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kilmenow Hakaari
Caldari Provisions Caldari State
0
|
Posted - 2012.09.15 23:57:00 -
[1] - Quote
If anyone remebers the state of the eve economy presentation by the good doctor, one problem he brought forth is that there is too much isk flowing into the economy. I have a potential solution that might also help with the large blocks controlling most of null sec.
Sov bills are paid every 2 weeks on systems with tcu's turned on, the more systems you "own" the more you pay. What about the membership? What I propose is a fee issued by some NPC corp for some reason like administration fees (or whatever BS CCP decides). The size of the fee would be based on the number of members withing the alliance. Small alliances would hardly notice the charge, extrememly large alliances would have fees in the billions per week.
weekly fee schedule:
up to 10 members 10k isk up to 100 members 100k isk up to 1000 members 1 million isk up to 2000 members 10 million isk up to 3000 members 100 million isk up to 4000 members 1 billion isk up to 5000 members 10 billion isk up to 6000 members 100 billion isk up to 7000 members 1 trillion isk
and so on
I'm not sure of the numbers of alliances out there, but this should help reduce the isk in the economy from the entities that have, on average, the most isk.
This could be a conflict driver. I can see some mega alliances saving money by spliting into smaller parts. There might be some in fighting or battles between alliances that would open the door to fresh blood in null sec sov.
Just a thought. Let the discussion and trolling begin |

DarkSim Market
Gangnam Style.
2
|
Posted - 2012.09.16 00:02:00 -
[2] - Quote
This is literally the worst idea ever.
Also Anyone worth their socks would just form separate alliances of under 3000 players but keep the same leadership and everything else. Just the corps would be split up a little, is all.
EDIT: what am I even doing replying to a troll thread... |

James 315
Experimental Fun Times Corp
2726
|
Posted - 2012.09.16 00:03:00 -
[3] - Quote
The answer to the OP's proposal is "no". The problem isn't nullsec alliances with too much money, the problem is too much isk flowing into highsec.
-+-+-+-+-+-+-+-+-+-+ MinerBumping.com -½-½-½-½-½-½-½-½-½-½The daily saga of the New Order's quest to conquer all highsec by bumping miners out of range. |

Trendon Evenstar
GoonWaffe Goonswarm Federation
50
|
Posted - 2012.09.16 00:06:00 -
[4] - Quote
I think we need some CCP Diagoras stats to tell us who has all the isk. |

Herping yourDerp
Tribal Liberation Force Minmatar Republic
734
|
Posted - 2012.09.16 00:13:00 -
[5] - Quote
this is the worst thing I ever seen.
make all normal implants come from LP stores no more story line implants, have low LP high isk and high LP low isk versions of the same implants this means every implant destroyed is isk form the game lost. also you could add a few isk to starbase charters in LP stores. |

Jonah Gravenstein
1226
|
Posted - 2012.09.16 00:15:00 -
[6] - Quote
If the OP feels that there is too much ISK in the game he should failfit some ludicrously expensive ships with insanely expensive modules and try and get through Tama or Old Man Star with them intact. CCP can't patch stupid. |

Asuri Kinnes
Adhocracy Incorporated Adhocracy
605
|
Posted - 2012.09.16 00:15:00 -
[7] - Quote
Trendon Evenstar wrote:I think we need some CCP Diagoras stats to tell us who has all the isk. WH's are the problem...
Interdict Hi-Sec - it's the only way to be sure... |

kilmenow Hakaari
Caldari Provisions Caldari State
0
|
Posted - 2012.09.16 00:24:00 -
[8] - Quote
Asuri Kinnes wrote:Trendon Evenstar wrote:I think we need some CCP Diagoras stats to tell us who has all the isk. WH's are the problem...
The only isk creation in WH space is from the NPC "books" that drop. All the salvage is bought by other characters, so no isk creation. |

Jonah Gravenstein
1227
|
Posted - 2012.09.16 00:25:00 -
[9] - Quote
Asuri Kinnes wrote:Trendon Evenstar wrote:I think we need some CCP Diagoras stats to tell us who has all the isk. WH's are the problem...
The first rule of WH's, you don't talk about WH's (unless you're in Chained Reactions in which case you're just bad at Eve .. they must be, they accepted my alts old corp )
CCP can't patch stupid. |

Noriko Mai
565
|
Posted - 2012.09.16 00:29:00 -
[10] - Quote
Why is everyone posting Ideas in GD? And why am I drunk again? |

Trendon Evenstar
GoonWaffe Goonswarm Federation
51
|
Posted - 2012.09.16 00:49:00 -
[11] - Quote
It should be a comfort to everyone concerned about inflation that the benevolent space guild Goonswarm Federation in conjunction with the greater CFC and the Honeybadger Coalition has destroyed over 3600 ships to the tune of over 300b including many carriers and even a super carrier today.
http://evemaps.dotlan.net/system/UMI-KK/kills
Anyone else wanna contribute? |

Tippia
Sunshine and Lollipops
9506
|
Posted - 2012.09.16 00:51:00 -
[12] - Quote
kilmenow Hakaari wrote:The only isk creation in WH space is from the NPC "books" that drop. All the salvage is bought by other characters, so no isk creation. Actually, blue w-space loot is a pretty large source of ISK, equalling the net injection of mission and incursion rewards after the cost of LP stores has been deducted.
It may GÇ£onlyGÇ¥ be done in one way, but it's still a significant contributor. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Jonah Gravenstein
1228
|
Posted - 2012.09.16 00:52:00 -
[13] - Quote
Trendon Evenstar wrote:It should be a comfort to everyone concerned about inflation that the benevolent space guild Goonswarm Federation in conjunction with the greater CFC and the Honeybadger Coalition has destroyed over 3600 ships to the tune of over 300b including many carriers and even a super carrier today. http://evemaps.dotlan.net/system/UMI-KK/killsAnyone else wanna contribute?
I hope you told VR you were shooting blues? I wish I could have been there but as a pubbie I feel I wouldn't have made it further than the first null gate
CCP can't patch stupid. |

kilmenow Hakaari
Caldari Provisions Caldari State
0
|
Posted - 2012.09.16 00:54:00 -
[14] - Quote
Trendon Evenstar wrote:It should be a comfort to everyone concerned about inflation that the benevolent space guild Goonswarm Federation in conjunction with the greater CFC and the Honeybadger Coalition has destroyed over 3600 ships to the tune of over 300b including many carriers and even a super carrier today. http://evemaps.dotlan.net/system/UMI-KK/killsAnyone else wanna contribute?
that isk doesn't actually leave the economy, it just switched hands. |

kilmenow Hakaari
Caldari Provisions Caldari State
0
|
Posted - 2012.09.16 00:56:00 -
[15] - Quote
Jonah Gravenstein wrote:Trendon Evenstar wrote:It should be a comfort to everyone concerned about inflation that the benevolent space guild Goonswarm Federation in conjunction with the greater CFC and the Honeybadger Coalition has destroyed over 3600 ships to the tune of over 300b including many carriers and even a super carrier today. http://evemaps.dotlan.net/system/UMI-KK/killsAnyone else wanna contribute? I hope you told VR you were shooting blues? I wish I could have been there but as a pubbie I feel I wouldn't have made it further than the first null gate
Do you live under a rock, VR was killed a few days ago. If that was a troll, not cool. |

Jonah Gravenstein
1228
|
Posted - 2012.09.16 00:57:00 -
[16] - Quote
kilmenow Hakaari wrote:Trendon Evenstar wrote:It should be a comfort to everyone concerned about inflation that the benevolent space guild Goonswarm Federation in conjunction with the greater CFC and the Honeybadger Coalition has destroyed over 3600 ships to the tune of over 300b including many carriers and even a super carrier today. http://evemaps.dotlan.net/system/UMI-KK/killsAnyone else wanna contribute? that isk doesn't actually leave the economy, it just switched hands.
Only the value of the loot drop changes hands, when you factor in that insuring caps is probably impossible and insuring t3's against loss is a waste of time you can bet the rest of the ISK is gone. CCP can't patch stupid. |

Trendon Evenstar
GoonWaffe Goonswarm Federation
51
|
Posted - 2012.09.16 00:58:00 -
[17] - Quote
kilmenow Hakaari wrote:Trendon Evenstar wrote:It should be a comfort to everyone concerned about inflation that the benevolent space guild Goonswarm Federation in conjunction with the greater CFC and the Honeybadger Coalition has destroyed over 3600 ships to the tune of over 300b including many carriers and even a super carrier today. http://evemaps.dotlan.net/system/UMI-KK/killsAnyone else wanna contribute? that isk doesn't actually leave the economy, it just switched hands.
So if I have a 200m smartbombing Scorpion and it gets destroyed, I get about 40m insurance. Let's say 10m in mods drop and someone scoops that up. Probably 5m or so in salvage. Where did the other 145m go? |

Paul Oliver
Federal Navy Academy Gallente Federation
2515
|
Posted - 2012.09.16 00:58:00 -
[18] - Quote
Jonah Gravenstein wrote:I wish I could have been there but as a pubbie I feel I wouldn't have made it further than the first null gate Yeah we're just a bunch of pound pubbies. "Those who expect to reap the blessings of freedom must undergo the fatigues of supporting it." - Thomas Paine |

kilmenow Hakaari
Caldari Provisions Caldari State
0
|
Posted - 2012.09.16 01:04:00 -
[19] - Quote
when you buy a ship, your paying isk for that asset. when that asset is destroyed, the isk you paid to the guy that sold you the ship, is still in his or her wallet. When you buy your replacement ship, that isk goes to whomever you paid for your new asset.
So the isk doesn't leave the eve economy. |

Tippia
Sunshine and Lollipops
9506
|
Posted - 2012.09.16 01:06:00 -
[20] - Quote
Jonah Gravenstein wrote:Only the value of the loot drop changes hands, when you factor in that insuring caps is probably impossible and insuring t3's against loss is a waste of time you can bet the rest of the ISK is gone. No, the ISK also changed hands and is still around. It now sits in the wallets of those who gathered and sold the materials and/or built and sold the components.
The fact that they weren't insured only ensures that no ISK was lost in the process.
No ISK is ever removed through the destruction of ships GÇö it is only added. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Trendon Evenstar
GoonWaffe Goonswarm Federation
51
|
Posted - 2012.09.16 01:06:00 -
[21] - Quote
kilmenow Hakaari wrote:when you buy a ship, your paying isk for that asset. when that asset is destroyed, the isk you paid to the guy that sold you the ship, is still in his or her wallet. When you buy your replacement ship, that isk goes to whomever you paid for your new asset.
So the isk doesn't leave the eve economy.
I'm gonna let you think about what you just typed. |

Noriko Mai
565
|
Posted - 2012.09.16 01:07:00 -
[22] - Quote
Trendon Evenstar wrote:kilmenow Hakaari wrote:Trendon Evenstar wrote:It should be a comfort to everyone concerned about inflation that the benevolent space guild Goonswarm Federation in conjunction with the greater CFC and the Honeybadger Coalition has destroyed over 3600 ships to the tune of over 300b including many carriers and even a super carrier today. http://evemaps.dotlan.net/system/UMI-KK/killsAnyone else wanna contribute? that isk doesn't actually leave the economy, it just switched hands. So if I have a 200m smartbombing Scorpion and it gets destroyed, I get about 40m insurance. Let's say 10m in mods drop and someone scoops that up. Probably 5m or so in salvage. Where did the other 145m go? You bought it from someone, rigth? Insurance, if it's paid, actually prints ISK. |

