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Author |
Thread Statistics | Show CCP posts - 47 post(s) |

Mika Takahoshi
School of Applied Knowledge Caldari State
2
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Posted - 2012.11.21 23:26:00 -
[121] - Quote
Alekseyev Karrde wrote:... CCP's pretty much using the numbers I suggested, so if you got a problem with it blame me. It's no use. Poetic is immune to facts...
I do have a question regarding salvage drones. I know they don't loot, but are they capable of making cans at exploration mag sites lootable in the same manner the salvage module does? |

Alekseyev Karrde
Noir. Noir. Mercenary Group
787
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Posted - 2012.11.21 23:28:00 -
[122] - Quote
Bloodpetal wrote:CCP Punkturis, an important question was raised above.
If they shoot back in self-defense, currently you don't get a killright for opting to defend yourself, regardless of death or not.
As of this change, will defending yourself forfeit your kill right on initial engagement? If you're shot in highsec and not instantly killed, CONCORD should relieve your attacker of their pretty swiftly. Not sure about if you shoot back at them (it doesn't usually come up)... "Alekseyev Karrde: mercenary of my heart."-á -Arydanika, Voices from the Void
CSM7 rep, CSM 4 vet Noir./Noir. Academy Recruiting: www.noirmercs.com |

Marlona Sky
D00M. Northern Coalition.
1968
|
Posted - 2012.11.21 23:37:00 -
[123] - Quote
Alekseyev Karrde wrote:Bloodpetal wrote:CCP Punkturis, an important question was raised above.
If they shoot back in self-defense, currently you don't get a killright for opting to defend yourself, regardless of death or not.
As of this change, will defending yourself forfeit your kill right on initial engagement? If you're shot in highsec and not instantly killed, CONCORD should relieve your attacker of their pretty swiftly. Not sure about if you shoot back at them (it doesn't usually come up)... God forbid the players being ganked be allowed to defend themselves right? 
Also it applies more to low sec where concord is not there to bail you out. Did you guys test to see??
Remove local, structure mails and revamp the directional scanner! |

Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
2354
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Posted - 2012.11.21 23:42:00 -
[124] - Quote
CCP Punkturis wrote:I was just pointing out in a fun way that I like his idea and I hope that people will have fun with bounties and kill rights as that is pretty much the goal of our feature  I would like to give you the opportunity to deny the horrible rumor that is going around that bounty payouts on members of the CSM that you don't like are automatically doubled. Thanks in advance!
Your bestest friend on the council, Trebor The Sarcasm is Strong with Me GÇó Member of CSM 5-7 GÇó Blog |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
3358
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Posted - 2012.11.21 23:51:00 -
[125] - Quote
You know what's missing from this Dev blog??
"New Forum Functionality: [Place Bounty]"
(Yes, I'm still completely serious.)
Thumbs up everyone if you want to turn badposts into emergent gameplay and content generation! Vice Secretary of the 7th Council of Stellar Management.
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CCP Punkturis
C C P C C P Alliance
3646

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Posted - 2012.11.21 23:54:00 -
[126] - Quote
Trebor Daehdoow wrote:CCP Punkturis wrote:I was just pointing out in a fun way that I like his idea and I hope that people will have fun with bounties and kill rights as that is pretty much the goal of our feature  I would like to give you the opportunity to deny the horrible rumor that is going around that bounty payouts on members of the CSM that you don't like are automatically doubled. Thanks in advance! Your bestest friend on the council, Trebor
haha!! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Camios
Minmatar Bread Corporation
108
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Posted - 2012.11.21 23:56:00 -
[127] - Quote
Hi there!
Can any dev confirm that the "20% of the loss value" takes platinum insurance (or the actual level the ship was insured at) into consideration? I hope/think so, otherwise it can be easily exploited.
I ask this because most people tend to think that If, for example, they kill a battlecruiser worth 100 mil they get 20mil maximum in reward. If platinum insurance is taken into consideration, the loss is not 100 millions, but much less, so the maximum payous shoud be much less than 20 millions. |

Riikard Thexder
Cup Of ConKrete
0
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Posted - 2012.11.22 01:24:00 -
[128] - Quote
So what is the point of the new bounty system if we still cant kill people with bounty on thier heads. The new bounty system is not going to make bounty hunting a career possibility, People with bounty are still safe to stay in NPC corps and never venture into low/null cant be war dec'd, so the bounty is unclaimable and therefore a waste of isk and time just like in the old system. We should be able to buy kill rights from the bounty office, OR sign up to the bounty off like FW that gives players/corps/allience kill rights over anyone who has a bounty on thier head. |

