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Thread Statistics | Show CCP posts - 63 post(s) |
Onictus
Silver Snake Enterprise Against ALL Authorities
207
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Posted - 2012.10.04 12:06:00 -
[4201] - Quote
Morrigan LeSante wrote:
?
I wasn't complaining, I'm simply saying that fitting requirements today are much more likely to be a contributing factor to relative HAM boat rareness as opposed to current HML/HAM differences. The original post I quoted suggested it was the weapon power differences when in reality it's probably a lot more to do with fitting for most.
That I will go with.
Doesn't require T2 weapons to compete with near max skilled ships in its class. Is it optimal, of course not, but it DOES work.
Once you skill into it, its another beast, and if the people complaining that they need local points can't find tacklers, that isn't the issue. The fact that a long range fit with next to no damage bonus competes with EVERY other ship in its class, favorably, should be telling.
HAMS are getting buffed, and the fittings eased.
Sounds pretty good to me. |
Morrigan LeSante
Perkone Caldari State
6
|
Posted - 2012.10.04 12:25:00 -
[4202] - Quote
Onictus wrote:Morrigan LeSante wrote:
?
I wasn't complaining, I'm simply saying that fitting requirements today are much more likely to be a contributing factor to relative HAM boat rareness as opposed to current HML/HAM differences. The original post I quoted suggested it was the weapon power differences when in reality it's probably a lot more to do with fitting for most.
That I will go with. Doesn't require T2 weapons to compete with near max skilled ships in its class. Is it optimal, of course not, but it DOES work. Once you skill into it, its another beast, and if the people complaining that they need local points can't find tacklers, that isn't the issue. The fact that a long range fit with next to no damage bonus competes with EVERY other ship in its class, favorably, should be telling. HAMS are getting buffed, and the fittings eased. Sounds pretty good to me.
Aye, I like it. Though I like the fury cruise changes more
I honestly think a huge part of the HML dominance over HAM is the natural progression of a newbie/missioner for caldari.
Up until (relatively) recently it was a case of "lolbrids, go missile", so you went kestrel(LMS)>caracal(HML)>Drake>etc
Obviously a HAM caracal was a nonsense so it wasn't skilled into and since HML did ok in missions to allow progress onwards the system was largely ignored. The odds of people training up a heap of skills which they just dont need to make an effective mission boat really are quite slim and then, later if they transition to the PvP sphere, a quick cost/benefit/pragmatic analysis bungs them into a drake with HML.
Obviously an element of HML power is at play here, but really I think unless they were chronically underpowered you'd still see most caldari evolving into them.
I like the changes now (didnt like wave #1), I was busy cross training before I stopped for a couple of years and am back and continuing to cross train, I'm terrible for wanting to be able to play around in whatever I fancy at the time [:D] |
Onictus
Silver Snake Enterprise Against ALL Authorities
207
|
Posted - 2012.10.04 12:30:00 -
[4203] - Quote
Morrigan LeSante wrote:[
I like the changes now (didnt like wave #1), I was busy cross training before I stopped for a couple of years and am back and continuing to cross train, I'm terrible for wanting to be able to play around in whatever I fancy at the time [:D]
I'm still kind of peeved that they pulled the TC/TE changes.
I was looking foreward to revamping my Phoons out of smartbombing and really big neut BC. |
Morrigan LeSante
Perkone Caldari State
6
|
Posted - 2012.10.04 12:52:00 -
[4204] - Quote
As much as it would've been hilarious for missioning, I still think it added too much pressure onto non drake/tengu missile using hulls to wrap it up in the one module.
