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Thread Statistics | Show CCP posts - 1 post(s) |
Erutpar Ambient
Real Nice And Laidback Corporation Black Core Alliance
17
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Posted - 2013.05.13 23:00:00 -
[451] - Quote
sabre906 wrote:Erutpar Ambient wrote:The psychology is exactly what's wrong with highsec. High sec is too big of a safe bubble, risk adverse activity doesn't really inhibit anything anymore. If you break it down into 4 quadrants then it would give inscentive to risk through reward, or in another point of view you'd lose some freedom by being too risk adverse. This is eve, its about fighting with space ships and junk. And if they really are planning to end war decs then highsec violence will go away to a large extent. And if pirates end up concentrating in an area then people will know where to go to get fights (vs pirates even). If this game was designed around the psychology of the average risk adverse pilot then this would just be a space flight simulator, not a space ship blowing up game.
As for the trade pipes, like you said, if you're transporting expensive stuff in large quantities you'll get dec'd. That means its safe for anyone not doing that. Good job! No risk some reward for small guys, some risk same reward for big freighters. This needs changing and highsec wardecs also need to be changed. I am the boss of what Eve is all about, and everyone should play their internet spaceship game that they paid for the way I want. Because I am right, and their free time belong to me. Get over yourself...
You actually made no points at all. Good job, you're so smart!
But anyways, there appears to be a little bit of direction in this idea if you keep up with the Story Line of the game. With the Battle for Caldari Prime, the assassination of Karin Midular, and stuff going on in Amarr looks like not only are we heading to high sec separation. But each of the 4 empires will no longer have allies in the other nations.
http://themittani.com/features/eve-storyline-primer-may-2013
The current state of high/low sec is no good for anyone. A little violence never hurt anyone. ;) |
Xavier Thorm
Dreddit Test Alliance Please Ignore
89
|
Posted - 2013.05.16 15:44:00 -
[452] - Quote
Erutpar Ambient wrote:sabre906 wrote:Erutpar Ambient wrote:The psychology is exactly what's wrong with highsec. High sec is too big of a safe bubble, risk adverse activity doesn't really inhibit anything anymore. If you break it down into 4 quadrants then it would give inscentive to risk through reward, or in another point of view you'd lose some freedom by being too risk adverse. This is eve, its about fighting with space ships and junk. And if they really are planning to end war decs then highsec violence will go away to a large extent. And if pirates end up concentrating in an area then people will know where to go to get fights (vs pirates even). If this game was designed around the psychology of the average risk adverse pilot then this would just be a space flight simulator, not a space ship blowing up game.
As for the trade pipes, like you said, if you're transporting expensive stuff in large quantities you'll get dec'd. That means its safe for anyone not doing that. Good job! No risk some reward for small guys, some risk same reward for big freighters. This needs changing and highsec wardecs also need to be changed. I am the boss of what Eve is all about, and everyone should play their internet spaceship game that they paid for the way I want. Because I am right, and their free time belong to me. Get over yourself... You actually made no points at all. Good job, you're so smart! But anyways, there appears to be a little bit of direction in this idea if you keep up with the Story Line of the game. With the Battle for Caldari Prime, the assassination of Karin Midular, and stuff going on in Amarr looks like not only are we heading to high sec separation. But each of the 4 empires will no longer have allies in the other nations. http://themittani.com/features/eve-storyline-primer-may-2013The current state of high/low sec is no good for anyone. A little violence never hurt anyone. ;)
I'm glad you brought up the storyline aspect, because I remember back when this thread started I was distinctly thinking "I really like this idea, but it probably won't happen" but after the Caldari Prime stuff, the Minmatar/Gallente Capitals fight, and such, I'm thinking "CCP might have something like this in the works already."
Hopefully all this storyline teasing will actually add up to something cool and new.
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Drake Doe
SVER True Blood Unclaimed.
207
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Posted - 2013.05.16 16:12:00 -
[453] - Quote
The only points even being made are because of the risk aversion, which the last time I checked this game doesn't reward. If you're afraid to travel through low sec for an escalation, you lose isk, if you're afraid to bait that cloaked camper in your 0.0 ratting system, you lose isk, and if you don't travel through red sov to reach blues, you won't earn nearly as much as you would there if you return to mission running. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |
Erutpar Ambient
Real Nice And Laidback Corporation black core alliance
18
|
Posted - 2013.05.17 05:30:00 -
[454] - Quote
Drake Doe wrote:The only points even being made are because of the risk aversion, which the last time I checked this game doesn't reward. If you're afraid to travel through low sec for an escalation, you lose isk, if you're afraid to bait that cloaked camper in your 0.0 ratting system, you lose isk, and if you don't travel through red sov to reach blues, you won't earn nearly as much as you would there if you return to mission running.
