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TauTut
TauTut

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Posted - 2003.07.06 08:56:00 - [1]

Yep . that's the idea .. picture this:

"A 'lone' miner is busy drilling holes in a Jaspet rock. He has 'miner 1' so it's going to take a while - which can be dangerous in this 0.3 security sector. You never know who's going to turn up.

Low and behold, the asteroid belt shudders to the sync signature of two cruisers dropping out of warp. They take no time at all to turn their attention to the lone miner, after all he/she is easy prey with a nice cargo load and only a miner 1 and a few sharp words for defence. They lock on, quickly routing the helpless Indy to the spot with a good dose of 'warp scramble' and 'stasis webifier'.

The Indy is doomed - no doubt - and a podding is on the cards. He/she knew that it was a bad idea to mine the sector - after all, these pirates had claimed the roid belts as their own hunting grounds for the last two weeks and the evidence was strewn across miles of space in the form of burnt out pods, looted cargo containers and twisted capital class super structure.

As they closed in for the kill, the pirate corp were far too complacent about their next 'easy meat' kill to notice the Maller and Omen class cruisers gently powering up from deep within the belt ... 5 in total. The first they knew about it was when they received a lock on warning - but that was only seconds before the heavy beam lasers carved great holes through their hull and armour plating ... and with the volley of gremlin fire incoming, they didn't even have the power in their capacitors to jump to the nearest gate.

Begging for mercy in their pods didn't seem to help much ... pretty soon it was over.

The Indy smiled then got on the Com ... "Nice work people, seems like our job here is done. We have another similar job in Kador system, lets move out". With that, the fleet jumped from the belt.

------------

There you have it ... Power Down (and power up if we ever want to get the ships started again without getting out and pushing them). It would work just as well for Pirates.

Of course - a powered down ship would be one without shields or sensors - which means that if they are found then they are easy prey.

Just a thought .. brought to you by :




-TT

Background
TauTut
TauTut
The Union Of The Snake

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Posted - 2003.07.06 08:56:00 - [2]

Yep . that's the idea .. picture this:

"A 'lone' miner is busy drilling holes in a Jaspet rock. He has 'miner 1' so it's going to take a while - which can be dangerous in this 0.3 security sector. You never know who's going to turn up.

Low and behold, the asteroid belt shudders to the sync signature of two cruisers dropping out of warp. They take no time at all to turn their attention to the lone miner, after all he/she is easy prey with a nice cargo load and only a miner 1 and a few sharp words for defence. They lock on, quickly routing the helpless Indy to the spot with a good dose of 'warp scramble' and 'stasis webifier'.

The Indy is doomed - no doubt - and a podding is on the cards. He/she knew that it was a bad idea to mine the sector - after all, these pirates had claimed the roid belts as their own hunting grounds for the last two weeks and the evidence was strewn across miles of space in the form of burnt out pods, looted cargo containers and twisted capital class super structure.

As they closed in for the kill, the pirate corp were far too complacent about their next 'easy meat' kill to notice the Maller and Omen class cruisers gently powering up from deep within the belt ... 5 in total. The first they knew about it was when they received a lock on warning - but that was only seconds before the heavy beam lasers carved great holes through their hull and armour plating ... and with the volley of gremlin fire incoming, they didn't even have the power in their capacitors to jump to the nearest gate.

Begging for mercy in their pods didn't seem to help much ... pretty soon it was over.

The Indy smiled then got on the Com ... "Nice work people, seems like our job here is done. We have another similar job in Kador system, lets move out". With that, the fleet jumped from the belt.

------------

There you have it ... Power Down (and power up if we ever want to get the ships started again without getting out and pushing them). It would work just as well for Pirates.

Of course - a powered down ship would be one without shields or sensors - which means that if they are found then they are easy prey.

Just a thought .. brought to you by :




-TT
Jean Francois
Jean Francois

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Posted - 2003.07.06 19:09:00 - [3]

Niiiiiice :)

Similar to cloaking devices :P
Jean Francois
Jean Francois

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Posted - 2003.07.06 19:09:00 - [4]

Niiiiiice :)

Similar to cloaking devices :P
TauTut
TauTut

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Posted - 2003.07.09 21:50:00 - [5]

*cough* *cough*
Damn .. I hope this cough doesn't bump my thread by accident.

-TT

Background
TauTut
TauTut
The Union Of The Snake

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Posted - 2003.07.09 21:50:00 - [6]

*cough* *cough*
Damn .. I hope this cough doesn't bump my thread by accident.

-TT
Fenris
Fenris

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Posted - 2003.07.09 22:02:00 - [7]

Great idea, well put. :)

It would be cool if each module had an energy signature, and could be manually deactivated, at the cost of a few seconds to power back up.

Your ships energy signature would be a culmination of what modules you had activated plus the energy produced by the ships engine and power core.

The ships ability to be detected and show up on radar could then be modified by different degrees depending on how ready for action you want to be.

Of course this could be modified by skills also, say a "silent running" skill, or a "quick power up" skill.

:)

------------------------------
"Burn the land and boil the sea, you cant take the sky from me"

Fenris.
Fenris
Fenris
Caldari
Deep Core Mining Inc.

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Posted - 2003.07.09 22:02:00 - [8]

Great idea, well put. :)

It would be cool if each module had an energy signature, and could be manually deactivated, at the cost of a few seconds to power back up.

Your ships energy signature would be a culmination of what modules you had activated plus the energy produced by the ships engine and power core.

The ships ability to be detected and show up on radar could then be modified by different degrees depending on how ready for action you want to be.

Of course this could be modified by skills also, say a "silent running" skill, or a "quick power up" skill.

:)

------------------------------
"Burn the land and boil the sea, you cant take the sky from me"

Fenris.
Artean
Artean

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Posted - 2003.07.09 22:12:00 - [9]

Absolutley love your idea... hope some devs will notice it

Artean, CEO and Chief of Staff, Cybertronic Corporation
........
There is a fine line between gate camping and just standing by a gate, looking like an idiot...
Artean
Artean
Minmatar
North Star Networks
Cruel Intentions

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Posted - 2003.07.09 22:12:00 - [10]

Absolutley love your idea... hope some devs will notice it

Artean, CEO and Chief of Staff, Cybertronic Corporation
........
When ever in doubt; troll.

There's a thin line between professional gate camping and just standing by a gate looking like an idiot...
Gan Howorth
Gan Howorth

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Posted - 2003.07.09 23:06:00 - [11]

Isn't stuff like white noise ECM, supposed to do the same thing?

I haven't got into electronic warfare yet, but looking at some of the kit, it looks to me as if you can kit a ship out to be nigh on radar invisible. Unless the player 'sees' you and clicks on you, you don't see the "here l am" crosshair. Correct me if l'm wrong.

It would be a good idea used as an added effect to existing stealth technology, but it shouldn't be an easy replacement for it.
After all, a rock is pretty inert and you can still pick that up and scan it.

Gan Howorth
Gan Howorth
Caldari
Enigma Inc.

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Posted - 2003.07.09 23:06:00 - [12]

Isn't stuff like white noise ECM, supposed to do the same thing?

I haven't got into electronic warfare yet, but looking at some of the kit, it looks to me as if you can kit a ship out to be nigh on radar invisible. Unless the player 'sees' you and clicks on you, you don't see the "here l am" crosshair. Correct me if l'm wrong.

It would be a good idea used as an added effect to existing stealth technology, but it shouldn't be an easy replacement for it.
After all, a rock is pretty inert and you can still pick that up and scan it.

Li'l Mol
Li'l Mol

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Posted - 2003.07.10 09:50:00 - [13]

great idea, and very well put :)
______________

'When all your wishes are granted... Many of your dreams will be destroyed...'
____________________________
Li'l Mol
Li'l Mol
Minmatar
Freelancing Corp

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Posted - 2003.07.10 09:50:00 - [14]

great idea, and very well put :)
______________

'When all your wishes are granted... Many of your dreams will be destroyed...'
____________________________
Endyl
Endyl

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Posted - 2003.07.10 09:56:00 - [15]

Great post, love the idea.


Endyl
Endyl
Radio Free Albemuth

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Posted - 2003.07.10 09:56:00 - [16]

Great post, love the idea.


Yatar Kindoki
Yatar Kindoki

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Posted - 2003.07.10 10:29:00 - [17]

Great story!

A thing that comes to mind is that it'd make it very easy to hide, also for PC pirates. You can say that they dont have any shields, but that doesn't matter a lot since they can't be detected.

So maybe it should be made so that powering up takes a bit, but you CAN be locked in the meanwhile, meaning that you can only power-up when it's not expected (like in your example). And it should require a special kind of item, so you will have to give up a slot and some CPU or something.

This would be also cool for spectating battles and such, I think.
Yatar Kindoki
Yatar Kindoki
Caldari
H.Y.D.R.A.

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Posted - 2003.07.10 10:29:00 - [18]

Great story!

A thing that comes to mind is that it'd make it very easy to hide, also for PC pirates. You can say that they dont have any shields, but that doesn't matter a lot since they can't be detected.

So maybe it should be made so that powering up takes a bit, but you CAN be locked in the meanwhile, meaning that you can only power-up when it's not expected (like in your example). And it should require a special kind of item, so you will have to give up a slot and some CPU or something.

