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Thread Statistics | Show CCP posts - 47 post(s) |
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CCP Punkturis
C C P C C P Alliance
3659

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Posted - 2012.11.22 09:43:00 -
[151] - Quote
Bloodpetal wrote:CCP Punkturis, an important question was raised above.
If they shoot back in self-defense, currently you don't get a killright for opting to defend yourself, regardless of death or not.
As of this change, will defending yourself forfeit your kill right on initial engagement?
As soon as someone shoots at you where he's not allowed to the kill right is created and he's flagged a s a criminal. That means you can shoot back at him (and everybody else on grid) and still get to keep your kill right. Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Marlona Sky
D00M. Northern Coalition.
1971
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Posted - 2012.11.22 09:53:00 -
[152] - Quote
CCP Punkturis wrote:Bloodpetal wrote:CCP Punkturis, an important question was raised above.
If they shoot back in self-defense, currently you don't get a killright for opting to defend yourself, regardless of death or not.
As of this change, will defending yourself forfeit your kill right on initial engagement? As soon as someone shoots at you where he's not allowed to the kill right is created and he's flagged a s a criminal. That means you can shoot back at him (and everybody else on grid) and still get to keep your kill right. My question finally answered. Thank you!
#thatwasnotsohardwasitalek?
Remove local, structure mails and revamp the directional scanner! |

Pat0chan
Fake World
33
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Posted - 2012.11.22 09:56:00 -
[153] - Quote
What I understand for this new kill right stuff, is that now High sec is even more dangerous to fly in than before! Eg: I fly a freighter (wich cant defend, cant cloack, cant do ****) from gate to gate... A chap scan me down, see i carry goods, place a kill right on me... Next gate I have a whole system waiting for me to be poped and of course Concord will not move anymore. Or I'm mining in a belt didnt ask anything to anybody, a space fellas jump in belt, place a kill right and booom dead again.
Did I understood the new kill right system correctly? |
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CCP SoniClover
C C P C C P Alliance
245

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Posted - 2012.11.22 09:58:00 -
[154] - Quote
Nalha Saldana wrote:Oh my god you can activate MJD and cloak instantly then you will remain cloak for the spool up time AND be cloaked when landing, just tried on bucky.
This is a defect that will be fixed before Retribution. Sorry  |
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CCP Punkturis
C C P C C P Alliance
3660

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Posted - 2012.11.22 09:59:00 -
[155] - Quote
Marlona Sky wrote:CCP Punkturis wrote:Bloodpetal wrote:CCP Punkturis, an important question was raised above.
If they shoot back in self-defense, currently you don't get a killright for opting to defend yourself, regardless of death or not.
As of this change, will defending yourself forfeit your kill right on initial engagement? As soon as someone shoots at you where he's not allowed to the kill right is created and he's flagged a s a criminal. That means you can shoot back at him (and everybody else on grid) and still get to keep your kill right. My question finally answered. Thank you! #thatwasnotsohardwasitalek?
I just wanted you to wait a bit for the answer so you would appreciate it more  Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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CCP SoniClover
C C P C C P Alliance
245