The major point being made is that low sec is unused and in need of revamp. It would be a good way to incorperate Lowsec back into the game by tieing it into Highsec. Then again i suppose that it is possible for people to remain risk adverse and live in each of the 4 empires without leaving them for their entire eve career. |
Commander Ted
Caldari Provisions Caldari State
689
|
Posted - 2013.05.18 18:14:00 -
[455] - Quote
Erutpar Ambient wrote:Drake Doe wrote:The only points even being made are because of the risk aversion, which the last time I checked this game doesn't reward. If you're afraid to travel through low sec for an escalation, you lose isk, if you're afraid to bait that cloaked camper in your 0.0 ratting system, you lose isk, and if you don't travel through red sov to reach blues, you won't earn nearly as much as you would there if you return to mission running. The major point being made is that low sec is unused and in need of revamp. It would be a good way to incorperate Lowsec back into the game by tieing it into Highsec. Then again i suppose that it is possible for people to remain risk adverse and live in each of the 4 empires without leaving them for their entire eve career. Low sec is used, just not nearly as much as it could or should be used.
Its a serious opportunity for fun that is for some reason being completely passed up. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |
Mike Voidstar
Voidstar Free Flight Foundation
139
|
Posted - 2013.05.18 18:56:00 -
[456] - Quote
Commander Ted wrote:Erutpar Ambient wrote:Drake Doe wrote:The only points even being made are because of the risk aversion, which the last time I checked this game doesn't reward. If you're afraid to travel through low sec for an escalation, you lose isk, if you're afraid to bait that cloaked camper in your 0.0 ratting system, you lose isk, and if you don't travel through red sov to reach blues, you won't earn nearly as much as you would there if you return to mission running. The major point being made is that low sec is unused and in need of revamp. It would be a good way to incorperate Lowsec back into the game by tieing it into Highsec. Then again i suppose that it is possible for people to remain risk adverse and live in each of the 4 empires without leaving them for their entire eve career. Low sec is used, just not nearly as much as it could or should be used. Its a serious opportunity for fun that is for some reason being completely passed up. Really I don't expect anyone to stay in one empire for their entire career, it is only natural that you at least try to cross the gap. This will hopefully encourage people to dip their toes into the more dangerous waters. Not to mention much more interesting gameplay is possible with an extra dimension added on to it, an industrialist who wants to run multiple operations would have much more interesting gameplay to deal with.
You still fail to understand that this sort of gameplay is not in the least bit interesting or fun to your intended targets. If it was, they would be there, reaping the already higher rewards of low sec and dealing with the hassle.
Its a serious opportunity for grief and hassle that is for that very reason being completely passed up.
Being the target of ambush predators is not fun, interesting or exciting for the prey. |
Erutpar Ambient
Real Nice And Laidback Corporation Black Core Alliance
18
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Posted - 2013.05.19 02:41:00 -
[457] - Quote
Mike Voidstar wrote: You still fail to understand that this sort of gameplay is not in the least bit interesting or fun to your intended targets. If it was, they would be there, reaping the already higher rewards of low sec and dealing with the hassle.
Its a serious opportunity for grief and hassle that is for that very reason being completely passed up.
Being the target of ambush predators is not fun, interesting or exciting for the prey.
On the contrary, you still fail to understand that this change will NOT force anyone to do anything. It will add extra risk in the middle of High Sec space but it won't make High Sec space any less safe. It will however create an area of high traffic - lowsec space for the purpose of profiting and pirating.
Low sec will create a type of "Geographical" barrier between trade hubs. Traversing this barrier will have risk but by doing it you'll be able to make some profit. Think of the age of Sailing Navigation and trade. The atlantic ocean was a dangerous place with storms and pirates and allegedly sea monsters, but that didn't stop people from making the journey with goods to trade for profit.
