I love the phoon too, I disagree with those who think its ugly, I think its awesome looking. And the speed and dronebay are nice. But a tempest is simply better in almost every way, which you cant really say about any other race.
Scorp >>> raven at EW and tanking Dom >>> Mega in drones Geddon >>> Apoc in damage Phoon....> Pest in speed and drones?
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Jane Vladmir
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Posted - 2005.04.05 09:12:00 -
[43]
I'm in one atm. Fun ship, like the closerange abilities, dislike the ship bonuses What I'd really want is to swap the phoon and pest models. I would rather like flying the Tempest but the Typhoon is so damn sexy.
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Rexy
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Posted - 2005.04.05 09:28:00 -
[44]
Edited by: Rexy on 05/04/2005 09:28:53 Edited by: Rexy on 05/04/2005 09:28:39
Originally by: Jane Vladmir
I would rather like flying the Tempest but the Typhoon is so damn sexy.
nooooo, i like the typhoon, how it looks n fly's, just wish it did a bit more damage 
on a side note, we dont need no stinking optimal bonus :P. i tried last week to snipe, max locking with 4 sensor boosters =~ 260km, optimal range with 7 tracker enhancers and 1400II's is 220(around ish with CL) , and i'm still working on minny bs lvl4 
All i want for cristmas is a typhoon with launcher rof bonus :) |

Imhotep Khem
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Posted - 2005.04.06 16:08:00 -
[45]
I am about to buy my first phoon. I have been a Tempest pilot for a while so some of my thoughts are theoretical.
First, 800mms are better than 720mm. Sure the 720 track better, but if your a Minmatar pilot worth your salt, by now you should know your way around the tracking issues. 800 at ranges <=20km outdamage the 720s. The 800s are a short range gun after all. presently I use 1400s in L3 missions and hit every thing beyond 25km in general, so Im not worried about tracking.
My plan for the phoon is this. Short range only;
H 4xDual 425mm 4xSiege or Cruise maybe smart bomb, whatever fits.
M Webbifier 100MN AB or MWD 2x cap recharger
L large armor rep medium armor rep 3xhardners 2xcap relays
Since it has a large drone bay it is essentially a short range ship. I won't use gyros since they will only help 1/2 of my damage output. its basically a tank centric short range ship, and that is what I plan to do with it. I can use 8 drones at a time, probably go for 9 when i start flyin the phoon. ____ If your not dyin' your not tryin'. |

DrunkenOne
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Posted - 2005.04.06 16:30:00 -
[46]
Only thing with using autocannons is that they rip through ammo like theres no tomorrow, and it becomes a pain on the mulitple starge deadspace missions, where u cant carry enough torps and EMP-L to finish and need to get more. On the other hand, if you use 720s using EMP-M you can easilly fit a crapload of medium ammo and plenty of torps and still get decent damage off ur guns.
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Imhotep Khem
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Posted - 2005.04.06 20:27:00 -
[47]
Originally by: DrunkenOne Only thing with using autocannons is that they rip through ammo like theres no tomorrow, and it becomes a pain on the mulitple starge deadspace missions, where u cant carry enough torps and EMP-L to finish and need to get more. On the other hand, if you use 720s using EMP-M you can easilly fit a crapload of medium ammo and plenty of torps and still get decent damage off ur guns.
The cargo hold is pretty big. I don't think ill run out of ammo. I always come back in my probe after the mission to loot so I dont need any spare space anyway. 720s are underpowered for the big ships. I used them when I was minmatar BS <= 3, but not anymore. ____ If your not dyin' your not tryin'. |

