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Thread Statistics | Show CCP posts - 9 post(s) |

Invisusira
The Rising Stars Initiative Mercenaries
83
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Posted - 2012.11.28 04:20:00 -
[1] - Quote
CCP, can we please do something about the clouds in deadspace/mission/plex pockets? These things have been the bane of my, and many other, pilot's existence for a long, long time now. There are a few that actually look pretty bitchin', and a few situations in which you can capture a really nice looking screenshot.
But in real-time? In motion? In practice? Guys, these things are just hideous.
Whether it's the way the clip through objects, creating hard edges seemly at random that move around with your camera; their bizarre layering effects on top of glow effects like engines and laser beams that leads to some truly unnatural and unnerving visual glitches; or just the way they totally and completely dominate the screen with their massive clusterfuck of a presence, these clouds honestly make me embarrassed to show off EVE online's otherwise gorgeous visuals to friends. Especially considering how fantastic the new nebulae look, these clouds are just an absolute eyesore.
And let's not forget one of their main problems - framerate hits. Most anyone who's using HDR or AA knows what I'm talking about - on many machines, we get our framerates murdered by clouds, and typically have to disable these otherwise perfectly stable graphic options just to play the game.
So, can we please have an option to turn these off? Or down? Or (even better yet) perhaps you guys could set aside some time to really re-work clouds so they're up to par with the rest of the game? Would be absolutely fantastic. Thanks for reading. Core Skills - train em up train em up! |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2131
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Posted - 2012.11.28 05:45:00 -
[2] - Quote
Changes to clouds can not come soon enough. I have to pan the camera the other way, since the near-meltdown due to being zoomed in on my ship is easier to handle than the utter meltdown due to the presence of any clouds. My worst is blockade versus Sanshas, which has six of those glowing lenticular clouds stacked like the sides of a cube around the mission area. Day 0 advice for new players: Day 0 Advice for New Players |

Sister Lumi
Federal Navy Academy Gallente Federation
19
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Posted - 2012.11.28 10:06:00 -
[3] - Quote
How about we just delete them and not talk about them anymore
The clouds make the gfx card fans to spin which is mildly annoying, but more importantly many clouds are just so damn bright you can't see anything.
+1 |
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CCP Affinity
C C P C C P Alliance
783

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Posted - 2012.11.28 10:55:00 -
[4] - Quote
Good news - team Trilambda have worked on the clouds for retribution and they will no longer have the same framerate hit they did before. I have also worked on reducing cloud numbers in dungeons... let's see how this helps things out and we can always take another look next release if things aren't improved. CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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Invisusira
The Rising Stars Initiative Mercenaries
84
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Posted - 2012.11.28 11:21:00 -
[5] - Quote
Thanks, Affinity, glad to hear it! Here's hoping the improved performance stability addresses some of the visual issues as well. The layering glitch where clouds are drawn over the top of any glow effect (engines, laser, etc; see previous post) is particularly jarring and unpleasant to look at. I had submitted a bug report about it some months ago. Core Skills - train em up train em up! |

MainDrain
7th Deepari Defence Armada The Veyr Collective
4
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Posted - 2012.11.28 11:23:00 -
[6] - Quote
CCP Affinity wrote:Good news - team Trilambda have worked on the clouds for retribution and they will no longer have the same framerate hit they did before. I have also worked on reducing cloud numbers in dungeons... let's see how this helps things out and we can always take another look next release if things aren't improved.
Could you not just replace them with gas harvestable clouds, its would introduce new players/mission runners to gas harvesting. They could just be the lowest of low end clouds |

Daniel Plain
Science and Trade Institute Caldari State
446
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Posted - 2012.11.28 12:10:00 -
[7] - Quote
CCP Affinity wrote:Good news - team Trilambda have worked on the clouds for retribution and they will no longer have the same framerate hit they did before. I have also worked on reducing cloud numbers in dungeons... let's see how this helps things out and we can always take another look next release if things aren't improved. while they're at it, can they pretty please make the clouds three-dimensional? volumetric fog has been around since quake 3, so it can't be that hard to build...
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Federally
Tritan Industries
1
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Posted - 2012.11.28 12:23:00 -
[8] - Quote
Thank god something will be done to improve the clouds. Even if it isn't enough of a change, every little bit helps as they are abysmal. |