This would be also cool for spectating battles and such, I think.
Starscream777
Starscream777

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Posted - 2003.07.11 03:45:00 - [19]

A lot better idea than having ships which are cloaked. Also it can work the same way if you were cloaked By limiting your shield defenses and or speed if cloaked.
Starscream777
Starscream777

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Posted - 2003.07.11 03:45:00 - [20]

A lot better idea than having ships which are cloaked. Also it can work the same way if you were cloaked By limiting your shield defenses and or speed if cloaked.
Nicodemus
Nicodemus

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Posted - 2003.07.11 11:19:00 - [21]

A nice idea, however it still doesn't hide you enough. You'll still show up on Local and if you zoom out from the Asteroid belt and you look closely enough you can probably see the ships in silent running mode.

To make this work you'd need to disguise the ships to look like the surounding area (perhaps another skill so that when someone skims past your ship it appears as an asteroid) or a device that can fool the enemies "sensors". The most important one would be the removal of yourself from the Local chat. Perhaps the implementation of a Anon mode would solve this, It would mean you cannot talk or see anything in Local and would have to rely on your gang or corp channel to co-ordinate.

Nicodemus
Nicodemus

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Posted - 2003.07.11 11:19:00 - [22]

A nice idea, however it still doesn't hide you enough. You'll still show up on Local and if you zoom out from the Asteroid belt and you look closely enough you can probably see the ships in silent running mode.

To make this work you'd need to disguise the ships to look like the surounding area (perhaps another skill so that when someone skims past your ship it appears as an asteroid) or a device that can fool the enemies "sensors". The most important one would be the removal of yourself from the Local chat. Perhaps the implementation of a Anon mode would solve this, It would mean you cannot talk or see anything in Local and would have to rely on your gang or corp channel to co-ordinate.

Fenris
Fenris

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Posted - 2003.07.11 14:08:00 - [23]

Good point about the local chat problem. There really needs to be some way to take yourself off local chat for this to work effectively.

But I dont think there is any need to cloak, or change your ships appearance. Ships, especially frigates are very small compared to most asteroids. If you park up close to a roid, go to silent running, and stay still, it would be very difficult to spot you.

Only a paranoid or extremely careful pilot would visually scan the whole field from different angles. In which case their caution should be rewarded.

Most of us wouldn't bother checking every roid field we enter. And hidden ships would be rare anyway.

------------------------------
"Burn the land and boil the sea, you cant take the sky from me"

Fenris.
Fenris
Fenris
Caldari
Deep Core Mining Inc.

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Posted - 2003.07.11 14:08:00 - [24]

Good point about the local chat problem. There really needs to be some way to take yourself off local chat for this to work effectively.

But I dont think there is any need to cloak, or change your ships appearance. Ships, especially frigates are very small compared to most asteroids. If you park up close to a roid, go to silent running, and stay still, it would be very difficult to spot you.

Only a paranoid or extremely careful pilot would visually scan the whole field from different angles. In which case their caution should be rewarded.

Most of us wouldn't bother checking every roid field we enter. And hidden ships would be rare anyway.

------------------------------
"Burn the land and boil the sea, you cant take the sky from me"

Fenris.
Mulu Xump
Mulu Xump

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Posted - 2003.07.11 15:55:00 - [25]

ROFL

I think people like that idea Tau
-----------------------------------------
Don't jump off the roof dad.
You'll make a hole in the yard.
-----------------------------------------
Mulu Xump
Mulu Xump
Amarr

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Posted - 2003.07.11 15:55:00 - [26]

ROFL

I think people like that idea Tau
-----------------------------------------
Don't jump off the roof dad.
You'll make a hole in the yard.
-----------------------------------------
Vel Kyri
Vel Kyri

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Posted - 2003.07.11 19:03:00 - [27]

beautiful idea - i was just talking about this with corp mates today!

make the power-up/down period fairly long - say 10 seconds minimum. (and get a skill which can reduce this time)

but while you are powered down, you are not visable as scanners (ie, don't show up as a box, on screen on or scanner). you also are removed from chats (radio silence anyone???) and basically only action you can do is power up...

but you can hide pretty easily- it can be difficult to find a ship nestled quietly in the middle of a couple of big asteroids, or 50km awat from a gatem etc etc

but of course, if you are seen, you cannot tell if the enemy is locking onto you :) so its a risk you will take.
-----
Vel Kyri
Vel Kyri
Carebears need to die

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Posted - 2003.07.11 19:03:00 - [28]

beautiful idea - i was just talking about this with corp mates today!

make the power-up/down period fairly long - say 10 seconds minimum. (and get a skill which can reduce this time)

but while you are powered down, you are not visable as scanners (ie, don't show up as a box, on screen on or scanner). you also are removed from chats (radio silence anyone???) and basically only action you can do is power up...

but you can hide pretty easily- it can be difficult to find a ship nestled quietly in the middle of a couple of big asteroids, or 50km awat from a gatem etc etc

but of course, if you are seen, you cannot tell if the enemy is locking onto you :) so its a risk you will take.
TauTut
TauTut

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Posted - 2003.07.12 07:07:00 - [29]

Nice to see so many positive responses to the idea - must have some worth. Some of the embellishments are really good additions to the concept - for example - powering up/down each unit, radio silence and new associated skills.

Lets hope the CCP guys take it onboard rather than file it under 'B' for bin.

-TT

Background
TauTut
TauTut
The Union Of The Snake

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Posted - 2003.07.12 07:07:00 - [30]

Nice to see so many positive responses to the idea - must have some worth. Some of the embellishments are really good additions to the concept - for example - powering up/down each unit, radio silence and new associated skills.

Lets hope the CCP guys take it onboard rather than file it under 'B' for bin.

-TT
Don Rumata
Don Rumata

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Posted - 2003.12.24 10:48:00 - [31]

Love this idea, would bring a whole new facet to Eve!! Come on Devs... Take a look at this :)
Don Rumata
Don Rumata
Minmatar
USER Name

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Posted - 2003.12.24 10:48:00 - [32]

Love this idea, would bring a whole new facet to Eve!! Come on Devs... Take a look at this :)
kurg
kurg

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Posted - 2003.12.24 11:28:00 - [33]

yes it would be nice indeed Love the idea

even the paranoid has real enemies...
kurg
kurg
Amarr
Sha Kharn Corp

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Posted - 2003.12.24 11:28:00 - [34]

yes it would be nice indeed Love the idea

even the paranoid has real enemies...
Darsk'hul
Darsk'hul

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Posted - 2003.12.24 12:33:00 - [35]

You've got my vote !
Good idea for me
__________

No more CEO of Placid Partners Inc.
Contact for this corp is now Yilo.


Freelancer at Lost Order
Darsk'hul
Darsk'hul
Lost Order

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Posted - 2003.12.24 12:33:00 - [36]

You've got my vote !
Good idea for me
__________

No more CEO of Placid Partners Inc.
Contact for this corp is now Yilo.


Freelancer at Lost Order
Darsk'hul
Darsk'hul

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Posted - 2003.12.26 11:05:00 - [37]

Oups ! i've bumped Wink
__________

No more CEO of Placid Partners Inc.
Contact for this corp is now Yilo.


Freelancer at Lost Order
Darsk'hul
Darsk'hul
Lost Order

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Posted - 2003.12.26 11:05:00 - [38]

Oups ! i've bumped Wink
__________

No more CEO of Placid Partners Inc.
Contact for this corp is now Yilo.


Freelancer at Lost Order
Asharee Intrefer
Asharee Intrefer

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Posted - 2003.12.26 19:24:00 - [39]

It's a nice idea, but I see one flaw in the logic: Why wouldn't an unpowered hunk of metal show up on scan, when the regular (and certainly unpowered) roid does?
Asharee Intrefer
Asharee Intrefer
Gallente
Aliastra

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Posted - 2003.12.26 19:24:00 - [40]

It's a nice idea, but I see one flaw in the logic: Why wouldn't an unpowered hunk of metal show up on scan, when the regular (and certainly unpowered) roid does?
MeanMofo
MeanMofo

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Posted - 2003.12.26 21:08:00 - [41]

Quote:
Yep . that's the idea .. picture this:

"A 'lone' miner is busy drilling holes in a Jaspet rock. He has 'miner 1' so it's going to take a while - which can be dangerous in this 0.3 security sector. You never know who's going to turn up.

Low and behold, the asteroid belt shudders to the sync signature of two cruisers dropping out of warp. They take no time at all to turn their attention to the lone miner, after all he/she is easy prey with a nice cargo load and only a miner 1 and a few sharp words for defence. They lock on, quickly routing the helpless Indy to the spot with a good dose of 'warp scramble' and 'stasis webifier'.

The Indy is doomed - no doubt - and a podding is on the cards. He/she knew that it was a bad idea to mine the sector - after all, these pirates had claimed the roid belts as their own hunting grounds for the last two weeks and the evidence was strewn across miles of space in the form of burnt out pods, looted cargo containers and twisted capital class super structure.

As they closed in for the kill, the pirate corp were far too complacent about their next 'easy meat' kill to notice the Maller and Omen class cruisers gently powering up from deep within the belt ... 5 in total. The first they knew about it was when they received a lock on warning - but that was only seconds before the heavy beam lasers carved great holes through their hull and armour plating ... and with the volley of gremlin fire incoming, they didn't even have the power in their capacitors to jump to the nearest gate.

