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Peter Raptor
X-Exclusion-X Massa Interitum
291
|
Posted - 2012.09.18 22:31:00 -
[1] - Quote
Almost finnished training the Tengu, and suddenly I see CCP Fozzie announcing Heavy Missiles will be nerfed https://forums.eveonline.com/default.aspx?g=posts&t=155029&find=unread
Will people switch to Heavy Assault Missiles for the Tengu and Drake (the Assaults will not be rebalanced in the winter Expansion), or is it something thats just not done? I'm fairly new to these ships, that's all. Evelopedia;-á
The Amarr Empire, is known for its omnipresent religion -áGÇá-á-á |

Daniel Plain
Science and Trade Institute Caldari State
358
|
Posted - 2012.09.18 22:51:00 -
[2] - Quote
this change is stupid and will never ever go live like that.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Ginger Barbarella
State War Academy Caldari State
119
|
Posted - 2012.09.18 22:55:00 -
[3] - Quote
Peter Raptor wrote:Almost finnished training the Tengu, and suddenly I see CCP Fozzie announcing Heavy Missiles will be nerfed https://forums.eveonline.com/default.aspx?g=posts&t=155029&find=unreadWill people switch to Heavy Assault Missiles for the Tengu and Drake (the Assaults will not be rebalanced in the winter Expansion), or is it something thats just not done? I'm fairly new to these ships, that's all.
There's another thread about this topic, might want to give it a look.
I personally won't go HAM if the changes noted in the post happen. Probably give up on anything over Rocket-sized, shift over to Projectile or lazors on my alts instead. |

Shereza
Center for Advanced Studies Gallente Federation
51
|
Posted - 2012.09.18 23:02:00 -
[4] - Quote
"CCP Fozzie" wrote:Heavy Missiles -Base flight time reduced by 30% -Base velocity increased by 6.66% -In total, base range reduced by ~25% -Damage decreased by 20% (rounded to closest digit) -Affects all variant Heavy missiles, including FOF.
Tracking/Range Mods and Ewar -These changes apply equally to guided and unguided missiles -Modify tracking enhancers and tracking computers to affect: Max flight time (with optimal range script) Explosion radius and explosion velocity (with tracking speed script)
Heavy missiles go faster, hit harder, T2 ammo ship penalties are getting removed, and all at the cost of a 30% reduction in flight time combined with tracking computers/enhancers becoming rDPS->eDPS conversion modules just as they are for guns.
Did I miss the nerf or are people just focusing on the range of heavy missiles going from around 80km to 60km to the exclusion of all else? |

Illest Insurrectionist
State Protectorate Caldari State
21
|
Posted - 2012.09.18 23:25:00 -
[5] - Quote
Shereza wrote:"CCP Fozzie" wrote:Heavy Missiles -Base flight time reduced by 30% -Base velocity increased by 6.66% -In total, base range reduced by ~25% -Damage decreased by 20% (rounded to closest digit) -Affects all variant Heavy missiles, including FOF.
Tracking/Range Mods and Ewar -These changes apply equally to guided and unguided missiles -Modify tracking enhancers and tracking computers to affect: Max flight time (with optimal range script) Explosion radius and explosion velocity (with tracking speed script) Heavy missiles go faster, hit harder, T2 ammo ship penalties are getting removed, and all at the cost of a 30% reduction in flight time combined with tracking computers/enhancers becoming rDPS->eDPS conversion modules just as they are for guns. Did I miss the nerf or are people just focusing on the range of heavy missiles going from around 80km to 60km to the exclusion of all else?
Uhhh i guess you're trolling. |

Peter Raptor
X-Exclusion-X Massa Interitum
291
|
Posted - 2012.09.19 00:29:00 -
[6] - Quote
Ok, so are people gonna switch to assault missiles for their cruiser and battle cruisers? Evelopedia;-á
The Amarr Empire, is known for its omnipresent religion -áGÇá-á-á |

Cephelange du'Krevviq
Hephaestus LLC Get Off My Lawn
53
|
Posted - 2012.09.19 00:34:00 -
[7] - Quote
Shereza wrote:"CCP Fozzie" wrote:-Damage decreased by 20% (rounded to closest digit)
Heavy missiles... hit harder
LOLWUT? |

Kasutra
Tailor Company IMPERIAL LEGI0N
65
|
Posted - 2012.09.19 00:54:00 -
[8] - Quote
Was heavy missiles' base damage a problem? 
Also, nothing about torp range or cruise missile base damage?  EDIT: Derp, battleship weapons to be addressed later, got it... |

stoicfaux
1655
|
Posted - 2012.09.19 01:00:00 -
[9] - Quote
Quote:Fury: Increase damage, increase the severity of penalties to explosion radius and velocity Rage: Reduce range, increase damage slightly
I'm guessing that means Fury missile damage will be reduced by less than 20%.
As for HAMs, I think that Fury will still do more DPS than T1 HAMs and since Rage HAMs will have their range reduced, HML DPS will outdo HAM DPS due to range (i.e, the HMLs will be doing damage while the HAM guy is still trying to get in range.)
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head. Feature Request: -áDamnation Ship Codpiece-áfor the NeX store.
|

Zyella Stormborn
Alpha Strategy In Umbra Mortis
55
|
Posted - 2012.09.19 01:24:00 -
[10] - Quote
CCP Fozzie wrote: The meat of this thread however is about missiles. There's a number of missile changes we have planned for the Winter, including the already announced buff to light missiles, a nerf to heavy missile range and damage to put them in line with other long range cruiser weapons, a rework of all T2 missiles so they become usable, and the expansion of both tracking enhancers and tracking disruptors into the realm of missiles.
All Missiles Increase missile acceleration so that real range is much closer to the client assumed range of flighttime*speed against a stationary target. This means a slight range buff for all missiles, and missiles will act in a way that is more intuitive to newer players.
Light Missiles -Explosion radius reduced from 50 to 40 -Damage increased by 10% (rounded to closest digit) -Affects all variant light missiles, including FOF.
Heavy Missiles -Base flight time reduced by 30% -Base velocity increased by 6.66% -In total, base range reduced by ~25% -Damage decreased by 20% (rounded to closest digit) -Affects all variant Heavy missiles, including FOF.
Tech Two Missiles -At the moment Fury missiles at Light and Heavy sizes have a faster explosion velocity than precision missiles, we'll be fixing this defect as part of the changes. -Remove ship penalties from tech two missiles (ship velocity and signature radius) Precision: Improve bonuses to explosion velocity and explosion radius, increase damage to match T1 missiles, reduce flight time slightly Fury: Increase damage, increase the severity of penalties to explosion radius and velocity Javelin: Just remove ship penalties Rage: Reduce range, increase damage slightly
Tracking/Range Mods and Ewar -These changes apply equally to guided and unguided missiles -Modify tracking enhancers and tracking computers to affect: Max flight time (with optimal range script) Explosion radius and explosion velocity (with tracking speed script) -Make TDs affect Missiles Tracking speed disruption script lowers explosion velocity and increases explosion radius Optimal range disruption script lowers flight time
If you actually read the whole post instead of just a couple of lines, it seems to be a mix of buff / nerfs for missiles. Certainly interesting if nothing else. I'll be interested to see how it turns out (feedback from people on test). |
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Shereza
Center for Advanced Studies Gallente Federation
51
|
Posted - 2012.09.19 01:37:00 -
[11] - Quote
Illest Insurrectionist wrote:Uhhh i guess you're trolling.
Or I read increaed instead of decreased. I did ask if I missed the nerf, which I did. /shrugs. |

Smabs
Higher Than Everest BricK sQuAD.
57
|
Posted - 2012.09.19 01:48:00 -
[12] - Quote
I don't think HAM's will be all that useful even with the buff.
You're still talking about ~30km range on a drake with 2 TEs. Because of the way missiles work that will effectively be 25km or so. Javelins will go to 45 or so, but with similar DPS to current HML drakes. In other words a HAM drake will do okay to good damage to 25km, and mediocre damage to 45 after a reload.
Essentially drakes and tengus will be removed from small gangs as a kiting option. I'd expect to see most smallish gangs switching to tier 3 battlecruisers or arty hurricanes. Since you don't need t2 guns for canes or tornados, and since drakes will present much less of a threat to cynabals and vagas, we'll probably be back to minmatar online. |

Cedo Nulli
Royal Amarr Institute Amarr Empire
239
|
Posted - 2012.09.19 03:51:00 -
[13] - Quote
TDs .... TDs everywhere .... Atleast 1 per ship from now on.
Mining barge or titan it dont matter ... TD it ! |

Zhilia Mann
Tide Way Out Productions
665
|
Posted - 2012.09.19 04:04:00 -
[14] - Quote
Smabs wrote:You're still talking about ~30km range on a drake with 2 TEs. Because of the way missiles work that will effectively be 25km or so.
Did you notice the part where they're changing the acceleration curve as well?
I'm not saying you're wrong, but it looks like we'll be getting much closer to listed range. Provided all of this goes through, etc.
|

Smabs
Higher Than Everest BricK sQuAD.
57
|
Posted - 2012.09.19 04:12:00 -
[15] - Quote
Oh right. That might help a bit. Right now with HAMs you have to be in scram range to really apply any damage, especially if your enemy is trying to fly directly away from you.
Still, even with the changes it's pretty short range and having 2 TE means you have to sacrifice damage, tank or speed to get it to work. |

Mutant Caldari
Percussive Diplomacy PERCUSSIVE PIZZA TIME DIPLOMACY
18
|
Posted - 2012.09.19 04:23:00 -
[16] - Quote
Now instead of doing 862 DPS at 114km, you'll be doing 689 at 85 in a Tengu. Oh and the Drake is rumored to be getting dual DPS bonuses so...yeah. It most likely will still do the same DPS as it currently does, just at a slightly less range(Until you take into account TEs and TCs). Oh and not to mention the fact that Furies are getting a DPS boost.  |

Jake Warbird
Republic Military School Minmatar Republic
1724
|
Posted - 2012.09.19 04:52:00 -
[17] - Quote
So missile boats will have to add TEs with BCUs with their anemic slot layout? |

Zhilia Mann
Tide Way Out Productions
665
|
Posted - 2012.09.19 04:55:00 -
[18] - Quote
Jake Warbird wrote:So missile boats will have to add TEs with BCUs with their anemic slot layout?
Or TCs. Your choice. |

Jake Warbird
Republic Military School Minmatar Republic
1724
|
Posted - 2012.09.19 04:59:00 -
[19] - Quote
Zhilia Mann wrote:Jake Warbird wrote:So missile boats will have to add TEs with BCUs with their anemic slot layout? Or TCs. Your choice. I hear ya. Genuine question since you seem to know your way around fitting ships: I usually run TPs in my mids, so does this mean I have to choose between TPs or TCs? Or am I being a noob and missing something? |

Zhilia Mann
Tide Way Out Productions
665
|
Posted - 2012.09.19 05:27:00 -
[20] - Quote
Jake Warbird wrote:Zhilia Mann wrote:Jake Warbird wrote:So missile boats will have to add TEs with BCUs with their anemic slot layout? Or TCs. Your choice. I hear ya. Genuine question since you seem to know your way around fitting ships: I usually run TPs in my mids, so does this mean I have to choose between TPs or TCs? Or am I being a noob and missing something?
We don't know yet, basically. But my read so far is that TCs are going to be all around better. Not only do they effect everything and not just a specific target for 10 seconds, they can also either increase range or damage application.
This is actually sounding like all kinds of awesome. Rather than cycling painters, which is hellishly boring and micro-managey, you get the same choices you would on a proper gun boat and only have to fiddle with the module when you need another option. Now, if we could just get them to script omnis I'll be ridiculously happy.... |
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Smabs
Higher Than Everest BricK sQuAD.
57
|
Posted - 2012.09.19 05:36:00 -
[21] - Quote
Quote:I usually run TPs in my mids, so does this mean I have to choose between TPs or TCs? Or am I being a noob and missing something?
I'm guessing you can either fit TE's in the lowslots or TC's in the mids. I'd make a guess and say that a TC in the mids would be the best option, considering how garbage a missile ship's dps will be (you'll desperately need all those BCUs).
Quote:It most likely will still do the same DPS as it currently does, just at a slightly less range(Until you take into account TEs and TCs). Oh and not to mention the fact that Furies are getting a DPS boost.
Going by the current changes to heavy missiles a 2 BCU drake will do 300ish DPS out to 50km (400 with drones) and will be shut down by tracking disruptors. In other words it's garbage.
I'd go as far as to say that drakes will become obsolete in small gangs if the current nerf goes through. There would be no real reason to fly them since tier 3 battlecruisers would be far superior in the damage at mid range role - due to their higher dps at all ranges, speed and ability to kill things quickly. |