Tippia
Sunshine and Lollipops
9506
|
Posted - 2012.09.16 01:10:00 -
[23] - Quote
Trendon Evenstar wrote:kilmenow Hakaari wrote:when you buy a ship, your paying isk for that asset. when that asset is destroyed, the isk you paid to the guy that sold you the ship, is still in his or her wallet. When you buy your replacement ship, that isk goes to whomever you paid for your new asset.
So the isk doesn't leave the eve economy. I'm gonna let you think about what you just typed. The one that should be thinking about what he said is you, because he's entirely right.
Ship destruction creates ISK. In fact, maybe it's time for ye olde copypastaGǪ
Faucets: (stuff that creates ISK)- NPC bounties
- NPC buy orders
- Agent rewards: Mission rewards, Mission time bonuses, Incursion rewards, Deposit repayment
- Insurance payout
- GM actions: Reimbursement for lost pods
- Character creation
Sinks: (stuff removes ISK)- Market taxes & fees: Broker fees, Sales tax
- NPC sell orders
- NPC station services: Repairs, Jump clone installation, Medical clone installation/upgrade/station change, Science and industry slot rental, Ship insurance
- NPC station office fees: Rent, Impound penalties
- Wardecs
- Sovereignty fees
- PI fees: Building PI structures, Import/export tax (from NPC-owned customs offices)
- Corp & alliance fees: Corp creation, Alliance creation, Alliance upkeep, Creating/awarding medals, Corp registry ads
- Agent fees: (Certain) LP store items, Locator agent services, Courier missions w/ deposits
- CSPA Charges
- Smuggling fines
- GM Actions: Removal of bought ISK, Removal of insurance after ship reimbursement
- Character deletion
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Jonah Gravenstein
1228
|
Posted - 2012.09.16 01:11:00 -
[24] - Quote
Tippia wrote:Jonah Gravenstein wrote:Only the value of the loot drop changes hands, when you factor in that insuring caps is probably impossible and insuring t3's against loss is a waste of time you can bet the rest of the ISK is gone. No, the ISK also changed hands and is still around. It now sits in the wallets of those who gathered and sold the materials and/or built and sold the components. The fact that they weren't insured only ensures that no ISK was lost in the process. No ISK is ever removed through the destruction of ships GÇö it is only added.
I bow down to Tippias superior knowledge, I assumed that lost uninsured ship = lost isk CCP can't patch stupid. |

Mars Theran
Caldari Provisions Caldari State
284
|
Posted - 2012.09.16 01:11:00 -
[25] - Quote
Trendon Evenstar wrote:kilmenow Hakaari wrote:when you buy a ship, your paying isk for that asset. when that asset is destroyed, the isk you paid to the guy that sold you the ship, is still in his or her wallet. When you buy your replacement ship, that isk goes to whomever you paid for your new asset.
So the isk doesn't leave the eve economy. I'm gonna let you think about what you just typed.
Don't bother, they don't get it. It is kind of ambiguous anyway and very ephemeral besides. The whole notion relies on the fact that the ship cost ISK to make, so the ISK paid for it should be compensation for that cost. For them, it means that mined minerals were destroyed making a ship, then ISK was given to them for making that ship, so the ship has no value. I have deleted and cleared my signature 7 times and it still won't go away. |

Noriko Mai
565
|
Posted - 2012.09.16 01:11:00 -
[26] - Quote
Trendon Evenstar wrote:kilmenow Hakaari wrote:when you buy a ship, your paying isk for that asset. when that asset is destroyed, the isk you paid to the guy that sold you the ship, is still in his or her wallet. When you buy your replacement ship, that isk goes to whomever you paid for your new asset.
So the isk doesn't leave the eve economy. I'm gonna let you think about what you just typed. I'm gonna let you think about what you just typed. |

Large Collidable Object
morons.
1974
|
Posted - 2012.09.16 01:15:00 -
[27] - Quote
Noriko Mai wrote:Trendon Evenstar wrote:kilmenow Hakaari wrote:when you buy a ship, your paying isk for that asset. when that asset is destroyed, the isk you paid to the guy that sold you the ship, is still in his or her wallet. When you buy your replacement ship, that isk goes to whomever you paid for your new asset.
So the isk doesn't leave the eve economy. I'm gonna let you think about what you just typed. I'm gonna let you think about what you just typed.
Trendon was obviously trolling - noone can possibly be that dumb. You know... morons. |

MinefieldS
1 Sick Duck Standss on something
135
|
Posted - 2012.09.16 01:15:00 -
[28] - Quote
kilmenow Hakaari wrote:If anyone remebers the state of the eve economy presentation by the good doctor, one problem he brought forth is that there is too much isk flowing into the economy. I have a potential solution that might also help with the large blocks controlling most of null sec.
Sov bills are paid every 2 weeks on systems with tcu's turned on, the more systems you "own" the more you pay. What about the membership? What I propose is a fee issued by some NPC corp for some reason like administration fees (or whatever BS CCP decides). The size of the fee would be based on the number of members withing the alliance. Small alliances would hardly notice the charge, extrememly large alliances would have fees in the billions per week.
weekly fee schedule:
up to 10 members 10k isk up to 100 members 100k isk up to 1000 members 1 million isk up to 2000 members 10 million isk up to 3000 members 100 million isk up to 4000 members 1 billion isk up to 5000 members 10 billion isk up to 6000 members 100 billion isk up to 7000 members 1 trillion isk
and so on
I'm not sure of the numbers of alliances out there, but this should help reduce the isk in the economy from the entities that have, on average, the most isk.
This could be a conflict driver. I can see some mega alliances saving money by spliting into smaller parts. There might be some in fighting or battles between alliances that would open the door to fresh blood in null sec sov.
Just a thought. Let the discussion and trolling begin
If you want to help with removing excess isk from the economy you should make an alt, send all your excess isk to that alt and then biomass it. Or buy something from 365 day orders and trash it.
You could also stop using isk and start bartering. |

Nexus Day
Native Freshfood Minmatar Republic
44
|
Posted - 2012.09.16 01:15:00 -
[29] - Quote
Tax the rich? Obama is listening.
|

Paul Oliver
Federal Navy Academy Gallente Federation
2515
|
Posted - 2012.09.16 01:16:00 -
[30] - Quote
Noriko Mai wrote:Trendon Evenstar wrote:kilmenow Hakaari wrote:when you buy a ship, your paying isk for that asset. when that asset is destroyed, the isk you paid to the guy that sold you the ship, is still in his or her wallet. When you buy your replacement ship, that isk goes to whomever you paid for your new asset.
So the isk doesn't leave the eve economy. I'm gonna let you think about what you just typed. I'm gonna let you think about what you just typed. I'm still thinking about what he typed and I still don't get it. 
Anyone mind spelling this economics stuff out for the dipsticks in the peanut gallery? "Those who expect to reap the blessings of freedom must undergo the fatigues of supporting it." - Thomas Paine |

Noriko Mai
565
|
Posted - 2012.09.16 01:21:00 -
[31] - Quote
Paul Oliver wrote:Noriko Mai wrote:Trendon Evenstar wrote:kilmenow Hakaari wrote:when you buy a ship, your paying isk for that asset. when that asset is destroyed, the isk you paid to the guy that sold you the ship, is still in his or her wallet. When you buy your replacement ship, that isk goes to whomever you paid for your new asset.
So the isk doesn't leave the eve economy. I'm gonna let you think about what you just typed. I'm gonna let you think about what you just typed. I'm still thinking about what he typed and I still don't get it.  If I sell you a ship for 50M ISK, I have your 50M in my wallet. If you ship explodes no ISK leaves the system. If you insure your ship with 5M and get a 30M payout, 25M are printed out of nothing. |

kilmenow Hakaari
Caldari Provisions Caldari State
0
|
Posted - 2012.09.16 01:26:00 -
[32] - Quote
I'm not saying I have too much isk. I'm space poor. There have been years of ratting and mission running in game and most of that isk is still in the economy. The inflation is just too damn high.
A majority of the points presented in the state of the eve economy presentation have not been addressed by CCP. I'd just like to know if they plan on making any changes before the next fanfest. They don't have much time left before the code would have to be writen, tested, approved, tested again, and then finally sent to the live servers. |

Paul Oliver
Federal Navy Academy Gallente Federation
2515
|
Posted - 2012.09.16 01:28:00 -
[33] - Quote
Noriko Mai wrote:If I sell you a ship for 50M ISK, I have your 50M in my wallet. If you ship explodes no ISK leaves the system. If you insure your ship with 5M and get a 30M payout, 25M are printed out of nothing. Thank you. "Those who expect to reap the blessings of freedom must undergo the fatigues of supporting it." - Thomas Paine |

Trendon Evenstar
GoonWaffe Goonswarm Federation
51
|
Posted - 2012.09.16 01:32:00 -
[34] - Quote
Ok here we go: on it's own- isk has very little value aside from it's purchasing power. Insurance payouts are determined arbitrarily from the base mineral value of a ships hull. All ships and and modules are created from minerals. Minerals are the building blocks of New Eden.
Regardless of how I aquired said hull, it always will have a base mineral value, thereby- destroying it is the same as if I came along and blew up your jetcan full of minerals. You just lost that commodity. |

Noriko Mai
566
|
Posted - 2012.09.16 01:35:00 -
[35] - Quote
Trendon Evenstar wrote:Ok here we go: on it's own- isk has very little value aside from it's purchasing power. Insurance payouts are determined arbitrarily from the base mineral value of a ships hull. All ships and and modules are created from minerals. Minerals are the building blocks of New Eden.
Regardless of how I aquired said hull, it always will have a base mineral value, thereby- destroying it is the same as if I came along and blew up your jetcan full of minerals. You just lost that commodity. Who cares about lost commodities? It's about ISK... And commodities for itself are worthless... |