Two mods (rather than a universal TD) would've been ok though. |
Jorma Morkkis
State War Academy Caldari State
178
|
Posted - 2012.10.04 13:33:00 -
[4205] - Quote
Morrigan LeSante wrote:Sigras wrote:nobody flies HAMs now because HMLs are totally overpowered and better than they are in every way, but if you take HMLs out of the equation and look at the weapon system objectively, HAMs are actually quite well balanced. Actually I'd be inclined to suggest that (today) it is more to do with the really, really harsh fitting requirements for HAMS compared to HML. You need stupidlyreally high skills to realistically fit HAMS (assuming no stupid money poured into meta items)
Let me introduce you to Sacrilege. http://wiki.eveonline.com/en/wiki/Sacrilege
If you fit HMLs you will laughed at and you lose 2nd damage bonus. |
Morrigan LeSante
Perkone Caldari State
6
|
Posted - 2012.10.04 13:57:00 -
[4206] - Quote
Jorma Morkkis wrote:Morrigan LeSante wrote:As much as it would've been hilarious for missioning, I still think it added too much pressure onto non drake/tengu missile using hulls to wrap it up in the one module.
Two mods (rather than a universal TD) would've been ok though. How TD/TC/TE change would have changed other hulls? We don't even know how new cruisers will perform on TQ and people are already saying this would be bad.
I've been over this already in this thread...
Here's the brief version:
Single mod = ubquitous use in PvP = Essential to fit compensating mod = sacrifices on all missile hulls (of which two are a concern).
Weakens already underused hulls in PvP. Yes, yes already affects turret ships but since they're holding their own and (drake/tengu aside) other missile hulls aren't really I'm not certain its a valid comparison.
Two mods though, I'd be happy with. Scroll back for more detail/debate :) |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
99
|
Posted - 2012.10.04 14:27:00 -
[4207] - Quote
Hellz Hitman wrote: The T2 missile changes are unbelieveably bad. Not one of them really balances the system. So quit fail trolling. And If we caught it I don't doubt we could have killed it. Issue remains that the dps that it was able to output with a short range weapon system was larger then the dps we could output with missiles. Not whether we killed it or not.
I can also bring in examples of Nados, Talos, Pests, even brutix's insta popping frigates from extreme ranges. Ranges outside their optimal but at least unlike missiles they still had a chance to hit,.
And as for the transversal question, yes that was quite the point there. Glad you wrapped your head around it.
The talos does NOT outdps a drake at that range, you're just wrong.
Also like i said, large weapons, not medium, large. The difference is Massive. As for a brutix instapopping frigates at long ranges, i've been around for a while but i have never seen that...
Quit being bad.
|
Onictus
Silver Snake Enterprise Against ALL Authorities
209
|
Posted - 2012.10.04 14:29:00 -
[4208] - Quote
Garviel Tarrant wrote:
The talos does NOT outdps a drake at that range, you're just wrong.
425mm rail Talos.....it would out DPS a drake, but it would matter since the drake would have near triple the tank. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
99
|
Posted - 2012.10.04 14:54:00 -
[4209] - Quote
Onictus wrote:Garviel Tarrant wrote:
The talos does NOT outdps a drake at that range, you're just wrong.
425mm rail Talos.....it would out DPS a drake, but it would matter since the drake would have near triple the tank.
He is talking about a blaster Talos.
Obviously a ship with 8 large rails would out dps hml's.
EDIT: although it may be that he is So bad that he thought a rail talos was a blaster talos. |
Metal Icarus
Endless Destruction Against ALL Anomalies
286
|
Posted - 2012.10.04 15:03:00 -
[4210] - Quote
two hundred and eleven ******* pages....
oh em eff gee |
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MotorBoatMe WithYourFace
PiiiGGGss iiiNNN SSSpppAAAcccEEE
1
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Posted - 2012.10.04 15:34:00 -
[4211] - Quote
Garviel Tarrant wrote:Onictus wrote:Garviel Tarrant wrote:
The talos does NOT outdps a drake at that range, you're just wrong.
425mm rail Talos.....it would out DPS a drake, but it would matter since the drake would have near triple the tank. He is talking about a blaster Talos. Obviously a ship with 8 large rails would out dps hml's. EDIT: although it may be that he is So bad that he thought a rail talos was a blaster talos.
