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Thread Statistics | Show CCP posts - 47 post(s) |

Tippia
Sunshine and Lollipops
10388
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Posted - 2012.11.21 20:30:00 -
[91] - Quote
Bubanni wrote:That really depends on the value of the ships the pilot flies, what good is 1 bil bounty on a pilot that only flies 1 mil rifters :) it would take 5000 times to kill him to get it all payed out :) at the 20% rate of isk destroyed estimate. Exactly: hunted more. With a higher percentage payout, he'd switch to a cheaper ship to minimise his losses, be hunted about the same, and end up losing less than before. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Harvey James
Deep Core Mining Inc. Caldari State
120
|
Posted - 2012.11.21 20:33:00 -
[92] - Quote
Celebris Nexterra wrote:Seconding what Hans said. I hate dual ASB setups with the fiery passion of a thousand burning suns, but single ASB setups really add a lot of variation to the game, which is always nice. With nerfing capacity across the board and small/medium ASBs having a max capacity of 10, you're absolutely destroying their use. ASBs aren't clearly broken until you fight a dual XLASB Maelstrom or dual MASB Hawk, both of whose tank and damage are completely invulnerable to cap warfare. So don't nerf what isn't broken. Either that or add Navy 25s and 50s.
That being said, the rest of this blog is teh awesomez.
Yes i think making them neutable is the correct nerf rather than reducing their capacity. Drone improvements/ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&t=133767 Electronic Attack Frigate ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&m=1986048#post1986048 |

Nalha Saldana
Eternity INC. Goonswarm Federation
347
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Posted - 2012.11.21 20:38:00 -
[93] - Quote
Oh my god you can activate MJD and cloak instantly then you will remain cloak for the spool up time AND be cloaked when landing, just tried on bucky. |

Bubanni
ElitistOps Pandemic Legion
552
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Posted - 2012.11.21 20:45:00 -
[94] - Quote
Tippia wrote:Bubanni wrote:That really depends on the value of the ships the pilot flies, what good is 1 bil bounty on a pilot that only flies 1 mil rifters :) it would take 5000 times to kill him to get it all payed out :) at the 20% rate of isk destroyed estimate. Exactly: hunted more. With a higher percentage payout, he'd switch to a cheaper ship to minimise his losses, be hunted about the same, and end up losing less than before.
I see your point, but I don't think that is how it would work... I merely suggested what I did to avoid having high bounties which be no different from low bounties. Christmas wish list https://forums.eveonline.com/default.aspx?g=posts&t=134275 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Harbingour
EVE Corporation 690846961
11
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Posted - 2012.11.21 20:55:00 -
[95] - Quote
CCP Punkturis wrote:Vincent Athena wrote:Harbingour wrote:CCP Punkturis wrote:Elinea Marcutz wrote:**IS A FORUM ALT**
I totally wanna start a bounty hunting corp now! Anyone else interest, eve mail me and I'll get back to you from my main! me me me me!!  No fairs you can bounty hunt on us but we can't on you CCP Punkturis, I call shennanagins   I hope any kills performed by ISD's or CCP's should be treated like NPC kills & no bounty is awarded to them  Then again maybe it would be a good ISK sink  It would be funny to get a bounty report/KM on someone that was killed by an NPC or CCP so you could post the pilots shame of being killed by a rat on battle clinic. I think he meant he SHE wanted an invite for his non-ccp pilots. We do not get to know who those are. I was just pointing out in a fun way that I like his idea and I hope that people will have fun with bounties and kill rights as that is pretty much the goal of our feature 
I understand that and was playingwith ya a bit... still if bounties paid out to NPCs ( creating a new DESPERATELY NEEDED ISK sink) & created KM's for the guy's that put the bounty out on them so they could post these embarasments on battleclinic lowering their targets' kill ratios ever been brought up to CCP?  Meta-gaming for NULL SECCers: Whine on the forums until CCP gets sick of you and hands you everything you ask for just to shut you up. Typical NULL SEC arguement to NERF HI SEC-á-á http://www.youtube.com/watch?v=csPPqdbcVwM
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Valkyrs
Deep Vein Trading
8
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Posted - 2012.11.21 20:56:00 -
[96] - Quote
I've been playing for a few years now and I still don't understand kill rights. Maybe now I'll be able to figure it out! Thanks for making it more clear.
Salvage drones, yummy!
Keep it up CCP!
-Valk |

