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Peter Raptor
X-Exclusion-X Massa Interitum
291
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Posted - 2012.09.18 22:31:00 -
[1] - Quote
Almost finnished training the Tengu, and suddenly I see CCP Fozzie announcing Heavy Missiles will be nerfed https://forums.eveonline.com/default.aspx?g=posts&t=155029&find=unread
Will people switch to Heavy Assault Missiles for the Tengu and Drake (the Assaults will not be rebalanced in the winter Expansion), or is it something thats just not done? I'm fairly new to these ships, that's all. Evelopedia;-á
The Amarr Empire, is known for its omnipresent religion -áGÇá-á-á |

Daniel Plain
Science and Trade Institute Caldari State
358
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Posted - 2012.09.18 22:51:00 -
[2] - Quote
this change is stupid and will never ever go live like that.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Ginger Barbarella
State War Academy Caldari State
119
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Posted - 2012.09.18 22:55:00 -
[3] - Quote
Peter Raptor wrote:Almost finnished training the Tengu, and suddenly I see CCP Fozzie announcing Heavy Missiles will be nerfed https://forums.eveonline.com/default.aspx?g=posts&t=155029&find=unreadWill people switch to Heavy Assault Missiles for the Tengu and Drake (the Assaults will not be rebalanced in the winter Expansion), or is it something thats just not done? I'm fairly new to these ships, that's all.
There's another thread about this topic, might want to give it a look.
I personally won't go HAM if the changes noted in the post happen. Probably give up on anything over Rocket-sized, shift over to Projectile or lazors on my alts instead. |

Shereza
Center for Advanced Studies Gallente Federation
51
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Posted - 2012.09.18 23:02:00 -
[4] - Quote
"CCP Fozzie" wrote:Heavy Missiles -Base flight time reduced by 30% -Base velocity increased by 6.66% -In total, base range reduced by ~25% -Damage decreased by 20% (rounded to closest digit) -Affects all variant Heavy missiles, including FOF.
Tracking/Range Mods and Ewar -These changes apply equally to guided and unguided missiles -Modify tracking enhancers and tracking computers to affect: Max flight time (with optimal range script) Explosion radius and explosion velocity (with tracking speed script)
Heavy missiles go faster, hit harder, T2 ammo ship penalties are getting removed, and all at the cost of a 30% reduction in flight time combined with tracking computers/enhancers becoming rDPS->eDPS conversion modules just as they are for guns.
Did I miss the nerf or are people just focusing on the range of heavy missiles going from around 80km to 60km to the exclusion of all else? |

Illest Insurrectionist
State Protectorate Caldari State
21
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Posted - 2012.09.18 23:25:00 -
[5] - Quote
Shereza wrote:"CCP Fozzie" wrote:Heavy Missiles -Base flight time reduced by 30% -Base velocity increased by 6.66% -In total, base range reduced by ~25% -Damage decreased by 20% (rounded to closest digit) -Affects all variant Heavy missiles, including FOF.
Tracking/Range Mods and Ewar -These changes apply equally to guided and unguided missiles -Modify tracking enhancers and tracking computers to affect: Max flight time (with optimal range script) Explosion radius and explosion velocity (with tracking speed script) Heavy missiles go faster, hit harder, T2 ammo ship penalties are getting removed, and all at the cost of a 30% reduction in flight time combined with tracking computers/enhancers becoming rDPS->eDPS conversion modules just as they are for guns. Did I miss the nerf or are people just focusing on the range of heavy missiles going from around 80km to 60km to the exclusion of all else?
Uhhh i guess you're trolling. |

Peter Raptor
X-Exclusion-X Massa Interitum
291
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Posted - 2012.09.19 00:29:00 -
[6] - Quote
Ok, so are people gonna switch to assault missiles for their cruiser and battle cruisers? Evelopedia;-á
The Amarr Empire, is known for its omnipresent religion -áGÇá-á-á |

Cephelange du'Krevviq
Hephaestus LLC Get Off My Lawn
53
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Posted - 2012.09.19 00:34:00 -
[7] - Quote
Shereza wrote:"CCP Fozzie" wrote:-Damage decreased by 20% (rounded to closest digit)
Heavy missiles... hit harder
LOLWUT? |

