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Thread Statistics | Show CCP posts - 22 post(s) |

GeeShizzle MacCloud
229
|
Posted - 2012.11.01 14:32:00 -
[151] - Quote
CCP Greyscale wrote:Ok, so here's our current complete plan: linky to CCP Greyscales original postWe're hoping this will be the final set of adjustments, but obviously we're reading the feedback here :) -Greyscale
Awesome changes, will make some cry as flying through highsec will be a lil more dangerous to certain people who fly certain ships.. (coughorcascough) but i doubt CCP ever wanted them to be supersecret hauling machines.
And like others have asked... if we can get the possibility of items in Ship Maintenance Hangars to drop thatd be the icing on the cake!
Been waiting for this for a long time and thank you Greyscale for being awesome and finally sorting the fitting off carriers etc and fleet hangar access to be separate and configurable. |

Salpun
Paramount Commerce
412
|
Posted - 2012.11.01 14:35:00 -
[152] - Quote
While we are talking about it what about chat channels also being a valid access control? |

Lors Dornick
Kallisti Industries Solar Assault Fleet
277
|
Posted - 2012.11.01 14:48:00 -
[153] - Quote
Two step wrote:CCP Greyscale wrote:
- Fleet hangars will now behave like normal cargo hold when it comes to ship scanners and loot drops (ie, will be scannable, and loot will drop from them)
This is a rather large change to be adding in, and I am sure it will be very controversial. I'd urge you to make sure it is in a devblog soon so that people know about it, and can give you real feedback.
Will it really be that controversial?
It's like doublewrapped cargo (normally in a freigther).
Doublewrap (or corphangar) doesn't protect anyone from ganks, it just adds some more guesswork and random chance (multiplied by level of boredom by the gankers in waiting).
I do haul what I consider valuable stuff though pipes that are considered dangerouse.
But I have to admit that I like the fact that I have to consider what, how and when I do it, and in what company.
Shuttling stuff, in Freighter or Orca is boring and takes a lot of time.
But being forced to actually plan and execute a move that is supposed to be boring but can end in flames is one of the reason I pay to play this game.
Not moving stuff in a freighter that can be moved in an Orca, not moving stuff in an Orca that can be moved in an Itty V, not moving stuff in an Itty V that can be moved in a Viator, not moving stuff in a Viator that can be moved in an Ares or Nemesis.
The gank/drop proof part of the corp hangar is and has always been silly.
If you don't want to be ganked, except for luls, show what you're carrying and hope that the gankers can to basic math.
|

Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
123
|
Posted - 2012.11.01 14:52:00 -
[154] - Quote
what about ship maintenance bays ? |

HVAC Repairman
GoonWaffe Goonswarm Federation
244
|
Posted - 2012.11.01 15:15:00 -
[155] - Quote
CCP Greyscale wrote:
- Ship fitting arrays on ships and starbases no longer restrict the number of characters that can use them simulataneously
cfc capital fleet thanks you Follow me on twitter |

Aryth
GoonWaffe Goonswarm Federation
613
|
Posted - 2012.11.01 15:47:00 -
[156] - Quote
CCP Greyscale wrote:Ok, so here's our current complete plan:
- Fleet hangars will now behave like normal cargo hold when it comes to ship scanners and loot drops (ie, will be scannable, and loot will drop from them)
We're hoping this will be the final set of adjustments, but obviously we're reading the feedback here :) -Greyscale
Oh shi..
*Clap
While you are at it, remove the double layering protection too Leader of the Goonswarm Economic Cabal |

Alli Othman
Fweddit I Whip My Slaves Back and Forth
42
|
Posted - 2012.11.01 15:48:00 -
[157] - Quote
Changes are looking much better on the user end now. I still see containers as an inferior way of managing that, but it's an adequate compromise so long as they actually work. The changes to scanability are great, can't wait for more orcas to actually be tanking out.
To clarify that I am indeed reading this portion correctly...
Quote:Fleet hangars and ship maintenance arrays on ships both now have "allow fleet member use" and "allow corp member use" in the inventory UI Each one has its own options now?
|

Dramaticus
Goonswarm Federation
323
|
Posted - 2012.11.01 15:53:00 -
[158] - Quote
Quote:Ship fitting arrays on ships and starbases no longer restrict the number of characters that can use them simulataneously
Oh sweet Jesus I have waited 4 years for this bring back images |