And the current rewards in LowSec compared to it's risk is the reason that low sec is not being used. Highsec rewards are only slightly below and with no risk. Lowsec space has the highest of risk of all space. (not only can you lose whatever you bring with you including potentially titans, but you also lose security status by engaging 95% of people there)
Our intended targets are not the most riskadverse people in the game such as missioners and highsec wardecers. Our intended targets are ourselves and anyone else that's willing to put up a bit of risk for a bit of reward. |
Commander Ted
Caldari Provisions Caldari State
689
|
Posted - 2013.05.19 04:18:00 -
[458] - Quote
Mike Voidstar wrote:
You still fail to understand that this sort of gameplay is not in the least bit interesting or fun to your intended targets. If it was, they would be there, reaping the already higher rewards of low sec and dealing with the hassle.
Its a serious opportunity for grief and hassle that is for that very reason being completely passed up.
Being the target of ambush predators is not fun, interesting or exciting for the prey.
Who are my intended targets? Did I say I wanted to gate camp? Is this the fourth time you have accused me for something I deny? If I want easy targets I can go to hi sec already, do you realize just how many stupid people are just sitting their for the picking? Are you just mentally blocking out the points I want to make and just read LOL CAREBEARS LOL CAREBEARS.
Secondly who says it isn't fun? You, a person who as far as I can tell has never even tried doing things in low sec? Some of the most engaging moments I have ever had were evading gate camps in null sec with a cloaked hauling ship filled with modules I bought using a loan from a friend to sell. No i am not making that up, I jumped through a gate and was bubbled with a sabre 5km from me.
Also the status quo right now is no gameplay, autopilot and go. I also have yet to see an actual reason for anyone to say they NEED to go back and forth between two empires.
Also if you actually get ambushed your an idiot. A complete idiot, who has no reason to go back and forth between the empires anyway. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |
Dr Ted Kaper
Patriot Security Services
16
|
Posted - 2013.05.19 04:37:00 -
[459] - Quote
This could also backfire, let's let the clone updates settle first. Once PvP is easier this may become more viable, but there's always risk this could also choke trade because care bears will be care bears. |
Erutpar Ambient
Real Nice And Laidback Corporation Black Core Alliance
19
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Posted - 2013.05.19 05:26:00 -
[460] - Quote
Dr Ted Kaper wrote:This could also backfire, let's let the clone updates settle first. Once PvP is easier this may become more viable, but there's always risk this could also choke trade because care bears will be care bears.
Choke trade? ... ... ...
You do realize that is the whole point right? As trade is choked, the value of moving stuff to another empire increases. As the value increase the risk/reward ratio becomes better. As the reward increases and the risk remains the same the likelihood of someone to take the risk increases, which means there will be more people to do it and an equilibrium will be found where enough people will be willing enough to take that risk. And as the reward increases the likelihood of fighting your way through with a fleet increases also.
What you think of as backfire I think of as success. The bearyist of the careyist carebears can sell to buy orders for peanuts and then those goods can be shipped outside for considerably less cost and considerably greater profit. Carebears are safe, haulers make profit, everybody wins! |
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Archess Nei
3
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Posted - 2013.05.19 07:01:00 -
[461] - Quote
I was already to give my carebear reason why this is a bad idea then i realized something. As a carebear, I'm risk averse so I would just sell to a buy order or refine the item. The person who buys my wares then could ship it to another empire and make even more isk off the transaction. While i'm perfectly safe(sorta) to keep doing what I like to do. The person who then decides to say ship a load of ore from jita, where its wothless, to rens, where the price is crazy would make a ton of isk. All the while the risk averse players could keep doing there thing.
For something like this to work the T1 and T2 indy ships need a major overhaul to make this idea workable. I can almost picture haulers hiring protection to go and clear out gate camps while a fleet of frieghters and indy ships wait for the all clear to jump.
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Erutpar Ambient
Real Nice And Laidback Corporation Black Core Alliance
19
|
Posted - 2013.05.19 07:21:00 -
[462] - Quote
Archess Nei wrote:I was already to give my carebear reason why this is a bad idea then i realized something. As a carebear, I'm risk averse so I would just sell to a buy order or refine the item. The person who buys my wares then could ship it to another empire and make even more isk off the transaction. While i'm perfectly safe(sorta) to keep doing what I like to do. The person who then decides to say ship a load of ore from jita, where its wothless, to rens, where the price is crazy would make a ton of isk. All the while the risk averse players could keep doing there thing.
For something like this to work the T1 and T2 indy ships need a major overhaul to make this idea workable. I can almost picture haulers hiring protection to go and clear out gate camps while a fleet of frieghters and indy ships wait for the all clear to jump.
The indy ships have absolutely nothing to do with this being workable or not. The Deep Space Transport ships have +2 warp core strength and a large low slow fitting, as well as being super tanky. They would probably be the go to ship for low sec transport.