Vincent Athena
V.I.C.E.
1165
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Posted - 2012.11.21 20:58:00 -
[97] - Quote
Alekseyev Karrde wrote:...
To the guy who's like "ZOMG THEY CAN PERMADEC ALL OF EVE" it's theoretically possible and i dont see a reason it shouldnt be an option for someone who makes 300bil a week (or whatever the massive number would be) and can still field the PVP numbers they'd need to take on everyone in empire. There's some scary people in the universe ;) I encourage someone to give it a try; if it's anything like Burn Jita it should be amazing content for everyone involved.
Because having over half the players drop corp and live out of NPC corps does not constitute "Amazing content". http://vincentoneve.wordpress.com/ |

Jack Miton
Aperture Harmonics K162
841
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Posted - 2012.11.21 20:58:00 -
[98] - Quote
Quote:Salvage drones never loot, they only salvage. Also, there is no difference in the quality of the loot received GÇô salvage drones can salvage the same items as the salvage modules, the only difference being that because of lower chance they are much worse at salvaging difficult wrecks (and are incapable of salvaging the most difficult Sleeper wrecks).
Me: yay, awesome new item that will be extremely useful in WHs, thanks guys! CCP: oh i'm sorry, it doesnt work in WHs.
great. |

Tippia
Sunshine and Lollipops
10388
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Posted - 2012.11.21 21:03:00 -
[99] - Quote
Jack Miton wrote:Me: yay, awesome new item that will be extremely useful in WHs, thanks guys! CCP: oh i'm sorry, it doesnt work in WHs.
great. At 13% access chance, they should be able to salvage some of the lesser ones, but it'll take a whileGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Utremi Fasolasi
The Jagged Edge Rebel Alliance of New Eden
105
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Posted - 2012.11.21 21:04:00 -
[100] - Quote
"WeGÇÖre giving [Noctis] a drone bay of 25m-¦. Initially, this was limited to salvage drones only, but we decided to remove that restriction, so you can now put any drone type in there."
Oh happy day! I had originally asked for a small drone bay when Noctis was just a dev blog itself. Thanks for making my Xmas dream come true, Team Super Friends! |
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Marlona Sky
D00M. Northern Coalition.
1966
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Posted - 2012.11.21 21:08:00 -
[101] - Quote
Nalha Saldana wrote:Oh my god you can activate MJD and cloak instantly then you will remain cloak for the spool up time AND be cloaked when landing, just tried on bucky. Bad ass!
Remove local, structure mails and revamp the directional scanner! |

Harbingour
EVE Corporation 690846961
12
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Posted - 2012.11.21 21:22:00 -
[102] - Quote
Alekseyev Karrde a Space rich CSM'er wrote: Base cost for wars remain the same, the per character just scales earlier, faster, and hits the same cap sooner. Why scaling didn't happen at 50 before there really wasnt a good reason for, same thing with a character price cap that only 2 or 3 mega alliances hit. CCP's pretty much using the numbers I suggested, so if you got a problem with it blame me.
The possibility of this scaling IMHO stifles war decc's by making them too high a barrier is my issue with it. Now it appears that the Goons & other large NULL SEC alliances are rarely being decc'd because of it. Any stats on if the # of war decc's has increased; also also seperately has the ISK sink decreased because possibly people can't afford wardecc's?
Looks to me as if this scaling will most help many of those Alliances whom sit on the CSM Meta-gaming for NULL SECCers: Whine on the forums until CCP gets sick of you and hands you everything you ask for just to shut you up. Typical NULL SEC arguement to NERF HI SEC-á-á http://www.youtube.com/watch?v=csPPqdbcVwM
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Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
197
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Posted - 2012.11.21 21:27:00 -
[103] - Quote
Wonderful work!!! wonderful work!!! Can't wait to see it on TQ!!!!! Please read this! > New POS system ( Block Built - Starbasecraft) Please read this! >-á[Debate] - ISK SINK |

Abramul
StarFleet Enterprises Red Alliance
8
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Posted - 2012.11.21 21:30:00 -
[104] - Quote
Is it seen as problematic that someone could 'pretreat' a gank ship to collect their own bounty on death? (shoot and remote repair for long enough that you're guaranteed top damage, repeat every 15 minutes)
With a 20% cap, I can't see it being too much of a problem, but I could see people using this to get rebates on gank ships, putting you in a situation where bounties are still rewards to the bountied person, although less so than before. |