Either way this is an apple to oranges comparison, and your spot on Tarrant |
OT Smithers
BLOMI
192
|
Posted - 2012.10.04 16:05:00 -
[4212] - Quote
Garviel Tarrant wrote:Hellz Hitman wrote: The T2 missile changes are unbelieveably bad. Not one of them really balances the system. So quit fail trolling. And If we caught it I don't doubt we could have killed it. Issue remains that the dps that it was able to output with a short range weapon system was larger then the dps we could output with missiles. Not whether we killed it or not.
I can also bring in examples of Nados, Talos, Pests, even brutix's insta popping frigates from extreme ranges. Ranges outside their optimal but at least unlike missiles they still had a chance to hit,.
And as for the transversal question, yes that was quite the point there. Glad you wrapped your head around it. The talos does NOT outdps a drake at that range, you're just wrong. Also like i said, large weapons, not medium, large. The difference is Massive. As for a brutix instapopping frigates at long ranges, i've been around for a while but i have never seen that... Quit being bad.
A 425mm rail Talos with 2 TEs, 2 Mag IIs, and collision and burst rigs pushes 892 dps @ 47km+49km w/ CNAM or 517 dps @ 168km +49km with spike. It's not going to "insta pop" buffered frigates at range, but it will shred them within seconds.
As for the rest, it's irrelevant that we are talking about a large turret. It's a BC weapon. It doesn't matter whether we call it a large rail or a 14" mega-pulse jizzie-jizzler, it fits on a BC and it is relevant to compare to the so-called overpowered HML and Drake. It comes down to this: whether we are talking about dps, dps at range, speed, tank, or whatever else you want to dredge up, there is absolutely nothing that the Drake can do that other BCs cannot also do comparably or better.
Drakes dominate null blobs because they are:
1. Cheap to build and fit (a blob doesn't need T2 weapons or shields, they are going for numbers and alpha) 2. Easy to skill into at the T1 level 3. Easy to command in a large scale battle 4. Effective long range fire platforms that can also apply predictable dps at short ranges and against smaller targets 5. The Drake comes with decent resists out of the box, and this helps logistics |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
99
|
Posted - 2012.10.04 16:22:00 -
[4213] - Quote
OT Smithers wrote:Garviel Tarrant wrote:Hellz Hitman wrote: The T2 missile changes are unbelieveably bad. Not one of them really balances the system. So quit fail trolling. And If we caught it I don't doubt we could have killed it. Issue remains that the dps that it was able to output with a short range weapon system was larger then the dps we could output with missiles. Not whether we killed it or not.
I can also bring in examples of Nados, Talos, Pests, even brutix's insta popping frigates from extreme ranges. Ranges outside their optimal but at least unlike missiles they still had a chance to hit,.
And as for the transversal question, yes that was quite the point there. Glad you wrapped your head around it. The talos does NOT outdps a drake at that range, you're just wrong. Also like i said, large weapons, not medium, large. The difference is Massive. As for a brutix instapopping frigates at long ranges, i've been around for a while but i have never seen that... Quit being bad. A 425mm rail Talos with 2 TEs, 2 Mag IIs, and collision and burst rigs pushes 892 dps @ 47km+49km w/ CNAM or 517 dps @ 168km +49km with spike. It's not going to "insta pop" buffered frigates at range, but it will shred them within seconds. As for the rest, it's irrelevant that we are talking about a large turret. It's a BC weapon. It doesn't matter whether we call it a large rail or a 14" mega-pulse jizzie-jizzler, it fits on a BC and it is relevant to compare to the so-called overpowered HML and Drake. It comes down to this: whether we are talking about dps, dps at range, speed, tank, or whatever else you want to dredge up, there is absolutely nothing that the Drake can do that other BCs cannot also do comparably or better. Drakes dominate null blobs because they are: 1. Cheap to build and fit (a blob doesn't need T2 weapons or shields, they are going for numbers and alpha) 2. Easy to skill into at the T1 level 3. Easy to command in a large scale battle 4. Effective long range fire platforms that can also apply predictable dps at short ranges and against smaller targets 5. The Drake comes with decent resists out of the box, and this helps logistics
Its a BS weapon system,
It is ******* relevant. We are comparing weapon systems, not ships. You cannot compare Medium guns to large guns just because one medium ship can fit them. It doesn't work and if you can't see why, well you're bad.
