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d'hofren
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Posted - 2005.02.18 11:55:00 -
[1]
Edited by: d''hofren on 20/04/2005 10:09:23 I've noticed a few recent threads where people, (wierda for one), have praised the phoon as an under-rated battleship. However we haven't had a phoon thread in quite a while. The apprent strengths of the phoon seem to be it's nice dronebay, it's suitability for armour tanking, speed and nice 4 / 4 turret - launcher split.
The downside seems to be that like most matar ships you need high skills in all of the relevant departments.
Anyhow I've just bought one on a whim. Would anyone care to point me in the right direction? The obvious route seems to be;
lo armour hardners, gyro and / or tracking mods. Maybe a large armour rep and a small tech II one to run all the time ish. mid webber if going autocannon or maybe tracking comp if going arty, cap recharge mods, decent ab hi 4 x guns, 4 x siege. drones heavies for cruisers, mediums or lights for the inties.
Strangely this is starting to look like the big brother to a rupture.
The guns is my major sticking point at the mo. Any guidance?
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RxKB1ch
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Posted - 2005.02.18 12:15:00 -
[2]
Your observations are quite right. A typical fitting might be something like:
4 X 720mm Howitzer 4 X Seige Launcher
1 X 100MN AB 1 X Webbifer (to help drones) 2 X Cap Recharger
1 X Large Armour Reparier 1 X Medium Armour Repairer II 3 X Armour Hardener 2 X What ever you need to fit/Cap Relays
Drones: Mix of Heavy and Medium depending on need.
But yes, your other observation is very sound too. You need good skills in each area here in order for the ship to do well. There are variations and adjustments. Some people use 1200mm in order to get a great range (100km+) but that can be inflexible at times.
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d'hofren
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Posted - 2005.02.18 16:08:00 -
[3]
Edited by: d'hofren on 18/02/2005 16:09:56 Edited by: d'hofren on 18/02/2005 16:09:38
Originally by: RxKB1ch Your observations are quite right. A typical fitting might be something like:
4 X 720mm Howitzer 4 X Seige Launcher
As in the Cruiser sized 720mm Howies? Interesting, I am very fond of those.
I've just noticed a lvl4 phoon setup thread here. It might help anyone else following this.
(these forums really need a search function other than the google hack)
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Masta Killa
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Posted - 2005.02.18 16:20:00 -
[4]
The Typhoon -is- under rated but when you see one of those warping in on your bs at 15km and scrambling you, you're going to wish you had a wcs or two because that typhoon is gonna rip you a new one  --------------------------------------
We are The Collective. Resistance is futile. |

Alowishus
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Posted - 2005.02.18 16:38:00 -
[5]
Speaking in terms of PvP:
Do you guys think it's worth it to try and use the Typhoon's Damage bonus by using large turrets? I guess you could only fit Dual 425mm and still use Siege. This would then require an MWD.
I dunno. I guess 720s are a viable option for a non-MWD Typhoon, I just hate giving up a damage bonus.
I think the Typhoon could use a missile bonus rather than a Projectile bonus. It needs an Explosive Missile Damage bonus and a Drone or Armor bonus.
Raven 4TW! Rank(1) SP: 243745/256000 |

Jacque Custeau
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Posted - 2005.02.18 16:52:00 -
[6]
Alowishes I am sorry, as one of EvE's few Phoon manufacturers I will have to correct your statements. The Phoon receives an ROF and Range bonus, not a damage bonus. The Typhoon had its glory days back when you could fit cruise missles into heavy launchers. Back then fitting 4 large turrets and 4 heavy launchers with cruise missles was easy. One thing I love about the Typhoon is that its one of those battleships where you will be hard-pressed to run out of CPU.
I have not flown one recently, but if anyone is shopping for a phoon contact me, my prices will not be beaten! |

Alowishus
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Posted - 2005.02.18 16:58:00 -
[7]
Originally by: Jacque Custeau The Phoon receives an ROF and Range bonus, not a damage bonus.
A ROF bonus is a damage bonus. It's 33% more damage over time at Level 5. I'd call that a hell of a damage bonus. Damage Bonus != Damage Modifier Bonus (at least in my opinion).
Raven 4TW! Rank(1) SP: 243745/256000 |

qyros
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Posted - 2005.02.18 17:08:00 -
[8]
Edited by: qyros on 18/02/2005 17:10:47
Originally by: Alowishus
... Do you guys think it's worth it to try and use the Typhoon's Damage bonus by using large turrets? ...
The RoF bonus isn¦t a damage bonus for large projectile turrets.
It¦s a bonus to make these guns usefull on minmatar ships and to prevent their use on any other ship.
Different with autocannons though.
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Alowishus
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Posted - 2005.02.18 17:12:00 -
[9]
Originally by: qyros
Originally by: Alowishus
... Do you guys think it's worth it to try and use the Typhoon's Damage bonus by using large turrets? ...
The RoF bonus isn¦t a damage bonus for large projectile turrets.
It¦s a bonus to make these gun usefull on minmatar ships and to prevent their use on any other ship.
Different with autocannons though.
You lost me. No idea what you're trying to say.
Raven 4TW! Rank(1) SP: 243745/256000 |

Zyrla Bladestorm
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Posted - 2005.02.18 17:12:00 -
[10]
Originally by: Alowishus
Originally by: Jacque Custeau The Phoon receives an ROF and Range bonus, not a damage bonus.
A ROF bonus is a damage bonus. It's 33% more damage over time at Level 5. I'd call that a hell of a damage bonus. Damage Bonus != Damage Modifier Bonus (at least in my opinion).
Projectiles are balanced around :
RoF bonus = Weapon only slightly the worst RoF bonus + Damage Bonus = Weapon = good/solid damage
You wind up being better using siege launchers, a solid tank and then just fitting what you can without having to use RCU/CP/PDU on a typhoon which doesn't have the second bonus (optimal barely effects autocannons, it helps artillery but you are looking at RCU to fit those on a phoon without any launchers, the artillery is still ultimately inferior to the siege launchers anyway, unless your going to be sniping from extreme range) . ----- Apologys for any rambling that may have just occurred.
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Alowishus
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Posted - 2005.02.18 17:17:00 -
[11]
So you're saying the bonuses of the Phoon are worthless, which I totally agree with.
Raven 4TW! Rank(1) SP: 243745/256000 |

qyros
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Posted - 2005.02.18 17:35:00 -
[12]
Edited by: qyros on 18/02/2005 17:49:36 Edited by: qyros on 18/02/2005 17:45:14
Originally by: Alowishus
...
You lost me. No idea what you're trying to say.
:)
It¦s a balance issue because long range artilleries don¦t use much cap. And ships with more cap shouldn¦t use them.
Noone would use these guns without the RoF bonus because they do small damage without it.
normalized damage mod without RoF bonus:
1400mm: 0.24339 mega beam: 0.33333 425mm rail: 0.28757
normalized damage mod with RoF bonus:
1400mm: 0.3042 mega beam: 0.33333 425mm rail: 0.28757
EMP L only has 44 base damage, not 48.
edit: The range bonus helps the autocannons to get some range and increases the possible transversal speed.
It¦s about 50 m/s more transversal you get with the range bonus.
Not much but the only use of this bonus I can think of.
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Alowishus
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Posted - 2005.02.18 17:43:00 -
[13]
Ok, I understand. But I don't see the point of running medium projectiles on a Typhoon because they are balanced the same way.
Raven 4TW! Rank(1) SP: 243745/256000 |

Kashre
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Posted - 2005.02.18 17:55:00 -
[14]
Originally by: Alowishus Ok, I understand. But I don't see the point of running medium projectiles on a Typhoon because they are balanced the same way.
I used medium 720 t2 on my typhoon because they have superior range to 800mm, I have the most skill for them having specialized in minmatar, and they use negligible amounts of grid leaving you enough for a full scale tank with 2 L repairer and 3 hardeners. +++
It's called "low security space" for a reason. |

Zyrla Bladestorm
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Posted - 2005.02.18 17:56:00 -
[15]
Edited by: Zyrla Bladestorm on 18/02/2005 17:57:17 0 cap use, solid optimal range, better tracking and lower intended target size mean that the medium artillery hit cruisers/frigs a lot better than the large autocannons do even with the RoF bonus and hit BS ok, and from mid-range where you usually operate from rather than close range like large autocannons or the extreme range of large artilleries. Work especially well with the tech II and the extra 20 + 8% damage from specialization (large spec of course being another months ? and a *lot* more expensive to buy anyway)
Edit : and 250 ? grid use is nice too :) . ----- Apologys for any rambling that may have just occurred.
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Alowishus
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Posted - 2005.02.18 17:59:00 -
[16]
Cool. Do 720mm 2 hit frigs pretty well?
Raven 4TW! Rank(1) SP: 243745/256000 |

Kashre
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Posted - 2005.02.18 18:05:00 -
[17]
Originally by: Alowishus Cool. Do 720mm 2 hit frigs pretty well?
I found that they did ok outside of 5km and with transversals below 150-200 I think. Although they dont do so hot against the small signature of interceptors. Missiles are still better.
They tear cruisers apart though. +++
It's called "low security space" for a reason. |

Buraken v2
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Posted - 2005.02.18 18:18:00 -
[18]
Pfff, using cruiser size guns on a BS is like usnig 10 inch tires on a monster truck. As a man and not a "girlie-man".
Could someone find a nice setup with large guns and NOT autocannons maybe 4 x 1200mm's? 4 x siege?
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Zyrla Bladestorm
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Posted - 2005.02.18 18:26:00 -
[19]
Originally by: Buraken v2 Pfff, using cruiser size guns on a BS is like usnig 10 inch tires on a monster truck. As a man and not a "girlie-man".
Could someone find a nice setup with large guns and NOT autocannons maybe 4 x 1200mm's? 4 x siege?
4x 1200 I, 4x Siege I = 18,000 grid, Typhoon with eng 5 = 15.625 so you need 2x RCU I and you still have only 906 grid left to try to fit in tanking and other modules Would need a third RCU if you want to fit an AB for instance with any tanking, if you are hoping to hunt other players from the long-ish ranges the 1200 work at you probably need MWD, at which point even with the three RCU you only have just over 1000 grid for a tank . ----- Apologys for any rambling that may have just occurred.
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Moridan
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Posted - 2005.02.18 18:31:00 -
[20]
Well now, where to start :)
1. you can't fit 4 1200s and 4 sieges without some rcu. Even then its only OK as far as setups go. If you want 4 arty's and 4 seiges, get a Tempest and be even more badass.
2. The fact is you cannot sit at long range and outdamage most any other ship. You can fit 1200s and cruises fairly easily, but then your really no gonna kill anything with a real tank. An armageddon will laugh at you.
3. However you can easily fit 4 dual 650s, 4 seiges, 100Mn AB, scrambler, chargers, and a armor tank setup. This will allow the wiley and skilled pilot to rush into 5km orbit on most battleships, and give it a whoopin. The megapulse equipped arma/apoc will not be able to hit you while you orbit going aroudn 200-400 ms/s with your ab pusling. You'll lose to most close range setups like the blasterthron, AC equipped tempest, or a raven or two depending on its loadout, but you'll suprise many. From experience you can tank laser weapons easily with really only 1 thermal hardener, but nothing wrong with 2 :) "Speak quietly and carry a big torpedo."
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Buraken v2
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Posted - 2005.02.18 18:34:00 -
[21]
Thanks! Then i'll go for a Tempy, altho I like the bonuses of the typhoon -.-
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

xaioguai
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Posted - 2005.02.18 19:33:00 -
[22]
I am thinking of a template that can act as a meat shield/bait/bookmark in PVP battle. It should be able to absorb the beating, await for the damage dealers to warp in and do their dirty work. It should also have to be cheap and low SP req so semi noobs can fly it and corps can simply absorb the loss.
following is my setup
high 4x NOS + 4x rocket launchers/defenders
mid 1x ECM burst, 3x cap rechargerI, or 1x ECM burst, 2x cap rechargerI, 1x cap booster
low 1x armor rep II, 3x energized plate, 3x 1600 named armor plate
drones multiple wave of light drones to trigger enemy's smartbomb
havn't test with it yet as most of my corp mates are flying BC. Please give comment on how long it will survive as it is being pwn/jam/web/eat up by drones
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Zyrla Bladestorm
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Posted - 2005.02.18 19:36:00 -
[23]
if your gonna have four launchers for defenders your probably better off switching to four assaults and staggering them - rocket launchers will likely just hit the same missiles repeatedly (wasting shots) and need to reload a lot where assaults would probably stop as many missiles with less wasted shots and much less reloading . ----- Apologys for any rambling that may have just occurred.
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aidem
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Posted - 2005.02.18 20:30:00 -
[24]
Fantastic quality of posts so far. Thanks to all.
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d'hofren
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Posted - 2005.02.18 20:31:00 -
[25]
(grr, darned price spotting alt's, that was me)
Thanks to all.
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Alowishus
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Posted - 2005.02.18 20:40:00 -
[26]
I'd probably try this:
4x 720mm 2 4x Siege
1x Electrochemical Cap Booster 3x Cap Recharger (best you can get)
1x Large Acco 1x T2 Medium 3x Hardener 2x Balistic Control
DRONES
Raven 4TW! Rank(1) SP: 243745/256000 |