Jake Warbird
Republic Military School Minmatar Republic
1725
|
Posted - 2012.09.19 06:09:00 -
[22] - Quote
Zhilia Mann wrote: We don't know yet, basically. But my read so far is that TCs are going to be all around better. Not only do they effect everything and not just a specific target for 10 seconds, they can also either increase range or damage application.
This is actually sounding like all kinds of awesome. Rather than cycling painters, which is hellishly boring and micro-managey, you get the same choices you would on a proper gun boat and only have to fiddle with the module when you need another option. Now, if we could just get them to script omnis I'll be ridiculously happy....
Did I read that right?? If TCs DO affect everything, that would be so pants-wreckingly awesome!
Smabs wrote: I'm guessing you can either fit TE's in the lowslots or TC's in the mids. I'd make a guess and say that a TC in the mids would be the best option, considering how garbage a missile ship's dps will be (you'll desperately need all those BCUs).
Aye, my point exactly. I'm not touching my low slot layout on my HMLs. I hope what Zhilia said comes true. Would make my missile slinging alt real happy. |

Jacob Holland
Weyland-Vulcan Industries Alliance not Found
64
|
Posted - 2012.09.19 07:35:00 -
[23] - Quote
Smabs wrote:Going by the current changes to heavy missiles a 2 BCU drake will do 300ish DPS out to 50km (400 with drones) and will be shut down by tracking disruptors. In other words it's garbage. Or about as good as a Harb (circa 300 gun DPS @ 53km with Aroura... or 170 gun DPS @ 48km with Radio - and that's with the same 2 Heat Sinks). |

Hypercake Mix
Magical Rainbow Bakery
46
|
Posted - 2012.09.19 07:35:00 -
[24] - Quote
Mutant Caldari wrote:... in a Tengu. Dat range and double dps bonus sub. |

Chimpy B
The Philosophy Of Two
12
|
Posted - 2012.09.19 08:31:00 -
[25] - Quote
I generally do missions and exploration and I find assault missiles have too short range to be useful because it takes longer to get in range, and then the time to get back to the gate etc... so while their dps is higher, overall I think it is less efficient. |

Smabs
Higher Than Everest BricK sQuAD.
58
|
Posted - 2012.09.19 08:41:00 -
[26] - Quote
Quote:Or about as good as a Harb (circa 300 gun DPS @ 53km with Aroura... or 170 gun DPS @ 48km with Radio - and that's with the same 2 Heat Sinks).
How many beam harbingers do you see? None? There's a reason for that. |

John Ratcliffe
Sausy Sausages
20
|
Posted - 2012.09.19 08:43:00 -
[27] - Quote
Daniel Plain wrote:this change is stupid and will never ever go live like that.
Yes, utterly ********. I am so ******* angry about this. HMs were fine as they were and the Drake was fine as it was. Neither needed a nerf.
The men waved their hats, the ladies their umbrellas. One felt they would have liked to touch the steel muscles of the most courageous champions since antiquity. Who will carry off the first prize, entering the pantheon where only supermen may go? |

John Ratcliffe
Sausy Sausages
20
|
Posted - 2012.09.19 08:46:00 -
[28] - Quote
Ginger Barbarella wrote:I personally won't go HAM if the changes noted in the post happen. Probably give up on anything over Rocket-sized, shift over to Projectile or lazors on my alts instead.
CMs haven't been nerfed, so that's still an option, but there's no denying HMs were still better for Lvl 4s. I think it's probably time to cross-train into Guns and get a Mach.
Gutted about the proposed changes - loved doing Lvl 4s in my Drake. Preferable to my CNR & SNI.
The men waved their hats, the ladies their umbrellas. One felt they would have liked to touch the steel muscles of the most courageous champions since antiquity. Who will carry off the first prize, entering the pantheon where only supermen may go? |

Roime
Shiva Furnace Dead On Arrival Alliance
1236
|
Posted - 2012.09.19 08:54:00 -
[29] - Quote
John Ratcliffe wrote: Gutted about the proposed changes - loved doing Lvl 4s in my Drake. Preferable to my CNR & SNI.
So your T1 BC was better than a faction battleship, but it didn't need a nerf?
Ok.
Gallente - the choice of the interstellar gentleman |

John Ratcliffe
Sausy Sausages
20
|
Posted - 2012.09.19 08:58:00 -
[30] - Quote
Smabs wrote:I'd go as far as to say that drakes will become obsolete in small gangs if the current nerf goes through. There would be no real reason to fly them since tier 3 battlecruisers would be far superior in the damage at mid range role - due to their higher dps at all ranges, speed and ability to kill things quickly.
It's not all about PVP. Drakes will be rubbish in PVE as well, which makes Baby Jesus QQ IRL 
The men waved their hats, the ladies their umbrellas. One felt they would have liked to touch the steel muscles of the most courageous champions since antiquity. Who will carry off the first prize, entering the pantheon where only supermen may go? |
|

John Ratcliffe
Sausy Sausages
20
|
Posted - 2012.09.19 09:09:00 -
[31] - Quote
Roime wrote:John Ratcliffe wrote: Gutted about the proposed changes - loved doing Lvl 4s in my Drake. Preferable to my CNR & SNI.
So your T1 BC was better than a faction battleship, but it didn't need a nerf? Ok.
Not the ship, the missiles. HMs just get rid of Frigates and Cruisers faster. CMs get rid of BS faster. Swings and round abouts, but on balance HMs still faster overall IMHO.
I don't see why that means they needed a nerf, all CCP needed to do was change the NPC ship balance on Lvl 4s if they needed to be. I don't accept they do - happy with them as they were. The men waved their hats, the ladies their umbrellas. One felt they would have liked to touch the steel muscles of the most courageous champions since antiquity. Who will carry off the first prize, entering the pantheon where only supermen may go? |

Hannott Thanos
Notorious Legion
111
|
Posted - 2012.09.19 09:12:00 -
[32] - Quote
Smabs wrote: Still, even with the changes it's pretty short range and having 2 TE means you have to sacrifice damage, tank or speed to get it to work.
As opposed to which other ships in EvE? Ohyou.jpg |

Dread Djugashvili
0
|
Posted - 2012.09.19 09:48:00 -
[33] - Quote
I'll be ok with this missile changes if I'll hit excellent and wrecking shots with my missiles! Guns were always better than missiles and you want to nerf missiles more?
PS: Time for Blengu? or better WTS my Tengu  |

Smabs
Higher Than Everest BricK sQuAD.
58
|
Posted - 2012.09.19 10:06:00 -
[34] - Quote
Quote:As opposed to which other ships in EvE? Ohyou.jpg
You're picking out one thing and then congratulating yourself on being technically correct. Of the tier 2 battlecruisers the drake has the fewest lowslots. 2 of those lowslots really need BCU's, especially if a nerf comes. So you're left with 2 lowslots. If you want to fit 2 TE you're sacrificing tank and further reducing the speed of an already slow ship.
With the Hurricane and harbinger there's no real problem with fitting 2 TE, 2 damage mods, a damage control and either a fitting mod or a nano.
And don't compare them to medium beams or rails. Those weapons see almost zero use in pvp. Bringing HMLs down to medium rail levels won't mean that people will switch to feroxes and brutixes. It'll mean that people will switch to the next best, easiest to train option - which is arty canes (or ac canes solo) and tornados.
I could care less about the nerf, personally, since I can fly most subcaps. But obviously I wouldn't be buying any drakes if the changes are going to be that big. Just pointing out that the scale of the changes will probably see tier 3 bcs completely dominating small gang pvp. |

Roime
Shiva Furnace Dead On Arrival Alliance
1239
|
Posted - 2012.09.19 10:30:00 -
[35] - Quote
John Ratcliffe wrote: Not the ship, the missiles. HMs just get rid of Frigates and Cruisers faster. CMs get rid of BS faster. Swings and round abouts, but on balance HMs still faster overall IMHO.
I don't see why that means they needed a nerf, all CCP needed to do was change the NPC ship balance on Lvl 4s if they needed to be. I don't accept they do - happy with them as they were.
Ok, so the missiles were better? Sounds pretty logical that they were balanced then, no?
Gallente - the choice of the interstellar gentleman |

Hannott Thanos
Notorious Legion
111
|
Posted - 2012.09.19 10:34:00 -
[36] - Quote
Smabs wrote:Quote:As opposed to which other ships in EvE? Ohyou.jpg With the Hurricane and harbinger there's no real problem with fitting 2 TE, 2 damage mods, a damage control and either a fitting mod or a nano. Yes? And where is the tank then? Harb has to use lowslots for tracking/dps/tank. Drake has enough mids for prop, tackle and a massive tank, and all lows are free for dps mods etc. |

Smabs
Higher Than Everest BricK sQuAD.
60
|
Posted - 2012.09.19 10:45:00 -
[37] - Quote
You're kind of right. Although a shield tanked harb/cane will have close to 50k EHP (or 60ish if you have a bigger gang with dedicated tackle and you fit an invuln).
I actually agree with you that the drake is overpowered right now. But the level of the changes is so drastic that it'll bring the drake from slightly OP to useless. You may as well reprocess the other HML ships if the patch goes as well. |

Hannott Thanos
Notorious Legion
111
|
Posted - 2012.09.19 11:09:00 -
[38] - Quote
It will be far from useless. You get a little less range, which is well over due, and a little less dps. However, you can fit a targeting computer in the mids, sacrificing some tank for greatly improved damage application. Also keep in mind that the Drake will get a revamp along with every other BC in time, and I think it will all pan out very well. |

Onictus
Silver Snake Enterprise Against ALL Authorities
175
|
Posted - 2012.09.19 11:14:00 -
[39] - Quote
Smabs wrote:Quote:Or about as good as a Harb (circa 300 gun DPS @ 53km with Aroura... or 170 gun DPS @ 48km with Radio - and that's with the same 2 Heat Sinks). How many beam harbingers do you see? None? There's a reason for that.
Considering that the AC cane is being nerfed, and the armor cane effectively removed, it's not that bad.
I for one like the changes off the bat, I Friggin hate Drakes, I can fly them well but they were to good at to much. |

Onictus
Silver Snake Enterprise Against ALL Authorities
175
|
Posted - 2012.09.19 11:17:00 -
[40] - Quote
John Ratcliffe wrote:Smabs wrote:I'd go as far as to say that drakes will become obsolete in small gangs if the current nerf goes through. There would be no real reason to fly them since tier 3 battlecruisers would be far superior in the damage at mid range role - due to their higher dps at all ranges, speed and ability to kill things quickly. It's not all about PVP. Drakes will be rubbish in PVE as well, which makes Baby Jesus QQ IRL 
So Caldari pilots have to train battleships like everyone else to PvE.
Sorry for your loss I guess. |
|

