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Author |
Thread Statistics | Show CCP posts - 47 post(s) |
Mag's
the united Negative Ten.
10723
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Posted - 2012.11.23 10:02:00 -
[211] - Quote
Sorry if this has already been asked.
What happens to existing bounties? Do they remain and just become part of the bounty ISK pool?
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
Lord Zim
2055
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Posted - 2012.11.23 10:03:00 -
[212] - Quote
Current bounties go bye-bye. Cyno's lit, bridge is up, but one pilot won't be jumping home. |
Frying Doom
Zat's Affiliated Traders
894
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Posted - 2012.11.23 10:06:00 -
[213] - Quote
Lord Zim wrote:Current bounties go bye-bye. Now there is an effective isk sink :) Any Spelling, gramatical and literary errors made by me are included free of charge.
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Mag's
the united Negative Ten.
10723
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Posted - 2012.11.23 10:22:00 -
[214] - Quote
Lord Zim wrote:Current bounties go bye-bye. Ahh OK, thanks Jim.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
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CCP Punkturis
C C P C C P Alliance
3718
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Posted - 2012.11.23 10:26:00 -
[215] - Quote
Mag's wrote:Lord Zim wrote:Current bounties go bye-bye. Ahh OK, thanks Jim.
hurry up, go pod yourself! Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Shederov Blood
Wrecketeers
268
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Posted - 2012.11.23 10:40:00 -
[216] - Quote
CCP Punkturis wrote:go pod yourself!
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JamesCLK
207
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Posted - 2012.11.23 11:20:00 -
[217] - Quote
CCP Punkturis wrote:hurry up, go pod yourself! Preferably with an alt. |
Pinky Denmark
The Cursed Navy
254
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Posted - 2012.11.23 11:20:00 -
[218] - Quote
people paid isk for those bounties - I'd be mad if I put a billion on someones head and it dissapeared...
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James Amril-Kesh
RAZOR Alliance
1329
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Posted - 2012.11.23 11:22:00 -
[219] - Quote
Pinky Denmark wrote:people paid isk for those bounties - I'd be mad if I put a billion on someones head and it dissapeared...
They shouldn't have, because the bounty system was totally broken and all that isk was wasted anyway. |
Captain Semper
The xDEATHx Squadron Legion of xXDEATHXx
1
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Posted - 2012.11.23 12:11:00 -
[220] - Quote
Does heavy interdictors interrupt (and make impossible to use) micro jump drive with focused warp script? Is it work as intended? |
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James Amril-Kesh
RAZOR Alliance
1330
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Posted - 2012.11.23 12:13:00 -
[221] - Quote
Captain Semper wrote:Does heavy interdictors interrupt (and make impossible to use) micro jump drive with focused warp script? Is it work as intended? Last I tested this (a week ago, roughly) they did. |
Captain Semper
The xDEATHx Squadron Legion of xXDEATHXx
1
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Posted - 2012.11.23 12:17:00 -
[222] - Quote
James Amril-Kesh wrote: Last I tested this (a week ago, roughly) they did.
So is it work as intended or its bug? Becuase "only scrambl" as i remember... Srambl turn off mwd and i thought mjd will have same mechanic. Focused warp script doesnt turn off mwd... So, it ok and a final version? |
Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
172
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Posted - 2012.11.23 12:33:00 -
[223] - Quote
Disclaimer: Didn't read through it all.
Did I get it right that only the pilot who gets the fatal blow gets the bounty (or the highest dps in case of concord or self-destruct)? Why isn't it shared like FW LP? Why active tank bonuses are bad for you |
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CCP Punkturis
C C P C C P Alliance
3721
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Posted - 2012.11.23 12:54:00 -
[224] - Quote
Iris Bravemount wrote:Disclaimer: Didn't read through it all.
Did I get it right that only the pilot who gets the fatal blow gets the bounty (or the highest dps in case of concord or self-destruct)? Why isn't it shared like FW LP?
it's shared if you're in fleet and someone in your fleet gets final blow Gÿà EVE User Interface Programmer Gÿà GÖÑ Team Super Friends GÖÑ @CCP_Punkturis My Dev Blogs |
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Ten Bulls
Sons of Olsagard
222
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Posted - 2012.11.23 12:55:00 -
[225] - Quote
Make it so that if concord get the kill, no bounty is claimed.