Kasutra
Tailor Company IMPERIAL LEGI0N
65
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Posted - 2012.09.19 00:54:00 -
[8] - Quote
Was heavy missiles' base damage a problem? 
Also, nothing about torp range or cruise missile base damage?  EDIT: Derp, battleship weapons to be addressed later, got it... |

stoicfaux
1655
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Posted - 2012.09.19 01:00:00 -
[9] - Quote
Quote:Fury: Increase damage, increase the severity of penalties to explosion radius and velocity Rage: Reduce range, increase damage slightly
I'm guessing that means Fury missile damage will be reduced by less than 20%.
As for HAMs, I think that Fury will still do more DPS than T1 HAMs and since Rage HAMs will have their range reduced, HML DPS will outdo HAM DPS due to range (i.e, the HMLs will be doing damage while the HAM guy is still trying to get in range.)
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head. Feature Request: -áDamnation Ship Codpiece-áfor the NeX store.
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Zyella Stormborn
Alpha Strategy In Umbra Mortis
55
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Posted - 2012.09.19 01:24:00 -
[10] - Quote
CCP Fozzie wrote: The meat of this thread however is about missiles. There's a number of missile changes we have planned for the Winter, including the already announced buff to light missiles, a nerf to heavy missile range and damage to put them in line with other long range cruiser weapons, a rework of all T2 missiles so they become usable, and the expansion of both tracking enhancers and tracking disruptors into the realm of missiles.
All Missiles Increase missile acceleration so that real range is much closer to the client assumed range of flighttime*speed against a stationary target. This means a slight range buff for all missiles, and missiles will act in a way that is more intuitive to newer players.
Light Missiles -Explosion radius reduced from 50 to 40 -Damage increased by 10% (rounded to closest digit) -Affects all variant light missiles, including FOF.
Heavy Missiles -Base flight time reduced by 30% -Base velocity increased by 6.66% -In total, base range reduced by ~25% -Damage decreased by 20% (rounded to closest digit) -Affects all variant Heavy missiles, including FOF.
Tech Two Missiles -At the moment Fury missiles at Light and Heavy sizes have a faster explosion velocity than precision missiles, we'll be fixing this defect as part of the changes. -Remove ship penalties from tech two missiles (ship velocity and signature radius) Precision: Improve bonuses to explosion velocity and explosion radius, increase damage to match T1 missiles, reduce flight time slightly Fury: Increase damage, increase the severity of penalties to explosion radius and velocity Javelin: Just remove ship penalties Rage: Reduce range, increase damage slightly
Tracking/Range Mods and Ewar -These changes apply equally to guided and unguided missiles -Modify tracking enhancers and tracking computers to affect: Max flight time (with optimal range script) Explosion radius and explosion velocity (with tracking speed script) -Make TDs affect Missiles Tracking speed disruption script lowers explosion velocity and increases explosion radius Optimal range disruption script lowers flight time
If you actually read the whole post instead of just a couple of lines, it seems to be a mix of buff / nerfs for missiles. Certainly interesting if nothing else. I'll be interested to see how it turns out (feedback from people on test). |
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Shereza
Center for Advanced Studies Gallente Federation
51
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Posted - 2012.09.19 01:37:00 -
[11] - Quote
Illest Insurrectionist wrote:Uhhh i guess you're trolling.
Or I read increaed instead of decreased. I did ask if I missed the nerf, which I did. /shrugs. |

Smabs
Higher Than Everest BricK sQuAD.
57
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Posted - 2012.09.19 01:48:00 -
[12] - Quote
I don't think HAM's will be all that useful even with the buff.
You're still talking about ~30km range on a drake with 2 TEs. Because of the way missiles work that will effectively be 25km or so. Javelins will go to 45 or so, but with similar DPS to current HML drakes. In other words a HAM drake will do okay to good damage to 25km, and mediocre damage to 45 after a reload.
Essentially drakes and tengus will be removed from small gangs as a kiting option. I'd expect to see most smallish gangs switching to tier 3 battlecruisers or arty hurricanes. Since you don't need t2 guns for canes or tornados, and since drakes will present much less of a threat to cynabals and vagas, we'll probably be back to minmatar online. |

Cedo Nulli
Royal Amarr Institute Amarr Empire
239
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Posted - 2012.09.19 03:51:00 -
[13] - Quote
TDs .... TDs everywhere .... Atleast 1 per ship from now on.
Mining barge or titan it dont matter ... TD it ! |