Kaylana Syi
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Posted - 2005.02.18 20:43:00 -
[27]
Originally by: Alowishus Ok, I understand. But I don't see the point of running medium projectiles on a Typhoon because they are balanced the same way.
Until you use 720mm IIs, by far the most damaging howie next to 1400s for projectiles. They are actually more along the lines of BC guns not Cruiser guns. They have decent tracking and damn good damage. I shred BSs with them. Their ranges are perfect for the phoon's meager 72km Targeting range ( at lvl 4 long range targetting ). You can actually hit at that range w/ 720 IIs all the way down to 8km. Not to mention it hits BS targets better than 800mms and allows for a full set of Siege Launchers and armor tanking or a full gank setup. -------------------- The Nest
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xaioguai
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Posted - 2005.02.18 21:04:00 -
[28]
the reason of using rocket instead assault is mainly because of speed. In fact, even with 4 rockets, i doubt if they can intercept all topedos firing from 2+ ravens. Also I think i can run much more efficent if i can activate 2nd rocket after the first one is about to reload and so on...
and after all, defenders are dirt cheap 
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Neon Genesis
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Posted - 2005.03.17 23:06:00 -
[29]
I'd go for a large smarty rather than defenders, ud be surprised just how much of the ravens fire will be shot down by an sb. If ur clever barely a missile will touch u. __
There, i just contributed nothing to your thread
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Ris Dnalor
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Posted - 2005.03.18 00:03:00 -
[30]
4x seige 3x heavy nos 1x heavy drainer
cap recharer II x4 ( or 3 cap II's & ab )
3x hardeners 2x large accomodated. 1x md t2 repair ( or cap relay if absolutely necc. ) 1 cap relay
3 nos allow the 3rd armor repair to engage or 3 nos suck enough cap to power the neutralizer.
-- Jump Drive Operation / Rank 5 / SP: 1280000 of 1280000
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Grimpak
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Posted - 2005.03.18 00:09:00 -
[31]
Originally by: Ris Dnalor 4x seige 3x heavy nos 1x heavy drainer
cap recharer II x4 ( or 3 cap II's & ab )
3x hardeners 2x large accomodated. 1x md t2 repair ( or cap relay if absolutely necc. ) 1 cap relay
3 nos allow the 3rd armor repair to engage or 3 nos suck enough cap to power the neutralizer.
...can you even fit all that?  -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
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DrunkenOne
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Posted - 2005.03.18 00:18:00 -
[32]
Originally by: Ris Dnalor 4x seige 3x heavy nos 1x heavy drainer
cap recharer II x4 ( or 3 cap II's & ab )
3x hardeners 2x large accomodated. 1x md t2 repair ( or cap relay if absolutely necc. ) 1 cap relay
3 nos allow the 3rd armor repair to engage or 3 nos suck enough cap to power the neutralizer.
Theres no way you could possibly fit that without multiple RCUs.
Phoon has 12500 base grid. 12500*1.25=15625
3 heavy nos = 3*2000=6000 1 Heavy neut = 1*2500=2500 4 siege = 4*1750=7000
4 cap IIs = 4*1=4
2 Large accoms = 2*2000=4000 1 med rep II = 1*175=175 3 hardners = 3*1=3
= 19682
Congrats, you are 4k grid over.
Thats 15500 grid not even counting your mids or lows.
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MIzzen
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Posted - 2005.03.18 05:34:00 -
[33]
I'll give you an easy one mainly for NPC hunting :
Highs 4 x 1400mm 4 x sieges launchers
Meds: 1 large II shield Booster 1 sensor Booster II 2 Shield Hardeners
Low 6 x Power diagnostic units II 1 x Gyro II
Everything fits, you can hit hard (1000 in structure), torpedos are slow but they give you the extra edge. You can have the shield booster runnning for 15 minutes until the caps dries out. With a bay full of medium drones you are pretty safe. This is one of the many configs i've tried but you gotta love the sniper way. It gives you roughly 6400 shield and 6200 capacitor.
I just can believe people put medium turrets when you loose the 2 main bonuses of the ship. I'm not saying that it's pointless, not it's working, but having big guns is always a must.
Typhoon 4tW!!
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Damien Vox
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Posted - 2005.03.18 05:58:00 -
[34]
Not disagreeing with you Drunken (its impossible to) but did you take account into Engineering, etc, skill wise?
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Atar
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Posted - 2005.03.18 13:19:00 -
[35]
Riftoon:
Hi: 4 Siege of your choice, 4 Heavy Nos med: Web, disrup, cap II low: as many local hull nanos you can fit + plus what you need for the other stuff
It flys like a frig, orbit at 7500 at almost 2000m\s and watch as they can't track you ;)
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Grimpak
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Posted - 2005.03.18 13:23:00 -
[36]
Edited by: Grimpak on 18/03/2005 13:23:31
Originally by: Damien Vox Not disagreeing with you Drunken (its impossible to) but did you take account into Engineering, etc, skill wise?
Originally by: DrunkenOne Phoon has 12500 base grid. 12500*1.25=15625
...think he did mate -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
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Kaylona Tso
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Posted - 2005.03.18 13:46:00 -
[37]
Originally by: Alowishus Speaking in terms of PvP:
Do you guys think it's worth it to try and use the Typhoon's Damage bonus by using large turrets? I guess you could only fit Dual 425mm and still use Siege. This would then require an MWD.
I dunno. I guess 720s are a viable option for a non-MWD Typhoon, I just hate giving up a damage bonus.
I think the Typhoon could use a missile bonus rather than a Projectile bonus. It needs an Explosive Missile Damage bonus and a Drone or Armor bonus.
The problem with the entire EVE community is basically everyone wants a 1 on 1 setup. The typhoon has these capabilities but every 1 on 1 is circumstancial... and where the phoon really shines is a wingman platform. The RoF bonus on the phoon is basically a damage bonus but it only really benefits 1200s and 1400s. Thus, you can either forgo a gank setup with 1200 IIs and tracking/damage mods or you can use 720 IIs to keep it as a mini-raven w/ guns and tank like no tomorrow. Every ship has its achilles heal and the phoon sufferes from it being minmatar = less base cap/armor etc. For PvP imho... the phoon needs a tackler to benefit its strenghts. But while your training to 1200 IIs 720 IIs are perfect for the phoons base targeting range/tanking abilities/siege launchers.
Its a deadly PvP ship in the hands of someone that can wield it. And Large Projectiels CAN be very usefull on the ship... again... in the hands of someone who can wield it. -----
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Zoon
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Posted - 2005.03.18 14:49:00 -
[38]
Edited by: Zoon on 18/03/2005 14:51:37
Originally by: MIzzen I'll give you an easy one mainly for NPC hunting :
Highs 4 x 1400mm 4 x sieges launchers
Meds: 1 large II shield Booster 1 sensor Booster II 2 Shield Hardeners
Low 6 x Power diagnostic units II 1 x Gyro II
Everything fits, you can hit hard (1000 in structure), torpedos are slow but they give you the extra edge. You can have the shield booster runnning for 15 minutes until the caps dries out. With a bay full of medium drones you are pretty safe. This is one of the many configs i've tried but you gotta love the sniper way. It gives you roughly 6400 shield and 6200 capacitor.
I just can believe people put medium turrets when you loose the 2 main bonuses of the ship. I'm not saying that it's pointless, not it's working, but having big guns is always a must.
Typhoon 4tW!!
The nice thing about the typhoon is that it can both shield and armour tank effectively.
If you want to shield tank, and use the 1400/1200 artie guns, the above setup is excellent.
I personally do a lot of level3 missions in my typhoon, so I don't want the insane range of the top end arties.
This is my setup. Yes I'm using 650mm prototypes - level3 missions have a fair amount of frigate and cruiser rats, which all like to come in between 10 and 25km so its perfect for my use
Hi slots 4 x 650mm prototype using EMP M (optimal 13km; real world, 10km - 35km hits possible) 4 x Siege Launchers using 2 x bane, 2 x mjolnir
Med slots 1 x 100mn LiF afterburner 3 x Cap rechargers - 2 eutectic and a fixed parallel (go for tech2 if you can afford)
Low slots 1 x Large Armor Rep (named if you got it) 1 x Medium Armor Rep Tech2 1 x Energized Adaptive Nano II (passive 20% to all armour resist) 1 x Energized damage specific (I stick with explosive as I deal with a lotta angel rats) 3 x Capacitor Power Relay
Plenty of grid leftover on this setup. With the chargers and my current skill I got a 201 sep cap charge time on 6400 cap, so I can run the Large Armor Rep pretty much indefinitely before worrying about warping, and its more than enough to tank any level3 mission.
And if it does start pushing down the armor too fast, the medium tech2 rep is more than enough to do the trick, without needing to warp before the torps do the job of finishing off the rats.
I use my tempest set up for range, while a friend has his tempest tanked (he has better skills than me), for level 4 missions. That way I can sit 40km from him and blow stuff up. Best part of the game :D
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Randuin MaraL
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Posted - 2005.03.18 14:58:00 -
[39]
The Typhoon is pretty much versatile. When you fit, think about its role (lvl 3, lvl 4, PvP wingman, sniper, etc.) and what your main weaponry is.
A possible setup could be 4 SML as main weapon, 4 dual 650mm plus drones as defense.
But better you all go for a tempest  ____________________________________________________
Never be in the company of anyone with whom you would not want to die.
MEDUSA veteran, Khumaak Award winner |

Kaylona Tso
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Posted - 2005.03.18 15:03:00 -
[40]
Tempest isn't the end all be all BS for minnies. I've flown pests since october 2003 and to be honest I like the phoon more. Pest has its place but phoon has more places. -----
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Gauss Belloid
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Posted - 2005.03.18 15:42:00 -
[41]
Here is my lvl4 solo setup - works for all lvl4s without too much hassle:
3 dual 650s, 1 dual 425, 4 siege 3 cap rehargers (named ones are essential) 1 Ab 6 active hardeners, 1 large accommodation Drones
Use ab to gain range if a spawn is too big to tank and use ab to get really close to those hard hitting BSs - orbit close and pound away :)
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DrunkenOne
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Posted - 2005.04.04 16:53:00 -
[42]
Originally by: Kaylona Tso Tempest isn't the end all be all BS for minnies. I've flown pests since october 2003 and to be honest I like the phoon more. Pest has its place but phoon has more places.
I have to disagree, which I know is deadly to do vs you since you are Phoon lover #1.
Phoon has more dronespace than a pest (which really adds up to only 3 extra heavy drones with drone interfacing 4...), and is slightly faster. That is it. It has worse bonuses, less armor, shield, structure, cap, and horrible grid. Even your favorite setup, the 4 siege 4 720 IIs, would work better on a pest, simply because the pest has more cap/armor making for a better tank. Sure it has 1 less low, but that just means replacing one of ur cap relays with a cap II. And since it has more cap in the first place, its not much of a tradeoff.
Of course I will say that I love the phoon too, I disagree with those who think its ugly, I think its awesome looking. And the speed and dronebay are nice. But a tempest is simply better in almost every way, which you cant really say about any other race.
Scorp >>> raven at EW and tanking Dom >>> Mega in drones Geddon >>> Apoc in damage Phoon....> Pest in speed and drones?
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Jane Vladmir
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Posted - 2005.04.05 09:12:00 -
[43]
I'm in one atm. Fun ship, like the closerange abilities, dislike the ship bonuses What I'd really want is to swap the phoon and pest models. I would rather like flying the Tempest but the Typhoon is so damn sexy.
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Rexy
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Posted - 2005.04.05 09:28:00 -
[44]
Edited by: Rexy on 05/04/2005 09:28:53 Edited by: Rexy on 05/04/2005 09:28:39
Originally by: Jane Vladmir
I would rather like flying the Tempest but the Typhoon is so damn sexy.
nooooo, i like the typhoon, how it looks n fly's, just wish it did a bit more damage 
on a side note, we dont need no stinking optimal bonus :P. i tried last week to snipe, max locking with 4 sensor boosters =~ 260km, optimal range with 7 tracker enhancers and 1400II's is 220(around ish with CL) , and i'm still working on minny bs lvl4 
All i want for cristmas is a typhoon with launcher rof bonus :) |

