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Thread Statistics | Show CCP posts - 9 post(s) |

Invisusira
The Rising Stars Initiative Mercenaries
83
|
Posted - 2012.11.28 04:20:00 -
[1] - Quote
CCP, can we please do something about the clouds in deadspace/mission/plex pockets? These things have been the bane of my, and many other, pilot's existence for a long, long time now. There are a few that actually look pretty bitchin', and a few situations in which you can capture a really nice looking screenshot.
But in real-time? In motion? In practice? Guys, these things are just hideous.
Whether it's the way the clip through objects, creating hard edges seemly at random that move around with your camera; their bizarre layering effects on top of glow effects like engines and laser beams that leads to some truly unnatural and unnerving visual glitches; or just the way they totally and completely dominate the screen with their massive clusterfuck of a presence, these clouds honestly make me embarrassed to show off EVE online's otherwise gorgeous visuals to friends. Especially considering how fantastic the new nebulae look, these clouds are just an absolute eyesore.
And let's not forget one of their main problems - framerate hits. Most anyone who's using HDR or AA knows what I'm talking about - on many machines, we get our framerates murdered by clouds, and typically have to disable these otherwise perfectly stable graphic options just to play the game.
So, can we please have an option to turn these off? Or down? Or (even better yet) perhaps you guys could set aside some time to really re-work clouds so they're up to par with the rest of the game? Would be absolutely fantastic. Thanks for reading. Core Skills - train em up train em up! |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2131
|
Posted - 2012.11.28 05:45:00 -
[2] - Quote
Changes to clouds can not come soon enough. I have to pan the camera the other way, since the near-meltdown due to being zoomed in on my ship is easier to handle than the utter meltdown due to the presence of any clouds. My worst is blockade versus Sanshas, which has six of those glowing lenticular clouds stacked like the sides of a cube around the mission area. Day 0 advice for new players: Day 0 Advice for New Players |

Sister Lumi
Federal Navy Academy Gallente Federation
19
|
Posted - 2012.11.28 10:06:00 -
[3] - Quote
How about we just delete them and not talk about them anymore
The clouds make the gfx card fans to spin which is mildly annoying, but more importantly many clouds are just so damn bright you can't see anything.
+1 |
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CCP Affinity
C C P C C P Alliance
783

|
Posted - 2012.11.28 10:55:00 -
[4] - Quote
Good news - team Trilambda have worked on the clouds for retribution and they will no longer have the same framerate hit they did before. I have also worked on reducing cloud numbers in dungeons... let's see how this helps things out and we can always take another look next release if things aren't improved. CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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Invisusira
The Rising Stars Initiative Mercenaries
84
|
Posted - 2012.11.28 11:21:00 -
[5] - Quote
Thanks, Affinity, glad to hear it! Here's hoping the improved performance stability addresses some of the visual issues as well. The layering glitch where clouds are drawn over the top of any glow effect (engines, laser, etc; see previous post) is particularly jarring and unpleasant to look at. I had submitted a bug report about it some months ago. Core Skills - train em up train em up! |

MainDrain
7th Deepari Defence Armada The Veyr Collective
4
|
Posted - 2012.11.28 11:23:00 -
[6] - Quote
CCP Affinity wrote:Good news - team Trilambda have worked on the clouds for retribution and they will no longer have the same framerate hit they did before. I have also worked on reducing cloud numbers in dungeons... let's see how this helps things out and we can always take another look next release if things aren't improved.
Could you not just replace them with gas harvestable clouds, its would introduce new players/mission runners to gas harvesting. They could just be the lowest of low end clouds |

Daniel Plain
Science and Trade Institute Caldari State
446
|
Posted - 2012.11.28 12:10:00 -
[7] - Quote
CCP Affinity wrote:Good news - team Trilambda have worked on the clouds for retribution and they will no longer have the same framerate hit they did before. I have also worked on reducing cloud numbers in dungeons... let's see how this helps things out and we can always take another look next release if things aren't improved. while they're at it, can they pretty please make the clouds three-dimensional? volumetric fog has been around since quake 3, so it can't be that hard to build...
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Federally
Tritan Industries
1
|
Posted - 2012.11.28 12:23:00 -
[8] - Quote
Thank god something will be done to improve the clouds. Even if it isn't enough of a change, every little bit helps as they are abysmal. |