And if you had bothered to read a bit further you would have seen me saying that obviously a ship with 8 large rails would out dps hml's. Again, large guns.. also eight of them. |
Jorma Morkkis
State War Academy Caldari State
180
|
Posted - 2012.10.04 16:44:00 -
[4214] - Quote
OT Smithers wrote:A 425mm rail Talos with 2 TEs, 2 Mag IIs, and collision and burst rigs pushes 892 dps @ 47km+49km w/ CNAM or 517 dps @ 168km +49km with spike. It's not going to "insta pop" buffered frigates at range, but it will shred them within seconds.
And Nighmare does 1100+ dps at 50 km. It also has very good tracking for that range too.
Can we finally stop comparing cruiser sized weapon systems to battleship sized weapon systems? |
Noemi Nagano
State War Academy Caldari State
40
|
Posted - 2012.10.04 16:53:00 -
[4215] - Quote
Jorma Morkkis wrote:OT Smithers wrote:A 425mm rail Talos with 2 TEs, 2 Mag IIs, and collision and burst rigs pushes 892 dps @ 47km+49km w/ CNAM or 517 dps @ 168km +49km with spike. It's not going to "insta pop" buffered frigates at range, but it will shred them within seconds. And Nighmare does 1100+ dps at 50 km. It also has very good tracking for that range too. Can we finally stop comparing cruiser sized weapon systems to battleship sized weapon systems?
I would like to compare ... medium ACs on a Cane with Cruises on a Raven. /scnr
|
Mikaila Penshar
Take it Deep
10
|
Posted - 2012.10.04 18:07:00 -
[4216] - Quote
Seleene wrote:Posting in a Fozzie thread. Love Fozzie long time. RIP Drake blob.
You got a little poo on your lips there ... let me just wipe that.... off... got it.
I can't believe I voted for you |
MotorBoatMe WithYourFace
PiiiGGGss iiiNNN SSSpppAAAcccEEE
1
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Posted - 2012.10.04 18:26:00 -
[4217] - Quote
To Fozzie:
Is there any way we could get just a small adjustment to Torpedo range during this pass? I think a buff to flight time or velocity to make them around 15%-25% longer range is in order.
I would also suggest a nerf to Cruise range. Out of the box they seem a tad too long and may start having some of the same problems as Heavies did. -20ish percent drop should be good. |
Noemi Nagano
State War Academy Caldari State
40
|
Posted - 2012.10.04 18:27:00 -
[4218] - Quote
MotorBoatMe WithYourFace wrote:To Fozzie:
Is there any way we could get just a small adjustment to Torpedo range during this pass? I think a buff to flight time or velocity to make them around 15%-25% longer range is in order.
I would also suggest a nerf to Cruise range. Out of the box they seem a tad too long and may start having some of the same problems as Heavies did. -20ish percent drop should be good.
wth? Cruises have no needs for a nerf at all ... they are completely broken, what are you smoking? :) |
Harvey James
Prospero's Sight
59
|
Posted - 2012.10.04 18:32:00 -
[4219] - Quote
Noemi Nagano wrote:MotorBoatMe WithYourFace wrote:To Fozzie:
Is there any way we could get just a small adjustment to Torpedo range during this pass? I think a buff to flight time or velocity to make them around 15%-25% longer range is in order.