Imhotep Khem
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Posted - 2005.04.06 16:08:00 -
[45]
I am about to buy my first phoon. I have been a Tempest pilot for a while so some of my thoughts are theoretical.
First, 800mms are better than 720mm. Sure the 720 track better, but if your a Minmatar pilot worth your salt, by now you should know your way around the tracking issues. 800 at ranges <=20km outdamage the 720s. The 800s are a short range gun after all. presently I use 1400s in L3 missions and hit every thing beyond 25km in general, so Im not worried about tracking.
My plan for the phoon is this. Short range only;
H 4xDual 425mm 4xSiege or Cruise maybe smart bomb, whatever fits.
M Webbifier 100MN AB or MWD 2x cap recharger
L large armor rep medium armor rep 3xhardners 2xcap relays
Since it has a large drone bay it is essentially a short range ship. I won't use gyros since they will only help 1/2 of my damage output. its basically a tank centric short range ship, and that is what I plan to do with it. I can use 8 drones at a time, probably go for 9 when i start flyin the phoon. ____ If your not dyin' your not tryin'. |

DrunkenOne
|
Posted - 2005.04.06 16:30:00 -
[46]
Only thing with using autocannons is that they rip through ammo like theres no tomorrow, and it becomes a pain on the mulitple starge deadspace missions, where u cant carry enough torps and EMP-L to finish and need to get more. On the other hand, if you use 720s using EMP-M you can easilly fit a crapload of medium ammo and plenty of torps and still get decent damage off ur guns.
|

Imhotep Khem
|
Posted - 2005.04.06 20:27:00 -
[47]
Originally by: DrunkenOne Only thing with using autocannons is that they rip through ammo like theres no tomorrow, and it becomes a pain on the mulitple starge deadspace missions, where u cant carry enough torps and EMP-L to finish and need to get more. On the other hand, if you use 720s using EMP-M you can easilly fit a crapload of medium ammo and plenty of torps and still get decent damage off ur guns.
The cargo hold is pretty big. I don't think ill run out of ammo. I always come back in my probe after the mission to loot so I dont need any spare space anyway. 720s are underpowered for the big ships. I used them when I was minmatar BS <= 3, but not anymore. ____ If your not dyin' your not tryin'. |

Weirda
|
Posted - 2005.04.06 20:58:00 -
[48]
Solo Level 4 mission setup (long range) high- 4x1200, 4xsiege mid- 1xmwd (or ab deadspace depending), 1xsensor booster, 1xlarge sb ii, 1xshield amp or hardener low- 5xpduII, 2xballistic control
The main damage is the torps with this setup (drones aren't bad too when things get inside their range). The 1200s with the optimal bonus hit about as far as the 1400s on a tempest. They track better, so no need for tracking computer. They do not great damage though, but enough to get the job done. 
With one CPU enhancer (replace a bcs), you can put a XLSB on there that will run for a damned long time (2 min or so) - Weirda use this when knowing will be majorly jumped on warp in, otherwise the large sb II is sufficient for the paltry amount of damage you will be taking. 
Now - when 'normal' npc hunting (non-mission) a short range setup with mwd and armor tank is more fun (and too obvious to list), it's a damned fast ship. For pvp definately recommend the short range setup too (non-fleet of course). 
Weirda feel safest in 0.0 with this ship as it can handle tacklers really well solo (better then all turret ships anyways). 
Oh - and as far as the shield tank goes, even without a hardener it does really well if you npc missions are facing Angels (racial enemy of the Matari) as you'll be hard pressed to armor tank as well against their damage types (iwho of course).  -- Thread Killer
<END TRANSMISSION> |

Rexy
|
Posted - 2005.04.07 09:46:00 -
[49]
Edited by: Rexy on 07/04/2005 09:46:45 i'm just wondering, how many people actually use the optimal bonus of the typhoon? i mean it's nice & all, sniping over 250km with that is easy, personally i'm still hoping they change it to a rof/damage bonus on the launchers one day . what do you think?
All i want for cristmas is a typhoon with launcher rof bonus :) |

pardux
|
Posted - 2005.04.07 09:53:00 -
[50]
Originally by: Rexy Edited by: Rexy on 07/04/2005 09:46:45 i'm just wondering, how many people actually use the optimal bonus of the typhoon? i mean it's nice & all, sniping over 250km with that is easy, personally i'm still hoping they change it to a rof/damage bonus on the launchers one day . what do you think?
\o/ for launcher rof bonus on typhoons Fluffy carebear (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |
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Imhotep Khem
|
Posted - 2005.04.07 13:14:00 -
[51]
Originally by: Rexy Edited by: Rexy on 07/04/2005 09:46:45 i'm just wondering, how many people actually use the optimal bonus of the typhoon? i mean it's nice & all, sniping over 250km with that is easy, personally i'm still hoping they change it to a rof/damage bonus on the launchers one day . what do you think?
I'm counting on it to enhance the range of my 425mm Autocannons. ____ If your not dyin' your not tryin'. |

Rexy
|
Posted - 2005.04.07 13:23:00 -
[52]
it only gives your autocannons 1-2km extra optimal, if anything i need to remember to keep range when going in close. havent really bothered with 1400/1200's as torps, n drones are kinda shortrange.
All i want for cristmas is a typhoon with launcher rof bonus :) |

Imhotep Khem
|
Posted - 2005.04.08 03:45:00 -
[53]
Originally by: Rexy it only gives your autocannons 1-2km extra optimal, if anything i need to remember to keep range when going in close...
Exactly. with those few extra km you can push out and get better tracking. Anyway its working for me. Its not like wearing 1400s with a rack of gyrostabs though. with the 1400 setup i jump into deadspace, and if they are not on me, i sit there and annilate everything in the are in a few shots each. With the phoon i gotta crawl up to them all. MUCH more time consuming.
I think I will use the phoon when jumping into a hot zone. But if range is possible ill go with the Tempest. ____ If your not dyin' your not tryin'. |

Kaylona Tso
|
Posted - 2005.04.08 07:43:00 -
[54]
Originally by: DrunkenOne
Originally by: Kaylona Tso Tempest isn't the end all be all BS for minnies. I've flown pests since october 2003 and to be honest I like the phoon more. Pest has its place but phoon has more places.
I have to disagree, which I know is deadly to do vs you since you are Phoon lover #1.
Phoon has more dronespace than a pest (which really adds up to only 3 extra heavy drones with drone interfacing 4...), and is slightly faster. That is it. It has worse bonuses, less armor, shield, structure, cap, and horrible grid. Even your favorite setup, the 4 siege 4 720 IIs, would work better on a pest, simply because the pest has more cap/armor making for a better tank. Sure it has 1 less low, but that just means replacing one of ur cap relays with a cap II. And since it has more cap in the first place, its not much of a tradeoff.
Of course I will say that I love the phoon too, I disagree with those who think its ugly, I think its awesome looking. And the speed and dronebay are nice. But a tempest is simply better in almost every way, which you cant really say about any other race.
Scorp >>> raven at EW and tanking Dom >>> Mega in drones Geddon >>> Apoc in damage Phoon....> Pest in speed and drones?
I love the Tempest more tbh. Its just the Typhoon is almost Nerf Proof and its cheaper. I have used both and love both. My favorite ship is a Dominix so go figure that one out But in the hands of a beginning pilot I would always give the nod to the Typhoon because its more nub happy than the pest. In my own view, anyone going for a Minnie BS should learn ranged maneuvers in a Rupture then step up to a Cyclone while training for specialty projectiels and Minnie BS lvl 5. I think we are near a good balance ship class wise and they all have their place now. -----
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Major Bash
|
Posted - 2005.04.10 14:26:00 -
[55]
Here's an idea for a phoon setup.
High: 4 800mm's (phased plasma ammo) 4 seige launchers (2 bane and 2 mjolnir)
Med: 1 AB 1 webby rest caprechargers
Low: 1 L armor rep 1 M tech2 armor rep 3 armor hardeners (exp/kin/therm) rest cap relays.
Drones: Medium ones.
This is with L autocannons spec. at lvl4, torps at lvl5 and minne BS at lvl4. Ofc this will be used to get upclose and personal and with the correct skills im thinking that this will rip thru most ships out there.
Any thoughts?
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Gauss Belloid
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Posted - 2005.04.10 23:09:00 -
[56]
Not enough grid for that setup. Use smaller autos and u can make it work.
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Grimpak
|
Posted - 2005.04.11 00:50:00 -
[57]
Originally by: DrunkenOne Only thing with using autocannons is that they rip through ammo like theres no tomorrow, and it becomes a pain on the mulitple starge deadspace missions, where u cant carry enough torps and EMP-L to finish and need to get more. On the other hand, if you use 720s using EMP-M you can easilly fit a crapload of medium ammo and plenty of torps and still get decent damage off ur guns.
well... the only AC's that are known to chew ammo faster than a thirsty cammel drinks all the water in an oasis are the dual 425's... But tbh, I love those thingys. Hearing the "PAM-PAM-PAM" while you pump arround 10 shells in less than 10 secs with your 4 dual 425's in someone's fat ship's ass, is a metalic simphony to my ears
....just be carefull to bring allot of ammo thou... -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
|

DrunkenOne
|
Posted - 2005.04.11 01:13:00 -
[58]
Originally by: Grimpak
Originally by: DrunkenOne Only thing with using autocannons is that they rip through ammo like theres no tomorrow, and it becomes a pain on the mulitple starge deadspace missions, where u cant carry enough torps and EMP-L to finish and need to get more. On the other hand, if you use 720s using EMP-M you can easilly fit a crapload of medium ammo and plenty of torps and still get decent damage off ur guns.
well... the only AC's that are known to chew ammo faster than a thirsty cammel drinks all the water in an oasis are the dual 425's... But tbh, I love those thingys. Hearing the "PAM-PAM-PAM" while you pump arround 10 shells in less than 10 secs with your 4 dual 425's in someone's fat ship's ass, is a metalic simphony to my ears
....just be carefull to bring allot of ammo thou...
With 4 siege and standard armor tank I dont think you have the grid for anything but dual 425s... might be able to do 2 425s 2 650s.
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Princess Beefcurtains
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Posted - 2005.04.11 17:30:00 -
[59]
Edited by: Princess Beefcurtains on 11/04/2005 18:04:26 Here's one that works pretty good:
High: 3 heavy nos 3 siege (Jugg torps) 2 dual 425 (emp)
Med: 1 disruptor 1 100mn ab II 1 sensor booster II 1 cap II
Low: 3 hardener (1 explosive, 1 thrmal, 1 kinetic) 1 energised adaptive nano II 1 large accom 2 ladar backup IIs
10 wasps, 10 vespas in drone bay
give it a go
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Budz Fergie
|
Posted - 2005.05.01 00:30:00 -
[60]
I use 1 to get a break from apocs.
I use a shield tanking setup with
4x 1400mms 4x cruise missile launchers 2x tracking enhancer 2s 2x gyro 2s
Killed me a harpy @ 83km with 2 volleys 4 days ago.
[14:23:44] Seek > lol good tank [14:24:09] Budz Fergie > ty [14:24:14] Seek > :)
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Ohotnik
|
Posted - 2005.05.13 17:33:00 -
[61]
Originally by: Rexy Edited by: Rexy on 07/04/2005 09:46:45 i'm just wondering, how many people actually use the optimal bonus of the typhoon? i mean it's nice & all, sniping over 250km with that is easy, personally i'm still hoping they change it to a rof/damage bonus on the launchers one day . what do you think?
I use it, i use 1200mm and optimal bonus nearly nulifies penalty for using high damage ammo like Phased Plasma and EMP and it makes them hit as far as 1400mm. I can still hit over very long distance with it and never use anything less. Am I the only one who does not mind bonuses Typhoon has?
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Imhotep Khem
|
Posted - 2005.06.01 18:18:00 -
[62]
some dot figures for your pleasure (24 seconds)
Gunnery 5 Medium Projectile 4 Large Projectile 4 Surgical Strike 4 Rapid Firing 4
720mm howitzer w/EMP 343/24s average.
Dual 425 w/EMP 574/24s average
Dual 650 w/EMP 612/24s average
800mm w/EMP 642/24s average
720 has almost twice the tracking of the 800, thus its going to get a higher average that you see above when shooting smaller ships like cruiser and frigates. Compare these numbers to unskilled torps @450 and you can see why one prefers the guns. Im not including the ship ROF bonus either. ____ If your not dyin' your not tryin'. |