Tippia
Sunshine and Lollipops
9506
|
Posted - 2012.09.16 01:40:00 -
[36] - Quote
Jonah Gravenstein wrote:I bow down to Tippias superior knowledge, I assumed that lost uninsured ship = lost isk The error is (usually) in thinking that GǣvalueGǥ is equivalent to GǣISKGǥ, which is an easy one to make since that's generally the unit we use to measure valueGǪ even when what we measure isn't actual GǣiskiesGǥ but stuff that can be traded for ISK.
For further illustration, let's run a small simulation:
1. Player A has 100M ISK. Player B has various material with a market value of 50M ISK. The economy holds stuff worth 150M ISK total, but only 100M of that is actual ISK.
2. Player B builds a ship from the material. That ship has a market value of 80M ISK. Player B has used various time-consuming mechanics to add value to his items. The economy now holds stuff worth 180M ISK total, but only 100M of that is actual ISK.
3. Player A buys the ship from player B. Player A now has 20M ISK and a ship worth 80M. Player B has 80M ISKGǪ GǪbut also activates the ISK sink called Gǣsales taxGǥ which in this scenario removes 1% of the traded ISK, or 800k ISK. The economy now holds stuff worth 179.2M ISK total, of which 99.2M is actual ISK.
4. Player A insures his ship for the remaining 20M. This is another ISK sink that removes ISK from the economy. Player B still has his 79.2M ISK; player A has no ISK, but a ship worth 80M ISK. The economy now holds stuff worth 159.2M ISK total, of which only 79.2M is actual ISK.
5. Player A gets himself blown up and gets 80M back from his insurance policy. GǪthis is an ISK faucet that adds ISK, but at the same time, the destruction is an item sink that removes the ship. Player B still has his 79.2M ISK. The economy now holds stuff worth 159.2M ISK, all of which is in the form of actual ISK.
If A hadn't insured his ship in step #4, the ending would have looked a bit (but not all that much) different:
4b. Player A doesn't insure his ship and keeps the 20M. Player B still has his 79.2M ISK; player A has 20M ISK + an 80M ISK ship. The economy holds stuff worth 179.2M ISK total (unsurprisingly since nothing changed since step #3).
5b. Player A gets himself blown up and gets the base 40% insurance GÇö 32M ISK in this case. GǪthis is an ISK faucet that adds ISK, but at the same time, the destruction is an item sink that removes the ship. Player A thus has 52M ISK. Player B still has his 79.2M ISK. The economy now holds stuff worth 131.2M ISK, all of which is in the form of actual ISK.
Note that in the first case, we go from having 100M actual ISK in the economy at step #1 to having a whopping 159.2M ISK in step #5, due to that insurance payout. Note also that in the second case, we also have more actual ISK in the end than we started out with GÇö 131.2M compared to the starting 100M GÇö since the insurance payout still takes place, only with a smaller payout. Also note that in the second case, the initial ISK sink that is the insurance policy payment isn't activated.
These days, however, there is a way to remove ISK through ship destruction, but you'd be pretty stupid (or clumsy) to have it happenGǪ so let's do the third case starting at step #4 again:
4c. Player A insures his ship for the remaining 20M. This is another ISK sink that removes ISK from the economy. Player B still has his 79.2M ISK; player A has no ISK, but a ship worth 80M ISK. The economy now holds stuff worth 159.2M ISK total, of which only 79.2M is actual ISK.
5c. Player A gets himself CONCORDED and doesn't get any insurance. GǪthis means the ISK faucet isn't actuavted and the destruction (obviously) still removes the ship. Player A now has nothing GÇö no ISK and no ship. Player B still has his 79.2M ISK. The economy now holds stuff worth 79.2M ISK, all of which is in the form of actual ISK.
Here we have a one-two punch of first activating one sink (the insurance policy cost) that remove ISK and then a failure to activate a corresponding faucet that normally would have counter-acted that sink. Both of these factors are needed. If player A hadn't insured his ship, the end total worth of the economy would have been 99.2M ISK (79.2M owned by player B, and 20M owned by player A), and the only loss in the process would have been the sales tax.
Thus endeth the lesson. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1768
|
Posted - 2012.09.16 01:55:00 -
[37] - Quote
kilmenow Hakaari wrote:If anyone remebers the state of the eve economy presentation by the good doctor, one problem he brought forth is that there is too much isk flowing into the economy. I have a potential solution that might also help with the large blocks controlling most of null sec.
Sov bills are paid every 2 weeks on systems with tcu's turned on, the more systems you "own" the more you pay. What about the membership? What I propose is a fee issued by some NPC corp for some reason like administration fees (or whatever BS CCP decides). The size of the fee would be based on the number of members withing the alliance. Small alliances would hardly notice the charge, extrememly large alliances would have fees in the billions per week.
weekly fee schedule:
up to 10 members 10k isk up to 100 members 100k isk up to 1000 members 1 million isk up to 2000 members 10 million isk up to 3000 members 100 million isk up to 4000 members 1 billion isk up to 5000 members 10 billion isk up to 6000 members 100 billion isk up to 7000 members 1 trillion isk
and so on
I'm not sure of the numbers of alliances out there, but this should help reduce the isk in the economy from the entities that have, on average, the most isk.
This could be a conflict driver. I can see some mega alliances saving money by spliting into smaller parts. There might be some in fighting or battles between alliances that would open the door to fresh blood in null sec sov.
Just a thought. Let the discussion and trolling begin
I assume this exponentially rising cost would also be applied to the members of the largest corps/alliances in the game (NPC corps)
Going by your table, that'd be about about 1 billion ISK per week per NPC corp member. If not I guess they'd go into negative ISK amounts. I am OK with this. |

kilmenow Hakaari
Caldari Provisions Caldari State
0
|
Posted - 2012.09.16 01:57:00 -
[38] - Quote
that would be nice, but it's a "tax" on alliances. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1768
|
Posted - 2012.09.16 01:59:00 -
[39] - Quote
kilmenow Hakaari wrote:that would be nice, but it's a "tax" on alliances. Right, and NPC corps are an alliance. An NPC-corp owned alliance, to be specific. So if you were taxed 1 bil a week using your own system, you'd be cool with that, right?
Gotta solve that problem of too much ISK, right? |

kilmenow Hakaari
Caldari Provisions Caldari State
0
|
Posted - 2012.09.16 02:00:00 -
[40] - Quote
most of the code is already there since there is a skill check on the executive corp's ceo for the corp management skill. Otherwise for membership numbers, I'd think they could use a weighted daily average for the week to determine what fee the alliance would pay. |

kilmenow Hakaari
Caldari Provisions Caldari State
0
|
Posted - 2012.09.16 02:02:00 -
[41] - Quote
I'd be perfectly fine with that. I'm not the one paying the fee, the alliance would be. Simularly how an alliance is currently billed 2 million a month per corp. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1768
|
Posted - 2012.09.16 02:07:00 -
[42] - Quote
kilmenow Hakaari wrote:I'd be perfectly fine with that. I'm not the one paying the fee, the alliance would be. Simularly how an alliance is currently billed 2 million a month per corp. There'd have to be some tinkering, but I'm sure it's totally within CCP's capacity to arrange it so pass along the one bil a week cost per capita directly onto the NPC corp member. NPC corp management must pay their bills somehow, perhaps they could just set bounty taxes to 100% forever, along with NPC corp-owned stations setting refining tax to 100% as well. Totally possible.
I mean, large alliances are a problem as you say, and NPC corps are the largest alliances in the game. Therefore its only right that NPC corps and their members eat the brunt of the 'alliance membership fee'. |

Selinate
990
|
Posted - 2012.09.16 02:08:00 -
[43] - Quote
Jonah Gravenstein wrote:If the OP feels that there is too much ISK in the game he should failfit some ludicrously expensive ships with insanely expensive modules and try and get through Tama or Old Man Star with them intact.
Does not remove isk from the economy. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1768
|
Posted - 2012.09.16 02:13:00 -
[44] - Quote
I'm not sure if bounty taxes could cover the 1 bil per NPC corp member fee.
Perhaps they need something like a 200-300% bounty tax on their ratting in order to come up with the figure.
Whatever it takes to solve the isk injection, no matter the cost (onto NPC corps). |

kilmenow Hakaari
Caldari Provisions Caldari State
0
|
Posted - 2012.09.16 02:15:00 -
[45] - Quote
Nicolo da'Vicenza wrote:kilmenow Hakaari wrote:I'd be perfectly fine with that. I'm not the one paying the fee, the alliance would be. Simularly how an alliance is currently billed 2 million a month per corp. There'd have to be some tinkering, but I'm sure it's totally within CCP's capacity to arrange it so pass along the one bil a week cost per capita directly onto the NPC corp member. NPC corp management must pay their bills somehow, perhaps they could just set bounty taxes to 100% forever, along with NPC corp-owned stations setting refining tax to 100% as well. Totally possible. I mean, large alliances are a problem as you say, and NPC corps are the largest alliances in the game. Therefore its only right that NPC corps and their members eat the brunt of the 'alliance membership fee'.
good troll, however, since it's an npc corp/alliance the funds supposidly owned or held by them is already out of the economy. That is unless you consider the isk npc's pay for items like the book drops from wh's and reintroduction of that isk that the good doctor refers to as being removed from the economy. |

Azazel Shardani
Viziam Amarr Empire
0
|
Posted - 2012.09.16 02:15:00 -
[46] - Quote
Send all the risk to me. That will solve the problem.
|

kilmenow Hakaari
Caldari Provisions Caldari State
0
|
Posted - 2012.09.16 02:17:00 -
[47] - Quote
Nicolo da'Vicenza wrote:I'm not sure if bounty taxes could cover the 1 bil per NPC corp member fee.
Perhaps they need something like a 200-300% bounty tax on their ratting in order to come up with the figure.
Whatever it takes to solve the isk injection, no matter the cost (onto NPC corps).
just to clearify, it's not a bill per member, it's a fee based on the number of members in the alliance. Your a very tallented troll though. |

kilmenow Hakaari
Caldari Provisions Caldari State
0
|
Posted - 2012.09.16 02:20:00 -
[48] - Quote
Azazel Shardani wrote:Send all the risk to me. That will solve the problem.
hmm, I like the idea behind it, but the isk would still be in the system.
Taxes and fees are something the doctor did hit on very hard during his presentation and we still haven't seen much in the way of an increase. Unless I missed somthing. |

Selinate
991
|
Posted - 2012.09.16 02:23:00 -
[49] - Quote
It is an interesting thing to think about, the injection of isk into the economy which undoubtedly will always be greater than that leaving the economy in Eve.
The question on everyone's mind is always whether or not should we change the balance of this source vs. sink economy we have in all MMO's. Eve in particular is very sensitive to changes in this since the game itself is so heavily dependent on the health of the economy for so many people.
I have drunk entirely too much of you damned scottish's whiskey (scotch) tonight, so forgive me for this.
**** it, I don't know how to really organize my thoughts on this right now...
I guess what I want to get across in my own opinion is that a reasonably large injection of isk into the economy over all in a way that does not produce rapid inflation but at the same time gives new players a way to make reasonable isk amounts without jumping off the deep end into heavy industry, trading, or more dangerous pursuits is optimal for the game itself. Unnoticeable inflation is perfection for an MMO like this in my opinion. We have noticed rapidly increasing prices on ships etc. in the last year or so, but I think that's from many effects of the economy and other events that have happened in the last year, such as buffs and debuffs, etc. instead of inflation.
Ergo, I'm not sure if it's such a huge problem as long as CCP keeps an active eye on it and makes sure that inflation isn't occurring at a rate that makes the isk I made yesterday worthless today. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1768
|
Posted - 2012.09.16 02:25:00 -
[50] - Quote
kilmenow Hakaari wrote:Nicolo da'Vicenza wrote:I'm not sure if bounty taxes could cover the 1 bil per NPC corp member fee.
Perhaps they need something like a 200-300% bounty tax on their ratting in order to come up with the figure.
Whatever it takes to solve the isk injection, no matter the cost (onto NPC corps). just to clearify, it's not a bill per member, it's a fee based on the number of members in the alliance. Right, and (quick check) Caldari Provisions for example has 132,381 members. I was running off the assumption that it had 10K members. So according to your proposed scaling system, dividing the alliance fee per NPC corp member, it'd actually work out to be more around a fine of 10 billion per week, not 1 billion like I said, fee per put upon the NPC corp. Since the NPC corps have to pay these fees, so it's only fitting that they'd adjust their stations' refining and bounty taxes onto their members (like any other corp or alliance) to reflect their astronomical overhead and pay their bills |