Smabs
Higher Than Everest BricK sQuAD.
61
|
Posted - 2012.09.19 11:19:00 -
[41] - Quote
Quote:It will be far from useless. You get a little less range, which is well over due, and a little less dps. However, you can fit a targeting computer in the mids, sacrificing some tank for greatly improved damage application. Also keep in mind that the Drake will get a revamp along with every other BC in time, and I think it will all pan out very well.
20% damage and 25% range is huge. The way it'll work out is that people will switch to whatever is strong at the time. The drake will be a fair way down the list. Therefore people won't use it.
Quote:Considering that the AC cane is being nerfed, and the armor cane effectively removed, it's not that bad.
I for one like the changes off the bat, I Friggin hate Drakes, I can fly them well but they were to good at to much.
I got the impression that canes will still be decent, but you might have to go for 1 med, 1 small neut instead of 2 medium. Like I was saying, smaller shield gangs will switch over to nados, talos' and arty canes. No one is going to fly a beam harbinger you have to be joking. |

Onictus
Silver Snake Enterprise Against ALL Authorities
176
|
Posted - 2012.09.19 11:29:00 -
[42] - Quote
Yeah, range comes down a tad BUT the T2 ammo is getting fixed, so no more faction only, drake has to trade damage for range for tank like everything else.....moreso now that it has YEs and TCs to consider.
That medium neut is 200 grid, cane loses 225 grid, I have to look, but I'm pretty sure it'll be 425 and no neuts, or neuts and 220s. |

Smabs
Higher Than Everest BricK sQuAD.
61
|
Posted - 2012.09.19 11:33:00 -
[43] - Quote
Meta 4 neuts should let you get it on there. I'd say the standard would be 425s and 1 medium/1 small.
I'm not arguing that the drake doesn't need a nerf. I'm saying that the current suggestion will make it obsolete. |

Onictus
Silver Snake Enterprise Against ALL Authorities
176
|
Posted - 2012.09.19 11:37:00 -
[44] - Quote
Smabs wrote:Meta 4 neuts should let you get it on there. I'd say the standard would be 425s and 1 medium/1 small.
I'm not arguing that the drake doesn't need a nerf. I'm saying that the current suggestion will make it obsolete.
Not sure, we don't have numbers on how the mods will effect everything.
I have a Drake that slings missiles 110km, so obsolete, 80km doing 350 DPS us acceptable for a medium weapon system.
If you want to brawl with the canes and taller, HAM --------> again just like the rest of the BCs, no one size fits all Drake.
|

Roime
Shiva Furnace Dead On Arrival Alliance
1239
|
Posted - 2012.09.19 11:38:00 -
[45] - Quote
Drop to meta 4 on shield cane, swap one trimark for an ACR and use medium meta neuts on the armor Cane.
Normal stuff you have to do on every other ship in game, they are called fitting compromises, a vital ingredient in balance between ships.
Gallente - the choice of the interstellar gentleman |

Hannott Thanos
Notorious Legion
111
|
Posted - 2012.09.19 11:40:00 -
[46] - Quote
It's more lake (-)15-20% range because of the revamp of the missile acceleration, so it's not that big of a deal. And it is still looooong range. If you want more damage, fit HAMs and a Tracking Computer, and ur good to go. |

Onictus
Silver Snake Enterprise Against ALL Authorities
176
|
Posted - 2012.09.19 11:46:00 -
[47] - Quote
Roime wrote:Drop to meta 4 on shield cane, swap one trimark for an ACR and use medium meta neuts on the armor Cane.
Normal stuff you have to do on every other ship in game, they are called fitting compromises, a vital ingredient in balance between ships.
Like I said nerfed
That cane only had 35k ish tank with a point, so meta 4 and losing a rig makes it less tanky than a Tornado.
Cool by me, 650 arty was my favorite roaming build anyway. |

Smabs
Higher Than Everest BricK sQuAD.
62
|
Posted - 2012.09.19 11:46:00 -
[48] - Quote
Quote:I have a Drake that slings missiles 110km, so obsolete, 80km doing 350 DPS us acceptable for a medium weapon system.
If you want to brawl with the canes and taller, HAM --------> again just like the rest of the BCs, no one size fits all Drake.
Well, with the changes it'll be 60 or 50km doing 300dps. HAM's suck a bit because they need to be in scram range and are awful against frigates.
All this stuff about medium weapons systems is meaningless when there's a lineup of battlecruisers that fit BS guns. People pick the things that work best regardless of how it's 'meant' to be used. Like medium rails and beams, HML's would become fairly pointless. Therefore people will fly things that have good speed and damage projection. A null talos, nado and arty cane will probably have the best combination of speed and damage. That's why people will fly those in roaming gangs and why drakes will be obsolete. |

Major Killz
Chaotic Tranquility Kraken.
68
|
Posted - 2012.09.19 11:47:00 -
[49] - Quote
Major Killz wrote:Heavy Missiles:
Well, I was suggesting a NERF to heavy missile range for a long time now. The aforementioned had a serious advantage over comparable turrets (artillery, beam laser). @ first I didn't like the reduction in damage, but it makes sense when compared to artillery and beam laser @ 60,000m (using long range ammunition).
Increasing heavy assault missiles range by fitting tracking enhancers is interesting, but isn't needed if CCP's removing the penalties of javelin missiles...
So, pilots have to fit 3 damage mods on thier heavy missile-Drakes instead of 2 (I rock 3 now). You'd need 3 damage modules to repilcate what 2 damage modules are capable of doing currently. How much will this really NERF the Tengu? Not that much. Infact, it puts the Tengu inline with a Proteus using railguns or a Legion using pulse lasers @ 45 - 55,000m. However, there's still a significant difference in range and damage maintained @ that range. Solo-Tengu setups will be hit HARD. CCP should also remove the ability of strategic cruisers to fit ganglinks altogether. To make sure Command ships are the first and only choice for that purpose.
Cruisers:
These changes are the most interesting. I'm not going to go into why to much, but the Caracal and Thorax seem to make it out like bandits. I'm waiting to see what will happen with the Rupture and Vexor. I'm worried about the Vexor, but after seeing the Thorax changes I'm worried about the Thorax @tleast in warp scrambler and stasis webifier range. However, the Moa could suprise me esp if they increased the drone bay like they with the Omen.
- end of transmission
https://forums.eveonline.com/default.aspx?g=posts&m=1939744#post1939744 |

Onictus
Silver Snake Enterprise Against ALL Authorities
176
|
Posted - 2012.09.19 11:51:00 -
[50] - Quote
Smabs wrote:Quote:I have a Drake that slings missiles 110km, so obsolete, 80km doing 350 DPS us acceptable for a medium weapon system.
If you want to brawl with the canes and taller, HAM --------> again just like the rest of the BCs, no one size fits all Drake. Well, with the changes it'll be 60 or 50km doing 300dps. HAM's suck a bit because they need to be in scram range and are awful against frigates. All this stuff about medium weapons systems is meaningless when there's a lineup of battlecruisers that fit BS guns. People pick the things that work best regardless of how it's 'meant' to be used. Like medium rails and beams, HML's would become fairly pointless. Therefore people will fly things that have good speed and damage projection. A null talos, nado and arty cane will probably have the best combination of speed and damage. That's why people will fly those in roaming gangs and why drakes will be obsolete.
Nah, it only 20% before tracking mods and before JAVELIN...
And surprise, I've spent a lot more time in nadoes, Drakes,and Oracles then canes in the last 6 months.
No more drake blobs? Excuse me while I shed a tear. Seriously. |
|

Malcanis
Vanishing Point. The Initiative.
4659
|
Posted - 2012.09.19 11:55:00 -
[51] - Quote
Peter Raptor wrote:Almost finnished training the Tengu, and suddenly I see CCP Fozzie announcing Heavy Missiles will be nerfed https://forums.eveonline.com/default.aspx?g=posts&t=155029&find=unreadWill people switch to Heavy Assault Missiles for the Tengu and Drake (the Assaults will not be rebalanced in the winter Expansion), or is it something thats just not done? I'm fairly new to these ships, that's all.
If the TE/TC changes go through as advertised, then the Cruise CNR will become the go-to missile PvE ship again. TEs are easy to fit and they'll fit just fine in that 5th low slot. And the CNR can easily mount a Tracking Comp as well. Put a tracking script in there and T2 Cruise missiles become extremely effective.
I've already sold my mission Tengus (thanks for the ISK, chumps!) and I'll be skilling up my Tengu alt for Caldari BS 5 and T2 Cruise. He already has all the other skills he needs from flying the Tengu.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Major Killz
Chaotic Tranquility Kraken.
68
|
Posted - 2012.09.19 12:21:00 -
[52] - Quote
Also, this MAY mean heavy missile Drakes will be less effective against a shield-Hurricane or Harbinger. Will this effect thier use in small gangs? Not really. Heavy missile range is still significant and thier tank is still intact. You'll have to use 3 damage modules instead of just 2. @ that point your damage is 330 or 340 compared to 370 now (with faction ammuntion).
I personally use 3 damage modules on my nano-Drake now and it's not that difficult to fit. Pilots may use tracking enhancers to increase missile range to be extra lame with a arazu/claymore on grid providing boost v0v |

Gypsio III
Chemikals Ministry of Inappropriate Footwork
350
|
Posted - 2012.09.19 12:34:00 -
[53] - Quote
Old-school 2007-2008 HAM Drake used to reliably beat other BCs, with the amusing exception of the Myrm. While blasters and ACs do a bit more damage these days, it's still extremely competitive, particularly if Rage is going to do even more damage. Frigates never used to be a fundamental problem, although shooting kinetic at an ABing Enyo is unlikely to be sensible. |

Onictus
Silver Snake Enterprise Against ALL Authorities
176
|
Posted - 2012.09.19 13:15:00 -
[54] - Quote
Gypsio III wrote:Old-school 2007-2008 HAM Drake used to reliably beat other BCs, with the amusing exception of the Myrm. While blasters and ACs do a bit more damage these days, it's still extremely competitive, particularly if Rage is going to do even more damage. Frigates never used to be a fundamental problem, although shooting kinetic at an ABing Enyo is unlikely to be sensible.
Yeah I'm not tossing my missile hulls yet.
I actually like HAM tengus
|

Muad 'dib
The Imperial Fedaykin
504
|
Posted - 2012.09.19 13:19:00 -
[55] - Quote
the HML nerfed is far too much imo, granted the tengu and HML ships arnt my everyday choice, but with 20% less dps i might just not use them again at all. http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

Onictus
Silver Snake Enterprise Against ALL Authorities
176
|
Posted - 2012.09.19 13:55:00 -
[56] - Quote
Muad 'dib wrote:the HML nerfed is far too much imo, granted the tengu and HML ships arnt my everyday choice, but with 20% less dps i might just not use them again at all.
HML's were simply brought into line with the other medium long range weapons. It simply no longer does BS damage at BS ranges. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
288
|
Posted - 2012.09.19 14:11:00 -
[57] - Quote
Problem with current HM's is that they can do the same damage as close range guns even though they are technically the LR option, suggested changes sorts that nicely.
Tengu will nerfed regardless, too good at too many things at once. HAM Drake (aka. PvP Drake) gets a massive boost as does proposed Caracal.
Plus you get a lot more control over the performance of the missiles by way of TC/TE, you'll no longer have a maximum range dictated solely by skills .. in exchange your missiles become vulnerable to eWar.
In Short: Changes are geared towards the PvP side of things as it should be, PvE has and will always find the new black (remember cruise ravens .. how hard would you have laughed back then if someone told you people would seriously mission in HM BCs/Cruisers?) |

Cephelange du'Krevviq
Hephaestus LLC Get Off My Lawn
53
|
Posted - 2012.09.19 14:17:00 -
[58] - Quote
Smabs wrote:Meta 4 neuts should let you get it on there. I'd say the standard would be 425s and 1 medium/1 small.
I'm not arguing that the drake doesn't need a nerf. I'm saying that the current suggestion will make it obsolete.
We also have no idea what slot layout changes (if any) will come to the Drake. We may see it lose a mid and gain a low - who knows? |

Muad 'dib
The Imperial Fedaykin
504
|
Posted - 2012.09.19 14:57:00 -
[59] - Quote
HAMs were pref nerfed too much, HMLs are fine http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