Marlona Sky
D00M. Northern Coalition.
1966
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Posted - 2012.11.21 21:32:00 -
[105] - Quote
The war dec fee should only be based on characters actively training a skill. Corps and alliances use alts to bloat the war dec fee to evade a possible war dec. Now this tactic will become more effective.
Really would like CCP to address this. How about it CCP? CSM??
Remove local, structure mails and revamp the directional scanner! |

Louis deGuerre
The Dark Tribe Against ALL Authorities
538
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Posted - 2012.11.21 21:47:00 -
[106] - Quote
Most interested in the Battle Noctis  FIRE FRIENDSHIP TORPEDOES ! Louis's epic skill guide v1.1 |

Marlona Sky
D00M. Northern Coalition.
1967
|
Posted - 2012.11.21 21:59:00 -
[107] - Quote
This how the kill right system you guys came up with will be gamed to regulate it back to be nothing again, well almost:
So I violence some dudes ship and now he has a kill right on me. Side question if he shoots back and I still kill him does that mean he does NOT have kill rights on me like the way it works now? Anyways, so if he is some poor guy that can't cash in the kill rights he has on me he can let others do it for him, cool.
If he sets the price too low to get the kill rights I will simply snatch it with an alt and pop myself in a noob ship. So he has to set the price much higher to keep me from buying it. All I will do is fly ships that are 'not worth buying the kill rights to cash in'. And as long as I'm not hanging out in high sec the whole time, I only have to avoid it for a month. Even in low sec kill rights are pointless because most of the pirates in there who get kill rights on them are already an outlaw, so what is the point?
You really need to remove the expiration date on kill rights to have any real effect on cashing them in. Even have the kill right only expire when enough damage in ISK has been done to match the ISK damage done that generated the kill right in the fist place.
Remove local, structure mails and revamp the directional scanner! |

Marlona Sky
D00M. Northern Coalition.
1967
|
Posted - 2012.11.21 22:21:00 -
[108] - Quote
Louis deGuerre wrote:Most interested in the Battle Noctis  I already did that. Smart bomb fit. I wanted to make it interesting so I did it in high sec and made a point to not do it in a way where I would die to concord. Killed a destroyer iirc. 
Remove local, structure mails and revamp the directional scanner! |

Michael Harari
The Hatchery Team Liquid
367
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Posted - 2012.11.21 22:32:00 -
[109] - Quote
Marlona Sky wrote:The war dec fee should only be based on characters actively training a skill. Corps and alliances use alts to bloat the war dec fee to evade a possible war dec. Now this tactic will become more effective.
+1 to this. |

Cordo Draken
ABOS Industrial Enterprises
22
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Posted - 2012.11.21 22:35:00 -
[110] - Quote
Well, it all sounds good except the reduced number of members for War Increase costs. I still think this is bad in general and limits new upcoming PvP corps. While some fixes have & will help solve some issues ( I truly think this "fix" was purely targeted to resolve the Dec Shield Impact), you guys are still missing the true resolution to War mechanics. With all the Ideas that have been out there, you've still not grasped it yet. Mainly giving cause for defenders to take action... Incentive if you will... A goal. Both sides should have objectives that are possible to swing the war. At any rate, good stuff, we know the rest will come together with time. Keep up the good work! eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà |
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CCP Punkturis
C C P C C P Alliance
3635