I would also suggest a nerf to Cruise range. Out of the box they seem a tad too long and may start having some of the same problems as Heavies did. -20ish percent drop should be good. wth? Cruises have no needs for a nerf at all ... they are completely broken, what are you smoking? :)
they need to nerf HAM range so torps wont look so bad next to them. then nerf torp range a little also cruises range aren't much of an issue as rails can do 150km or so cruises need to have higher velocity in exchange for some flight time like heavies got. |
MIrple
BSC LEGION Tactical Narcotics Team
142
|
Posted - 2012.10.04 18:33:00 -
[4220] - Quote
MotorBoatMe WithYourFace wrote:To Fozzie:
Is there any way we could get just a small adjustment to Torpedo range during this pass? I think a buff to flight time or velocity to make them around 15%-25% longer range is in order.
I would also suggest a nerf to Cruise range. Out of the box they seem a tad too long and may start having some of the same problems as Heavies did. -20ish percent drop should be good.
You do realize that Short ranged weapons means short ranged right? I would say Pulses need there range reduce a little but other then that all other ships are similar with there based ranged ammo.
|
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Onictus
Silver Snake Enterprise Against ALL Authorities
209
|
Posted - 2012.10.04 18:47:00 -
[4221] - Quote
Garviel Tarrant wrote:Onictus wrote:Garviel Tarrant wrote:
The talos does NOT outdps a drake at that range, you're just wrong.
425mm rail Talos.....it would out DPS a drake, but it would matter since the drake would have near triple the tank. He is talking about a blaster Talos. Obviously a ship with 8 large rails would out dps hml's. EDIT: although it may be that he is So bad that he thought a rail talos was a blaster talos.
At 70km with void....magic 8-balls says..................
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OT Smithers
BLOMI
192
|
Posted - 2012.10.04 19:04:00 -
[4222] - Quote
Garviel Tarrant wrote:
Its a BS weapon system,
It is ******* relevant. We are comparing weapon systems, not ships. You cannot compare Medium guns to large guns just because one medium ship can fit them. It doesn't work and if you can't see why, well you're bad.
And if you had bothered to read a bit further you would have seen me saying that obviously a ship with 8 large rails would out dps hml's. Again, large guns.. also eight of them.
Discussing BC balance while ignoring these ships is like praising the Titanic's seaworthiness while ignoring the hole in the bow. If we are going to selectively ignore 1/3 of the BC's, why stop there. Why don't we just ignore any ships, weapons, or fittings that don't advance the Drake Nerf Crusade? If you are going to selectively invent criteria, then why stop there? Why not tell us that the Drake is the FASTEST BC in the game? Why not claim that the Drake has the largest Drone bay compared to the other BC's? It's true, right? You just have to ignore all the cases where it isn't. And in any case, yes, large turrets are not medium turrets, nor are medium turrets HMLs, and HMLs are not HAMs, and HAMs are not Hybrids, and Hybrids are not Lasers, and.... and so what?
All fit on the class of ships we are discussing here. That's what matters.
The reason you object is the reason they must be considered. Your objection, of course, is that including these four BC's into our balance discussion makes the entire premise of a HML Drake nerf laughable. Long range damage projection? The HML Drake isn't even close to the top of that mountain. Maximum DPS? The HML Drake falls into the middle or even lower end of the scale. Mobility? The HML Drake is near the bottom of the pack. Tank? Here the Drake nears the summit. It might or might not be the best, but it's damn close, though why the Tank on this one ship would inspire CCP to nerf the missiles on multiple ships no one has yet explained.
You are welcome to try. Have at it. Post the numbers showing how uberfantastic the HML Drake is compared to these other ships. Show us the long range damage projection, the speed and mobility, the raw dps, post ANYTHING that justifies this middle of the road ship warranting a nerf. But you don't get to set the parameters and arbitrarily exclude the battlecruisers that don't support your case. Not if you want to be taken seriously.
|
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
100
|
Posted - 2012.10.04 19:16:00 -
[4223] - Quote
OT Smithers wrote:Garviel Tarrant wrote:
Its a BS weapon system,
It is ******* relevant. We are comparing weapon systems, not ships. You cannot compare Medium guns to large guns just because one medium ship can fit them. It doesn't work and if you can't see why, well you're bad.
