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Ohotnik
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Posted - 2005.05.13 17:33:00 -
[61]
Originally by: Rexy Edited by: Rexy on 07/04/2005 09:46:45 i'm just wondering, how many people actually use the optimal bonus of the typhoon? i mean it's nice & all, sniping over 250km with that is easy, personally i'm still hoping they change it to a rof/damage bonus on the launchers one day . what do you think?
I use it, i use 1200mm and optimal bonus nearly nulifies penalty for using high damage ammo like Phased Plasma and EMP and it makes them hit as far as 1400mm. I can still hit over very long distance with it and never use anything less. Am I the only one who does not mind bonuses Typhoon has?
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Imhotep Khem
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Posted - 2005.06.01 18:18:00 -
[62]
some dot figures for your pleasure (24 seconds)
Gunnery 5 Medium Projectile 4 Large Projectile 4 Surgical Strike 4 Rapid Firing 4
720mm howitzer w/EMP 343/24s average.
Dual 425 w/EMP 574/24s average
Dual 650 w/EMP 612/24s average
800mm w/EMP 642/24s average
720 has almost twice the tracking of the 800, thus its going to get a higher average that you see above when shooting smaller ships like cruiser and frigates. Compare these numbers to unskilled torps @450 and you can see why one prefers the guns. Im not including the ship ROF bonus either. ____ If your not dyin' your not tryin'. |

Ohotnik
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Posted - 2005.06.01 18:41:00 -
[63]
Imhotep, how did you get that data? are you using some sort of log parser? (i am not questioning it, only curious).
According to the data, 800 will have nearly double damage of 720s. I started testing different set of guns on my phoon last week, and like the way 720mm work, but I still feel that 3 800/650s will outdamage them. The only downside is the range. 720s can hit at 45k easy for quite good damage for breaking up those spawns.
I usialy have: 4 siege + 3 650s + remote repair (for drones).
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SengH
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Posted - 2005.06.01 18:46:00 -
[64]
havent tried this yet as im at school... but ive been pondering this for the last couple days... wouldnt a NOSphoon > raven for antifrigfleet. Not a really secret setup but.... High slots: 4x Large Nos.. 4x Cruise/Siege( Not sure if siege can fit dont think so) Mid: 2x Webber 2x Cap Recharger IIs Low: 1 Large Accom 2x Cap Relay IIs Armor tank as you like
+ Drones... Tested with eve shipfit tool and u can run everything indefinitely no AB as you'll prolly be webbed or scrambled to hell.
Havn't actually tried it ingame, but there would be NO way for a frigfleet to take one of these down without taking obscene losses. you could possible take down 3-5 frigs at a time. 4 with nos and 1 from web + drones. No counter for frigs except ECM( you can still dump FOF cruise) tracking disruptors and everything will be useless. But if you travel with another BS in a similar config, raven or anti-frig setup and the frig fleet will possibly be obliterated.
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Ohotnik
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Posted - 2005.06.01 18:51:00 -
[65]
you will not have enough PG to fit 4 nos and 4 sieges and large AR without wasting space on PG mods. Best you can do is:
4 seiges, 2 noses, 2 cruiser guns (720s or 425 for frigates)
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DrunkenOne
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Posted - 2005.06.01 19:07:00 -
[66]
Originally by: SengH havent tried this yet as im at school... but ive been pondering this for the last couple days... wouldnt a NOSphoon > raven for antifrigfleet. ...You could fit the same on a raven but get bonuses to missiles, and shield tank instead of armor tank.
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Ohotnik
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Posted - 2005.06.01 19:38:00 -
[67]
Raven is too common, i hate being just like everyone else.
phoon is a lot faster armor tank > shield tank projectiles are my forte.
so no raven for me... *spits on all caldari ships* :)
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SengH
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Posted - 2005.06.01 20:23:00 -
[68]
i tried it with cruise which fits for sure thanks for correcting me on the siege.
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Amargan Nagil
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Posted - 2005.06.01 20:27:00 -
[69]
if you dont mind shield tanking-you can fit 4 1400mm's onto the typhoon-but it wont have enough grid to do this and sige launchers and armor tank-just fit it like this then -since the phoon has a 50% bonus to optimal range-those large artillery can hit from waaaay out!
hi 4x 1400mm 3x siege 1x rocket launcher
med 1x xl shield booster 1x AB 2x cap rechargers-or 1x named shield boost amp(45%)-if you can get ahold of one-makes shield tanking better
low 5x PDU's 2x cap power relay SPACE NOOB:
heh-keep checking that wallet for me! (\_/) (O.o) (> <) yeah its my bunny! all mine! |