Begging for mercy in their pods didn't seem to help much ... pretty soon it was over.

The Indy smiled then got on the Com ... "Nice work people, seems like our job here is done. We have another similar job in Kador system, lets move out". With that, the fleet jumped from the belt.

------------

There you have it ... Power Down (and power up if we ever want to get the ships started again without getting out and pushing them). It would work just as well for Pirates.

Of course - a powered down ship would be one without shields or sensors - which means that if they are found then they are easy prey.

Just a thought .. brought to you by :








I LOVE IT!!!!!

MeanMofo
MeanMofo

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Posted - 2003.12.26 21:08:00 - [42]

Quote:
Yep . that's the idea .. picture this:

"A 'lone' miner is busy drilling holes in a Jaspet rock. He has 'miner 1' so it's going to take a while - which can be dangerous in this 0.3 security sector. You never know who's going to turn up.

Low and behold, the asteroid belt shudders to the sync signature of two cruisers dropping out of warp. They take no time at all to turn their attention to the lone miner, after all he/she is easy prey with a nice cargo load and only a miner 1 and a few sharp words for defence. They lock on, quickly routing the helpless Indy to the spot with a good dose of 'warp scramble' and 'stasis webifier'.

The Indy is doomed - no doubt - and a podding is on the cards. He/she knew that it was a bad idea to mine the sector - after all, these pirates had claimed the roid belts as their own hunting grounds for the last two weeks and the evidence was strewn across miles of space in the form of burnt out pods, looted cargo containers and twisted capital class super structure.

As they closed in for the kill, the pirate corp were far too complacent about their next 'easy meat' kill to notice the Maller and Omen class cruisers gently powering up from deep within the belt ... 5 in total. The first they knew about it was when they received a lock on warning - but that was only seconds before the heavy beam lasers carved great holes through their hull and armour plating ... and with the volley of gremlin fire incoming, they didn't even have the power in their capacitors to jump to the nearest gate.

Begging for mercy in their pods didn't seem to help much ... pretty soon it was over.

The Indy smiled then got on the Com ... "Nice work people, seems like our job here is done. We have another similar job in Kador system, lets move out". With that, the fleet jumped from the belt.

------------

There you have it ... Power Down (and power up if we ever want to get the ships started again without getting out and pushing them). It would work just as well for Pirates.

Of course - a powered down ship would be one without shields or sensors - which means that if they are found then they are easy prey.

Just a thought .. brought to you by :








I LOVE IT!!!!!

Eisha
Eisha

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Posted - 2003.12.26 22:14:00 - [43]

Quote:
Isn't stuff like white noise ECM, supposed to do the same thing?

I haven't got into electronic warfare yet, but looking at some of the kit, it looks to me as if you can kit a ship out to be nigh on radar invisible. Unless the player 'sees' you and clicks on you, you don't see the "here l am" crosshair. Correct me if l'm wrong.

It would be a good idea used as an added effect to existing stealth technology, but it shouldn't be an easy replacement for it.
After all, a rock is pretty inert and you can still pick that up and scan it.



I'm just now getting into it myself, but it seems to that your hud gives you these nice bracets with the players name. I've even seen them on ships that are "invincable". So some clarification on how this stuff works would be nice.

Still, the White Noise ECM say's, "Hey I'm setting a trap here!" Where the power down is just that. Silent.



"There is a ***** in everything,
thats how the light gets in." -Lenord Cohen
Eisha
Eisha
Gallente
Aliastra

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Posted - 2003.12.26 22:14:00 - [44]

Quote:
Isn't stuff like white noise ECM, supposed to do the same thing?

I haven't got into electronic warfare yet, but looking at some of the kit, it looks to me as if you can kit a ship out to be nigh on radar invisible. Unless the player 'sees' you and clicks on you, you don't see the "here l am" crosshair. Correct me if l'm wrong.

It would be a good idea used as an added effect to existing stealth technology, but it shouldn't be an easy replacement for it.
After all, a rock is pretty inert and you can still pick that up and scan it.



I'm just now getting into it myself, but it seems to that your hud gives you these nice bracets with the players name. I've even seen them on ships that are "invincable". So some clarification on how this stuff works would be nice.

Still, the White Noise ECM say's, "Hey I'm setting a trap here!" Where the power down is just that. Silent.



"There is a ***** in everything,
thats how the light gets in." -Lenord Cohen
Eisha
Eisha

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Posted - 2003.12.26 22:18:00 - [45]

Quote:
It's a nice idea, but I see one flaw in the logic: Why wouldn't an unpowered hunk of metal show up on scan, when the regular (and certainly unpowered) roid does?


Those are active scanners, specificly for astroids. For the most part your using passive scanners, taking in what comes to you and interpriting it. Active scanners have range limits, though if your in range of a silent ship that you haven't already spotted then I suppose it would show up.



"There is a ***** in everything,
thats how the light gets in." -Lenord Cohen
Eisha
Eisha
Gallente
Aliastra

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Posted - 2003.12.26 22:18:00 - [46]

Quote:
It's a nice idea, but I see one flaw in the logic: Why wouldn't an unpowered hunk of metal show up on scan, when the regular (and certainly unpowered) roid does?


Those are active scanners, specificly for astroids. For the most part your using passive scanners, taking in what comes to you and interpriting it. Active scanners have range limits, though if your in range of a silent ship that you haven't already spotted then I suppose it would show up.



"There is a ***** in everything,
thats how the light gets in." -Lenord Cohen
Sicori Malaki
Sicori Malaki

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Posted - 2003.12.27 07:24:00 - [47]

I absolutely love this idea, would give Pirate hunting another meaning, easy to set traps, and would make everyone in low-sec systems paranoid,

Really hope the Dev's pick up this thread,

but how does the White Noise thingie work?
I have the skill to use it but I can't seem to find it anywhere where I am :(
______________
Only in the Tales that humans tell, do the hunters kill the wolf in the end.
Sicori Malaki
Sicori Malaki
Caldari
Thundercats
RAZOR Alliance

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Posted - 2003.12.27 07:24:00 - [48]

I absolutely love this idea, would give Pirate hunting another meaning, easy to set traps, and would make everyone in low-sec systems paranoid,

Really hope the Dev's pick up this thread,

but how does the White Noise thingie work?
I have the skill to use it but I can't seem to find it anywhere where I am :(
______________
Only in the Tales that humans tell, do the hunters kill the wolf in the end.
Mr Raine
Mr Raine

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Posted - 2003.12.27 08:19:00 - [49]

Good idea worthy of a bump.
Mr Raine
Mr Raine
Caldari
CyberDyne Industries
Te-Ka

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Posted - 2003.12.27 08:19:00 - [50]

Good idea worthy of a bump.
http://www.eve-files.com/media/signatures/mrraine.jpg
s4mp3r0r
s4mp3r0r

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Posted - 2003.12.28 13:12:00 - [51]

great idea
Bjorn Borg :
Underwear is futile !
s4mp3r0r
s4mp3r0r
ZiTek Deepspace Explorations
Prime Orbital Systems

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Posted - 2003.12.28 13:12:00 - [52]

great idea
SeverusSnape
SeverusSnape

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Posted - 2004.01.07 05:12:00 - [53]

Bumpity-bump-bump-bump Very Happy
SeverusSnape
SeverusSnape
Caldari
Searing Arrows

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Posted - 2004.01.07 05:12:00 - [54]

Bumpity-bump-bump-bump Very Happy
Darsk'hul
Darsk'hul

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Posted - 2004.01.07 07:14:00 - [55]

Have you suggested that power-down implies no chat at all, local and others, so you can't see who is in the place. You just have visual check.
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Contact for this corp is now Yilo.


Freelancer at Lost Order
Darsk'hul
Darsk'hul
Lost Order

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Posted - 2004.01.07 07:14:00 - [56]

Have you suggested that power-down implies no chat at all, local and others, so you can't see who is in the place. You just have visual check.
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Contact for this corp is now Yilo.


Freelancer at Lost Order
Manfred Doomhammer
Manfred Doomhammer

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Posted - 2004.01.07 12:09:00 - [57]

Shockedso. if i get this right, then the powered down state results in simply not showing any targeting brackets on the other ships... so if he manually spots you within the roid field, he can target you by right clicking... same when he does a scan..... right?

doesnt sound like a bad idea...
what about the new handy auto function of the scanner though?
----


Manfred Doomhammer
Fleet Admiral
CEO ShadowTec Inc.
Manfred Doomhammer
Manfred Doomhammer
Caldari
ShadowTec Inc.
Curatores Veritatis Alliance

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Posted - 2004.01.07 12:09:00 - [58]

Shockedso. if i get this right, then the powered down state results in simply not showing any targeting brackets on the other ships... so if he manually spots you within the roid field, he can target you by right clicking... same when he does a scan..... right?

doesnt sound like a bad idea...
what about the new handy auto function of the scanner though?
----

CEO ShadowTec Inc.
Curatores Veritatis Alliance
Darsk'hul
Darsk'hul

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Posted - 2004.01.07 12:30:00 - [59]

Well, maybe powered down ships should be referenced as "space debris". Following that idea, powering down its ship implies shutting down all lights (and so, change the ship texture where all lights are off), this should help to "hide" in or next abandonned stuffs (stations, debris etc etc ...).
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Darsk'hul
Darsk'hul
Lost Order

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Posted - 2004.01.07 12:30:00 - [60]

Well, maybe powered down ships should be referenced as "space debris". Following that idea, powering down its ship implies shutting down all lights (and so, change the ship texture where all lights are off), this should help to "hide" in or next abandonned stuffs (stations, debris etc etc ...).
__________

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Contact for this corp is now Yilo.