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Posted - 2012.11.22 10:01:00 -
[156] - Quote
Pat0chan wrote:What I understand for this new kill right stuff, is that now High sec is even more dangerous to fly in than before! Eg: I fly a freighter (wich cant defend, cant cloack, cant do ****) from gate to gate... A chap scan me down, see i carry goods, place a kill right on me... Next gate I have a whole system waiting for me to be poped and of course Concord will not move anymore. Or I'm mining in a belt didnt ask anything to anybody, a space fellas jump in belt, place a kill right and booom dead again.
Did I understood the new kill right system correctly?
There is an important difference between bounties and kill rights. Bounties can be placed on anyone, but this never leads to you becoming a legal target. A kill right is only created if you do something that flags you as a criminal. |
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Iam Widdershins
Project Nemesis
762
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Posted - 2012.11.22 10:07:00 -
[157] - Quote
Marsan wrote:Iam Widdershins wrote: hisec warfare is such an excellent introductory arena for aspiring PVPers, \ What are you smoking? Hisec wars are the worse intro to pvp you can get unless you include red vs blue and other groups that use it for consensual pvp that prevents outside interference. Wars in Eve are annoying affairs of station games, gate camping, and hiding. The wars I've been in were boring as the other side rarely fought unless they had a 3 to 1 advantage or massive numbers of neutral repers. The problem with high sec wars is that there is no way for a defender to force an aggressor into battle. Nor is there a reason to do so. Until there is a means to do so most defenders are simply going to station up, drop corp, hang out in LS/NS/WH or the like. The last war I was in our alliance was in the aggressor never left the trade hubs, and stationed up when more than one of us was in system. If you want a good intro to pvp join one of the newbie training corps, join faction warfare, join a LS corp, join a NS corp.... Heck even joining the Goons will teach you a valuable lesson about eve pvp;-) PS- I don't disagree that aggressor being able to leave mutual wars is a good idea. Sounds like you've only ever fought worthless scrubs. Just sayin'. Anyone who did any of the things you described wouldn't even earn standing room with me, and hardly even counts as a PVPer. Lobbying for your right to delete your signature |

Pinky Denmark
The Cursed Navy
254
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Posted - 2012.11.22 10:11:00 -
[158] - Quote
Having to ACTIVATE killrights just doesn't go hand in hand with the fast reactions a player has to achieve in order to tackle an enemy at the right time...
I am truly puzzled and hope the feedback will be followed intensely to see if I'm right or wrong (and not like it was promised to follow up on hybrid rebalance yet it was left in silence)
Good luck with the many other cool things you're introducing to Eve. |

The Zerg Overmind
Rule Reversal Dec Shield
459
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Posted - 2012.11.22 10:25:00 -
[159] - Quote
Sorry I'm late to the party here. A few questions:
1.) Will the wardec retraction feature be part of the game at launch of the expansion? Or released sometime in the weeks that follow? The wording can be interpreted both ways and I want to be able to tell people when they should expect to be free.
2.) The intention here seems to be to shift wardec favor back towards the aggressors because there are no longer consequences for biting off more than they can chew. Is the 24hr retraction timer a final solution or a stopgap measure for something else?
3.) Have you considered letting corps with outgoing wars join alliances? (Just forbid them from declaring outgoing wars after their app has been accepted)
Burn Highsec Griefers |
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CCP SoniClover
C C P C C P Alliance
246

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Posted - 2012.11.22 10:36:00 -
[160] - Quote
The Zerg Overmind wrote:Sorry I'm late to the party here. A few questions:
1.) Will the wardec retraction feature be part of the game at launch of the expansion? Or released sometime in the weeks that follow? The wording can be interpreted both ways and I want to be able to tell people when they should expect to be free.
This change will be in Retribution.
The Zerg Overmind wrote: 2.) The intention here seems to be to shift wardec favor back towards the aggressors because there are no longer consequences for biting off more than they can chew. Is the 24hr retraction timer a final solution or a stopgap measure for something else?
The retract war option is only available if the war is made mutual by the defender. So declaring a war is always going to lock you in that war for 7 days, unless a surrender (or this new mutual/retract) option is used, but that is not a one-sided decision by the aggressor.
The Zerg Overmind wrote: 3.) Have you considered letting corps with outgoing wars join alliances? (Just forbid them from declaring outgoing wars after their app has been accepted)
At the moment there is no plan to allow this. |
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yucci
Yulai Guard 1st Fleet Yulai Federation
0
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Posted - 2012.11.22 10:53:00 -
[161] - Quote
Mostly this update looks awesome.. Except the poor ASB.
As most people have already commented on the nerf bat delivering a whopping blow to this module, no one has touched on its existing penalty - Fitting. Its already a major cow to fit, usually needing a cpu enhancer, or 2 for a dual ASB fit. This obviously limits dps modules. A dual asb fit ship on most set-ups do a lot less dps than a buffer fit - this is already a big enough penalty to use this module.
I really cant see this module getting much use with the proposed nerf, especially as a secondary module with its fitting requirements. What was the idea behind introducing this mod ?? whatever it was its pointless now. |

