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Vel Kyri
Vel Kyri

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Posted - 2004.01.19 13:44:00 - [91]

needs another bump :)

but keep it simpler, and more likely to be put in.

simplest form of this is that powerdown == cap/shields go to 0, no targetting, no hud or chat info etc. and no thrust.

when powered down, your ship appears as debris and has no brackets.

if the enemy sees you they can target you (and you dont get info about this)

when you powerup, cap recharges from =, same with shield...

its not quite stealth, and allows for more combat in fields etc.

which is sorely needed rather than gate camping.
-----
Vel Kyri
Vel Kyri
Carebears need to die

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Posted - 2004.01.19 13:44:00 - [92]

needs another bump :)

but keep it simpler, and more likely to be put in.

simplest form of this is that powerdown == cap/shields go to 0, no targetting, no hud or chat info etc. and no thrust.

when powered down, your ship appears as debris and has no brackets.

if the enemy sees you they can target you (and you dont get info about this)

when you powerup, cap recharges from =, same with shield...

its not quite stealth, and allows for more combat in fields etc.

which is sorely needed rather than gate camping.
Lanu
Lanu

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Posted - 2004.01.19 16:33:00 - [93]

Edited by: Lanu on 19/01/2004 16:34:34
but what about Cap boosters? like this situation: a scorpion is in POWERDOWN mode he goes to POWERUP mode because he see's a enemy right when he is starting to power up he activate's 2 large cap boosters with capbooster 800 in it he will be on full cap in notime.. the rest of the idea is COOL!

boo

"You are most like the Cat, lazy and quiet. You aren't very exciting yet everyone notices your presence."
Lanu
Lanu
Caldari

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Posted - 2004.01.19 16:33:00 - [94]

Edited by: Lanu on 19/01/2004 16:34:34
but what about Cap boosters? like this situation: a scorpion is in POWERDOWN mode he goes to POWERUP mode because he see's a enemy right when he is starting to power up he activate's 2 large cap boosters with capbooster 800 in it he will be on full cap in notime.. the rest of the idea is COOL!
__________________

I'm not obsessing. I'm just curious.
Darsk'hul
Darsk'hul

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Posted - 2004.01.21 08:54:00 - [95]

Power ON \o/
__________

No more CEO of Placid Partners Inc.
Contact for this corp is now Yilo.


Freelancer at Lost Order
Darsk'hul
Darsk'hul
Lost Order

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Posted - 2004.01.21 08:54:00 - [96]

Power ON \o/
__________

No more CEO of Placid Partners Inc.
Contact for this corp is now Yilo.


Freelancer at Lost Order
TauTut
TauTut

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Posted - 2004.01.21 19:33:00 - [97]

Interesting to see that this had surfaced again - since it was posted last July.

Much of what I suggested has been covered by the cloaking module ... but there is a subtle difference between the two ideas. I doubt the difference is big enough for it to warrent inclusion to future release though.


-TT

Background
TauTut
TauTut
The Union Of The Snake

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Posted - 2004.01.21 19:33:00 - [98]

Interesting to see that this had surfaced again - since it was posted last July.

Much of what I suggested has been covered by the cloaking module ... but there is a subtle difference between the two ideas. I doubt the difference is big enough for it to warrent inclusion to future release though.


-TT
Drethen Nerevitas
Drethen Nerevitas

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Posted - 2004.01.22 04:12:00 - [99]

Edited by: Drethen Nerevitas on 22/01/2004 04:13:06
Erm...
It's totally different from the cloaking idea actually Smile quite interesting and useful too.
I like the idea of scanners (and your radar too!) merging objects that are close together. Add in more sophisticated scanner systems for a better pickup? (Medslot, perhaps, or a totally new slot)

What? It's only an Ibis...
*Ibis peels off*
Oh crumbs...he had three torps hiding in his engine signature Shocked.
_______________________________________________________________________


IMPORTANT: Devs (and players) please take notice.

1. 2. 3. 4. 5. 6. 7.
Drethen Nerevitas
Drethen Nerevitas

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Posted - 2004.01.22 04:12:00 - [100]

Edited by: Drethen Nerevitas on 22/01/2004 04:13:06
Erm...
It's totally different from the cloaking idea actually Smile quite interesting and useful too.
I like the idea of scanners (and your radar too!) merging objects that are close together. Add in more sophisticated scanner systems for a better pickup? (Medslot, perhaps, or a totally new slot)

What? It's only an Ibis...
*Ibis peels off*
Oh crumbs...he had three torps hiding in his engine signature Shocked.
_______________________________________________________________________


IMPORTANT: Devs (and players) please take notice.

