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Thread Statistics | Show CCP posts - 22 post(s) |

Lady Naween
Immortalis Inc. Shadow Cartel
56
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Posted - 2012.11.03 12:05:00 -
[271] - Quote
mrpapageorgio wrote:
Some of these changes are quite good and have been a long time coming, such as removing the restrictions on ship fitting.
However, Containers, no matter what new sizes are available, are not an acceptable replacement for divisions. Divisions are useful for organization and access control. What makes them so superior is that they are not a fixed size. I can stick as much or as little as I want in division 1 and not worry about there being wasted space or anyone being able to take a handful of officer mods. Flying a supercapital this is especially important. At the very minimum there should be a public and private division of the hangar that do not have a fixed individual size.
Fleet hangar and SMA access controls should be totally separate. Just because I want to hand someone a rifter doesn't mean they should have access to modules in my now division less fleet hangar, or vice-versa.
If the changes go through in their current form, I will simply never allow anyone access to my fleet hangar and you will have effectively removed that functionality.
what the man said!!!!
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WhaleCommander
Caucasian Culture Club Transmission Lost
1
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Posted - 2012.11.03 12:12:00 -
[272] - Quote
Exactly, if I can't properly control the access and security then I am not allowing ANYONE to touch my hangars. PERIOD. |

Rengerel en Distel
Amarr Science and Industry
494
|
Posted - 2012.11.03 13:33:00 -
[273] - Quote
Alli Othman wrote: No, I would like to see you whinebags stop derailing a thread on much more important changes with your incessant crying about ganking and perpetual refusal to actually tank a ship that has a massive tank- one that actually IS a way for you to dissuade gankers. CCP have to bring the toilet paper and join you in the restroom to get you pathetic mouthbreathers to take advantage of the ways you can protect yourself in this game.
When the devs bring up the feature of the fleet hangars now being scannable, it's not derailing to talk about that, and give options dealing with it. If you believe so, perhaps you can go back and talk to the goons and such that brought up double wrap, and tell them to STFU too.
TL;DR: a feature of a ship is being changed, it's not derailing to talk about it.
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CCP Habakuk
C C P C C P Alliance
310

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Posted - 2012.11.03 13:36:00 -
[274] - Quote
mrpapageorgio wrote:... Fleet hangar and SMA access controls should be totally separate. Just because I want to hand someone a rifter doesn't mean they should have access to modules in my now division less fleet hangar, or vice-versa. ...
Just for the case that this was not clear enough in the post of CCP Greyscale: Fleet Hangar and SMA access controls will be separate. CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
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Mioelnir
Cataclysm Enterprises
83
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Posted - 2012.11.03 20:25:00 -
[275] - Quote
And the containers of variable size? Or will the CHA size be effectively nerfed by "dead space" in oversized containers? |

Violet Giraffe
Space Giraffes
8
|
Posted - 2012.11.04 11:00:00 -
[276] - Quote
It's a pity you didn't announce the changes earlier and it comes at surprise. I'm a new player, and this is the third of the things that has been in Eve for years and getting nerfed as soon as I train for it. Very frustrating. Not to mention you're taking away the only counter to high-sec ganking. |

Tiberizzle
GoonWaffe Goonswarm Federation
7
|
Posted - 2012.11.04 11:29:00 -
[277] - Quote
CCP Greyscale wrote:Ok, so here's our current complete plan:
- Corp hangars *on ships* are now fleet hangars
- Volumes will all stay the same
- Divisions are gone, as is any other reliance on corp roles
- Ship fitting array is always available to everyone in your corp and/or your fleet
- Ship fitting arrays on ships and starbases no longer restrict the number of characters that can use them simulataneously
- Fleet hangars and ship maintenance arrays on ships both now have "allow fleet member use" and "allow corp member use" in the inventory UI
- We're adding five new non-compressive containers (from 250k m3 down to 1k m3)
- For containers in a fleet hangar, only the pilot will ever be allowed to open or remove the container; other characters will only be able to drop into the container (with a warning)
- Fleet hangars will now behave like normal cargo hold when it comes to ship scanners and loot drops (ie, will be scannable, and loot will drop from them)
We're hoping this will be the final set of adjustments, but obviously we're reading the feedback here :) -Greyscale
Make in-space refitting out of containers in cargo / CHA behave consistently if you're going to introduce container dependent mechanics. It's a mess that makes no sense right now.
Currently you can refit in space to fitting screen from container in cargo, CHA, cargo, but iirc not container in CHA.
You can refit from anywhere (including container in CHA) while docked to fitting screen.
Incongruously you fan refit in space to empty module slots on module bar from only cargo, not CHA or containers. The mouse icon changes like it wants to do something when dragging from container, but when you drop onto the empty module slot nothing happens. You can even more confusingly unfit from the module bars to a container.
Note: some of this may be inaccurate, I didn't re-test the mechanics to construct this post and can't recall all the specific convolutions. Suffice to say, it's a ******* mess. |