Without this change, high sec pirates will be able to effectively negate any bounties by a group claiming each others bounties during a suicide gank. |
Dieter Rams
The Nommo
26
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Posted - 2012.11.23 14:32:00 -
[226] - Quote
CCP Masterplan wrote: We've looked at the eject-timer concerns when they were raised, but that change is currently still going ahead.
Great, flying Tech 3 just got a lot more painful; if you're losing you're now guaranteed to take a SP hit. |
Little Zergling
Synergy Evolved Daisho Syndicate
2
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Posted - 2012.11.23 15:35:00 -
[227] - Quote
Quote:On activation, the shipGÇÖs sig radius is increased 150%.
Is that increased BY 150%, i.e sig + sig + 1/2sig => factor of 2.5 or increased TO 150%, i.e sig + 1/2sig => factor of 1.5 |
JamesCLK
209
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Posted - 2012.11.23 16:37:00 -
[228] - Quote
Little Zergling wrote:Is that increased BY 150%, i.e sig + sig + 1/2sig => factor of 2.5 or increased TO 150%, i.e sig + 1/2sig => factor of 1.5 Took the liberty of testing this. It is increased by 150%. So, a 2.5x multiplier. However, this is subject to stacking reductions it seems.
Data on a bare Tempest hull: Sig . . . MJD . . . MWD 340. . . No . . . . .No 850. . . Yes . . . .No 2040. . No . . . . Yes 4699. . Yes . . . .Yes
4699 is only ~2.3x 2040.
Another interesting tidbit about the MJD is that it only shoots you forward by 100km from the location in space where you activated the module. Not where you are when the cycle ends. |
Michael Harari
The Hatchery Team Liquid
373
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Posted - 2012.11.23 16:40:00 -
[229] - Quote
Michael Harari wrote:CCP SoniClover wrote:Nalha Saldana wrote:Oh my god you can activate MJD and cloak instantly then you will remain cloak for the spool up time AND be cloaked when landing, just tried on bucky. This is a defect that will be fixed before Retribution. Sorry What about the defect where you can MJD out of a hundred long points, land on a hundred seboed interceptors and still warp away before any of them lock you, in your triple plate baddon?
Asking again. |
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CCP SoniClover
C C P C C P Alliance
261
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Posted - 2012.11.23 17:37:00 -
[230] - Quote
Michael Harari wrote:Michael Harari wrote:CCP SoniClover wrote:Nalha Saldana wrote:Oh my god you can activate MJD and cloak instantly then you will remain cloak for the spool up time AND be cloaked when landing, just tried on bucky. This is a defect that will be fixed before Retribution. Sorry What about the defect where you can MJD out of a hundred long points, land on a hundred seboed interceptors and still warp away before any of them lock you, in your triple plate baddon? Asking again.
The MJD basically has the same limitations as a MWD, so this scenario is possibly, if you're well aligned. |
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Lord Zim
2056
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Posted - 2012.11.23 17:39:00 -
[231] - Quote
CCP Punkturis wrote:Iris Bravemount wrote:Disclaimer: Didn't read through it all.
Did I get it right that only the pilot who gets the fatal blow gets the bounty (or the highest dps in case of concord or self-destruct)? Why isn't it shared like FW LP? it's shared if you're in fleet and someone in your fleet gets final blow What happens if I pay, say, 100m to activate someone's killright, 20 others join in and shoot at him, and someone in that group gets the final shot, who gets to loot and who gets the bounty (if any)? Cyno's lit, bridge is up, but one pilot won't be jumping home. |
Helena Russell Makanen
Deep Core Mining Inc. Caldari State
163
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Posted - 2012.11.23 20:54:00 -
[232] - Quote
Marlona Sky wrote:Alekseyev Karrde wrote:Marlona Sky wrote:Also it applies more to low sec where concord is not there to bail you out. Did you guys test to see?? pods cant shoot back anyway. You should really read dev blogs in order before you post in anger #alektookcareofit So asking a question is considered posting in anger? I have read that dev blog a few times before and my question I asked above was very specific. I thought the entire point of threads like these is so us, the players, can ask questions and provide feed back. If it was tested and confirmed to still grant the kill right then all you had to say was, "Yes, we tested it and made sure the kill right would not be voided by defending yourself." Christ...