cBOLTSON
Star Frontiers THORN Alliance
91
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Posted - 2012.11.22 11:46:00 -
[162] - Quote
Personally I just play the game and you guys make changes, so I deal with them. I would only comment if I think something is very messed up or really wrong.
It has come to my attention that you are increasing cap usage for the ASB. Have you considered how this will affect the tournament teams? (I like the fact people can make sustained ASB tanks with a few cap transfers) "Were not elitists, were just tired of fail" - The Sorn |

Moonaura
The Dead Rabbit Society
167
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Posted - 2012.11.22 11:47:00 -
[163] - Quote
Please change the colour from Orange for a Bounty Target. Currently in Faction Warfare, enemies are already orange. Pink is good this time of year I hear? But seriously, there are like other colours available ;) Caldari focused fleet PvP
Join us for 100% Caldari fleets in Faction Warfare and small fleet PvP
www.thedeadrabbitsociety.com/recruitment |

Kaeda Maxwell
Black Rebel Rifter Club The Devil's Tattoo
184
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Posted - 2012.11.22 11:51:00 -
[164] - Quote
Best thing ever. I think I just unquit EVE.
Now I have to go create a bounty hunting organisation.  |
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CCP Punkturis
C C P C C P Alliance
3667

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Posted - 2012.11.22 12:23:00 -
[165] - Quote
Moonaura wrote:Please change the colour from Orange for a Bounty Target. Currently in Faction Warfare, enemies are already orange. Pink is good this time of year I hear? But seriously, there are like other colours available ;)
Bounty guy has black background (pilots with available kill rights have orange), I agree, pink would be much MUCH MUCH better but the art director (CCP Huskarl) doesn't like pink in EVE.. do you think I should maybe take it personally?
Buuuuut do you know that you can change all the color tags to your liking by opening the overview settings, go to appearance, colortag and right click on the entry you want to change the color of and pick a color you like  Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Dieter Rams
The Nommo
25
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Posted - 2012.11.22 12:24:00 -
[166] - Quote
Cordo Draken wrote:Ok, I was just reminded and yet didn't see any further iteration on the topic of NOT being able to Eject with a Weapons flag? Is that staying as is? All because of the T3s? So someone going down in flames can't pre-explosion-eject to save their pod, or try to remember to stop firing 60 seconds before they pop (as if we really want to stop fighting). The option to eject should always be up to the pilot. With the concern to T3's just write it so if their T3 ship (that still has them with Ownership) pops after they eject, they still get the skill loss hit. Is this too difficult to do?
And... Wormholes... Why the hell does a Wormhole care what flag you have to deny you access if you are Criminally flag? I didn't realize that wormholes had intelligence.
Anything on this kind of stuff for the new Aggro mechanics?
A lot of it is good, but some stuff just doesn't make any logical sense.
Can we please have an update on this? Like players weren't risknaverse enough already... |

Kmelx
Bite Me inc
51
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Posted - 2012.11.22 12:46:00 -
[167] - Quote
Andre Coeurl wrote:Surely there's still time to review this nerf before the expansion.
Your clearly unfamiliar with the way CCP operate.
It goes something like this - make bad decision>people complain about bad decision> screw it, not like we care what they think> implement bad decision anyway>annoy large numbers of people>if bad decision is not truly game breaking, its just bad>never give it another thought and go and break something else.
Crap ASB nerf is crap.
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Ten Bulls
Sons of Olsagard
221
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Posted - 2012.11.22 12:53:00 -
[168] - Quote
"If youGÇÖre fighting a character that has bounty on him and he self-destructs or is killed by CONCORD, you still get the bounty. The bounty then goes to the player with the highest damage contribution."
If your in a high sec squad squad, can you do 1 damage to each other, shoot the high value target, get popped by concord, and collect bounties on each other.
If so it effectively means bounties are useless against gankers because they can collect each others bounties when they plan on getting killed by concord.
IMO concord should collect/neutralize the bounty if they do the most damage.
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CCP Masterplan
C C P C C P Alliance
892