Ohotnik
|
Posted - 2005.06.01 18:41:00 -
[63]
Imhotep, how did you get that data? are you using some sort of log parser? (i am not questioning it, only curious).
According to the data, 800 will have nearly double damage of 720s. I started testing different set of guns on my phoon last week, and like the way 720mm work, but I still feel that 3 800/650s will outdamage them. The only downside is the range. 720s can hit at 45k easy for quite good damage for breaking up those spawns.
I usialy have: 4 siege + 3 650s + remote repair (for drones).
|

SengH
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Posted - 2005.06.01 18:46:00 -
[64]
havent tried this yet as im at school... but ive been pondering this for the last couple days... wouldnt a NOSphoon > raven for antifrigfleet. Not a really secret setup but.... High slots: 4x Large Nos.. 4x Cruise/Siege( Not sure if siege can fit dont think so) Mid: 2x Webber 2x Cap Recharger IIs Low: 1 Large Accom 2x Cap Relay IIs Armor tank as you like
+ Drones... Tested with eve shipfit tool and u can run everything indefinitely no AB as you'll prolly be webbed or scrambled to hell.
Havn't actually tried it ingame, but there would be NO way for a frigfleet to take one of these down without taking obscene losses. you could possible take down 3-5 frigs at a time. 4 with nos and 1 from web + drones. No counter for frigs except ECM( you can still dump FOF cruise) tracking disruptors and everything will be useless. But if you travel with another BS in a similar config, raven or anti-frig setup and the frig fleet will possibly be obliterated.
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Ohotnik
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Posted - 2005.06.01 18:51:00 -
[65]
you will not have enough PG to fit 4 nos and 4 sieges and large AR without wasting space on PG mods. Best you can do is:
4 seiges, 2 noses, 2 cruiser guns (720s or 425 for frigates)
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DrunkenOne
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Posted - 2005.06.01 19:07:00 -
[66]
Originally by: SengH havent tried this yet as im at school... but ive been pondering this for the last couple days... wouldnt a NOSphoon > raven for antifrigfleet. ...You could fit the same on a raven but get bonuses to missiles, and shield tank instead of armor tank.
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Ohotnik
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Posted - 2005.06.01 19:38:00 -
[67]
Raven is too common, i hate being just like everyone else.
phoon is a lot faster armor tank > shield tank projectiles are my forte.
so no raven for me... *spits on all caldari ships* :)
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SengH
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Posted - 2005.06.01 20:23:00 -
[68]
i tried it with cruise which fits for sure thanks for correcting me on the siege.
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Amargan Nagil
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Posted - 2005.06.01 20:27:00 -
[69]
if you dont mind shield tanking-you can fit 4 1400mm's onto the typhoon-but it wont have enough grid to do this and sige launchers and armor tank-just fit it like this then -since the phoon has a 50% bonus to optimal range-those large artillery can hit from waaaay out!
hi 4x 1400mm 3x siege 1x rocket launcher
med 1x xl shield booster 1x AB 2x cap rechargers-or 1x named shield boost amp(45%)-if you can get ahold of one-makes shield tanking better
low 5x PDU's 2x cap power relay SPACE NOOB:
heh-keep checking that wallet for me! (\_/) (O.o) (> <) yeah its my bunny! all mine! |

Naughty Boy
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Posted - 2005.06.01 20:35:00 -
[70]
Edited by: Naughty Boy on 01/06/2005 20:34:41 Amargan, stop it already. Cap relays and no hardener are wrong, not that you'll listen anyway.
Sincerly Yours, The Naughty Boy.
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Ohotnik
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Posted - 2005.06.01 21:04:00 -
[71]
lol, your way out will be limited by your targeting range of just over 70k that phoon has. Not far enough to call it a waaaay out.
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xaioguai
|
Posted - 2005.06.01 21:06:00 -
[72]
Originally by: Amargan Nagil
if you dont mind shield tanking-you can fit 4 1400mm's onto the typhoon-but it wont have enough grid to do this and sige launchers and armor tank-just fit it like this then -since the phoon has a 50% bonus to optimal range-those large artillery can hit from waaaay out!
I really have enough of this, now hope the calcuation will end your fantasy
unhardened XL shield booster 400 shield per 5 sec 80 shield per sec. you die soon before you run out of cap...period
the uber 1400+topedo seige assuming you have millions of sp in gunnery (I don't think it is true but just for the calcuation sake)
1400 artillery 5.75 damage mod 23.625 rof with large projectile 5 surgical strike 5 5.75*1.25*1.15=8.265625 with gunnery 5 and rapid fire 5 and minmatar bs 5 23.625*0.9*0.8*0.75=12.7575 using biggest damage ammo 44 damage 44*8.265625/12.7575*4 (4 guns)=114.03 dps
3 seige launcers 24 second base rof, 450 damage topedo 5 450*1.25=562.5 missile launcher ops 5 24*0.75=18
562.5*3/18=93.75 dps
now adding the 2 together 114.03+93.75=207.78.......total raw damage per sec
so the conclusion is your defense won't be able to stand my rupture punching and your offense is as pathetic even given optimal situation that you never miss and the ship you are trying to hit has no resistance at all.
SUX.....thats the only way to put it.
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Amargan Nagil
|
Posted - 2005.06.03 00:49:00 -
[73]
yes xiaoguai it seems you are right-i have just begun to fly my typhoon-and i was able to gang with a couple others on levle 4 missions-it seems the typhoon would do its best-as a armor tank-and not as a long range gun using shield tanker-
reason for this is it seems like every mission against NPC's goes as follows:
lock targets from 80 km-launch torps-and as soon as you fire at them-they start shooting and all their frigates come at you-so armor tanking and using autocannons seems to be best-and it seems the typhoon is made to just leave the drones out with you-they pickup targets and do their thing on their own-you can blast the frigates with auto's and drones when they get close-and then resume launching torps  SPACE NOOB:
heh-keep checking that wallet for me! (\_/) (O.o) (> <) yeah its my bunny! all mine! |

Imhotep Khem
|
Posted - 2005.06.12 13:12:00 -
[74]
Originally by: Ohotnik Imhotep, how did you get that data? are you using some sort of log parser? (i am not questioning it, only curious).
According to the data, 800 will have nearly double damage of 720s. I started testing different set of guns on my phoon last week, and like the way 720mm work, but I still feel that 3 800/650s will outdamage them. The only downside is the range. 720s can hit at 45k easy for quite good damage for breaking up those spawns.
I usialy have: 4 siege + 3 650s + remote repair (for drones).
These numbers are pure math based on the stats of the guns and whatnot. I did do testing a long time ago though and 800s do have nearly double damage of 720s when you get below about 20km. When you go higher, the 720s begin to shine over the 800s.
The large guns seem to be missing a medium range tool. So much mission fighting is at medium range that 720s still are awesome. And of course I am talking about T1 720s, T2 would probably beat out the T1 800s.
I have a nice phoon setup going one. Did have to add a RCU to fit it though. Makes me wonder if its really a Tempest setup in disguise  ____ If your not dyin' your not tryin'. |

Sesman
|
Posted - 2005.06.19 18:27:00 -
[75]
4 x 720 II + / - 1 depending on setup 4 x H nosf + / - 1 depending on setup quad lif xlbooster 2 x webs armor tank + 1 x repairer
DRONES
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Siroc
|
Posted - 2005.06.20 20:44:00 -
[76]
Sesman, why would you keep both shield booster and armor repair? You probably better off sticking painter into booster's slot to help your drones and guns and use armor tanking setup for the tank.
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Spektral
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Posted - 2005.06.20 21:52:00 -
[77]
perhaps a slightly different idea,
4 siege/or 4 large AC 4 heav nos
1 mwd/ab 1 sensor booster 1 webber 1 scrambler
lo 2 large rep 3 hardener (kin,exp,therm) 2 pdu 2 or 1 rcu 2 and a damage mod
please excuse the foramt of the post, but am extremely tired
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Imhotep Khem
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Posted - 2005.06.20 23:05:00 -
[78]
Originally by: Spektral perhaps a slightly different idea,
4 siege/or 4 large AC 4 heav nos
1 mwd/ab 1 sensor booster 1 webber 1 scrambler
lo 2 large rep 3 hardener (kin,exp,therm) 2 pdu 2 or 1 rcu 2 and a damage mod
please excuse the foramt of the post, but am extremely tired
This is nice, but I tend to drop the large rep for a medium rep and hardners. But Ill have to consider this. ____ If your not dyin' your not tryin'. |

r3dlotus
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Posted - 2005.08.18 15:29:00 -
[79]
yes nos-phoons own nos ravens...
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excalibra
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Posted - 2005.09.03 01:19:00 -
[80]
so any new ideas after the patch?
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Kager o
|
Posted - 2005.09.03 02:51:00 -
[81]
Damn stickied posts.
PVE
Not much has changed from my pre-patch to post past phoon setup being a newbie with low skills (sub 3 million still and started flying one at 750k)
Running level 3 missions mostly for cash/15000 lp books.
4 x 720 scouts 4 x named heavys (down from siege, however for level 4's cruise would be better once you have the skills)
1 x cap recharger II 1 x named target painter 2 x named webbers
1 x large named rep 1 x med rep II 3 x assorted passive hardeners 2 x cpr
9x heavy or medium drones
Webbers and 720's *****anything within 10km of ANY size since they bring transversal below 10 m/s and you control distance even without ab/mwd (spider drones excluded). Painter and heavies + 720's out to 52ish km's. Drones eat anything else.
Works very well and fairly cheap to run for missions. Can sustain med rep II forever with newbie skills, and Large+med enough for any dps situation since you can drop most ships fast enough to survive before cap runs out.
Friend or Foe.....theres still a toll |

Imhotep Khem
|
Posted - 2005.09.24 23:22:00 -
[82]
Im considering buying 4x1200 T2. Medium range is a bit better with new shield skills and 1200 arent bad.
So I can change my 1400s for some 1200s and my cruise launchers for some siege launchers. At medium range I can use a target painter that will help the guns and the missiles. Plus the drones can get in the mix a bit. Im thinkin this.
H 1200x4 siegex4 M Large Shield T2 Target Painter Shield Hardner Scrambler L PDSx2 RCU ???
Im gonna buy the 1200s and see how it feels.
Honestly though, Projectiles are known for their large falloff. The optimal bonus is out of place. It favors range in a ship that has low power and a huge drone bay...Probably a helluva ship for fleet combat with 1400s and remote armor repairers in the other high slots.
____ If your not dyin' your not tryin'. |