Alekseyev Karrde
Noir. Noir. Mercenary Group
788
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Posted - 2012.11.22 01:29:00 -
[129] - Quote
Harbingour wrote:Alekseyev Karrde a Space rich CSM'er wrote: Base cost for wars remain the same, the per character just scales earlier, faster, and hits the same cap sooner. Why scaling didn't happen at 50 before there really wasnt a good reason for, same thing with a character price cap that only 2 or 3 mega alliances hit. CCP's pretty much using the numbers I suggested, so if you got a problem with it blame me.
The possibility of this scaling IMHO stifles war decc's by making them too high a barrier is my issue with it. Now it appears that the Goons & other large NULL SEC alliances are rarely being decc'd because of it. Any stats on if the # of war decc's has increased; also also seperately has the ISK sink decreased because possibly people can't afford wardecc's? Looks to me as if this scaling will most help many of those Alliances whom sit on the CSM The cap for wars is the same, dec'ing 2k-4k alliances will a little bit more expensive but not overly much. 4k-7k will essentially be the same. If you can afford a 450m war dec, you can afford 500m. I think the scaling combined with the multiplier removal will makes life easier for war decers.. Which I guess DOES benefit the alliances of people on the CSM. Mostly mine imo, just not in the way you think. Space rich has nothing to do with it.
I am though. Hope it keeps you up at night  "Alekseyev Karrde: mercenary of my heart."-á -Arydanika, Voices from the Void
CSM7 rep, CSM 4 vet Noir./Noir. Academy Recruiting: www.noirmercs.com |

Alekseyev Karrde
Noir. Noir. Mercenary Group
788
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Posted - 2012.11.22 01:31:00 -
[130] - Quote
Marlona Sky wrote:The war dec fee should only be based on characters actively training a skill. Corps and alliances use alts to bloat the war dec fee to evade a possible war dec. Now this tactic will become more effective.
Really would like CCP to address this. How about it CCP? CSM?? I still think this is needed, been asking for it since Inferno. It's almost certainly wont make it for Retribution. No word from Team Super Friends as to whether it will make it in the point releases. "Alekseyev Karrde: mercenary of my heart."-á -Arydanika, Voices from the Void
CSM7 rep, CSM 4 vet Noir./Noir. Academy Recruiting: www.noirmercs.com |
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Alekseyev Karrde
Noir. Noir. Mercenary Group
788
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Posted - 2012.11.22 01:37:00 -
[131] - Quote
Marlona Sky wrote:Also it applies more to low sec where concord is not there to bail you out. Did you guys test to see?? pods cant shoot back anyway.
You should really read dev blogs in order before you post in anger
#alektookcareofit "Alekseyev Karrde: mercenary of my heart."-á -Arydanika, Voices from the Void
CSM7 rep, CSM 4 vet Noir./Noir. Academy Recruiting: www.noirmercs.com |

Mars Theran
Tribal Liberation Force Minmatar Republic
412
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Posted - 2012.11.22 02:01:00 -
[132] - Quote
Sweeet! 
..except for that ASB mod. Should have gone with the cap use and left the duration alone. zubzubzubzubzubzubzubzub |

Marlona Sky
D00M. Northern Coalition.
1969
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Posted - 2012.11.22 02:11:00 -
[133] - Quote
Alekseyev Karrde wrote:Marlona Sky wrote:Also it applies more to low sec where concord is not there to bail you out. Did you guys test to see?? pods cant shoot back anyway. You should really read dev blogs in order before you post in anger #alektookcareofit So asking a question is considered posting in anger? I have read that dev blog a few times before and my question I asked above was very specific. I thought the entire point of threads like these is so us, the players, can ask questions and provide feed back.
Remove local, structure mails and revamp the directional scanner! |

