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Silverlancer
Silverlancer

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Posted - 2004.02.24 01:33:00 - [121]

Guess what? That's just out of Earth and Beyond...

Except that it didn't work in PvP in E&B...

And it didn't work much period Very Happy

BUMP AGAIN THIS OWNS! Laughing



Silverlancer
Silverlancer
Caldari
Caldari Provisions

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Posted - 2004.02.24 01:33:00 - [122]

Guess what? That's just out of Earth and Beyond...

Except that it didn't work in PvP in E&B...

And it didn't work much period Very Happy

BUMP AGAIN THIS OWNS! Laughing



Mad Ahab
Mad Ahab

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Posted - 2004.02.24 03:20:00 - [123]

I agree powering down a ship and parking it behind a large object has been used in alot of Sci-Fi stories. However I think the ship should still give off a tiny signature for the life support systems. That way a very close ship would still detect it and that would make more sense. After all why would life support be shut down?


"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety."

Mad Ahab
Mad Ahab
Caldari
Paktu Sjet Armada

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Posted - 2004.02.24 03:20:00 - [124]

I agree powering down a ship and parking it behind a large object has been used in alot of Sci-Fi stories. However I think the ship should still give off a tiny signature for the life support systems. That way a very close ship would still detect it and that would make more sense. After all why would life support be shut down?


"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety."
Atansa
Atansa

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Posted - 2004.03.30 22:13:00 - [125]

okay I like it
Atansa
Atansa

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Posted - 2004.03.30 22:13:00 - [126]

okay I like it
Nessaden
Nessaden

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Posted - 2004.04.02 00:10:00 - [127]

*Bump*

He stole the idea from Earth & Beyond

"Honor and Serve"
Nessaden
Nessaden
Minmatar
Celestial Horizon Corp.

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Posted - 2004.04.02 00:10:00 - [128]

*Bump*

He stole the idea from Earth & Beyond
Selak Zorander
Selak Zorander

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Posted - 2004.04.02 13:23:00 - [129]

well I now there are lots of good points and bad points mentioned in this thread. Here is some suggestions to mitigate those ideas.

Not showing up in local: Right now local includes anyone docked at a starbase in that system besides everyone in space in that system. Based on that, I dont think there is a real need to not show up in a local chat window.

Griefers camping gates or belts in high secrity systems and taking advantage of powerdown: The scenerio mentioned was that now a griefer or pker could camp gates by powering down, powering up to kill someone and then powering down to avoid the security response. Easy solution, it takes a lot of skill and preparation to powerdown a ship therefore when you use the skill it is a slow process that takes a minute or more to complete. Now the security forces can still respond as they should. Also in the powerdown process, the weapons should be the first thing to get disabled while shields would be one of the last things to come down.

Showing up on scnners: do a simple check and if a ship is powered down, have it show ou on the scanner (when detected) as 'Wreck of <ship name or type>' For instance, say I have a cruiser that I name "n00b Killer". If I am powered down, when detected instead of my name in the scanner it shows as either "Wreck of the n00b Killer" or in the case that it is a rupture "Wreck of a Rupture". The next thing to add is that wrecks of destryed ships stay in game as wrecks for a random amount of time. Maybe until the next downtime of the servers. These wrecks cant be salvaged but could serve as a warning that ships had died in that area for that day. Of course the more wrecks you see, the more paranoid you would be because who knows if it is a real wreck or if it is just the n00b Killer powered down.

Powering up: yeah weapons would be the first thing to come online as they have a lot less drain on the system than shields you so maybe 10 seconds after you power up, you can fire any weapons you have the capacitor charge to fire. (capacitor was at zero so you have to let it charge). Then after say after 30 seconds your shields would come back online. With a drain ohalf of your current capacitor charge to boost your shields a bit so they are not completely down but not full either. Example, I have 300 shields and a total of 180 on the capacitor. after 30seconds of powering up, my capacitor is at 70 units. At that point my capacitor drops to 45 units, and I now have say 65.7 to 90 units of shield strength based on the skill level. base lvl is 1.5x the number of cap units drained converted to shields and it goes up .1x each level except lvl 5 where it is 2x the units of capacitor drained is converted to shields.

I have not seen a wreck in game yet as I am fairly new.(i know I can tell the auto scanner to show all wrecks though) Just thought I would add in 2 isk to see what happens.
Selak Zorander
Selak Zorander

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Posted - 2004.04.02 13:23:00 - [130]

well I now there are lots of good points and bad points mentioned in this thread. Here is some suggestions to mitigate those ideas.

Not showing up in local: Right now local includes anyone docked at a starbase in that system besides everyone in space in that system. Based on that, I dont think there is a real need to not show up in a local chat window.

Griefers camping gates or belts in high secrity systems and taking advantage of powerdown: The scenerio mentioned was that now a griefer or pker could camp gates by powering down, powering up to kill someone and then powering down to avoid the security response. Easy solution, it takes a lot of skill and preparation to powerdown a ship therefore when you use the skill it is a slow process that takes a minute or more to complete. Now the security forces can still respond as they should. Also in the powerdown process, the weapons should be the first thing to get disabled while shields would be one of the last things to come down.

Showing up on scnners: do a simple check and if a ship is powered down, have it show ou on the scanner (when detected) as 'Wreck of <ship name or type>' For instance, say I have a cruiser that I name "n00b Killer". If I am powered down, when detected instead of my name in the scanner it shows as either "Wreck of the n00b Killer" or in the case that it is a rupture "Wreck of a Rupture". The next thing to add is that wrecks of destryed ships stay in game as wrecks for a random amount of time. Maybe until the next downtime of the servers. These wrecks cant be salvaged but could serve as a warning that ships had died in that area for that day. Of course the more wrecks you see, the more paranoid you would be because who knows if it is a real wreck or if it is just the n00b Killer powered down.