Lady Godwynn
Cobalt Valkyrie Industries Ping Federation
55
|
Posted - 2012.11.28 12:33:00 -
[9] - Quote
CCP Affinity wrote:Good news - team Trilambda have worked on the clouds for retribution and they will no longer have the same framerate hit they did before. I have also worked on reducing cloud numbers in dungeons... let's see how this helps things out and we can always take another look next release if things aren't improved.
+1 I pray for an option to allow us to remove them in the settings. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2137
|
Posted - 2012.11.28 15:18:00 -
[10] - Quote
CCP Affinity wrote:Good news - team Trilambda have worked on the clouds for retribution and they will no longer have the same framerate hit they did before. I have also worked on reducing cloud numbers in dungeons...
Awesome! Day 0 advice for new players: Day 0 Advice for New Players |
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CCP Paradox
602

|
Posted - 2012.11.28 15:31:00 -
[11] - Quote
Just to add a couple of little bits of info to this. Team Trilambda's aim was to refactor the cloud system so that in the future they could work with it easier and be able to progress that system technically. Meaning newer effects, more awesome looking clouds, and a lot of other surprises there. Maybe you'll see something at Fanfest. 
Of course the benefits of refactoring, included increased performance gains. Not only the cloud system, but they also managed to alter performance hits for a lot of other areas in the game's graphic engine too. You know those spotlights on some ships? Those used to be pretty expensive in terms of performance, now less so! CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Sarmatiko
787
|
Posted - 2012.11.28 15:32:00 -
[12] - Quote
CCP Affinity wrote:Good news - team Trilambda have worked on the clouds for retribution and they will no longer have the same framerate hit they did before. I have also worked on reducing cloud numbers in dungeons... let's see how this helps things out and we can always take another look next release if things aren't improved. Framerate improvements are nice, but will they still look overbrightly painfully unpleasant? It was so bad sometimes: http://i.imgur.com/XvbKL.jpg
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Tarsas Phage
Freight Club Touch Fiberoptic
104
|
Posted - 2012.11.28 15:43:00 -
[13] - Quote
Great to hear that clouds have been looked at.
The #1 gripe I have about some of them is their ever-dominating glare.... vast patches of blinding whiteness which completely wash out white celestial icons in space. An example which immediately comes to mind is the blue/purple/white nebula that exists on the Gruistas/Sansha side of the first room in Worlds Collide.
The clipping is the other one... causing one to spend inordinate amounts of time panning the camera around in a frustrated fit to be able to see anything that's nearby.
|

Daniel Plain
Science and Trade Institute Caldari State
446
|
Posted - 2012.11.28 15:43:00 -
[14] - Quote
CCP Paradox wrote:Just to add a couple of little bits of info to this. Team Trilambda's aim was to refactor the cloud system so that in the future they could work with it easier and be able to progress that system technically. Meaning newer effects, more awesome looking clouds, and a lot of other surprises there. Maybe you'll see something at Fanfest.  Of course the benefits of refactoring, included increased performance gains. Not only the cloud system, but they also managed to alter performance hits for a lot of other areas in the game's graphic engine too. You know those spotlights on some ships? Those used to be pretty expensive in terms of performance, now less so! yay for refactoring
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Warde Guildencrantz
TunDraGon
314
|
Posted - 2012.11.28 16:15:00 -
[15] - Quote
CCP Affinity wrote: dungeons...
nooooooooooooooooooooooooooooooooooooooooooooooooooo!
Mission pockets/Deadspace beacons. |
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CCP Paradox
603