And if you had bothered to read a bit further you would have seen me saying that obviously a ship with 8 large rails would out dps hml's. Again, large guns.. also eight of them.
Discussing BC balance while ignoring these ships is like praising the Titanic's seaworthiness while ignoring the hole in the bow. If we are going to selectively ignore 1/3 of the BC's, why stop there. Why don't we just ignore any ships, weapons, or fittings that don't advance the Drake Nerf Crusade? If you are going to selectively invent criteria, then why stop there? Why not tell us that the Drake is the FASTEST BC in the game? Why not claim that the Drake has the largest Drone bay compared to the other BC's? It's true, right? You just have to ignore all the cases where it isn't. And in any case, yes, large turrets are not medium turrets, nor are medium turrets HMLs, and HMLs are not HAMs, and HAMs are not Hybrids, and Hybrids are not Lasers, and.... and so what? All fit on the class of ships we are discussing here. That's what matters. The reason you object is the reason they must be considered. Your objection, of course, is that including these four BC's into our balance discussion makes the entire premise of a HML Drake nerf laughable. Long range damage projection? The HML Drake isn't even close to the top of that mountain. Maximum DPS? The HML Drake falls into the middle or even lower end of the scale. Mobility? The HML Drake is near the bottom of the pack. Tank? Here the Drake nears the summit. It might or might not be the best, but it's damn close, though why the Tank on this one ship would inspire CCP to nerf the missiles on multiple ships no one has yet explained. You are welcome to try. Have at it. Post the numbers showing how uberfantastic the HML Drake is compared to these other ships. Show us the long range damage projection, the speed and mobility, the raw dps, post ANYTHING that justifies this middle of the road ship warranting a nerf. But you don't get to set the parameters and arbitrarily exclude the battlecruisers that don't support your case. Not if you want to be taken seriously.
Ok, i've already responded to this
Apples and oranges, stop being so bad. |
ORCACommander
Obsidian Firelance Technologies
10
|
Posted - 2012.10.04 19:34:00 -
[4224] - Quote
I am afraid you did the opposite of a buff to make tech 2 missiles usefull in terms of the rage torpedo. The biggest problem with them was never their sig penalty, or damage potential it lied with their range. as it stands before winter i have to use two tech 2 range extenders and a 5% implant to just barely touch a theoretical 40km. I am an incursion runner primarily these days and from my general knowledge this is an acceptable envelope for pvp but for incs it was never quite satisfactory. the primary target for dps boats like my golem is the ostingles which like to hover between 35 and 45 km on average. with reducing the flight time and not altering the velocity accordingly with an increase you have just pushed the majority of my targets out of reach. The level 4 mission realm as i remember it primarily used the javelines since it required the same number of jav volleys as rage volleys so engaging at max range was more efficient. please revise this for increased velocity in on rage as they were borderline useful before. |
MotorBoatMe WithYourFace
PiiiGGGss iiiNNN SSSpppAAAcccEEE
1
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Posted - 2012.10.04 19:41:00 -
[4225] - Quote
ORCACommander wrote:I am afraid you did the opposite of a buff to make tech 2 missiles usefull in terms of the rage torpedo. The biggest problem with them was never their sig penalty, or damage potential it lied with their range. as it stands before winter i have to use two tech 2 range extenders and a 5% implant to just barely touch a theoretical 40km. I am an incursion runner primarily these days and from my general knowledge this is an acceptable envelope for pvp but for incs it was never quite satisfactory. the primary target for dps boats like my golem is the ostingles which like to hover between 35 and 45 km on average. with reducing the flight time and not altering the velocity accordingly with an increase you have just pushed the majority of my targets out of reach. The level 4 mission realm as i remember it primarily used the javelines since it required the same number of jav volleys as rage volleys so engaging at max range was more efficient. please revise this for increased velocity in on rage as they were borderline useful before.