Jenn aSide
Smokin Aces.
244
|
Posted - 2012.09.19 19:31:00 -
[60] - Quote
Zhilia Mann wrote:Jake Warbird wrote:Zhilia Mann wrote:Jake Warbird wrote:So missile boats will have to add TEs with BCUs with their anemic slot layout? Or TCs. Your choice. I hear ya. Genuine question since you seem to know your way around fitting ships: I usually run TPs in my mids, so does this mean I have to choose between TPs or TCs? Or am I being a noob and missing something? We don't know yet, basically. But my read so far is that TCs are going to be all around better. Not only do they effect everything and not just a specific target for 10 seconds, they can also either increase range or damage application. This is actually sounding like all kinds of awesome. Rather than cycling painters, which is hellishly boring and micro-managey, you get the same choices you would on a proper gun boat and only have to fiddle with the module when you need another option. Now, if we could just get them to script omnis I'll be ridiculously happy....
Right on, depending on how they do it, TCs/TEs might actualy help fix the Golems "Target Painter Juggling" problem.
|
|

Liang Nuren
Heretic Army Heretic Nation
2247
|
Posted - 2012.09.19 21:00:00 -
[61] - Quote
Smabs wrote:I don't think HAM's will be all that useful even with the buff.
You're still talking about ~30km range on a drake with 2 TEs. Because of the way missiles work that will effectively be 25km or so. Javelins will go to 45 or so, but with similar DPS to current HML drakes. In other words a HAM drake will do okay to good damage to 25km, and mediocre damage to 45 after a reload.
Essentially drakes and tengus will be removed from small gangs as a kiting option. I'd expect to see most smallish gangs switching to tier 3 battlecruisers or arty hurricanes. Since you don't need t2 guns for canes or tornados, and since drakes will present much less of a threat to cynabals and vagas, we'll probably be back to minmatar online.
What an ignorant and arrogant opinion. A few comments: - Pulse lasers have one of the highest optimals in the game for close range weapons. You can generally expect that unbonused HPL will not hit to 30km even with Scorch. It is and always has been one of the strongest kiting weapons in the game due to fantastic damage projection. Why do you feel that 45km HAMs is too short range to kite with? That's outside of even Loki boosted point range. - There's no reason you won't be able to use HML to kite. - You need T2 for HML far less than you need it for Artillery/Beams/Rails. The inability to use T2 LR ammo is crippling on those platforms, but not for HML. - Minmatar are getting raped by these balancing changes. When was the last time you saw a Rifter and thought "Oh look, a good frigate!". Even the Slasher is generally bad when compared to the other options out there.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Taoist Dragon
Black Rebel Rifter Club The Devil's Tattoo
28
|
Posted - 2012.09.19 21:41:00 -
[62] - Quote
Oh NO! HML are being brought into line with other LR weapon systems! 
Get over it you bunch of whiners!!
Now the drake and cane are going to lose their popularity because they are being reigned in. GOOD!
As for missiles themselves have an actual look at the new stats. They will be just as effective as other LR weapon systems (comparable damage with multiple ways to buff/debuff them)
I for one will fly more missile ships because of these changes. Love those HAM's! That is the Way, the Tao.
Balance is everything. |

Nikolai Dostoyevski
Federal Navy Academy Gallente Federation
43
|
Posted - 2012.09.19 21:44:00 -
[63] - Quote
Roime wrote:John Ratcliffe wrote: Not the ship, the missiles. HMs just get rid of Frigates and Cruisers faster. CMs get rid of BS faster. Swings and round abouts, but on balance HMs still faster overall IMHO.
I don't see why that means they needed a nerf, all CCP needed to do was change the NPC ship balance on Lvl 4s if they needed to be. I don't accept they do - happy with them as they were.
Ok, so the missiles were better? Sounds pretty logical that they were balanced then, no?
You're either being disingenuous or deliberately obtuse. Quit mischaracterizing him.
HMs were better for frigates/cruisers. CMs were better for BSs. There was no balancing required, unless your point is that the entire game should be balanced around lvl 4 PVE missions. |

Drew Solaert
Wildcard Inc.
216
|
Posted - 2012.09.19 22:54:00 -
[64] - Quote
Someone did the maths in the other thread, cba to dig it out, basically new HML stats put it firmly on par with Arties, Rails and Beams, as they finally should be. I lied :o
|

Smabs
Higher Than Everest BricK sQuAD.
66
|
Posted - 2012.09.20 01:00:00 -
[65] - Quote
Quote:What an ignorant and arrogant opinion. A few comments: - Pulse lasers have one of the highest optimals in the game for close range weapons. You can generally expect that unbonused HPL will not hit to 30km even with Scorch. It is and always has been one of the strongest kiting weapons in the game due to fantastic damage projection. Why do you feel that 45km HAMs is too short range to kite with? That's outside of even Loki boosted point range. - There's no reason you won't be able to use HML to kite. - You need T2 for HML far less than you need it for Artillery/Beams/Rails. The inability to use T2 LR ammo is crippling on those platforms, but not for HML. - Minmatar are getting raped by these balancing changes. When was the last time you saw a Rifter and thought "Oh look, a good frigate!". Even the Slasher is generally bad when compared to the other options out there.
You're comparing things as if only medium guns exist in a vacuum. You could use HML or HAMS to kite but there will be lots of better options.
What will happen is that people will use short range guns on tier 3 battlecruisers, since they offer better damage projection and tracking on a more agile ship. Arty will still have the high alpha so packs of hurricanes could definitely work.
Nobody will use medium beams or rails. I mean seriously, who is going to think a beam harbinger with 270 dps, awful tracking and 600 volley is actually worth using.
And yeah, minmatar frigates are pretty poor these days. |

Iyacia Cyric'ai
Red Federation RvB - RED Federation
0
|
Posted - 2012.09.20 10:30:00 -
[66] - Quote
The issue is that HAMs are getting nerfed too because of the proposed changes to Tracking Disruptors. A ship traveling 1100ms or so away from a HAM ship will already cut the effective range of HAMs by half. Turret ships deal with this kiting tactic by switching to Scorch/Barrage/Null. HAMs don't have this option. With TDs cutting HAM range further, HAMs will be rendered completely useless. |

Major Killz
Chaotic Tranquility Kraken.
68
|
Posted - 2012.09.20 12:16:00 -
[67] - Quote
There's nothing wrong with heavy assault missiles and I've used them personally versus after burning frigates, with a stasis webifier applied (they hurt). Seriously though. When it comes to applying damage on everything cruiser and above, you're doing full damage with heavy assault missiles. The purposed changes won't effect this if anything heavy assault missiles will become better.
However, tracking disruptors effecting missiles is a bad idea.
Unlike many in 0.0; low security space and faction warfare produce SUPERIOR frigate pilots. Faction warfare has become alot more difficult than I remember. Mainly because of wide spread proliferation of frigates using tracking disruptors (alot more compotent pilots to, but it could just be the gallente). Anyway. I've literary near stopped flying cruisers and battlecruisers altogether because every other frigate has a f*cking tracking disruptor.
These missile ships are an effective counter to that proliferation: Drake, Caracal Navy Issue, Osprey Navy Issue and the Caracal. "drone boats" are also effective, but yeah... I have come to realize how lame Tracking disruption is and I must say it's almost as lame as ECM.
Missiles shouldn't be effected by tracking disruptors and it would also compound the divergence of ECM and tracking disruption from the other forms of electronic warfare. I rather limit the application of electronic warfare modules like ECM, remote sensor Dampners and tracking disruptors. That way of thinking may hurt those modules effectiveness but, I believe it would increase the fun factor and limit the amount of complaining in this game. Leads to a happier player base which is good for CCP's wallet. basically don't give players more reasons to complain... |

Iyacia Cyric'ai
Red Federation RvB - RED Federation
0
|
Posted - 2012.09.20 12:56:00 -
[68] - Quote
Major Killz wrote:There's nothing wrong with heavy assault missiles and I've used them personally versus after burning frigates, with a stasis webifier applied (they hurt). Seriously though. When it comes to applying damage on everything cruiser and above, you're doing full damage with heavy assault missiles. The purposed changes won't effect this if anything heavy assault missiles will become better. How will HAMs get better when they're not touching HAMs but giving medium turrets a buff to their fitting requirements and introducing TDs that affect missiles? HAMs can only get worse than they currently are, and currently, they're really not very good. The velocity change proposal is only affecting Heavy Missiles, perhaps you got confused.
If a frig is letting itself get webbed then it's already failed at kiting and has nothing to do with the quality of HAMs. HAMs have a paper range of about 20km with faction missiles. But if you're chasing something that's burning away from you at 1100+ ms you lose half that range due to missile travel. It's very easy to kite a HAM fit unless it's on a bonused ship like a Cerberus. This is why HMLs are used over HAMs even for most under 20km engagements. So I feel if they want to nerf the HML so that it falls in line with other long range medium weaponry, they need to buff the HAM a little so that it steps up to be competitive in the close range department. |

Denuo Secus
63
|
Posted - 2012.09.20 15:25:00 -
[69] - Quote
Iyacia Cyric'ai wrote:The issue is that HAMs are getting nerfed too because of the proposed changes to Tracking Disruptors. A ship traveling 1100ms or so away from a HAM ship will already cut the effective range of HAMs by half. Turret ships deal with this kiting tactic by switching to Scorch/Barrage/Null. HAMs don't have this option. With TDs cutting HAM range further, HAMs will be rendered completely useless.
They have: Javelins. Since the ship penalty will be removed from them I'd say they are quite interesting now. |

Liang Nuren
Heretic Army Heretic Nation
2258
|
Posted - 2012.09.20 16:04:00 -
[70] - Quote
Iyacia Cyric'ai wrote:The issue is that HAMs are getting nerfed too because of the proposed changes to Tracking Disruptors. A ship traveling 1100ms or so away from a HAM ship will already cut the effective range of HAMs by half. Turret ships deal with this kiting tactic by switching to Scorch/Barrage/Null. HAMs don't have this option. With TDs cutting HAM range further, HAMs will be rendered completely useless.
People said the same thing about Autocannons and Vagabonds. Turns out they were 100% right... Ohwai-----
It'll be just as true with missiles.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|
|

Liang Nuren
Heretic Army Heretic Nation
2258
|
Posted - 2012.09.20 16:05:00 -
[71] - Quote
Iyacia Cyric'ai wrote:Major Killz wrote:There's nothing wrong with heavy assault missiles and I've used them personally versus after burning frigates, with a stasis webifier applied (they hurt). Seriously though. When it comes to applying damage on everything cruiser and above, you're doing full damage with heavy assault missiles. The purposed changes won't effect this if anything heavy assault missiles will become better. How will HAMs get better when they're not touching HAMs but giving medium turrets a buff to their fitting requirements and introducing TDs that affect missiles? HAMs can only get worse than they currently are, and currently, they're really not very good. The velocity change proposal is only affecting Heavy Missiles, perhaps you got confused. If a frig is letting itself get webbed then it's already failed at kiting and has nothing to do with the quality of HAMs. HAMs have a paper range of about 20km with faction missiles. But if you're chasing something that's burning away from you at 1100+ ms you lose half that range due to missile travel. It's very easy to kite a HAM fit unless it's on a bonused ship like a Cerberus. This is why HMLs are used over HAMs even for most under 20km engagements. So I feel if they want to nerf the HML so that it falls in line with other long range medium weaponry, they need to buff the HAM a little so that it steps up to be competitive in the close range department.
Who said that every frig kites? There are an incredible number of close range gank AB frigates out there. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army Heretic Nation
2258
|
Posted - 2012.09.20 16:06:00 -
[72] - Quote
Smabs wrote:Quote:What an ignorant and arrogant opinion. A few comments: - Pulse lasers have one of the highest optimals in the game for close range weapons. You can generally expect that unbonused HPL will not hit to 30km even with Scorch. It is and always has been one of the strongest kiting weapons in the game due to fantastic damage projection. Why do you feel that 45km HAMs is too short range to kite with? That's outside of even Loki boosted point range. - There's no reason you won't be able to use HML to kite. - You need T2 for HML far less than you need it for Artillery/Beams/Rails. The inability to use T2 LR ammo is crippling on those platforms, but not for HML. - Minmatar are getting raped by these balancing changes. When was the last time you saw a Rifter and thought "Oh look, a good frigate!". Even the Slasher is generally bad when compared to the other options out there. You're comparing things as if only medium guns exist in a vacuum. You could use HML or HAMS to kite but there will be lots of better options. What will happen is that people will use short range guns on tier 3 battlecruisers, since they offer better damage projection and tracking on a more agile ship. Arty will still have the high alpha so packs of hurricanes could definitely work. Nobody will use medium beams or rails. I mean seriously, who is going to think a beam harbinger with 270 dps, awful tracking and 600 volley is actually worth using. And yeah, minmatar frigates are pretty poor these days.
I'll be really surprised if HAMs don't become one of the premier weapon platforms post HML nerf.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Gabrielle Lamb
Pator Tech School Minmatar Republic
32
|
Posted - 2012.09.20 19:11:00 -
[73] - Quote
Personally I'll be running split missile systems in PVE. Having already experimented heavily with HAMs I've come to the conclusion that a using them exclusively just doesn't work. You end up getting caught in a Deadspace pocket, 60km from a pair of stasis webifier towers and you're royally ******. Havent quite figured out how I'll do it yet but for my Tengu i recon I'll be running either a 2+4, 3+3 og 4+2 split between CN Heavy Launchers and T2 HAM Launchers.
IMO though, these changes are a huge loss for EVE. I'd rather see more longrange cruisers capable of doing decent DPS then a bunch of immobile space-bricks capable of doing something in between jack and ****. |

