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Thread Statistics | Show CCP posts - 9 post(s) |

MainDrain
7th Deepari Defence Armada The Veyr Collective
16
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Posted - 2012.12.06 12:11:00 -
[31] - Quote
CCP Affinity wrote:Glad they are improved :)
Any clouds you come across that are too bright/cause FPS spikes or anything else that annoys you - file a bug report with detailed information on the mission/location/room number etc and I will take a look. I don't guarantee I will always agree with you, but I will at least look them over and if I notice the same issue I will fix it.
Will do
On another note, was there any consideration given to introducing harvestable gas clouds into these mission sites. I understand this may not fall under your or your teams remit |
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CCP Affinity
C C P C C P Alliance
860

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Posted - 2012.12.06 12:17:00 -
[32] - Quote
MainDrain wrote:CCP Affinity wrote:Glad they are improved :)
Any clouds you come across that are too bright/cause FPS spikes or anything else that annoys you - file a bug report with detailed information on the mission/location/room number etc and I will take a look. I don't guarantee I will always agree with you, but I will at least look them over and if I notice the same issue I will fix it. Will do On another note, was there any consideration given to introducing harvestable gas clouds into these mission sites. I understand this may not fall under your or your teams remit
I like the idea but it's not something going to happen in the near future :) CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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MainDrain
7th Deepari Defence Armada The Veyr Collective
17
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Posted - 2012.12.06 20:29:00 -
[33] - Quote
CCP Affinity wrote:Glad they are improved :)
Any clouds you come across that are too bright/cause FPS spikes or anything else that annoys you - file a bug report with detailed information on the mission/location/room number etc and I will take a look. I don't guarantee I will always agree with you, but I will at least look them over and if I notice the same issue I will fix it.
Loving the clouds in the Blockade (Sansha) i would say the apex of the clouds though is just a little too bright though |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2213
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Posted - 2012.12.07 11:11:00 -
[34] - Quote
I'll file a bug report, but the new clouds are much worse for me than the old ones. My 6yo iMac w/X1600 video card (which isn't officially supported) was able to get decent frame rates even with clouds on screen (by decent, I mean I was able to click the overview and warp out before the ship blew up). With the new clouds, I'm getting hard locks on warp-in, meaning the mouse and keyboard aren't even usable. The framerate will drop to about 2fps when clouds are on screen (any cloud in "Massive Attack" vs Sanshas, handed to me by an agent in Sasoutikh which I completed just before DT, if that helps CCP narrow it down at all).
Maybe it's just time for me to upgrade to a newer computer, but my other computers (2 yrs old) also have much lower frame rates with clouds onscreen (the clouds never really bothered them before).
Day 0 advice for new players: Day 0 Advice for New Players |

Frozen Eddie Johnson
Aliastra Gallente Federation
18
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Posted - 2012.12.07 11:48:00 -
[35] - Quote
Mara Rinn wrote:I'll file a bug report, but the new clouds are much worse for me than the old ones. My 6yo iMac w/X1600 video card (which isn't officially supported) was able to get decent frame rates even with clouds on screen (by decent, I mean I was able to click the overview and warp out before the ship blew up). With the new clouds, I'm getting hard locks on warp-in, meaning the mouse and keyboard aren't even usable. The framerate will drop to about 2fps when clouds are on screen (any cloud in "Massive Attack" vs Sanshas, handed to me by an agent in Sasoutikh which I completed just before DT, if that helps CCP narrow it down at all).
Maybe it's just time for me to upgrade to a newer computer, but my other computers (2 yrs old) also have much lower frame rates with clouds onscreen (the clouds never really bothered them before).
The new clouds are also FAR worse for me, and I'm using a GTX 580. On max settings minus HDR (dont' like how bright it makes some things), I usually hover around 50% GPU utilization. In heavy battles it will maybe spike to 60-70%. This is with a steady 60 FPS with vsync enabled. However, since the patch, ANY mission/plex pocket with a cloud of any type will spike my GPU to 99% constantly, with spiky framerate hits. it is completely unplayable if I try to dual box, but again, only when there are gas clouds.
Changing my graphics settings seems to have no effect at all on this.
I am using the most recent 306.97 Nvidia drivers released on 2012.10.10. I do NOT want to use beta drivers unless I know they fix the problem, because I've had bad luck with beta drivers in the past, and everything else runs perfectly fine on my system.
Honestly, most of these clouds don't really even add anything visually and they've been a source of GPU issues for a while, just give us the option to disable them. |

Elistea
BLUE Regiment.
114
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Posted - 2012.12.07 14:09:00 -
[36] - Quote
SpaceClouds for everyone! |

MainDrain
7th Deepari Defence Armada The Veyr Collective
20
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Posted - 2012.12.08 13:17:00 -
[37] - Quote
Not having any major framerate issues with the new clouds
However have spotted a particularly bright one in mission Ritualistic Raids that forced me to turn the camera away
images linked below
http://imgur.com/a/Gy9DM |