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Delc
Delc

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Posted - 2004.01.07 12:45:00 - [61]

Like the idea! Very Happy




N.A.G.A Corp | NAGAmazon

Delc
Delc
DarkStar 1

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Posted - 2004.01.07 12:45:00 - [62]

Like the idea! Very Happy




N.A.G.A Corp | NAGAmazon

Thesis
Thesis

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Posted - 2004.01.07 15:02:00 - [63]

Ok.. this idea very cool indeed. Prehaps a remedy to some of the issues people have brought up would be to add in the ability to switch between active and passive scanning perhaps at the cost of power or free cpu. this also allows the person "running silent" to keep his passive scanners on while powered down, but targeting would instantly give them away (mabey before they can power up) thus giving people a small chance to respond to the trap.

In my opinion the time it should take with the base skill to power up a ship should be roughly 20-25 seconds this can be modified by the size of the ship and of course skill training.

My 2 cents
Thesis
Thesis

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Posted - 2004.01.07 15:02:00 - [64]

Ok.. this idea very cool indeed. Prehaps a remedy to some of the issues people have brought up would be to add in the ability to switch between active and passive scanning perhaps at the cost of power or free cpu. this also allows the person "running silent" to keep his passive scanners on while powered down, but targeting would instantly give them away (mabey before they can power up) thus giving people a small chance to respond to the trap.

In my opinion the time it should take with the base skill to power up a ship should be roughly 20-25 seconds this can be modified by the size of the ship and of course skill training.

My 2 cents
Darsk'hul
Darsk'hul

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Posted - 2004.01.07 15:11:00 - [65]

You're right, of course.
Power down means NO power at all, NO capacitor, NO subsystems or main systems (tracking, locking, thrust).

Power-Up means bring some juice in capacitor to awaken the ship, so, when powering-up, ship starts with 0 in its capacitor = No sensor booster, no mwd, no warp disruptor, no webifier, no guns for about 10-15 sec (or 2-5 sec for kick-a$$ battleship with heavy power-relay).
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Darsk'hul
Darsk'hul
Lost Order

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Posted - 2004.01.07 15:11:00 - [66]

You're right, of course.
Power down means NO power at all, NO capacitor, NO subsystems or main systems (tracking, locking, thrust).

Power-Up means bring some juice in capacitor to awaken the ship, so, when powering-up, ship starts with 0 in its capacitor = No sensor booster, no mwd, no warp disruptor, no webifier, no guns for about 10-15 sec (or 2-5 sec for kick-a$$ battleship with heavy power-relay).
__________

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Contact for this corp is now Yilo.


Freelancer at Lost Order
Drethen Nerevitas
Drethen Nerevitas

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Posted - 2004.01.07 16:14:00 - [67]

Edited by: Drethen Nerevitas on 07/01/2004 16:16:53
Nice Very Happy.
*proceeds to outline what he thinks would work best* (Just shoot me if any of this has a flaw Razz)

Few things. You power down, your ship is effectively a roid. You have no electronics powered onboard.
Chat shuts down. Can't communicate. Can't use Evemail, can't do anything except petition, use charactersheet, power up and use your camera. Every other button grays out (and other ships don't show up in brackets, your radar powers down etc).

Powered down ships don't show up on radar, don't show up on visual, don't show up when mouseovered. Only way to find them is looking with your eyes and right clicking their hull (and even then it doesn't get bracketed).

Radar scanners (CPU requirement, powergrid requirement, lowslot) allow your ship to locate a powered down ship, but have a long activation time...15 seconds. Effective scanner range of maybe 30km (99% chance of picking someone up), between 30 and 40 you have a 50% chance of picking someone up, 40-50 a 10% chance, 50+ no effect. Starts scanning directly ahead of your ship, then works its way round clockwise/anticlockwise (shown on your radar), taking 15 seconds to complete the whole sweep. (Obviously if you change heading during the scan you therefore risk missing someone on your sweep)

Countermeasure: Lowslot-anti reflective armour plating. Each reduces the chance of detection by 12% (so if you had 8 on your ship, you'd be undetectable at 31km, and have a 3% chance of being detected at 30km and under). Your ships' hull is also darkened when the armour plating is installed (black absorbs light, preventing laser pinging for example...also makes you harder to spot by eye). Further, ships with this plating installed are 12% fainter on the radar even when powered up due to the way the armour plating works (retaining heat, preventing laser pinging, masking most of your energy emissions)...so you might end up squinting at your radar trying to chase a ghost ship Twisted Evil.

Gravimetric/other energy scanners, calculating where energy is being emitted (even a cold ship has to run life support and is a centre of, admittedly faint, gravity) from. Medslot. 99% effective up to 30km, 50% effective at 30-40km, 10% effective at 40-50km. (Again, only examples) Unlike the lowslot "ping" scanners, the scan extends on radar equally in a circle (or globe, w/e Razz), taking 15 seconds to reach 30km, 5 more to reach 40km, 5 more to reach 50km. As it crosses 30km it gets fainter out until 50km where it disappears altogether, so you can get an idea of how effective the scan is at that range.

Countermeasure: Medslot passive energy barriers to prevent the energy escaping. -12% scan success per medslot used. Activates automatically as you powerdown.

Whens scanners locate a ship, they:
| Popup a scan warning that lasts 15 seconds (like the threatbox) indicating the new ship,
| Gives you an audio warning with a "ping" (couldn't resist, sorry Cool but it'd be cool Razz),
| Shows the ship up on your radar for 15 seconds (gradually fading from start of 15 seconds to the end) in a bright colour to indicate it's a powered down ship,
| Puts brackets around the ship as though it were powered up (again, fading from the start of the detection for 15 seconds, till it fades altogether).

On power down: Over 30 seconds, you lose 50% of your cap, shields, etc. Can still use modules. Can abort the power down. Can still use radar, use chat, etc.
The next 30 seconds, you cannot use modules anymore. Cannot abort the power down (generators are finishing closing down, trying to hot-start them at this point will cause a critical overload Razz). You lose the rest of your cap, power, etc. Chat, evemail, radar etc all greys out and cannot be used.

On power up: First 30 seconds, essentially the same as the last 30 seconds of powering down, except you gain your cap, shields etc back and can abort the power-up.
Next 30 seconds, essentially the same as the first thirty seconds of powering down, except you get the remaining 50% of shields, cap etc back, you get your radar, chat, engines, modules etc back, and cannot abort the power-up until it's completed.

Edit: Engines shut down. HOWEVER, your ship doesn't slow down at all. You're in a vacuum, there's no friction Twisted Evil. You're just drifting. Of course, you can't change speed, direction or anything while powered down...but you CAN drift Cool.
(Consider manouvering to 500km from an enemy fleet, powering your fleet down, then drifting to 60km...Twisted Evil)
_______________________________________________________________________


IMPORTANT: Devs (and players) please take notice.

1. 2. 3. 4. 5. 6. 7.
Drethen Nerevitas
Drethen Nerevitas

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Posted - 2004.01.07 16:14:00 - [68]

Edited by: Drethen Nerevitas on 07/01/2004 16:16:53
Nice Very Happy.
*proceeds to outline what he thinks would work best* (Just shoot me if any of this has a flaw Razz)

Few things. You power down, your ship is effectively a roid. You have no electronics powered onboard.
Chat shuts down. Can't communicate. Can't use Evemail, can't do anything except petition, use charactersheet, power up and use your camera. Every other button grays out (and other ships don't show up in brackets, your radar powers down etc).

Powered down ships don't show up on radar, don't show up on visual, don't show up when mouseovered. Only way to find them is looking with your eyes and right clicking their hull (and even then it doesn't get bracketed).

Radar scanners (CPU requirement, powergrid requirement, lowslot) allow your ship to locate a powered down ship, but have a long activation time...15 seconds. Effective scanner range of maybe 30km (99% chance of picking someone up), between 30 and 40 you have a 50% chance of picking someone up, 40-50 a 10% chance, 50+ no effect. Starts scanning directly ahead of your ship, then works its way round clockwise/anticlockwise (shown on your radar), taking 15 seconds to complete the whole sweep. (Obviously if you change heading during the scan you therefore risk missing someone on your sweep)

Countermeasure: Lowslot-anti reflective armour plating. Each reduces the chance of detection by 12% (so if you had 8 on your ship, you'd be undetectable at 31km, and have a 3% chance of being detected at 30km and under). Your ships' hull is also darkened when the armour plating is installed (black absorbs light, preventing laser pinging for example...also makes you harder to spot by eye). Further, ships with this plating installed are 12% fainter on the radar even when powered up due to the way the armour plating works (retaining heat, preventing laser pinging, masking most of your energy emissions)...so you might end up squinting at your radar trying to chase a ghost ship Twisted Evil.