This is what I was getting at. Cruise have too much range for any necessary application, at least in my use. Torps are really limited in range, though.
Noemi Nagano wrote:MotorBoatMe WithYourFace wrote:To Fozzie:
Is there any way we could get just a small adjustment to Torpedo range during this pass? I think a buff to flight time or velocity to make them around 15%-25% longer range is in order.
I would also suggest a nerf to Cruise range. Out of the box they seem a tad too long and may start having some of the same problems as Heavies did. -20ish percent drop should be good. wth? Cruises have no needs for a nerf at all ... they are completely broken, what are you smoking? :)
I am just looking forward past the HML changes to see what could be a possible problem with range. My missioner's SNI has a lock range of 95ish km while the base flight distance of cruise are somewhere around 160ish (too lazy to check right now, anyone can chime in to give exacts cause I am at work) On a Raven thats around 250ish (EFT). I don't think a nerf would be even noticeable to those of us who use them. Then IF TE/TC ever effect them, no adjustments (or smaller ones) would be needed.
I don't use torps though because the range is just too low and the applied damage is also too low. With the change to Guided Missile Precision the applied damage should make them more useable. The range is still too low for me to consider. My Maelstrom can hit in double falloff to one-shot frigs in Level 4s at 50-60 km (T1 skills ammo and turrets). I don't think that asking for a Raven to hit out to 40-50km with torps and an SNI to hit out to 30-35km is too out of line with the short range Large Turrets.
A Ham Caracal (which should be viable post patch) will hit from around the same range as a torp Raven, maybe even exactly the same. That seems wonky to me.
I would assume that changes will be made to the BS missiles during BS tiericide, but I think with all the missile changes going on with Retribution, these small changes make sense.
Also, couldn't you just fold in TE/TC effects into the Launchers themselves? Or just a velocity boost, and make a new mid slot mod that with a scipt can either increase velocity at expense of lock time, or an applied damage boost for -range?
Edit: Above adding a +velocity stat torpedo, HAM, and rocket launchers could solve this problem. Rockets could then get a small buff as well, although I am not sure they need it as I don't use them. Anyone? |
MotorBoatMe WithYourFace
PiiiGGGss iiiNNN SSSpppAAAcccEEE
1
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Posted - 2012.10.04 20:17:00 -
[4226] - Quote
MIrple wrote:MotorBoatMe WithYourFace wrote:To Fozzie:
Is there any way we could get just a small adjustment to Torpedo range during this pass? I think a buff to flight time or velocity to make them around 15%-25% longer range is in order.
I would also suggest a nerf to Cruise range. Out of the box they seem a tad too long and may start having some of the same problems as Heavies did. -20ish percent drop should be good. You do realize that Short ranged weapons means short ranged right? I would say Pulses need there range reduce a little but other then that all other ships are similar with there based ranged ammo.
My tech one fit / skilled Minnie alt Maelstrom hits at falloff around 40km and double falloff around 60km with t1 short range ammo (2x TE). I don't even have barrage available yet. How would a torp on a bonused ship hitting for 40-50km be OP or out of line with other so called short range weapons? Unbonused they hit in EFT with max skills for a whopping 23km with faction or 34 with jav. Really? Where is barrage at ? 6.9x47km falloff and even further out for smaller targets into double falloff . Still more effective than a T2 torp with T1 ammo fittings and skill for the large autocannon for range. The desparity is pretty large. I am not in the Minmatar need a nerf, just buff things that need a little love. |
Miyah Putredas
Stargates and Smuggler Barons
0
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Posted - 2012.10.04 21:45:00 -
[4227] - Quote
I obviously didn't read through 212 pages of comments, but wanted to give my opinion on the subject all the same.