Damien Vox
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Posted - 2005.09.25 04:59:00 -
[83]
HI:
4x 720 II or Dual 650 AC's 4x Heavy Nos
Mids:
1x Ab 1x scram 2x whatever else
Low:
2x Large Rep II's 3x Armor Hardeners or 2x and 1 Gryo II 2x Cap Relay
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Luke13172
|
Posted - 2005.09.28 12:36:00 -
[84]
I recently started using the phoon again . I been using my temptest or apoc. But at anyrate here's the best setup I have found I run thru lvl 3's never ever getting below 1/4 shield and have ran thru several lvl 4's with exception of 'Duo of Death' with no problem and it kills most everything very quickly.
Fighting range 40-60km (generally) I let the frigates and webbers get within 40km and just unleash heavy missles and drones on them.
Also this is against Angels mostly running missions for a republican fleet agent
Can't use Tech II large guns thats why there not on my ship but this does require one to have decent energy management and shield management skills I myself have maxed out regen rate and max capacity skills for both so might be why it works well for me personally never thought about tanking the phoon seems pointless as the apoc is a much superior tank but thats a topic for another thread
2x1200 Prototypes (fusion) 2x1400 Scouts (fusion - have nuke also incase I need to snipe something) 1xArby Rocket Launcher (defenders) 3xArby Heavy Launchers (widows and havocs)
1xLif Booster Rocket 1xSensor Booster 2 1xEM Hardener (named) 1xLarge Shield Booster (named)
3xBalstic Controls (named) 4xGyro II's
Full Load of Wasps
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Luke13172
|
Posted - 2005.09.28 16:43:00 -
[85]
Originally by: xaioguai
Originally by: Amargan Nagil
if you dont mind shield tanking-you can fit 4 1400mm's onto the typhoon-but it wont have enough grid to do this and sige launchers and armor tank-just fit it like this then -since the phoon has a 50% bonus to optimal range-those large artillery can hit from waaaay out!
I really have enough of this, now hope the calcuation will end your fantasy
unhardened XL shield booster 400 shield per 5 sec 80 shield per sec. you die soon before you run out of cap...period
the uber 1400+topedo seige assuming you have millions of sp in gunnery (I don't think it is true but just for the calcuation sake)
1400 artillery 5.75 damage mod 23.625 rof with large projectile 5 surgical strike 5 5.75*1.25*1.15=8.265625 with gunnery 5 and rapid fire 5 and minmatar bs 5 23.625*0.9*0.8*0.75=12.7575 using biggest damage ammo 44 damage 44*8.265625/12.7575*4 (4 guns)=114.03 dps
3 seige launcers 24 second base rof, 450 damage topedo 5 450*1.25=562.5 missile launcher ops 5 24*0.75=18
562.5*3/18=93.75 dps
now adding the 2 together 114.03+93.75=207.78.......total raw damage per sec
so the conclusion is your defense won't be able to stand my rupture punching and your offense is as pathetic even given optimal situation that you never miss and the ship you are trying to hit has no resistance at all.
SUX.....thats the only way to put it.
Only thing I have to say xaioguai is anytime you wana take your rupture up aginst my phoon let me know :) cuz I have flown both tested both and fairly positive I can punch a hole thru any t1 cruzer in under 60 seconds without loosing shields do admit I like the rebalance of the projo's I started minmatar and switched to flying amarr ships long time ago cuz I was sick of the projo's now it's all reversed (laugh - go figure). Now against a T2 cruzer thats a different story was testing with some friends T2 cruzers versus T1 BS's and omg with exception of the raven a decently skilled (sp wise) newb in a T2 cruzer can pretty much gank just about any T1 BS...
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Shidhe
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Posted - 2005.09.28 17:12:00 -
[86]
Post missile changes, for most purposes cruise > torps. Cruise launchers are easier to fit than siege, as the phoon is critically short of grid. So use cruise, and have the power for some heavy projectiles...
General verdict: Nice ship, pity the BS skill bonuses are broken.
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j0sephine
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Posted - 2005.09.28 17:54:00 -
[87]
Edited by: j0sephine on 28/09/2005 17:56:03
Well, nothing spectacular but these fits post-patch changes:
* 4x arbalest cruise, 4x heavy nosferatu * 100mn mwd, warp disruptor, 2x cap recharger * large repairer, 3x hardener, and either (ballistic control, power diag and energized nano) or (ballistic control, rcu and 1600mm plate) or (rcu, power diag and second large repairer) * drones, bunch of them
overall nothing but poor man's suck-dominix, but the poor man's part kind of fits the minmatar i guess... *ducks and runs*
(aside from launchers and drainers other gear is tech.2, btw)
|

Bruchpilot
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Posted - 2005.09.28 18:13:00 -
[88]
WTS Phoon. Don't like this ship but for a strange reason it's still in my hangar...
I use it with a Nos fitting against multiple Cruisers/HACs but vs other BS it's probably one of the crapiest ones.
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Imhotep Khem
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Posted - 2005.11.07 05:01:00 -
[89]
Originally by: Luke13172 ...
2x1200 Prototypes (fusion) 2x1400 Scouts (fusion - have nuke also incase I need to snipe something) 1xArby Rocket Launcher (defenders) 3xArby Heavy Launchers (widows and havocs)
1xLif Booster Rocket 1xSensor Booster 2 1xEM Hardener (named) 1xLarge Shield Booster (named)
3xBalstic Controls (named) 4xGyro II's
Full Load of Wasps
The nice thing about the typhoon 50/50 setup is you can mix your damage mods. No point in using 4xGyro II when they are progressivly diminishing return on each one you add.
Try using 2xGyro II and 2x Ballistic Control Module II. That should up your overall damage as long as you are 50/50 guns and missiles. ____ If your not dyin' your not tryin'. |

Aloysius Knight
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Posted - 2005.11.07 07:32:00 -
[90]
or you can sell your typhoon and get another bs as anything else can do the typhoons job faaaarrr betta
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Testy Mctest
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Posted - 2005.11.07 08:57:00 -
[91]
I have a wheelie bin has more DPS than a phoon.
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turnschuh
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Posted - 2005.11.07 09:50:00 -
[92]
Im getting a phoon soon, about 2mil skill points here, need a good pve setup for 0.0 rats and 7/10 complex.
with eve ship fitting tool I currently planing this setup:
4x1400mm 3xcruise 1xmed nos
4xcap recharger I
3xrcu 1600mm plate L armor rep energizedd adaptive energized reactive
Im open for suggestion but I want mid/long range, I dont like close range. And I need something against those damn web scramble frigs (can controlle 7 drones, wich one to use, small, med, heavy?)
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Testy Mctest
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Posted - 2005.11.07 10:04:00 -
[93]
This is all prepatch, of course, so some of it wont apply for long.
First, dont even think about level 7 complexes with 2 mil skillpoints :P
Second, your setup needs to be a bit more focussed. Pick a range and stick to it. 'Mid' is not a range that exists in Eve :P
Third, long range setups are pretty much bump in deadspace. They tend to be vulnerable to bad warpin spawns, and you may gimp your setup trying to compensate for this.
But anyway. Vs Angels, try:
4x 1400mm(Nuclear/EMP), 3x Cruise(EXP), 1x Rocket(Defenders) Sensor Booster x2, Tracking Computer, Webber Large Rep, EXP Hardener, Kin Hardener, 3x Gyro, 1x BCU
10 Heavy Drones, 10 Med Drones
It's very janky, but it does what you want it to be able to do. Webber is purely for helping your drones kill inties. Nuclear ammo is for sniping smaller ships at very long range. Defenders will cut down on those horrid angel missile bombardments. The crappy tank will mean you can survive deadspace warpin spawns as long as you're careful/lucky/something.
Really, I dont recommend artillery for missions :)
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Sobeseki Pawi
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Posted - 2005.11.07 10:09:00 -
[94]
I would say Fusion for angels
~Captain Cutie, HFS Event Horizon
Biomass fears me.
Sovereignty 2.0 |

Testy Mctest
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Posted - 2005.11.07 10:14:00 -
[95]
Never made my mind up on that issue....a lot of angels do repair their shields, too. Fusion takes ages to get through shields. And the explosive damage of EMP is pretty decent. But then fusion gains you some range, and obviously does speed things up i nthe armour stages.
~Indecisiveness~
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Sobeseki Pawi
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Posted - 2005.11.07 10:34:00 -
[96]
Actually, Fusion goes through Angel shields like butter. They only harden for em and thermal if Im not mistaken. Granted that might have changed, tho I dont see why it would.
~Captain Cutie, HFS Event Horizon
Biomass fears me.
Sovereignty 2.0 |

turnschuh
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Posted - 2005.11.07 10:37:00 -
[97]
thanks for your input but your setup is not fitable, to less power. anyway if I cannot solo 7/10 complex, how is the phoon more use, tank or damage?
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Tar om
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Posted - 2005.11.07 10:39:00 -
[98]
tank. Damage on a phoon is never its strongpoint. In fact it doesn't really have a strongpoint, apart from the ability to do just about everything. -- We are the Octavian Vanguard www.octavianvanguard.net
"The belief in the possibility of a short decisive war appears to be one of the most ancient and dangerous of human illusions." |