1. 2. 3. 4. 5. 6. 7.
Naal Morno
Naal Morno

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Posted - 2004.01.22 16:58:00 - [101]

Didn't read the whole post so sorry if somevody already pointed it out. We already have something like that (but even better) already in place... It is called TeamSpeak + insta log-in Wink

Hauler/escort arrives at belt, escort logs out from game, their ships dissapear after 1 min.
Hauler sits in belt, his buddies on character selection menu... Hauler yells on TS 'rats!' and everybody hits their characters... they log in CLOAKED and on FULL shields/capacitors... [copy/paste rest of the story here]

Your Heavy Neutron Blaster II perfectly strikes Serpentis Chief Sentinel, wrecking for 660.4 damage.


Naal Morno
Naal Morno
ECP Rogues
Dusk and Dawn

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Posted - 2004.01.22 16:58:00 - [102]

Didn't read the whole post so sorry if somevody already pointed it out. We already have something like that (but even better) already in place... It is called TeamSpeak + insta log-in Wink

Hauler/escort arrives at belt, escort logs out from game, their ships dissapear after 1 min.
Hauler sits in belt, his buddies on character selection menu... Hauler yells on TS 'rats!' and everybody hits their characters... they log in CLOAKED and on FULL shields/capacitors... [copy/paste rest of the story here]

_________________________________________

Once I thought T2 BPO Lottery is a problem... Then I've become a part of problem and I relized that previously I was just plain jealous.
Missa
Missa

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Posted - 2004.01.23 00:51:00 - [103]

Edited by: Missa on 23/01/2004 00:55:19
Maybe not the same idea, but possibly one more implementable.
Powering Down/Up:
1) 3 levels
--a) Green - Ship Functions as normal
--b) Yellow - Ship looses shields, looses 70% cap (with the addition of a skill allowing 5% less cap nerf per level), ship signature rad drops to 50%, ship shows up with 1 class smaller brackets in space than it would normally have, ship looses 25% accel (not max speed as the engines are only running quieter).
--c) Black - Ship looses shields, looses 100% cap (though cap is still effected by above mentioned skill), ship has no brackets in space, signature rad is cut to 10% of the origional value, nor appears without much mouse fiddling unless your (targeting ship) scanning resolution is > 2,000, in that case the ship will show up, but with the smallest brackets possible "show info" will not tell you the ship type but will skip right to the pilot, ship accel cut to 50%, max speed cut 25%.

Changing from one mode to another takes 1 second, but the cap/shield loss is only regained through regen and will drop off right away and not taper down.
--Missa
New Siggy to Come Soon(tm)
Missa
Missa
Caldari
Caldari Technological Division

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Posted - 2004.01.23 00:51:00 - [104]

Edited by: Missa on 23/01/2004 00:55:19
Maybe not the same idea, but possibly one more implementable.
Powering Down/Up:
1) 3 levels
--a) Green - Ship Functions as normal
--b) Yellow - Ship looses shields, looses 70% cap (with the addition of a skill allowing 5% less cap nerf per level), ship signature rad drops to 50%, ship shows up with 1 class smaller brackets in space than it would normally have, ship looses 25% accel (not max speed as the engines are only running quieter).
--c) Black - Ship looses shields, looses 100% cap (though cap is still effected by above mentioned skill), ship has no brackets in space, signature rad is cut to 10% of the origional value, nor appears without much mouse fiddling unless your (targeting ship) scanning resolution is > 2,000, in that case the ship will show up, but with the smallest brackets possible "show info" will not tell you the ship type but will skip right to the pilot, ship accel cut to 50%, max speed cut 25%.

Changing from one mode to another takes 1 second, but the cap/shield loss is only regained through regen and will drop off right away and not taper down.
--Missa
New Siggy to Come Soon(tm)
Darsk'hul
Darsk'hul

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Posted - 2004.01.23 08:42:00 - [105]

Edited by: Darsk'hul on 23/01/2004 08:56:01
Quote:
Didn't read the whole post so sorry if somevody already pointed it out. We already have something like that (but even better) already in place... It is called TeamSpeak + insta log-in Wink



It's a kind of exploit in my humble opinion.
The insta-login should be implemented as the player starts with a power-downed ship.