|
Posted - 2012.11.28 16:25:00 -
[16] - Quote
Warde Guildencrantz wrote:CCP Affinity wrote: dungeons... nooooooooooooooooooooooooooooooooooooooooooooooooooo! Mission pockets/Deadspace beacons.
When we referenced dungeons, we mean clouds everywhere. Including in all missions, in DED sites etc. CCP Paradox | EVE Quality Assurance | Team Super Friends @CCP_Paradox |
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Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
123
|
Posted - 2012.11.28 16:35:00 -
[17] - Quote
CCP Paradox wrote: You know those spotlights on some ships? Those used to be pretty expensive in terms of performance, now less so!
You mean the blinking things like on the amarr shuttle ? I would really like if we could turn them off, as it's kill my eyes, I didn't board these shuttle anymore since months, maybe years, and even stopped using the splendid minmatar one for the same reason, I HATE things that blinks often. On a big ship you don't really see it, but on a small things like a shuttle... it's a pain.
Pretty good know for the clouds, these were putting my old computer at like 5 fps on sleepers site, and even with my current machine I clearly see when they are here. |
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CCP Affinity
C C P C C P Alliance
793

|
Posted - 2012.11.28 17:05:00 -
[18] - Quote
CCP Paradox wrote:Warde Guildencrantz wrote:CCP Affinity wrote: dungeons... nooooooooooooooooooooooooooooooooooooooooooooooooooo! Mission pockets/Deadspace beacons. When we referenced dungeons, we mean clouds everywhere. Including in all missions, in DED sites etc.
yeh sorry, I was just using internal words :) Thankfully Paradox is awake today CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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Warde Guildencrantz
TunDraGon
314
|
Posted - 2012.11.28 17:29:00 -
[19] - Quote
CCP Paradox wrote:Warde Guildencrantz wrote:CCP Affinity wrote: dungeons... nooooooooooooooooooooooooooooooooooooooooooooooooooo! Mission pockets/Deadspace beacons. When we referenced dungeons, we mean clouds everywhere. Including in all missions, in DED sites etc.
the word dungeon hurts my eve pride though :P |

Sarmatiko
787
|
Posted - 2012.11.28 20:35:00 -
[20] - Quote
Warde Guildencrantz wrote:the word dungeon hurts my eve pride though :P Dungeons been there officially since Exodus (2004) or even earlier.
Quote:Multi-Level Scenarios They are more commonly knowns as dungeons, that consist of many scenarios tied together, are not surrounded by walls and do not have undead space rats. So we call them Complexes.
Sorry if I ruined your fantasy-denying sci-fi world 
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Hazen Koraka
HK Enterprises
77
|
Posted - 2012.11.30 08:26:00 -
[21] - Quote
Tarsas Phage wrote:Great to hear that clouds have been looked at.
The #1 gripe I have about some of them is their ever-dominating glare.... vast patches of blinding whiteness which completely wash out white celestial icons in space. An example which immediately comes to mind is the blue/purple/white nebula that exists on the Gruistas/Sansha side of the first room in Worlds Collide.
The clipping is the other one... causing one to spend inordinate amounts of time panning the camera around in a frustrated fit to be able to see anything that's nearby.
Yea, if only there was an option to turn off or reduce the bloom effect on the clouds. Maybe we could see what we are doing!  |

Abhorsen Severasse
EVE University Ivy League
0
|
Posted - 2012.12.01 06:15:00 -
[22] - Quote
MainDrain wrote:
Could you not just replace them with gas harvestable clouds, its would introduce new players/mission runners to gas harvesting. They could just be the lowest of low end clouds
Thank god you're doing something about the clouds. I thought it was just me. I was actually thinking of replacing my graphics card because it can't handle the clouds....
PS: Love MainDrain's idea of being able to harvest them! Loads of people go back to deadspace for mining and salvage, why not for gas harvest? Waste not want not! |

Salpad
Carebears with Attitude
133
|
Posted - 2012.12.02 02:06:00 -
[23] - Quote
Mara Rinn wrote:Changes to clouds can not come soon enough. I have to pan the camera the other way, since the near-meltdown due to being zoomed in on my ship is easier to handle than the utter meltdown due to the presence of any clouds. My worst is blockade versus Sanshas, which has six of those glowing lenticular clouds stacked like the sides of a cube around the mission area.
I don't have any of those problems, but one problem I do have is not being able to read the screen readouts, e.g. shield percentage. Also seeing the white timer circles around modules. When I fly combat missions, or often even mining missions, I orient my point of view so that I'm looking at a dark screen, rather than so that I'm maximizing eye candy. That can't be what CCP intended.
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Bobby Mugabe
Republic Military School Minmatar Republic
0
|
Posted - 2012.12.03 14:32:00 -
[24] - Quote
Do we get an option in settings to turn off cloud effects? |