Weirda
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Posted - 2005.04.06 20:58:00 -
[48]
Solo Level 4 mission setup (long range) high- 4x1200, 4xsiege mid- 1xmwd (or ab deadspace depending), 1xsensor booster, 1xlarge sb ii, 1xshield amp or hardener low- 5xpduII, 2xballistic control
The main damage is the torps with this setup (drones aren't bad too when things get inside their range). The 1200s with the optimal bonus hit about as far as the 1400s on a tempest. They track better, so no need for tracking computer. They do not great damage though, but enough to get the job done. 
With one CPU enhancer (replace a bcs), you can put a XLSB on there that will run for a damned long time (2 min or so) - Weirda use this when knowing will be majorly jumped on warp in, otherwise the large sb II is sufficient for the paltry amount of damage you will be taking. 
Now - when 'normal' npc hunting (non-mission) a short range setup with mwd and armor tank is more fun (and too obvious to list), it's a damned fast ship. For pvp definately recommend the short range setup too (non-fleet of course). 
Weirda feel safest in 0.0 with this ship as it can handle tacklers really well solo (better then all turret ships anyways). 
Oh - and as far as the shield tank goes, even without a hardener it does really well if you npc missions are facing Angels (racial enemy of the Matari) as you'll be hard pressed to armor tank as well against their damage types (iwho of course).  -- Thread Killer
<END TRANSMISSION> |

Rexy
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Posted - 2005.04.07 09:46:00 -
[49]
Edited by: Rexy on 07/04/2005 09:46:45 i'm just wondering, how many people actually use the optimal bonus of the typhoon? i mean it's nice & all, sniping over 250km with that is easy, personally i'm still hoping they change it to a rof/damage bonus on the launchers one day . what do you think?
All i want for cristmas is a typhoon with launcher rof bonus :) |

pardux
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Posted - 2005.04.07 09:53:00 -
[50]
Originally by: Rexy Edited by: Rexy on 07/04/2005 09:46:45 i'm just wondering, how many people actually use the optimal bonus of the typhoon? i mean it's nice & all, sniping over 250km with that is easy, personally i'm still hoping they change it to a rof/damage bonus on the launchers one day . what do you think?
\o/ for launcher rof bonus on typhoons Fluffy carebear (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Imhotep Khem
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Posted - 2005.04.07 13:14:00 -
[51]
Originally by: Rexy Edited by: Rexy on 07/04/2005 09:46:45 i'm just wondering, how many people actually use the optimal bonus of the typhoon? i mean it's nice & all, sniping over 250km with that is easy, personally i'm still hoping they change it to a rof/damage bonus on the launchers one day . what do you think?
I'm counting on it to enhance the range of my 425mm Autocannons. ____ If your not dyin' your not tryin'. |

Rexy
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Posted - 2005.04.07 13:23:00 -
[52]
it only gives your autocannons 1-2km extra optimal, if anything i need to remember to keep range when going in close. havent really bothered with 1400/1200's as torps, n drones are kinda shortrange.
All i want for cristmas is a typhoon with launcher rof bonus :) |

Imhotep Khem
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Posted - 2005.04.08 03:45:00 -
[53]
Originally by: Rexy it only gives your autocannons 1-2km extra optimal, if anything i need to remember to keep range when going in close...
Exactly. with those few extra km you can push out and get better tracking. Anyway its working for me. Its not like wearing 1400s with a rack of gyrostabs though. with the 1400 setup i jump into deadspace, and if they are not on me, i sit there and annilate everything in the are in a few shots each. With the phoon i gotta crawl up to them all. MUCH more time consuming.
I think I will use the phoon when jumping into a hot zone. But if range is possible ill go with the Tempest. ____ If your not dyin' your not tryin'. |

