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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Hazen Koraka
HK Enterprises
61
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Posted - 2012.11.12 13:23:00 -
[91] - Quote
Generals4 wrote:Souisa wrote:Hello,
It seems CCP on a large part no longer add sandbox. They make a Mining Frigate. And make it exactly clear what to use it for. They make salvaging drones and making it excactly clear what they are suppose to be used for. Freighters dont have even fitting options.
Yeah it's kind of weird eh, a ship which has a dedicated role. I mean it's not like it's clear my drake is a combat ship and not hauler. Or that my hulk is a mining ship and not supposed to be used to probe down DED sites. Etc. It has always been clear what ships should be used for and just like with other ships that doesn't mean you can't use it for something else if you truly want to.
Battle-Badgers FTW! |
Smiknight
The Plebian Republic
32
|
Posted - 2012.11.12 14:08:00 -
[92] - Quote
Souisa wrote:Hello,
It seems CCP on a large part no longer add sandbox. They make a Mining Frigate. And make it exactly clear what to use it for. They make salvaging drones and making it excactly clear what they are suppose to be used for. Freighters dont have even fitting options.
They have to stay true to the sandbox element else they will be loosing players faster and faster. For example instead of making a mining frigate, just make a frigate with many turret hardpoints and lots of CPU. People will figure out its the best for mining. Instead of making salvaging drones make drones that tractor wrecks to your ship. People will figure out to get a ship that fits a decent amount of salvagers. And there are also plenty of other uses for this tractor drone. Freighters should have fitting flots. Atm. they just gave them plenty of HP, made them slow, and gave them lots of cargo space. It has to be up to players to experiement with fits and make the freighter they want. A slow but tanky one, or a fast but more more easier to gank one etc. Its all about the sandbox element, leaving choice up to the player. Experimenting is part of the game.
The sandbox is a lie. It is disheartening to see a game once steeped in cerebral thought and innovative thinking become so homogenized by entitlement and malaise; that indidviduals should instill a theme park existence through a lack of desire to overcome any and all obstacles and instead demand things be made easier for them via nerfs. |
Ruskarn Andedare
Lion Investments
6
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Posted - 2012.11.12 15:49:00 -
[93] - Quote
Smiknight wrote: The sandbox is a lie.
The sandbox is cake? |
Mortimer Civeri
Aliastra Gallente Federation
235
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Posted - 2012.11.12 16:00:00 -
[94] - Quote
Lin-Young Borovskova wrote:At least having slots would give them the choice, then judge them and mock them in local or GD because they're still stupid it's another thread. That strategy worked oh so well for miners in Hulks
Quote:Whatever, this thread is a full troll from the beginning anyway. Agreed. "I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin
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Mortimer Civeri
Aliastra Gallente Federation
235
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Posted - 2012.11.12 16:03:00 -
[95] - Quote
Ruskarn Andedare wrote:Smiknight wrote: The sandbox is a lie.
The sandbox is cake? To heck with cake, pie is where it's at. "I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin
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Mallak Azaria
GoonWaffe Goonswarm Federation
999
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Posted - 2012.11.12 17:24:00 -
[96] - Quote
Souisa wrote:The fact you think freighters should not have fitting slots is more a sign on your lack of imagination and constructive thought than anything else. Im sorry but thats the way i see it. When i try to understand your position you back out. Im sorry but im done talking with you
People who want freighters to have fitting slots are the ones with no imagination. People start suicide ganking freighters & instead of using your imagination to adapt, you want CCP to buff them.
Crimewatch 2.0: Protecting stupid people & rewarding lazy people. This hurts the smart & industrious people by making their intelligence & industry provide them with less benefit over the stupid & lazy people. ~ Ruby Porto |
Alundil
Seniors Clan Get Off My Lawn
177
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Posted - 2012.11.12 17:30:00 -
[97] - Quote
Katran Luftschreck wrote:When freighters run into problems (gankers, bumping, whatever) they have no options on how to deal with it. They can't decide to trade cargo for tank or vice versa. Yet they get blamed when "foolish behavior" gets them killed? How does one blame someone else for something they have no say in? So yes, freighters need fittings, just like everything else. It's overdue. Some may say that freighters are working fine. Really?