Abdiel Kavash
Paladin Order Fidelas Constans
980
|
Posted - 2012.11.01 15:55:00 -
[159] - Quote
CCP Greyscale wrote:
- Ship fitting array is always available to everyone in your corp and/or your fleet
- Ship fitting arrays on ships and starbases no longer restrict the number of characters that can use them simulataneously
- We're adding five new non-compressive containers (from 250k m3 down to 1k m3)
We're hoping this will be the final set of adjustments, but obviously we're reading the feedback here :) -Greyscale
<3 |

Marsan
Production N Destruction INC.
52
|
Posted - 2012.11.01 16:02:00 -
[160] - Quote
I guess my days of unattended autopiloting a passive tanked Orca are over. On the plus my corp mates will stop dissing my Orca fits.... |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
21
|
Posted - 2012.11.01 16:18:00 -
[161] - Quote
CCP Greyscale wrote:Fleet hangars will now behave like normal cargo hold when it comes to ship scanners and loot drops (ie, will be scannable, and loot will drop from them) FINALLY!!!!!111oneone
CCP Greyscale wrote:We're adding five new non-compressive containers (from 250k m3 down to 1k m3) Are they scanable/dropable? Can they be launched from fleet-hangar and scooped back? Any timers to restrict spamming of those? Can they be opened and looted when floating in space? There are some limitations for using General Freight containers - are they applicable to those new cans? Why? Can those be used on freighters? Why?
CCP Greyscale wrote:For containers in a fleet hangar, only the pilot will ever be allowed to open or remove the container; other characters will only be able to drop into the container (with a warning) Honestly, I think this is not a good decision. Fleet hangars are supposed to be usable by fleet. If the owner of the ship wants some stuff to be only accessable to him - it's when he uses normal cargo bay. I can understand the pilots of supercaps - they have to carry a lot of thing as they are not allowed to dock. I'd suggest to increase their cargo bay dramatically, same for fuel bay. As it was mentioned, noone is going to use supers as haulers anyway ;-)
|

Aprudena Gist
GoonWaffe Goonswarm Federation
15
|
Posted - 2012.11.01 16:22:00 -
[162] - Quote
CCP Greyscale wrote:Ok, so here's our current complete plan:
- Corp hangars *on ships* are now fleet hangars
- Volumes will all stay the same
- Divisions are gone, as is any other reliance on corp roles
- Ship fitting array is always available to everyone in your corp and/or your fleet
- Ship fitting arrays on ships and starbases no longer restrict the number of characters that can use them simulataneously
- Fleet hangars and ship maintenance arrays on ships both now have "allow fleet member use" and "allow corp member use" in the inventory UI
- We're adding five new non-compressive containers (from 250k m3 down to 1k m3)
- For containers in a fleet hangar, only the pilot will ever be allowed to open or remove the container; other characters will only be able to drop into the container (with a warning)
- Fleet hangars will now behave like normal cargo hold when it comes to ship scanners and loot drops (ie, will be scannable, and loot will drop from them)
We're hoping this will be the final set of adjustments, but obviously we're reading the feedback here :) -Greyscale
With fleet hangers dropping loot what about the other types of hangers SMA's, Ore Bays and Fuel Bays? |
|

CCP GingerDude
103

|
Posted - 2012.11.01 16:42:00 -
[163] - Quote
Abdiel Kavash wrote:
<3
How difficult would it be, instead of having multiple different non-compressing containers, to simply create a plastic wrap which acts as a container (can be renamed), and always takes up the size of whatever its contents are?
Out of the question :) We rely heavily on items having fixed volume, particularly client side. The plastic wraps are a source of constant pain and I regard them as a spawn of Cthulu. They will be exorcized out of my codebase next time I'm in the mood for such shenanigans. Senior Server Programmer |
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Arcosian
EntroPrelatial Industria EntroPraetorian Aegis
26
|
Posted - 2012.11.01 16:45:00 -
[164] - Quote
o.O nerfing double wrap couriers too it seems |

Gilbaron
Free-Space-Ranger Ev0ke
394
|
Posted - 2012.11.01 16:47:00 -
[165] - Quote
please please please please ! |

Salpun
Paramount Commerce
412
|
Posted - 2012.11.01 16:47:00 -
[166] - Quote
CCP GingerDude wrote:Abdiel Kavash wrote:
<3
How difficult would it be, instead of having multiple different non-compressing containers, to simply create a plastic wrap which acts as a container (can be renamed), and always takes up the size of whatever its contents are?
Out of the question :) We rely heavily on items having fixed volume, particularly client side. The plastic wraps are a source of constant pain and I regard them as a spawn of Cthulu. They will be exorcized out of my codebase next time I'm in the mood for such shenanigans. and the rest of the feedback |