Gravimetric/other energy scanners, calculating where energy is being emitted (even a cold ship has to run life support and is a centre of, admittedly faint, gravity) from. Medslot. 99% effective up to 30km, 50% effective at 30-40km, 10% effective at 40-50km. (Again, only examples) Unlike the lowslot "ping" scanners, the scan extends on radar equally in a circle (or globe, w/e Razz), taking 15 seconds to reach 30km, 5 more to reach 40km, 5 more to reach 50km. As it crosses 30km it gets fainter out until 50km where it disappears altogether, so you can get an idea of how effective the scan is at that range.

Countermeasure: Medslot passive energy barriers to prevent the energy escaping. -12% scan success per medslot used. Activates automatically as you powerdown.

Whens scanners locate a ship, they:
| Popup a scan warning that lasts 15 seconds (like the threatbox) indicating the new ship,
| Gives you an audio warning with a "ping" (couldn't resist, sorry Cool but it'd be cool Razz),
| Shows the ship up on your radar for 15 seconds (gradually fading from start of 15 seconds to the end) in a bright colour to indicate it's a powered down ship,
| Puts brackets around the ship as though it were powered up (again, fading from the start of the detection for 15 seconds, till it fades altogether).

On power down: Over 30 seconds, you lose 50% of your cap, shields, etc. Can still use modules. Can abort the power down. Can still use radar, use chat, etc.
The next 30 seconds, you cannot use modules anymore. Cannot abort the power down (generators are finishing closing down, trying to hot-start them at this point will cause a critical overload Razz). You lose the rest of your cap, power, etc. Chat, evemail, radar etc all greys out and cannot be used.

On power up: First 30 seconds, essentially the same as the last 30 seconds of powering down, except you gain your cap, shields etc back and can abort the power-up.
Next 30 seconds, essentially the same as the first thirty seconds of powering down, except you get the remaining 50% of shields, cap etc back, you get your radar, chat, engines, modules etc back, and cannot abort the power-up until it's completed.

Edit: Engines shut down. HOWEVER, your ship doesn't slow down at all. You're in a vacuum, there's no friction Twisted Evil. You're just drifting. Of course, you can't change speed, direction or anything while powered down...but you CAN drift Cool.
(Consider manouvering to 500km from an enemy fleet, powering your fleet down, then drifting to 60km...Twisted Evil)
_______________________________________________________________________


IMPORTANT: Devs (and players) please take notice.

1. 2. 3. 4. 5. 6. 7.
Nemesis I
Nemesis I

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Posted - 2004.01.07 16:59:00 - [69]

Edited by: Nemesis I on 07/01/2004 17:05:38
Sorry - Drethen - covered my post about life support :)
Nemesis I
Nemesis I
Amarr

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Posted - 2004.01.07 16:59:00 - [70]

Edited by: Nemesis I on 07/01/2004 17:05:38
Sorry - Drethen - covered my post about life support :)
Siolan
Siolan

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Posted - 2004.01.09 04:48:00 - [71]

This is much like cloak.. only it would be nice if Cloak took you out of local. I suppose it could be an option, on some ships, mainly Covert ops oriented ones. You would remain visible, but without HUD recognition, and have different penalties imparted than Cloak. Maybe keep shields, 1/2 cap, but you can't move obviously. Cool idea though, would give a better control feel to the ships, at most Smile
Siolan
Siolan
Gallente
Resonant Dynamics

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Posted - 2004.01.09 04:48:00 - [72]

This is much like cloak.. only it would be nice if Cloak took you out of local. I suppose it could be an option, on some ships, mainly Covert ops oriented ones. You would remain visible, but without HUD recognition, and have different penalties imparted than Cloak. Maybe keep shields, 1/2 cap, but you can't move obviously. Cool idea though, would give a better control feel to the ships, at most Smile
arutha
arutha

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Posted - 2004.01.09 12:11:00 - [73]

hmm earth and beyond has this for sabiene pilots . our whatever there called . that where you got this idea ?.

i dont know if its a good idea or not . you could powerdown outside a gate and a pirate could pick off indies easily . powerdown again and never be caught . hehe maybe the pirates in eve would love this .

the game is difficult enough as it is too hunt down people who dont want too get caught 8) .

regards
arutha
arutha
arutha
Infinite Improbability Inc
Dusk and Dawn

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Posted - 2004.01.09 12:11:00 - [74]

hmm earth and beyond has this for sabiene pilots . our whatever there called . that where you got this idea ?.

i dont know if its a good idea or not . you could powerdown outside a gate and a pirate could pick off indies easily . powerdown again and never be caught . hehe maybe the pirates in eve would love this .

the game is difficult enough as it is too hunt down people who dont want too get caught 8) .

regards
arutha
Usharin Silverberg
Usharin Silverberg

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Posted - 2004.01.09 18:09:00 - [75]

Amazing Idea - hope the devs see this one, could be great funVery Happy
Usharin Silverberg
Usharin Silverberg
Amarr
Irata III Trek Alliance

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Posted - 2004.01.09 18:09:00 - [76]

Amazing Idea - hope the devs see this one, could be great funVery Happy
Darsk'hul
Darsk'hul

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Posted - 2004.01.12 14:49:00 - [77]

BUUUUUMP
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Contact for this corp is now Yilo.


Freelancer at Lost Order
Darsk'hul
Darsk'hul
Lost Order

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Posted - 2004.01.12 14:49:00 - [78]

BUUUUUMP
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Contact for this corp is now Yilo.


Freelancer at Lost Order
Ris Dnalor
Ris Dnalor

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Posted - 2004.01.12 22:05:00 - [79]

excellent idea ;)
--
Jump Drive Operation / Rank 5 / SP: 1280000 of 1280000
Ris Dnalor
Ris Dnalor
Minmatar
Stormriders
Fimbulwinter

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Posted - 2004.01.12 22:05:00 - [80]

excellent idea ;)
--
Talking in Circles is more dizzying than walking in them...

Tralala
Darsk'hul
Darsk'hul

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Posted - 2004.01.15 17:39:00 - [81]

POWER ON ! Laughing

Bumpbumpbump Arrow
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Contact for this corp is now Yilo.


Freelancer at Lost Order
Darsk'hul
Darsk'hul
Lost Order

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Posted - 2004.01.15 17:39:00 - [82]

POWER ON ! Laughing

Bumpbumpbump Arrow
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Contact for this corp is now Yilo.


Freelancer at Lost Order
Usharin Silverberg
Usharin Silverberg

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Posted - 2004.01.16 11:14:00 - [83]

Hmm, this needs a bit of a nudge....

*sound of distant running getting closer..*

BUMP!

Anyone got any further ideas on this one?
Usharin Silverberg
Usharin Silverberg
Amarr
Irata III Trek Alliance

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Posted - 2004.01.16 11:14:00 - [84]

Hmm, this needs a bit of a nudge....

*sound of distant running getting closer..*

BUMP!

Anyone got any further ideas on this one?
The Merovingian
The Merovingian

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Posted - 2004.01.16 11:44:00 - [85]

I was thinking, as someone mentioned earlier that scanners can pick up asteroids and space debris so why not a powered down ship? Perhaps, if you maneouvered your ship close enough to an asteroid or another object, such as a space station or sizeable chunk of space debris, then your ships signature merges with that of the object beside you i.e. from a scanner point of view, you are a part of the asteroid, station, whatever.

This could then be dependent upon the ships signature radius - the smaller the radius, the smaller the object you can hide behind.

Good idea overall though!

BUMPETY-BUMP-BUMP-BUMP
The Merovingian
The Merovingian

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Posted - 2004.01.16 11:44:00 - [86]

I was thinking, as someone mentioned earlier that scanners can pick up asteroids and space debris so why not a powered down ship? Perhaps, if you maneouvered your ship close enough to an asteroid or another object, such as a space station or sizeable chunk of space debris, then your ships signature merges with that of the object beside you i.e. from a scanner point of view, you are a part of the asteroid, station, whatever.

This could then be dependent upon the ships signature radius - the smaller the radius, the smaller the object you can hide behind.

Good idea overall though!

BUMPETY-BUMP-BUMP-BUMP
Darrin Tobruk
Darrin Tobruk

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Posted - 2004.01.16 13:14:00 - [87]

Love it Very Happy

_______________________________________________
Eris Discordia: On the scale of funny and constructive it scores low, real low.
Darrin Tobruk
Darrin Tobruk
Caldari
Stonecutter's Guild

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Posted - 2004.01.16 13:14:00 - [88]

Love it Very Happy

_______________________________________________
Eris Discordia: On the scale of funny and constructive it scores low, real low.
Darsk'hul
Darsk'hul

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Posted - 2004.01.19 10:31:00 - [89]

On scanner, powered down ships appear as "Space debris"
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Contact for this corp is now Yilo.


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Darsk'hul
Darsk'hul
Lost Order

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Posted - 2004.01.19 10:31:00 - [90]

On scanner, powered down ships appear as "Space debris"
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Contact for this corp is now Yilo.