Powering up: yeah weapons would be the first thing to come online as they have a lot less drain on the system than shields you so maybe 10 seconds after you power up, you can fire any weapons you have the capacitor charge to fire. (capacitor was at zero so you have to let it charge). Then after say after 30 seconds your shields would come back online. With a drain ohalf of your current capacitor charge to boost your shields a bit so they are not completely down but not full either. Example, I have 300 shields and a total of 180 on the capacitor. after 30seconds of powering up, my capacitor is at 70 units. At that point my capacitor drops to 45 units, and I now have say 65.7 to 90 units of shield strength based on the skill level. base lvl is 1.5x the number of cap units drained converted to shields and it goes up .1x each level except lvl 5 where it is 2x the units of capacitor drained is converted to shields.

I have not seen a wreck in game yet as I am fairly new.(i know I can tell the auto scanner to show all wrecks though) Just thought I would add in 2 isk to see what happens.
Gorbo
Gorbo

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Posted - 2004.04.06 03:22:00 - [131]

dont make me happy, you wont like me when im happy, RIPPPP! GORBO BUMP!...Wink
Keep Flaming, Im reloading
Gorbo
Gorbo
Gallente
The Scope

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Posted - 2004.04.06 03:22:00 - [132]

dont make me happy, you wont like me when im happy, RIPPPP! GORBO BUMP!...Wink
Keep Flaming, Im reloading
Deathblo
Deathblo

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Posted - 2004.04.06 05:00:00 - [133]


I think that the cloaking technology in the works is meant to address this possibility.

___________________________________________

I'm not a pirate.
But I do play one on TV.
Deathblo
Deathblo

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Posted - 2004.04.06 05:00:00 - [134]


I think that the cloaking technology in the works is meant to address this possibility.

___________________________________________

I'm not a pirate.
But I do play one on TV.
SLAPNUTZ
SLAPNUTZ

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Posted - 2007.08.02 12:26:00 - [135]

interesting idea but i personally think a hi slot mod with a hi grid cpu cost similar to a cloak in costs that allows you to effectivly look like an asteroid would be a good one also disabling your guns and ability to lock and also your engines
and when de activated reducing your cap to zero and giving you a calibration time like decloaking

of course different skill to reduce different penaltys maybe also ability to choose what roid you wanna be per level so veldpsar at level one gneiss or morphite at level 5
could work for a defence gang or a bait gang

Callate
Callate

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Posted - 2007.08.02 17:10:00 - [136]

Originally by: Vel Kyri
beautiful idea - i was just talking about this with corp mates today!

make the power-up/down period fairly long - say 10 seconds minimum. (and get a skill which can reduce this time)

but while you are powered down, you are not visable as scanners (ie, don't show up as a box, on screen on or scanner). you also are removed from chats (radio silence anyone???) and basically only action you can do is power up...

but you can hide pretty easily- it can be difficult to find a ship nestled quietly in the middle of a couple of big asteroids, or 50km awat from a gatem etc etc

but of course, if you are seen, you cannot tell if the enemy is locking onto you :) so its a risk you will take.


What if you are powered down and the attackers( from the story) can see you sitting there but the attackers ship just isn't able to lock on to the powered down ship? Because it does not have an energy signature? That would make some sense right? Make the ability to see people in overview chance based dpending on the energy signature the powered down ship is emitting. Larger ships will be easier to lock onto when powered down.

Anyway, the idea is great!


Helen Hunts
Helen Hunts
Gallente
Red Dragon Mining inc
W A S T E L A N D

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Posted - 2007.08.03 05:33:00 - [137]

It's an interesting idea, but with the current state of scanners and such, quite....inadvisable.

Oh, and EWWWWWWW NECRO!!
_______________________________

Mine da rocks, make more ships.
Pop da rats, make more rigs.
Sell da gear, make more money.

Any Questions?
Torothanax
Torothanax

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Posted - 2007.08.03 09:09:00 - [138]

You get pretty much the same results if you log out in a roid belt and then wait on the character screen for someone to say "log in" on vent.
Torothanax
Torothanax

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Posted - 2007.08.03 09:14:00 - [139]

Originally by: Selak Zorander

Showing up on scnners: do a simple check and if a ship is powered down, have it show ou on the scanner (when detected) as 'Wreck of <ship name or type>' For instance, say I have a cruiser that I name "n00b Killer". If I am powered down, when detected instead of my name in the scanner it shows as either "Wreck of the n00b Killer" or in the case that it is a rupture "Wreck of a Rupture". The next thing to add is that wrecks of destryed ships stay in game as wrecks for a random amount of time. Maybe until the next downtime of the servers. These wrecks cant be salvaged but could serve as a warning that ships had died in that area for that day. Of course the more wrecks you see, the more paranoid you would be because who knows if it is a real wreck or if it is just the n00b Killer powered down.
Quote:


I like this idea
Hugh Ruka
Hugh Ruka
Caldari
Free Traders

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Posted - 2007.08.03 09:54:00 - [140]

we already have this. it's called login traps. much more safe for the "powered down" ships. and even more effective as the victim gets a healthy dose of lag when all people log in.
Originally by: JP Beauregard
The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls.... Confused
Nigbale Amare
Nigbale Amare
Amarr

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Posted - 2007.08.03 11:30:00 - [141]

Dont' let this idea die - i think it's great and it's also a nice thing to do when you want to afk for some reason and don't wanna get caught.

But make powering up something like 2-3 minutes based on ship class, make it use capacitor etc. dunno some drawback.
Torothanax
Torothanax

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Posted - 2007.08.05 17:11:00 - [142]

Some good ideas hre.
   
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