( In the other hand, use of third-party tools is a kinda discriminative toward people who respect the EULA (but it's just my opinion). )

And finally, insta-login needs more time to make a ship active (login phasis, character selection, entering game and tuning in on subspace ... etc ...). This delay depends on player personnal hardware capacity which is again discriminative.

Now, to discuss about scenarii where power on/off is used.
- It doesn't have any interest will doing mining sessions. It's dumb to throw away your escort with the new pirates from hell introduced by Castor patch.
- It has a full meaning while PvPing. You can build a trap with your team-mate by powering you down and hide next an abandonned station, for example ...
- As you power-down your ship and change your signature to "Space debris", NPC pirates ignore you. Mining alone could be "safe" as you can power-down as NPC rats arrive. (This implies that you can't mine anymore while they are their, and if there are drones, NPC rats should destroyed them because you can't send them order to return. As power-down shutdown any kind of communication, you can't call help directly - evemail still available ? - ).
- It could be useful to flee. You can warp and power-down in debris to hide yourself if you're not too big Razz

__________

No more CEO of Placid Partners Inc.
Contact for this corp is now Yilo.


Freelancer at Lost Order
Darsk'hul
Darsk'hul
Lost Order

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Posted - 2004.01.23 08:42:00 - [106]

Edited by: Darsk'hul on 23/01/2004 08:56:01
Quote:
Didn't read the whole post so sorry if somevody already pointed it out. We already have something like that (but even better) already in place... It is called TeamSpeak + insta log-in Wink



It's a kind of exploit in my humble opinion.
The insta-login should be implemented as the player starts with a power-downed ship.

( In the other hand, use of third-party tools is a kinda discriminative toward people who respect the EULA (but it's just my opinion). )

And finally, insta-login needs more time to make a ship active (login phasis, character selection, entering game and tuning in on subspace ... etc ...). This delay depends on player personnal hardware capacity which is again discriminative.

Now, to discuss about scenarii where power on/off is used.
- It doesn't have any interest will doing mining sessions. It's dumb to throw away your escort with the new pirates from hell introduced by Castor patch.
- It has a full meaning while PvPing. You can build a trap with your team-mate by powering you down and hide next an abandonned station, for example ...
- As you power-down your ship and change your signature to "Space debris", NPC pirates ignore you. Mining alone could be "safe" as you can power-down as NPC rats arrive. (This implies that you can't mine anymore while they are their, and if there are drones, NPC rats should destroyed them because you can't send them order to return. As power-down shutdown any kind of communication, you can't call help directly - evemail still available ? - ).
- It could be useful to flee. You can warp and power-down in debris to hide yourself if you're not too big Razz

__________

No more CEO of Placid Partners Inc.
Contact for this corp is now Yilo.


Freelancer at Lost Order
Darsk'hul
Darsk'hul

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Posted - 2004.01.26 09:21:00 - [107]

Shameless bump ! Cool
__________

No more CEO of Placid Partners Inc.
Contact for this corp is now Yilo.


Freelancer at Lost Order
Darsk'hul
Darsk'hul
Lost Order

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Posted - 2004.01.26 09:21:00 - [108]

Shameless bump ! Cool
__________

No more CEO of Placid Partners Inc.
Contact for this corp is now Yilo.


Freelancer at Lost Order
Darsk'hul
Darsk'hul

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Posted - 2004.01.29 10:53:00 - [109]

BUUUUUUMP !
__________

No more CEO of Placid Partners Inc.
Contact for this corp is now Yilo.


Freelancer at Lost Order
Darsk'hul
Darsk'hul
Lost Order

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Posted - 2004.01.29 10:53:00 - [110]

BUUUUUUMP !
__________

No more CEO of Placid Partners Inc.
Contact for this corp is now Yilo.


Freelancer at Lost Order
Soulstinger
Soulstinger

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Posted - 2004.01.30 02:41:00 - [111]

Dont know if this was already said as I zoomed to the end of the thread, but "silent Running" skill orpowering down could reduce your signature radius, thus if you are indeed spotted you would take a significant amount of time to be locked.
Soulstinger
Soulstinger

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Posted - 2004.01.30 02:41:00 - [112]

Dont know if this was already said as I zoomed to the end of the thread, but "silent Running" skill orpowering down could reduce your signature radius, thus if you are indeed spotted you would take a significant amount of time to be locked.
Armadala
Armadala

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Posted - 2004.02.05 21:17:00 - [113]

awsome idea i would love to use it as a sneak tatic would be kool to use for steak outs also of recon
Quote:
Too Live is Too Die

Armadala
Armadala
Gallente
Khaos Ltd.