Testy Mctest
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Posted - 2005.11.07 10:42:00 -
[99]
Yup, Tar Om is right...it doesnt really have a strongpoint. Except maybe its dronebay. If it did have a proper strongpoint though, it would be tanking.
Given dronebay+tanking, plus good speed for a battleship, phoon lends itself to being a close range ship.
There's tons of good close range phoon setups around. And they're a hell of a lot easier to fit with low skills (ie: when you dont have adv wep upgrades 5) than anything that uses artillery is.
As far as fusion vs angel shields goes....it still seems slower with fusion. Maybe I'm wrong. I never did any real testing, or saw any real numbers. I'll use fusion some more and find out :)
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Liam Fremen
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Posted - 2005.11.07 11:18:00 -
[100]
Originally by: turnschuh thanks for your input but your setup is not fitable, to less power. anyway if I cannot solo 7/10 complex, how is the phoon more use, tank or damage?
if u find a way for solo a 7/10 angel complex give me a shout ^_^
7/10 is not a easy complex dude...
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Dead Inside
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Posted - 2005.11.20 12:16:00 -
[101]
You guys seem to be missing the point of a typhoon. For lvl3 and 4 missions the ship rocks, ive flown most BS's and nothing comes close, the mis of guns and missiles mean there isnt anything it connt deal with... On top of that it as a very, very strong armour tank.. oh yeah it's fast too for a BS.
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Jet Collins
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Posted - 2006.02.03 21:11:00 -
[102]
can I have some RMR close range PvE set ups thanks.
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Kaylana Syi
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Posted - 2006.02.03 22:43:00 -
[103]
Edited by: Kaylana Syi on 03/02/2006 22:43:53
Originally by: Jet Collins can I have some RMR close range PvE set ups thanks.
Eh this is my new idea. Dunno if it will replace my current setup but it might see some action.
This is PvP will post PvE in a moment.
HIGH-SLOTS : ~~~~~~~~~~~~ > [1551 | 28] Dual 650mm Repeating Artillery II > [1551 | 28] Dual 650mm Repeating Artillery II > [1551 | 28] Dual 650mm Repeating Artillery II > [1551 | 28] Dual 650mm Repeating Artillery II > [2000 | 48] Heavy 'Ghoul' Energy Siphon I > [2000 | 48] Heavy 'Ghoul' Energy Siphon I > [ 49 | 29] Assault Missile Launcher II > [ 49 | 29] Assault Missile Launcher II
MED-SLOTS : ~~~~~~~~~~~ > [ 688 | 50] 100MN Afterburner II > [ 1 | 22] Fleeting Propulsion Inhibitor I > [ 1 | 22] Fleeting Propulsion Inhibitor I > [ 1 | 27] Fleeting Progressive Warp Scrambler I
LOW-SLOTS : ~~~~~~~~~~~ > [2000 | 46] Large 'Accommodation' Vestment Reconstructer I > [2000 | 46] Large 'Accommodation' Vestment Reconstructer I > [ 500 | 28] 1600mm Reinforced Rolled Tungsten Plates I > [ 1 | 44] Armor Explosive Hardener II > [ 1 | 44] Armor Kinetic Hardener II > [ 1 | 44] Armor Thermic Hardener II > [ 0 | 3] Capacitor Power Relay I / Gyro II / Tracking Enhancer II
Originally by: "Oveur" I don't react to threats any better than you do
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Kaylana Syi
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Posted - 2006.02.03 22:48:00 -
[104]
Edited by: Kaylana Syi on 03/02/2006 22:49:12 PvE :
HIGH-SLOTS : ~~~~~~~~~~~~ > [3360 | 35] 1400mm Howitzer Artillery II > [3360 | 35] 1400mm Howitzer Artillery II > [3360 | 35] 1400mm Howitzer Artillery II > [3360 | 35] 1400mm Howitzer Artillery II > [1234 | 49] Cruise Missile Launcher II > [1234 | 49] Cruise Missile Launcher II > [1234 | 49] Cruise Missile Launcher II > [ 1 | 60] Improved Cloaking Device II
MED-SLOTS : ~~~~~~~~~~~ > [ 1 | 10] Sensor Booster II > [ 1 | 10] Sensor Booster II > [ 1 | 35] Tracking Computer II > [ 1 | 35] Tracking Computer II
LOW-SLOTS : ~~~~~~~~~~~ > [ 1 | 30] Gyrostabilizer II > [ 1 | 30] Gyrostabilizer II > [ 1 | 30] Gyrostabilizer II > [ 1 | 29] 'Accord' I Core Compensation (WCS) > [ 1 | 29] 'Accord' I Core Compensation (WCS) > [ 0 | 15] Reactor Control Unit II > [ 173 | 28] Medium Armor Repairer II
Originally by: "Oveur" I don't react to threats any better than you do
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Twin blade
|
Posted - 2006.02.04 01:22:00 -
[105]
Originally by: Kaylana Syi Edited by: Kaylana Syi on 03/02/2006 22:49:12 PvE :
HIGH-SLOTS : ~~~~~~~~~~~~ > [3360 | 35] 1400mm Howitzer Artillery II > [3360 | 35] 1400mm Howitzer Artillery II > [3360 | 35] 1400mm Howitzer Artillery II > [3360 | 35] 1400mm Howitzer Artillery II > [1234 | 49] Cruise Missile Launcher II > [1234 | 49] Cruise Missile Launcher II > [1234 | 49] Cruise Missile Launcher II > [ 1 | 60] Improved Cloaking Device II
MED-SLOTS : ~~~~~~~~~~~ > [ 1 | 10] Sensor Booster II > [ 1 | 10] Sensor Booster II > [ 1 | 35] Tracking Computer II > [ 1 | 35] Tracking Computer II
LOW-SLOTS : ~~~~~~~~~~~ > [ 1 | 30] Gyrostabilizer II > [ 1 | 30] Gyrostabilizer II > [ 1 | 30] Gyrostabilizer II > [ 1 | 29] 'Accord' I Core Compensation (WCS) > [ 1 | 29] 'Accord' I Core Compensation (WCS) > [ 0 | 15] Reactor Control Unit II > [ 173 | 28] Medium Armor Repairer II
Why not just use civi mod's if you want to set the ship up that badly go all the way.
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Sky Hunter
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Posted - 2006.02.04 01:55:00 -
[106]
Just to think about a tank, i never tryed this one, and i dont think it will even fit but here goes:
4x Dual 425 IIs, 4x Nosfs 1x Sensor Booster II, 1x Webber, 1x Disruptor, 1x Cap Recharger II/AB II 2x Large Reps T2 or Accomods, 3x Hardener, 2x Plate
-=-
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Lucian Alucard
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Posted - 2006.02.04 02:15:00 -
[107]
Edited by: Lucian Alucard on 04/02/2006 02:18:44 my kit for a phoon is
4 diminishing nos 4 t2 800mm auto cannons
1 named 100mn ab 10km weby warp scrambler target painter
Rcu2 t2 Energised adaptive nano Dark Blood Kinetic Armor Hardener Dark Blood Thermal Armor Hardener 2 t2 Large Armor Reps 1 Cap Relay
Also use 2 webby/nos drones and 3 t2 beserkers or hammerheads,you will be a force to reckon with and keeping a set of Ewar drones handy is sujested as well.
-----------------------------------------------
"Quick, bring me a beaker of wine,that I may wet my mind and say something clever." ~Aristophane
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KilROCK
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Posted - 2006.02.04 02:20:00 -
[108]
Originally by: Lucian Alucard my kit for a phoon is
4 diminishing nos 4 t2 800mm auto cannons
1 named 100mn ab 10km weby warp scrambler target painter
Rcu2 t2 Energised adaptive nano Dark Blood Kinetic Armor Hardener Dark Blood Thermal Armor Hardener 2 t2 Large Armor Reps 1 Cap Relay
Does that even fit?
Hail Ammo - Remove Speed penality!
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Lucian Alucard
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Posted - 2006.02.04 02:23:00 -
[109]
Originally by: KilROCK
Originally by: Lucian Alucard my kit for a phoon is
4 diminishing nos 4 t2 800mm auto cannons
1 named 100mn ab 10km weby warp scrambler target painter
Rcu2 t2 Energised adaptive nano Dark Blood Kinetic Armor Hardener Dark Blood Thermal Armor Hardener 2 t2 Large Armor Reps 1 Cap Relay
Does that even fit?
Yes,I have max fitting skills including Adv. weps upgrades 5,the cpu tho is damn tight and thats why i use alot of named mods,to reduce the cpu useage,the big fitting issuses come from the nos and armor reps,you may have to use Vestements instead of T2 since i dumped alot into implants and so forth to make this thing work
-----------------------------------------------
"Quick, bring me a beaker of wine,that I may wet my mind and say something clever." ~Aristophane
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KilROCK
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Posted - 2006.02.04 02:26:00 -
[110]
I think you are full of **** to be honest. Next time you want to take a setup straight out of your ass, Like most people do on this forum. Please don't.
With 4x 800mm II and 4 Heavy dim. With Advanced Weapon upgrade 5, Shove a RCU II + 100mn AB and you got only 1423PG left for your '2x large armor rep II'.
So yea, Keep dreaming Lucian.
Hail Ammo - Remove Speed penality!
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Lucian Alucard
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Posted - 2006.02.04 02:31:00 -
[111]
first off i just checked it mate and i will admit im wrong,i don't have an ab on i have a tracking comp,secondly ur right about the reps they aren't t2,i typed my set up off the top of my head with out looking at it to double check in game so i will edit the post i made,don't have to be an ass about it i was wrong i haven't sat in my phoon in like a month since i ditched it up in lonetrek since its such a pain to run missions and npc with the thing
-----------------------------------------------
"Quick, bring me a beaker of wine,that I may wet my mind and say something clever." ~Aristophane
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KilROCK
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Posted - 2006.02.04 02:35:00 -
[112]
I can be an ass. You don't go in topics for setups 'posting' setups of ships you havn't flown for months and just make up a setup straight out of the blue.
Hail Ammo - Remove Speed penality!
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Lucian Alucard
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Posted - 2006.02.04 02:40:00 -
[113]
gp ur absolutely right and i myself would not have posted unless i thought i was right and the re edit of my post does fit for me so unless i have a UI bug ((Which wouldn't be the first time for me,ie Damage Control mods showing resistances that aren't there)),now as it stands i went back and checked because doubt was raised by you and you proved a point which is to not post unless ur bloody sure thats the set up ur using
-----------------------------------------------
"Quick, bring me a beaker of wine,that I may wet my mind and say something clever." ~Aristophane
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KilROCK
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Posted - 2006.02.04 02:42:00 -
[114]
Originally by: Lucian Alucard you proved a point which is to not post unless ur bloody sure thats the set up ur using
Or ill smack you on forum, and it will make me feel superior and almighty evil. Nuh uh. 
Hail Ammo - Remove Speed penality!
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Kaylana Syi
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Posted - 2006.02.04 05:28:00 -
[115]
Edited by: Kaylana Syi on 04/02/2006 05:31:51
Originally by: Twin blade
Originally by: Kaylana Syi Edited by: Kaylana Syi on 03/02/2006 22:49:12 PvE :
HIGH-SLOTS : ~~~~~~~~~~~~ > [3360 | 35] 1400mm Howitzer Artillery II > [3360 | 35] 1400mm Howitzer Artillery II > [3360 | 35] 1400mm Howitzer Artillery II > [3360 | 35] 1400mm Howitzer Artillery II > [1234 | 49] Cruise Missile Launcher II > [1234 | 49] Cruise Missile Launcher II > [1234 | 49] Cruise Missile Launcher II > [ 1 | 60] Improved Cloaking Device II
MED-SLOTS : ~~~~~~~~~~~ > [ 1 | 10] Sensor Booster II > [ 1 | 10] Sensor Booster II > [ 1 | 35] Tracking Computer II > [ 1 | 35] Tracking Computer II
LOW-SLOTS : ~~~~~~~~~~~ > [ 1 | 30] Gyrostabilizer II > [ 1 | 30] Gyrostabilizer II > [ 1 | 30] Gyrostabilizer II > [ 1 | 29] 'Accord' I Core Compensation (WCS) > [ 1 | 29] 'Accord' I Core Compensation (WCS) > [ 0 | 15] Reactor Control Unit II > [ 173 | 28] Medium Armor Repairer II
Why not just use civi mod's if you want to set the ship up that badly go all the way.
LOL! Have you ever even stepped foot in a Typhoon at my skill level? This is single handedly the best NPC fitting you can fit for the bonii. Please learn how to NPC with matari before you talk trash.
Originally by: "Oveur" I don't react to threats any better than you do
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Kaylana Syi
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Posted - 2006.02.04 05:31:00 -
[116]
Originally by: KilROCK Edited by: KilROCK on 04/02/2006 02:37:55 I can be an ass. You don't go in topics for setups 'posting' setups of ships you havn't flown for months and just make up a setup straight out of the blue.
Next time, Check ship, check Fitting, Post. And oh, Maybe use quickfit if you're not familiar with the ship anymore..
And oh, Your setup doesn't EVEN fit with 2 Large 'acco' and without the AB. So yea. 
Man keep it clean KilR.
Originally by: "Oveur" I don't react to threats any better than you do
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Aloysius Knight
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Posted - 2006.02.04 06:47:00 -
[117]
Originally by: Kaylana Syi Edited by: Kaylana Syi on 04/02/2006 05:31:51
Originally by: Twin blade
Originally by: Kaylana Syi Edited by: Kaylana Syi on 03/02/2006 22:49:12 PvE :
HIGH-SLOTS : ~~~~~~~~~~~~ > [3360 | 35] 1400mm Howitzer Artillery II > [3360 | 35] 1400mm Howitzer Artillery II > [3360 | 35] 1400mm Howitzer Artillery II > [3360 | 35] 1400mm Howitzer Artillery II > [1234 | 49] Cruise Missile Launcher II > [1234 | 49] Cruise Missile Launcher II > [1234 | 49] Cruise Missile Launcher II > [ 1 | 60] Improved Cloaking Device II
MED-SLOTS : ~~~~~~~~~~~ > [ 1 | 10] Sensor Booster II > [ 1 | 10] Sensor Booster II > [ 1 | 35] Tracking Computer II > [ 1 | 35] Tracking Computer II
LOW-SLOTS : ~~~~~~~~~~~ > [ 1 | 30] Gyrostabilizer II > [ 1 | 30] Gyrostabilizer II > [ 1 | 30] Gyrostabilizer II > [ 1 | 29] 'Accord' I Core Compensation (WCS) > [ 1 | 29] 'Accord' I Core Compensation (WCS) > [ 0 | 15] Reactor Control Unit II > [ 173 | 28] Medium Armor Repairer II
Why not just use civi mod's if you want to set the ship up that badly go all the way.
LOL! Have you ever even stepped foot in a Typhoon at my skill level? This is single handedly the best NPC fitting you can fit for the bonii. Please learn how to NPC with matari before you talk trash.
how come you don't use autos +seige and a armour tank, worked damn well for me
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who'syodaddy
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Posted - 2006.02.04 10:34:00 -
[118]
Edited by: who''syodaddy on 04/02/2006 10:35:43 no grid to decently tank after siege + autocannons.
sorry i like her npc setup. always big range (phoon optimal allows you to use EMP l from around 100 km), decent damage thanks to the gyros , and safety for 0.0 with the stabs and the cloack.
Sure theres ships that do more damage from that range, but thats not a bad setup at all.....for 0.0 pve... makes alot of money :)
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SiLeNCel2
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Posted - 2006.02.04 10:42:00 -
[119]
Originally by: SiLeNCel2 i got my self a phoon yesterday. at first i wanted to buy a tempest, but since i started as caldari, i¦ve chosen the phoon cause it profits from higher missile skills and u can possibly shield tank it for missions.
i went for a PvP setup, it¦s a little bit of a sniper (it can hit @ ~160km with my skills + sensor boosters, need more electronics...) and it doesnt tank. just mwd to keep distance and wcs (yeah, wcs on this one) to get away if everything goes wrong. and yes, i can fit all those things, tried multiple variantions. 
4x 1400mm howitzer, 4x cruise launcher 1x mwd, 2x sensor booster, 1x tracking comp/cap recharger 1x gyro/tracking enhancer, 1x tracking enhancer, 1x rcu, 2x pdu, 2x wcs
and drones, of course!
i was wondering if 1-2 sensor dampers would work on a phoon at let¦s say +120km and what skills you would need to be effective at that range. i don¦t know much about EW...
from another phoon thread... comments, please!
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Ithildin
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Posted - 2006.02.04 10:58:00 -
[120]
Originally by: Twin blade
Originally by: Kaylana Syi <Long range NPC>
Why not just use civi mod's if you want to set the ship up that badly go all the way.
That setup works wonders. Trust me. I have a similar setup on an Apoc for blood hunting (i.e. long range and nearly no tank), and it works damned well.
Originally by: Aloysius Knight how come you don't use autos +seige and a armour tank, worked damn well for me
It's different setups. When you go for close range with Siege and 800mm you are forced to have a strong tank. The rats tend to go down a little faster, but it's also easier to get stuck. It's not the best thing to do, hunting rats in 0.0 close ranged if there's a lot of roaming hostiles, to boot. They tend to warp in close in the belt, and if you also sit close chances are you'll be scrambled before you can react.
A long range setup doesn't do as much damage, but you don't have to worry about a tank. You also get to lock and shoot faster, essentially enabling you to kill those pesky frigates much faster, before you need drones on them.
WTB: Gall/Amarr faction BS (Hint: no such thing) Visit the MC |
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eritreus
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Posted - 2006.02.04 11:21:00 -
[121]
Edited by: eritreus on 04/02/2006 11:27:04 Edited by: eritreus on 04/02/2006 11:22:17
I saw someone here recently post a great setup for fleetsupport in pvp
4x 800's 4x heavy NOS 1x XL booster 2x invulna II 1x boost amp 6pdu, 1 gyro.
yeah now with stacking penalty bug you could change that into
4x 800's 4x heavy nos 1x Large SB II 3x 3x boost amps 6x ^power cap relays 1x rcu II (think that fits, not 100 % though havent tested)
pretty awesome permatank ^^
I havent tested really if that would permatank witout the NOS running. because if it did then by all means go ahead and replace one nos by a heavy neutralizer. OMG that just became a dangerous ship, if you have a tackler to help.
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KilROCK
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Posted - 2006.02.04 11:29:00 -
[122]
Edited by: KilROCK on 04/02/2006 11:33:44 In a fleet, A no hardener, No Shield Extender, Perma tank with 3 amp and 1 XL II, WON'T DO ANYTHING AT ALL OTHER THAN DIE quickly as hell.
Why do you even use the term permatank if it won't tank the damage output and just die.
