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Thread Statistics | Show CCP posts - 47 post(s) |
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CCP Falcon
969
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Posted - 2012.11.21 17:00:00 -
[1] - Quote
Hello internet spaceships pilots!
CCP SoniClover is here to tell you more about even more awesome features that are coming with EVE Online: Retribution on December 4th.
In his newest Dev Blog you can hear more about Bounties, Kill Rights, New Modules and War Declaration Mechanics.
Read all about it here!
CCP Falcon -á || -á EVE Community Team -á || -á EVE Illuminati -á || -á-á@CCP_Falcon -á || -á-á@EVE_LiveEvents
-- Disciple Of The Delicious Tea -- |
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ChromeStriker
The Riot Formation Unclaimed.
267
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Posted - 2012.11.21 17:02:00 -
[2] - Quote
first - Nulla Curas |
Gneeznow
Ship spinners inc To be Announced.
9
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Posted - 2012.11.21 17:04:00 -
[3] - Quote
ChromeStriker wrote:first
Well done.
Btw this 'available to all' on the killrights, does this mean it's available to view and buy by anyone? |
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CCP Punkturis
C C P C C P Alliance
3627
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Posted - 2012.11.21 17:05:00 -
[4] - Quote
I'd like to use this opportunity to thank everybody who has taken time to test our features on Buckingham, your feedback has been super helpful for me when polishing the UI
hifives! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP Fozzie
C C P C C P Alliance
2445
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Posted - 2012.11.21 17:08:00 -
[5] - Quote
CCP SoniClover wrote: WeGÇÖve added an option for people to limit who the kill right is available to. Now when you make a kill right available, you can choose to restrict access the kill right to a specific corporation, alliance or even character. You can still make it open to anyone if you wish. When you make a kill right available, a notification is sent to the target of the kill right informing him that the kill right has been made available (and to whom if that is specified).
This is what's going to take killrights to the next level and you guys are heroes for getting it into Retribution. Game Designer | Team Game of Drones https://twitter.com/CCP_Fozzie |
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CCP FoxFour
C C P C C P Alliance
950
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Posted - 2012.11.21 17:10:00 -
[6] - Quote
Gotta second what CCP Fozzie said. You guys have outdone yourselves on this one! :D Content Designer | Team Five 0 @regnerBA |
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Chribba
Otherworld Enterprises Otherworld Empire
5553
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Posted - 2012.11.21 17:10:00 -
[7] - Quote
Very interesting!
/c
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Gneeznow
Ship spinners inc To be Announced.
9
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Posted - 2012.11.21 17:13:00 -
[8] - Quote
Quote:The aggressor now has the option to retract a war that has been made mutual by the defender. This ends the war in 24 hours. The other option here was to give the aggressor a chance to accept or refuse making the war mutual, but we felt the retraction was a cleaner and simpler solution.
bye bye dec shield? |
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CCP SoniClover
C C P C C P Alliance
234
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Posted - 2012.11.21 17:17:00 -
[9] - Quote
CCP Fozzie wrote:CCP SoniClover wrote: WeGÇÖve added an option for people to limit who the kill right is available to. Now when you make a kill right available, you can choose to restrict access the kill right to a specific corporation, alliance or even character. You can still make it open to anyone if you wish. When you make a kill right available, a notification is sent to the target of the kill right informing him that the kill right has been made available (and to whom if that is specified).
This is what's going to take killrights to the next level and you guys are heroes for getting it into Retribution.
Thank player feedback. They convinced us this had to happen now rather than in a point-release. |
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Steve Ronuken
Fuzzwork Enterprises
793
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Posted - 2012.11.21 17:20:00 -
[10] - Quote
Nice, salvage drones that can keep up with a tractor beam spewing noctis FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator, invention chance calculator, isk/m3 Ore chart-á and other 'useful' utilities.As well as mysql and CSV/XLS conversions of the Static Data Extract. |
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Some Rando
University of Caille Gallente Federation
104
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Posted - 2012.11.21 17:22:00 -
[11] - Quote
CCP SoniClover wrote:CCP Fozzie wrote:CCP SoniClover wrote: WeGÇÖve added an option for people to limit who the kill right is available to. Now when you make a kill right available, you can choose to restrict access the kill right to a specific corporation, alliance or even character. You can still make it open to anyone if you wish. When you make a kill right available, a notification is sent to the target of the kill right informing him that the kill right has been made available (and to whom if that is specified).