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Posted - 2012.11.21 22:45:00 -
[111] - Quote
Marlona Sky wrote:This how the kill right system you guys came up with will be gamed to regulate it back to be nothing again, well almost:
So I violence some dudes ship and now he has a kill right on me. Side question if he shoots back and I still kill him does that mean he does NOT have kill rights on me like the way it works now? Anyways, so if he is some poor guy that can't cash in the kill rights he has on me he can let others do it for him, cool.
If he sets the price too low to get the kill rights I will simply snatch it with an alt and pop myself in a noob ship. So he has to set the price much higher to keep me from buying it. All I will do is fly ships that are 'not worth buying the kill rights to cash in'. And as long as I'm not hanging out in high sec the whole time, I only have to avoid it for a month. Even in low sec kill rights are pointless because most of the pirates in there who get kill rights on them are already an outlaw, so what is the point?
You really need to remove the expiration date on kill rights to have any real effect on cashing them in. Even have the kill right only expire when enough damage in ISK has been done to match the ISK damage done that generated the kill right in the fist place.
he can make the kill right available to a specific char/corp/alliance... so it doesn't really mean that you could buy it yourself Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
388
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Posted - 2012.11.21 22:47:00 -
[112] - Quote
Blog wrote:The aggressor now has the option to retract a war that has been made mutual by the defender. This ends the war in 24 hours. The other option here was to give the aggressor a chance to accept or refuse making the war mutual, but we felt the retraction was a cleaner and simpler solution. Wow, did you ever choose the wrong one. Eve is a griefers game and giving the aggressor (aka. griefer) complete control of the war at all times will ultimately break the war-dec system (again) .. By going with the other option, a corp/alliance being attacked due to looking like the numerous fat and timid out there, could rally the troops ... make it mutual and if trap the aggressor in a hell of their own making should he fail to see what transpired ... Would personally go so far as to give war-dec control of the war to the defender after a week if the mutual agreement went through to guarantee that the fools who overreached had time to get a bloody nose (or bruised forum epeen at the very least).
Blog wrote:Ancillary Shield Boosters GÇô weGÇÖre reducing the capacity by 30%, increasing the capacitor need by 40% and increased the duration of the X-Large ASB to 5 seconds from 4. WeGÇÖve tested several other changes, but feel this is enough at this stage. We want to be cautious in not nerfing them too much, but if further changes are needed we have another batch ready (this would make the ASBs use a small amount of cap even when fueled by a cap booster).... There is no nerf, barring one that makes it as ****-poor as armour reps, that is too harsh. Not only is it instantaneous as shield boosters are, but it benefits from amplifiers at no extra cost (other than fittings), it can be oversized extremely easily and it is two midslot mods (booster+injector) taking up just one slot making mids on the ships that have them to spare even MOAR! valuable. Increasing cap drain is pretty damn pointless as the handful of people who actually used it as a vanilla booster will just stay their hand and let it reload right off the bat.
Nerf it. If in doubt, nerf it some more! Should emo's take over the discussion, remove it from game "pending review" .. and relaunch it when you have a equivalent armour solution!
As for all the KR/Bounty stuff: Sounds awesome. About time they got some love/meaning (and soon abuse ) PS: Any plans to make KR tradeable? |

BlakPhoenix
Veni Vidi Vici Reloaded
0
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Posted - 2012.11.21 22:49:00 -
[113] - Quote
CCP Punkturis wrote:Alara IonStorm wrote:I am not sure I get the kill right system, I don't use it now but just so I know.
* When someone assigns me permission to utilize a kill right can I activate it when I see them and start shooting? * If a kill right is activated then does that mean that if I fail to kill them like they dock or something is it gone for good or can you use it until a kill? * If you make it for anyone and a friend pops them in a shuttle is it gone or does it last the month?
- yes - and everybody else on grid too
- it's valid for 15 minutes and it can be activated again either until they lose a ship or 30 days have gone by
- then it's gone, them losing a ship always uses the kill right up
I hope that them self-destructing doesn't end the kill right else i can see the following situation occurring:
1. Kill right is activated, suspect initiates self destruct and begins warping between safes for 2 minutes. Suspect looses ship however no kill mail is ever given out and no chance is given to the person who bought the kill rights as they only have 2 minutes before the self-destruct ends. This could also be planned with a 3rd party alt in a rookie ship so there s no actual loss.
I would suggest that if they die due to self-destruct then the kill right is not removed, encourage people not to self destruct and to take the loss properly. |

Lipbite
Express Hauler
227
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Posted - 2012.11.21 22:55:00 -
[114] - Quote
How I see free-for-all public kill rights:
1) get into noobship;
2) use your alt to activate killrights and pop your free ship;
3) enjoy your free kill rights cleanse.
Is that "correct"? |

Marlona Sky
D00M. Northern Coalition.
1968
|
Posted - 2012.11.21 23:04:00 -
[115] - Quote
CCP Punkturis wrote:Marlona Sky wrote:This how the kill right system you guys came up with will be gamed to regulate it back to be nothing again, well almost:
So I violence some dudes ship and now he has a kill right on me. Side question if he shoots back and I still kill him does that mean he does NOT have kill rights on me like the way it works now? Anyways, so if he is some poor guy that can't cash in the kill rights he has on me he can let others do it for him, cool.
If he sets the price too low to get the kill rights I will simply snatch it with an alt and pop myself in a noob ship. So he has to set the price much higher to keep me from buying it. All I will do is fly ships that are 'not worth buying the kill rights to cash in'. And as long as I'm not hanging out in high sec the whole time, I only have to avoid it for a month. Even in low sec kill rights are pointless because most of the pirates in there who get kill rights on them are already an outlaw, so what is the point?
You really need to remove the expiration date on kill rights to have any real effect on cashing them in. Even have the kill right only expire when enough damage in ISK has been done to match the ISK damage done that generated the kill right in the fist place. he can make the kill right available to a specific char/corp/alliance... so it doesn't really mean that you could buy it yourself True.
And you thoughts on removing the expiration date and war dec fees only calculating based on characters training a skill?
Remove local, structure mails and revamp the directional scanner! |