MainDrain
7th Deepari Defence Armada The Veyr Collective
16
|
Posted - 2012.12.04 22:44:00 -
[25] - Quote
Love the new clouds! good job guys
http://i.imgur.com/gQ141.jpg
http://i.imgur.com/XpCsy.jpg |

Sobaan Tali
Caldari Quick Reaction Force
87
|
Posted - 2012.12.05 03:04:00 -
[26] - Quote
Sarmatiko wrote:CCP Affinity wrote:Good news - team Trilambda have worked on the clouds for retribution and they will no longer have the same framerate hit they did before. I have also worked on reducing cloud numbers in dungeons... let's see how this helps things out and we can always take another look next release if things aren't improved. Framerate improvements are nice, but will they still look overbrightly painfully unpleasant? It was so bad sometimes: http://i.imgur.com/XvbKL.jpg
Is that what Heaven looks like? Oh, wait, no that's....World's Collide.....never mind. |
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CCP Affinity
C C P C C P Alliance
854

|
Posted - 2012.12.05 14:42:00 -
[27] - Quote
Sobaan Tali wrote:Sarmatiko wrote:CCP Affinity wrote:Good news - team Trilambda have worked on the clouds for retribution and they will no longer have the same framerate hit they did before. I have also worked on reducing cloud numbers in dungeons... let's see how this helps things out and we can always take another look next release if things aren't improved. Framerate improvements are nice, but will they still look overbrightly painfully unpleasant? It was so bad sometimes: http://i.imgur.com/XvbKL.jpg Is that what Heaven looks like? Oh, wait, no that's....World's Collide.....never mind.
If you file bug reports on things like this I can replace the cloud with something not as bright or remove it :) CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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Turelus
Caldari Independent Navy Reserve The Fourth District
67
|
Posted - 2012.12.05 14:51:00 -
[28] - Quote
Any chance we can lower the brightness on some as well? There are anomalies that blind me most nights and force me to turn the camera away. "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |

MainDrain
7th Deepari Defence Armada The Veyr Collective
16
|
Posted - 2012.12.06 10:35:00 -
[29] - Quote
CCP Affinity wrote:Sobaan Tali wrote:Sarmatiko wrote:CCP Affinity wrote:Good news - team Trilambda have worked on the clouds for retribution and they will no longer have the same framerate hit they did before. I have also worked on reducing cloud numbers in dungeons... let's see how this helps things out and we can always take another look next release if things aren't improved. Framerate improvements are nice, but will they still look overbrightly painfully unpleasant? It was so bad sometimes: http://i.imgur.com/XvbKL.jpg Is that what Heaven looks like? Oh, wait, no that's....World's Collide.....never mind. If you file bug reports on things like this I can replace the cloud with something not as bright or remove it :)
All the new clouds ive come across have been a vast improvement on the old ones, Trilambda have done good :D
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CCP Affinity
C C P C C P Alliance
860

|
Posted - 2012.12.06 12:09:00 -
[30] - Quote
Glad they are improved :)
Any clouds you come across that are too bright/cause FPS spikes or anything else that annoys you - file a bug report with detailed information on the mission/location/room number etc and I will take a look. I don't guarantee I will always agree with you, but I will at least look them over and if I notice the same issue I will fix it. CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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MainDrain
7th Deepari Defence Armada The Veyr Collective
16
|
Posted - 2012.12.06 12:11:00 -
[31] - Quote
CCP Affinity wrote:Glad they are improved :)
Any clouds you come across that are too bright/cause FPS spikes or anything else that annoys you - file a bug report with detailed information on the mission/location/room number etc and I will take a look. I don't guarantee I will always agree with you, but I will at least look them over and if I notice the same issue I will fix it.
Will do
On another note, was there any consideration given to introducing harvestable gas clouds into these mission sites. I understand this may not fall under your or your teams remit |
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CCP Affinity
C C P C C P Alliance
860