Andre Coeurl
Embers Children TOHA Conglomerate
3
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Posted - 2012.11.22 02:11:00 -
[134] - Quote
Hans Jagerblitzen and Alekseyev Karrde together with other have already noted how excessive is the nerf in capacity to ASB, it hits the small and medium sized ships terribly... at the end the the question is, why would someone use an ASB if the total hitpoints he can get are the same as the equivalent sized shield extender?
True, it can be overheated, but it will create damage, and true it can be reloaded, but for practical purposes once it starts reloading you're either out of the fight or you'll die. The shield extender increases the HPs but also increases the shield recharge /s, it's easier to fit, and protects from alpha much better than an ASB does.
ASBs are a problem when used in pairs or when they can be oversized, but on most ships they are fine as they are as just a decent alternative to shield buffer after all. Surely there's still time to review this nerf before the expansion. |

Mars Theran
Tribal Liberation Force Minmatar Republic
412
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Posted - 2012.11.22 02:21:00 -
[135] - Quote
Andre Coeurl wrote:Hans Jagerblitzen and Alekseyev Karrde together with other have already noted how excessive is the nerf in capacity to ASB, it hits the small and medium sized ships terribly... at the end the the question is, why would someone use an ASB if the total hitpoints he can get are the same as the equivalent sized shield extender?
True, it can be overheated, but it will create damage, and true it can be reloaded, but for practical purposes once it starts reloading you're either out of the fight or you'll die. The shield extender increases the HPs but also increases the shield recharge /s, it's easier to fit, and protects from alpha much better than an ASB does.
ASBs are a problem when used in pairs or when they can be oversized, but on most ships they are fine as they are as just a decent alternative to shield buffer after all. Surely there's still time to review this nerf before the expansion.
I think it will move to being a secondary module now. Sort of like having an extra Armor Rep and not having the capacitorto power it, but having a Cap Booster in the mids, and cycling it and the booster to recover from a hard hit faster.
Difference will be that you'll run a shield booster and probably have an Amp. and Burst tank with the ASB. Might be good for Tech II set up that way, where the current ASB could never be a Tech 2 module as it would be extremely overpowered even in Meta levels.
I'd like to take a run at setting up a Raven for this an see how it looks, and maybe put a Rokh together and fit it with a Micro Jump if it'll do it. At least to see if it's viable, if for no other reason. Don't think the Raven will fit a Microjump, Shield Booster, and an ASB, but the Rokh probably can. Might actually make it a worthwhile ship to fly.  zubzubzubzubzubzubzubzub |

Scrapyard Bob
EVE University Ivy League
1157
|
Posted - 2012.11.22 02:32:00 -
[136] - Quote
Off the top of my head I can think of a few issues that still have not been addressed.
- Bounty contracts need to expire, just like normal contracts. This also solves the issue of "person quits playing for 5 months, what happens to my money?". If the bounty expires under that case, there's not much reason why it couldn't be limited to 30/60/90 days in the normal case. Personally, I think a 30-day limit would strike a nice balance between longevity and being able to grief someone out of the game for 5 months.
- The overview / local indicator for who has a bounty will be mostly useless in places like Jita where bored pilots will just place 100k bounties on anyone in local. There needs to be an overview setting where you can set limits on the minimum bounty amount.
- There needs to be a limit on how many bounties you can place at once, just like public contracts. Maybe it initially uses up the contract slots until a specific skill could be added later. This would also help fight the "bored pilots placing bounties on everyone" issue.
- As much as CCP cries about inflation, you're still passing up the opportunity to add at least some sort of ISK sink into the public bounties. Such as setup fees, taxes on the total amount (1-5%) and only returning some (80-90%) of the remaining bounty if it expires.
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Zor'katar
Matari Recreation
16
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Posted - 2012.11.22 02:39:00 -
[137] - Quote
Any chance of making the Salvage Drones spread out among wrecks, rather than ganging up and potentially wasting a bunch of effort? |

Michael Harari
The Hatchery Team Liquid
369
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Posted - 2012.11.22 02:51:00 -
[138] - Quote
Riikard Thexder wrote:So what is the point of the new bounty system if we still cant kill people with bounty on thier heads. The new bounty system is not going to make bounty hunting a career possibility, People with bounty are still safe to stay in NPC corps and never venture into low/null cant be war dec'd, so the bounty is unclaimable and therefore a waste of isk and time just like in the old system. We should be able to buy kill rights from the bounty office, OR sign up to the bounty off like FW that gives players/corps/allience kill rights over anyone who has a bounty on thier head.
Im sure you can think of a way to kill people in highsec. (Hint: tornados)
Still no response about the micro jump drive, eh? |