This is what's going to take killrights to the next level and you guys are heroes for getting it into Retribution. Thank player feedback. They convinced us this had to happen now rather than in a point-release. It was definitely needed now, rather than later.
Quick question: Do killrights assigned to corps or individuals have to be activated, or does that only apply to everyone killrights? I feel like it is a needless step to activate a killright assigned specifically to me or my corp before I start shooting. |
Squizz Caphinator
Greater Order Of Destruction Happy Endings
52
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Posted - 2012.11.21 17:25:00 -
[12] - Quote
Will cloaking immediately disable the micro jump drive? http://evewho.com - Alliance and Corporation Member Listings http://evechatter.com - Free Alliance and Corporation forums for all. |
Destination SkillQueue
Are We There Yet
2966
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Posted - 2012.11.21 17:27:00 -
[13] - Quote
Some Rando wrote:CCP SoniClover wrote:CCP Fozzie wrote:CCP SoniClover wrote: WeGÇÖve added an option for people to limit who the kill right is available to. Now when you make a kill right available, you can choose to restrict access the kill right to a specific corporation, alliance or even character. You can still make it open to anyone if you wish. When you make a kill right available, a notification is sent to the target of the kill right informing him that the kill right has been made available (and to whom if that is specified).
This is what's going to take killrights to the next level and you guys are heroes for getting it into Retribution. Thank player feedback. They convinced us this had to happen now rather than in a point-release. It was definitely needed now, rather than later. Quick question: Do killrights assigned to corps or individuals have to be activated, or does that only apply to everyone killrights? I feel like it is a needless step to activate a killright assigned specifically to me or my corp before I start shooting.
I can see automatic activation being a potential problem, since it would remove the ability to attack such target without activating a killright. There can be potential situations where you want to shoot at him, but don't want to waste a killright on him. With manual activation there can't be any such issues. |
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CCP Punkturis
C C P C C P Alliance
3627
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Posted - 2012.11.21 17:27:00 -
[14] - Quote
Chribba wrote:
Also @ the activation of a kill right, if I activate it for everyone, will this mean I will get a "kill report" in my list if someone else kills him on my behalf?
/c
you won't get a kill report in your list, but you get a notification telling you that your kill right was used up by someone. and the kill report will say that the pilot was killed on your behalf. Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP Paradox
579
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Posted - 2012.11.21 17:27:00 -
[15] - Quote
Some Rando wrote:CCP SoniClover wrote:CCP Fozzie wrote:CCP SoniClover wrote: WeGÇÖve added an option for people to limit who the kill right is available to. Now when you make a kill right available, you can choose to restrict access the kill right to a specific corporation, alliance or even character. You can still make it open to anyone if you wish. When you make a kill right available, a notification is sent to the target of the kill right informing him that the kill right has been made available (and to whom if that is specified).
This is what's going to take killrights to the next level and you guys are heroes for getting it into Retribution. Thank player feedback. They convinced us this had to happen now rather than in a point-release. It was definitely needed now, rather than later. Quick question: Do killrights assigned to corps or individuals have to be activated, or does that only apply to everyone killrights? I feel like it is a needless step to activate a killright assigned specifically to me or my corp before I start shooting.
Anyone in the Corp that it is assigned to can Activate the Kill Right. (Note that this is on the same grid in space with the player.) Try assigning the Kill right to The Scope CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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CCP Masterplan
C C P C C P Alliance
889
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Posted - 2012.11.21 17:31:00 -
[16] - Quote
Nice work SuperFriends and friends ;)
Gneeznow wrote:Edit: also now that sec hits are front loading, what kind of sec hit do you get when you destroy a ship? the full hit you now get when you 'gank' someone who doesn't fire back, or the 10~ smaller hit you get when they fire back at you? It is somewhere between the two. If you end up ganking to death about 50% of the targets you illegally aggress, you'll be roughly in a similar situation. "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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CCP SoniClover
C C P C C P Alliance
234
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Posted - 2012.11.21 17:33:00 -
[17] - Quote
Gneeznow wrote:Btw this 'available to all' on the killrights, does this mean it's available to view and buy by anyone?