|
Posted - 2012.12.06 12:17:00 -
[32] - Quote
MainDrain wrote:CCP Affinity wrote:Glad they are improved :)
Any clouds you come across that are too bright/cause FPS spikes or anything else that annoys you - file a bug report with detailed information on the mission/location/room number etc and I will take a look. I don't guarantee I will always agree with you, but I will at least look them over and if I notice the same issue I will fix it. Will do On another note, was there any consideration given to introducing harvestable gas clouds into these mission sites. I understand this may not fall under your or your teams remit
I like the idea but it's not something going to happen in the near future :) CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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MainDrain
7th Deepari Defence Armada The Veyr Collective
17
|
Posted - 2012.12.06 20:29:00 -
[33] - Quote
CCP Affinity wrote:Glad they are improved :)
Any clouds you come across that are too bright/cause FPS spikes or anything else that annoys you - file a bug report with detailed information on the mission/location/room number etc and I will take a look. I don't guarantee I will always agree with you, but I will at least look them over and if I notice the same issue I will fix it.
Loving the clouds in the Blockade (Sansha) i would say the apex of the clouds though is just a little too bright though |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2213
|
Posted - 2012.12.07 11:11:00 -
[34] - Quote
I'll file a bug report, but the new clouds are much worse for me than the old ones. My 6yo iMac w/X1600 video card (which isn't officially supported) was able to get decent frame rates even with clouds on screen (by decent, I mean I was able to click the overview and warp out before the ship blew up). With the new clouds, I'm getting hard locks on warp-in, meaning the mouse and keyboard aren't even usable. The framerate will drop to about 2fps when clouds are on screen (any cloud in "Massive Attack" vs Sanshas, handed to me by an agent in Sasoutikh which I completed just before DT, if that helps CCP narrow it down at all).
Maybe it's just time for me to upgrade to a newer computer, but my other computers (2 yrs old) also have much lower frame rates with clouds onscreen (the clouds never really bothered them before).
Day 0 advice for new players: Day 0 Advice for New Players |

Frozen Eddie Johnson
Aliastra Gallente Federation
18
|
Posted - 2012.12.07 11:48:00 -
[35] - Quote
Mara Rinn wrote:I'll file a bug report, but the new clouds are much worse for me than the old ones. My 6yo iMac w/X1600 video card (which isn't officially supported) was able to get decent frame rates even with clouds on screen (by decent, I mean I was able to click the overview and warp out before the ship blew up). With the new clouds, I'm getting hard locks on warp-in, meaning the mouse and keyboard aren't even usable. The framerate will drop to about 2fps when clouds are on screen (any cloud in "Massive Attack" vs Sanshas, handed to me by an agent in Sasoutikh which I completed just before DT, if that helps CCP narrow it down at all).
Maybe it's just time for me to upgrade to a newer computer, but my other computers (2 yrs old) also have much lower frame rates with clouds onscreen (the clouds never really bothered them before).
The new clouds are also FAR worse for me, and I'm using a GTX 580. On max settings minus HDR (dont' like how bright it makes some things), I usually hover around 50% GPU utilization. In heavy battles it will maybe spike to 60-70%. This is with a steady 60 FPS with vsync enabled. However, since the patch, ANY mission/plex pocket with a cloud of any type will spike my GPU to 99% constantly, with spiky framerate hits. it is completely unplayable if I try to dual box, but again, only when there are gas clouds.
Changing my graphics settings seems to have no effect at all on this.
I am using the most recent 306.97 Nvidia drivers released on 2012.10.10. I do NOT want to use beta drivers unless I know they fix the problem, because I've had bad luck with beta drivers in the past, and everything else runs perfectly fine on my system.
Honestly, most of these clouds don't really even add anything visually and they've been a source of GPU issues for a while, just give us the option to disable them. |

Elistea
BLUE Regiment.
114
|
Posted - 2012.12.07 14:09:00 -
[36] - Quote
SpaceClouds for everyone! |

MainDrain
7th Deepari Defence Armada The Veyr Collective
20
|
Posted - 2012.12.08 13:17:00 -
[37] - Quote
Not having any major framerate issues with the new clouds
However have spotted a particularly bright one in mission Ritualistic Raids that forced me to turn the camera away
images linked below
http://imgur.com/a/Gy9DM |

