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Author | Thread Statistics | Show CCP posts - 1 post(s) |
![]() Delc ![]() ![]() ![]() |
Posted - 2004.01.07 12:45:00 -
[61] Like the idea! ![]() N.A.G.A Corp | NAGAmazon |
Delc DarkStar 1 ![]() ![]() ![]() |
Posted - 2004.01.07 12:45:00 -
[62] Like the idea! ![]() N.A.G.A Corp | NAGAmazon |
![]() Thesis ![]() ![]() ![]() |
Posted - 2004.01.07 15:02:00 -
[63] Ok.. this idea very cool indeed. Prehaps a remedy to some of the issues people have brought up would be to add in the ability to switch between active and passive scanning perhaps at the cost of power or free cpu. this also allows the person "running silent" to keep his passive scanners on while powered down, but targeting would instantly give them away (mabey before they can power up) thus giving people a small chance to respond to the trap. In my opinion the time it should take with the base skill to power up a ship should be roughly 20-25 seconds this can be modified by the size of the ship and of course skill training. My 2 cents |
Thesis ![]() ![]() ![]() |
Posted - 2004.01.07 15:02:00 -
[64] Ok.. this idea very cool indeed. Prehaps a remedy to some of the issues people have brought up would be to add in the ability to switch between active and passive scanning perhaps at the cost of power or free cpu. this also allows the person "running silent" to keep his passive scanners on while powered down, but targeting would instantly give them away (mabey before they can power up) thus giving people a small chance to respond to the trap. In my opinion the time it should take with the base skill to power up a ship should be roughly 20-25 seconds this can be modified by the size of the ship and of course skill training. My 2 cents |
![]() Darsk'hul ![]() ![]() ![]() |
Posted - 2004.01.07 15:11:00 -
[65] You're right, of course. Power down means NO power at all, NO capacitor, NO subsystems or main systems (tracking, locking, thrust). Power-Up means bring some juice in capacitor to awaken the ship, so, when powering-up, ship starts with 0 in its capacitor = No sensor booster, no mwd, no warp disruptor, no webifier, no guns for about 10-15 sec (or 2-5 sec for kick-a$$ battleship with heavy power-relay). __________ No more CEO of Placid Partners Inc. Contact for this corp is now Yilo. Freelancer at Lost Order |
Darsk'hul Lost Order ![]() ![]() ![]() |
Posted - 2004.01.07 15:11:00 -
[66] You're right, of course. Power down means NO power at all, NO capacitor, NO subsystems or main systems (tracking, locking, thrust). Power-Up means bring some juice in capacitor to awaken the ship, so, when powering-up, ship starts with 0 in its capacitor = No sensor booster, no mwd, no warp disruptor, no webifier, no guns for about 10-15 sec (or 2-5 sec for kick-a$$ battleship with heavy power-relay). __________ No more CEO of Placid Partners Inc. Contact for this corp is now Yilo. Freelancer at Lost Order |
![]() Drethen Nerevitas ![]() ![]() ![]() |
Posted - 2004.01.07 16:14:00 -
[67] Edited by: Drethen Nerevitas on 07/01/2004 16:16:53 Nice ![]() *proceeds to outline what he thinks would work best* (Just shoot me if any of this has a flaw ![]() Few things. You power down, your ship is effectively a roid. You have no electronics powered onboard. Chat shuts down. Can't communicate. Can't use Evemail, can't do anything except petition, use charactersheet, power up and use your camera. Every other button grays out (and other ships don't show up in brackets, your radar powers down etc). Powered down ships don't show up on radar, don't show up on visual, don't show up when mouseovered. Only way to find them is looking with your eyes and right clicking their hull (and even then it doesn't get bracketed). Radar scanners (CPU requirement, powergrid requirement, lowslot) allow your ship to locate a powered down ship, but have a long activation time...15 seconds. Effective scanner range of maybe 30km (99% chance of picking someone up), between 30 and 40 you have a 50% chance of picking someone up, 40-50 a 10% chance, 50+ no effect. Starts scanning directly ahead of your ship, then works its way round clockwise/anticlockwise (shown on your radar), taking 15 seconds to complete the whole sweep. (Obviously if you change heading during the scan you therefore risk missing someone on your sweep) Countermeasure: Lowslot-anti reflective armour plating. Each reduces the chance of detection by 12% (so if you had 8 on your ship, you'd be undetectable at 31km, and have a 3% chance of being detected at 30km and under). Your ships' hull is also darkened when the armour plating is installed (black absorbs light, preventing laser pinging for example...also makes you harder to spot by eye). Further, ships with this plating installed are 12% fainter on the radar even when powered up due to the way the armour plating works (retaining heat, preventing laser pinging, masking most of your energy emissions)...so you might end up squinting at your radar trying to chase a ghost ship ![]() Gravimetric/other energy scanners, calculating where energy is being emitted (even a cold ship has to run life support and is a centre of, admittedly faint, gravity) from. Medslot. 