I imagine that the upcoming bounty changes will offer some more compelling (not to mention more balanced) method of securing freighter routes and passages. The reason I state this as opposed to agreeing with the "give freighters tank mods" is this: 1. If you give mods/rigs to freighters they will naturally become tougher nuts to crack and therefore harder to kill. "Win" you say right? 1a. No. If this occurs, then the people looking to gank said carriers will only bring +n number of ships required to alpha through the next new EHP target value. Nothing changes for the freighter other than the amount of ISK sunk into the hull+mods goes up. The gankers cost to do "business" goes up. Everything else stays the same. Ganks still occur with, likely, the same frequency. The ISK losses to freighters/freight corps increases. 2. No amount of tank will ensure safety for freighters. See 1a.
Post Retribution (hopefully the bounty changes and kill right changes will work well - I know a big hope) this will allow mercenary corporations to provide protection for freighters by way of the shipping corps placing bounties on the gank corps or known gank pilots. Thereby allowing for combat operations to occur and clear (or at least thin) the systems that need to be traversed (either through the merc corps or even the shipping corp pilots). It doesn't take much variance to ruin a frieghter ganking operation. Just one or two gank ships not hitting the freighter throws all the calculations off and the freighter lives.
Katran Luftschreck wrote: Have you asked the freighter captains that, or are we just asking the people who prey on them? I'll go with what the freighter captains have to say first, thank you.
Colorful fish detected.
Unless you have an ear to all freighter pilots your info is anecdotal at best and therefore shouldn't be used to set policy or game design decisions.
I believe, much like your statement, that there are many more freighters being flown around New Eden without being sploded. That either means they are doing something right and the sploded ones are doing something wrong or the game is working as intended (at least as far as risk/reward goes).
Disclaimer - I have lost 0 freighters and I have ganked 0 freighters. But it's not a hard mechanic to figure out one way or another. |
Abdiel Kavash
Paladin Order Fidelas Constans
1008
|
Posted - 2012.11.12 18:57:00 -
[98] - Quote
Since when does "sandbox" imply "every ship is a Swiss army knife"?
Oh wait, we have lasers that shoot people and lasers that shoot spacerocks. That's not sandboxy enough, let's just have one type of laser that everybody can use to shoot at anything they desire. |
Tyberius Franklin
Federal Navy Academy Gallente Federation
363
|
Posted - 2012.11.12 20:32:00 -
[99] - Quote
Mallak Azaria wrote:Souisa wrote:The fact you think freighters should not have fitting slots is more a sign on your lack of imagination and constructive thought than anything else. Im sorry but thats the way i see it. When i try to understand your position you back out. Im sorry but im done talking with you People who want freighters to have fitting slots are the ones with no imagination. People start suicide ganking freighters & instead of using your imagination to adapt, you want CCP to buff them. As someone who is neither a freighter pilot nor a ganker I must ask, what creative options for freighters are there? We have the act of carrying less in your hold of course, and instawarp BM's for undocks, but I'm not aware of other options to make oneself more safe in transit. |
James Amril-Kesh
RAZOR Alliance
1218
|
Posted - 2012.11.12 20:42:00 -
[100] - Quote
Tyberius Franklin wrote:Mallak Azaria wrote:Souisa wrote:The fact you think freighters should not have fitting slots is more a sign on your lack of imagination and constructive thought than anything else. Im sorry but thats the way i see it. When i try to understand your position you back out. Im sorry but im done talking with you People who want freighters to have fitting slots are the ones with no imagination. People start suicide ganking freighters & instead of using your imagination to adapt, you want CCP to buff them. As someone who is neither a freighter pilot nor a ganker I must ask, what creative options for freighters are there? We have the act of carrying less in your hold of course, and instawarp BM's for undocks, but I'm not aware of other options to make oneself more safe in transit. In-corp webbing alts Carry less in your hold Agility implants Carry less in your hold Take routes that don't go through popular ganking spots Carry less in your hold Form a fleet to defend your freighter against attack Carry less in your hold http://themittani.com/features/local-problem
A simple fix to the local intel problem |
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Lin-Young Borovskova
Science and Trade Institute Caldari State
916
|
Posted - 2012.11.12 20:43:00 -
[101] - Quote
Abdiel Kavash wrote:Since when does "sandbox" imply "every ship is a Swiss army knife"?