DSpite Culhach
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2012.12.09 02:54:00 -
[38] - Quote
One time I warped into one of those clouds and one of my retinas detached from the glare produced by every pixel on my screen allowing the full brightness of the backlight to fire my fragile eyeballs.
Any changes are welcome. |

Salpad
Carebears with Attitude
140
|
Posted - 2012.12.09 05:02:00 -
[39] - Quote
CCP Affinity wrote:Glad they are improved :)
Any clouds you come across that are too bright/cause FPS spikes or anything else that annoys you - file a bug report with detailed information on the mission/location/room number etc and I will take a look. I don't guarantee I will always agree with you, but I will at least look them over and if I notice the same issue I will fix it.
I don't think I've ever come across a mission cloud that wasn't bright enough to severely impede text readability.
|

Mr Pragmatic
175
|
Posted - 2012.12.13 17:20:00 -
[40] - Quote
Been struggling thru "The Anomaly" Mission.
Frame rate drops to 7 FPS... Vote for me in the next CSM Elections. I will fight for the interest of all Hi-sec dwellers. No longer will you be cast aside and disparaged.-á |

Inkarr Hashur
Sine Nobilitatis Mildly Sober
12
|
Posted - 2012.12.13 18:23:00 -
[41] - Quote
I'd like to point out that sleeper site clouds are just as terrible as mission clouds. |

Raavi Arda
Solaris Project Border World Enterprises
0
|
Posted - 2012.12.22 21:27:00 -
[42] - Quote
I can confirm one thing My laptop handles EVE with 50-60 FPS at ALL times even with quite a bit going on in normal space without clouds but when these appear my FPS drops to 5-10 and sometimes even freezes for a good second or so.
PLEASE! Give us either an option to remove these clouds alltogether until you will fix the performance or just focus ALL efforts on fixing it so we'll get working missions soon! Raavi Arda |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
219
|
Posted - 2012.12.23 02:26:00 -
[43] - Quote
CCP Affinity wrote:Good news - team Trilambda have worked on the clouds for retribution and they will no longer have the same framerate hit they did before. I have also worked on reducing cloud numbers in dungeons... let's see how this helps things out and we can always take another look next release if things aren't improved.
Can you make Little Fluffy Clouds. ? |

EvEa Deva
State War Academy Caldari State
157
|
Posted - 2012.12.23 04:50:00 -
[44] - Quote
The blockade lvl 4, clouds in that mission hurt my very soul ( if i had one ) |

Frozen Eddie Johnson
Aliastra Gallente Federation
22
|
Posted - 2012.12.23 09:36:00 -
[45] - Quote
Could we get an update on this? Ever since the Retribution changes, any and all cloud effects kill my framerate, and it seems like the devs disappeared as soon as people started commenting that it has gotten worse. |

Valeria Katrina
Pristine Industrials
1
|
Posted - 2012.12.23 16:00:00 -
[46] - Quote
+1 for an option to turn them off, might be able to stop zooming out to max. |

jimbolina
State War Academy Caldari State
2
|
Posted - 2012.12.23 19:56:00 -
[47] - Quote
Frozen Eddie Johnson wrote:Could we get an update on this? Ever since the Retribution changes, any and all cloud effects kill my framerate, and it seems like the devs disappeared as soon as people started commenting that it has gotten worse.
used to run 3 clients on 60 fps, now i can EVEN RUN one client at 60 fps with those clouds!
|

Tiger Armani
Mialto Corp The Last Chancers.
14
|
Posted - 2012.12.25 19:02:00 -
[48] - Quote
Also give option to disable WH effects. For example our cataclysmic variable effect has almost the same effect as clouds. Have those combined in ladar sites ... arghh |

Robertina Bering
Local resources exhausted
25
|
Posted - 2012.12.26 01:51:00 -
[49] - Quote
It's a bit strange. Clouds are... just particles. And i can't believe that CCP guys didn't batch their clouds rendering. But i don't see other reasons for such framerate drop... |