Naughty Boy
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Posted - 2005.06.01 20:35:00 -
[70]
Edited by: Naughty Boy on 01/06/2005 20:34:41 Amargan, stop it already. Cap relays and no hardener are wrong, not that you'll listen anyway.
Sincerly Yours, The Naughty Boy.
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Ohotnik
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Posted - 2005.06.01 21:04:00 -
[71]
lol, your way out will be limited by your targeting range of just over 70k that phoon has. Not far enough to call it a waaaay out.
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xaioguai
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Posted - 2005.06.01 21:06:00 -
[72]
Originally by: Amargan Nagil
if you dont mind shield tanking-you can fit 4 1400mm's onto the typhoon-but it wont have enough grid to do this and sige launchers and armor tank-just fit it like this then -since the phoon has a 50% bonus to optimal range-those large artillery can hit from waaaay out!
I really have enough of this, now hope the calcuation will end your fantasy
unhardened XL shield booster 400 shield per 5 sec 80 shield per sec. you die soon before you run out of cap...period
the uber 1400+topedo seige assuming you have millions of sp in gunnery (I don't think it is true but just for the calcuation sake)
1400 artillery 5.75 damage mod 23.625 rof with large projectile 5 surgical strike 5 5.75*1.25*1.15=8.265625 with gunnery 5 and rapid fire 5 and minmatar bs 5 23.625*0.9*0.8*0.75=12.7575 using biggest damage ammo 44 damage 44*8.265625/12.7575*4 (4 guns)=114.03 dps
3 seige launcers 24 second base rof, 450 damage topedo 5 450*1.25=562.5 missile launcher ops 5 24*0.75=18
562.5*3/18=93.75 dps
now adding the 2 together 114.03+93.75=207.78.......total raw damage per sec
so the conclusion is your defense won't be able to stand my rupture punching and your offense is as pathetic even given optimal situation that you never miss and the ship you are trying to hit has no resistance at all.
SUX.....thats the only way to put it.
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Amargan Nagil
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Posted - 2005.06.03 00:49:00 -
[73]
yes xiaoguai it seems you are right-i have just begun to fly my typhoon-and i was able to gang with a couple others on levle 4 missions-it seems the typhoon would do its best-as a armor tank-and not as a long range gun using shield tanker-
reason for this is it seems like every mission against NPC's goes as follows:
lock targets from 80 km-launch torps-and as soon as you fire at them-they start shooting and all their frigates come at you-so armor tanking and using autocannons seems to be best-and it seems the typhoon is made to just leave the drones out with you-they pickup targets and do their thing on their own-you can blast the frigates with auto's and drones when they get close-and then resume launching torps  SPACE NOOB:
heh-keep checking that wallet for me! (\_/) (O.o) (> <) yeah its my bunny! all mine! |

Imhotep Khem
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Posted - 2005.06.12 13:12:00 -
[74]
Originally by: Ohotnik Imhotep, how did you get that data? are you using some sort of log parser? (i am not questioning it, only curious).
According to the data, 800 will have nearly double damage of 720s. I started testing different set of guns on my phoon last week, and like the way 720mm work, but I still feel that 3 800/650s will outdamage them. The only downside is the range. 720s can hit at 45k easy for quite good damage for breaking up those spawns.
I usialy have: 4 siege + 3 650s + remote repair (for drones).
These numbers are pure math based on the stats of the guns and whatnot. I did do testing a long time ago though and 800s do have nearly double damage of 720s when you get below about 20km. When you go higher, the 720s begin to shine over the 800s.
The large guns seem to be missing a medium range tool. So much mission fighting is at medium range that 720s still are awesome. And of course I am talking about T1 720s, T2 would probably beat out the T1 800s.
I have a nice phoon setup going one. Did have to add a RCU to fit it though. Makes me wonder if its really a Tempest setup in disguise  ____ If your not dyin' your not tryin'. |