99% effective up to 30km, 50% effective at 30-40km, 10% effective at 40-50km. (Again, only examples) Unlike the lowslot "ping" scanners, the scan extends on radar equally in a circle (or globe, w/e ![]() Countermeasure: Medslot passive energy barriers to prevent the energy escaping. -12% scan success per medslot used. Activates automatically as you powerdown. Whens scanners locate a ship, they: | Popup a scan warning that lasts 15 seconds (like the threatbox) indicating the new ship, | Gives you an audio warning with a "ping" (couldn't resist, sorry ![]() ![]() | Shows the ship up on your radar for 15 seconds (gradually fading from start of 15 seconds to the end) in a bright colour to indicate it's a powered down ship, | Puts brackets around the ship as though it were powered up (again, fading from the start of the detection for 15 seconds, till it fades altogether). On power down: Over 30 seconds, you lose 50% of your cap, shields, etc. Can still use modules. Can abort the power down. Can still use radar, use chat, etc. The next 30 seconds, you cannot use modules anymore. Cannot abort the power down (generators are finishing closing down, trying to hot-start them at this point will cause a critical overload ![]() On power up: First 30 seconds, essentially the same as the last 30 seconds of powering down, except you gain your cap, shields etc back and can abort the power-up. Next 30 seconds, essentially the same as the first thirty seconds of powering down, except you get the remaining 50% of shields, cap etc back, you get your radar, chat, engines, modules etc back, and cannot abort the power-up until it's completed. Edit: Engines shut down. HOWEVER, your ship doesn't slow down at all. You're in a vacuum, there's no friction ![]() ![]() (Consider manouvering to 500km from an enemy fleet, powering your fleet down, then drifting to 60km... ![]() _______________________________________________________________________ IMPORTANT: Devs (and players) please take notice. 1. 2. 3. 4. 5. 6. 7. |
Drethen Nerevitas ![]() ![]() ![]() |
Posted - 2004.01.07 16:14:00 -
[68] Edited by: Drethen Nerevitas on 07/01/2004 16:16:53 Nice ![]() *proceeds to outline what he thinks would work best* (Just shoot me if any of this has a flaw ![]() Few things. You power down, your ship is effectively a roid. You have no electronics powered onboard. Chat shuts down. Can't communicate. Can't use Evemail, can't do anything except petition, use charactersheet, power up and use your camera. Every other button grays out (and other ships don't show up in brackets, your radar powers down etc). Powered down ships don't show up on radar, don't show up on visual, don't show up when mouseovered. Only way to find them is looking with your eyes and right clicking their hull (and even then it doesn't get bracketed). Radar scanners (CPU requirement, powergrid requirement, lowslot) allow your ship to locate a powered down ship, but have a long activation time...15 seconds. Effective scanner range of maybe 30km (99% chance of picking someone up), between 30 and 40 you have a 50% chance of picking someone up, 40-50 a 10% chance, 50+ no effect. Starts scanning directly ahead of your ship, then works its way round clockwise/anticlockwise (shown on your radar), taking 15 seconds to complete the whole sweep. (Obviously if you change heading during the scan you therefore risk missing someone on your sweep) Countermeasure: Lowslot-anti reflective armour plating. Each reduces the chance of detection by 12% (so if you had 8 on your ship, you'd be undetectable at 31km, and have a 3% chance of being detected at 30km and under). Your ships' hull is also darkened when the armour plating is installed (black absorbs light, preventing laser pinging for example...also makes you harder to spot by eye). Further, ships with this plating installed are 12% fainter on the radar even when powered up due to the way the armour plating works (retaining heat, preventing laser pinging, masking most of your energy emissions)...so you might end up squinting at your radar trying to chase a ghost ship ![]() Gravimetric/other energy scanners, calculating where energy is being emitted (even a cold ship has to run life support and is a centre of, admittedly faint, gravity) from. Medslot. 