I'm a pilot heavily trained towards medium sized missiles and all the appropriate ship hulls, both heavy missiles and heavy assault missiles alike. From my experience I can tell that heavy missiles are quite overpowered, especially in PvE use, and nerfing them is a good decision. The problem is that HAMs are quite far from being on par with other close range medium weapon systems. Sure, on paper they might look well balanced in terms of dps and range, but the reality is quite different. Medium pulse lasers, autocannons and blasters can fairly easily hit targets once they are properly scrammed and webbed, whereas HAMs are strugling to hit stationary cruiser sized targets, even with their current stats. Against frigates they are utterly pittyful, compared to guns which almost instapop every frig that stays still enough. With the t2 HAMs being heavily penalized in terms of damage projection and heavy missile damage reduced, missile pilots aren't really left with any competitive setups at all.
This same imbalance in damage projection can be seen with Battleship and Capital sized weapon systems as well, but I suppose that belongs into another discussion thread.
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Alx Warlord
Security Task Force
172
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Posted - 2012.10.04 22:57:00 -
[4228] - Quote
CCP Fozzie,
And how about the balance of HAM? don't you think that they do low damage??? most of the HAM ships have few missile slots, take a legion with HAM for example...
Also HAM got really poor range, get no skill bonus to hit small sig ships, have really bad explosion velocity, spend allot of ammo, this way HM is better at close range then HAM in many cases including close combat ones..... [Discussion] - New POS system ( Construction Block Built - Starbasecraft) <<< Please CCP read this! |
Bouh Revetoile
Barricade.
79
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Posted - 2012.10.04 22:57:00 -
[4229] - Quote
Miyah Putredas wrote:I obviously didn't read through 212 pages of comments, but wanted to give my opinion on the subject all the same.
I'm a pilot heavily trained towards medium sized missiles and all the appropriate ship hulls, both heavy missiles and heavy assault missiles alike. From my experience I can tell that heavy missiles are quite overpowered, especially in PvE use, and nerfing them is a good decision. The problem is that HAMs are quite far from being on par with other close range medium weapon systems. Sure, on paper they might look well balanced in terms of dps and range, but the reality is quite different. Medium pulse lasers, autocannons and blasters can fairly easily hit targets once they are properly scrammed and webbed, whereas HAMs are strugling to hit stationary cruiser sized targets, even with their current stats. Against frigates they are utterly pittyful, compared to guns which almost instapop every frig that stays still enough. With the t2 HAMs being heavily penalized in terms of damage projection and heavy missile damage reduced, missile pilots aren't really left with any competitive setups at all.
This same imbalance in damage projection can be seen with Battleship and Capital sized weapon systems as well, but I suppose that belongs into another discussion thread.
Infact, HAM have absolutely no problem hiting stationary cruiser or larger target. Explosion radius of HAM is 125. And web+scram target is way below the 150m/s explosion velocity of HAM too unless it use an AB. Difference with turret is that you can orbit your target at 20m, allowing for an amazing transversale velocity, and still hit your target for full damage.
On top of that, the proposed changes will apply the ex specific guided missiles skills to all missiles ; rocket, HAM and torp will become guided if you prefer. Which mean that these weapons will do full damage to almost anything they may hit.
BTW, a frigate that stay still in front of a gun barrel deserve to die, but they rarely do this and you can easily say that a frigate going under your gun won't ever be hit, going under the gun not being so troublesome when you are used to do it.
But just check the OP, HAM are being buffed severely. |
Erogo Proxy
Deep Core Mining Inc. Caldari State
2
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Posted - 2012.10.04 23:10:00 -
[4230] - Quote
Here is a idea, have the HML nerf only affect people in a fleet larger then 5 people you fight the blob and let missions runners be happy. >.> my other ideas involve sulfuric and nitric acids and best be kept in my mind. |
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