kilmenow Hakaari
Caldari Provisions Caldari State
0
|
Posted - 2012.09.16 02:36:00 -
[51] - Quote
I was looking at more of a way to reduce the isk out in the economy while trying to reduce the influence some of the mega alliances have in game.
An example could be, a CFC financial director gets drunk one night and decides the entire alliance will play for free for 1 month. He puts out a buy order for all the plex on the market and then some. He wakes up in the afternoon with a hang over and logs on to find he now owns 10,000 plex. The price overnight of plex has gone from around 500 mill each to almost 5 billion (due to being drunk and setting the buy price at 5 billion instead of 500 million). There would probably be record plex sales for ccp that day. Now the financial director has now spent 50 trillion isk (roughly 2 months worth of bounties from ratting done in all of eve). The alliance would be on the fences, but the plex could get sold back into the market limiting the losses. This is an extreme example of the shock that 1 person or 1 large alliance can have on the market, but I'd like to limit that.
Imagine the price of a drake if tons of pilots were made billionaires over night, or carriers. Plus pirates would have a field day taking out traders that buy up all the plex in other markets to sell to the mistakenly posted buy order. |

kilmenow Hakaari
Caldari Provisions Caldari State
0
|
Posted - 2012.09.16 02:39:00 -
[52] - Quote
Nicolo da'Vicenza wrote:kilmenow Hakaari wrote:Nicolo da'Vicenza wrote:I'm not sure if bounty taxes could cover the 1 bil per NPC corp member fee.
Perhaps they need something like a 200-300% bounty tax on their ratting in order to come up with the figure.
Whatever it takes to solve the isk injection, no matter the cost (onto NPC corps). just to clearify, it's not a bill per member, it's a fee based on the number of members in the alliance. Right, and (quick check) Caldari Provisions for example has 132,381 members. I was running off the assumption that it had 10K members. So according to your proposed scaling system, dividing the alliance fee per NPC corp member (100 trillion (or 10^132 if we're scaling it up an order of magnitude per 1000 members actually)/136831), it'd actually work out to be more around a fine of 10 billion per week, not 1 billion like I said, fee per put upon the NPC corp. Since the NPC corps have to pay these fees, so it's only fitting that they'd adjust their stations' refining and bounty taxes onto their members (like any other corp or alliance) to reflect their astronomical overhead and pay their bills
but the isk held by the NPC alliances/corps are considered taken out of the eve economy in most discussions. It's considered an isk sink. |

Agent Akari
Hobo Industries Inc Orbital Bombardmant
37
|
Posted - 2012.09.16 03:49:00 -
[53] - Quote
Sell pirate hats for 1 trillion isk. Solved. |

Paul Oliver
Federal Navy Academy Gallente Federation
2522
|
Posted - 2012.09.16 04:02:00 -
[54] - Quote
Agent Akari wrote:Sell pirate hats for 1 trillion isk. Solved. Hell yeah, I want a robotic parrot too. 
"Those who expect to reap the blessings of freedom must undergo the fatigues of supporting it." - Thomas Paine |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
2221
|
Posted - 2012.09.16 04:03:00 -
[55] - Quote
Paul Oliver wrote:Agent Akari wrote:Sell pirate hats for 1 trillion isk. Solved. Hell yeah, I want a robotic parrot too. 
Like that robot owl in clash of the titans  "A genius throws a Molotov cocktail and soon realizes that he's going to die choking in a maze of smoke and flame. A hero drinks a Molotov cocktail and soon realizes that if he does a split in midair, he can hit twice as many zombies per kick. Drunk hero wins again, wusses." ~Cracked.com |

Paul Oliver
Federal Navy Academy Gallente Federation
2524
|
Posted - 2012.09.16 04:10:00 -
[56] - Quote
Surfin's PlunderBunny wrote:Like that robot owl in clash of the titans  Yes EVE needs more Bubos.
"Those who expect to reap the blessings of freedom must undergo the fatigues of supporting it." - Thomas Paine |

Nexus Day
Native Freshfood Minmatar Republic
44
|
Posted - 2012.09.16 04:31:00 -
[57] - Quote
Can you say virtual strippers in the captains quarters!?
Can you make ISK rain? |

Jake Warbird
Republic Military School Minmatar Republic
1713
|
Posted - 2012.09.16 04:34:00 -
[58] - Quote
I'd vote for a robotic peg leg to go along with it. Would be so awesome! |

Paul Oliver
Federal Navy Academy Gallente Federation
2524
|
Posted - 2012.09.16 04:34:00 -
[59] - Quote
I hate Captain's quarters and WiS content, atleast until this Christmas when hopefully I get a new 2gb graphics card. "Those who expect to reap the blessings of freedom must undergo the fatigues of supporting it." - Thomas Paine |

EvEa Deva
State War Academy Caldari State
79
|
Posted - 2012.09.16 04:34:00 -
[60] - Quote
Want a huge ISK sink? let us paint our ships, inject gambling into the game, pole dancers, highsec legal drugs like quafe redbull or quafe bath salts, maybe add ship crews that can be upgraded with ISK. Anything that goes to the game and not another player. |

James Amril-Kesh
4S Corporation RAZOR Alliance
707
|
Posted - 2012.09.16 04:36:00 -
[61] - Quote
Taxes for alliance size is an awful, awful idea and very easily exploited. http://themittani.com/features/local-problem A simple fix to the local intel problem |

Ryhss
Android Gang Stealth Syndicate
10
|
Posted - 2012.09.16 05:16:00 -
[62] - Quote
There's NOT to much ISK in Eve. You do realize any CCP programmer can add or remove ISK with a few lines of code? |

James Amril-Kesh
4S Corporation RAZOR Alliance
707
|
Posted - 2012.09.16 05:41:00 -
[63] - Quote
Ryhss wrote:There's NOT to much ISK in Eve. You do realize any CCP programmer can add or remove ISK with a few lines of code? ... Exactly how would they accomplish that? http://themittani.com/features/local-problem A simple fix to the local intel problem |

Jimmy Gunsmythe
Sebiestor Tribe Minmatar Republic
153
|
Posted - 2012.09.16 06:53:00 -
[64] - Quote
Some of you are just so sad and predictable. It's like watching the same show over and over, and reciting the lines for the thousandth time. You need a hobby. It is the greatest inequality to try to make unequal things equal. |

Lilianna Star
Perkone Caldari State
121
|
Posted - 2012.09.16 06:59:00 -
[65] - Quote
So, on top of wardecs we need another reason for people to turtle in their NPC corps. |

Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
154
|
Posted - 2012.09.16 07:11:00 -
[66] - Quote
Ryhss wrote:There's NOT to much ISK in Eve. You do realize any CCP programmer can add or remove ISK with a few lines of code?
CCP already does that with botted/RMTed ISK.
Unless they have given up on that. Forum-unbanned since 2011.10.20. |

Cpt Gobla
No Bullshit Jokers Wild.
60
|
Posted - 2012.09.16 10:04:00 -
[67] - Quote
One thing that should be taken into account is that while assets being destroyed doesn't remove any absolute ISK from the system it does decrease the value of all ISK present in the system.
For every asset destroyed a certain amount of minerals will leave the system. This changes the ratio of minerals/ISK which in turn increases the value of said minerals. Since the vast majority of assets in the game have their value rooted in these minerals, one way or the other, this basically ends up being a devaluation of ISK by an extremely minor amount.
Both removal of ISK and removal of minerals in the system balance the economy. The only thing is that removal of minerals is a much dirtier method with more side-effects (although not all of them negative, EVE's market is only more interesting because of this). |

Ghazu
182
|
Posted - 2012.09.16 10:11:00 -
[68] - Quote
lets just start charging npc alts 1m per post on forums. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1770
|
Posted - 2012.09.16 10:18:00 -
[69] - Quote
Ghazu wrote:lets just start charging npc alts 1m per post on forums. that's one way, but the OP's proposal of increasing the fee for alliances by an order of magnitude per 1000 members works too
for OP's NPC corp, that works out to 7.55*10^126 put upon Caldari Provisions. Per member. That's a fine of ten quattuordecillion for every atom in the observable universe put upon each and every member of Caldari Provisions.
Some might say passing along a weekly fee of "7.55 unquadragintillion" onto people like the OP is a bit of a harsh penalty. But I say it is not enough. Death to large alliances! |

Brooks Puuntai
Red Federation RvB - RED Federation
743
|
Posted - 2012.09.16 10:35:00 -
[70] - Quote
Reduce faucets not create more sinks. Increasing alliance bills is a stupid idea and depending on what the ranges are you will just have people splinter off to avoid the higher bill if its too much. |

Aiwha
101st Space Marine Force Nulli Secunda
492
|
Posted - 2012.09.16 13:19:00 -
[71] - Quote
CCP needs to get the goddamn hotpants in the nex store.
And my big hat with the poofy feather. Regards,
LCpl. Aiwha-á |

Gillia Winddancer
Shiny Noble Crown Services
78
|
Posted - 2012.09.16 13:24:00 -
[72] - Quote
If you guys are so eager to see a hyper-effective isk faucet then I will gladly be of service. Just wire all your excess isk to me and I will safekeep it all.
In all seriousness though, inflation is a rather bad thing in any MMORPG/multiplayer game. EVE has managed it rather splendidly though considering for how long it's been running.
Path of Exile circumvented this problem more or less flawlessly though, by simply not having any gold as a currency, and instead let consumable and sought after items that everyone wants and use at any given level act as currency. Whilst other hack'n slash games like Diablo and so on suffer from what I'd call super-mega-hyper inflation due to the game being designed the way it is, Path of Exile will probably never suffer from this issue. Turning players themselves into monetary faucets was a stroke of genius really.
Obviously it would be a challenge to figure out how to turn EVE players themselves into faucets. Regular isk sinks only go so far after all, service fees, taxes etc etc - such things have a limit after all. The main reason for why it works for a game like Path of Exile is that it is chance based and the materials you use tend to have a rather low chance of success into turning out the way you want for any particular build that you may be after. EVE does not have that kind of thing (save maybe from researching T2 blueprints?).
And then of course, EVE and hack'n slash games are quite different games as well. Generally I also don't think that chance based features are as appreciated as well in a game like EVE compared to whatever Diablo clone that exist out there today.
But yeah, if anyone have any good idea on how a player could "gamble" isk in order to pursue something that is useful or sought after, regardless of player age, and without upsetting the game balance in any way then yeah, go right ahead and suggest it.
Only thing I can think of (that is far from being a solid idea) would be a general lottery system of some sort that is chance based on an individual level.
Second of all, a system of sorts where you spend a rather large amount (read very high amount) of isk in order to change a T1 module into a random meta module - all the way to officer level. Then again, getting a faction/officer level would be somewhere around 1/1000 or so at the very least (at any rate be far more difficult than by simply going out there and try to get a drop the normal way). But yeah, as I said, this idea have a fair few holes and would probably require extreme amounts of testing before even considering anything else. Correctly done though it could end up sucking away incredible amounts of isk from the game simply because there are people that like to take these kind of chances. But once again, how's the reception on chance based features here?
The one big advantage that EVE has over Path of Exile with this system is the fact that modules can be destroyed which pretty much would make this system somewhat self-regulated from gradually excess buildup of the rarest of modules.
Anyway, I cannot think of any other way to really burn isk from the game apart from something along these lines.
|