Lord Haur
Grim Determination Nulli Secunda
38
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Posted - 2012.11.04 16:32:00 -
[278] - Quote
Mioelnir wrote:And the containers of variable size? Or will the CHA size be effectively nerfed by "dead space" in oversized containers? Would that not be counteracted by use of compressive GSCs for fuel? I quite like the idea of carrying 30% extra fuel for the same (GSC-sized) space.
Also, +1 to the above post about making fitting items in space work properly. You MUST be able to refit from containers in FH for this change to be successful. |
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CCP Habakuk
C C P C C P Alliance
310

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Posted - 2012.11.04 20:12:00 -
[279] - Quote
Tiberizzle wrote: Make in-space refitting out of containers in cargo / CHA behave consistently if you're going to introduce container dependent mechanics. It's a mess that makes no sense right now.
Currently you can refit in space to fitting screen from container in cargo, CHA, cargo, but iirc not container in CHA.
You can refit from anywhere (including container in CHA) while docked to fitting screen.
Incongruously you fan refit in space to empty module slots on module bar from only cargo, not CHA or containers. The mouse icon changes like it wants to do something when dragging from container, but when you drop onto the empty module slot nothing happens. You can even more confusingly unfit from the module bars to a container.
Note: some of this may be inaccurate, I didn't re-test the mechanics to construct this post and can't recall all the specific convolutions. Suffice to say, it's a ******* mess.
I just tested this in our current development version and refitting directly from a container in a fleet hangar works fine, including dragging and dropping multiple items onto the fitting screen. We were not doing any changes to Corporate Hangar Arrays (CHA) at a POS, so any problems there will still be around. Please feel free to test containers in fleet hangars in detail on Duality or Buckingham as soon as one of them are updated with these changes - it is easily possible that I missed some cases (but I will also test more in the following days).
CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
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Amethyst Sparrow
Lapsus Nivium Shugosha
0
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Posted - 2012.11.05 07:35:00 -
[280] - Quote
I have to say that removing the corp hangers is actually rather annoying.
I use those for division and organization of crap in my orcas. I find it extremely helpful.
Not to mention the fact that applied roles are even more useful. You might look into some other than a fleet hanger.... Or adjust the cargo bay.
I'm really disappointed in this change. |

Rommiee
Mercury Inc.
494
|
Posted - 2012.11.05 13:15:00 -
[281] - Quote
mrpapageorgio wrote:However, Containers, no matter what new sizes are available, are not an acceptable replacement for divisions. Divisions are useful for organization and access control. What makes them so superior is that they are not a fixed size. I can stick as much or as little as I want in division 1 and not worry about there being wasted space or anyone being able to take a handful of officer mods. Flying a supercapital this is especially important.
This is the EXACT point you are missing (or choosing to ignore).
This is a no-brainer for anyone who has flown a super (or carrier for that matter) in combat. Clearly the Devs that are pushing this have not.
Listen to people who have. Seriously.
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Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
244
|
Posted - 2012.11.05 14:19:00 -
[282] - Quote
CCP Habakuk wrote: I just tested this in our current development version and refitting directly from a container in your own fleet hangar works fine, including dragging and dropping multiple items onto the fitting screen. We were not doing any changes to Corporate Hangar Arrays (CHA) at a POS, so any problems there will still be around. Please feel free to test containers in fleet hangars in detail on Duality or Buckingham as soon as one of them are updated with these changes - it is easily possible that I missed some cases (but I will also test more in the following days).
So, by your statements, is it safe to assume that you are pushing for us to fill our new 'simpler' fleet hanger with containers in order to maintain a semblance of organization that we had before you decided that hanger divisions were evil?
Why can we not have atleast a 'personal' hanger and a 'fleet' and 'corp' versions as well. What is wrong with us being allowed to have private hangers without the need to clutter the hold up with password'ed containers?
Why are you ignoring the player base on this? http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |

Rommiee
Mercury Inc.
494
|
Posted - 2012.11.05 14:37:00 -
[283] - Quote
Panhead4411 wrote:Why are you ignoring the player base on this?
ItGÇÖs the way CCP do things these days. They will look at the comments, make a few cosmetic changes to give the impression that they listen/care. If player suggestions deviate too far from their master plan, they will steam ahead and bring in the changes anyway, promising GÇ£iterationsGÇ¥ in the future to GÇ£address player concernsGÇ¥.
They sometimes even promise GÇ£weekly improvements until you, the playerbase, are happy with the changesGÇ¥. Remember the new UI shambles ? The weekly improvements lasted about a fortnight, then they stopped, and CCP ignored repeated requests to start them back again.
So, donGÇÖt hold your breath on CCP changing their way of working. |

Black Romero
Aviation Professionals for EVE
2
|
Posted - 2012.11.05 14:51:00 -
[284] - Quote
CCP Habakuk wrote:Team Gridlock has been working in the last months mostly on improving server-side parts of the inventory system (and related systems). Many of the changes won't be visible to the player (except that a few old bugs should be gone), but there are a few important changes, which are now on Duality for testing: Fleet hangars:Corporation hangars on capital ships and Orcas have been converted into fleet hangars. These fleet hangars have no divisions and corp roles are irrelevant. The size of the fleet hangar is the same as the old corp hangar and all items are moved from the corp hangar to the fleet hangar at deployment of the patch. The access rules to the ship maintenance bay (SMB) and fleet hangar have also changed: - It is always possible to use the fitting service of the SMB of a corp member and a fleet member
- Corp members can access both the SMB and the fleet hangar with the setting "Allow corp member usage"
- Fleet members can access both the SMB and the fleet hangar with the setting "Allow fleet member usage"
We discussed these changes with the CSM and we hope that they improve the usability of the fleet hangar and the new access rules should make it much clearer on what is possible when. Known issue in the build on Duality: The right-click option to open containers in fleet hangars is not doing anything. Storing the settings for SMB and fleet hangars on the server:The above mentioned settings for SMB and fleet hangars are now stored on the server and they stay always on the ship (as long as it is not repackaged). It is no longer necessary to re-configure the ship after a jump or after a relog. Be careful when boarding a ship from your corp mate or similar - it will be using the settings, which he set. Storing the forcefield password of ships on the serverForcefield passwords are now stored on the server. But: We are currently working on another iteration of this to improve the consistency. Please do not send bugreports about this yet. ;) Storing the "lock items" setting for audit log containers on the serverThe "lock items" setting on audit log containers is no longer a personal setting, but it is stored on the server and applying to all users. The new default setting is "unlocked". In corporation hangars the role "Config Equipment" is needed to change the setting (assuming no password is set). Please reply here, if you find any bugs or other problems, which we might have missed. The changes should also be covered in a DevBlog later, but I have no idea yet on when it will be ready. edit: Please check out this post from CCP Greyscale about further changes
I read through most of this thread - If I understand correctly - Fleet hangars are now SCANNABLE.
My thoughts on this - LAME. I really don't have nice words for you on this CCP.
My rationale so you all don't flame me:
1) First - Let me say that I like the idea that an ORCA could be popped and drop contents for gankers. That is fine if stuff drops as it should. To me it was always immersion breaking that the ORCA didn't drop corp hangar contents.
but
2) I think it is the WORST decision CCP devs have made in months to make it just scannable. It is immersion breaking. Why "fix" something that wasn't broke??! Why do it? SERIOUSLY - WHAT IS YOUR REASON? Lack of coding time? Don't know how to code it? Why CAN'T their be MORE OPTIONS in EVE instead of one size fits all? Why can't we have one bay on certain ships that ISN'T scannable? OR -
AND HERE IS A NOVEL IDEA... Make it to where you can scan it but you have to have a new module (one that requires HACKING and Survey skills trained to level 5) A module that allows you to scan audit containers or fleet hangars. Wouldn't that be more immersive? Wouldn't that be less of a change for the sake of NO CHANGE.
People LIKE THE BALANCE now that is Corp hangars not being scannable. Why are we buffing suicide ganks here. Since when is Hi-sec not hi-sec and empire?
I must be missing something herp-derp style that Concorde is growing some balls or crime watch will fix ganks more because as it stands now I am just not seeing how this change will HELP EVE and the the EVE Economy.
PLEASE ENLIGHTEN ME. |
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CCP GingerDude
107