Oh wait, we have lasers that shoot people and lasers that shoot spacerocks. That's not sandboxy enough, let's just have one type of laser that everybody can use to shoot at anything they desire. Why should we have to choose one or the other, it's a sandbox.
Pro tip 1: officer fit Bhaalgorn
Pro tip 2: pick a 1.0 SS system and warp to belt 1
Pro tip 3: target Veldspar and hit F1
Watch Concord mine with guns.
Can you shoot rocks with your pulse lasers? -of course you can ! brb |
Tyberius Franklin
Federal Navy Academy Gallente Federation
363
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Posted - 2012.11.12 20:45:00 -
[102] - Quote
James Amril-Kesh wrote:Tyberius Franklin wrote:Mallak Azaria wrote:Souisa wrote:The fact you think freighters should not have fitting slots is more a sign on your lack of imagination and constructive thought than anything else. Im sorry but thats the way i see it. When i try to understand your position you back out. Im sorry but im done talking with you People who want freighters to have fitting slots are the ones with no imagination. People start suicide ganking freighters & instead of using your imagination to adapt, you want CCP to buff them. As someone who is neither a freighter pilot nor a ganker I must ask, what creative options for freighters are there? We have the act of carrying less in your hold of course, and instawarp BM's for undocks, but I'm not aware of other options to make oneself more safe in transit. In-corp webbing alts Carry less in your hold Agility implants Carry less in your hold Take routes that don't go through popular ganking spots Carry less in your hold Form a fleet to defend your freighter against attack Carry less in your hold Thanks, though "Carry less in your hold" didn't need repeated so much considering I had already mentioned that one. |
Matt Grav
Wrath of the Pea
11
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Posted - 2012.11.12 20:48:00 -
[103] - Quote
How about trying out the 'mulitplayer' part of MMO. You're suppost to work together with other players to protect your freighter.
and of course carry less in your hold ! |
Speaker4 theDead
Furian Necromongers
14
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Posted - 2012.11.12 20:56:00 -
[104] - Quote
Matt Grav wrote:How about trying out the 'mulitplayer' part of MMO. You're suppost to work together with other players to protect your freighter.
and of course carry less in your hold !
In case you missed it, the new "Multi-player aspect of EvE is Isboxer and 10 alts......
|
Matt Grav
Wrath of the Pea
11
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Posted - 2012.11.12 20:59:00 -
[105] - Quote
Well that should give the OP lots of different fitting options with all those ships |
Dorian Wylde
Imperial Academy Amarr Empire
168
|
Posted - 2012.11.12 21:24:00 -
[106] - Quote
Souisa wrote:I suppose you are in favor of dumbing down then
Being against complexity for the sake of complexity does not mean you're in favor of dumbing down.
Being against worthless items that only get used for laughs, does not mean you're in favor of dumbing down.
Being against ignoring old content that is broken in favor of only something new just because it's new, does not mean you're in favor of dumbing down. |
Lyrrashae
Crushed Ambitions Reckless Ambition
388
|
Posted - 2012.11.12 21:36:00 -
[107] - Quote
This thread is bad, and the OP should feel ashamed of itself. In irae, veritas. |
Siigari Kitawa
Push Industries Push Interstellar Network
228
|
Posted - 2012.11.12 21:44:00 -
[108] - Quote
Long thread.
People used to mine in Apocs and I'm sure some people still do. But since the Covetor is superior because it's actually designed for mining the superior choice is to use a Covetor, for example.