Riot Girl
Perkone Caldari State
103
|
Posted - 2012.09.16 13:31:00 -
[73] - Quote
If there's too much in ISK in this game it's because you guys aren't blowing up enough ships. You can only blame yourselves for this problem. |

Rico Minali
Sons Of 0din Dark Therapy
1040
|
Posted - 2012.09.16 14:28:00 -
[74] - Quote
Just get rid of hisec incursions. Trust me, I almost know what I'm doing. |

kilmenow Hakaari
Caldari Provisions Caldari State
1
|
Posted - 2012.09.16 15:20:00 -
[75] - Quote
EvEa Deva wrote:Want a huge ISK sink? let us paint our ships, inject gambling into the game, pole dancers, highsec legal drugs like quafe redbull or quafe bath salts, maybe add ship crews that can be upgraded with ISK. Anything that goes to the game and not another player.
as long as those items are strictly from npc sellers, it would be an isk sink.
I found a great explination of eve economics on another site, here's a link:
http://www.kugutsumen.com/showthread.php?13367-EVE-O-Nomics-wat-is-isk-sink
|

kilmenow Hakaari
Caldari Provisions Caldari State
1
|
Posted - 2012.09.16 15:35:00 -
[76] - Quote
Brooks Puuntai wrote:Reduce faucets not create more sinks. Increasing alliance bills is a stupid idea and depending on what the ranges are you will just have people splinter off to avoid the higher bill if its too much.
that's the part that is a conflict driver, eventually those small groups could start fighting amungst each other or 1 small group fights another from a different mega alliance. So instead of fighting huge alliance blocks like the CFC, SOCO, HBC, ect, there would be many smaller alliances within the block. The large blocks aren't too concerned if 1 member allaince has a beef with some other alliance. They are allowed (or left to) handle thier own business as long as it doesn't interfer with the larger goals.
I was origninally looking at this as a way to create an isk sink and a conflict driver. |

Cpt Gobla
No Bullshit Jokers Wild.
62
|
Posted - 2012.09.16 16:16:00 -
[77] - Quote
How about hiring NPCs to aid players?
Can't beat that player trashing you in local in a 1v1? Your pimped out carebear-mobile not the solo pwn machine you expected? Hire a NPC Command Ship to provide boosts for just a million per minute!
Still getting your ass handed to you? Your opponent called in friends that you don't have? Hire a NPC Logistics Ship to repair you for just ten million per minute!
One of your enemies lit a cyno and you got hotdropped? Need that little extra to solo PvP in your Moros? Hire a NPC Titan to doomsday your enemies for just a hundred million!
Just think of the possibilities! |

Shizuken
Venerated Stars
93
|
Posted - 2012.09.16 16:23:00 -
[78] - Quote
Trendon Evenstar wrote:Where did the other 145m go?
In whomever's wallet you bought the ship from. The only thing that takes money out of the economy are payments that go to CCP entities like NPC corp taxes, market tax, broker fees, skillbooks etc.. CCP already increased the market tax to put downward pressure on inflation by taking more money out of the economy.
So in the case of your example, no ISK was harmed in the destruction of your ship. |

kilmenow Hakaari
Caldari Provisions Caldari State
3
|
Posted - 2012.09.16 17:23:00 -
[79] - Quote
Cpt Gobla wrote:How about hiring NPCs to aid players?
Can't beat that player trashing you in local in a 1v1? Your pimped out carebear-mobile not the solo pwn machine you expected? Hire a NPC Command Ship to provide boosts for just a million per minute!
Still getting your ass handed to you? Your opponent called in friends that you don't have? Hire a NPC Logistics Ship to repair you for just ten million per minute!
One of your enemies lit a cyno and you got hotdropped? Need that little extra to solo PvP in your Moros? Hire a NPC Titan to doomsday your enemies for just a hundred million!
Just think of the possibilities!
jsut think about concord getting swarmed by tons of npc ships. The salvage and drops would be great |

oldbutfeelingyoung
Perkone Caldari State
696
|
Posted - 2012.09.16 17:46:00 -
[80] - Quote
the only perfect solution is that every player put half their amount of ISK into my wallet
i promise i will not use it and will not put any of it back on the market
really i promise ..... trust me .............you know me ,you can trust me ,right? If Dust has social areas ,then vanishing the blog is not an CCP decision ,but an all exclusive Sony decision |

James Amril-Kesh
4S Corporation RAZOR Alliance
707
|
Posted - 2012.09.16 18:03:00 -
[81] - Quote
I'm not really sure whether insurance is an ISK faucet or an ISK sink. If nobody spent any ISK getting their ships insured then yes, it would be an ISK faucet because there's ISK entering the economy whenever someone gets their ship blown up. On the other hand if there are lots of pilots ensuring their ships beyond the default level but not getting those ships blown up at all, it's an ISK sink since the money for insurance is paid to an NPC entity.
Possible ideas to reduce ISK in the economy: Remove insurance payouts unless the pilot has explicitly ensured their ship Reduce NPC bounties in L4 missions, nerf vanguard payouts by ~5% Raise NPC corp taxes to 20-25% Change refining collaterals in highsec stations into monetary fees reduced by NPC corp standings http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Ryhss
Android Gang Stealth Syndicate
10
|
Posted - 2012.09.16 18:08:00 -
[82] - Quote
James Amril-Kesh wrote:Ryhss wrote:There's NOT to much ISK in Eve. You do realize any CCP programmer can add or remove ISK with a few lines of code? ... Exactly how would they accomplish that? By writing a few lines of code, putting it in a patch. You do right?realize this is a game, right? |

oldbutfeelingyoung
Perkone Caldari State
696
|
Posted - 2012.09.16 18:12:00 -
[83] - Quote
James Amril-Kesh wrote:I'm not really sure whether insurance is an ISK faucet or an ISK sink. If nobody spent any ISK getting their ships insured then yes, it would be an ISK faucet because there's ISK entering the economy whenever someone gets their ship blown up. On the other hand if there are lots of pilots ensuring their ships beyond the default level but not getting those ships blown up at all, it's an ISK sink since the money for insurance is paid to an NPC entity.
Possible ideas to reduce ISK in the economy: Remove insurance payouts unless the pilot has explicitly ensured their ship Reduce NPC bounties in L4 missions, nerf vanguard payouts by ~5% Raise NPC corp taxes to 20-25% Change refining collaterals in highsec stations into monetary fees reduced by NPC corp standings
you forgot :
remove moon goo remove bigger roids in 0.0 remove lvl 5 missions remove bigger bounty npc ships in low and null
If Dust has social areas ,then vanishing the blog is not an CCP decision ,but an all exclusive Sony decision |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1772
|
Posted - 2012.09.16 19:06:00 -
[84] - Quote
oldbutfeelingyoung wrote:James Amril-Kesh wrote:I'm not really sure whether insurance is an ISK faucet or an ISK sink. If nobody spent any ISK getting their ships insured then yes, it would be an ISK faucet because there's ISK entering the economy whenever someone gets their ship blown up. On the other hand if there are lots of pilots ensuring their ships beyond the default level but not getting those ships blown up at all, it's an ISK sink since the money for insurance is paid to an NPC entity.
Possible ideas to reduce ISK in the economy: Remove insurance payouts unless the pilot has explicitly ensured their ship Reduce NPC bounties in L4 missions, nerf vanguard payouts by ~5% Raise NPC corp taxes to 20-25% Change refining collaterals in highsec stations into monetary fees reduced by NPC corp standings you forgot : remove moon goo remove bigger roids in 0.0 none of these create isk tl;dr: you are dumb |

James Amril-Kesh
4S Corporation RAZOR Alliance
707
|
Posted - 2012.09.16 19:12:00 -
[85] - Quote
oldbutfeelingyoung wrote:you forgot :
remove moon goo remove bigger roids in 0.0 remove lvl 5 missions remove bigger bounty npc ships in low and null
edit: and if there are indeed so many botters in EvE ,ban them ,biomass or crucify their avatars on the Jita and Amarr monuments Moon goo: Doesn't create ISK Bigger roids: Don't create ISK lvl 5 missions: Okay, I don't really care about those, but I seriously doubt they contribute to inflation all that much Large bounty NPCs in low/null: Absolutely not. Null income for individual alliance members is disproportionally low as it is, and null NPC bounties don't contribute nearly as much to inflation as lvl 4 missions do.
As for the botters, CCP's already doing that... somewhat. I'd fully support them being a little less lenient and more proactive towards botters. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

oldbutfeelingyoung
Perkone Caldari State
697
|
Posted - 2012.09.16 19:16:00 -
[86] - Quote
Nicolo da'Vicenza wrote:oldbutfeelingyoung wrote:James Amril-Kesh wrote:I'm not really sure whether insurance is an ISK faucet or an ISK sink. If nobody spent any ISK getting their ships insured then yes, it would be an ISK faucet because there's ISK entering the economy whenever someone gets their ship blown up. On the other hand if there are lots of pilots ensuring their ships beyond the default level but not getting those ships blown up at all, it's an ISK sink since the money for insurance is paid to an NPC entity.
Possible ideas to reduce ISK in the economy: Remove insurance payouts unless the pilot has explicitly ensured their ship Reduce NPC bounties in L4 missions, nerf vanguard payouts by ~5% Raise NPC corp taxes to 20-25% Change refining collaterals in highsec stations into monetary fees reduced by NPC corp standings you forgot : remove moon goo remove bigger roids in 0.0 none of these create isk tl;dr: you are dumb
no wanting to make 0.0 and low sec more interesting by nerfing high is dumb
Now and then ,you see quotes from people that the players make EvE as it is right now i guess you got what you wanted, so live with it If Dust has social areas ,then vanishing the blog is not an CCP decision ,but an all exclusive Sony decision |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1772
|
Posted - 2012.09.16 19:24:00 -
[87] - Quote
oldbutfeelingyoung wrote:[ no wanting to make 0.0 and low sec more interesting by nerfing high is dumb
Now and then ,you see quotes from people that the players make EvE as it is right now i guess you got what you wanted, so live with it look man I know you is a dumb but if you read the OP, you'll notice we're talking about making 0.0 and high interesting by nerfing large alliances
going by the OP's proposal, that means each NPC corp member gets fined "7.55 unquadragintillion" a week. Do you think that is sufficient? |