DSpite Culhach
Sebiestor Tribe Minmatar Republic
1
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Posted - 2012.12.09 02:54:00 -
[38] - Quote
One time I warped into one of those clouds and one of my retinas detached from the glare produced by every pixel on my screen allowing the full brightness of the backlight to fire my fragile eyeballs.
Any changes are welcome. |

Salpad
Carebears with Attitude
140
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Posted - 2012.12.09 05:02:00 -
[39] - Quote
CCP Affinity wrote:Glad they are improved :)
Any clouds you come across that are too bright/cause FPS spikes or anything else that annoys you - file a bug report with detailed information on the mission/location/room number etc and I will take a look. I don't guarantee I will always agree with you, but I will at least look them over and if I notice the same issue I will fix it.
I don't think I've ever come across a mission cloud that wasn't bright enough to severely impede text readability.
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Mr Pragmatic
175
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Posted - 2012.12.13 17:20:00 -
[40] - Quote
Been struggling thru "The Anomaly" Mission.
Frame rate drops to 7 FPS... Vote for me in the next CSM Elections. I will fight for the interest of all Hi-sec dwellers. No longer will you be cast aside and disparaged.-á |

Inkarr Hashur
Sine Nobilitatis Mildly Sober
12
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Posted - 2012.12.13 18:23:00 -
[41] - Quote
I'd like to point out that sleeper site clouds are just as terrible as mission clouds. |

Raavi Arda
Solaris Project Border World Enterprises
0
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Posted - 2012.12.22 21:27:00 -
[42] - Quote
I can confirm one thing My laptop handles EVE with 50-60 FPS at ALL times even with quite a bit going on in normal space without clouds but when these appear my FPS drops to 5-10 and sometimes even freezes for a good second or so.
PLEASE! Give us either an option to remove these clouds alltogether until you will fix the performance or just focus ALL efforts on fixing it so we'll get working missions soon! Raavi Arda |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
219
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Posted - 2012.12.23 02:26:00 -
[43] - Quote
CCP Affinity wrote:Good news - team Trilambda have worked on the clouds for retribution and they will no longer have the same framerate hit they did before. I have also worked on reducing cloud numbers in dungeons... let's see how this helps things out and we can always take another look next release if things aren't improved.
Can you make Little Fluffy Clouds. ? |

EvEa Deva
State War Academy Caldari State
157
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Posted - 2012.12.23 04:50:00 -
[44] - Quote
The blockade lvl 4, clouds in that mission hurt my very soul ( if i had one ) |

Frozen Eddie Johnson
Aliastra Gallente Federation
22
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Posted - 2012.12.23 09:36:00 -
[45] - Quote
Could we get an update on this? Ever since the Retribution changes, any and all cloud effects kill my framerate, and it seems like the devs disappeared as soon as people started commenting that it has gotten worse. |

Valeria Katrina
Pristine Industrials
1
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Posted - 2012.12.23 16:00:00 -
[46] - Quote
+1 for an option to turn them off, might be able to stop zooming out to max. |

jimbolina
State War Academy Caldari State
2
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Posted - 2012.12.23 19:56:00 -
[47] - Quote
Frozen Eddie Johnson wrote:Could we get an update on this? Ever since the Retribution changes, any and all cloud effects kill my framerate, and it seems like the devs disappeared as soon as people started commenting that it has gotten worse.
used to run 3 clients on 60 fps, now i can EVEN RUN one client at 60 fps with those clouds!
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Tiger Armani
Mialto Corp The Last Chancers.
14
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Posted - 2012.12.25 19:02:00 -
[48] - Quote
Also give option to disable WH effects. For example our cataclysmic variable effect has almost the same effect as clouds. Have those combined in ladar sites ... arghh |

Robertina Bering
Local resources exhausted
25
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Posted - 2012.12.26 01:51:00 -
[49] - Quote
It's a bit strange. Clouds are... just particles. And i can't believe that CCP guys didn't batch their clouds rendering. But i don't see other reasons for such framerate drop... |

Violet Giraffe
Space Giraffes
10
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Posted - 2012.12.26 14:34:00 -
[50] - Quote
I like the clouds... They are indeed too bright for my liking (and even comfort) sometimes, but without them space would be too empty. Please don't remove the clouds altogether! I have a reasonably powerful graphics card so I wouldn't know about FPS hit they inflict, though. |

Kwanaioo
Jita Exiles Strategic Warfare Operations Command
0
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Posted - 2012.12.26 17:05:00 -
[51] - Quote
Confirming the new clouds are worse than the old clouds. I'll start submitting bug reports when I get the framerate hit. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2800
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Posted - 2012.12.26 22:01:00 -
[52] - Quote
I think I have to retract my previous statement GÇö it's not the clouds that are slowing my machine down these days, it's the new UI. One of my machines will drop to about 4 seconds per frame before completely seizing up if I am not zoomed out to maximum camera distance. You don't want to know what happens when I accidentally click "look at" instead of "lock target", which happens far to regularly. Since I'm zoomed out all the way I can't right-click targets in space. Right-clicking the overview will get results eventually, but it's faster to click the buttons in the "Selected Object" window. Of course the catch is that the redrawing of that window actually takes a couple of seconds: first the icon comes up representing the new target, then the buttons disappear, then they reappear. If I'm too fast on the clicking I'll be clicking where the "lock target" button used to be, which has now changed to "look at".
I've lost two ships since Retribution came out due to the game running so slow that I don't know what's going on until it's too late. Cycle times on weapons are woeful (I have to wait for the local client to decide that the weapon has finished cycling before I can click the button to start the next cycle).
Before Retribution, the game was playable. After Retribution, the game is barely usable.
Day 0 advice for new players: Day 0 Advice for New Players |