Try shutting your yap for 5 minutes... your tone and pit-bull style would wear out a saint. "If a miner needs to go to the bathroom, for instance, I ask that they dock up first, or at the very least ask the Supreme Protector for permission to go."-á --á James 315 - aka - the miner bumper |
Lord Zim
2056
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Posted - 2012.11.23 21:23:00 -
[233] - Quote
Helena Russell Makanen wrote:Marlona Sky wrote:Alekseyev Karrde wrote:Marlona Sky wrote:Also it applies more to low sec where concord is not there to bail you out. Did you guys test to see?? pods cant shoot back anyway. You should really read dev blogs in order before you post in anger #alektookcareofit So asking a question is considered posting in anger? I have read that dev blog a few times before and my question I asked above was very specific. I thought the entire point of threads like these is so us, the players, can ask questions and provide feed back. If it was tested and confirmed to still grant the kill right then all you had to say was, "Yes, we tested it and made sure the kill right would not be voided by defending yourself." Christ... Try shutting your yap for 5 minutes... your tone and pit-bull style would wear out a saint. The correct way of answering him would've been "yes, since killrights are frontloaded, defending yourself shouldn't void anything, since once he attacks you he becomes a legal target. and, this goes for such heinous things like neuting a pod in lowsec, while killing his ship is all fun and games.
yes, the new system makes so much sense, and is certainly not setup to just remove pvp from hisec at all, no sirree." Cyno's lit, bridge is up, but one pilot won't be jumping home. |
Cordo Draken
ABOS Industrial Enterprises
24
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Posted - 2012.11.24 04:13:00 -
[234] - Quote
CCP Masterplan wrote:Dieter Rams wrote:Cordo Draken wrote:Ok, I was just reminded and yet didn't see any further iteration on the topic of NOT being able to Eject with a Weapons flag? Is that staying as is? All because of the T3s? So someone going down in flames can't pre-explosion-eject to save their pod, or try to remember to stop firing 60 seconds before they pop (as if we really want to stop fighting). The option to eject should always be up to the pilot. With the concern to T3's just write it so if their T3 ship (that still has them with Ownership) pops after they eject, they still get the skill loss hit. Is this too difficult to do?
And... Wormholes... Why the hell does a Wormhole care what flag you have to deny you access if you are Criminally flag? I didn't realize that wormholes had intelligence.
Anything on this kind of stuff for the new Aggro mechanics?
A lot of it is good, but some stuff just doesn't make any logical sense. Can we please have an update on this? Like players weren't risk averse enough already... We've looked at the eject-timer concerns when they were raised, but that change is currently still going ahead. The wormhole restriction is there because evading CONCORD in high-sec is always an exploit, and so high-sec wormholes have to prevent criminals from using them for this reason.
Going on ahead... Like a Bull in a China shop. Ok, but, are you guys going to fix the issue? It WILL be an issue... or do you guys just not care about it? Seriously... this was pointed out Months ago.
*Sigh* Wormholes that can intelligently choose not to let certain people through... Well, I see your point, but I would still argue that a Concord ship should be the result of being stopped (giving a slim chance of escaping) vs an impossible logic. This also applies to a Criminal just suddenly not being able to move or do anything as if his/her own ship caused a mutiny. Again, I'd rather see Concord doing this vs a "Magically Force" preventing any movement. I just prefer things to make sense, then get an answer of "Because we said so." eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà |
James Amril-Kesh
RAZOR Alliance
1335
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Posted - 2012.11.24 05:13:00 -
[235] - Quote
James Amril-Kesh wrote:If I understand the kill rights mechanic, making your kill right available to everyone means everyone can buy the kill right at any time. As you pointed out, if the kill right is cheap then people are going to have alts or friends blow up their rookie ships to get rid of the kill right, and if the kill right is expensive there's no too high a chance of it being activated by most people.