Yes, anyone. |
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Tippia
Sunshine and Lollipops
10382
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Posted - 2012.11.21 17:35:00 -
[18] - Quote
Uh-oh, combat Noctium everywhere! GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |
Harvey James
Deep Core Mining Inc. Caldari State
120
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Posted - 2012.11.21 17:36:00 -
[19] - Quote
on ASB's i think it is a bit OP for active tank not to have to use some cap otherwise its not very active is it? I want my curse to be able to neut and TD every ship please If only projectiles were neutable again :(... if all guns were neutable and missiles weren't maybe people would like missiles more and it would add more difference between the weapon systems. Also what happened to merc contracts? Drone improvements/ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&t=133767 Electronic Attack Frigate ideas for improvement https://forums.eveonline.com/default.aspx?g=posts&m=1986048#post1986048 |
agrajag119
Paxton Industries Gentlemen's Agreement
8
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Posted - 2012.11.21 17:39:00 -
[20] - Quote
Salvage drones - you specifically call out "your own wrecks". will this include fleet members or corp members as well. I know nuetral wrecks were mentioned too, but this sounds like a corner case that might get missed. |
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Iam Widdershins
Project Nemesis
762
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Posted - 2012.11.21 17:40:00 -
[21] - Quote
I'm glad to see you removed the multiplier from war costs, but I'm saddened to see you have yet again raised the base cost of declaring war. I strongly believe we need to reduce the minimum cost of war declarations; hisec warfare is such an excellent introductory arena for aspiring PVPers, and the current costs are just so high.
I'm also very glad to see you got the killright availability limitation in there for the first iteration. Very slick.
P.S. XL Ancillary boosters had their duration increased from 4 to 5, not 5 to 4 /o\ Lobbying for your right to delete your signature |
Callic Veratar
Power of the Phoenix
277
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Posted - 2012.11.21 17:41:00 -
[22] - Quote
I've found a couple loopholes in here that may need addressing:
Quote:When you have a bounty placed on you, the notification you get sent now also includes the name of the character that placed the bounty on you.
Why would you send the name of the person placing the bounty? It's only going to provoke the target and it's not going to have any effect because I can just create an alt or trial account, transfer cash, and place a bounty from an untraceable pilot. Cut out the middleman and don't send the name.
Quote:You can also revert your choices here and cancel the availability of your kill rights, using the same menu. Currently there are no restrictions on how fast or frequently you can cancel kill right availability or make them available again.
If someone buys my kill rights, activating the flag, and then I immediately withdraw them, what happens? Is the suspect flag withdrawn? Does it stay active but disable the kill right payout? This is a very exploitable edge case that wasn't addressed in the blog. |
Iam Widdershins
Project Nemesis
762
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Posted - 2012.11.21 17:42:00 -
[23] - Quote
agrajag119 wrote:Salvage drones - you specifically call out "your own wrecks". will this include fleet members or corp members as well. I know nuetral wrecks were mentioned too, but this sounds like a corner case that might get missed.
They already stated that this would basically differentiate based on the color of the wrecks; drones will auto-salvage white and blue wrecks but leave yellow alone. This means that fleet members' wrecks will be perfectly available. Lobbying for your right to delete your signature |
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CCP Paradox
579
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Posted - 2012.11.21 17:44:00 -
[24] - Quote
Callic Veratar wrote:I've found a couple loopholes in here that may need addressing: Quote:When you have a bounty placed on you, the notification you get sent now also includes the name of the character that placed the bounty on you. Why would you send the name of the person placing the bounty? It's only going to provoke the target and it's not going to have any effect because I can just create an alt or trial account, transfer cash, and place a bounty from an untraceable pilot. Cut out the middleman and don't send the name. Quote:You can also revert your choices here and cancel the availability of your kill rights, using the same menu. Currently there are no restrictions on how fast or frequently you can cancel kill right availability or make them available again. If someone buys my kill rights, activating the flag, and then I immediately withdraw them, what happens? Is the suspect flag withdrawn? Does it stay active but disable the kill right payout? This is a very exploitable edge case that wasn't addressed in the blog.