Jack Miton
Aperture Harmonics K162
843
|
Posted - 2012.11.21 23:06:00 -
[116] - Quote
I am very much looking forward to getting killrights on myself with an alt, setting them open to all for cheap and auto piloting through highsec in a bait ship :D
Tippia wrote:Jack Miton wrote:Me: yay, awesome new item that will be extremely useful in WHs, thanks guys! CCP: oh i'm sorry, it doesnt work in WHs.
great. At 13% access chance, they should be able to salvage some of the lesser ones, but it'll take a whileGǪ
I mean real WHs, where every wreck is a top of the line BS. |

Desert Ice78
Cobra Kai Dojo WHY so Seri0Us
172
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Posted - 2012.11.21 23:08:00 -
[117] - Quote
Quote:The Suspect flag means that anyone in the vicinity can now attack the flagged player. Running through the scenarios of what this entails make this less of an issue than at first glance. * If the kill right is made available to everyone, but at a low price, the targeted player can simply use an alt or a friend to get rid of the kill right. This is then just an extra hoop to jump through for those players frequently causing others to get kill rights on them. * If the kill right is made available to everyone, but at a high price, then there is much less of a chance of it being activated constantly and thus less of a hassle. This is especially true when considering that players will likely be wary of kill right scams and thus not keen on paying to activate a kill right with a considerable cost. * If the kill right is made available to a specific entity, then this is little different than being at war GÇô you just need to remember whom to look out for as it is not as clearly shown as for war.
This bit here: clear as mud.
Could you please have another go at explaining this. I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |
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CCP Punkturis
C C P C C P Alliance
3635

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Posted - 2012.11.21 23:12:00 -
[118] - Quote
Lipbite wrote:How I see free-for-all public kill rights:
1) get into noobship;
2) use your alt to activate killrights and pop your free ship;
3) enjoy your free kill rights cleanse.
Is that "correct"?
yes, which is why we implemented it so you can make them available to someone special (like your corp or alliance) Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP Punkturis
C C P C C P Alliance
3635

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Posted - 2012.11.21 23:14:00 -
[119] - Quote
Marlona Sky wrote:CCP Punkturis wrote:Marlona Sky wrote:This how the kill right system you guys came up with will be gamed to regulate it back to be nothing again, well almost:
So I violence some dudes ship and now he has a kill right on me. Side question if he shoots back and I still kill him does that mean he does NOT have kill rights on me like the way it works now? Anyways, so if he is some poor guy that can't cash in the kill rights he has on me he can let others do it for him, cool.
If he sets the price too low to get the kill rights I will simply snatch it with an alt and pop myself in a noob ship. So he has to set the price much higher to keep me from buying it. All I will do is fly ships that are 'not worth buying the kill rights to cash in'. And as long as I'm not hanging out in high sec the whole time, I only have to avoid it for a month. Even in low sec kill rights are pointless because most of the pirates in there who get kill rights on them are already an outlaw, so what is the point?
You really need to remove the expiration date on kill rights to have any real effect on cashing them in. Even have the kill right only expire when enough damage in ISK has been done to match the ISK damage done that generated the kill right in the fist place. he can make the kill right available to a specific char/corp/alliance... so it doesn't really mean that you could buy it yourself True. And you thoughts on removing the expiration date and war dec fees only calculating based on characters training a skill?
I dont' know if the designers have talked about removing the expiration date but we have a backlog of war dec stories we've been wanting to work on for a long time and hope we get the chance to work on after Retribution I don't remember what exactly is in it or how it's prioritized.. Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Bloodpetal
Sal's Waste Management and Pod Disposal The Mockers AO
1045
|
Posted - 2012.11.21 23:17:00 -
[120] - Quote
CCP Punkturis, an important question was raised above.
If they shoot back in self-defense, currently you don't get a killright for opting to defend yourself, regardless of death or not.
As of this change, will defending yourself forfeit your kill right on initial engagement? Where I am. |
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