Lady Godwynn
Cobalt Valkyrie Industries Ping Federation
55
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Posted - 2012.11.28 12:33:00 -
[9] - Quote
CCP Affinity wrote:Good news - team Trilambda have worked on the clouds for retribution and they will no longer have the same framerate hit they did before. I have also worked on reducing cloud numbers in dungeons... let's see how this helps things out and we can always take another look next release if things aren't improved.
+1 I pray for an option to allow us to remove them in the settings. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2137
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Posted - 2012.11.28 15:18:00 -
[10] - Quote
CCP Affinity wrote:Good news - team Trilambda have worked on the clouds for retribution and they will no longer have the same framerate hit they did before. I have also worked on reducing cloud numbers in dungeons...
Awesome! Day 0 advice for new players: Day 0 Advice for New Players |
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CCP Paradox
602

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Posted - 2012.11.28 15:31:00 -
[11] - Quote
Just to add a couple of little bits of info to this. Team Trilambda's aim was to refactor the cloud system so that in the future they could work with it easier and be able to progress that system technically. Meaning newer effects, more awesome looking clouds, and a lot of other surprises there. Maybe you'll see something at Fanfest. 
Of course the benefits of refactoring, included increased performance gains. Not only the cloud system, but they also managed to alter performance hits for a lot of other areas in the game's graphic engine too. You know those spotlights on some ships? Those used to be pretty expensive in terms of performance, now less so! CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Sarmatiko
787
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Posted - 2012.11.28 15:32:00 -
[12] - Quote
CCP Affinity wrote:Good news - team Trilambda have worked on the clouds for retribution and they will no longer have the same framerate hit they did before. I have also worked on reducing cloud numbers in dungeons... let's see how this helps things out and we can always take another look next release if things aren't improved. Framerate improvements are nice, but will they still look overbrightly painfully unpleasant? It was so bad sometimes: http://i.imgur.com/XvbKL.jpg
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Tarsas Phage
Freight Club Touch Fiberoptic
104
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Posted - 2012.11.28 15:43:00 -
[13] - Quote
Great to hear that clouds have been looked at.
The #1 gripe I have about some of them is their ever-dominating glare.... vast patches of blinding whiteness which completely wash out white celestial icons in space. An example which immediately comes to mind is the blue/purple/white nebula that exists on the Gruistas/Sansha side of the first room in Worlds Collide.
The clipping is the other one... causing one to spend inordinate amounts of time panning the camera around in a frustrated fit to be able to see anything that's nearby.
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Daniel Plain
Science and Trade Institute Caldari State
446
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Posted - 2012.11.28 15:43:00 -
[14] - Quote
CCP Paradox wrote:Just to add a couple of little bits of info to this. Team Trilambda's aim was to refactor the cloud system so that in the future they could work with it easier and be able to progress that system technically. Meaning newer effects, more awesome looking clouds, and a lot of other surprises there. Maybe you'll see something at Fanfest.  Of course the benefits of refactoring, included increased performance gains. Not only the cloud system, but they also managed to alter performance hits for a lot of other areas in the game's graphic engine too. You know those spotlights on some ships? Those used to be pretty expensive in terms of performance, now less so! yay for refactoring
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Warde Guildencrantz
TunDraGon
314
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Posted - 2012.11.28 16:15:00 -
[15] - Quote
CCP Affinity wrote: dungeons...
nooooooooooooooooooooooooooooooooooooooooooooooooooo!
Mission pockets/Deadspace beacons. |
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CCP Paradox
603