Tippia
Sunshine and Lollipops
9515
|
Posted - 2012.09.16 19:27:00 -
[88] - Quote
James Amril-Kesh wrote:I'm not really sure whether insurance is an ISK faucet or an ISK sink. It's a faucet. It would be pretty useless if it weren't.
The only way for it to be a sink is to make silly mistakes GÇö either forgetting that you have the ship insured and get CONCORDed, or constantly getting new policies without ever losing any ships (at which point anyone remotely sane will stop insuring their ships).
James Amril-Kesh wrote:lvl 5 missions: Okay, I don't really care about those, but I seriously doubt they contribute to inflation all that much L5s create very little ISK since the vast portion of the hard-coded rewards come in the form of LP, and cashing those in sinks more ISK than is gained from the agent rewards and bonuses. There are a few that also offer bounties, but that's a pretty negligible addition on the scale of things. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
|

oldbutfeelingyoung
Perkone Caldari State
698
|
Posted - 2012.09.16 19:29:00 -
[89] - Quote
Nicolo da'Vicenza wrote:oldbutfeelingyoung wrote:[ no wanting to make 0.0 and low sec more interesting by nerfing high is dumb
Now and then ,you see quotes from people that the players make EvE as it is right now i guess you got what you wanted, so live with it look man I know you is a dumb but if you read the OP, you'll notice we're talking about making 0.0 and high interesting by nerfing large alliancesgoing by the OP's proposal, that means each NPC corp member gets fined "7.55 unquadragintillion" a week. Do you think that is sufficient?
i was not reacting to the OP ,so call me dumb i don,t care
about the OP proposal anything to bring down the size of an alliance and maybe (i said maybe) make Null more attractive to smaller corps and /or alliances ,i am all for it.
like i said i didn,t react on the OP but on some nerf the hell out of High reply If Dust has social areas ,then vanishing the blog is not an CCP decision ,but an all exclusive Sony decision |

Bully Hedro
Inner 5phere
29
|
Posted - 2012.09.16 19:33:00 -
[90] - Quote
They basically need to do 2 things.
1) use Dust 514 as a big sink where we pay Dust players to kill enemy planets for isk. They use the isk to buy NPC goods in the store.
or
2) rise Hi-sec taxes for more of an isk sink and to promote low and null sec.
|

oldbutfeelingyoung
Perkone Caldari State
698
|
Posted - 2012.09.16 19:37:00 -
[91] - Quote
Bully Hedro wrote:They basically need to do 2 things.
1) use Dust 514 as a big sink where we pay Dust players to kill enemy planets for isk. They use the isk to buy NPC goods in the store.
or
2) rise Hi-sec taxes for more of an isk sink and to promote low and null sec.
so raising taxes would promote Low and Null sec ?
really?
If Dust has social areas ,then vanishing the blog is not an CCP decision ,but an all exclusive Sony decision |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1772
|
Posted - 2012.09.16 19:40:00 -
[92] - Quote
oldbutfeelingyoung wrote: so raising taxes would promote Low and Null sec ?
really?
it's true, if I want people to start doing thing A, I start punitively taxing thing B until they do it
oldbutfeelingyoung wrote: about the OP proposal anything to bring down the size of an alliance and maybe (i said maybe) make Null more attractive to smaller corps and /or alliances ,i am all for it.
|

Forum Alt Shaishi
Science and Trade Institute Caldari State
1
|
Posted - 2012.09.16 19:45:00 -
[93] - Quote
Why not just increase the market tax from the current 1% to 21%? That should take out allot of isk from the game, since there is allot of trading going on. Or if 21% is to high, 10% trade tax then? |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1772
|
Posted - 2012.09.16 19:50:00 -
[94] - Quote
i love this thread |

Paul Oliver
Federal Navy Academy Gallente Federation
2746
|
Posted - 2012.09.16 19:52:00 -
[95] - Quote
Nicolo da'Vicenza wrote:i love this thread Real life economics make me nauseous, video game economics aren't much better.  "Those who expect to reap the blessings of freedom must undergo the fatigues of supporting it." - Thomas Paine |

oldbutfeelingyoung
Perkone Caldari State
698
|
Posted - 2012.09.16 19:55:00 -
[96] - Quote
Forum Alt Shaishi wrote:Why not just increase the market tax from the current 1% to 21%? That should take out allot of isk from the game, since there is allot of trading going on. Or if 21% is to high, 10% trade tax then?
Soon at last (as soon some RL issues are solved ) my time in High will come to an end and i will apply to some 0.0 corp and i hope some old friends still want me.
all this time i did not care about taxes ,this one time i was in that highsec corp ,taxes were changed from time to time according to the needs of the corp,i didn,t care what made me curious about low and 0.0 ,was the small gang roaming we did with a friendly 0.0 corp in null sec. so it is not what you earn in high ,but what you can do and like in low and null If Dust has social areas ,then vanishing the blog is not an CCP decision ,but an all exclusive Sony decision |

Riot Girl
Perkone Caldari State
104
|
Posted - 2012.09.16 20:01:00 -
[97] - Quote
Hey if there was less isk in the economy, people would have less money and wouldn't want to fly expensive ships for PvP because they would be too shiny and precious. Everyone would go back to the old days when they used rookie ship fleets and it took us a month of hard grinding to save up for a Bantam. |

Paul Oliver
Federal Navy Academy Gallente Federation
2746
|
Posted - 2012.09.16 20:08:00 -
[98] - Quote
Riot Girl wrote:Hey if there was less isk in the economy, people would have less money and wouldn't want to fly expensive ships for PvP because they would be too shiny and precious. Everyone would go back to the old days when they used rookie ship fleets and it took us a month of hard grinding to save up for a Bantam. Would that be a bad thing? "Those who expect to reap the blessings of freedom must undergo the fatigues of supporting it." - Thomas Paine |

Riot Girl
Perkone Caldari State
106
|
Posted - 2012.09.16 20:11:00 -
[99] - Quote
Yes, you kids don't know how lucky you have it. These days noobs get given free tackle ships for PvP but back in the old days the only tackle ships we were given were our pods. We had to use them to bump their rookie ships out of alignment to stop them warping off. |

Methesda
Tribal Liberation Force Minmatar Republic
29
|
Posted - 2012.09.16 20:36:00 -
[100] - Quote
Trendon Evenstar wrote:Ok here we go: on it's own- isk has very little value aside from it's purchasing power. Insurance payouts are determined arbitrarily from the base mineral value of a ships hull. All ships and and modules are created from minerals. Minerals are the building blocks of New Eden.
Regardless of how I aquired said hull, it always will have a base mineral value, thereby- destroying it is the same as if I came along and blew up your jetcan full of minerals. You just lost that commodity.
Well done. Now, this thread is about there being to much isk in the economy. Which thread are you in? |

Doddy
Excidium. Executive Outcomes
192
|
Posted - 2012.09.16 20:54:00 -
[101] - Quote
Trendon Evenstar wrote:kilmenow Hakaari wrote:Trendon Evenstar wrote:It should be a comfort to everyone concerned about inflation that the benevolent space guild Goonswarm Federation in conjunction with the greater CFC and the Honeybadger Coalition has destroyed over 3600 ships to the tune of over 300b including many carriers and even a super carrier today. http://evemaps.dotlan.net/system/UMI-KK/killsAnyone else wanna contribute? that isk doesn't actually leave the economy, it just switched hands. So if I have a 200m smartbombing Scorpion and it gets destroyed, I get about 40m insurance. Let's say 10m in mods drop and someone scoops that up. Probably 5m or so in salvage. Where did the other 145m go?
The people who you bought the ship and mods off have your 200 mil. You have 40 mil insurance. There is now 240 mil isk where there was 200, you have added isk to the economy, well done now someone needs to go buy a marauder skillbook to make up for it. 
|

Pasta OfDoom
SrsBsnsIndeed
16
|
Posted - 2012.09.17 02:54:00 -
[102] - Quote
Or we could cut ever single number related to isk (bounties, wallet amounts, buy orders, sell orders, contracts, and everything else) in half. Nothing would change effectively, but there'd be much less isk in the economy. (Cut non-percentage taxes in half as well, i.e. 1m per day or whatever it is for corps and wardecs) |

Jake Warbird
Republic Military School Minmatar Republic
1716
|
Posted - 2012.09.17 03:18:00 -
[103] - Quote
Space economists best economists. |

kilmenow Hakaari
Caldari Provisions Caldari State
3
|
Posted - 2012.09.17 03:20:00 -
[104] - Quote
Riot Girl wrote:Hey if there was less isk in the economy, people would have less money and wouldn't want to fly expensive ships for PvP because they would be too shiny and precious. Everyone would go back to the old days when they used rookie ship fleets and it took us a month of hard grinding to save up for a Bantam.
the price of the "expensive" ships would lower as the value of the isk increases by decreasing the supply of isk. |

kilmenow Hakaari
Caldari Provisions Caldari State
3
|
Posted - 2012.09.17 03:22:00 -
[105] - Quote
Pasta OfDoom wrote:Or we could cut ever single number related to isk (bounties, wallet amounts, buy orders, sell orders, contracts, and everything else) in half. Nothing would change effectively, but there'd be much less isk in the economy. (Cut non-percentage taxes in half as well, i.e. 1m per day or whatever it is for corps and wardecs)
actually that wouldn't change the amount of isk in the system already. It would just slow down the isk inputs / faucets, might be enough so the isk sinks over take the inputs / faucets, but I doubt it. |

kilmenow Hakaari
Caldari Provisions Caldari State
3
|
Posted - 2012.09.17 03:28:00 -
[106] - Quote
oh, and the trolls about the fees being applied to npc corps, you need new material. |

SmilingVagrant
GoonWaffe Goonswarm Federation
563
|
Posted - 2012.09.17 03:31:00 -
[107] - Quote
I don't know, a high NPC corp tax that encourages players to get out of NPC corps and into player owned corporations and alliances could be an interesting mechanic. |

Shaalira D'arc
Quantum Cats Syndicate
495
|
Posted - 2012.09.17 03:35:00 -
[108] - Quote
If you want to address isk inflation, you'd need to look at NPC bounties. Anything else is peanuts. |

kilmenow Hakaari
Caldari Provisions Caldari State
3
|
Posted - 2012.09.17 03:47:00 -
[109] - Quote
what I propose was not just about reducing the isk in the economy, it's also a conflict driver. It encourages large mega alliances to regroup into smaller groups. Smaller groups tend to be easier to unseat from their long established "homes". It might open the door to some smaller alliances that are looking to own some space. |

SmilingVagrant
GoonWaffe Goonswarm Federation
564
|
Posted - 2012.09.17 03:57:00 -
[110] - Quote
kilmenow Hakaari wrote:what I propose was not just about reducing the isk in the economy, it's also a conflict driver. It encourages large mega alliances to regroup into smaller groups. Smaller groups tend to be easier to unseat from their long established "homes". It might open the door to some smaller alliances that are looking to own some space.
No it doesn't. You could blast the alliance system entirely out, as long as there's an ability to set individual standings and unified coms via jabber/teamspeak what have you it won't affect anything.
At most it will add complication. |