And as for hiring protection to clear gates, i really doubt you'd have to actually pay many people to do this. If there's a good fight to be had then i'm sure someone will do it for free. but then again they miight just turn around betray you. so be careful who you get! |
Archess Nei
3
|
Posted - 2013.05.19 07:52:00 -
[463] - Quote
My last concern would be IF ccp does this what kind of warning should be given out before hand. Would they just move everyone out of the systems that are becoming low sec? Would hate to log in and be in a .2 system that was .7 the day before with a hauling orca trying to burn towards hi sec.
Other than that, As a carebear i +1 this idea |
Joan Greywind
I Moan ALOT We Moan ALOT
1
|
Posted - 2013.05.19 10:24:00 -
[464] - Quote
I don't know if this was mentioned, but if the idea goes through we will see an evolution to 1 major trade hub (probably jita). The other markets will grow much smaller or cease to exist all together, only cheap t1 and t2 items will be sold on those hubs.
Energy will always flow to the path of least resistance. |
Xavier Thorm
Dreddit Test Alliance Please Ignore
99
|
Posted - 2013.05.19 15:26:00 -
[465] - Quote
Joan Greywind wrote:I don't know if this was mentioned, but if the idea goes through we will see an evolution to 1 major trade hub (probably jita). The other markets will grow much smaller or cease to exist all together, only cheap t1 and t2 items will be sold on those hubs.
Energy will always flow to the path of least resistance.
A couple other people have also speculated this in this thread, could you explain why you think that would happen, because I honestly suspect the opposite would happen. |
Mike Voidstar
Voidstar Free Flight Foundation
141
|
Posted - 2013.05.19 16:23:00 -
[466] - Quote
Commander Ted wrote:Mike Voidstar wrote:
You still fail to understand that this sort of gameplay is not in the least bit interesting or fun to your intended targets. If it was, they would be there, reaping the already higher rewards of low sec and dealing with the hassle.
Its a serious opportunity for grief and hassle that is for that very reason being completely passed up.
Being the target of ambush predators is not fun, interesting or exciting for the prey.
Who are my intended targets? Did I say I wanted to gate camp? Is this the fourth time you have accused me for something I deny? If I want easy targets I can go to hi sec already, do you realize just how many stupid people are just sitting their for the picking? Are you just mentally blocking out the points I want to make and just read LOL CAREBEARS LOL CAREBEARS. Secondly who says it isn't fun? You, a person who as far as I can tell has never even tried doing things in low sec? Some of the most engaging moments I have ever had were evading gate camps in null sec with a cloaked hauling ship filled with modules I bought using a loan from a friend to sell. No i am not making that up, I jumped through a gate and was bubbled with a sabre 5km from me. Also the status quo right now is no gameplay, autopilot and go. I also have yet to see an actual reason for anyone to say they NEED to go back and forth between two empires. Also if you actually get ambushed your an idiot. A complete idiot, who has no reason to go back and forth between the empires anyway.
Very well, lets just say the intended targets of your trade nerf then. You in no way want this so that you have more 'content'.
I have read your points. I disagree with them, and feel as if you have failed to truly think through the consequences of making a change such as this.
And yes. I say it isn't fun. My friends say it isn't fun. The hordes of traders not taking advantage of low sec trade opportunities or trying to independently haul items into NPC null say it isn't fun with their avoidance. If it was fun for them, they would be doing it... but it's not, so they don't.
Here is a clue: If you have to strongarm people into doing something, it's probably not fun for them.
The status quo isn't gameplay You Enjoy. For those players making ISK is their fun. Rather than adapt your own playstyle to find your own fun, you want to steal theirs.
Sandbox Ted. It's not just for Ship on Ship PvP. |
Commander Ted
Caldari Provisions Caldari State
689
|
Posted - 2013.05.19 17:29:00 -
[467] - Quote
Archess Nei wrote:My last concern would be IF ccp does this what kind of warning should be given out before hand. Would they just move everyone out of the systems that are becoming low sec? Would hate to log in and be in a .2 system that was .7 the day before with a hauling orca trying to burn towards hi sec.
Other than that, As a carebear i +1 this idea No, hopefully they would add new regions, which would be a big lore explanation of why this happened in the first place https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |
Commander Ted
Caldari Provisions Caldari State
689
|
Posted - 2013.05.19 17:33:00 -
[468] - Quote
Mike Voidstar wrote:
Very well, lets just say the intended targets of your trade nerf then. You in no way want this so that you have more 'content'.