Sesman
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Posted - 2005.06.19 18:27:00 -
[75]
4 x 720 II + / - 1 depending on setup 4 x H nosf + / - 1 depending on setup quad lif xlbooster 2 x webs armor tank + 1 x repairer
DRONES
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Siroc
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Posted - 2005.06.20 20:44:00 -
[76]
Sesman, why would you keep both shield booster and armor repair? You probably better off sticking painter into booster's slot to help your drones and guns and use armor tanking setup for the tank.
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Spektral
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Posted - 2005.06.20 21:52:00 -
[77]
perhaps a slightly different idea,
4 siege/or 4 large AC 4 heav nos
1 mwd/ab 1 sensor booster 1 webber 1 scrambler
lo 2 large rep 3 hardener (kin,exp,therm) 2 pdu 2 or 1 rcu 2 and a damage mod
please excuse the foramt of the post, but am extremely tired
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Imhotep Khem
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Posted - 2005.06.20 23:05:00 -
[78]
Originally by: Spektral perhaps a slightly different idea,
4 siege/or 4 large AC 4 heav nos
1 mwd/ab 1 sensor booster 1 webber 1 scrambler
lo 2 large rep 3 hardener (kin,exp,therm) 2 pdu 2 or 1 rcu 2 and a damage mod
please excuse the foramt of the post, but am extremely tired
This is nice, but I tend to drop the large rep for a medium rep and hardners. But Ill have to consider this. ____ If your not dyin' your not tryin'. |

r3dlotus
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Posted - 2005.08.18 15:29:00 -
[79]
yes nos-phoons own nos ravens...
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excalibra
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Posted - 2005.09.03 01:19:00 -
[80]
so any new ideas after the patch?
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Kager o
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Posted - 2005.09.03 02:51:00 -
[81]
Damn stickied posts.
PVE
Not much has changed from my pre-patch to post past phoon setup being a newbie with low skills (sub 3 million still and started flying one at 750k)
Running level 3 missions mostly for cash/15000 lp books.
4 x 720 scouts 4 x named heavys (down from siege, however for level 4's cruise would be better once you have the skills)
1 x cap recharger II 1 x named target painter 2 x named webbers
1 x large named rep 1 x med rep II 3 x assorted passive hardeners 2 x cpr
9x heavy or medium drones
Webbers and 720's *****anything within 10km of ANY size since they bring transversal below 10 m/s and you control distance even without ab/mwd (spider drones excluded). Painter and heavies + 720's out to 52ish km's. Drones eat anything else.
Works very well and fairly cheap to run for missions. Can sustain med rep II forever with newbie skills, and Large+med enough for any dps situation since you can drop most ships fast enough to survive before cap runs out.
Friend or Foe.....theres still a toll |

Imhotep Khem
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Posted - 2005.09.24 23:22:00 -
[82]
Im considering buying 4x1200 T2. Medium range is a bit better with new shield skills and 1200 arent bad.
So I can change my 1400s for some 1200s and my cruise launchers for some siege launchers. At medium range I can use a target painter that will help the guns and the missiles. Plus the drones can get in the mix a bit. Im thinkin this.
H 1200x4 siegex4 M Large Shield T2 Target Painter Shield Hardner Scrambler L PDSx2 RCU ???
Im gonna buy the 1200s and see how it feels.
Honestly though, Projectiles are known for their large falloff. The optimal bonus is out of place. It favors range in a ship that has low power and a huge drone bay...Probably a helluva ship for fleet combat with 1400s and remote armor repairers in the other high slots.
____ If your not dyin' your not tryin'. |