Removing the mining frigates specialties is a little saddening but we're getting new stuff out of it that adds to new options. I will truly miss the little mining Navitas but the new mining frigate looks cute. :) Need stuff moved? Push Industries will handle it. Serving highsec, lowsec and nullsec - and we do it faster and more reliably than anyone else. Ingame channel: PUSHX |
baltec1
Bat Country
2782
|
Posted - 2012.11.12 22:13:00 -
[109] - Quote
Tyberius Franklin wrote: Thanks, though "Carry less in your hold" didn't need repeated so much considering I had already mentioned that one.
For some people it simply cannot be said enough. |
Souisa
WESCORP 2.0
34
|
Posted - 2012.11.13 07:22:00 -
[110] - Quote
Dorian Wylde wrote:Souisa wrote:I suppose you are in favor of dumbing down then Being against complexity for the sake of complexity does not mean you're in favor of dumbing down. Being against worthless items that only get used for laughs, does not mean you're in favor of dumbing down. Being against ignoring old content that is broken in favor of only something new just because it's new, does not mean you're in favor of dumbing down.
I understand some people would rather their ships had no fitting options so they dont have to make any decisions, however some people like the fitting aspect, and every other ship has it. If you think this its too complex perhaps you are playing the wrong game |
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Souisa
WESCORP 2.0
34
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Posted - 2012.11.13 07:25:00 -
[111] - Quote
Lyrrashae wrote:This thread is bad, and the OP should feel ashamed of itself. Why? |
Herr Hammer Draken
156
|
Posted - 2012.11.13 07:26:00 -
[112] - Quote
Souisa wrote:Hello,
It seems CCP on a large part no longer add sandbox. They make a Mining Frigate. And make it exactly clear what to use it for. They make salvaging drones and making it excactly clear what they are suppose to be used for. Freighters dont have even fitting options.
They have to stay true to the sandbox element else they will be loosing players faster and faster. For example instead of making a mining frigate, just make a frigate with many turret hardpoints and lots of CPU. People will figure out its the best for mining. Instead of making salvaging drones make drones that tractor wrecks to your ship. People will figure out to get a ship that fits a decent amount of salvagers. And there are also plenty of other uses for this tractor drone. Freighters should have fitting flots. Atm. they just gave them plenty of HP, made them slow, and gave them lots of cargo space. It has to be up to players to experiement with fits and make the freighter they want. A slow but tanky one, or a fast but more more easier to gank one etc. Its all about the sandbox element, leaving choice up to the player. Experimenting is part of the game.
Some people forget that ships shooting at ships is only 1 of 137 things to do in EVE. Herr Hammer Draken "The Amarr Prophet" |
Souisa
WESCORP 2.0
34
|
Posted - 2012.11.13 07:27:00 -
[113] - Quote
Abdiel Kavash wrote:Since when does "sandbox" imply "every ship is a Swiss army knife"?
Oh wait, we have lasers that shoot people and lasers that shoot spacerocks. That's not sandboxy enough, let's just have one type of laser that everybody can use to shoot at anything they desire. Why should we have to choose one or the other, it's a sandbox.
Are you suggesting a fittable freigther will become an all purpose vessel? |
Souisa
WESCORP 2.0
34
|
Posted - 2012.11.13 07:33:00 -
[114] - Quote
Matt Grav wrote:How about trying out the 'mulitplayer' part of MMO. You're suppost to work together with other players to protect your freighter.
and of course carry less in your hold !
What are you talking about? :) |
baltec1
Bat Country
2783
|
Posted - 2012.11.13 09:53:00 -
[115] - Quote
Souisa wrote:
Are you suggesting a fittable freigther will become an all purpose vessel?
Lets try this again.
If you give the freighter slots then we will end up with a worse ship doing the same job. It will have to take cargo nerf which means I will now have to make twice as many trips as before or fit cargo expanders and carry less isk worth of stuff meaning, twice as many trips as before. There is nothing to be gained from adding slots to freighters for freighter pilots other than a nerf.
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Souisa
WESCORP 2.0
34
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Posted - 2012.11.13 10:15:00 -
[116] - Quote
baltec1 wrote:Souisa wrote:
Are you suggesting a fittable freigther will become an all purpose vessel?
