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oldbutfeelingyoung
Perkone Caldari State
698
|
Posted - 2012.09.16 19:37:00 -
[91] - Quote
Bully Hedro wrote:They basically need to do 2 things.
1) use Dust 514 as a big sink where we pay Dust players to kill enemy planets for isk. They use the isk to buy NPC goods in the store.
or
2) rise Hi-sec taxes for more of an isk sink and to promote low and null sec.
so raising taxes would promote Low and Null sec ?
really?
If Dust has social areas ,then vanishing the blog is not an CCP decision ,but an all exclusive Sony decision |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1772
|
Posted - 2012.09.16 19:40:00 -
[92] - Quote
oldbutfeelingyoung wrote: so raising taxes would promote Low and Null sec ?
really?
it's true, if I want people to start doing thing A, I start punitively taxing thing B until they do it
oldbutfeelingyoung wrote: about the OP proposal anything to bring down the size of an alliance and maybe (i said maybe) make Null more attractive to smaller corps and /or alliances ,i am all for it.
|

Forum Alt Shaishi
Science and Trade Institute Caldari State
1
|
Posted - 2012.09.16 19:45:00 -
[93] - Quote
Why not just increase the market tax from the current 1% to 21%? That should take out allot of isk from the game, since there is allot of trading going on. Or if 21% is to high, 10% trade tax then? |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1772
|
Posted - 2012.09.16 19:50:00 -
[94] - Quote
i love this thread |

Paul Oliver
Federal Navy Academy Gallente Federation
2746
|
Posted - 2012.09.16 19:52:00 -
[95] - Quote
Nicolo da'Vicenza wrote:i love this thread Real life economics make me nauseous, video game economics aren't much better.  "Those who expect to reap the blessings of freedom must undergo the fatigues of supporting it." - Thomas Paine |

oldbutfeelingyoung
Perkone Caldari State
698
|
Posted - 2012.09.16 19:55:00 -
[96] - Quote
Forum Alt Shaishi wrote:Why not just increase the market tax from the current 1% to 21%? That should take out allot of isk from the game, since there is allot of trading going on. Or if 21% is to high, 10% trade tax then?
Soon at last (as soon some RL issues are solved ) my time in High will come to an end and i will apply to some 0.0 corp and i hope some old friends still want me.
all this time i did not care about taxes ,this one time i was in that highsec corp ,taxes were changed from time to time according to the needs of the corp,i didn,t care what made me curious about low and 0.0 ,was the small gang roaming we did with a friendly 0.0 corp in null sec. so it is not what you earn in high ,but what you can do and like in low and null If Dust has social areas ,then vanishing the blog is not an CCP decision ,but an all exclusive Sony decision |

Riot Girl
Perkone Caldari State
104
|
Posted - 2012.09.16 20:01:00 -
[97] - Quote
Hey if there was less isk in the economy, people would have less money and wouldn't want to fly expensive ships for PvP because they would be too shiny and precious. Everyone would go back to the old days when they used rookie ship fleets and it took us a month of hard grinding to save up for a Bantam. |

Paul Oliver
Federal Navy Academy Gallente Federation
2746
|
Posted - 2012.09.16 20:08:00 -
[98] - Quote
Riot Girl wrote:Hey if there was less isk in the economy, people would have less money and wouldn't want to fly expensive ships for PvP because they would be too shiny and precious. Everyone would go back to the old days when they used rookie ship fleets and it took us a month of hard grinding to save up for a Bantam. Would that be a bad thing? "Those who expect to reap the blessings of freedom must undergo the fatigues of supporting it." - Thomas Paine |

Riot Girl
Perkone Caldari State
106
|
Posted - 2012.09.16 20:11:00 -
[99] - Quote
Yes, you kids don't know how lucky you have it. These days noobs get given free tackle ships for PvP but back in the old days the only tackle ships we were given were our pods. We had to use them to bump their rookie ships out of alignment to stop them warping off. |

Methesda
Tribal Liberation Force Minmatar Republic
29
|
Posted - 2012.09.16 20:36:00 -
[100] - Quote
Trendon Evenstar wrote:Ok here we go: on it's own- isk has very little value aside from it's purchasing power. Insurance payouts are determined arbitrarily from the base mineral value of a ships hull. All ships and and modules are created from minerals. Minerals are the building blocks of New Eden.
Regardless of how I aquired said hull, it always will have a base mineral value, thereby- destroying it is the same as if I came along and blew up your jetcan full of minerals. You just lost that commodity.
Well done. Now, this thread is about there being to much isk in the economy. Which thread are you in? |