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Posted - 2012.11.22 13:17:00 -
[169] - Quote
Dieter Rams wrote:Cordo Draken wrote:Ok, I was just reminded and yet didn't see any further iteration on the topic of NOT being able to Eject with a Weapons flag? Is that staying as is? All because of the T3s? So someone going down in flames can't pre-explosion-eject to save their pod, or try to remember to stop firing 60 seconds before they pop (as if we really want to stop fighting). The option to eject should always be up to the pilot. With the concern to T3's just write it so if their T3 ship (that still has them with Ownership) pops after they eject, they still get the skill loss hit. Is this too difficult to do?
And... Wormholes... Why the hell does a Wormhole care what flag you have to deny you access if you are Criminally flag? I didn't realize that wormholes had intelligence.
Anything on this kind of stuff for the new Aggro mechanics?
A lot of it is good, but some stuff just doesn't make any logical sense. Can we please have an update on this? Like players weren't risk averse enough already... We've looked at the eject-timer concerns when they were raised, but that change is currently still going ahead.
The wormhole restriction is there because evading CONCORD in high-sec is always an exploit, and so high-sec wormholes have to prevent criminals from using them for this reason. "This one time, on patch day..." CCP Masterplan -á| -áTeam Five-0: Rewriting the law |
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TheBlueMonkey
Don't Be a Menace
196
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Posted - 2012.11.22 14:02:00 -
[170] - Quote
I've skipped pages so this may have been covered but...
Here's a situation.
2 pirates are bout to go out pirating. Pirate A has a huge bounty on his head and he's decided to fly his fancy faction BS. before they go out, they spend 15 min with pirate B shooting at Pirate A while repping him at the same time.
the two pirates then go out and withing 15min Pirate A dies in an explosion.
Pirate B would appear on that kill mail from the previous aggression and would have the highest damage done.
Would pirate B get the bounty?
edit: Further more, if they kept firing the odd shot here and there at each other, they'd keep the aggression between each other and keep adding to the damage done.
So when either died they'd get the bounty? |
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Caldari 5
The Element Syndicate
14
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Posted - 2012.11.22 14:18:00 -
[171] - Quote
Quote:Reactive Armor Hardener GÇô this module is basically doing what itGÇÖs supposed to do, but we wanted to give it a bit more oomph, so weGÇÖve increased how much the resistances shift every cycle. It is now 6% instead of 3%. Also, the skill Armor Resistance Phasing now also reduces capacitor need of using a RAH.
Hrmmm I came across this for the first time in the market a couple of days ago and thought that it was a dodgy ENAM that required Cap. The Attributes tab doesn't include anything about the Resistance Changes, and the Fluff on the Description tab was very Vague.
Salvage drones look good, I might change the fit on the Orca to 2 Tractors(+ Gang Link) and include a flight of these with the Medium T2 Combats for HS. |

Michael Harari
The Hatchery Team Liquid
370
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Posted - 2012.11.22 14:43:00 -
[172] - Quote
CCP SoniClover wrote:Nalha Saldana wrote:Oh my god you can activate MJD and cloak instantly then you will remain cloak for the spool up time AND be cloaked when landing, just tried on bucky. This is a defect that will be fixed before Retribution. Sorry 
What about the defect where you can MJD out of a hundred long points, land on a hundred seboed interceptors and still warp away before any of them lock you? |