Lets try this again. If you give the freighter slots then we will end up with a worse ship doing the same job. It will have to take cargo nerf which means I will now have to make twice as many trips as before or fit cargo expanders and carry less isk worth of stuff due to the tanking penalty of the cargo mods meaning, twice as many trips as before. There is nothing to be gained from adding slots to freighters for freighter pilots other than a nerf.
No :) You can fit the freighter to be exactly as it is today. And you dont need 200k EHP or 850m3 cargospace when flying empty. Sometimes you need to haul stuff that takes up alot of volume but probably hasnt much value, then you dont need 200k EHP either. Sometimes you might be hauling something that takes up 200/300k m3, but is of much value, then you dont need 850m3 cargo bay, but you do need tank. You are looking at this very closed mindedly |
Solid Rock
Under Heavy Fire Mordus Angels
5
|
Posted - 2012.11.13 11:02:00 -
[117] - Quote
A fact that seems to be very much overlooked in this strange discussion about the value of adding module slots to freighters is that the very fact that they do not have any forces you to think outside the box.
The fact that you cannot alter the stats of your ship means that you will need to adapt your strategy rather than your fit to meet a given situation. Yes, taking away the ability to fit your ship means that is is essentially easier to understand, but by no means does it simplify the task for which it is designed.
It is not an ideal approach for every ship, but because each freighter is so heavily specialized it works for this particular class of ship. |
Malcanis
Vanishing Point. The Initiative.
5103
|
Posted - 2012.11.13 11:11:00 -
[118] - Quote
Souisa wrote:Hello,
It seems CCP on a large part no longer add sandbox. They make a Mining Frigate. And make it exactly clear what to use it for. They make salvaging drones and making it excactly clear what they are suppose to be used for. Freighters dont have even fitting options.
They have to stay true to the sandbox element else they will be loosing players faster and faster. For example instead of making a mining frigate, just make a frigate with many turret hardpoints and lots of CPU. People will figure out its the best for mining. Instead of making salvaging drones make drones that tractor wrecks to your ship. People will figure out to get a ship that fits a decent amount of salvagers. And there are also plenty of other uses for this tractor drone. Freighters should have fitting flots. Atm. they just gave them plenty of HP, made them slow, and gave them lots of cargo space. It has to be up to players to experiement with fits and make the freighter they want. A slow but tanky one, or a fast but more more easier to gank one etc. Its all about the sandbox element, leaving choice up to the player. Experimenting is part of the game.
I don't know if maybe you've noticed, but nearly all ships have bonuses to support their intended role. You have the option of fitting them otherwise if you like. The Tempest has 2 offensive and no defensive but if you want to tank it up you're free to do so. It just won't be as tanky as an Abaddon or a Rokh.
How is this frigate any different? MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Souisa
WESCORP 2.0
34
|
Posted - 2012.11.13 11:16:00 -
[119] - Quote
Solid Rock wrote:A fact that seems to be very much overlooked in this strange discussion about the value of adding module slots to freighters is that the very fact that they do not have any forces you to think outside the box.
The fact that you cannot alter the stats of your ship means that you will need to adapt your strategy rather than your fit to meet a given situation. Yes, taking away the ability to fit your ship means that is is essentially easier to understand, but by no means does it simplify the task for which it is designed.
It is not an ideal approach for every ship, but because each freighter is so heavily specialized it works for this particular class of ship.
I dont think anyone is saying the freighter doesent work. At least not if you have 800k m3, with approximately 1 billion value that you need to move. However there are situations inbetween where it is not optimal, but it is still chosen because its the only real option |
baltec1
Bat Country
2784
|
Posted - 2012.11.13 11:24:00 -
[120] - Quote
Souisa wrote:
No :) You can fit the freighter to be exactly as it is today.
To keep the cargo you will need cargo mods which reduces the tank.
To keep the tank you would need to have reduced cargo.
Your idea will mean freighters cannot be the same as today. Its a nerf as there are no benefits for the freighter pilot. |
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