Aryth
GoonWaffe Goonswarm Federation
615
|
Posted - 2012.11.01 16:56:00 -
[167] - Quote
CCP GingerDude wrote:Abdiel Kavash wrote:
<3
How difficult would it be, instead of having multiple different non-compressing containers, to simply create a plastic wrap which acts as a container (can be renamed), and always takes up the size of whatever its contents are?
Out of the question :) We rely heavily on items having fixed volume, particularly client side. The plastic wraps are a source of constant pain and I regard them as a spawn of Cthulu. They will be exorcized out of my codebase next time I'm in the mood for such shenanigans.
Doooo it. If you nerf double-layer. Oh baby Leader of the Goonswarm Economic Cabal |

GeeShizzle MacCloud
229
|
Posted - 2012.11.01 16:57:00 -
[168] - Quote
this thread has been turned into a thread of epic WIN!
=) |

Kari Juptris
Dreddit Test Alliance Please Ignore
53
|
Posted - 2012.11.01 17:11:00 -
[169] - Quote
CCP GingerDude wrote: Out of the question :) We rely heavily on items having fixed volume, particularly client side. The plastic wraps are a source of constant pain and I regard them as a spawn of Cthulu. They will be exorcized out of my codebase next time I'm in the mood for such shenanigans.
You what? 
So do you just suggest that freighters bound for lowsec with goods to be jump freighted into nullsec should make 100 runs instead of 10 runs? Logistics for moving goods into null are already a pain, and null doesn't have the industrial might to make everything on our own. |

Styth spiting
Gunzerkers
80
|
Posted - 2012.11.01 17:19:00 -
[170] - Quote
While I hate hearing about the scanable and droppable hanger changes I love that you guys will be adding the new containers. This will totally help replicate the functionality players are use to.
Now I kind of can't wait for these changes to come live. |

Rengerel en Distel
Amarr Science and Industry
490
|
Posted - 2012.11.01 17:26:00 -
[171] - Quote
If the freight containers can only be removed by the pilot, seems to be they wouldn't drop when the ship was destroyed. Can we get an answer to that. If they will drop, would it be possible to get a container that would autodestruct with the ship? If you can destroy your own ship, you should be able to blow up cargo too. Even if it's a low volume container, there should be a choice.
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WolfSchwarzMond
Martyr's Vengence Test Alliance Please Ignore
36
|
Posted - 2012.11.01 17:27:00 -
[172] - Quote
The removal of wrapping will imho destroy the entire Courier Contract System.
Gankers will now know exactly what's being hauled. So ganking will just get worse.
The hauler will now know what he's hauling leading to more theft of the Courier Contract unless you have a large Collateral, if the collateral is too large people won't take the contract at all.
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Aphatasis
Evoke. Ev0ke
3
|
Posted - 2012.11.01 17:29:00 -
[173] - Quote
OK, here some thinkings:
Only the character flying the ship can remove the containers: - What if the container-size is bigger than the real cargo of the ship? 3k m-¦ container in the corp hangar of a supercarrier => u need a pos to remove it or move it to another carrier. Or can u just "jettison" the container right out of the corp hangar?
If u have a container with (let's say) 25k m-¦ in a titan to store things like your named turrets, bridge mod, dd mod and it's full, so have to put stuff in the public corp hangar where it can be stolen. But if u have fitted most/all the mod of the large sizes, then the container is nearly empty, but public there are only 75k m-¦ avaiable cause the empty container need the space.
Why not: Make 2 tabs, private and public area. so u don't need to bring containers to the supers.
And: Will the pilot be able to rename the container on their own? ATM u can't and have to bring container to a station to rename it.
Will ships in the ship maintainance bays dropp too if the carrier/supercarrier/titan/rorqual/orca get's destroyed? If not, y not?
Awesome thing on the removing of the fitting-service-limitation. Was one of the most useless things i ever encountered when i got my first carrier! |