Ranger 1
Ranger Corp
2764
|
Posted - 2012.11.22 02:53:00 -
[139] - Quote
Marlona Sky wrote:Alekseyev Karrde wrote:Marlona Sky wrote:Also it applies more to low sec where concord is not there to bail you out. Did you guys test to see?? pods cant shoot back anyway. You should really read dev blogs in order before you post in anger #alektookcareofit So asking a question is considered posting in anger? I have read that dev blog a few times before and my question I asked above was very specific. I thought the entire point of threads like these is so us, the players, can ask questions and provide feed back. If it was tested and confirmed to still grant the kill right then all you had to say was, "Yes, we tested it and made sure the kill right would not be voided by defending yourself." Christ...
Marlona, I think what he is getting at is this:
Quote:Performing an action against another player that gets you a Criminal flag will also award a kill-right to that person. This will happen regardless of whether or not the target ship was destroyed.
Combined with the fact that in low sec you only get criminal flags for messing with peoples pods, not their ships. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Harbingour
EVE Corporation 690846961
14
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Posted - 2012.11.22 03:28:00 -
[140] - Quote
Trebor Daehdoow wrote:CCP Punkturis wrote:I was just pointing out in a fun way that I like his idea and I hope that people will have fun with bounties and kill rights as that is pretty much the goal of our feature  I would like to give you the opportunity to deny the horrible rumor that is going around that bounty payouts on members of the CSM that you don't like are automatically doubled. Thanks in advance! Your bestest friend on the council, Trebor
 they should be tripled    Meta-gaming for NULL SECCers: Whine on the forums until CCP gets sick of you and hands you everything you ask for just to shut you up. Typical NULL SEC arguement to NERF HI SEC-á-á http://www.youtube.com/watch?v=csPPqdbcVwM
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Niko Lorenzio
United Eve Directorate
82
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Posted - 2012.11.22 05:10:00 -
[141] - Quote
CCP Punkturis wrote:Salpad wrote:Also, why do you make it known to the target who placed the bounty? People are just going to use disposable or secrets alts to place bounties anyway. It's a silly mechanic.
from our initial feedback we got that some people wanted the name there and others not, for those who want to make it known like "yo I don't like you, I'm placing a bounty on you" can just do it with their own dude... others can use alts or a corporation specializing in placing bounties for others 
I was about to say the same thing, that you're taking away the luxury and pleasure of checking in on your bounties by forcing us to use unknown alts, but if people really wanted their names visible on bounties this works I guess. It's just an inconvenience. Maybe... you could have the option to select whether to inform the target or not, like you can when adding contacts.... hmmm..... |

Deornoth Drake
Hooded Underworld Guys The Retirement Club
12
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Posted - 2012.11.22 05:19:00 -
[142] - Quote
Louis deGuerre wrote:Most interested in the Battle Noctis 
Battle Noctis was the first thing I was thinking about after reading the drone bay adjustment  |

None ofthe Above
368
|
Posted - 2012.11.22 05:28:00 -
[143] - Quote
Scrapyard Bob wrote:Off the top of my head I can think of a few issues that still have not been addressed.
- Bounty contracts need to expire, just like normal contracts. This also solves the issue of "person quits playing for 5 months, what happens to my money?". If the bounty expires under that case, there's not much reason why it couldn't be limited to 30/60/90 days in the normal case. Personally, I think a 30-day limit would strike a nice balance between longevity and being able to grief someone out of the game for 5 months.
- The overview / local indicator for who has a bounty will be mostly useless in places like Jita where bored pilots will just place 100k bounties on anyone in local. There needs to be an overview setting where you can set limits on the minimum bounty amount.
- There needs to be a limit on how many bounties you can place at once, just like public contracts. Maybe it initially uses up the contract slots until a specific skill could be added later. This would also help fight the "bored pilots placing bounties on everyone" issue.
- As much as CCP cries about inflation, you're still passing up the opportunity to add at least some sort of ISK sink into the public bounties. Such as setup fees, taxes on the total amount (1-5%) and only returning some (80-90%) of the remaining bounty if it expires.
+1; None likes.
But would l like to add... a great deal of like for Team Superfriends for adding the killright limitations, I think that goes a long way to mitigating the serious flaw in an interesting system. Very much appreciated that you listened to our feedback and made that change. EVE is a sandbox; The only "end-game" content in EVE is the crap that makes you rage-quit.
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Onnen Mentar
Murientor Tribe Defiant Legacy
29
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Posted - 2012.11.22 06:27:00 -
[144] - Quote
The changes/improvements look good apart from the badly handled ASB nerf. Try flying a frig/cruiser with the new not XL ASBs and notice how nerfing all ASB to bring the XL-sized version in line made the rest useless. Keep in mind that there are no navy cap boosters for the smaller variants.
While overall the balancing path seems decent and I am extremely happy with the new CCP, try iterating over ships/modules by introducing small gentle tweaks over time instead of the "nerf" -- "unnerf" cycles with high powercreep. While I understand that it takes some time to see the full result of a balancing change, if you're going to wait every time for a whole new expansion to rebalance mods/ships, you're doing it wrong.
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Imawuss
Origin. Black Legion.
48
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Posted - 2012.11.22 06:47:00 -
[145] - Quote
Why not tie the bounty system and the kill right system?
So in addition to the current changes: A person could sell a kill right to an actually bounty hunter who then can hunt the target. Upon kill the bounty hunter would then get 100% of only the bounty that the player who sold the kill right put on him. plus he then would get all the rest of the normal bounty payout if more people had bounties on the target.
This basically acts as a contract, sell kill right for 25m but put a 50 mil bounty on target. When target is killed you also receive a killmail so you know the details of the kill and if you want to use that bounty hunter again. Seems fair and easy, It would not detract from the current system and just adds a little more flavor. |