StuRyan
UK Space Marines
45
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Posted - 2012.11.22 17:14:00 -
[173] - Quote
"Ancillary Shield Boosters GÇô weGÇÖre reducing the capacity by 30%, increasing the capacitor need by 40% and increased the duration of the X-Large ASB to 5 seconds from 4. WeGÇÖve tested several other changes, but feel this is enough at this stage. We want to be cautious in not nerfing them too much, but if further changes are needed we have another batch ready (this would make the ASBs use a small amount of cap even when fueled by a cap booster). But we donGÇÖt want to do that unless it is obviously needed."
Why do you always bring the nerf hammer down on items that are actually really enjoyable. I means, it gives people the chance to live on the edge and try NEW game tactics out. I appreciate peoples opinion on this module being too imbalanced, but take off the reactive cap, put the proactive thinking face on and come up with something original that combats this module.....
Serisouly... imbalance is good, in time you create under currents...and the result of that is new gaming styles.. Stop nerfing ****. We kill well or die laughing * UK PVP CORP RECRUITING * Please join AHREC |

Bagrat Skalski
Poseidaon
60
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Posted - 2012.11.22 17:47:00 -
[174] - Quote
Quote:It will not be possible to place bounties on NPC characters (like agents) or corporations (but you can place a bounty on a player character in a NPC corporation), nor on CCP developers
CCP, show us that you are not afraid of your creation. Red Maiden: People actually play with WiS off? Why? It's really well done, and adds an excellent layer of immersion in the game. Plus, my character's ass is out of this world and I like looking at it. |
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CCP Punkturis
C C P C C P Alliance
3673

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Posted - 2012.11.22 17:57:00 -
[175] - Quote
Bagrat Skalski wrote:Quote:It will not be possible to place bounties on NPC characters (like agents) or corporations (but you can place a bounty on a player character in a NPC corporation), nor on CCP developers CCP, show us that you are not afraid of your creation.
we felt it wouldn't be very much fun to have CCP devs on the most wanted list since you can't claim the bounty on them  Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Elzon1
Shadow Boys Corp Legion of xXDEATHXx
99
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Posted - 2012.11.22 18:00:00 -
[176] - Quote
Quick question:
Can you place bounties anonymously?
Other than that the changes seem to be wonderful and I see retribution as one of the most interesting expansions yet!  |

Lolar55
Titan Core
8
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Posted - 2012.11.22 18:04:00 -
[177] - Quote
What happens If i place bounty on someone but i delete the character that placed the bounty? There is already a way to evade knowing who placed a bounty on you just do it with alt in npc corp? Will ccp forbid people in npc corps placing bounty? |
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CCP Punkturis
C C P C C P Alliance
3673

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Posted - 2012.11.22 18:10:00 -
[178] - Quote
Elzon1 wrote:Quick question: Can you place bounties anonymously? Other than that the changes seem to be wonderful and I see retribution as one of the most interesting expansions yet! 
Lolar55 wrote:What happens If i place bounty on someone but i delete the character that placed the bounty? There is already a way to evade knowing who placed a bounty on you just do it with alt in npc corp? Will ccp forbid people in npc corps placing bounty?
you can not place bounties anonymously, if you don't want the person you're placing bounty on to know it was you, you have to use an alt or a 3rd party (I hear some of those services are popping up)
we would never forbid people in NPC corps to place bounties.. it's not that we think people HAVE to do it with their character, we just wanted those who WANT to do it in a way that the other person knows they don't like them or want them dead, can do so Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Lolar55
Titan Core
8
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Posted - 2012.11.22 18:14:00 -
[179] - Quote
Thanks for the clear up this opens up a whole new level of gameplay for the hunters and the hunted.Seems fun can't wait |

Michael Harari
The Hatchery Team Liquid
371
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Posted - 2012.11.22 18:51:00 -
[180] - Quote
Michael Harari wrote:CCP SoniClover wrote:Nalha Saldana wrote:Oh my god you can activate MJD and cloak instantly then you will remain cloak for the spool up time AND be cloaked when landing, just tried on bucky. This is a defect that will be fixed before Retribution. Sorry  What about the defect where you can MJD out of a hundred long points, land on a hundred seboed interceptors and still warp away before any of them lock you, in your triple plate baddon?
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