Kinet
Frog Steamers
10
|
Posted - 2012.09.20 19:55:00 -
[74] - Quote
I think you missed the other blog about the new changes to the Thorax. Better tracking, a 4th mid slot and more speed. Who is going to waste time in a Caldari missile boat when the Thorax is going to be the new pwnmobile? |

Ginger Barbarella
State War Academy Caldari State
126
|
Posted - 2012.09.20 21:39:00 -
[75] - Quote
Liang Nuren wrote:What an ignorant and arrogant opinion.
Don't hold back... what do you REALLY think?  |

Smabs
Higher Than Everest BricK sQuAD.
69
|
Posted - 2012.09.20 21:56:00 -
[76] - Quote
Quote:I'll be really surprised if HAMs don't become one of the premier weapon platforms post HML nerf.
Uh, no. |

Zhilia Mann
Tide Way Out Productions
668
|
Posted - 2012.09.20 22:10:00 -
[77] - Quote
Smabs wrote:Quote:I'll be really surprised if HAMs don't become one of the premier weapon platforms post HML nerf. Uh, no.
Shrug. I don't know if I'd go so far as to say "premier", but when you can suddenly fit modules to overcome all of their weaknesses (range and damage application) and figure in their high damage to start with... I'd say they'll be highly competitive.
Edit: not to mention the fact that the damage delay will be reduced, but that isn't HAM-specific. |

Lili Lu
460
|
Posted - 2012.09.21 00:28:00 -
[78] - Quote
Major Killz wrote: However, tracking disruptors effecting missiles is a bad idea.
Unlike many in 0.0; low security space and faction warfare produce SUPERIOR frigate pilots. Faction warfare has become alot more difficult than I remember. Mainly because of wide spread proliferation of frigates using tracking disruptors (alot more compotent pilots to, but it could just be the gallente). Anyway. I've literary near stopped flying cruisers and battlecruisers altogether because every other frigate has a f*cking tracking disruptor.
These missile ships are an effective counter to that proliferation: Drake, Caracal Navy Issue, Osprey Navy Issue and the Caracal. "drone boats" are also effective, but yeah... I have come to realize how lame Tracking disruption is and I must say it's almost as lame as ECM.
Missiles shouldn't be effected by tracking disruptors and it would also compound the divergence of ECM and tracking disruption from the other forms of electronic warfare. I rather limit the application of electronic warfare modules like ECM, remote sensor Dampners and tracking disruptors. That way of thinking may hurt those modules effectiveness but, I believe it would increase the fun factor and limit the amount of complaining in this game. Leads to a happier player base which is good for CCP's wallet. basically don't give players more reasons to complain... The only thing I read from your post is a good argument for nerfing the base strength of TDs and that they should affect missiles in roder to level the playing field.
As for TDs why should they continue to be weak in that they can't to squat to missile boats? ECM can affect any ship and it's weapon system (even drones if they weren't released in time). Damps can affect any ship. Painters can affect any ship. The relative value of these ewars is of course not balanced since ecm is so much better since preventing a lock is better than reducing a lock range or slowing it down, or increasing the sig on a ship. So here we have Caldari, Gallente, and Minmatar ewar all universally effective (of course the worth of that effect will depend on the situation). But Amarr ewar is absolutely worthless on a whole segment of ships as things are atm. That is not balance in any sense of the word.
Yes, TDs are overused and op in small ship fw fighting. Plenty of mid-slot blessed Caldari ships abusing that mechanic to neuter turret ships. Just don't turn those ******* back on me is not a good reason to oppose CCPs coming change. If they now worry the abusers so much they'd all better get on board with asking for the base module strength for turrets and missiles to be less than it presently is for turrets.
Then when the specialized ships get a bigger ship bonus to compensate it will make them as desireable as griffins and blackbirds etc. This should be done for damps and TPs as well. And it will be a buff to the ships specialized for them. This ironically will be to the benefit of ecm boats. They might not always be the automatic primaries anymore.
As for heavy missiles, they will be fine. Even with a nerf (at whatever level it ends up being, as percentages could change) they will be far from useless. But they will no longer be a weapon for all seasons. And on the flip side other underperforming and less utilized missile types may be getting slight buffs which will result in making them worth using.
All this is good for the game. Drakes and Tengus Online had to end sometime. If I was vindictive I'd love them to be as worthless and little used as Harbingers etc. have been and that that would last for the next 4 years. But that would not be good for the game. |

Narcotics Dealer
G U N D A M
1
|
Posted - 2012.09.21 04:16:00 -
[79] - Quote
you'll be able to hit from 40kms for 450-550dps with javelin hams |

Smabs
Higher Than Everest BricK sQuAD.
70
|
Posted - 2012.09.21 07:34:00 -
[80] - Quote
I'm getting 530dps with 3 BCU and hobgoblin II's. Discounting drones and using 2 BCU you get 384. |
|

Onictus
Silver Snake Enterprise Against ALL Authorities
184
|
Posted - 2012.09.21 07:41:00 -
[81] - Quote
Narcotics Dealer wrote:you'll be able to hit from 40kms for 450-550dps with javelin hams
And one may note, that s a lot of damage for pretty much any other medium short range system. You are getting exotic at that point with pulses or ACs.....well range bonused HACs anyway. t Ishtar can get there, but I dare anyone to call that boat op. |

Major Killz
Chaotic Tranquility Kraken.
69
|
Posted - 2012.09.21 07:50:00 -
[82] - Quote
Personally I think sensor dampners and tracking disruptors should be chance based too. You know, Similar to ECM. Also, sensor dampners are'ot as effective as tracking disruptors and I don't need or want to go into why.
As for this being a problem limited to faction warfare. Yeah it's because in null I can own all the r3t@rds there like it's no tomorrow, so I don't have a problem with using cruisers, battlecruisers and even battleships solo there.
Basically, the frigate pilots are superior and most frigates in these faction warfare fleets have some kind of electronic warfare other than a stasis webifier and warp scrambler. So, they run frigate fleets the way they're suppose (not terribubble). Clearly, you start to quickly notice the preference for tracking disruptors and to a lesser extent ECM. Which have always been since I started playing the game in late 2007; the most effective and only 2 forms of electronic warfare other htan webs and warp whatevers worth using in pvp... |

Tassian Marrix
Spatial Interaction Ltd Sentinel Alliance
2
|
Posted - 2012.09.21 11:31:00 -
[83] - Quote
So it seems i shouldn't have trained in missiles as my main weapon system. Wonder if I can get the skills refunded. |

Liang Nuren
Heretic Army Heretic Nation
2260
|
Posted - 2012.09.21 16:02:00 -
[84] - Quote
Tassian Marrix wrote:So it seems i shouldn't have trained in missiles as my main weapon system. Wonder if I can get the skills refunded.
I think it's funny how the missile camp is basically divided between people who can only see the HML nerf and the rest of us who are lusting over a potential 30% explo rad TC. I don't think you properly understand how much better missiles are going to be. We have been arguing for this for literally years, and sacrificing OP HML is just not a big deal.
Missile are going to **** face until they nerf the **** out of them. They are going to be that overpowered. You just don't even know. MUAHAHAHAHAHA.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Malcanis
Vanishing Point. The Initiative.
4664
|
Posted - 2012.09.21 17:21:00 -
[85] - Quote
Liang Nuren wrote:Tassian Marrix wrote:So it seems i shouldn't have trained in missiles as my main weapon system. Wonder if I can get the skills refunded. I think it's funny how the missile camp is basically divided between people who can only see the HML nerf and the rest of us who are lusting over a potential 30% explo rad TC. I don't think you properly understand how much better missiles are going to be. We have been arguing for this for literally years, and sacrificing OP HML is just not a big deal. Missile are going to **** face until they nerf the **** out of them. They are going to be that overpowered. You just don't even know. MUAHAHAHAHAHA. -Liang
Dude.
Shut up! Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Hagika
LEGI0N
0
|
Posted - 2012.09.23 06:55:00 -
[86] - Quote
Hannott Thanos wrote:It will be far from useless. You get a little less range, which is well over due, and a little less dps. However, you can fit a targeting computer in the mids, sacrificing some tank for greatly improved damage application. Also keep in mind that the Drake will get a revamp along with every other BC in time, and I think it will all pan out very well.
20% dps less with all missiles, including t2.....
|

Hagika
LEGI0N
0
|
Posted - 2012.09.23 06:56:00 -
[87] - Quote
Liang Nuren wrote:Tassian Marrix wrote:So it seems i shouldn't have trained in missiles as my main weapon system. Wonder if I can get the skills refunded. I think it's funny how the missile camp is basically divided between people who can only see the HML nerf and the rest of us who are lusting over a potential 30% explo rad TC. I don't think you properly understand how much better missiles are going to be. We have been arguing for this for literally years, and sacrificing OP HML is just not a big deal. Missile are going to **** face until they nerf the **** out of them. They are going to be that overpowered. You just don't even know. MUAHAHAHAHAHA. -Liang
Ever fly a Cerb? Heavy missile dps is laughable and now 20% less....yeah....... |

Hagika
LEGI0N
0
|
Posted - 2012.09.23 06:59:00 -
[88] - Quote
Liang Nuren wrote:Smabs wrote:I don't think HAM's will be all that useful even with the buff.
You're still talking about ~30km range on a drake with 2 TEs. Because of the way missiles work that will effectively be 25km or so. Javelins will go to 45 or so, but with similar DPS to current HML drakes. In other words a HAM drake will do okay to good damage to 25km, and mediocre damage to 45 after a reload.
Essentially drakes and tengus will be removed from small gangs as a kiting option. I'd expect to see most smallish gangs switching to tier 3 battlecruisers or arty hurricanes. Since you don't need t2 guns for canes or tornados, and since drakes will present much less of a threat to cynabals and vagas, we'll probably be back to minmatar online. What an ignorant and arrogant opinion. A few comments: - Pulse lasers have one of the highest optimals in the game for close range weapons. You can generally expect that unbonused HPL will not hit to 30km even with Scorch. It is and always has been one of the strongest kiting weapons in the game due to fantastic damage projection. Why do you feel that 45km HAMs is too short range to kite with? That's outside of even Loki boosted point range. - There's no reason you won't be able to use HML to kite. - You need T2 for HML far less than you need it for Artillery/Beams/Rails. The inability to use T2 LR ammo is crippling on those platforms, but not for HML. - Minmatar are getting raped by these balancing changes. When was the last time you saw a Rifter and thought "Oh look, a good frigate!". Even the Slasher is generally bad when compared to the other options out there. -Liang
Minnie are the most common used ships in pvp and hold the best of ship types in most categories.. Where do you think Winmatar came from? |