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Posted - 2012.11.28 16:25:00 -
[16] - Quote
Warde Guildencrantz wrote:CCP Affinity wrote: dungeons... nooooooooooooooooooooooooooooooooooooooooooooooooooo! Mission pockets/Deadspace beacons.
When we referenced dungeons, we mean clouds everywhere. Including in all missions, in DED sites etc. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
123
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Posted - 2012.11.28 16:35:00 -
[17] - Quote
CCP Paradox wrote: You know those spotlights on some ships? Those used to be pretty expensive in terms of performance, now less so!
You mean the blinking things like on the amarr shuttle ? I would really like if we could turn them off, as it's kill my eyes, I didn't board these shuttle anymore since months, maybe years, and even stopped using the splendid minmatar one for the same reason, I HATE things that blinks often. On a big ship you don't really see it, but on a small things like a shuttle... it's a pain.
Pretty good know for the clouds, these were putting my old computer at like 5 fps on sleepers site, and even with my current machine I clearly see when they are here. |
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CCP Affinity
C C P C C P Alliance
793

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Posted - 2012.11.28 17:05:00 -
[18] - Quote
CCP Paradox wrote:Warde Guildencrantz wrote:CCP Affinity wrote: dungeons... nooooooooooooooooooooooooooooooooooooooooooooooooooo! Mission pockets/Deadspace beacons. When we referenced dungeons, we mean clouds everywhere. Including in all missions, in DED sites etc.
yeh sorry, I was just using internal words :) Thankfully Paradox is awake today CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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Warde Guildencrantz
TunDraGon
314
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Posted - 2012.11.28 17:29:00 -
[19] - Quote
CCP Paradox wrote:Warde Guildencrantz wrote:CCP Affinity wrote: dungeons... nooooooooooooooooooooooooooooooooooooooooooooooooooo! Mission pockets/Deadspace beacons. When we referenced dungeons, we mean clouds everywhere. Including in all missions, in DED sites etc.
the word dungeon hurts my eve pride though :P |

Sarmatiko
787
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Posted - 2012.11.28 20:35:00 -
[20] - Quote
Warde Guildencrantz wrote:the word dungeon hurts my eve pride though :P Dungeons been there officially since Exodus (2004) or even earlier.
Quote:Multi-Level Scenarios They are more commonly knowns as dungeons, that consist of many scenarios tied together, are not surrounded by walls and do not have undead space rats. So we call them Complexes.
Sorry if I ruined your fantasy-denying sci-fi world 
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Hazen Koraka
HK Enterprises
77
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Posted - 2012.11.30 08:26:00 -
[21] - Quote
Tarsas Phage wrote:Great to hear that clouds have been looked at.
The #1 gripe I have about some of them is their ever-dominating glare.... vast patches of blinding whiteness which completely wash out white celestial icons in space. An example which immediately comes to mind is the blue/purple/white nebula that exists on the Gruistas/Sansha side of the first room in Worlds Collide.
The clipping is the other one... causing one to spend inordinate amounts of time panning the camera around in a frustrated fit to be able to see anything that's nearby.
Yea, if only there was an option to turn off or reduce the bloom effect on the clouds. Maybe we could see what we are doing!  |

Abhorsen Severasse
EVE University Ivy League
0
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Posted - 2012.12.01 06:15:00 -
[22] - Quote
MainDrain wrote:
Could you not just replace them with gas harvestable clouds, its would introduce new players/mission runners to gas harvesting. They could just be the lowest of low end clouds
Thank god you're doing something about the clouds. I thought it was just me. I was actually thinking of replacing my graphics card because it can't handle the clouds....
PS: Love MainDrain's idea of being able to harvest them! Loads of people go back to deadspace for mining and salvage, why not for gas harvest? Waste not want not! |