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Posted - 2012.11.05 15:04:00 -
[285] - Quote
Panhead4411 wrote: So, by your statements, is it safe to assume that you are pushing for us to fill our new 'simpler' fleet hanger with containers in order to maintain a semblance of organization that we had before you decided that hanger divisions were evil?
It's not divisions that are evil, it's the fact that all the different hangars on ships *are* divisions in tech-terms. The absolute horror that was corp hangars on ships was evil and that had to go. The goal was not to remove divisions, but without some seriously major work, we can't create divisions within divisions which is why they're unlikely to come back. Sorry.
Panhead4411 wrote: Why can we not have atleast a 'personal' hanger and a 'fleet' and 'corp' versions as well. What is wrong with us being allowed to have private hangers without the need to clutter the hold up with password'ed containers?
Aren't you basically asking for a larger cargo hold here? And you don't need any passwords on them containers. No one but the pilot will be able to open/take them/from them as long as they're in the FH. Senior Server Programmer |
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Lors Dornick
Kallisti Industries Solar Assault Fleet
285
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Posted - 2012.11.05 15:52:00 -
[286] - Quote
Panhead4411 wrote: So, by your statements, is it safe to assume that you are pushing for us to fill our new 'simpler' fleet hanger with containers in order to maintain a semblance of organization that we had before you decided that hanger divisions were evil?
Why can we not have atleast a 'personal' hanger and a 'fleet' and 'corp' versions as well. What is wrong with us being allowed to have private hangers without the need to clutter the hold up with password'ed containers?
Why are you ignoring the player base on this?
It's not that hard to understand nor is it down to ebil devs ignoring or deliberately messing with the player base.
Anyone who's had any experience of writing and maintaining code over several years will know that stuff you (or more likely someone else who worked on it) wrote several years ago will come back and bite you in uncomfortable places.
And it's quite obvious from the dev comments that parts like the varying size divisions (and other non-fixed containers) depends on code that aren't exactly optimal (I think phrases like "making baby Jesus cry" and "spawns of Cthulhu" are related indications of coder disgust).
Dealing with that kind of code only leaves you with 2 main options: 1: Restart all of it and this time do it right (at least right as you see it now).
2: Run around like a lemming on drugs trying to patch up the mess as you go.
Neither are really possible if the code is live and used by several persons on a daily basis.
So what our icelandic hampster trainers are doing is: 1: Rewriting stuff in the backend , making us players complain that they haven't done anything, and/or breaking stuff that has been there for ages.
2: Patching up stuff and doing minor patching up on the surface, making us players complain that they're cheating and not really giving us anything new.
I'm all for yelling, loudly, at the Devs for making (in my not very humble mind) stoopid decisions but no matter how hard I try, I fail to find them either outright ebil nor in some part of the player base's pocket.
tl:dr I want my divisions back, but I sure as hell don't want to code it. |