99% effective up to 30km, 50% effective at 30-40km, 10% effective at 40-50km. (Again, only examples) Unlike the lowslot "ping" scanners, the scan extends on radar equally in a circle (or globe, w/e ![]() Countermeasure: Medslot passive energy barriers to prevent the energy escaping. -12% scan success per medslot used. Activates automatically as you powerdown. Whens scanners locate a ship, they: | Popup a scan warning that lasts 15 seconds (like the threatbox) indicating the new ship, | Gives you an audio warning with a "ping" (couldn't resist, sorry ![]() ![]() | Shows the ship up on your radar for 15 seconds (gradually fading from start of 15 seconds to the end) in a bright colour to indicate it's a powered down ship, | Puts brackets around the ship as though it were powered up (again, fading from the start of the detection for 15 seconds, till it fades altogether). On power down: Over 30 seconds, you lose 50% of your cap, shields, etc. Can still use modules. Can abort the power down. Can still use radar, use chat, etc. The next 30 seconds, you cannot use modules anymore. Cannot abort the power down (generators are finishing closing down, trying to hot-start them at this point will cause a critical overload ![]() On power up: First 30 seconds, essentially the same as the last 30 seconds of powering down, except you gain your cap, shields etc back and can abort the power-up. Next 30 seconds, essentially the same as the first thirty seconds of powering down, except you get the remaining 50% of shields, cap etc back, you get your radar, chat, engines, modules etc back, and cannot abort the power-up until it's completed. Edit: Engines shut down. HOWEVER, your ship doesn't slow down at all. You're in a vacuum, there's no friction ![]() ![]() (Consider manouvering to 500km from an enemy fleet, powering your fleet down, then drifting to 60km... ![]() _______________________________________________________________________ IMPORTANT: Devs (and players) please take notice. 1. 2. 3. 4. 5. 6. 7. |
![]() Nemesis I ![]() ![]() ![]() |
Posted - 2004.01.07 16:59:00 -
[69] Edited by: Nemesis I on 07/01/2004 17:05:38 Sorry - Drethen - covered my post about life support :) |
Nemesis I Amarr ![]() ![]() ![]() |
Posted - 2004.01.07 16:59:00 -
[70] Edited by: Nemesis I on 07/01/2004 17:05:38 Sorry - Drethen - covered my post about life support :) |
![]() Siolan ![]() ![]() ![]() |
Posted - 2004.01.09 04:48:00 -
[71] This is much like cloak.. only it would be nice if Cloak took you out of local. I suppose it could be an option, on some ships, mainly Covert ops oriented ones. You would remain visible, but without HUD recognition, and have different penalties imparted than Cloak. Maybe keep shields, 1/2 cap, but you can't move obviously. Cool idea though, would give a better control feel to the ships, at most ![]() |
Siolan Gallente Resonant Dynamics ![]() ![]() ![]() |
Posted - 2004.01.09 04:48:00 -
[72] This is much like cloak.. only it would be nice if Cloak took you out of local. I suppose it could be an option, on some ships, mainly Covert ops oriented ones. You would remain visible, but without HUD recognition, and have different penalties imparted than Cloak. Maybe keep shields, 1/2 cap, but you can't move obviously. Cool idea though, would give a better control feel to the ships, at most ![]() |
![]() arutha ![]() ![]() ![]() |
Posted - 2004.01.09 12:11:00 -
[73] hmm earth and beyond has this for sabiene pilots . our whatever there called . that where you got this idea ?. i dont know if its a good idea or not . you could powerdown outside a gate and a pirate could pick off indies easily . powerdown again and never be caught . hehe maybe the pirates in eve would love this . the game is difficult enough as it is too hunt down people who dont want too get caught 8) . regards arutha |
arutha Infinite Improbability Inc Dusk and Dawn ![]() ![]() ![]() |
Posted - 2004.01.09 12:11:00 -