Hagika
LEGI0N
0
|
Posted - 2012.09.23 07:01:00 -
[89] - Quote
Onictus wrote:Smabs wrote:Meta 4 neuts should let you get it on there. I'd say the standard would be 425s and 1 medium/1 small.
I'm not arguing that the drake doesn't need a nerf. I'm saying that the current suggestion will make it obsolete. Not sure, we don't have numbers on how the mods will effect everything. I have a Drake that slings missiles 110km, so obsolete, 80km doing 350 DPS us acceptable for a medium weapon system. If you want to brawl with the canes and taller, HAM --------> again just like the rest of the BCs, no one size fits all Drake.
You must have never used Hams.. Because they absolutely suck.. Think rockets before fix.. |

Malcanis
Vanishing Point. The Initiative.
4665
|
Posted - 2012.09.23 19:40:00 -
[90] - Quote
Hagika wrote:Liang Nuren wrote:Tassian Marrix wrote:So it seems i shouldn't have trained in missiles as my main weapon system. Wonder if I can get the skills refunded. I think it's funny how the missile camp is basically divided between people who can only see the HML nerf and the rest of us who are lusting over a potential 30% explo rad TC. I don't think you properly understand how much better missiles are going to be. We have been arguing for this for literally years, and sacrificing OP HML is just not a big deal. Missile are going to **** face until they nerf the **** out of them. They are going to be that overpowered. You just don't even know. MUAHAHAHAHAHA. -Liang Ever fly a Cerb? Heavy missile dps is laughable and now 20% less....yeah.......
HMLs aren't the only missiles. If these changes go through then we are going to see some very interesting new doctrines. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
|

Lili Lu
483
|
Posted - 2012.09.23 20:45:00 -
[91] - Quote
Malcanis wrote:Liang Nuren wrote:**** face MUAHAHAHAHAHA.
-Liang Dude. Shut up! Dudes,
We don't know the numbers yet.
But yeah, crisis/opportunity, and all that jazz. |

Takeshi Yamato
Blue Republic RvB - BLUE Republic
469
|
Posted - 2012.09.23 20:48:00 -
[92] - Quote
Liang Nuren wrote:Tassian Marrix wrote:So it seems i shouldn't have trained in missiles as my main weapon system. Wonder if I can get the skills refunded. I think it's funny how the missile camp is basically divided between people who can only see the HML nerf and the rest of us who are lusting over a potential 30% explo rad TC. I don't think you properly understand how much better missiles are going to be. We have been arguing for this for literally years, and sacrificing OP HML is just not a big deal. Missile are going to **** face until they nerf the **** out of them. They are going to be that overpowered. You just don't even know. MUAHAHAHAHAHA. -Liang
After seeing that 75km+ HAMs would be possible if Tracking Computers gave missiles 30% more range, I seriously doubt they'll go with 30%. |

Red Teufel
Blackened Skies Nulli Secunda
78
|
Posted - 2012.09.23 21:52:00 -
[93] - Quote
my only issue is the damage they can pull at ranges past 54km. My drones can't even go far enough unless i sacrifice a highslot for a drone link. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
116
|
Posted - 2012.09.23 21:57:00 -
[94] - Quote
Hagika wrote: 20% dps less with all missiles, including t2.....
Until you factor in TC's and TE's, which will put them the same if not higher. Its 20% less dps with all Heavy Missiles, Base. Not all missiles. Or did they now change the base damage reduction to be on all classes of missile?
|

Al Anders
Star Revival
0
|
Posted - 2012.09.24 07:53:00 -
[95] - Quote
Damn guys. That is a hidden Amarr boost :) All Amarr short range missile platforms (maladiction, sacr, vengeance ect.) and all SB's with TC/TE gonna just f***face the universe.  |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
78
|
Posted - 2012.09.24 09:28:00 -
[96] - Quote
Do we really need ANOTHER thread filled with really bad people that think this nerf isn't justified? |

Noemi Nagano
State War Academy Caldari State
5
|
Posted - 2012.09.26 10:02:00 -
[97] - Quote
Roime wrote:John Ratcliffe wrote: Not the ship, the missiles. HMs just get rid of Frigates and Cruisers faster. CMs get rid of BS faster. Swings and round abouts, but on balance HMs still faster overall IMHO.
I don't see why that means they needed a nerf, all CCP needed to do was change the NPC ship balance on Lvl 4s if they needed to be. I don't accept they do - happy with them as they were.
Ok, so the missiles were better? Sounds pretty logical that they were balanced then, no?
The point is, when you compare two systems (Cruises and Heavies here), then there are two possible answers if one is performing better than the other. First option - HML are OP, Cruise Missiles are fine. Second option, HML are fine, Cruises are UP. Now you can examine a bit more - do Cruise Missiles play *any* role in PvP? No? Hum ... guess why.
And to the ships compared: CNR beats Drake *grand*time in PvE/Missions. Its not comfortable sometimes, but a LOT faster. Its also faster than a Tengu in many missions if kinetic damage is not the best choice. But the Tengu is faster in others, much easier to fly and fit and therefor more fun for many people.
With a buff to Cruises that would maybe change, and I would for sure like to see Caldari Missile BS be back on top (they dont suck completely for PvE, but there are better options than them right now, and they suck hard for PvP). |

Noemi Nagano
State War Academy Caldari State
5
|
Posted - 2012.09.26 10:04:00 -
[98] - Quote
Malcanis wrote:Hagika wrote:Liang Nuren wrote:Tassian Marrix wrote:So it seems i shouldn't have trained in missiles as my main weapon system. Wonder if I can get the skills refunded. I think it's funny how the missile camp is basically divided between people who can only see the HML nerf and the rest of us who are lusting over a potential 30% explo rad TC. I don't think you properly understand how much better missiles are going to be. We have been arguing for this for literally years, and sacrificing OP HML is just not a big deal. Missile are going to **** face until they nerf the **** out of them. They are going to be that overpowered. You just don't even know. MUAHAHAHAHAHA. -Liang Ever fly a Cerb? Heavy missile dps is laughable and now 20% less....yeah....... HMLs aren't the only missiles. If these changes go through then we are going to see some very interesting new doctrines.
HMLs are the only missiles which are of use in Caldari combat ships above frig size right now, except Torps in a SB. Thats why nerfing them before buffing other stuff sucks. And they are only really competitive in just 2 ships! |

Noemi Nagano
State War Academy Caldari State
5
|
Posted - 2012.09.26 10:11:00 -
[99] - Quote
Lili Lu wrote:
The only thing I read from your post is a good argument for nerfing the base strength of TDs and that they should affect missiles in roder to level the playing field.
In order to level the playing field give Caldari viable missile PvP ships above frig size different from Tengu and Drake, give missiles wrecking hits, falloff and instant damage. Or give every race the chance to fit every weapon platform available, remove racial bonuses, adjust ships fitting hardpoints, grid and so on.
I bet you wont see HML on every ship, but instead ACs ...
|

Malcanis
Vanishing Point. The Initiative.
4672
|
Posted - 2012.09.26 10:35:00 -
[100] - Quote
Noemi Nagano wrote: HMLs are the only missiles which are of use in Caldari combat ships above frig size right now, except Torps in a SB. Thats why nerfing them before buffing other stuff sucks. And they are only really competitive in just 2 ships!
But missiles are getting buffed at the same time. The ship penalties are being removed (Sig for Fury, Speed for Precision). All missiles will get a very considerable buff from the TE/TC change. ACs are only good because of tracking enhancers. When HAMs and Torps get velocity and explosion velocity bonuses from TEs & TCs, they'll be hugely improved.
Oh and Cruise might well become viable again. Dual-TC Ravens could be very interesting indeed. Lots of alpha (well, volley) and 63% better explosion velocity along with the removal of the ship penalties for T2 missiles... yeah that will change a lot of calculations.
You're making the classic EVE forum mistake of only looking at one aspect of a proposed change and ignoring all the others. Personally, I agree that a -20% DPS nerf for HMLs is too much. What I am saying is that missile weapons as a whole will be significantly improved. I hope that CCP dial back that -20% to no more than 10% or 12.5%, but even if they don't, then recovering HAMs, Torps and Cruise as viable PvP (and greatly improved PvE) weapons will be worth it. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
|

Noemi Nagano
State War Academy Caldari State
7
|
Posted - 2012.09.26 10:45:00 -
[101] - Quote
Malcanis wrote:Noemi Nagano wrote: HMLs are the only missiles which are of use in Caldari combat ships above frig size right now, except Torps in a SB. Thats why nerfing them before buffing other stuff sucks. And they are only really competitive in just 2 ships!
But missiles are getting buffed at the same time. The ship penalties are being removed (Sig for Fury, Speed for Precision). All missiles will get a very considerable buff from the TE/TC change. ACs are only good because of tracking enhancers. When HAMs and Torps get velocity and explosion velocity bonuses from TEs & TCs, they'll be hugely improved. Oh and Cruise might well become viable again. Dual-TC Ravens could be very interesting indeed. Lots of alpha (well, volley) and 63% better explosion velocity along with the removal of the ship penalties for T2 missiles... yeah that will change a lot of calculations. You're making the classic EVE forum mistake of only looking at one aspect of a proposed change and ignoring all the others. Personally, I agree that a -20% DPS nerf for HMLs is too much. What I am saying is that missile weapons as a whole will be significantly improved. I hope that CCP dial back that -20% to no more than 10% or 12.5%, but even if they don't, then recovering HAMs, Torps and Cruise as viable PvP (and greatly improved PvE) weapons will be worth it.
Oh, I dont think I make that mistake, maybe you read some of my other postings too ;) but back to your point - yes AC benefit a lot of TE, but thats mainly because of falloff and their great base tracking. And the choice to deal 3 different kinds of damage as main damage type with high DPS ammo ... and not using cap. ;) *If* a Raven will be a viable PvP choice again I will not complain, but still I dont see why HMLs have to be nerfed first place before fixing other stuff ...
|

Vokradacka
Hedion University Amarr Empire
4
|
Posted - 2012.09.26 13:27:00 -
[102] - Quote
This change ill be bad for pvp missile ships (HAM\Torps are still not ussable + big nerf for HML+ TDs)
BUT grat for PvE missile ships , TE\TC ill make torps great again . + now i can easily fit 50km HAM tengu with 1000+ dps and very good sigV\R . We must wait for numbers at TC\TEs .... |

Liang Nuren
Heretic Army Heretic Nation
2272
|
Posted - 2012.09.26 18:14:00 -
[103] - Quote
Vokradacka wrote:This change ill be bad for pvp missile ships (HAM\Torps are still not ussable + big nerf for HML+ TDs)
BUT grat for PvE missile ships , TE\TC ill make torps great again . + now i can easily fit 50km HAM tengu with 1000+ dps and very good sigV\R . We must wait for numbers at TC\TEs ....
Hahahhaha, no, it will be fantastic for PVP missile ships. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
|

Kaikka Carel
White syndicate Wormhole Holders
75
|
Posted - 2012.09.26 18:30:00 -
[104] - Quote
Peter Raptor wrote:Ok, so are people gonna switch to assault missiles for their cruiser and battle cruisers?
To deal 70% of HAM's dps potential? |