Doddy
Excidium. Executive Outcomes
192
|
Posted - 2012.09.16 20:54:00 -
[101] - Quote
Trendon Evenstar wrote:kilmenow Hakaari wrote:Trendon Evenstar wrote:It should be a comfort to everyone concerned about inflation that the benevolent space guild Goonswarm Federation in conjunction with the greater CFC and the Honeybadger Coalition has destroyed over 3600 ships to the tune of over 300b including many carriers and even a super carrier today. http://evemaps.dotlan.net/system/UMI-KK/killsAnyone else wanna contribute? that isk doesn't actually leave the economy, it just switched hands. So if I have a 200m smartbombing Scorpion and it gets destroyed, I get about 40m insurance. Let's say 10m in mods drop and someone scoops that up. Probably 5m or so in salvage. Where did the other 145m go?
The people who you bought the ship and mods off have your 200 mil. You have 40 mil insurance. There is now 240 mil isk where there was 200, you have added isk to the economy, well done now someone needs to go buy a marauder skillbook to make up for it. 
|

Pasta OfDoom
SrsBsnsIndeed
16
|
Posted - 2012.09.17 02:54:00 -
[102] - Quote
Or we could cut ever single number related to isk (bounties, wallet amounts, buy orders, sell orders, contracts, and everything else) in half. Nothing would change effectively, but there'd be much less isk in the economy. (Cut non-percentage taxes in half as well, i.e. 1m per day or whatever it is for corps and wardecs) |

Jake Warbird
Republic Military School Minmatar Republic
1716
|
Posted - 2012.09.17 03:18:00 -
[103] - Quote
Space economists best economists. |

kilmenow Hakaari
Caldari Provisions Caldari State
3
|
Posted - 2012.09.17 03:20:00 -
[104] - Quote
Riot Girl wrote:Hey if there was less isk in the economy, people would have less money and wouldn't want to fly expensive ships for PvP because they would be too shiny and precious. Everyone would go back to the old days when they used rookie ship fleets and it took us a month of hard grinding to save up for a Bantam.
the price of the "expensive" ships would lower as the value of the isk increases by decreasing the supply of isk. |

kilmenow Hakaari
Caldari Provisions Caldari State
3
|
Posted - 2012.09.17 03:22:00 -
[105] - Quote
Pasta OfDoom wrote:Or we could cut ever single number related to isk (bounties, wallet amounts, buy orders, sell orders, contracts, and everything else) in half. Nothing would change effectively, but there'd be much less isk in the economy. (Cut non-percentage taxes in half as well, i.e. 1m per day or whatever it is for corps and wardecs)
actually that wouldn't change the amount of isk in the system already. It would just slow down the isk inputs / faucets, might be enough so the isk sinks over take the inputs / faucets, but I doubt it. |

kilmenow Hakaari
Caldari Provisions Caldari State
3
|
Posted - 2012.09.17 03:28:00 -
[106] - Quote
oh, and the trolls about the fees being applied to npc corps, you need new material. |

SmilingVagrant
GoonWaffe Goonswarm Federation
563
|
Posted - 2012.09.17 03:31:00 -
[107] - Quote
I don't know, a high NPC corp tax that encourages players to get out of NPC corps and into player owned corporations and alliances could be an interesting mechanic. |

Shaalira D'arc
Quantum Cats Syndicate
495
|
Posted - 2012.09.17 03:35:00 -
[108] - Quote
If you want to address isk inflation, you'd need to look at NPC bounties. Anything else is peanuts. |

kilmenow Hakaari
Caldari Provisions Caldari State
3
|
Posted - 2012.09.17 03:47:00 -
[109] - Quote
what I propose was not just about reducing the isk in the economy, it's also a conflict driver. It encourages large mega alliances to regroup into smaller groups. Smaller groups tend to be easier to unseat from their long established "homes". It might open the door to some smaller alliances that are looking to own some space. |

SmilingVagrant
GoonWaffe Goonswarm Federation
564
|
Posted - 2012.09.17 03:57:00 -
[110] - Quote
kilmenow Hakaari wrote:what I propose was not just about reducing the isk in the economy, it's also a conflict driver. It encourages large mega alliances to regroup into smaller groups. Smaller groups tend to be easier to unseat from their long established "homes". It might open the door to some smaller alliances that are looking to own some space.
No it doesn't. You could blast the alliance system entirely out, as long as there's an ability to set individual standings and unified coms via jabber/teamspeak what have you it won't affect anything.
At most it will add complication. |

James Amril-Kesh
4S Corporation RAZOR Alliance
707
|
Posted - 2012.09.17 04:12:00 -
[111] - Quote
Shaalira D'arc wrote:If you want to address isk inflation, you'd need to look at NPC bounties. Anything else is peanuts. As long as it's highsec where the nerfs occur. That's the only area of space that needs one. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Oxylan
Fuss Roo Dah
19
|
Posted - 2012.09.17 09:14:00 -
[112] - Quote
Hi Kilmenow
"Solution for too much isk in the eve economy" is more simple than you think.
Exapanded EvE universe with, like 5-6 new regions with total +2000-3000 solar systems, both in empire low and null spae. New expensive ships and stuf with cool feartures-bonuses worh tp bulid them and use, but not so overpowered like t3, more things that can sink isk. More wars, more stuf burned like ships, POs etc, infrastructure hubs, destroyable PI factory etc- soon tm because of dust. Redesigng PI structures like factory, production, only form BPO-c. Moon goo nerf, espetialy some rare hi tech moon products.
Btw, CCP got profesional economist who is responsible for economy health in game, they know how to fix it... If it bleed we can kill it. |