DJ P0N-3
Table Flippendeavors
52
|
Posted - 2012.11.01 17:37:00 -
[174] - Quote
CCP Greyscale wrote:
- We're adding five new non-compressive containers (from 250k m3 down to 1k m3)
- For containers in a fleet hangar, only the pilot will ever be allowed to open or remove the container; other characters will only be able to drop into the container (with a warning)
Hmmm. Is there any chance that these cans will ever gain granularity in assigning take roles? Will they behave like that if they are transferred to a regular CHA, or is that behavior applied universally to all cans in a fleet hangar and nowhere else?
Quote:Ship fitting arrays on ships and starbases no longer restrict the number of characters that can use them simulataneously
I just heard the death knell of the cry "MOVE AWAY FROM THE MOTHERLOVING SMAS IF YOU'RE NOT USING THEM", and it sounds good.
Quote:Fleet hangars will now behave like normal cargo hold when it comes to ship scanners and loot drops (ie, will be scannable, and loot will drop from them)
The loot fairy's magic wand just got an upgrade. |
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CCP GingerDude
103

|
Posted - 2012.11.01 17:37:00 -
[175] - Quote
WolfSchwarzMond wrote:The removal of wrapping will imho destroy the entire Courier Contract System.
Gankers will now know exactly what's being hauled. So ganking will just get worse.
The hauler will now know what he's hauling leading to more theft of the Courier Contract unless you have a large Collateral, if the collateral is too large people won't take the contract at all.
Don't read so much into what I typed. My gripe is solely with the fact that "plastic wraps" have variable volume and that's a pain I wan't to get rid of. There are more ways around that then just flat out removing them from the game ... I'll go back to my corner now. Senior Server Programmer |
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Aryth
GoonWaffe Goonswarm Federation
615
|
Posted - 2012.11.01 17:39:00 -
[176] - Quote
CCP GingerDude wrote:WolfSchwarzMond wrote:The removal of wrapping will imho destroy the entire Courier Contract System.
Gankers will now know exactly what's being hauled. So ganking will just get worse.
The hauler will now know what he's hauling leading to more theft of the Courier Contract unless you have a large Collateral, if the collateral is too large people won't take the contract at all.
Don't read so much into what I typed. My gripe is solely with the fact that "plastic wraps" have variable volume and that's a pain I wan't to get rid of. There are more ways around that then just flat out removing them from the game ... I'll go back to my corner now.
Well, the hope was good while it lasted anyway.
Being able to double wrap cargo so gankers cannot see it is dumb. It is a flaw in the system because cargo scanners can only peer one level deep. You could leave wrap in as long as the scanning got fixed. Leader of the Goonswarm Economic Cabal |

Thomas Gilmour
Imperial Academy Amarr Empire
0
|
Posted - 2012.11.01 17:45:00 -
[177] - Quote
CCP Greyscale wrote:We're adding five new non-compressive containers (from 250k m3 down to 1k m3)
While you're actually listening to feedback could you please add a 25:1 compressive container with a volume of 120k that only accepts minerals, please? |

Dramaticus
Goonswarm Federation
323
|
Posted - 2012.11.01 17:51:00 -
[178] - Quote
CCP GingerDude wrote:WolfSchwarzMond wrote:The removal of wrapping will imho destroy the entire Courier Contract System.
Gankers will now know exactly what's being hauled. So ganking will just get worse.
The hauler will now know what he's hauling leading to more theft of the Courier Contract unless you have a large Collateral, if the collateral is too large people won't take the contract at all.
Don't read so much into what I typed. My gripe is solely with the fact that "plastic wraps" have variable volume and that's a pain I wan't to get rid of. There are more ways around that then just flat out removing them from the game ... I'll go back to my corner now.
Scanners that can see through meteres of metal are foiled by double layered space-wrapping paper  bring back images |

Lors Dornick
Kallisti Industries Solar Assault Fleet
279
|
Posted - 2012.11.01 17:52:00 -
[179] - Quote
CCP GingerDude wrote:Abdiel Kavash wrote:
<3
How difficult would it be, instead of having multiple different non-compressing containers, to simply create a plastic wrap which acts as a container (can be renamed), and always takes up the size of whatever its contents are?
Out of the question :) We rely heavily on items having fixed volume, particularly client side. The plastic wraps are a source of constant pain and I regard them as a spawn of Cthulu. They will be exorcized out of my codebase next time I'm in the mood for such shenanigans.
Oh some of us like when you talk raw and dirty to us ;)
But be aware that it's a card that only can be played under certain circumstances.
Try it one time to many and we'll call for your head, on a monument, outside Jita ...
|

WolfSchwarzMond
Martyr's Vengence Test Alliance Please Ignore
36
|
Posted - 2012.11.01 17:54:00 -
[180] - Quote
Also while this is a very good thing for Cap Pilots it's gonna suck for Orcas. With the recent changes to Barges we now have to carry a large number of mining crystals to support the fleets. Removing the divisions and adding cargo cans will make it more of a pain to deal with then it is now. |
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