[74] hmm earth and beyond has this for sabiene pilots . our whatever there called . that where you got this idea ?. i dont know if its a good idea or not . you could powerdown outside a gate and a pirate could pick off indies easily . powerdown again and never be caught . hehe maybe the pirates in eve would love this . the game is difficult enough as it is too hunt down people who dont want too get caught 8) . regards arutha |
![]() Usharin Silverberg ![]() ![]() ![]() |
Posted - 2004.01.09 18:09:00 -
[75] Amazing Idea - hope the devs see this one, could be great fun ![]() |
Usharin Silverberg Amarr Irata III Trek Alliance ![]() ![]() ![]() |
Posted - 2004.01.09 18:09:00 -
[76] Amazing Idea - hope the devs see this one, could be great fun ![]() |
![]() Darsk'hul ![]() ![]() ![]() |
Posted - 2004.01.12 14:49:00 -
[77] BUUUUUMP __________ No more CEO of Placid Partners Inc. Contact for this corp is now Yilo. Freelancer at Lost Order |
Darsk'hul Lost Order ![]() ![]() ![]() |
Posted - 2004.01.12 14:49:00 -
[78] BUUUUUMP __________ No more CEO of Placid Partners Inc. Contact for this corp is now Yilo. Freelancer at Lost Order |
![]() Ris Dnalor ![]() ![]() ![]() |
Posted - 2004.01.12 22:05:00 -
[79] excellent idea ;) -- Jump Drive Operation / Rank 5 / SP: 1280000 of 1280000 |
Ris Dnalor Minmatar Stormriders Fimbulwinter ![]() ![]() ![]() |
Posted - 2004.01.12 22:05:00 -
[80] excellent idea ;) -- Talking in Circles is more dizzying than walking in them... Tralala |
![]() Darsk'hul ![]() ![]() ![]() |
Posted - 2004.01.15 17:39:00 -
[81] POWER ON ! ![]() Bumpbumpbump ![]() __________ No more CEO of Placid Partners Inc. Contact for this corp is now Yilo. Freelancer at Lost Order |
Darsk'hul Lost Order ![]() ![]() ![]() |
Posted - 2004.01.15 17:39:00 -
[82] POWER ON ! ![]() Bumpbumpbump ![]() __________ No more CEO of Placid Partners Inc. Contact for this corp is now Yilo. Freelancer at Lost Order |
![]() Usharin Silverberg ![]() ![]() ![]() |
Posted - 2004.01.16 11:14:00 -
[83] Hmm, this needs a bit of a nudge.... *sound of distant running getting closer..* BUMP! Anyone got any further ideas on this one? |
Usharin Silverberg Amarr Irata III Trek Alliance ![]() ![]() ![]() |
Posted - 2004.01.16 11:14:00 -
[84] Hmm, this needs a bit of a nudge.... *sound of distant running getting closer..* BUMP! Anyone got any further ideas on this one? |
![]() The Merovingian ![]() ![]() ![]() |
Posted - 2004.01.16 11:44:00 -
[85] I was thinking, as someone mentioned earlier that scanners can pick up asteroids and space debris so why not a powered down ship? Perhaps, if you maneouvered your ship close enough to an asteroid or another object, such as a space station or sizeable chunk of space debris, then your ships signature merges with that of the object beside you i.e. from a scanner point of view, you are a part of the asteroid, station, whatever. This could then be dependent upon the ships signature radius - the smaller the radius, the smaller the object you can hide behind. Good idea overall though! BUMPETY-BUMP-BUMP-BUMP |
The Merovingian ![]() ![]() ![]() |
Posted - 2004.01.16 11:44:00 -
[86] I was thinking, as someone mentioned earlier that scanners can pick up asteroids and space debris so why not a powered down ship? Perhaps, if you maneouvered your ship close enough to an asteroid or another object, such as a space station or sizeable chunk of space debris, then your ships signature merges with that of the object beside you i.e. from a scanner point of view, you are a part of the asteroid, station, whatever. This could then be dependent upon the ships signature radius - the smaller the radius, the smaller the object you can hide behind. Good idea overall though! BUMPETY-BUMP-BUMP-BUMP |
![]() Darrin Tobruk ![]() ![]() ![]() |
Posted - 2004.01.16 13:14:00 -
[87] Love it ![]() _______________________________________________ Eris Discordia: On the scale of funny and constructive it scores low, real low. |
Darrin Tobruk Caldari Stonecutter's Guild ![]() ![]() ![]() |
Posted - 2004.01.16 13:14:00 -
[88] Love it ![]() _______________________________________________ Eris Discordia: On the scale of funny and constructive it scores low, real low. |
![]() Darsk'hul ![]() ![]() ![]() |
Posted - 2004.01.19 10:31:00 -
[89] On scanner, powered down ships appear as "Space debris" __________ No more CEO of Placid Partners Inc. Contact for this corp is now Yilo. Freelancer at Lost Order |
Darsk'hul Lost Order ![]() ![]() ![]() |
Posted - 2004.01.19 10:31:00 -
[90] On scanner, powered down ships appear as "Space debris" __________ No more CEO of Placid Partners Inc. Contact for this corp is now Yilo. Freelancer at Lost Order |
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