DSpite Culhach
Sebiestor Tribe Minmatar Republic
11
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Posted - 2012.12.27 11:17:00 -
[53] - Quote
Mara Rinn wrote:I think I have to retract my previous statement GÇö it's not the clouds that are slowing my machine down these days, it's the new UI. One of my machines will drop to about 4 seconds per frame before completely seizing up if I am not zoomed out to maximum camera distance. You don't want to know what happens when I accidentally click "look at" instead of "lock target", which happens far to regularly. Since I'm zoomed out all the way I can't right-click targets in space. Right-clicking the overview will get results eventually, but it's faster to click the buttons in the "Selected Object" window. Of course the catch is that the redrawing of that window actually takes a couple of seconds: first the icon comes up representing the new target, then the buttons disappear, then they reappear. If I'm too fast on the clicking I'll be clicking where the "lock target" button used to be, which has now changed to "look at".
I've lost two ships since Retribution came out due to the game running so slow that I don't know what's going on until it's too late. Cycle times on weapons are woeful (I have to wait for the local client to decide that the weapon has finished cycling before I can click the button to start the next cycle).
Before Retribution, the game was playable. After Retribution, the game is barely usable.
That sounds rather nasty. What sorta hardware are you running in that rig? |

Alec Freeman
The Dark Space Initiative
215
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Posted - 2012.12.29 17:49:00 -
[54] - Quote
Inkarr Hashur wrote:I'd like to point out that sleeper site clouds are just as terrible as mission clouds.
QFT.
C6 Strange energy reading with 6 dreads and 20 sleeper Bs's on the field really pain the gfx card, specially when dual boxing. |

Pohbis
196
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Posted - 2012.12.29 19:14:00 -
[55] - Quote
Change can't happen soon enough.
Clouds aren't the only horrible objects tho. Lots of structures also make your hardware cry.
CCP needs to do a pass on all structures they plump into missions. Something tells me they didn't really do much about them when they updated the graphics a few years ago. |

DSpite Culhach
Sebiestor Tribe Minmatar Republic
35
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Posted - 2012.12.31 18:25:00 -
[56] - Quote
Is the actual complaint:
* They are ugly? * They cause lag? * They are too bright?
... cause my main issue is brightness. Having entire sections of my screen with pixels letting the backlight through feels like being exposed to the Time Vortex in the center of the Tardis. Sure it might make you omnipotent for a while, but then it kills you. |

Ahnor Redgail
Junkyard Doggs Insidious Empire
0
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Posted - 2013.01.01 07:52:00 -
[57] - Quote
I noticed a massive framerate drop on a mission recently. Cloud with outrageous asteriods, fantastic setting, but framerate dropped to 12 fps from my usual 60 fps. Please fix it :) |

Backfire Kitty
Forgotten Squad
2
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Posted - 2013.01.02 15:16:00 -
[58] - Quote
Clouds in DED sites are really annoying. They cause FPS drop (from 75 to 5-10) and massive CPU spike. They are also often too bright and im forced to play with F10 map on, or max zoom-out to prevent eye damage.
From now on i will petition it and if enough people will do the same, theres slight chance that they will fix it "soon" :) |

Ember Klahan
Procyon Resources Honey Badger Coalition
1
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Posted - 2013.01.02 20:14:00 -
[59] - Quote
Mara Rinn wrote:You don't want to know what happens when I accidentally click "look at" instead of "lock target", which happens far to regularly.
I'd like to recommend control-clicking.
DSpite Culhach wrote:Is the actual complaint:
* They are ugly? * They cause lag? * They are too bright?
... cause my main issue is brightness. Having entire sections of my screen with pixels letting the backlight through feels like being exposed to the Time Vortex in the center of the Tardis. Sure it might make you omnipotent for a while, but then it kills you.
Making your dead alt immortal negates the problem. There's also a bug where kissing doctors in CQ removes the omnipotency effect and with it the impending doom. The server regenerates the doctor afterwards, and many people like the new one better, so all is well. |

Frozen Eddie Johnson
Aliastra Gallente Federation
38
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Posted - 2013.01.08 04:11:00 -
[60] - Quote
Typical CCP, reply to the topic when people are positive, but then when people start reporting problems, go away and never comment again =/.
As an aside, a lot of the "new" clouds look horrible. The ones in Blood Raider Blockade look like mini-suns wrapped in plastic. with the same terrible framerate hit/GPU usage spike. |
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