Hagika
Testie Ticklers Anonymous
4
|
Posted - 2012.09.27 00:47:00 -
[105] - Quote
Shereza wrote:"CCP Fozzie" wrote:Heavy Missiles -Base flight time reduced by 30% -Base velocity increased by 6.66% -In total, base range reduced by ~25% -Damage decreased by 20% (rounded to closest digit) -Affects all variant Heavy missiles, including FOF.
Tracking/Range Mods and Ewar -These changes apply equally to guided and unguided missiles -Modify tracking enhancers and tracking computers to affect: Max flight time (with optimal range script) Explosion radius and explosion velocity (with tracking speed script) Heavy missiles go faster, hit harder, T2 ammo ship penalties are getting removed, and all at the cost of a 30% reduction in flight time combined with tracking computers/enhancers becoming rDPS->eDPS conversion modules just as they are for guns. Did I miss the nerf or are people just focusing on the range of heavy missiles going from around 80km to 60km to the exclusion of all else? Edit: Please note that the "hit harder" was incorrect as I read "increase" and not "decrease" damage. However with the changes to tracking computers/enhancers whether or not they do the same effective DPS as they do now will be up for debate.
-Damage decreased by 20% (rounded to closest digit) -Affects all variant Heavy missiles, including FOF.
Your lack of ready comprehension, makes baby jesus cry. |

Hagika
Testie Ticklers Anonymous
4
|
Posted - 2012.09.27 00:56:00 -
[106] - Quote
Hannott Thanos wrote:Smabs wrote:Quote:As opposed to which other ships in EvE? Ohyou.jpg With the Hurricane and harbinger there's no real problem with fitting 2 TE, 2 damage mods, a damage control and either a fitting mod or a nano. Yes? And where is the tank then? Harb has to use lowslots for tracking/dps/tank. Drake has enough mids for prop, tackle and a massive tank, and all lows are free for dps mods etc.
Ever fly a HAM drake? You are required to have a web,scram and prop mod and and ship with a smaller sig radius, such as all armor ships and a cane especially already will laugh at your applied damage?
So now a drake has to catch those ships.. well ! Since a drake is snail slow.. its not catching anything fast.. Whats amazing is how a shield ship can be so slow yet not have armor... |

Hagika
Testie Ticklers Anonymous
4
|
Posted - 2012.09.27 00:57:00 -
[107] - Quote
Onictus wrote:John Ratcliffe wrote:Smabs wrote:I'd go as far as to say that drakes will become obsolete in small gangs if the current nerf goes through. There would be no real reason to fly them since tier 3 battlecruisers would be far superior in the damage at mid range role - due to their higher dps at all ranges, speed and ability to kill things quickly. It's not all about PVP. Drakes will be rubbish in PVE as well, which makes Baby Jesus QQ IRL  So Caldari pilots have to train battleships like everyone else to PvE. Sorry for your loss I guess.
Raven? in fleet pvp... let me know when you see it...
|

Hagika
Testie Ticklers Anonymous
4
|
Posted - 2012.09.27 00:59:00 -
[108] - Quote
Onictus wrote:Yeah, range comes down a tad BUT the T2 ammo is getting fixed, so no more faction only, drake has to trade damage for range for tank like everything else.....moreso now that it has YEs and TCs to consider.
That medium neut is 200 grid, cane loses 225 grid, I have to look, but I'm pretty sure it'll be 425 and no neuts, or neuts and 220s.
Considering with minnie guns and 220's are just slightly and its slightly less dps and range than 425's thats not even worth noting the difference. |

Hagika
Testie Ticklers Anonymous
4
|
Posted - 2012.09.27 01:00:00 -
[109] - Quote
Hannott Thanos wrote:It's more lake (-)15-20% range because of the revamp of the missile acceleration, so it's not that big of a deal. And it is still looooong range. If you want more damage, fit HAMs and a Tracking Computer, and ur good to go.
You must not use HAMS...Because everyone who does is currently posting on just how crappy they are in general.. |

Hagika
Testie Ticklers Anonymous
4
|
Posted - 2012.09.27 01:03:00 -
[110] - Quote
Onictus wrote:Muad 'dib wrote:the HML nerfed is far too much imo, granted the tengu and HML ships arnt my everyday choice, but with 20% less dps i might just not use them again at all. HML's were simply brought into line with the other medium long range weapons. It simply no longer does BS damage at BS ranges.
BS damage at BS range? What fairytale are you from? |
|

Hagika
Testie Ticklers Anonymous
4
|
Posted - 2012.09.27 01:04:00 -
[111] - Quote
Veshta Yoshida wrote:Problem with current HM's is that they can do the same damage as close range guns even though they are technically the LR option, suggested changes sorts that nicely.
Tengu will nerfed regardless, too good at too many things at once. HAM Drake (aka. PvP Drake) gets a massive boost as does proposed Caracal.
Plus you get a lot more control over the performance of the missiles by way of TC/TE, you'll no longer have a maximum range dictated solely by skills .. in exchange your missiles become vulnerable to eWar.
In Short: Changes are geared towards the PvP side of things as it should be, PvE has and will always find the new black (remember cruise ravens .. how hard would you have laughed back then if someone told you people would seriously mission in HM BCs/Cruisers?)
Ever try and fit HAMS on a caracal? you cant.....
|

Hagika
Testie Ticklers Anonymous
4
|
Posted - 2012.09.27 01:07:00 -
[112] - Quote
Liang Nuren wrote:Smabs wrote:I don't think HAM's will be all that useful even with the buff.
You're still talking about ~30km range on a drake with 2 TEs. Because of the way missiles work that will effectively be 25km or so. Javelins will go to 45 or so, but with similar DPS to current HML drakes. In other words a HAM drake will do okay to good damage to 25km, and mediocre damage to 45 after a reload.
Essentially drakes and tengus will be removed from small gangs as a kiting option. I'd expect to see most smallish gangs switching to tier 3 battlecruisers or arty hurricanes. Since you don't need t2 guns for canes or tornados, and since drakes will present much less of a threat to cynabals and vagas, we'll probably be back to minmatar online. What an ignorant and arrogant opinion. A few comments: - Pulse lasers have one of the highest optimals in the game for close range weapons. You can generally expect that unbonused HPL will not hit to 30km even with Scorch. It is and always has been one of the strongest kiting weapons in the game due to fantastic damage projection. Why do you feel that 45km HAMs is too short range to kite with? That's outside of even Loki boosted point range. - There's no reason you won't be able to use HML to kite. - You need T2 for HML far less than you need it for Artillery/Beams/Rails. The inability to use T2 LR ammo is crippling on those platforms, but not for HML. - Minmatar are getting raped by these balancing changes. When was the last time you saw a Rifter and thought "Oh look, a good frigate!". Even the Slasher is generally bad when compared to the other options out there. -Liang
Pot,Kettle,Black?
Ever use hams? If the enemy is moving, you are doing such reduced dps, its almost so ridiculous to believe. In order to even really hit with hams, you need to have the target scrammed and web.. after 10km, they are no longer even viable.. Especially against a kiting BC.. Hams do reduced damage even on a cruiser standing still, and its a cruiser weapon ! |

Hagika
Testie Ticklers Anonymous
4
|
Posted - 2012.09.27 01:10:00 -
[113] - Quote
Smabs wrote:Quote:What an ignorant and arrogant opinion. A few comments: - Pulse lasers have one of the highest optimals in the game for close range weapons. You can generally expect that unbonused HPL will not hit to 30km even with Scorch. It is and always has been one of the strongest kiting weapons in the game due to fantastic damage projection. Why do you feel that 45km HAMs is too short range to kite with? That's outside of even Loki boosted point range. - There's no reason you won't be able to use HML to kite. - You need T2 for HML far less than you need it for Artillery/Beams/Rails. The inability to use T2 LR ammo is crippling on those platforms, but not for HML. - Minmatar are getting raped by these balancing changes. When was the last time you saw a Rifter and thought "Oh look, a good frigate!". Even the Slasher is generally bad when compared to the other options out there. You're comparing things as if only medium guns exist in a vacuum. You could use HML or HAMS to kite but there will be lots of better options. What will happen is that people will use short range guns on tier 3 battlecruisers, since they offer better damage projection and tracking on a more agile ship. Arty will still have the high alpha so packs of hurricanes could definitely work. Nobody will use medium beams or rails. I mean seriously, who is going to think a beam harbinger with 270 dps, awful tracking and 600 volley is actually worth using. And yeah, minmatar frigates are pretty poor these days.
Minnie frigates poor? yeah... ok......
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Hagika
Testie Ticklers Anonymous
4
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Posted - 2012.09.27 01:12:00 -
[114] - Quote
Major Killz wrote:There's nothing wrong with heavy assault missiles and I've used them personally versus after burning frigates, with a stasis webifier applied (they hurt). Seriously though. When it comes to applying damage on everything cruiser and above, you're doing full damage with heavy assault missiles. The purposed changes won't effect this if anything heavy assault missiles will become better.
However, tracking disruptors effecting missiles is a bad idea.
Unlike many in 0.0; low security space and faction warfare produce SUPERIOR frigate pilots. Faction warfare has become alot more difficult than I remember. Mainly because of wide spread proliferation of frigates using tracking disruptors (alot more compotent pilots to, but it could just be the gallente). Anyway. I've literary near stopped flying cruisers and battlecruisers altogether because every other frigate has a f*cking tracking disruptor.
These missile ships are an effective counter to that proliferation: Drake, Caracal Navy Issue, Osprey Navy Issue and the Caracal. "drone boats" are also effective, but yeah... I have come to realize how lame Tracking disruption is and I must say it's almost as lame as ECM.
Missiles shouldn't be effected by tracking disruptors and it would also compound the divergence of ECM and tracking disruption from the other forms of electronic warfare. I rather limit the application of electronic warfare modules like ECM, remote sensor Dampners and tracking disruptors. That way of thinking may hurt those modules effectiveness but, I believe it would increase the fun factor and limit the amount of complaining in this game. Leads to a happier player base which is good for CCP's wallet. basically don't give players more reasons to complain...
I went after a rifter with hams and a web and it took quite awhile for him to die..if he had a TD on him with new changes, he could perma kite .
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Hagika
Testie Ticklers Anonymous
4
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Posted - 2012.09.27 01:15:00 -
[115] - Quote
Denuo Secus wrote:Iyacia Cyric'ai wrote:The issue is that HAMs are getting nerfed too because of the proposed changes to Tracking Disruptors. A ship traveling 1100ms or so away from a HAM ship will already cut the effective range of HAMs by half. Turret ships deal with this kiting tactic by switching to Scorch/Barrage/Null. HAMs don't have this option. With TDs cutting HAM range further, HAMs will be rendered completely useless. They have: Javelins. Since the ship penalty will be removed from them I'd say they are quite interesting now.
Yeah, javs are crap damage hitting anything cruiser size and down, with a TD after change, they will be even more useless..
I swear, so man people say hams will be great.. Yet they suck now so much people dont use them in general, so what makes you honestly think they are going to improve with a heavy missile nerf?
Just because you nerf another weapon, does not mean the inferior one gets any better..
Of course this is coming from gun people, and as long as they can demonize another weapon system to keep ccp of their systems, they will run it to the ground. |

Hagika
Testie Ticklers Anonymous
4
|
Posted - 2012.09.27 01:16:00 -
[116] - Quote
Liang Nuren wrote:Iyacia Cyric'ai wrote:The issue is that HAMs are getting nerfed too because of the proposed changes to Tracking Disruptors. A ship traveling 1100ms or so away from a HAM ship will already cut the effective range of HAMs by half. Turret ships deal with this kiting tactic by switching to Scorch/Barrage/Null. HAMs don't have this option. With TDs cutting HAM range further, HAMs will be rendered completely useless. People said the same thing about Autocannons and Vagabonds. Turns out they were 100% right... Ohwai----- It'll be just as true with missiles. -Liang
sure ya will buddy... sure ya will |