Freaking waste of a typhoon 
Quote: OMG that just became a dangerous ship, if you have a tackler to help.
For the one flying it.
Quote: I saw someone here recently post a great setup for fleetsupport in pvp
Great? Support? Fleet? Typhoon? Any fight at close range where your 800mm might hit something will get raped. You're not support, You got no range. You got no tackling.
If you really want to use a typhoon, With nos, In a fleet, Get some RCUs, some 1400mm, Some nos (if you want) for anti tackling. Sensor booster and EW
Hail Ammo - Remove Speed penality!
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eritreus
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Posted - 2006.02.04 11:33:00 -
[123]
Edited by: eritreus on 04/02/2006 11:35:22 /me hands kilrock his bihourly valium.
ok so maybe not a big fleet. how bout a pirating gang ? say two tacklers and this waste of a typhoon ?
you don't see any advantage in the 800 cap per cycle drain combined with three amps and a large booster running pretty much forever ? not at all ?
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KilROCK
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Posted - 2006.02.04 11:35:00 -
[124]
Originally by: eritreus /me hands kilrock his bihourly valium.
ok so maybe not a big fleet. how bout a pirating gang ? say two tacklers and this waste of a typhoon ?
DON'T SHIELD TANK A TYPHOON FOR PVP! Got it? And Valium, Crap stuff. I got better.
Hail Ammo - Remove Speed penality!
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eritreus
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Posted - 2006.02.04 11:37:00 -
[125]
i dunno.... your absolutely right for big fleet.... your still a big meanie. you don't see any advantage in that 800 cap / cycle drain ? well im gonna try it out. its just a phoon, cheap to lose.
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KilROCK
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Posted - 2006.02.04 11:40:00 -
[126]
Hmm. Well, Let's see! 800mm, Dual 650mm are better on all aspects. Cap drain, Sure. Nos are great. A shield tank, Weak. No tackling, No speed. Expensive lowslots, 3m Per pdu, If you use tech I, don't run a T2 shield tank.
If you're going to fly a weak tanked setup, and weak offensive abilities, Might aswell armor tank it.
Better, Faster, Can tackle, Can use a cap injector. Get it, go and fly your darned typhoon properly.
Hail Ammo - Remove Speed penality!
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eritreus
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Posted - 2006.02.04 11:44:00 -
[127]
Edited by: eritreus on 04/02/2006 11:44:30 godammit rock
im not talking anymore about the first setup
im talking about THIS (i cant test not to see if it works, just comment on that one will you) :
3x heavy nos 1x heavy NEUT 4x800's or sure 650's
3x amp 1x large II SB (dunno if XL fits)
1 rcu II 6x cap POWER RELAY
belly full of EW drones and some lights.
cheap as FECK !
well? with at least one tackler to help. is it really that bad ?
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KilROCK
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Posted - 2006.02.04 11:47:00 -
[128]
Nothing is worse than losing a ship because it's crapply fitted, Even if it's cheap or is a typhoon. That's what i have to say about it.
Hail Ammo - Remove Speed penality!
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eritreus
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Posted - 2006.02.04 11:48:00 -
[129]
Did you even read that seocnd setup oh wise one ?
All your whining had something to do with a pdu tank, READ MY SETUP.
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KilROCK
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Posted - 2006.02.04 11:52:00 -
[130]
Originally by: eritreus Did you even read that seocnd setup oh wise one ?
All your whining had something to do with a pdu tank, READ MY SETUP.
I did, it sucks even more than the first one.
Hail Ammo - Remove Speed penality!
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eritreus
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Posted - 2006.02.04 11:53:00 -
[131]
ah okay
oh well 'shrugs'.
so far for trying to think outside of the box once. You' re really one charming , constructive guy btw, you should try going into politics
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MachZERO
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Posted - 2006.02.04 11:53:00 -
[132]
hehe.. I see someone necro'd this post back to life... 
filled with good info tho.  -------------------------------------- "All that is, Ever was, Will be ever, Twisting, Turning, Through the never" --------------------------------------
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KilROCK
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Posted - 2006.02.04 11:54:00 -
[133]
Originally by: eritreus ah okay
oh well 'shrugs'.
so far for trying to think outside of the box once. You' re really one charming , constructive guy btw, you should try going into politics
I think he's hitting on me. 
Hail Ammo - Remove Speed penality!
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Pesadel0
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Posted - 2006.02.04 11:55:00 -
[134]
That setup is wicked eritreus but why not try a passive shield tank :? ,but you could have a mean armor tank in the phoon ever tried that?
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eritreus
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Posted - 2006.02.04 11:59:00 -
[135]
i can armour tank a phoon just fine, I just got all excited becuase i figured i found a small gang viable shieldtank setup for the phoon.
I 'll bow to rock's expertise, I have never seen him post a bad setup, i mean he knows his ****. I still dont understand WHY mine is so sucky for intended purpose (small gang piracy)
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Aloysius Knight
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Posted - 2006.02.04 12:34:00 -
[136]
Edited by: Aloysius Knight on 04/02/2006 12:40:04 Edited by: Aloysius Knight on 04/02/2006 12:36:46 Dear:eritreus You are:
[x] Clueless Newbie [ ] Loser [ ] AOL-er [ ] 12 year old [ ] Troll [ ] Pervert [ ] Geek [ ] Spammer [x] Wannabe [ ] Asskisser [ ] l337 d00d [ ] Flamer [ ] Whiner [ ] Other:
You Are Being Flamed Because
[ ] You posted a .99999... = 1 thread [ ] You posted a Release Date thread [ ] You posted a Patch thread [ ] You posted a PC vs Mac thread [ ] You posted a System Specifications thread [ ] You posted a ( Insert Random RPG ) vs Diablo 2 thread [ ] You posted a StarCraft vs WarCraft 3 thread [ ] You posted a big slobbery kiss on Blizzard's Ass [ ] You posted a "Where is Starcraft 2" thread [ ] You posted a EVE vs WoW thread [ ] You posted a what does the chat gem do thread [ ] You continued a long, stupid thread [ ] You committed crimes against pork by-products [ ] You posted a "YOU ALL SUCK" message [ ] You posted a (insert name) ganked me. [ ] You posted an ( Insert Class ) is overpowered thread [ ] You haven't read the stickies [ ] You don't know which forum to post in [x] You just plain suck [x] You posted false information [ ] You posted something totally uninteresting [ ] You double posted [ ] YOU POSTED A MESSAGE ALL WRITTEN IN CAPS [ ] You posted racist crap [ ] I don't like your tone of voice [ ] You are not civilized enough to post in these forums [ ] You whined and posted crap [ ] Yuo mispeled evry sengle wurd
In Punishment, You Must:
[ ] Give up your AOL Internet account [x] STFU & GTFO [ ] Jump into a bathtub while holding your monitor [ ] Actually post something relevant [x] Read the f****** FAQ [ ] Go to your room with no supper [x] Apologize to everybody on this forum [x] Go stand in the middle of a Highway [ ] Recite the Greek alphabet backwards [ ] Take a bath in bleach [ ] Drink out of a spittoon [ ] All of the above
In Closing, I'd Like to Say:
[ ] Blow me [ ] Get a life [ ] Never post again [ ] I pity your dog [ ] Go to Hell [x] Your IQ must be 7 [ ] Take your rejection somewhere else [ ] STFU & GTFO [x] Learn to post [ ] Go jump into some industrial equipment [ ] All of the above [ ] IBTL ============================================== The preceding Forum Flame Form was constructed for use on people not worthy of actual thought or effort in being flamed. People so STUPID that a simple copy/paste and a few check marks is all that's necessary to properly relay the flamer's contempt for the flame.
You have been identified as such a person and as such, this flame was brought to you in under 10 seconds of your post being read.
btw YOU DO NOT SHEILD TANK A TYPHOON EVER!!!
you ether have a longe range setup and MAYBE a xl booster on or your a close range armour tank + autos and nos
wow ur setup has no shield hardners none, nada, zip,zero...oh and you get the WORST SETUP EVER award gg you win EVE!!! 
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KilROCK
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Posted - 2006.02.04 12:38:00 -
[137]
omg i love your reply aloy. I have to store that. Saving this in a notepad  
Hail Ammo - Remove Speed penality!
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eritreus
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Posted - 2006.02.04 12:38:00 -
[138]
wow man you are awesome, you just gave me a hardon, your e-peen is even bigger than kilROCK's.
/mesuckshimoffinpureamazement
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Sincere MarkXIII
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Posted - 2006.02.04 12:44:00 -
[139]
Hey guys I have an idea !
who bout you two stop being such *******s, even if he didnt post a mircaulous setup, and actually help him ?
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Aloysius Knight
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Posted - 2006.02.04 12:46:00 -
[140]
yeap now for some setups, seeing as typhoon sucks hardcore(like a black hole hardcore)
only real wall to go with it is this 4 425mm 4 heavy nos ab web scrabler 1 whatever 2 large repairs 3 hardners 2 rcu or maybe a t2 rcu and a gyro/nano/whatever and a dronebay
for fleet u can go with 4 1400 4 cruse and what ever u need to use them
until it gets the bonus fixed on it, thpoon will continue to be the WORST bs of all time. the end
ps SHEILD TANKING A PHOON MAKES GOD CRY!
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Sincere MarkXIII
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Posted - 2006.02.04 22:11:00 -
[141]
Edited by: Sincere MarkXIII on 04/02/2006 22:13:38
Quote: 4 425mm 4 heavy nos ab web scrabler 1 whatever 2 large repairs 3 hardners 2 rcu or maybe a t2 rcu and a gyro/nano/whatever and a dronebay
I took that setup and I changed it to this :
4x 425 mm 3 heavynos 1x heavy neutralizer ab web cap recharger scram. 3x adaptive nano tech II (passive skills trained to IV), large repper,1600 mm plate, rcu, gyro/caprelay
as the newbie suggested, 800 cap per cycle, and a much better tank, very good resists, and pretty sustainable but no permatank unless you turn of the neutralizer when your done with it.
thats not a bad BS, thats a hac murderer.
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Sincere MarkXIII
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Posted - 2006.02.05 03:20:00 -
[142]
hmmm after testing vs corpmates results on this setup arent too bad
i assumed that any closerange hac would be toast to this, so vs eagle/ cerb:ishtar(unless you fit a sb instead of the neut) you cant do much.
all the rest is fair game though.
vs BS results are mixed so far, tried vs three different blasterthrons with capboosters and won two, one virtual draw (both in structure) won one vs tempest, lost seond try around. got the feeling that if i switched the neut for a nos there I wouldve veaten it more reliably.
I imagine this would also have difficulty vs a domi, but should be close.
still pretty new here, any comments ?
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Wizie
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Posted - 2006.02.05 05:15:00 -
[143]
Edited by: Wizie on 05/02/2006 05:16:11 I really dont see why people fly Phoons :p. I do simply because I own it and dont want to let it rot in station..
4 dual 425 IIs 4 Heavy Nos
Quad lif mwd Warp disruptor Warp disruptor Web
Large armor rep II armor exp hardner II armor kinetic hardner II armor thermic hardner II Energized adaptive Nano II 1600 rolled tungsten RCU
Need Advanved wep upgrades 4 (atleast to fit all tech II guns).
Dropping the mwd for an AB lets you fit 1 Heavy energy Neut. But I like the MWD and the problem with the Neut against any other BS is simply that you run out of cap vs another BS that has cap boosters. Works wonders against HACs though.
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Unomvae
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Posted - 2006.02.05 07:16:00 -
[144]
Edited by: Unomvae on 05/02/2006 07:16:39 4 425 mm autocannon I 3 cruise launcher I 1 Large nos
1 cap recharger I 1 100MN afterburner I 1 target painter I 1 webber
1 large armor rep 1 adaptive nano plate 3 hardeners 1 cap relay
and uhhh enough pg and cpu for something else in bottom not sure what tho... what does you all think of that for pve?
btw be gentle im noob and dont have enough cash/skill trainin for a lot of t2 stuff
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KilROCK
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Posted - 2006.02.05 07:51:00 -
[145]
Your typhoon won't run these long enough. Drop your target painter for Cap rechargers. Get some Eutectic (18% - they're cheap).
If you're low skilled. Depending on the NPCs you're fighting, you want want to go for 720mm instead of large Autocannons.
that thing being, If you drop to 720mm, You can drop the 100mn AB aswell, and go for another cap recharger. Which 'may' allow you to run the Large rep forever.
The 720mm will give you more flexibility in range, give you more ammo stocking abilities and so on.
Hail Ammo - Remove Speed penality!
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Jet Collins
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Posted - 2006.02.06 20:49:00 -
[146]
Edited by: Jet Collins on 06/02/2006 20:51:17 First off I would like to thank everyone for their post on RMR Phoon set ups. I appreicate the help in brinig this post back to life and up todate.
Second I would like to say this is a Ship setup forum not a flame forum. Post what your setups are this is all we need. I think we can test thyem for ourselves if that particular set up does not work. KilROCK thanks for your mighty imput but lets not spam the forums saying that setup sucks. And why not let us see if we really don't like that setup. I personaly belive thier isn't one best way to fit a ship.
Again thank you and keep the setups comming.
Jet
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Kaylana Syi
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Posted - 2006.02.07 02:39:00 -
[147]
Edited by: Kaylana Syi on 07/02/2006 02:38:58
Originally by: Unomvae Edited by: Unomvae on 05/02/2006 07:16:39 4 425 mm autocannon I 3 cruise launcher I 1 Large nos
1 cap recharger I 1 100MN afterburner I 1 target painter I 1 webber
1 large armor rep 1 adaptive nano plate 3 hardeners 1 cap relay
and uhhh enough pg and cpu for something else in bottom not sure what tho... what does you all think of that for pve?
btw be gentle im noob and dont have enough cash/skill trainin for a lot of t2 stuff
Target Painters are virtually useless on the typhoon believe you me. They, at first, seem to give help to missiles, projectiles AND drones which would be a one module fit all. However, since phoons are best suited at low SP levels to killing interceptors, cruisers, and hacs you will be waisting a midslot with a TP. It simply won't benefit you as much as keeping them in one spot.
If you are going for PvE then you need to go with KR's suggestion about cap chargers and possibly even 720mm guns.
Low SP PvE :
4 Cruise Launchers, 4 720mm
1 tracking computer, 3 cap chargers
1 Large Accomodation, 1 Medium rep II, 3 hardners, 1 Damage Mod, 1 cap relay
Drones
Low SP PvP :
HIGH-SLOTS : ~~~~~~~~~~~~ > [1250 | 57] 'Malkuth' Cruise Launcher I > [1250 | 57] 'Malkuth' Cruise Launcher I > [1250 | 57] 'Malkuth' Cruise Launcher I > [1250 | 57] 'Malkuth' Cruise Launcher I > [2000 | 40] Heavy Diminishing Power System Drain I > [2000 | 40] Heavy Diminishing Power System Drain I > [2000 | 40] Heavy Diminishing Power System Drain I > [2000 | 40] Heavy Diminishing Power System Drain I
MED-SLOTS : ~~~~~~~~~~~ > [ 625 | 50] LiF Fueled I Booster Rockets > [ 1 | 21] X5 Prototype I Engine Enervator > [ 1 | 21] X5 Prototype I Engine Enervator > [ 1 | 34] J5 Prototype Warp Inhibitor I
LOW-SLOTS : ~~~~~~~~~~~ > [ 173 | 28] Medium Armor Repairer II > [ 173 | 28] Medium Armor Repairer II > [ 500 | 29] 1600mm Reinforced Crystalline Carbonide Plates I > [ 1 | 34] Radioisotope Explosive Hardener I > [ 1 | 34] Radioisotope Kinetic Hardener I > [ 1 | 34] Radioisotope Thermic Hardener I > [ 1 | 35] Ballistic Control System I
Drones
Originally by: "Oveur" I don't react to threats any better than you do
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Zandorak X
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Posted - 2006.02.09 13:17:00 -
[148]
Edited by: Zandorak X on 09/02/2006 13:21:10 I know never shield tank a Typhoon, but hey its my funeral :)
Try this PVE setup which aint bad at all, still fairly new player but helped a friend in some level 4 missions and i am satisfied so far with its performance ...
High: 4 x 1200mm Arti. 4 x Cruise Missiles
Med: Xlarge Shield booster EM named hardner Thermal Named hardner Large shield extender (makes my total shield hp 7900)
Low: 1 x Warp core stab (dont have money for insurance :P lol) 2 x hyrolic stablizers (Gyro for higher ROF & DMG) 1 x Tracking computer 1 x Ballistic control 2 x Power Diag.
Drones (med & light) for ceptors
------------------------------------------ Well it worked nice even when my friend had to warp out i could take some beating .... not a good tanker of course but so far it served me nicely. Only major prob is due to my poor shield skills i use 2 much cap when i shield boost. Named large armor repair could sustain me for a long time but was to weak vs heavy fire from 2 many ships.
Just test setups in general and get ur own feel :) its fun ... _______________________
I am a one mean thinking, fighting, pvping and lovin machine..
Oh and i'm darn good lookin 2  |