I have read your points. I disagree with them, and feel as if you have failed to truly think through the consequences of making a change such as this.
And yes. I say it isn't fun. My friends say it isn't fun. The hordes of traders not taking advantage of low sec trade opportunities or trying to independently haul items into NPC null say it isn't fun with their avoidance. If it was fun for them, they would be doing it... but it's not, so they don't.
Here is a clue: If you have to strongarm people into doing something, it's probably not fun for them.
The status quo isn't gameplay You Enjoy. For those players making ISK is their fun. Rather than adapt your own playstyle to find your own fun, you want to steal theirs.
Sandbox Ted. It's not just for Ship on Ship PvP.
People do take advantage of this sometimes, but rarely as their is no reason to. Not to mention low sec camps are fairly uncommon now anyway, its mostly just smartbomb camps with a few instalock nados popping dumb frigates. Their is no good isk reason to go through low sec when the benefits provide are minimal.
Also once again, their are lots of safe ways to go around low sec you totally ignore. Cloaks Wormholes Red Frog Jump Freighters
Now explain how that is such a gameplay killer for a small minority of afk zombies?
https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |
Mike Voidstar
Voidstar Free Flight Foundation
141
|
Posted - 2013.05.19 18:25:00 -
[469] - Quote
Commander Ted wrote:Mike Voidstar wrote:
Very well, lets just say the intended targets of your trade nerf then. You in no way want this so that you have more 'content'.
I have read your points. I disagree with them, and feel as if you have failed to truly think through the consequences of making a change such as this.
And yes. I say it isn't fun. My friends say it isn't fun. The hordes of traders not taking advantage of low sec trade opportunities or trying to independently haul items into NPC null say it isn't fun with their avoidance. If it was fun for them, they would be doing it... but it's not, so they don't.
Here is a clue: If you have to strongarm people into doing something, it's probably not fun for them.
The status quo isn't gameplay You Enjoy. For those players making ISK is their fun. Rather than adapt your own playstyle to find your own fun, you want to steal theirs.
Sandbox Ted. It's not just for Ship on Ship PvP.
People do take advantage of this sometimes, but rarely as their is no reason to. Not to mention low sec camps are fairly uncommon now anyway, its mostly just smartbomb camps with a few instalock nados popping dumb frigates. Their is no good isk reason to go through low sec when the benefits provide are minimal. Also once again, their are lots of safe ways to go around low sec you totally ignore. Cloaks Wormholes Red Frog Jump Freighters Now explain how that is such a gameplay killer for a small minority of afk zombies?
It's not that there is no reason. I just don't find the game play there to be any fun.
What you seem to have a problem with is that there is no requirement. That list of ways to 'safely' get around in low sec is useless to me, because none of it allows me to successfully fulfill my goals in game without the hassle of having to run everytime a neutral enters the system.
You can not like the playstyle of Highsec players all you like, that still does not justify stealing their fun to increase your own. People avoiding lowsec isn't a problem that you can solve with game mechanics. The same dynamic occurs in the lawless areas of the real world too--- only people without choices or a criminal bent in their attitude will live there. The only way to make Lowsec more populated with targets is to remove alternatives from those targets. As this is a game that people not only play willingly but actually pay for, it's a minority that will deal with the hassle of piracy to perform PvE activities in that area rather than just playing a game that is actually fun for them.
Haulers and other PvE minded players are not just going to wake up one morning and realize that their antagonists were right all along and it really is more fun to put yourself in a position to be victimized.
Figure out a way to manage the out of control risk involved in actually playing the game in that area and you will get more players. So long as it's hide in station or whack-a-ship. This is less of a hauler issue than it is a mining/mission running/exploring issue. It's all well and good that it's possible to usually make it to a station... but that's not gameplay either, from the perspective of those that like PvE. |
hellcane
Never Back Down
51
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Posted - 2013.05.19 21:19:00 -
[470] - Quote
Interesting idea. However 90% of the ways suggested to make this happen are nothing more than "let's get non pvp ships into pew pew space". |
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Xavier Thorm
Dreddit Test Alliance Please Ignore
99
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Posted - 2013.05.19 21:31:00 -
[471] - Quote
hellcane wrote:Interesting idea. However 90% of the ways suggested to make this happen are nothing more than "let's get non pvp ships into pew pew space".