Damien Vox
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Posted - 2005.09.25 04:59:00 -
[83]
HI:
4x 720 II or Dual 650 AC's 4x Heavy Nos
Mids:
1x Ab 1x scram 2x whatever else
Low:
2x Large Rep II's 3x Armor Hardeners or 2x and 1 Gryo II 2x Cap Relay
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Luke13172
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Posted - 2005.09.28 12:36:00 -
[84]
I recently started using the phoon again . I been using my temptest or apoc. But at anyrate here's the best setup I have found I run thru lvl 3's never ever getting below 1/4 shield and have ran thru several lvl 4's with exception of 'Duo of Death' with no problem and it kills most everything very quickly.
Fighting range 40-60km (generally) I let the frigates and webbers get within 40km and just unleash heavy missles and drones on them.
Also this is against Angels mostly running missions for a republican fleet agent
Can't use Tech II large guns thats why there not on my ship but this does require one to have decent energy management and shield management skills I myself have maxed out regen rate and max capacity skills for both so might be why it works well for me personally never thought about tanking the phoon seems pointless as the apoc is a much superior tank but thats a topic for another thread
2x1200 Prototypes (fusion) 2x1400 Scouts (fusion - have nuke also incase I need to snipe something) 1xArby Rocket Launcher (defenders) 3xArby Heavy Launchers (widows and havocs)
1xLif Booster Rocket 1xSensor Booster 2 1xEM Hardener (named) 1xLarge Shield Booster (named)
3xBalstic Controls (named) 4xGyro II's
Full Load of Wasps
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Luke13172
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Posted - 2005.09.28 16:43:00 -
[85]
Originally by: xaioguai
Originally by: Amargan Nagil
if you dont mind shield tanking-you can fit 4 1400mm's onto the typhoon-but it wont have enough grid to do this and sige launchers and armor tank-just fit it like this then -since the phoon has a 50% bonus to optimal range-those large artillery can hit from waaaay out!
I really have enough of this, now hope the calcuation will end your fantasy
unhardened XL shield booster 400 shield per 5 sec 80 shield per sec. you die soon before you run out of cap...period
the uber 1400+topedo seige assuming you have millions of sp in gunnery (I don't think it is true but just for the calcuation sake)
1400 artillery 5.75 damage mod 23.625 rof with large projectile 5 surgical strike 5 5.75*1.25*1.15=8.265625 with gunnery 5 and rapid fire 5 and minmatar bs 5 23.625*0.9*0.8*0.75=12.7575 using biggest damage ammo 44 damage 44*8.265625/12.7575*4 (4 guns)=114.03 dps
3 seige launcers 24 second base rof, 450 damage topedo 5 450*1.25=562.5 missile launcher ops 5 24*0.75=18
562.5*3/18=93.75 dps
now adding the 2 together 114.03+93.75=207.78.......total raw damage per sec
so the conclusion is your defense won't be able to stand my rupture punching and your offense is as pathetic even given optimal situation that you never miss and the ship you are trying to hit has no resistance at all.
SUX.....thats the only way to put it.
Only thing I have to say xaioguai is anytime you wana take your rupture up aginst my phoon let me know :) cuz I have flown both tested both and fairly positive I can punch a hole thru any t1 cruzer in under 60 seconds without loosing shields do admit I like the rebalance of the projo's I started minmatar and switched to flying amarr ships long time ago cuz I was sick of the projo's now it's all reversed (laugh - go figure). Now against a T2 cruzer thats a different story was testing with some friends T2 cruzers versus T1 BS's and omg with exception of the raven a decently skilled (sp wise) newb in a T2 cruzer can pretty much gank just about any T1 BS...
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Shidhe
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Posted - 2005.09.28 17:12:00 -
[86]
Post missile changes, for most purposes cruise > torps. Cruise launchers are easier to fit than siege, as the phoon is critically short of grid. So use cruise, and have the power for some heavy projectiles...
General verdict: Nice ship, pity the BS skill bonuses are broken.
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j0sephine
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Posted - 2005.09.28 17:54:00 -
[87]
Edited by: j0sephine on 28/09/2005 17:56:03
Well, nothing spectacular but these fits post-patch changes:
* 4x arbalest cruise, 4x heavy nosferatu * 100mn mwd, warp disruptor, 2x cap recharger * large repairer, 3x hardener, and either (ballistic control, power diag and energized nano) or (ballistic control, rcu and 1600mm plate) or (rcu, power diag and second large repairer) * drones, bunch of them
overall nothing but poor man's suck-dominix, but the poor man's part kind of fits the minmatar i guess... *ducks and runs*
(aside from launchers and drainers other gear is tech.2, btw)
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Bruchpilot
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Posted - 2005.09.28 18:13:00 -
[88]
WTS Phoon. Don't like this ship but for a strange reason it's still in my hangar...
I use it with a Nos fitting against multiple Cruisers/HACs but vs other BS it's probably one of the crapiest ones.
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Imhotep Khem
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Posted - 2005.11.07 05:01:00 -
[89]
Originally by: Luke13172 ...
2x1200 Prototypes (fusion) 2x1400 Scouts (fusion - have nuke also incase I need to snipe something) 1xArby Rocket Launcher (defenders) 3xArby Heavy Launchers (widows and havocs)
1xLif Booster Rocket 1xSensor Booster 2 1xEM Hardener (named) 1xLarge Shield Booster (named)
3xBalstic Controls (named) 4xGyro II's
Full Load of Wasps
The nice thing about the typhoon 50/50 setup is you can mix your damage mods. No point in using 4xGyro II when they are progressivly diminishing return on each one you add.
Try using 2xGyro II and 2x Ballistic Control Module II. That should up your overall damage as long as you are 50/50 guns and missiles. ____ If your not dyin' your not tryin'. |

Aloysius Knight
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Posted - 2005.11.07 07:32:00 -
[90]
or you can sell your typhoon and get another bs as anything else can do the typhoons job faaaarrr betta
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