Aiyshimin
Shiva Furnace Dead On Arrival Alliance
2
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Posted - 2012.11.22 07:19:00 -
[146] - Quote
The cycle time, cap booster capacity and cap usage were not really any kind of issues with ASBs- their problem is ridiculously easy fitting, that results in every ASB ship opting for dual oversized ASBs.
If their fitting was realistic and in line with other modules in game, ASBs would be balanced and fun.
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Cordo Draken
ABOS Industrial Enterprises
22
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Posted - 2012.11.22 07:34:00 -
[147] - Quote
Ok, I was just reminded and yet didn't see any further iteration on the topic of NOT being able to Eject with a Weapons flag? Is that staying as is? All because of the T3s? So someone going down in flames can't pre-explosion-eject to save their pod, or try to remember to stop firing 60 seconds before they pop (as if we really want to stop fighting). The option to eject should always be up to the pilot. With the concern to T3's just write it so if their T3 ship (that still has them with Ownership) pops after they eject, they still get the skill loss hit. Is this too difficult to do?
And... Wormholes... Why the hell does a Wormhole care what flag you have to deny you access if you are Criminally flag? I didn't realize that wormholes had intelligence.
Anything on this kind of stuff for the new Aggro mechanics?
A lot of it is good, but some stuff just doesn't make any logical sense. eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà |

Garia666
T.H.U.G L.I.F.E Sinewave Alliance
13
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Posted - 2012.11.22 08:18:00 -
[148] - Quote
i heard rumors that the logi change has been reverted. was hoping tor ead about it here. Logis still get full aggro right when repping in empire?
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nikon56
UnSkilleD Inc. Reverberation Project
15
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Posted - 2012.11.22 08:58:00 -
[149] - Quote
CCP Punkturis wrote:Chribba wrote:
Also @ the activation of a kill right, if I activate it for everyone, will this mean I will get a "kill report" in my list if someone else kills him on my behalf?
/c
you won't get a kill report in your list, but you get a notification telling you that your kill right was used up by someone. and the kill report will say that the pilot was killed on your behalf. it could have been kewl to see the kill, and especially what the target lost |
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CCP Punkturis
C C P C C P Alliance
3659

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Posted - 2012.11.22 09:38:00 -
[150] - Quote
Imawuss wrote:Why not tie the bounty system and the kill right system?
So in addition to the current changes: A person could sell a kill right to an actually bounty hunter who then can hunt the target. Upon kill the bounty hunter would then get 100% of only the bounty that the player who sold the kill right put on him. plus he then would get all the rest of the normal bounty payout if more people had bounties on the target.
This basically acts as a contract, sell kill right for 25m but put a 50 mil bounty on target. When target is killed you also receive a killmail so you know the details of the kill and if you want to use that bounty hunter again. Seems fair and easy, It would not detract from the current system and just adds a little more flavor.
When someone is killed using your kill right, the kill report says "Killed on behalf of Imawuss" and you also get a notification saying that someone used up your kill right
We wanted to add a link to the kill report in the notification but couldn't get to that for Retribution.. maybe later! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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