Zhilia Mann
Tide Way Out Productions
665
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Posted - 2012.09.19 04:04:00 -
[14] - Quote
Smabs wrote:You're still talking about ~30km range on a drake with 2 TEs. Because of the way missiles work that will effectively be 25km or so.
Did you notice the part where they're changing the acceleration curve as well?
I'm not saying you're wrong, but it looks like we'll be getting much closer to listed range. Provided all of this goes through, etc.
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Smabs
Higher Than Everest BricK sQuAD.
57
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Posted - 2012.09.19 04:12:00 -
[15] - Quote
Oh right. That might help a bit. Right now with HAMs you have to be in scram range to really apply any damage, especially if your enemy is trying to fly directly away from you.
Still, even with the changes it's pretty short range and having 2 TE means you have to sacrifice damage, tank or speed to get it to work. |

Mutant Caldari
Percussive Diplomacy PERCUSSIVE PIZZA TIME DIPLOMACY
18
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Posted - 2012.09.19 04:23:00 -
[16] - Quote
Now instead of doing 862 DPS at 114km, you'll be doing 689 at 85 in a Tengu. Oh and the Drake is rumored to be getting dual DPS bonuses so...yeah. It most likely will still do the same DPS as it currently does, just at a slightly less range(Until you take into account TEs and TCs). Oh and not to mention the fact that Furies are getting a DPS boost.  |

Jake Warbird
Republic Military School Minmatar Republic
1724
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Posted - 2012.09.19 04:52:00 -
[17] - Quote
So missile boats will have to add TEs with BCUs with their anemic slot layout? |

Zhilia Mann
Tide Way Out Productions
665
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Posted - 2012.09.19 04:55:00 -
[18] - Quote
Jake Warbird wrote:So missile boats will have to add TEs with BCUs with their anemic slot layout?
Or TCs. Your choice. |

Jake Warbird
Republic Military School Minmatar Republic
1724
|
Posted - 2012.09.19 04:59:00 -
[19] - Quote
Zhilia Mann wrote:Jake Warbird wrote:So missile boats will have to add TEs with BCUs with their anemic slot layout? Or TCs. Your choice. I hear ya. Genuine question since you seem to know your way around fitting ships: I usually run TPs in my mids, so does this mean I have to choose between TPs or TCs? Or am I being a noob and missing something? |

Zhilia Mann
Tide Way Out Productions
665
|
Posted - 2012.09.19 05:27:00 -
[20] - Quote
Jake Warbird wrote:Zhilia Mann wrote:Jake Warbird wrote:So missile boats will have to add TEs with BCUs with their anemic slot layout? Or TCs. Your choice. I hear ya. Genuine question since you seem to know your way around fitting ships: I usually run TPs in my mids, so does this mean I have to choose between TPs or TCs? Or am I being a noob and missing something?
We don't know yet, basically. But my read so far is that TCs are going to be all around better. Not only do they effect everything and not just a specific target for 10 seconds, they can also either increase range or damage application.
This is actually sounding like all kinds of awesome. Rather than cycling painters, which is hellishly boring and micro-managey, you get the same choices you would on a proper gun boat and only have to fiddle with the module when you need another option. Now, if we could just get them to script omnis I'll be ridiculously happy.... |
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Smabs
Higher Than Everest BricK sQuAD.
57
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Posted - 2012.09.19 05:36:00 -
[21] - Quote
Quote:I usually run TPs in my mids, so does this mean I have to choose between TPs or TCs? Or am I being a noob and missing something?
I'm guessing you can either fit TE's in the lowslots or TC's in the mids. I'd make a guess and say that a TC in the mids would be the best option, considering how garbage a missile ship's dps will be (you'll desperately need all those BCUs).
Quote:It most likely will still do the same DPS as it currently does, just at a slightly less range(Until you take into account TEs and TCs). Oh and not to mention the fact that Furies are getting a DPS boost.
Going by the current changes to heavy missiles a 2 BCU drake will do 300ish DPS out to 50km (400 with drones) and will be shut down by tracking disruptors. In other words it's garbage.
I'd go as far as to say that drakes will become obsolete in small gangs if the current nerf goes through. There would be no real reason to fly them since tier 3 battlecruisers would be far superior in the damage at mid range role - due to their higher dps at all ranges, speed and ability to kill things quickly. |