All space in EVE is "pew pew" space. |
Commander Ted
Caldari Provisions Caldari State
690
|
Posted - 2013.05.19 21:40:00 -
[472] - Quote
hellcane wrote:Interesting idea. However 90% of the ways suggested to make this happen are nothing more than "let's get non pvp ships into pew pew space". or give a reason to pew pew in pew pew space? https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |
Mike Voidstar
Voidstar Free Flight Foundation
141
|
Posted - 2013.05.19 23:04:00 -
[473] - Quote
Commander Ted wrote:hellcane wrote:Interesting idea. However 90% of the ways suggested to make this happen are nothing more than "let's get non pvp ships into pew pew space". or give a reason to pew pew in pew pew space?
Anyone that wants to Pewpew in pewpew space is already there, pewpewing. This is trying to force (god, yes, I know it's not actually forcing anything, just removing other options so that the ones you want to deal with are all that's left) those who don't want to pewpew into pewpew space for the one sided fun and pleasure of those who like to pewpew with all the reward stacked on their side, and the risk on their target. |
SGT FUNYOUN
Arachnea Phoenix Battalion Hoodlums Associates
64
|
Posted - 2013.05.19 23:21:00 -
[474] - Quote
Making ALL routes go through lowsec... would kill the market and destroy the marketeering career track.
It would also make EVERYTHING in Eve WAY more expensive.
Marketeers would simply station spin and go PVP only, until the ammo and ships finally ran out and CCP had to seed more into the game...
In other words...
... we would be playing the spaceship version of WoW by the end of the month.
NO! |
SGT FUNYOUN
Arachnea Phoenix Battalion Hoodlums Associates
64
|
Posted - 2013.05.19 23:23:00 -
[475] - Quote
Increasing the AMOUNT of low sec systems between high sec systems would maybe do the trick but, there MUST be at LEAST ONE fully 100% green route between each empire, otherwise...
... you risk turning the 4 empires into 4 different versions of North Korea. |
sabre906
Old Spice Syndicate Sailors of the Sacred Spice
1093
|
Posted - 2013.05.19 23:26:00 -
[476] - Quote
SGT FUNYOUN wrote:Increasing the AMOUNT of low sec systems between high sec systems would maybe do the trick but, there MUST be at LEAST ONE fully 100% green route between each empire, otherwise...
... you risk turning the 4 empires into 4 different versions of North Korea.
No. There will Jitaland, and then there will be the 3 N. Koreas. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |
SGT FUNYOUN
Arachnea Phoenix Battalion Hoodlums Associates
64
|
Posted - 2013.05.19 23:32:00 -
[477] - Quote
Here's MY suggestion... make System Security status be PLAYER movable.
IOW, if a corporation wishes to take on the task...
They could attack Concord and the Navy of that system, thus decreasing the sec status of that system.
Concord and the local Navy would go into a factional war with the player corp, and if the player corp BEAT Concord and the local navy...
... then the SOVEREIGNTY of that system (NO MATTER WHAT Sec status it was) would transfer from the empire to that Corporation.
It would make the NPC's a more engaged part of the game...
... and it would allow me and my Corp a chance actually OWN Jita for a while...
... at least until Concord, the local Navy, and some other Corp teamed up and stomped our collective behinds.
***Also, the longer the war dragged out, the lower the sec status would go. |
Colonel Goatbanger
The Goatbangers Club
1
|
Posted - 2013.05.19 23:42:00 -
[478] - Quote
No, bad idea. This would be the equivalent of in large part killing all markets and hubs or centralizing them to the extent where the free flow of goods and services is hampered on a large scale. I deem this only a viable option if you are able to circumwent these said systems with the use of jump freighters or some form of specialized transport in hi-sec. The 0.5 systems that usually act as bottlenecks Niarja, Uedama etc are fine as they are.
Besides, can you spell "GATECAMP DELUXE". |
Xavier Thorm
Dreddit Test Alliance Please Ignore
100
|
Posted - 2013.05.20 02:03:00 -
[479] - Quote
Blockade Runners and DSTs can all be effectively used to haul through dangerous space, so making trading between empires inherently dangerous would make these ships more useful. |
L4V4
Cisco Enterprises Deep-Space Bazaar
0
|
Posted - 2013.05.20 02:07:00 -
[480] - Quote
I liked this idea until I thought about it.
Doing so would be unnatural, as some borders (in real life and otherwise), are secured, while others are not.
edit: but more low security is always a good thing ;) |
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