Kaylona Tso
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Posted - 2005.04.08 07:43:00 -
[54]
Originally by: DrunkenOne
Originally by: Kaylona Tso Tempest isn't the end all be all BS for minnies. I've flown pests since october 2003 and to be honest I like the phoon more. Pest has its place but phoon has more places.
I have to disagree, which I know is deadly to do vs you since you are Phoon lover #1.
Phoon has more dronespace than a pest (which really adds up to only 3 extra heavy drones with drone interfacing 4...), and is slightly faster. That is it. It has worse bonuses, less armor, shield, structure, cap, and horrible grid. Even your favorite setup, the 4 siege 4 720 IIs, would work better on a pest, simply because the pest has more cap/armor making for a better tank. Sure it has 1 less low, but that just means replacing one of ur cap relays with a cap II. And since it has more cap in the first place, its not much of a tradeoff.
Of course I will say that I love the phoon too, I disagree with those who think its ugly, I think its awesome looking. And the speed and dronebay are nice. But a tempest is simply better in almost every way, which you cant really say about any other race.
Scorp >>> raven at EW and tanking Dom >>> Mega in drones Geddon >>> Apoc in damage Phoon....> Pest in speed and drones?
I love the Tempest more tbh. Its just the Typhoon is almost Nerf Proof and its cheaper. I have used both and love both. My favorite ship is a Dominix so go figure that one out But in the hands of a beginning pilot I would always give the nod to the Typhoon because its more nub happy than the pest. In my own view, anyone going for a Minnie BS should learn ranged maneuvers in a Rupture then step up to a Cyclone while training for specialty projectiels and Minnie BS lvl 5. I think we are near a good balance ship class wise and they all have their place now. -----
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Major Bash
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Posted - 2005.04.10 14:26:00 -
[55]
Here's an idea for a phoon setup.
High: 4 800mm's (phased plasma ammo) 4 seige launchers (2 bane and 2 mjolnir)
Med: 1 AB 1 webby rest caprechargers
Low: 1 L armor rep 1 M tech2 armor rep 3 armor hardeners (exp/kin/therm) rest cap relays.
Drones: Medium ones.
This is with L autocannons spec. at lvl4, torps at lvl5 and minne BS at lvl4. Ofc this will be used to get upclose and personal and with the correct skills im thinking that this will rip thru most ships out there.
Any thoughts?
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Gauss Belloid
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Posted - 2005.04.10 23:09:00 -
[56]
Not enough grid for that setup. Use smaller autos and u can make it work.
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Grimpak
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Posted - 2005.04.11 00:50:00 -
[57]
Originally by: DrunkenOne Only thing with using autocannons is that they rip through ammo like theres no tomorrow, and it becomes a pain on the mulitple starge deadspace missions, where u cant carry enough torps and EMP-L to finish and need to get more. On the other hand, if you use 720s using EMP-M you can easilly fit a crapload of medium ammo and plenty of torps and still get decent damage off ur guns.
well... the only AC's that are known to chew ammo faster than a thirsty cammel drinks all the water in an oasis are the dual 425's... But tbh, I love those thingys. Hearing the "PAM-PAM-PAM" while you pump arround 10 shells in less than 10 secs with your 4 dual 425's in someone's fat ship's ass, is a metalic simphony to my ears
....just be carefull to bring allot of ammo thou... -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
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DrunkenOne
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Posted - 2005.04.11 01:13:00 -
[58]
Originally by: Grimpak
Originally by: DrunkenOne Only thing with using autocannons is that they rip through ammo like theres no tomorrow, and it becomes a pain on the mulitple starge deadspace missions, where u cant carry enough torps and EMP-L to finish and need to get more. On the other hand, if you use 720s using EMP-M you can easilly fit a crapload of medium ammo and plenty of torps and still get decent damage off ur guns.
well... the only AC's that are known to chew ammo faster than a thirsty cammel drinks all the water in an oasis are the dual 425's... But tbh, I love those thingys. Hearing the "PAM-PAM-PAM" while you pump arround 10 shells in less than 10 secs with your 4 dual 425's in someone's fat ship's ass, is a metalic simphony to my ears
....just be carefull to bring allot of ammo thou...
With 4 siege and standard armor tank I dont think you have the grid for anything but dual 425s... might be able to do 2 425s 2 650s.
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Princess Beefcurtains
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Posted - 2005.04.11 17:30:00 -
[59]
Edited by: Princess Beefcurtains on 11/04/2005 18:04:26 Here's one that works pretty good:
High: 3 heavy nos 3 siege (Jugg torps) 2 dual 425 (emp)
Med: 1 disruptor 1 100mn ab II 1 sensor booster II 1 cap II
Low: 3 hardener (1 explosive, 1 thrmal, 1 kinetic) 1 energised adaptive nano II 1 large accom 2 ladar backup IIs
10 wasps, 10 vespas in drone bay
give it a go
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Budz Fergie
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Posted - 2005.05.01 00:30:00 -
[60]
I use 1 to get a break from apocs.
I use a shield tanking setup with
4x 1400mms 4x cruise missile launchers 2x tracking enhancer 2s 2x gyro 2s
Killed me a harpy @ 83km with 2 volleys 4 days ago.
[14:23:44] Seek > lol good tank [14:24:09] Budz Fergie > ty [14:24:14] Seek > :)
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