schurem
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Posted - 2006.02.09 16:03:00 -
[149]
My current setup for totally wtfbbqpwnage of lvl3 missions is:
4x dual scout 650 mm autocannons 2x XS-2000 cruise launchers 2x heavy NOS
- an expensive named webber - an optical tracking computer - a LiF afterburner - an eutectic cap recharger
- a large accomodation armor repair unit - three active hardeners for explosive, kinetic and thermal - a rolled tungsten 1600mm plate - a pdu1 - a good named nanofiber internal structure
- five heavy t1 drones and five medium t2 drones, both squads of mixed types
this fits nicely with my skillset, and has no trouble at all doing lvl3 missions. im steering clear of lvl4 for a while, after taking 6hours to complete a lvl4 angel extravaganza a couple of weeks ago :(
the burner and the nano make it a nippy ship, even nippier than a cyclone for example. this makes it viable to pick up the cans of smaller missions with the ship itself, and not having to return with the nanosigil. the plate gives her over 9000 armor points, so she can stay a while :) no warpouts needed mean no time and no drones wasted.
i love it, and dub this setup the pwnphoon 
<<<< No Boundaries, No Fences, Fly Free Or Die Trying >>>>
Typhoon for the win. Nastier than whats faster, faster than whats nastier! |

Kaylana Syi
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Posted - 2006.02.09 16:45:00 -
[150]
pwnphoon...
I would rather fly this for level 3s
4 720mm IIs, 4 heavy Launchers
1 AB, 1 XL Shield booster, 2 Invuln Fields
3 PDU IIs, 3 nanofibers and 1 Gyro II
Medium drones
before I flew the pwnphoon... more like a pontoon 
Better yet I would rather fly a cyclone for a lvl 3
Originally by: "Oveur" I don't react to threats any better than you do
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Garwulf
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Posted - 2006.09.09 11:48:00 -
[151]
Im useing the phoon for all my lvl 4 missions.. i see a lot of u (mostly in the older treads) state the phoon as a "noob" ship, and it sort of makes my cry.. :( even if its real simular to most of the setups here ill post my setup for lvl 4 missions/npc hunting:
4 cruise/4 800mm 4 eutic cap rechargers 1 large armor rep II, 5 active hardeners (depending on npc damage), 1600mm plate.
Not only do this make a awsome tank, with a everlasting cap, but with a set of 5 med t2 drones and 5 heavy u can deliver a lot of damage in a relaxed, effective, and safe way. handles all from bs to interceptors great. only weakness i see is heavy tanked bs's at 50km range.
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Areconus
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Posted - 2006.09.09 13:59:00 -
[152]
O for god sakes did u rly have to go digging all the way back to page 50 or something u necro!
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d'hofren
Queens of the Stone Age Chimaera Pact
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Posted - 2006.09.09 18:01:00 -
[153]
Wow, this thread has a life of it's own.
TBH, it is best ignored now, TII drones, new drone skills, new missile skills, TII launchers, changes to both auto's and arty and a change to the phoon ship bonus's have all happened since back them.
(besides 3 siege, 4 x whatever auto's, 3 TII chargers, 1 web or ab, 1 Large rep II, 1 medium rep II, 4 active hardners, ((one double up on explosive)), and the rest BCU or cap recharge, works best for npc stuff IMHO)
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Mjukisdjur
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Posted - 2006.09.14 11:40:00 -
[154]
The phoon is 1 of the ultimet pvp bs last week i pwn a raven, (he thought that i was a easy prey) but you will need good dron skills and armor skills, and you should use t2 saig whit 4 nos then you are close range and the drones whit good skills can go up to 40km and so do the saig! :)
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