The suspect flag is not withdrawn. But once the timer runs out, and all Limited Engagements run out nobody will be able to activate the Kill Right again until you choose who to assign to next. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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CCP Paradox
579
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Posted - 2012.11.21 17:45:00 -
[25] - Quote
Iam Widdershins wrote:agrajag119 wrote:Salvage drones - you specifically call out "your own wrecks". will this include fleet members or corp members as well. I know nuetral wrecks were mentioned too, but this sounds like a corner case that might get missed. They already stated that this would basically differentiate based on the color of the wrecks; drones will auto-salvage white and blue wrecks but leave yellow alone. This means that fleet members' wrecks will be perfectly available.
But you can target a Yellow wreck manually and then tell your drones to salvage it, if you choose to go down that dark, dark path. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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CCP SoniClover
C C P C C P Alliance
234
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Posted - 2012.11.21 17:45:00 -
[26] - Quote
Callic Veratar wrote: If someone buys my kill rights, activating the flag, and then I immediately withdraw them, what happens? Is the suspect flag withdrawn? Does it stay active but disable the kill right payout? This is a very exploitable edge case that wasn't addressed in the blog.
If the kill right has been activated, making it unavailable won't change anything - the flag stays on and the kill right can still be used up. |
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Some Rando
University of Caille Gallente Federation
104
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Posted - 2012.11.21 17:47:00 -
[27] - Quote
CCP Paradox wrote:Some Rando wrote:Quick question: Do killrights assigned to corps or individuals have to be activated, or does that only apply to everyone killrights? I feel like it is a needless step to activate a killright assigned specifically to me or my corp before I start shooting. Anyone in the Corp that it is assigned to can Activate the Kill Right. (Note that this is on the same grid in space with the player.) Try assigning the Kill right to The Scope That wasn't what I was asking. Having to activate a killright available to everyone is understandable, but I feel that activating a killright that is assigned to me or my corp is a wasted and needless UI step, and it should work like, say, a normal killiright would (or being in a war, for instance).
For that matter, if I have a killright against someone because they killed me, do I have to activate it? If so, that would be pretty silly.
Lastly, do I give up my killright when I assign it to someone else? |
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CCP Punkturis
C C P C C P Alliance
3627
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Posted - 2012.11.21 17:48:00 -
[28] - Quote
Some Rando wrote:CCP Paradox wrote:Some Rando wrote:Quick question: Do killrights assigned to corps or individuals have to be activated, or does that only apply to everyone killrights? I feel like it is a needless step to activate a killright assigned specifically to me or my corp before I start shooting. Anyone in the Corp that it is assigned to can Activate the Kill Right. (Note that this is on the same grid in space with the player.) Try assigning the Kill right to The Scope That wasn't what I was asking. Having to activate a killright available to everyone is understandable, but I feel that activating a killright that is assigned to me or my corp is a wasted and needless UI step, and it should work like, say, a normal killiright would (or being in a war, for instance). For that matter, if I have a killright against someone because they killed me, do I have to activate it? If so, that would be pretty silly. Lastly, do I give up my killright when I assign it to someone else?
normal kill rights also work in this way, you have to activate it.
you might want to choose the moment when you want to make that person a suspect to everybody!
no you don't give up your own kill right when you make it available to others Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Salpad
Carebears with Attitude
123
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Posted - 2012.11.21 17:50:00 -
[29] - Quote
How come the Drone Interfacing skill doesn't affect Salvage Drones in any way? It affects both combat drones and mining drones, so this is an odd oversight.
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Salpad
Carebears with Attitude
123
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Posted - 2012.11.21 17:51:00 -
[30] - Quote
Also, why do you make it known to the target who placed the bounty? People are just going to use disposable or secrets alts to place bounties anyway. It's a silly mechanic.
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