Salpad
Carebears with Attitude
133
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Posted - 2012.12.02 02:06:00 -
[23] - Quote
Mara Rinn wrote:Changes to clouds can not come soon enough. I have to pan the camera the other way, since the near-meltdown due to being zoomed in on my ship is easier to handle than the utter meltdown due to the presence of any clouds. My worst is blockade versus Sanshas, which has six of those glowing lenticular clouds stacked like the sides of a cube around the mission area.
I don't have any of those problems, but one problem I do have is not being able to read the screen readouts, e.g. shield percentage. Also seeing the white timer circles around modules. When I fly combat missions, or often even mining missions, I orient my point of view so that I'm looking at a dark screen, rather than so that I'm maximizing eye candy. That can't be what CCP intended.
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Bobby Mugabe
Republic Military School Minmatar Republic
0
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Posted - 2012.12.03 14:32:00 -
[24] - Quote
Do we get an option in settings to turn off cloud effects? |

MainDrain
7th Deepari Defence Armada The Veyr Collective
16
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Posted - 2012.12.04 22:44:00 -
[25] - Quote
Love the new clouds! good job guys
http://i.imgur.com/gQ141.jpg
http://i.imgur.com/XpCsy.jpg |

Sobaan Tali
Caldari Quick Reaction Force
87
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Posted - 2012.12.05 03:04:00 -
[26] - Quote
Sarmatiko wrote:CCP Affinity wrote:Good news - team Trilambda have worked on the clouds for retribution and they will no longer have the same framerate hit they did before. I have also worked on reducing cloud numbers in dungeons... let's see how this helps things out and we can always take another look next release if things aren't improved. Framerate improvements are nice, but will they still look overbrightly painfully unpleasant? It was so bad sometimes: http://i.imgur.com/XvbKL.jpg
Is that what Heaven looks like? Oh, wait, no that's....World's Collide.....never mind. |
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CCP Affinity
C C P C C P Alliance
854

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Posted - 2012.12.05 14:42:00 -
[27] - Quote
Sobaan Tali wrote:Sarmatiko wrote:CCP Affinity wrote:Good news - team Trilambda have worked on the clouds for retribution and they will no longer have the same framerate hit they did before. I have also worked on reducing cloud numbers in dungeons... let's see how this helps things out and we can always take another look next release if things aren't improved. Framerate improvements are nice, but will they still look overbrightly painfully unpleasant? It was so bad sometimes: http://i.imgur.com/XvbKL.jpg Is that what Heaven looks like? Oh, wait, no that's....World's Collide.....never mind.
If you file bug reports on things like this I can replace the cloud with something not as bright or remove it :) CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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Turelus
Caldari Independent Navy Reserve The Fourth District
67
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Posted - 2012.12.05 14:51:00 -
[28] - Quote
Any chance we can lower the brightness on some as well? There are anomalies that blind me most nights and force me to turn the camera away. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

MainDrain
7th Deepari Defence Armada The Veyr Collective
16
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Posted - 2012.12.06 10:35:00 -
[29] - Quote
CCP Affinity wrote:Sobaan Tali wrote:Sarmatiko wrote:CCP Affinity wrote:Good news - team Trilambda have worked on the clouds for retribution and they will no longer have the same framerate hit they did before. I have also worked on reducing cloud numbers in dungeons... let's see how this helps things out and we can always take another look next release if things aren't improved. Framerate improvements are nice, but will they still look overbrightly painfully unpleasant? It was so bad sometimes: http://i.imgur.com/XvbKL.jpg Is that what Heaven looks like? Oh, wait, no that's....World's Collide.....never mind. If you file bug reports on things like this I can replace the cloud with something not as bright or remove it :)
All the new clouds ive come across have been a vast improvement on the old ones, Trilambda have done good :D
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CCP Affinity
C C P C C P Alliance
860

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Posted - 2012.12.06 12:09:00 -
[30] - Quote
Glad they are improved :)
Any clouds you come across that are too bright/cause FPS spikes or anything else that annoys you - file a bug report with detailed information on the mission/location/room number etc and I will take a look. I don't guarantee I will always agree with you, but I will at least look them over and if I notice the same issue I will fix it. CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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