James Amril-Kesh
4S Corporation RAZOR Alliance
707
|
Posted - 2012.09.17 04:12:00 -
[111] - Quote
Shaalira D'arc wrote:If you want to address isk inflation, you'd need to look at NPC bounties. Anything else is peanuts. As long as it's highsec where the nerfs occur. That's the only area of space that needs one. http://themittani.com/features/local-problem
A simple fix to the local intel problem |

Oxylan
Fuss Roo Dah
19
|
Posted - 2012.09.17 09:14:00 -
[112] - Quote
Hi Kilmenow
"Solution for too much isk in the eve economy" is more simple than you think.
Exapanded EvE universe with, like 5-6 new regions with total +2000-3000 solar systems, both in empire low and null spae. New expensive ships and stuf with cool feartures-bonuses worh tp bulid them and use, but not so overpowered like t3, more things that can sink isk. More wars, more stuf burned like ships, POs etc, infrastructure hubs, destroyable PI factory etc- soon tm because of dust. Redesigng PI structures like factory, production, only form BPO-c. Moon goo nerf, espetialy some rare hi tech moon products.
Btw, CCP got profesional economist who is responsible for economy health in game, they know how to fix it... If it bleed we can kill it. |

Anya Ohaya
School of Applied Knowledge Caldari State
169
|
Posted - 2012.09.17 10:05:00 -
[113] - Quote
James 315 wrote:The answer to the OP's proposal is "no". The problem isn't nullsec alliances with too much money, the problem is too much isk flowing into highsec.
*cough* nullsec bounties *cough* |

Anya Ohaya
School of Applied Knowledge Caldari State
169
|
Posted - 2012.09.17 10:14:00 -
[114] - Quote
Trendon Evenstar wrote:kilmenow Hakaari wrote:Trendon Evenstar wrote:It should be a comfort to everyone concerned about inflation that the benevolent space guild Goonswarm Federation in conjunction with the greater CFC and the Honeybadger Coalition has destroyed over 3600 ships to the tune of over 300b including many carriers and even a super carrier today. http://evemaps.dotlan.net/system/UMI-KK/killsAnyone else wanna contribute? that isk doesn't actually leave the economy, it just switched hands. So if I have a 200m smartbombing Scorpion and it gets destroyed, I get about 40m insurance. Let's say 10m in mods drop and someone scoops that up. Probably 5m or so in salvage. Where did the other 145m go?
Did you look behind the couch? I often find cash back there. |
|

Chribba
Otherworld Enterprises Otherworld Empire
4847
|
Posted - 2012.09.17 10:46:00 -
[115] - Quote
Trendon Evenstar wrote:I think we need some CCP Diagoras stats to tell us who has all the isk. I think we need Diagoras back to begin with 
|
|

Brooks Puuntai
Red Federation RvB - RED Federation
746
|
Posted - 2012.09.17 10:53:00 -
[116] - Quote
SmilingVagrant wrote:I don't know, a high NPC corp tax that encourages players to get out of NPC corps and into player owned corporations and alliances could be an interesting mechanic.
While I don't disagree with this per say, but at the same time corps/alliances need a overhaul to actually make them worth joining. There are too many security issues with current corp mechanics that restrict the abilities of individual pilots. Pretty much fix the control mechanics and make corps roles more flexible to allow corps better ways to incentivise people to join. Right now the all or nothing blanket roles cause people to be paranoid when it comes to granting them. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1481
|
Posted - 2012.09.17 11:30:00 -
[117] - Quote
SmilingVagrant wrote:kilmenow Hakaari wrote:what I propose was not just about reducing the isk in the economy, it's also a conflict driver.
It encourages large mega alliances to regroup into smaller groups.
Smaller groups tend to be easier to unseat from their long established "homes". It might open the door to some smaller alliances that are looking to own some space. No it doesn't. You could blast the alliance system entirely out, as long as there's an ability to set individual standings and unified coms via jabber/teamspeak what have you it won't affect anything. At most it will add complication. Agenda already spotted. They're thinking of the typical 10,000 member alliance, right? Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Lord Zim
1501
|
Posted - 2012.09.17 12:02:00 -
[118] - Quote
Jonah Gravenstein wrote:I hope you told VR you were shooting blues? I wish I could have been there but as a pubbie I feel I wouldn't have made it further than the first null gate I sent a 6 page list of blues shot to Vile Rat, I hope he'll be able to call at least most of them clean kills. :ohdear: |

Alavaria Fera
GoonWaffe Goonswarm Federation
1482
|
Posted - 2012.09.17 12:12:00 -
[119] - Quote
Nicolo da'Vicenza wrote:look man I know you is a dumb but if you read the OP, you'll notice we're talking about making 0.0 and low interesting by nerfing large alliances
going by the OP's proposal, that means each NPC corp member gets fined "7.55 unquadragintillion" a week. Do you think that is sufficient? Yeah, let's try that out for a couple weeks and see how it goes.
Ohno, unsubbing threads abound~ Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Lord Zim
1502
|
Posted - 2012.09.17 12:18:00 -
[120] - Quote
oldbutfeelingyoung wrote:no wanting to make 0.0 and low sec more interesting by nerfing high is dumb Nope, not when hisec is too good.
oldbutfeelingyoung wrote:so raising taxes would promote Low and Null sec ?
really? Yes. Or, we could just boost nullsec bounties even further, causing even more inflational problems than there already is when people stop running L4s in hisec and start running anoms instead, thus making the problem even worse. I mean, I keep hearing that pissing your pants to stay warm when you're cold helps so well in the long run. vOv
Anya Ohaya wrote:*cough* nullsec bounties *cough* Hardly being run as it is now, as L4s (and lately FW) has a much better isk/effort ratio. |

Spurty
V0LTA Verge of Collapse
448
|
Posted - 2012.09.17 14:10:00 -
[121] - Quote
Detecting a stealth "dumb sized blues list" fix post here so that's the point of my reply:
Remove the ability to set standings. BANG
Standings should only exist between individuals and NPC mission agents
---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

Lord Zim
1503
|
Posted - 2012.09.17 14:13:00 -
[122] - Quote
Spurty wrote:Detecting a stealth "dumb sized blues list" fix post here so that's the point of my reply:
Remove the ability to set standings. BANG
Standings should only exist between individuals and NPC mission agents I assume there's some sort of problem that you're trying to solve, here? |

Brooks Puuntai
Red Federation RvB - RED Federation
746
|
Posted - 2012.09.17 14:34:00 -
[123] - Quote
Spurty wrote:Detecting a stealth "dumb sized blues list" fix post here so that's the point of my reply:
Remove the ability to set standings. BANG
Standings should only exist between individuals and NPC mission agents
This would be dumb and also would backfire. Take Goons for example, with ~9000 members no single alliance would be able to counter them solo atm. So without having standings groups of corporations or alliances wouldn't be able to form up against them, without having major issues(shooting friends).
Edit: Correction on Goons member count. Looks like they've grown. |

Attor
Royal Amarr Institute Amarr Empire
1
|
Posted - 2012.09.17 16:41:00 -
[124] - Quote
Spurty wrote:Detecting a stealth "dumb sized blues list" fix post here so that's the point of my reply:
Remove the ability to set standings. BANG
Standings should only exist between individuals and NPC mission agents
I don't get it. How would forcing me to tape a list of tickers I'm not allowed to shoot at to the side of my monitor reduce the number of alliances in a coalition? Anyways the blue list is irrelevant because they're all going to be purple when it matters anyways.
Back on topic, besides the fact that bigger numbers are scary could somebody explain why inflation is so terrible assuming income increases with it? |

Barakach
R-ISK Shadow Operations.
78
|
Posted - 2012.09.17 17:22:00 -
[125] - Quote
Trendon Evenstar wrote:kilmenow Hakaari wrote:Trendon Evenstar wrote:It should be a comfort to everyone concerned about inflation that the benevolent space guild Goonswarm Federation in conjunction with the greater CFC and the Honeybadger Coalition has destroyed over 3600 ships to the tune of over 300b including many carriers and even a super carrier today. http://evemaps.dotlan.net/system/UMI-KK/killsAnyone else wanna contribute? that isk doesn't actually leave the economy, it just switched hands. So if I have a 200m smartbombing Scorpion and it gets destroyed, I get about 40m insurance. Let's say 10m in mods drop and someone scoops that up. Probably 5m or so in salvage. Where did the other 145m go?
You never had a Scorpion made out of 200m. You had a Scorpion that someone would be willing to trade you 200m isk for.
When the Scorpion gets destroyed, the isk still remains, what you lost is the approximate value of 200m, which means you've just caused inflation as now less value represents the same amount of isk.
Even worse is if you insured the ship, now you've added the insurance payout into the system, causing even more inflation.
The good news is your loss of a ship means you will probably want to get a new one. This causes demand and reduces inflation. As long as inflation caused by destruction and demand caused by destruction are equal, there is a net of zero inflation. Once you include insurance pay out, more isk is entering the system which does cause inflation as there is now more money to represent the same amount of value. |

Frostys Virpio
Caldari Provisions Caldari State
12
|
Posted - 2012.09.17 17:42:00 -
[126] - Quote
Alavaria Fera wrote:SmilingVagrant wrote:kilmenow Hakaari wrote:what I propose was not just about reducing the isk in the economy, it's also a conflict driver.
It encourages large mega alliances to regroup into smaller groups.
Smaller groups tend to be easier to unseat from their long established "homes". It might open the door to some smaller alliances that are looking to own some space. No it doesn't. You could blast the alliance system entirely out, as long as there's an ability to set individual standings and unified coms via jabber/teamspeak what have you it won't affect anything. At most it will add complication. Agenda already spotted. They're thinking of the typical 10,000 member alliance, right?
Whats kinda funny about this idea is it would probably hit many high sec people more than a lot of null sec one. I mean large alliance would probably be able to split in small entity while keeping to same working "order of battle" while many high sec people are in npc corp because they don't know better.
Trying to target the famous 10k memeber alliance is "cool" but many idea fail HARD. |

Frostys Virpio
Caldari Provisions Caldari State
12
|
Posted - 2012.09.17 17:44:00 -
[127] - Quote
Barakach wrote:Trendon Evenstar wrote:kilmenow Hakaari wrote:Trendon Evenstar wrote:It should be a comfort to everyone concerned about inflation that the benevolent space guild Goonswarm Federation in conjunction with the greater CFC and the Honeybadger Coalition has destroyed over 3600 ships to the tune of over 300b including many carriers and even a super carrier today. http://evemaps.dotlan.net/system/UMI-KK/killsAnyone else wanna contribute? that isk doesn't actually leave the economy, it just switched hands. So if I have a 200m smartbombing Scorpion and it gets destroyed, I get about 40m insurance. Let's say 10m in mods drop and someone scoops that up. Probably 5m or so in salvage. Where did the other 145m go? You never had a Scorpion made out of 200m. You had a Scorpion that someone would be willing to trade you 200m isk for. When the Scorpion gets destroyed, the isk still remains, what you lost is the approximate value of 200m, which means you've just caused inflation as now less value represents the same amount of isk. Even worse is if you insured the ship, now you've added the insurance payout into the system, causing even more inflation. The good news is your loss of a ship means you will probably want to get a new one. This causes demand and reduces inflation. As long as inflation caused by destruction and demand caused by destruction are equal, there is a net of zero inflation. Once you include insurance pay out, more isk is entering the system which does cause inflation as there is now more money to represent the same amount of value.
What if they added npc sold ship? I know it would reduce the number of profitable industry market to a point but it would bleed isk out of the game right?
|
|