Violet Giraffe
Space Giraffes
10
|
Posted - 2012.12.26 14:34:00 -
[50] - Quote
I like the clouds... They are indeed too bright for my liking (and even comfort) sometimes, but without them space would be too empty. Please don't remove the clouds altogether! I have a reasonably powerful graphics card so I wouldn't know about FPS hit they inflict, though. |

Kwanaioo
Jita Exiles Strategic Warfare Operations Command
0
|
Posted - 2012.12.26 17:05:00 -
[51] - Quote
Confirming the new clouds are worse than the old clouds. I'll start submitting bug reports when I get the framerate hit. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2800
|
Posted - 2012.12.26 22:01:00 -
[52] - Quote
I think I have to retract my previous statement GÇö it's not the clouds that are slowing my machine down these days, it's the new UI. One of my machines will drop to about 4 seconds per frame before completely seizing up if I am not zoomed out to maximum camera distance. You don't want to know what happens when I accidentally click "look at" instead of "lock target", which happens far to regularly. Since I'm zoomed out all the way I can't right-click targets in space. Right-clicking the overview will get results eventually, but it's faster to click the buttons in the "Selected Object" window. Of course the catch is that the redrawing of that window actually takes a couple of seconds: first the icon comes up representing the new target, then the buttons disappear, then they reappear. If I'm too fast on the clicking I'll be clicking where the "lock target" button used to be, which has now changed to "look at".
I've lost two ships since Retribution came out due to the game running so slow that I don't know what's going on until it's too late. Cycle times on weapons are woeful (I have to wait for the local client to decide that the weapon has finished cycling before I can click the button to start the next cycle).
Before Retribution, the game was playable. After Retribution, the game is barely usable.
Day 0 advice for new players: Day 0 Advice for New Players |

DSpite Culhach
Sebiestor Tribe Minmatar Republic
11
|
Posted - 2012.12.27 11:17:00 -
[53] - Quote
Mara Rinn wrote:I think I have to retract my previous statement GÇö it's not the clouds that are slowing my machine down these days, it's the new UI. One of my machines will drop to about 4 seconds per frame before completely seizing up if I am not zoomed out to maximum camera distance. You don't want to know what happens when I accidentally click "look at" instead of "lock target", which happens far to regularly. Since I'm zoomed out all the way I can't right-click targets in space. Right-clicking the overview will get results eventually, but it's faster to click the buttons in the "Selected Object" window. Of course the catch is that the redrawing of that window actually takes a couple of seconds: first the icon comes up representing the new target, then the buttons disappear, then they reappear. If I'm too fast on the clicking I'll be clicking where the "lock target" button used to be, which has now changed to "look at".
I've lost two ships since Retribution came out due to the game running so slow that I don't know what's going on until it's too late. Cycle times on weapons are woeful (I have to wait for the local client to decide that the weapon has finished cycling before I can click the button to start the next cycle).
Before Retribution, the game was playable. After Retribution, the game is barely usable.
That sounds rather nasty. What sorta hardware are you running in that rig? |

Alec Freeman
The Dark Space Initiative
215
|
Posted - 2012.12.29 17:49:00 -
[54] - Quote
Inkarr Hashur wrote:I'd like to point out that sleeper site clouds are just as terrible as mission clouds.
QFT.
C6 Strange energy reading with 6 dreads and 20 sleeper Bs's on the field really pain the gfx card, specially when dual boxing. |

Pohbis
196
|
Posted - 2012.12.29 19:14:00 -
[55] - Quote
Change can't happen soon enough.
Clouds aren't the only horrible objects tho. Lots of structures also make your hardware cry.
CCP needs to do a pass on all structures they plump into missions. Something tells me they didn't really do much about them when they updated the graphics a few years ago. |

DSpite Culhach
Sebiestor Tribe Minmatar Republic
35
|
Posted - 2012.12.31 18:25:00 -
[56] - Quote
Is the actual complaint:
* They are ugly? * They cause lag? * They are too bright?
... cause my main issue is brightness. Having entire sections of my screen with pixels letting the backlight through feels like being exposed to the Time Vortex in the center of the Tardis. Sure it might make you omnipotent for a while, but then it kills you. |