Max Kolonko
High Voltage Industries Ash Alliance
205
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Posted - 2012.11.05 17:33:00 -
[287] - Quote
CCP GingerDude wrote:Panhead4411 wrote: So, by your statements, is it safe to assume that you are pushing for us to fill our new 'simpler' fleet hanger with containers in order to maintain a semblance of organization that we had before you decided that hanger divisions were evil?
It's not divisions that are evil, it's the fact that all the different hangars on ships *are* divisions in tech-terms. The absolute horror that was corp hangars on ships was evil and that had to go. The goal was not to remove divisions, but without some seriously major work, we can't create divisions within divisions which is why they're unlikely to come back. Sorry. Panhead4411 wrote: Why can we not have atleast a 'personal' hanger and a 'fleet' and 'corp' versions as well. What is wrong with us being allowed to have private hangers without the need to clutter the hold up with password'ed containers?
Aren't you basically asking for a larger cargo hold here? And you don't need any passwords on them containers. No one but the pilot will be able to open/take them/from them as long as they're in the FH.
He is not asking for bigger cargo - if you actually read what people are proposing You would know, that what we ask is two separate hangars that would share cargo space Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

BlitZ Kotare
Ars ex Discordia Test Alliance Please Ignore
20
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Posted - 2012.11.05 17:45:00 -
[288] - Quote
CCP GingerDude wrote:Panhead4411 wrote: So, by your statements, is it safe to assume that you are pushing for us to fill our new 'simpler' fleet hanger with containers in order to maintain a semblance of organization that we had before you decided that hanger divisions were evil?
It's not divisions that are evil, it's the fact that all the different hangars on ships *are* divisions in tech-terms. The absolute horror that was corp hangars on ships was evil and that had to go. The goal was not to remove divisions, but without some seriously major work, we can't create divisions within divisions which is why they're unlikely to come back. Sorry. Panhead4411 wrote: Why can we not have atleast a 'personal' hanger and a 'fleet' and 'corp' versions as well. What is wrong with us being allowed to have private hangers without the need to clutter the hold up with password'ed containers?
Aren't you basically asking for a larger cargo hold here? And you don't need any passwords on them containers. No one but the pilot will be able to open/take them/from them as long as they're in the FH.
OK, take a Carrier as an example. It has a 10,000 m3 Corp Hangar Array and a 1,000,000 Ship Maintenance Array.
The 10,000 m3 Corp Hangar currently has 7 divisions which expand/contract depending on what is in them. The total size of them all can't be bigger than 10,000 m3 but you don't need any containers to achieve whatever level of organization you want. You can't grant access to these corp hangar segments to non-corp members, but the corp roles DO apply to corp members so you can effectively filter who can get to the goodies in your ship by putting more expensive ones in (for example) the 'Director Only' hangar.
What you propose to replace this great, fully functional system with is one hangar with no divisions. You are going to give me cans to put in there so I can organize my stuff and don't understand why I'm upset with this change. The issue we, the players, have is 3-fold. First of all, you're giving me a new item I don't want to have to carry around. It'll never be full and always takes up more space than I want it to, I also have to get them out to 0.0 space where I live, or someone has to make them there, both of which are seriously inconvenient. Second, I can't allow access by anyone else to the cans in my hangar, the entire thing is either ON / OFF to my entire fleet, providing zero security. Third, how am I supposed to carry these cans around with me when deploying? I can refit my carrier for multiple roles in minutes, but if half my inventory is full of cans used to duplicate the functionality I already had, how do I fit my 2 extra Capital sized modules in there at 4k m3 each?
You're essentially taking the Corp Hangar I have now, which I like, and replacing it with the ON / OFF functionality of the current Ship Maintenance Array, which NO ONE ANYWHERE is happy with. IE: it's either ON or OFF any anyone in the fleet can steal all your stuff.
I realize it's more WORK for you to keep the current functionality that we have now, but if you don't want to put in that work (which, not to be a **** about it, is kind of your entire job), why mess with it at all? Why change something that isn't broken and players are not complaining about? |