ISD Suvetar
ISD Community Communications Liaisons
85

|
Posted - 2012.09.17 18:20:00 -
[128] - Quote
Moved from General Discussion to Features and Ideas.
Thanks and fly safe! ISD Suvetar Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Barakach
R-ISK Shadow Operations.
79
|
Posted - 2012.09.17 18:30:00 -
[129] - Quote
Frostys Virpio wrote: What if they added npc sold ship? I know it would reduce the number of profitable industry market to a point but it would bleed isk out of the game right?
Yes, giving money to a NPC is a sink and getting money from a NPC is a faucet. |

Lord Zim
1503
|
Posted - 2012.09.17 19:05:00 -
[130] - Quote
Frostys Virpio wrote:What if they added npc sold ship? I know it would reduce the number of profitable industry market to a point but it would bleed isk out of the game right? It's almost as if CCP hasn't been deliberately removing NPC-made stuff for a reason. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
572
|
Posted - 2012.09.17 19:10:00 -
[131] - Quote
I can fix this for everyone.
For a reasonable fee, I will accept donations, use this donated ISK to buy plex, and destroy it.
This will create a demand increase for plex, of course, but it will also remove ISK from the economy.
I will keep my fees modest, 5% of the value of received donations.
Start donating today. The ISK you spend now I can promise to not return to you. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Lord Zim
1503
|
Posted - 2012.09.17 19:27:00 -
[132] - Quote
:sigh: Buying plex will only remove isk from the economy insofar that sales taxes are involved. |

betoli
Ketogenic Killzone
46
|
Posted - 2012.09.17 20:24:00 -
[133] - Quote
Tippia wrote: Thus endeth the lesson.
Tippia, Do you think EVE would be a better game if the ISK faucets did exactly balance the sinks, and there was a fixed amount of ISK in-game (fixed amount per active subscription)? You could easily achieve this by scaling faucets back dynamically.... I guess the question is does inflation actually hurt Eve in the first place.... |

Cat Troll
Systems Federation Coalition of Galactic Unity
3
|
Posted - 2012.09.17 20:31:00 -
[134] - Quote
Untradeable NPC items. Ship pianting, CQ decorations, etc. Lolwut: "Yes, you kids don't know how lucky you have it. These days noobs get given free tackle ships for PvP but back in the old days the only tackle ships we were given were our pods. We had to use them to bump their rookie ships out of alignment to stop them warping off." |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
572
|
Posted - 2012.09.17 20:37:00 -
[135] - Quote
betoli wrote:Tippia wrote: Thus endeth the lesson.
Tippia, Do you think EVE would be a better game if the ISK faucets did exactly balance the sinks, and there was a fixed amount of ISK in-game (fixed amount per active subscription)? You could easily achieve this by scaling faucets back dynamically.... I guess the question is does inflation actually hurt Eve in the first place.... This would put the economy as a whole on a curve, and not necessarily an even one.
For one person to have more, others would need to have less.
The important factor to consider, is that the more successful a group of players becomes, the more financially squeezed must be a set of counterparts for them. Quite possibly not an equal number of people on either side, with one pilot able to have several times over the amount of ISK averaged into the economy per account.
This is bad.
By placing ISK limits on one side, and a more successful player on the other, they can be pushed into a level of play experience below the threshold needed to keep most players happy and subscribed to the game. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Astroniomix
Thorn Project
229
|
Posted - 2012.09.17 21:14:00 -
[136] - Quote
Cat Troll wrote:Ship pianting, CQ decorations, etc. I like this idea. |

kilmenow Hakaari
Caldari Provisions Caldari State
3
|
Posted - 2012.09.18 09:42:00 -
[137] - Quote
Barakach wrote:Trendon Evenstar wrote:kilmenow Hakaari wrote:Trendon Evenstar wrote:It should be a comfort to everyone concerned about inflation that the benevolent space guild Goonswarm Federation in conjunction with the greater CFC and the Honeybadger Coalition has destroyed over 3600 ships to the tune of over 300b including many carriers and even a super carrier today. http://evemaps.dotlan.net/system/UMI-KK/killsAnyone else wanna contribute? that isk doesn't actually leave the economy, it just switched hands. So if I have a 200m smartbombing Scorpion and it gets destroyed, I get about 40m insurance. Let's say 10m in mods drop and someone scoops that up. Probably 5m or so in salvage. Where did the other 145m go? You never had a Scorpion made out of 200m. You had a Scorpion that someone would be willing to trade you 200m isk for. When the Scorpion gets destroyed, the isk still remains, what you lost is the approximate value of 200m, which means you've just caused inflation as now less value represents the same amount of isk. Even worse is if you insured the ship, now you've added the insurance payout into the system, causing even more inflation. The good news is your loss of a ship means you will probably want to get a new one. This causes demand and reduces inflation. As long as inflation caused by destruction and demand caused by destruction are equal, there is a net of zero inflation. Once you include insurance pay out, more isk is entering the system which does cause inflation as there is now more money to represent the same amount of value.
Great point about the net being zero |

kilmenow Hakaari
Caldari Provisions Caldari State
3
|
Posted - 2012.09.18 09:47:00 -
[138] - Quote
Alavaria Fera wrote:SmilingVagrant wrote:kilmenow Hakaari wrote:what I propose was not just about reducing the isk in the economy, it's also a conflict driver.
It encourages large mega alliances to regroup into smaller groups.
Smaller groups tend to be easier to unseat from their long established "homes". It might open the door to some smaller alliances that are looking to own some space. No it doesn't. You could blast the alliance system entirely out, as long as there's an ability to set individual standings and unified coms via jabber/teamspeak what have you it won't affect anything. At most it will add complication. Agenda already spotted. They're thinking of the typical 10,000 member alliance, right?
Goons aren't the only mega alliance. They are the largest though. I like the goons, they find a problem or issue with the game. Bring it to ccp's attention. Then there is no response, so the goons poke at the problem, then hit it with a bat, then beat it over and over with the bat. And finally they get the dozer out and scrape the problem all aroung the property, dragging the bloody carcus around till everyone that drives by screams "HOLY **** WTF HAPPENED THERE". Then ccp notices and does something.
They might be out to rune everyone elses game, but they are really good at improveing Eve by getting the errors fixed. |

Alx Warlord
Security Task Force
158
|
Posted - 2012.09.18 11:14:00 -
[139] - Quote
I dont think that is a good idea to solve the isk problem, but id definitely would be a punch in the face of the powerblocks and a big help for small alliances that hold a couple of systems. This means more alliances in null-sec more pvp and more conflicts.
A new POS system could help on this too, making the life out of hi-sec viable. [Discussion] - New POS System (Construction Block Built - Starbasecraft) |

betoli
Ketogenic Killzone
46
|
Posted - 2012.09.18 19:38:00 -
[140] - Quote
Nikk Narrel wrote:betoli wrote:Tippia wrote: Thus endeth the lesson.
Tippia, Do you think EVE would be a better game if the ISK faucets did exactly balance the sinks, and there was a fixed amount of ISK in-game (fixed amount per active subscription)? You could easily achieve this by scaling faucets back dynamically.... I guess the question is does inflation actually hurt Eve in the first place.... This would put the economy as a whole on a curve, and not necessarily an even one. For one person to have more, others would need to have less.
In terms of liquidity, you're right. In terms of assets not so. Liquidity is not a measure of success. ISK is only useful when you spend it (or possibly as escrow).
Quote: The important factor to consider, is that the more successful a group of players becomes, the more financially squeezed must be a set of counterparts for them. Quite possibly not an equal number of people on either side, with one pilot able to have several times over the amount of ISK averaged into the economy per account.
This is bad.
By placing ISK limits on one side, and a more successful player on the other, they can be pushed into a level of play experience below the threshold needed to keep most players happy and subscribed to the game.
I would agree that balance would need care. However, I was suggesting ALL faucets in the game are throttled to achieve zero inflation. I don't think that predjudices any particular area or group - or does it?
|

kilmenow Hakaari
Caldari Provisions Caldari State
3
|
Posted - 2012.09.22 21:54:00 -
[141] - Quote
All very good points and a good discussion. What if more isk was taken out of the economy? Plex would probably cost about the same, then slowly decrease in price. Basically the value of each isk would increase relative to what it could be traded for. |

Ganthrithor
GoonWaffe Goonswarm Federation
405
|
Posted - 2012.09.23 01:32:00 -
[142] - Quote
So basically a large alliance like Goonswarm would have to break itself up into numerous smaller alliances that still held the same aggregate space and functioned together exactly like GS does today?
Also there are no giant blocks controlling nullsec space. The closest you can find to giant blocks controlling space is brick squad and they're lego guys so those are small blocks. Also they might not have space anymore-- I don't even know, it's not my job to keep track of this stuff.
e: you should start a Duplo alliance. Bigger blocks! |

Zan Shiro
Alternative Enterprises
21
|
Posted - 2012.09.23 10:48:00 -
[143] - Quote
Ganthrithor wrote:So basically a large alliance like Goonswarm would have to break itself up into numerous smaller alliances that still held the same aggregate space and functioned together exactly like GS does today?
Also there are no giant blocks controlling nullsec space. The closest you can find to giant blocks controlling space is brick squad and they're lego guys so those are small blocks. Also they might not have space anymore-- I don't even know, it's not my job to keep track of this stuff.
e: you should start a Duplo alliance. Bigger blocks!
and its not like you all are the evil masters of the isk people make you all out to be. Unless crap has changed, basic rules of ratting still apply. got more than 6 peeps ratting a system, most aren't making a damn thing. Nights in 0.0 where all like 6 of our systems are packed with ratters and such....man it was dual box the empire alt to actually make isk. Kept the main online for pvp chances if they arose and an alt like this was making my isk for me. If we had the numbers, I'd wager empire no where as innocent or poor as some are making this out to be.
the 0.0 money whine gets old. Its not the foot soldiers even seeing this. As a former blobber in the trenches I wished I saw this money they supposedly have. Yay...lost a rokh to save this csaa. Owner of the csaa not even giving deals for what he makes if I went supers (like I could afford or even fly one), alliance not reimbursing bs'....so it was like please enjoy my 200 mil donation via lost ship to keep this csaa probably making a super that will be sold out of alliance if not tied to RTM activity.
Higher ups see the moon goo money, and I have no clue what they do with it. Well some clues, sure as hell didn't go to the we are sorry your fc was a tard and got you all killed needelessly fund. And I have seen many fail cap fits reimbursed to keep the caps flowing on ops. Good fit carrier lost in comabt, yeah, give the man his reimbursment. Some carriers though....man I would not even think about ratting in that fail fit and now you are giving out moon goo money out to pay for its loss. Wasn't even a loss, it was a mercy killing imo, ship was better off dead.
|

Asuka Solo
Stark Fujikawa Stark Enterprises
1694
|
Posted - 2012.09.23 13:22:00 -
[144] - Quote
Purge this communist propaganda with fire |
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