Anya Ohaya
School of Applied Knowledge Caldari State
169
|
Posted - 2012.09.17 10:05:00 -
[113] - Quote
James 315 wrote:The answer to the OP's proposal is "no". The problem isn't nullsec alliances with too much money, the problem is too much isk flowing into highsec.
*cough* nullsec bounties *cough* |

Anya Ohaya
School of Applied Knowledge Caldari State
169
|
Posted - 2012.09.17 10:14:00 -
[114] - Quote
Trendon Evenstar wrote:kilmenow Hakaari wrote:Trendon Evenstar wrote:It should be a comfort to everyone concerned about inflation that the benevolent space guild Goonswarm Federation in conjunction with the greater CFC and the Honeybadger Coalition has destroyed over 3600 ships to the tune of over 300b including many carriers and even a super carrier today. http://evemaps.dotlan.net/system/UMI-KK/killsAnyone else wanna contribute? that isk doesn't actually leave the economy, it just switched hands. So if I have a 200m smartbombing Scorpion and it gets destroyed, I get about 40m insurance. Let's say 10m in mods drop and someone scoops that up. Probably 5m or so in salvage. Where did the other 145m go?
Did you look behind the couch? I often find cash back there. |
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Chribba
Otherworld Enterprises Otherworld Empire
4847
|
Posted - 2012.09.17 10:46:00 -
[115] - Quote
Trendon Evenstar wrote:I think we need some CCP Diagoras stats to tell us who has all the isk. I think we need Diagoras back to begin with 
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Brooks Puuntai
Red Federation RvB - RED Federation
746
|
Posted - 2012.09.17 10:53:00 -
[116] - Quote
SmilingVagrant wrote:I don't know, a high NPC corp tax that encourages players to get out of NPC corps and into player owned corporations and alliances could be an interesting mechanic.
While I don't disagree with this per say, but at the same time corps/alliances need a overhaul to actually make them worth joining. There are too many security issues with current corp mechanics that restrict the abilities of individual pilots. Pretty much fix the control mechanics and make corps roles more flexible to allow corps better ways to incentivise people to join. Right now the all or nothing blanket roles cause people to be paranoid when it comes to granting them. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1481
|
Posted - 2012.09.17 11:30:00 -
[117] - Quote
SmilingVagrant wrote:kilmenow Hakaari wrote:what I propose was not just about reducing the isk in the economy, it's also a conflict driver.
It encourages large mega alliances to regroup into smaller groups.
Smaller groups tend to be easier to unseat from their long established "homes". It might open the door to some smaller alliances that are looking to own some space. No it doesn't. You could blast the alliance system entirely out, as long as there's an ability to set individual standings and unified coms via jabber/teamspeak what have you it won't affect anything. At most it will add complication. Agenda already spotted. They're thinking of the typical 10,000 member alliance, right? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Lord Zim
1501
|
Posted - 2012.09.17 12:02:00 -
[118] - Quote
Jonah Gravenstein wrote:I hope you told VR you were shooting blues? I wish I could have been there but as a pubbie I feel I wouldn't have made it further than the first null gate I sent a 6 page list of blues shot to Vile Rat, I hope he'll be able to call at least most of them clean kills. :ohdear: |

Alavaria Fera
GoonWaffe Goonswarm Federation
1482
|
Posted - 2012.09.17 12:12:00 -
[119] - Quote
Nicolo da'Vicenza wrote:look man I know you is a dumb but if you read the OP, you'll notice we're talking about making 0.0 and low interesting by nerfing large alliances
going by the OP's proposal, that means each NPC corp member gets fined "7.55 unquadragintillion" a week. Do you think that is sufficient? Yeah, let's try that out for a couple weeks and see how it goes.
Ohno, unsubbing threads abound~ Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Lord Zim
1502
|
Posted - 2012.09.17 12:18:00 -
[120] - Quote
oldbutfeelingyoung wrote:no wanting to make 0.0 and low sec more interesting by nerfing high is dumb Nope, not when hisec is too good.
oldbutfeelingyoung wrote:so raising taxes would promote Low and Null sec ?
really? Yes. Or, we could just boost nullsec bounties even further, causing even more inflational problems than there already is when people stop running L4s in hisec and start running anoms instead, thus making the problem even worse. I mean, I keep hearing that pissing your pants to stay warm when you're cold helps so well in the long run. vOv
Anya Ohaya wrote:*cough* nullsec bounties *cough* Hardly being run as it is now, as L4s (and lately FW) has a much better isk/effort ratio. |
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