Freelancer at Lost Order
Vel Kyri
Vel Kyri

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Posted - 2004.01.19 13:44:00 - [91]

needs another bump :)

but keep it simpler, and more likely to be put in.

simplest form of this is that powerdown == cap/shields go to 0, no targetting, no hud or chat info etc. and no thrust.

when powered down, your ship appears as debris and has no brackets.

if the enemy sees you they can target you (and you dont get info about this)

when you powerup, cap recharges from =, same with shield...

its not quite stealth, and allows for more combat in fields etc.

which is sorely needed rather than gate camping.
-----
Vel Kyri
Vel Kyri
Carebears need to die

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Posted - 2004.01.19 13:44:00 - [92]

needs another bump :)

but keep it simpler, and more likely to be put in.

simplest form of this is that powerdown == cap/shields go to 0, no targetting, no hud or chat info etc. and no thrust.

when powered down, your ship appears as debris and has no brackets.

if the enemy sees you they can target you (and you dont get info about this)

when you powerup, cap recharges from =, same with shield...

its not quite stealth, and allows for more combat in fields etc.

which is sorely needed rather than gate camping.
Lanu
Lanu

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Posted - 2004.01.19 16:33:00 - [93]

Edited by: Lanu on 19/01/2004 16:34:34
but what about Cap boosters? like this situation: a scorpion is in POWERDOWN mode he goes to POWERUP mode because he see's a enemy right when he is starting to power up he activate's 2 large cap boosters with capbooster 800 in it he will be on full cap in notime.. the rest of the idea is COOL!

boo

"You are most like the Cat, lazy and quiet. You aren't very exciting yet everyone notices your presence."
Lanu
Lanu
Caldari

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Posted - 2004.01.19 16:33:00 - [94]

Edited by: Lanu on 19/01/2004 16:34:34
but what about Cap boosters? like this situation: a scorpion is in POWERDOWN mode he goes to POWERUP mode because he see's a enemy right when he is starting to power up he activate's 2 large cap boosters with capbooster 800 in it he will be on full cap in notime.. the rest of the idea is COOL!
__________________

I'm not obsessing. I'm just curious.
Darsk'hul
Darsk'hul

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Posted - 2004.01.21 08:54:00 - [95]

Power ON \o/
__________

No more CEO of Placid Partners Inc.
Contact for this corp is now Yilo.


Freelancer at Lost Order
Darsk'hul
Darsk'hul
Lost Order

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Posted - 2004.01.21 08:54:00 - [96]

Power ON \o/
__________

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Contact for this corp is now Yilo.


Freelancer at Lost Order
TauTut
TauTut

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Posted - 2004.01.21 19:33:00 - [97]

Interesting to see that this had surfaced again - since it was posted last July.

Much of what I suggested has been covered by the cloaking module ... but there is a subtle difference between the two ideas. I doubt the difference is big enough for it to warrent inclusion to future release though.


-TT

Background
TauTut
TauTut
The Union Of The Snake

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Posted - 2004.01.21 19:33:00 - [98]

Interesting to see that this had surfaced again - since it was posted last July.

Much of what I suggested has been covered by the cloaking module ... but there is a subtle difference between the two ideas. I doubt the difference is big enough for it to warrent inclusion to future release though.


-TT
Drethen Nerevitas
Drethen Nerevitas

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Posted - 2004.01.22 04:12:00 - [99]

Edited by: Drethen Nerevitas on 22/01/2004 04:13:06
Erm...
It's totally different from the cloaking idea actually Smile quite interesting and useful too.
I like the idea of scanners (and your radar too!) merging objects that are close together. Add in more sophisticated scanner systems for a better pickup? (Medslot, perhaps, or a totally new slot)

What? It's only an Ibis...
*Ibis peels off*
Oh crumbs...he had three torps hiding in his engine signature Shocked.
_______________________________________________________________________


IMPORTANT: Devs (and players) please take notice.

1. 2. 3. 4. 5. 6. 7.
Drethen Nerevitas
Drethen Nerevitas

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Posted - 2004.01.22 04:12:00 - [100]

Edited by: Drethen Nerevitas on 22/01/2004 04:13:06
Erm...
It's totally different from the cloaking idea actually Smile quite interesting and useful too.
I like the idea of scanners (and your radar too!) merging objects that are close together. Add in more sophisticated scanner systems for a better pickup? (Medslot, perhaps, or a totally new slot)

What? It's only an Ibis...
*Ibis peels off*
Oh crumbs...he had three torps hiding in his engine signature Shocked.
_______________________________________________________________________


IMPORTANT: Devs (and players) please take notice.

1. 2. 3. 4. 5. 6. 7.
Naal Morno
Naal Morno

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Posted - 2004.01.22 16:58:00 - [101]

Didn't read the whole post so sorry if somevody already pointed it out. We already have something like that (but even better) already in place... It is called TeamSpeak + insta log-in Wink

Hauler/escort arrives at belt, escort logs out from game, their ships dissapear after 1 min.
Hauler sits in belt, his buddies on character selection menu... Hauler yells on TS 'rats!' and everybody hits their characters... they log in CLOAKED and on FULL shields/capacitors... [copy/paste rest of the story here]

Your Heavy Neutron Blaster II perfectly strikes Serpentis Chief Sentinel, wrecking for 660.4 damage.


Naal Morno
Naal Morno
ECP Rogues
Dusk and Dawn

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Posted - 2004.01.22 16:58:00 - [102]

Didn't read the whole post so sorry if somevody already pointed it out. We already have something like that (but even better) already in place... It is called TeamSpeak + insta log-in Wink

Hauler/escort arrives at belt, escort logs out from game, their ships dissapear after 1 min.
Hauler sits in belt, his buddies on character selection menu... Hauler yells on TS 'rats!' and everybody hits their characters... they log in CLOAKED and on FULL shields/capacitors... [copy/paste rest of the story here]

_________________________________________

Once I thought T2 BPO Lottery is a problem... Then I've become a part of problem and I relized that previously I was just plain jealous.
Missa
Missa

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Posted - 2004.01.23 00:51:00 - [103]

Edited by: Missa on 23/01/2004 00:55:19
Maybe not the same idea, but possibly one more implementable.
Powering Down/Up:
1) 3 levels
--a) Green - Ship Functions as normal
--b) Yellow - Ship looses shields, looses 70% cap (with the addition of a skill allowing 5% less cap nerf per level), ship signature rad drops to 50%, ship shows up with 1 class smaller brackets in space than it would normally have, ship looses 25% accel (not max speed as the engines are only running quieter).
--c) Black - Ship looses shields, looses 100% cap (though cap is still effected by above mentioned skill), ship has no brackets in space, signature rad is cut to 10% of the origional value, nor appears without much mouse fiddling unless your (targeting ship) scanning resolution is > 2,000, in that case the ship will show up, but with the smallest brackets possible "show info" will not tell you the ship type but will skip right to the pilot, ship accel cut to 50%, max speed cut 25%.

Changing from one mode to another takes 1 second, but the cap/shield loss is only regained through regen and will drop off right away and not taper down.
--Missa
New Siggy to Come Soon(tm)
Missa
Missa
Caldari
Caldari Technological Division

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Posted - 2004.01.23 00:51:00 - [104]

Edited by: Missa on 23/01/2004 00:55:19
Maybe not the same idea, but possibly one more implementable.
Powering Down/Up:
1) 3 levels
--a) Green - Ship Functions as normal
--b) Yellow - Ship looses shields, looses 70% cap (with the addition of a skill allowing 5% less cap nerf per level), ship signature rad drops to 50%, ship shows up with 1 class smaller brackets in space than it would normally have, ship looses 25% accel (not max speed as the engines are only running quieter).
--c) Black - Ship looses shields, looses 100% cap (though cap is still effected by above mentioned skill), ship has no brackets in space, signature rad is cut to 10% of the origional value, nor appears without much mouse fiddling unless your (targeting ship) scanning resolution is > 2,000, in that case the ship will show up, but with the smallest brackets possible "show info" will not tell you the ship type but will skip right to the pilot, ship accel cut to 50%, max speed cut 25%.

Changing from one mode to another takes 1 second, but the cap/shield loss is only regained through regen and will drop off right away and not taper down.
--Missa
New Siggy to Come Soon(tm)
Darsk'hul
Darsk'hul

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Posted - 2004.01.23 08:42:00 - [105]

Edited by: Darsk'hul on 23/01/2004 08:56:01
Quote:
Didn't read the whole post so sorry if somevody already pointed it out. We already have something like that (but even better) already in place... It is called TeamSpeak + insta log-in Wink



It's a kind of exploit in my humble opinion.
The insta-login should be implemented as the player starts with a power-downed ship.

( In the other hand, use of third-party tools is a kinda discriminative toward people who respect the EULA (but it's just my opinion). )

And finally, insta-login needs more time to make a ship active (login phasis, character selection, entering game and tuning in on subspace ... etc ...). This delay depends on player personnal hardware capacity which is again discriminative.

Now, to discuss about scenarii where power on/off is used.
- It doesn't have any interest will doing mining sessions. It's dumb to throw away your escort with the new pirates from hell introduced by Castor patch.
- It has a full meaning while PvPing. You can build a trap with your team-mate by powering you down and hide next an abandonned station, for example ...
- As you power-down your ship and change your signature to "Space debris", NPC pirates ignore you. Mining alone could be "safe" as you can power-down as NPC rats arrive. (This implies that you can't mine anymore while they are their, and if there are drones, NPC rats should destroyed them because you can't send them order to return. As power-down shutdown any kind of communication, you can't call help directly - evemail still available ? - ).
- It could be useful to flee. You can warp and power-down in debris to hide yourself if you're not too big Razz

__________

No more CEO of Placid Partners Inc.
Contact for this corp is now Yilo.