Hagika
Testie Ticklers Anonymous
4
|
Posted - 2012.09.27 01:17:00 -
[117] - Quote
Liang Nuren wrote:Smabs wrote:Quote:What an ignorant and arrogant opinion. A few comments: - Pulse lasers have one of the highest optimals in the game for close range weapons. You can generally expect that unbonused HPL will not hit to 30km even with Scorch. It is and always has been one of the strongest kiting weapons in the game due to fantastic damage projection. Why do you feel that 45km HAMs is too short range to kite with? That's outside of even Loki boosted point range. - There's no reason you won't be able to use HML to kite. - You need T2 for HML far less than you need it for Artillery/Beams/Rails. The inability to use T2 LR ammo is crippling on those platforms, but not for HML. - Minmatar are getting raped by these balancing changes. When was the last time you saw a Rifter and thought "Oh look, a good frigate!". Even the Slasher is generally bad when compared to the other options out there. You're comparing things as if only medium guns exist in a vacuum. You could use HML or HAMS to kite but there will be lots of better options. What will happen is that people will use short range guns on tier 3 battlecruisers, since they offer better damage projection and tracking on a more agile ship. Arty will still have the high alpha so packs of hurricanes could definitely work. Nobody will use medium beams or rails. I mean seriously, who is going to think a beam harbinger with 270 dps, awful tracking and 600 volley is actually worth using. And yeah, minmatar frigates are pretty poor these days. I'll be really surprised if HAMs don't become one of the premier weapon platforms post HML nerf. -Liang
Yes because if the alternative was nerfed to the ground, why would you stay with it.. People choose the lesser of 2 evils..
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Hagika
Testie Ticklers Anonymous
4
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Posted - 2012.09.27 01:21:00 -
[118] - Quote
Lili Lu wrote:Major Killz wrote: However, tracking disruptors effecting missiles is a bad idea.
Unlike many in 0.0; low security space and faction warfare produce SUPERIOR frigate pilots. Faction warfare has become alot more difficult than I remember. Mainly because of wide spread proliferation of frigates using tracking disruptors (alot more compotent pilots to, but it could just be the gallente). Anyway. I've literary near stopped flying cruisers and battlecruisers altogether because every other frigate has a f*cking tracking disruptor.
These missile ships are an effective counter to that proliferation: Drake, Caracal Navy Issue, Osprey Navy Issue and the Caracal. "drone boats" are also effective, but yeah... I have come to realize how lame Tracking disruption is and I must say it's almost as lame as ECM.
Missiles shouldn't be effected by tracking disruptors and it would also compound the divergence of ECM and tracking disruption from the other forms of electronic warfare. I rather limit the application of electronic warfare modules like ECM, remote sensor Dampners and tracking disruptors. That way of thinking may hurt those modules effectiveness but, I believe it would increase the fun factor and limit the amount of complaining in this game. Leads to a happier player base which is good for CCP's wallet. basically don't give players more reasons to complain... The only thing I read from your post is a good argument for nerfing the base strength of TDs and that they should affect missiles in roder to level the playing field. As for TDs why should they continue to be weak in that they can't to squat to missile boats? ECM can affect any ship and it's weapon system (even drones if they weren't released in time). Damps can affect any ship. Painters can affect any ship. The relative value of these ewars is of course not balanced since ecm is so much better since preventing a lock is better than reducing a lock range or slowing it down, or increasing the sig on a ship. So here we have Caldari, Gallente, and Minmatar ewar all universally effective (of course the worth of that effect will depend on the situation). But Amarr ewar is absolutely worthless on a whole segment of ships as things are atm. That is not balance in any sense of the word. Yes, TDs are overused and op in small ship fw fighting. Plenty of mid-slot blessed Caldari ships abusing that mechanic to neuter turret ships. Just don't turn those ******* back on me is not a good reason to oppose CCPs coming change. If they now worry the abusers so much they'd all better get on board with asking for the base module strength for turrets and missiles to be less than it presently is for turrets. Then when the specialized ships get a bigger ship bonus to compensate it will make them as desireable as griffins and blackbirds etc. This should be done for damps and TPs as well. And it will be a buff to the ships specialized for them. This ironically will be to the benefit of ecm boats. They might not always be the automatic primaries anymore.  As for heavy missiles, they will be fine. Even with a nerf (at whatever level it ends up being, as percentages could change) they will be far from useless. But they will no longer be a weapon for all seasons. And on the flip side other underperforming and less utilized missile types may be getting slight buffs which will result in making them worth using. All this is good for the game. Drakes and Tengus Online had to end sometime. If I was vindictive I'd love them to be as worthless and little used as Harbingers etc. have been and that that would last for the next 4 years. But that would not be good for the game.
*As for heavy missiles, they will be fine. Even with a nerf (at whatever level it ends up being, as percentages could change) they will be far from useless. But they will no longer be a weapon for all seasons. And on the flip side other underperforming and less utilized missile types may be getting slight buffs which will result in making them worth using. *
Really where is this at? standard missiles? weee.. There is no proposed changes to hams and assault missile launchers are just faster firing standard launchers and already do low low dps. |

Lili Lu
498
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Posted - 2012.09.27 03:52:00 -
[119] - Quote
Hagika wrote: Really where is this at? standard missiles? weee.. There is no proposed changes to hams and assault missile launchers are just faster firing standard launchers and already do low low dps. Apparently you only want to read what makes you mad enough to spam post this thread. But here you go, what you asked for,
CCP Fozzie wrote: All Missiles Increase missile acceleration so that real range is much closer to the client assumed range of flighttime*speed against a stationary target. This means a slight range buff for all missiles, and missiles will act in a way that is more intuitive to newer players.
Light Missiles -Explosion radius reduced from 50 to 40 -Damage increased by 10% (rounded to closest digit) -Affects all variant light missiles, including FOF.
Tech Two Missiles -At the moment Fury missiles at Light and Heavy sizes have a faster explosion velocity than precision missiles, we'll be fixing this defect as part of the changes. -Remove ship penalties from tech two missiles (ship velocity and signature radius) Precision: Improve bonuses to explosion velocity and explosion radius, increase damage to match T1 missiles, reduce flight time slightly Fury: Increase damage, increase the severity of penalties to explosion radius and velocity Javelin: Just remove ship penalties Rage: Reduce range, increase damage slightly So you see there are some buffs in the mix. But go ahead and focus only on what makes you mad. Plenty of butthurt posters like you in all these threads that can't see past their addictions to HML Drakes and Tengus.
Btw I have 22 missile skills trained to 11.6 mil sp (gunnery 28 for 14.2 mil). Recognize that the arguments against which you rail are not "Of course . . . coming from gun people, and as long as they can demonize another weapon system to keep ccp of their systems." I've got experience with pretty much every weapon system except x-large guns and fighter bombers between Lili and my other characters. I would bet Liang could post similar evidence of plenty of sp in both missiles and guns.
So, in fact, doesn't it sound a whole lot more like a load of whining is coming from people that just trained HML and have no experience with gunnery other than what they perceive from eft. |

Gypsio III
Chemikals Ministry of Inappropriate Footwork
372
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Posted - 2012.09.27 08:33:00 -
[120] - Quote
Hagika, you're really bad at Eve. |
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John Caligan
Caldari Provisions Caldari State
13
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Posted - 2012.09.28 01:36:00 -
[121] - Quote
I'm still new to Battlecruisers and I've never really taken the time to delve too deeply into stats. Now, I fly a Drake, with an entirely T1 fit. I'm not yet set for T2 gear, and even if I was, I'm not financially in a position to get some, and probably won't be until I find a new player-corp to join. So my question is this: I run Level 3 PvE Missions to earn money with my Drake, and it's entirely T1 fit. With the coming changes to Missiles, what should I be doing to
a) keep up my DPS
b) Improve my DPS because my current Drake fit was absolute **** to begin with and I think I only do about 100 DPS. |

Denuo Secus
64
|
Posted - 2012.09.28 11:01:00 -
[122] - Quote
John Caligan wrote:I'm still new to Battlecruisers and I've never really taken the time to delve too deeply into stats. Now, I fly a Drake, with an entirely T1 fit. I'm not yet set for T2 gear, and even if I was, I'm not financially in a position to get some, and probably won't be until I find a new player-corp to join. So my question is this: I run Level 3 PvE Missions to earn money with my Drake, and it's entirely T1 fit. With the coming changes to Missiles, what should I be doing to
a) keep up my DPS
b) Improve my DPS because my current Drake fit was absolute **** to begin with and I think I only do about 100 DPS.
A Drake is still one of the best (if not the best) BC for lvl3 missions. With HMs you still have the best damage projection you need for missions with NPCs staying at range. For short range missions you should consider HAMs. Since they are boosted it's worth a thought.
Just do not overtank your Drake. It's a common mistake. Drake (still) has resist bonus. Use it to make slots free for better damage application. TPs or now TCs will help. Web for elite frigs at short range. |

Major Killz
Chaotic Tranquility Kraken.
69
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Posted - 2012.09.28 14:30:00 -
[123] - Quote
After thinking over these changes for a few days.
Personally I know a overall damage reduction of 15% is enough. Which translates into 70 -90 damage per second less comparatively to other long range weapon systems with navy ammunition @ 15,000 - 20,000m. The Drakes advantage of consistent damage appilcation all over 50,000m is still intact.
With that said. Range was one of the Drakes biggest advantage.
Personally, I believe tier 2 battlecruisers and tech 1 ships below (cruisers, destroyers, frigates) effectiveness should be limited to 40,000m (40km) and less. The relm beyond that should be held by heavy assault cruisers, tier 3 battlecruisers, recons, strategic cruisers, heavy interdictors, Command ships and battleships etc (so, tech 2 ships , tier 3 battlecruisers or higher class ships). Even with a 20% damage reduction the heavy missile-Drake will still be viable, but more so in groups (not to sure about solo). Anyway, the range reduction brings them closer to battleship damage projection which is also a hidden NERF.
The tracking enhancer and computer crowd seems some what deluded with regard to those proposed modules effectiveness, though. Tech 2 long range ammunition will always be a better (unless you want gimp) choice in terms of the player versus player enviroment and I've looked @ putting tracking ehancers and computers on every missile ship; command ship and below (Sacrilege, Crow and Hawk were somewhat interesting).
I hope to GAWD ccp does not do this effect missile thing because it's r3t@rded... Also BERF TD's... Never looked @ the PVE implications of these changes because I know next to nothing about PVE... Anyway.
So, there's nothing but a hard NERF to heavy missiles and they SHOULD be NERFED back inline with the other long range weapon systems. Instead of being on par with close range weapon systems and also having the damage projection of long range weapon systems.
Anyway, nano /heavy assault missile-drakes using javlins seems like the future v0v @ least in small gangs and solo. Unless CCP nerfs the range on those that is...
Also increase light missiles damage by 20% = / |

serras bang
Lucien Coven
27
|
Posted - 2012.09.28 19:55:00 -
[124] - Quote
Mutant Caldari wrote:Now instead of doing 862 DPS at 114km, you'll be doing 689 at 85 in a Tengu. Oh and the Drake is rumored to be getting dual DPS bonuses so...yeah. It most likely will still do the same DPS as it currently does, just at a slightly less range(Until you take into account TEs and TCs). Oh and not to mention the fact that Furies are getting a DPS boost. 
im sorry but what kinda mods you got on your hml tengu to get those figures a faction bcu tengu will only hit around 770 with maxed skills.
and to get that you have to be useing furries and full rack of +5%'s however it dose seem furry missles will retain roughly the same dps output even after you take into acount the possible increase in explosive radius might just be a bit harder to kill frigs but meh we will see. |

serras bang
Lucien Coven
27
|
Posted - 2012.09.28 19:56:00 -
[125] - Quote
John Caligan wrote:I'm still new to Battlecruisers and I've never really taken the time to delve too deeply into stats. Now, I fly a Drake, with an entirely T1 fit. I'm not yet set for T2 gear, and even if I was, I'm not financially in a position to get some, and probably won't be until I find a new player-corp to join. So my question is this: I run Level 3 PvE Missions to earn money with my Drake, and it's entirely T1 fit. With the coming changes to Missiles, what should I be doing to
a) keep up my DPS
b) Improve my DPS because my current Drake fit was absolute **** to begin with and I think I only do about 100 DPS.
a blitzing lvl 3 mission drake will only do about 300 dps combined and most of that time your not even deploying your drones. so your not doing to badly. |
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