Cid Tazer
The Green Cross Persona Non Gratis
7
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Posted - 2012.11.05 17:58:00 -
[289] - Quote
BlitZ Kotare wrote: OK, take a Carrier as an example. It has a 10,000 m3 Corp Hangar Array and a 1,000,000 Ship Maintenance Array.
The 10,000 m3 Corp Hangar currently has 7 divisions which expand/contract depending on what is in them. The total size of them all can't be bigger than 10,000 m3 but you don't need any containers to achieve whatever level of organization you want. You can't grant access to these corp hangar segments to non-corp members, but the corp roles DO apply to corp members so you can effectively filter who can get to the goodies in your ship by putting more expensive ones in (for example) the 'Director Only' hangar.
What you propose to replace this great, fully functional system with is one hangar with no divisions. You are going to give me cans to put in there so I can organize my stuff and don't understand why I'm upset with this change. The issue we, the players, have is 3-fold. First of all, you're giving me a new item I don't want to have to carry around. It'll never be full and always takes up more space than I want it to, I also have to get them out to 0.0 space where I live, or someone has to make them there, both of which are seriously inconvenient. Second, I can't allow access by anyone else to the cans in my hangar, the entire thing is either ON / OFF to my entire fleet, providing zero security. Third, how am I supposed to carry these cans around with me when deploying? I can refit my carrier for multiple roles in minutes, but if half my inventory is full of cans used to duplicate the functionality I already had, how do I fit my 2 extra Capital sized modules in there at 4k m3 each?
You're essentially taking the Corp Hangar I have now, which I like, and replacing it with the ON / OFF functionality of the current Ship Maintenance Array, which NO ONE ANYWHERE is happy with. IE: it's either ON or OFF any anyone in the fleet can steal all your stuff.
I realize it's more WORK for you to keep the current functionality that we have now, but if you don't want to put in that work (which, not to be a **** about it, is kind of your entire job), why mess with it at all? Why change something that isn't broken and players are not complaining about?
I think you're missing something from Greyscale's inital comments (https://forums.eveonline.com/default.aspx?g=posts&m=2123982#post2123982):
CCP Greyscale wrote: GÇóFor containers in a fleet hangar, only the pilot will ever be allowed to open or remove the container; other characters will only be able to drop into the container (with a warning)
From my impression of that, your first two points are taken care of because people can only put stuff into your hanger. They cannot remove it. Your third point may be just just adapting. |

BlitZ Kotare
Ars ex Discordia Test Alliance Please Ignore
22
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Posted - 2012.11.05 18:07:00 -
[290] - Quote
Cid Tazer wrote: From my impression of that, your first two points are taken care of because people can only put stuff into your hanger. They cannot remove it. Your third point may be just just adapting.
No, you just didn't understand my post.
The cans are 'secure' in that no one but me (the pilot) can get into them. But if I put anything out in the Fleet Hangar (not in a can) anyone in the fleet can have it. The hangar itself is either ON or OFF with no granularity, so all of my stuff is either safe in a can, safe when the Fleet Hangar is turned OFF or free for everyone to grab.
You're also completely ignoring the annoyance the containers themselves, which are miserable excuses for hangar divisions. The auto-adjusting size of hangar divisions is amazing and is one of the best points of owning a carrier/orca/rorqual/SC/Titan. Hell half the reason I still want a Titan, even though they've been nerfed into the ground, is the giant corp hangar to store all my goodies in. |

Cid Tazer
The Green Cross Persona Non Gratis
7
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Posted - 2012.11.05 18:16:00 -
[291] - Quote
BlitZ Kotare wrote:Cid Tazer wrote: From my impression of that, your first two points are taken care of because people can only put stuff into your hanger. They cannot remove it. Your third point may be just just adapting.
No, you just didn't understand my post. The cans are 'secure' in that no one but me (the pilot) can get into them. But if I put anything out in the Fleet Hangar (not in a can) anyone in the fleet can have it. The hangar itself is either ON or OFF with no granularity, so all of my stuff is either safe in a can, safe when the Fleet Hangar is turned OFF or free for everyone to grab. You're also completely ignoring the annoyance the containers themselves, which are miserable excuses for hangar divisions. The auto-adjusting size of hangar divisions is amazing and is one of the best points of owning a carrier/orca/rorqual/SC/Titan. Hell half the reason I still want a Titan, even though they've been nerfed into the ground, is the giant corp hangar to store all my goodies in.
So you're mad that you're losing your partitioned magic bag of holding that required someone to navigate the nearly universally despised corp role system and was quite buggy on top of it instead of using fairly easy to understand containers?
Are containers that may have a little bit of spare space less painful than having to navigate the corp role system to get all cap ship pilots able to use some divisions but not others?
(slight bit of ignorance but if you have a carrier now, but do not have permissions to the director's division, can stuff be put into your carrier that you cannot access?) |