Jake Warbird
Republic Military School Minmatar Republic
1725
|
Posted - 2012.09.19 06:09:00 -
[22] - Quote
Zhilia Mann wrote: We don't know yet, basically. But my read so far is that TCs are going to be all around better. Not only do they effect everything and not just a specific target for 10 seconds, they can also either increase range or damage application.
This is actually sounding like all kinds of awesome. Rather than cycling painters, which is hellishly boring and micro-managey, you get the same choices you would on a proper gun boat and only have to fiddle with the module when you need another option. Now, if we could just get them to script omnis I'll be ridiculously happy....
Did I read that right?? If TCs DO affect everything, that would be so pants-wreckingly awesome!
Smabs wrote: I'm guessing you can either fit TE's in the lowslots or TC's in the mids. I'd make a guess and say that a TC in the mids would be the best option, considering how garbage a missile ship's dps will be (you'll desperately need all those BCUs).
Aye, my point exactly. I'm not touching my low slot layout on my HMLs. I hope what Zhilia said comes true. Would make my missile slinging alt real happy. |

Jacob Holland
Weyland-Vulcan Industries Alliance not Found
64
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Posted - 2012.09.19 07:35:00 -
[23] - Quote
Smabs wrote:Going by the current changes to heavy missiles a 2 BCU drake will do 300ish DPS out to 50km (400 with drones) and will be shut down by tracking disruptors. In other words it's garbage. Or about as good as a Harb (circa 300 gun DPS @ 53km with Aroura... or 170 gun DPS @ 48km with Radio - and that's with the same 2 Heat Sinks). |

Hypercake Mix
Magical Rainbow Bakery
46
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Posted - 2012.09.19 07:35:00 -
[24] - Quote
Mutant Caldari wrote:... in a Tengu. Dat range and double dps bonus sub. |

Chimpy B
The Philosophy Of Two
12
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Posted - 2012.09.19 08:31:00 -
[25] - Quote
I generally do missions and exploration and I find assault missiles have too short range to be useful because it takes longer to get in range, and then the time to get back to the gate etc... so while their dps is higher, overall I think it is less efficient. |

Smabs
Higher Than Everest BricK sQuAD.
58
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Posted - 2012.09.19 08:41:00 -
[26] - Quote
Quote:Or about as good as a Harb (circa 300 gun DPS @ 53km with Aroura... or 170 gun DPS @ 48km with Radio - and that's with the same 2 Heat Sinks).
How many beam harbingers do you see? None? There's a reason for that. |

John Ratcliffe
Sausy Sausages
20
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Posted - 2012.09.19 08:43:00 -
[27] - Quote
Daniel Plain wrote:this change is stupid and will never ever go live like that.
Yes, utterly ********. I am so ******* angry about this. HMs were fine as they were and the Drake was fine as it was. Neither needed a nerf.
The men waved their hats, the ladies their umbrellas. One felt they would have liked to touch the steel muscles of the most courageous champions since antiquity. Who will carry off the first prize, entering the pantheon where only supermen may go? |

John Ratcliffe
Sausy Sausages
20
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Posted - 2012.09.19 08:46:00 -
[28] - Quote
Ginger Barbarella wrote:I personally won't go HAM if the changes noted in the post happen. Probably give up on anything over Rocket-sized, shift over to Projectile or lazors on my alts instead.
CMs haven't been nerfed, so that's still an option, but there's no denying HMs were still better for Lvl 4s. I think it's probably time to cross-train into Guns and get a Mach.
Gutted about the proposed changes - loved doing Lvl 4s in my Drake. Preferable to my CNR & SNI.
The men waved their hats, the ladies their umbrellas. One felt they would have liked to touch the steel muscles of the most courageous champions since antiquity. Who will carry off the first prize, entering the pantheon where only supermen may go? |

Roime
Shiva Furnace Dead On Arrival Alliance
1236
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Posted - 2012.09.19 08:54:00 -
[29] - Quote
John Ratcliffe wrote: Gutted about the proposed changes - loved doing Lvl 4s in my Drake. Preferable to my CNR & SNI.
So your T1 BC was better than a faction battleship, but it didn't need a nerf?
Ok.
Gallente - the choice of the interstellar gentleman |

John Ratcliffe
Sausy Sausages
20
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Posted - 2012.09.19 08:58:00 -
[30] - Quote
Smabs wrote:I'd go as far as to say that drakes will become obsolete in small gangs if the current nerf goes through. There would be no real reason to fly them since tier 3 battlecruisers would be far superior in the damage at mid range role - due to their higher dps at all ranges, speed and ability to kill things quickly.
It's not all about PVP. Drakes will be rubbish in PVE as well, which makes Baby Jesus QQ IRL 
The men waved their hats, the ladies their umbrellas. One felt they would have liked to touch the steel muscles of the most courageous champions since antiquity. Who will carry off the first prize, entering the pantheon where only supermen may go? |
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