Freelancer at Lost Order
Darsk'hul
Darsk'hul
Lost Order

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Posted - 2004.01.23 08:42:00 - [106]

Edited by: Darsk'hul on 23/01/2004 08:56:01
Quote:
Didn't read the whole post so sorry if somevody already pointed it out. We already have something like that (but even better) already in place... It is called TeamSpeak + insta log-in Wink



It's a kind of exploit in my humble opinion.
The insta-login should be implemented as the player starts with a power-downed ship.

( In the other hand, use of third-party tools is a kinda discriminative toward people who respect the EULA (but it's just my opinion). )

And finally, insta-login needs more time to make a ship active (login phasis, character selection, entering game and tuning in on subspace ... etc ...). This delay depends on player personnal hardware capacity which is again discriminative.

Now, to discuss about scenarii where power on/off is used.
- It doesn't have any interest will doing mining sessions. It's dumb to throw away your escort with the new pirates from hell introduced by Castor patch.
- It has a full meaning while PvPing. You can build a trap with your team-mate by powering you down and hide next an abandonned station, for example ...
- As you power-down your ship and change your signature to "Space debris", NPC pirates ignore you. Mining alone could be "safe" as you can power-down as NPC rats arrive. (This implies that you can't mine anymore while they are their, and if there are drones, NPC rats should destroyed them because you can't send them order to return. As power-down shutdown any kind of communication, you can't call help directly - evemail still available ? - ).
- It could be useful to flee. You can warp and power-down in debris to hide yourself if you're not too big Razz

__________

No more CEO of Placid Partners Inc.
Contact for this corp is now Yilo.


Freelancer at Lost Order
Darsk'hul
Darsk'hul

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Posted - 2004.01.26 09:21:00 - [107]

Shameless bump ! Cool
__________

No more CEO of Placid Partners Inc.
Contact for this corp is now Yilo.


Freelancer at Lost Order
Darsk'hul
Darsk'hul
Lost Order

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Posted - 2004.01.26 09:21:00 - [108]

Shameless bump ! Cool
__________

No more CEO of Placid Partners Inc.
Contact for this corp is now Yilo.


Freelancer at Lost Order
Darsk'hul
Darsk'hul

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Posted - 2004.01.29 10:53:00 - [109]

BUUUUUUMP !
__________

No more CEO of Placid Partners Inc.
Contact for this corp is now Yilo.


Freelancer at Lost Order
Darsk'hul
Darsk'hul
Lost Order

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Posted - 2004.01.29 10:53:00 - [110]

BUUUUUUMP !
__________

No more CEO of Placid Partners Inc.
Contact for this corp is now Yilo.


Freelancer at Lost Order
Soulstinger
Soulstinger

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Posted - 2004.01.30 02:41:00 - [111]

Dont know if this was already said as I zoomed to the end of the thread, but "silent Running" skill orpowering down could reduce your signature radius, thus if you are indeed spotted you would take a significant amount of time to be locked.
Soulstinger
Soulstinger

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Posted - 2004.01.30 02:41:00 - [112]

Dont know if this was already said as I zoomed to the end of the thread, but "silent Running" skill orpowering down could reduce your signature radius, thus if you are indeed spotted you would take a significant amount of time to be locked.
Armadala
Armadala

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Posted - 2004.02.05 21:17:00 - [113]

awsome idea i would love to use it as a sneak tatic would be kool to use for steak outs also of recon
Quote:
Too Live is Too Die

Armadala
Armadala
Gallente
Khaos Ltd.

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Posted - 2004.02.05 21:17:00 - [114]

awsome idea i would love to use it as a sneak tatic would be kool to use for steak outs also of recon
Quote:
Too Live is Too Die

Armadala
Armadala

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Posted - 2004.02.09 19:35:00 - [115]

a massive bump from me i love it still
Armadala
Armadala
Gallente
Khaos Ltd.

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Posted - 2004.02.09 19:35:00 - [116]

a massive bump from me i love it still
Qutsemnie
Qutsemnie

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Posted - 2004.02.09 22:01:00 - [117]

Edited by: Qutsemnie on 09/02/2004 22:34:55
Edited by: Qutsemnie on 09/02/2004 22:33:34
Its to strong in the hands of griefers camping agent mission spawn points.

Why did they add the warp in 60k options and advise people to use it when a change such as this would make warping in 60k worthless. You might as well warp in at 15k.

This change does nothing but cater to players who think 5 on 1 is pvp.

At the very least it should be a module with a module counter.

Spaceships have intense power systems. Just shutting them off isnt an option. Therefor a module called "Blackout module" doesnt as much shut down the powercore as shield its emissions. It also adds cap slowly to the capicitor. Yes I said add. Going into blackout mode completely emptys your capicitor. The blackout module pushes emissions energy into the capacitor. After it stops adding cause your capictor is full it takes you out of blackout mode automatically. You couldnt perma camp in blackout mode. You would have use it tactically.

The counter module is an active scanning module that doesnt rely on emissions. It will detect you with or without energy.

I mean realistically these ships easily detect asteroids so what makes you think they would have any trouble with a powered down ship when they have the right fittings?




Qutsemnie
Qutsemnie
Caldari
Deep Core Mining Inc.

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Posted - 2004.02.09 22:01:00 - [118]

Edited by: Qutsemnie on 09/02/2004 22:34:55
Edited by: Qutsemnie on 09/02/2004 22:33:34
Its to strong in the hands of griefers camping agent mission spawn points.

Why did they add the warp in 60k options and advise people to use it when a change such as this would make warping in 60k worthless. You might as well warp in at 15k.

This change does nothing but cater to players who think 5 on 1 is pvp.

At the very least it should be a module with a module counter.

Spaceships have intense power systems. Just shutting them off isnt an option. Therefor a module called "Blackout module" doesnt as much shut down the powercore as shield its emissions. It also adds cap slowly to the capicitor. Yes I said add. Going into blackout mode completely emptys your capicitor. The blackout module pushes emissions energy into the capacitor. After it stops adding cause your capictor is full it takes you out of blackout mode automatically. You couldnt perma camp in blackout mode. You would have use it tactically.

The counter module is an active scanning module that doesnt rely on emissions. It will detect you with or without energy.

I mean realistically these ships easily detect asteroids so what makes you think they would have any trouble with a powered down ship when they have the right fittings?




Hasek
Hasek

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Posted - 2004.02.23 19:34:00 - [119]

i love this idea!!

but to make it work CCP would have to impliment better scanning rules.
ie: make the scanners work diffrently like a radar set would be just like modern radar [duh!] while ladar uses light so if ur hiding behind a large solid object ud be invisible
while a magnemetric would be based on magnetic signature and have diffrent area effects depending on the magnetic size
while gravemetric would be based on gravity wells so a denser ship would show up better then a [less dense/cant remember the right word...] ship no matter the size of it so say a empty hauler would have less of a grav sig then a frigate sense its mostly empty space
Hasek
Hasek
Hive Minerals

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Posted - 2004.02.23 19:34:00 - [120]

i love this idea!!

but to make it work CCP would have to impliment better scanning rules.
ie: make the scanners work diffrently like a radar set would be just like modern radar [duh!] while ladar uses light so if ur hiding behind a large solid object ud be invisible
while a magnemetric would be based on magnetic signature and have diffrent area effects depending on the magnetic size
while gravemetric would be based on gravity wells so a denser ship would show up better then a [less dense/cant remember the right word...] ship no matter the size of it so say a empty hauler would have less of a grav sig then a frigate sense its mostly empty space
Silverlancer
Silverlancer

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Posted - 2004.02.24 01:33:00 - [121]

Guess what? That's just out of Earth and Beyond...

Except that it didn't work in PvP in E&B...

And it didn't work much period Very Happy

BUMP AGAIN THIS OWNS! Laughing



Silverlancer
Silverlancer
Caldari
Caldari Provisions

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Posted - 2004.02.24 01:33:00 - [122]

Guess what? That's just out of Earth and Beyond...

Except that it didn't work in PvP in E&B...

And it didn't work much period Very Happy

BUMP AGAIN THIS OWNS! Laughing



Mad Ahab
Mad Ahab

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Posted - 2004.02.24 03:20:00 - [123]

I agree powering down a ship and parking it behind a large object has been used in alot of Sci-Fi stories. However I think the ship should still give off a tiny signature for the life support systems. That way a very close ship would still detect it and that would make more sense. After all why would life support be shut down?


"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety."

Mad Ahab
Mad Ahab
Caldari
Paktu Sjet Armada

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Posted - 2004.02.24 03:20:00 - [124]

I agree powering down a ship and parking it behind a large object has been used in alot of Sci-Fi stories. However I think the ship should still give off a tiny signature for the life support systems. That way a very close ship would still detect it and that would make more sense. After all why would life support be shut down?


"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety."
Atansa
Atansa

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Posted - 2004.03.30 22:13:00 - [125]

okay I like it
Atansa
Atansa

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Posted - 2004.03.30 22:13:00 - [126]

okay I like it
Nessaden
Nessaden

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Posted - 2004.04.02 00:10:00 - [127]

*Bump*

He stole the idea from Earth & Beyond

"Honor and Serve"
Nessaden
Nessaden
Minmatar
Celestial Horizon Corp.