However, think about what this does to the bounty hunting profession. Suppose you're looking around for people with kill rights for sale and you want to rack up kills for yourself. Since people with cheap kill rights aren't going to keep them for very long and are most likely to easily discard them, I'm left with kill rights I'll have to pay a fair amount of isk for. Let's say most kill rights that aren't easily discarded run in the 50-100 million isk range.
What incentive do I have to pay for a kill right that once activated, anybody in the vicinity can take advantage of? If I buy a killright I should be paying to have the chance to take someone down myself, not to make it so CONCORD completely ignores aggression from anyone and everyone at that time. This game mechanic makes absolutely no sense. Why should I pay for everyone else to shoot the same target I want to shoot at? Why can't I just pay for myself to shoot at the target?
EVEN IF this kill right was restricted to my corporation or just me, when I activate it that still gives everyone in the vicinity the opportunity to attack. The only thing this really changes is who is forced to pay to activate the kill right, and who gets to decide when and where the engagement is. There's absolutely no control whatsoever on who can get involved. This doesn't make any sense. Still waiting for comment on this. |
Keno Skir
Vectis Covert Solutions
283
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Posted - 2012.11.24 12:21:00 -
[236] - Quote
All looks generally really good. Nice work.
Although i'd like to add i really don't like how everyone can shoot a target i just purchased killrights for... If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if i'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |
mkint
921
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Posted - 2012.11.24 15:15:00 -
[237] - Quote
Nice to see the feedback from the first version of this blog being ignored. So much more feel-goods for the devs since most people aren't going to bother pointing out the same broken crap in more than one thread. Looks like devs really do prefer post patch fallout more than pre patch feedback. 'La la la I can't hear you. Nor would I care if I could. ' Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |
Mars Theran
Tribal Liberation Force Minmatar Republic
423
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Posted - 2012.11.24 21:50:00 -
[238] - Quote
I must admit, I like what you've done with War. That change to the Agressor being able to retract a war was excellent, and the new cost calculations and removal of War multipliers should be good too.
+1
Meta Drone damage amps is nice too. Should help make the Drones more effective for some fits. Also: More fits. Be nice to see people rethinking strategies and fitting with all the new changes. zubzubzubzubzubzubzubzub |
Mars Theran
Tribal Liberation Force Minmatar Republic
423
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Posted - 2012.11.24 21:52:00 -
[239] - Quote
CCP SoniClover wrote:Michael Harari wrote:Michael Harari wrote:CCP SoniClover wrote:Nalha Saldana wrote:Oh my god you can activate MJD and cloak instantly then you will remain cloak for the spool up time AND be cloaked when landing, just tried on bucky. This is a defect that will be fixed before Retribution. Sorry What about the defect where you can MJD out of a hundred long points, land on a hundred seboed interceptors and still warp away before any of them lock you, in your triple plate baddon? Asking again. The MJD basically has the same limitations as a MWD, so this scenario is possibly, if you're well aligned.
Smartbombing Interceptors the entertaining way. zubzubzubzubzubzubzubzub |
Elinea Marcutz
Pator Tech School Minmatar Republic
2
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Posted - 2012.11.24 21:57:00 -
[240] - Quote
Riikard Thexder wrote:[quote=Riikard Thexder]So what is the point of the new bounty system if we still cant kill people with bounty on thier heads. The new bounty system is not going to make bounty hunting a career possibility, People with bounty are still safe to stay in NPC corps and never venture into low/null cant be war dec'd, so the bounty is unclaimable and therefore a waste of isk and time just like in the old system. We should be able to buy kill rights from the bounty office, OR sign up to the bounty off like FW that gives players/corps/allience kill rights over anyone who has a bounty on thier head.
in highsec the main plan that has been discussed by my group at this point is to offer a standard low rate on all kill rights in highsec and only pursue those with bounties. Other options that have been discussed are baiting for kill rights and wardec-ing. It will depends on the habits of the target how we actually go about taking them down of course.
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