Kari Juptris
Dreddit Test Alliance Please Ignore
56
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Posted - 2012.11.05 18:33:00 -
[292] - Quote
Cid Tazer wrote:(slight bit of ignorance but if you have a carrier now, but do not have permissions to the director's division, can stuff be put into your carrier that you cannot access?)
What a surprise! Someone who doesn't have a capital is perfectly fine with this change and is telling us it's fine. 
As for your question, no. Corp hangars in ships allow the pilot of the vessel full access to each hangar, and allow people with appropriate roles access to whatever hangar they would normally be able to access in a station when the ship is in reconfig mode. |

Cid Tazer
The Green Cross Persona Non Gratis
7
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Posted - 2012.11.05 18:40:00 -
[293] - Quote
Kari Juptris wrote:Cid Tazer wrote:(slight bit of ignorance but if you have a carrier now, but do not have permissions to the director's division, can stuff be put into your carrier that you cannot access?) What a surprise! Someone who doesn't have a capital is perfectly fine with this change and is telling us it's fine.  As for your question, no. Corp hangars in ships allow the pilot of the vessel full access to each hangar, and allow people with appropriate roles access to whatever hangar they would normally be able to access in a station when the ship is in reconfig mode. Pilots have a "master key" to all hangars in their own ships.
I've worked with them and been on the corp management side trying to get people assigned roles so that they could interact with a capital ship.
The corp management role side is such a pain, that I would think that containers and much simplified access rules would be welcomed. |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
162
|
Posted - 2012.11.05 18:55:00 -
[294] - Quote
Cid Tazer wrote:BlitZ Kotare wrote:Cid Tazer wrote: From my impression of that, your first two points are taken care of because people can only put stuff into your hanger. They cannot remove it. Your third point may be just just adapting.
No, you just didn't understand my post. The cans are 'secure' in that no one but me (the pilot) can get into them. But if I put anything out in the Fleet Hangar (not in a can) anyone in the fleet can have it. The hangar itself is either ON or OFF with no granularity, so all of my stuff is either safe in a can, safe when the Fleet Hangar is turned OFF or free for everyone to grab. You're also completely ignoring the annoyance the containers themselves, which are miserable excuses for hangar divisions. The auto-adjusting size of hangar divisions is amazing and is one of the best points of owning a carrier/orca/rorqual/SC/Titan. Hell half the reason I still want a Titan, even though they've been nerfed into the ground, is the giant corp hangar to store all my goodies in. So you're mad that you're losing your partitioned magic bag of holding that required someone to navigate the nearly universally despised corp role system and was quite buggy on top of it instead of using fairly easy to understand containers? Are containers that may have a little bit of spare space less painful than having to navigate the corp role system to get all cap ship pilots able to use some divisions but not others? (slight bit of ignorance but if you have a carrier now, but do not have permissions to the director's division, can stuff be put into your carrier that you cannot access?)
I completely agree with BlitZ Kotare - he has it spot on.
@ Cid -- you blatantly say you don't understand the permissions on Capital Cargoholds, yet you pretend to understand how it's "good" to remove the divisions. Go crawl back into your hole until you know what you're talking about because it's obvious you do not.
To answer your question though, yes, a pilot can access any division within their own ship - regardless of Corp roles.
In regards to the space issue (you call it "partitioned magic bag of holding"). Under the current system, I do not have enough space in my carrier's cargohold for any spare capital mods @ 4k each for refits. Instead, I can put them in the Corp Hangars - and what's left over for space goes to everyone else that is allowed access to the Corp Hangar.
Under the new system, I will need to partition my "fleet hangar" with fixed sized containers - effectively eliminating one of two things: a) I no longer have enough space to carry extra cap mods for refits b) I no longer have secured (container) space to carry general Fleet equipment because my container for my capital refitting mods is 10k in size.
The current system might be 'broken' due to bad programming, but it works -- and doesn't require the paying player base to go though additional suffering just to do simple things.
A better solution would be to increase and swap the sizes of both the Cargohold with the Corporate Hangars. Secured space for the pilot with a nominal amount of Fleet space. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |