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Posted - 2004.04.02 00:10:00 - [128]

*Bump*

He stole the idea from Earth & Beyond
Selak Zorander
Selak Zorander

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Posted - 2004.04.02 13:23:00 - [129]

well I now there are lots of good points and bad points mentioned in this thread. Here is some suggestions to mitigate those ideas.

Not showing up in local: Right now local includes anyone docked at a starbase in that system besides everyone in space in that system. Based on that, I dont think there is a real need to not show up in a local chat window.

Griefers camping gates or belts in high secrity systems and taking advantage of powerdown: The scenerio mentioned was that now a griefer or pker could camp gates by powering down, powering up to kill someone and then powering down to avoid the security response. Easy solution, it takes a lot of skill and preparation to powerdown a ship therefore when you use the skill it is a slow process that takes a minute or more to complete. Now the security forces can still respond as they should. Also in the powerdown process, the weapons should be the first thing to get disabled while shields would be one of the last things to come down.

Showing up on scnners: do a simple check and if a ship is powered down, have it show ou on the scanner (when detected) as 'Wreck of <ship name or type>' For instance, say I have a cruiser that I name "n00b Killer". If I am powered down, when detected instead of my name in the scanner it shows as either "Wreck of the n00b Killer" or in the case that it is a rupture "Wreck of a Rupture". The next thing to add is that wrecks of destryed ships stay in game as wrecks for a random amount of time. Maybe until the next downtime of the servers. These wrecks cant be salvaged but could serve as a warning that ships had died in that area for that day. Of course the more wrecks you see, the more paranoid you would be because who knows if it is a real wreck or if it is just the n00b Killer powered down.

Powering up: yeah weapons would be the first thing to come online as they have a lot less drain on the system than shields you so maybe 10 seconds after you power up, you can fire any weapons you have the capacitor charge to fire. (capacitor was at zero so you have to let it charge). Then after say after 30 seconds your shields would come back online. With a drain ohalf of your current capacitor charge to boost your shields a bit so they are not completely down but not full either. Example, I have 300 shields and a total of 180 on the capacitor. after 30seconds of powering up, my capacitor is at 70 units. At that point my capacitor drops to 45 units, and I now have say 65.7 to 90 units of shield strength based on the skill level. base lvl is 1.5x the number of cap units drained converted to shields and it goes up .1x each level except lvl 5 where it is 2x the units of capacitor drained is converted to shields.

I have not seen a wreck in game yet as I am fairly new.(i know I can tell the auto scanner to show all wrecks though) Just thought I would add in 2 isk to see what happens.
Selak Zorander
Selak Zorander

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Posted - 2004.04.02 13:23:00 - [130]

well I now there are lots of good points and bad points mentioned in this thread. Here is some suggestions to mitigate those ideas.

Not showing up in local: Right now local includes anyone docked at a starbase in that system besides everyone in space in that system. Based on that, I dont think there is a real need to not show up in a local chat window.

Griefers camping gates or belts in high secrity systems and taking advantage of powerdown: The scenerio mentioned was that now a griefer or pker could camp gates by powering down, powering up to kill someone and then powering down to avoid the security response. Easy solution, it takes a lot of skill and preparation to powerdown a ship therefore when you use the skill it is a slow process that takes a minute or more to complete. Now the security forces can still respond as they should. Also in the powerdown process, the weapons should be the first thing to get disabled while shields would be one of the last things to come down.

Showing up on scnners: do a simple check and if a ship is powered down, have it show ou on the scanner (when detected) as 'Wreck of <ship name or type>' For instance, say I have a cruiser that I name "n00b Killer". If I am powered down, when detected instead of my name in the scanner it shows as either "Wreck of the n00b Killer" or in the case that it is a rupture "Wreck of a Rupture". The next thing to add is that wrecks of destryed ships stay in game as wrecks for a random amount of time. Maybe until the next downtime of the servers. These wrecks cant be salvaged but could serve as a warning that ships had died in that area for that day. Of course the more wrecks you see, the more paranoid you would be because who knows if it is a real wreck or if it is just the n00b Killer powered down.

Powering up: yeah weapons would be the first thing to come online as they have a lot less drain on the system than shields you so maybe 10 seconds after you power up, you can fire any weapons you have the capacitor charge to fire. (capacitor was at zero so you have to let it charge). Then after say after 30 seconds your shields would come back online. With a drain ohalf of your current capacitor charge to boost your shields a bit so they are not completely down but not full either. Example, I have 300 shields and a total of 180 on the capacitor. after 30seconds of powering up, my capacitor is at 70 units. At that point my capacitor drops to 45 units, and I now have say 65.7 to 90 units of shield strength based on the skill level. base lvl is 1.5x the number of cap units drained converted to shields and it goes up .1x each level except lvl 5 where it is 2x the units of capacitor drained is converted to shields.

I have not seen a wreck in game yet as I am fairly new.(i know I can tell the auto scanner to show all wrecks though) Just thought I would add in 2 isk to see what happens.
Gorbo
Gorbo

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Posted - 2004.04.06 03:22:00 - [131]

dont make me happy, you wont like me when im happy, RIPPPP! GORBO BUMP!...Wink
Keep Flaming, Im reloading
Gorbo
Gorbo
Gallente
The Scope

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Posted - 2004.04.06 03:22:00 - [132]

dont make me happy, you wont like me when im happy, RIPPPP! GORBO BUMP!...Wink
Keep Flaming, Im reloading
Deathblo
Deathblo

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Posted - 2004.04.06 05:00:00 - [133]


I think that the cloaking technology in the works is meant to address this possibility.

___________________________________________

I'm not a pirate.
But I do play one on TV.
Deathblo
Deathblo

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Posted - 2004.04.06 05:00:00 - [134]


I think that the cloaking technology in the works is meant to address this possibility.

___________________________________________

I'm not a pirate.
But I do play one on TV.
SLAPNUTZ
SLAPNUTZ

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Posted - 2007.08.02 12:26:00 - [135]

interesting idea but i personally think a hi slot mod with a hi grid cpu cost similar to a cloak in costs that allows you to effectivly look like an asteroid would be a good one also disabling your guns and ability to lock and also your engines
and when de activated reducing your cap to zero and giving you a calibration time like decloaking

of course different skill to reduce different penaltys maybe also ability to choose what roid you wanna be per level so veldpsar at level one gneiss or morphite at level 5
could work for a defence gang or a bait gang

Callate
Callate

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Posted - 2007.08.02 17:10:00 - [136]

Originally by: Vel Kyri
beautiful idea - i was just talking about this with corp mates today!

make the power-up/down period fairly long - say 10 seconds minimum. (and get a skill which can reduce this time)

but while you are powered down, you are not visable as scanners (ie, don't show up as a box, on screen on or scanner). you also are removed from chats (radio silence anyone???) and basically only action you can do is power up...

but you can hide pretty easily- it can be difficult to find a ship nestled quietly in the middle of a couple of big asteroids, or 50km awat from a gatem etc etc

but of course, if you are seen, you cannot tell if the enemy is locking onto you :) so its a risk you will take.


What if you are powered down and the attackers( from the story) can see you sitting there but the attackers ship just isn't able to lock on to the powered down ship? Because it does not have an energy signature? That would make some sense right? Make the ability to see people in overview chance based dpending on the energy signature the powered down ship is emitting. Larger ships will be easier to lock onto when powered down.

Anyway, the idea is great!


Helen Hunts
Helen Hunts
Gallente
Red Dragon Mining inc
W A S T E L A N D

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Posted - 2007.08.03 05:33:00 - [137]

It's an interesting idea, but with the current state of scanners and such, quite....inadvisable.

Oh, and EWWWWWWW NECRO!!
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Torothanax
Torothanax

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Posted - 2007.08.03 09:09:00 - [138]

You get pretty much the same results if you log out in a roid belt and then wait on the character screen for someone to say "log in" on vent.
Torothanax
Torothanax

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Posted - 2007.08.03 09:14:00 - [139]

Originally by: Selak Zorander

Showing up on scnners: do a simple check and if a ship is powered down, have it show ou on the scanner (when detected) as 'Wreck of <ship name or type>' For instance, say I have a cruiser that I name "n00b Killer". If I am powered down, when detected instead of my name in the scanner it shows as either "Wreck of the n00b Killer" or in the case that it is a rupture "Wreck of a Rupture". The next thing to add is that wrecks of destryed ships stay in game as wrecks for a random amount of time. Maybe until the next downtime of the servers. These wrecks cant be salvaged but could serve as a warning that ships had died in that area for that day. Of course the more wrecks you see, the more paranoid you would be because who knows if it is a real wreck or if it is just the n00b Killer powered down.
Quote:


I like this idea
Hugh Ruka
Hugh Ruka
Caldari
Free Traders

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Posted - 2007.08.03 09:54:00 - [140]

we already have this. it's called login traps. much more safe for the "powered down" ships. and even more effective as the victim gets a healthy dose of lag when all people log in.
Originally by: JP Beauregard
The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls.... Confused
Nigbale Amare
Nigbale Amare
Amarr

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Posted - 2007.08.03 11:30:00 - [141]

Dont' let this idea die - i think it's great and it's also a nice thing to do when you want to afk for some reason and don't wanna get caught.

But make powering up something like 2-3 minutes based on ship class, make it use capacitor etc. dunno some drawback.
Torothanax
Torothanax

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Posted - 2007.08.05 17:11:00 - [142]

Some good ideas hre.
   
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