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Posted - 2004.02.05 21:17:00 - [114]

awsome idea i would love to use it as a sneak tatic would be kool to use for steak outs also of recon
Quote:
Too Live is Too Die

Armadala
Armadala

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Posted - 2004.02.09 19:35:00 - [115]

a massive bump from me i love it still
Armadala
Armadala
Gallente
Khaos Ltd.

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Posted - 2004.02.09 19:35:00 - [116]

a massive bump from me i love it still
Qutsemnie
Qutsemnie

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Posted - 2004.02.09 22:01:00 - [117]

Edited by: Qutsemnie on 09/02/2004 22:34:55
Edited by: Qutsemnie on 09/02/2004 22:33:34
Its to strong in the hands of griefers camping agent mission spawn points.

Why did they add the warp in 60k options and advise people to use it when a change such as this would make warping in 60k worthless. You might as well warp in at 15k.

This change does nothing but cater to players who think 5 on 1 is pvp.

At the very least it should be a module with a module counter.

Spaceships have intense power systems. Just shutting them off isnt an option. Therefor a module called "Blackout module" doesnt as much shut down the powercore as shield its emissions. It also adds cap slowly to the capicitor. Yes I said add. Going into blackout mode completely emptys your capicitor. The blackout module pushes emissions energy into the capacitor. After it stops adding cause your capictor is full it takes you out of blackout mode automatically. You couldnt perma camp in blackout mode. You would have use it tactically.

The counter module is an active scanning module that doesnt rely on emissions. It will detect you with or without energy.

I mean realistically these ships easily detect asteroids so what makes you think they would have any trouble with a powered down ship when they have the right fittings?




Qutsemnie
Qutsemnie
Caldari
Deep Core Mining Inc.

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Posted - 2004.02.09 22:01:00 - [118]

Edited by: Qutsemnie on 09/02/2004 22:34:55
Edited by: Qutsemnie on 09/02/2004 22:33:34
Its to strong in the hands of griefers camping agent mission spawn points.

Why did they add the warp in 60k options and advise people to use it when a change such as this would make warping in 60k worthless. You might as well warp in at 15k.

This change does nothing but cater to players who think 5 on 1 is pvp.

At the very least it should be a module with a module counter.

Spaceships have intense power systems. Just shutting them off isnt an option. Therefor a module called "Blackout module" doesnt as much shut down the powercore as shield its emissions. It also adds cap slowly to the capicitor. Yes I said add. Going into blackout mode completely emptys your capicitor. The blackout module pushes emissions energy into the capacitor. After it stops adding cause your capictor is full it takes you out of blackout mode automatically. You couldnt perma camp in blackout mode. You would have use it tactically.

The counter module is an active scanning module that doesnt rely on emissions. It will detect you with or without energy.

I mean realistically these ships easily detect asteroids so what makes you think they would have any trouble with a powered down ship when they have the right fittings?




Hasek
Hasek

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Posted - 2004.02.23 19:34:00 - [119]

i love this idea!!

but to make it work CCP would have to impliment better scanning rules.
ie: make the scanners work diffrently like a radar set would be just like modern radar [duh!] while ladar uses light so if ur hiding behind a large solid object ud be invisible
while a magnemetric would be based on magnetic signature and have diffrent area effects depending on the magnetic size
while gravemetric would be based on gravity wells so a denser ship would show up better then a [less dense/cant remember the right word...] ship no matter the size of it so say a empty hauler would have less of a grav sig then a frigate sense its mostly empty space
Hasek
Hasek
Hive Minerals

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Posted - 2004.02.23 19:34:00 - [120]

i love this idea!!

but to make it work CCP would have to impliment better scanning rules.
ie: make the scanners work diffrently like a radar set would be just like modern radar [duh!] while ladar uses light so if ur hiding behind a large solid object ud be invisible
while a magnemetric would be based on magnetic signature and have diffrent area effects depending on the magnetic size
while gravemetric would be based on gravity wells so a denser ship would show up better then a [less dense/cant remember the right word...] ship no matter the size of it so say a empty hauler would have less of a grav sig then a frigate sense its mostly empty space
   
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