Cid Tazer
The Green Cross Persona Non Gratis
7
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Posted - 2012.11.05 19:06:00 -
[295] - Quote
So because I don't remember about the master key completely invalidates my opinion?
The current system "working" is a matter of opinion. The devs obviously don't think it does. Hangers that are unscannable and will never drop are pretty broken in my opinion.
Why not ask CCP if dynamically sized containers that have no compression are possible? A do it yourself division so to speak. I have no idea if it is technically possible, but it's at least accepting the statements that divisions are not coming back. |

virtualgenius
ANZAC ALLIANCE Executive Outcomes
0
|
Posted - 2012.11.05 19:16:00 -
[296] - Quote
Ever heard the term if its not broken dont fix it have you seen how much crap a carrier carts around do you even use a carrier, or is it another one of these unified inventory fixes where the old one worked fine but we just had to have a change. |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
162
|
Posted - 2012.11.05 19:20:00 -
[297] - Quote
virtualgenius wrote:Ever heard the term "if it's not broken don't fix it"? Have you seen how much crap a carrier carts around? Do you even use a carrier, or is it another one of these unified inventory fixes where the old one worked fine but we just had to have a change? /grammer police=on I fixed that for you. You'll notice you get more attention when you actually use punctuation! /grammer police=off HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |

Vae Abeo
Vae Caudex Corporation
14
|
Posted - 2012.11.06 00:58:00 -
[298] - Quote
Ok CCP you want my feedback on modules/ideas/"features"? Firstly tell me why this was such a pressing issue and far eclipsed the resources which can be used to help other balancing (which you're rushing btw)
Second tell me how to tell you more directly that I DO NOT support the changes to Divisions. Im sorry but this seems like a mess. Either dedicate the resources or leave it as is. Period. And listen to the player base so you stop ending up with crap like the adaptive armor abomination, or the ASB which players tried to warn you about.
Scans I dont care (though id like to have no scans but drops like normal, a lottery of sorts)
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Rommiee
Mercury Inc.
496
|
Posted - 2012.11.06 10:14:00 -
[299] - Quote
Infinite Force wrote:In regards to the space issue (you call it "partitioned magic bag of holding"). Under the current system, I do not have enough space in my carrier's cargohold for any spare capital mods @ 4k each for refits. Instead, I can put them in the Corp Hangars - and what's left over for space goes to everyone else that is allowed access to the Corp Hangar.
Under the new system, I will need to partition my "fleet hangar" with fixed sized containers - effectively eliminating one of two things: a) I no longer have enough space to carry extra cap mods for refits b) I no longer have secured (container) space to carry general Fleet equipment because my container for my capital refitting mods is 10k in size.
The current system might be 'broken' due to bad programming, but it works -- and doesn't require the paying player base to go though additional suffering just to do simple things.
This is EXACTLY the issue here.
Anyone who has flown a Capital ship in combat would know this. It really is no-brainer. It is pretty clear that the Devs that are pushing this fiasco have never done that. If they had, they would not have entertained this idea, even for a second. Poncing around in a Super on SISI, really isnGÇÖt the same. Seriously.
ItGÇÖs another example of CCP GÇ£fixingGÇ¥ something, where the result is far more cumbersome, time consuming and annoying than before the said GÇ£fixGÇ¥.
Okay, so the code was messed up, if you are not prepared to put in the work to sort out new code without losing functionality then leave it alone. I know full well the complexities of Corp Management, and it does need looking at, but not at the expense of losing a function that is fundamental in Cap warfare.
I donGÇÖt care about the hanger being scannable. Anyone with some sense can get around that in hisec. In low/null it doesnGÇÖt matter.
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Cursan Voran
Jita Traders Society
0
|
Posted - 2012.11.06 10:24:00 -
[300] - Quote
I do not like the change to the unscannable parts of the orca at all. This was all I used it for.
I dont carry an awful lot in my orca, around two billion in a few logistics ship, and ammo, drones and spare mods and all this change will do is make me waste more time by forcing me to make double trips to the next incursion site to avoid making myself a target.
It will not give gankers better targets as I will still not carry above any magic number in ehp to isk ratio. |
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