Ahnor Redgail
Junkyard Doggs Insidious Empire
0
|
Posted - 2013.01.01 07:52:00 -
[57] - Quote
I noticed a massive framerate drop on a mission recently. Cloud with outrageous asteriods, fantastic setting, but framerate dropped to 12 fps from my usual 60 fps. Please fix it :) |

Backfire Kitty
Forgotten Squad
2
|
Posted - 2013.01.02 15:16:00 -
[58] - Quote
Clouds in DED sites are really annoying. They cause FPS drop (from 75 to 5-10) and massive CPU spike. They are also often too bright and im forced to play with F10 map on, or max zoom-out to prevent eye damage.
From now on i will petition it and if enough people will do the same, theres slight chance that they will fix it "soon" :) |

Ember Klahan
Procyon Resources Honey Badger Coalition
1
|
Posted - 2013.01.02 20:14:00 -
[59] - Quote
Mara Rinn wrote:You don't want to know what happens when I accidentally click "look at" instead of "lock target", which happens far to regularly.
I'd like to recommend control-clicking.
DSpite Culhach wrote:Is the actual complaint:
* They are ugly? * They cause lag? * They are too bright?
... cause my main issue is brightness. Having entire sections of my screen with pixels letting the backlight through feels like being exposed to the Time Vortex in the center of the Tardis. Sure it might make you omnipotent for a while, but then it kills you.
Making your dead alt immortal negates the problem. There's also a bug where kissing doctors in CQ removes the omnipotency effect and with it the impending doom. The server regenerates the doctor afterwards, and many people like the new one better, so all is well. |

Frozen Eddie Johnson
Aliastra Gallente Federation
38
|
Posted - 2013.01.08 04:11:00 -
[60] - Quote
Typical CCP, reply to the topic when people are positive, but then when people start reporting problems, go away and never comment again =/.
As an aside, a lot of the "new" clouds look horrible. The ones in Blood Raider Blockade look like mini-suns wrapped in plastic. with the same terrible framerate hit/GPU usage spike. |

blo0d m0on
Pator Tech School Minmatar Republic
0
|
Posted - 2013.01.22 02:49:00 -
[61] - Quote
I'm a new player, started right after retribution came out. Overall I think it's a fantastic game. It really shows that it's been worked on for years. There are so many features it looks like a dozen game put into one. Everything feels like its been thoroughly thought out and carefully balanced.
But that only makes it all the more infuriating to have my framerate killed by these clouds which, according to the forums, have been a problem for ages.
I must admit I have a very old computer, but it runs everything else in the game just fine. I shouldn't have to buy a high end graphic card only because this small chunk of poorly written code.
Devs, you need to stop doing your QA on top of the line machines and realize this is a major issue. Get yourself a 8600GT, a deadspace that looks like the level designer was testing how many random ***** could be crammed in (including way too many clouds ofc), zoom all the way in and try to fly a speed tanking frigate among the debris with the frame (<- singular) per second you get. That's what you deserve for still not having an option to turn the clouds off. |

MainDrain
7th Deepari Defence Armada
115
|
Posted - 2013.01.22 10:09:00 -
[62] - Quote
Things have improved massively in recent years, and with the way things are going they likely will again.
CCP is working on setting this game up for the next 10 years, testing things on a gfx card that is nearly 6 years old, and even then wad only mid range is very counter productive. The majority of people have more modern card, and I would expect that is what they test their software too. |

Tiger Armani
Mialto Corp The Last Chancers.
33
|
Posted - 2013.01.22 11:14:00 -
[63] - Quote
MainDrain wrote:Things have improved massively in recent years, and with the way things are going they likely will again.
CCP is working on setting this game up for the next 10 years, testing things on a gfx card that is nearly 6 years old, and even then wad only mid range is very counter productive. The majority of people have more modern card, and I would expect that is what they test their software too.
Well, they could easily give us the easy solution for these graphical problems. Give us option to disable drawing these objects (clouds, wh effects etc.)
|

MainDrain
7th Deepari Defence Armada
115
|
Posted - 2013.01.22 11:23:00 -
[64] - Quote
Tiger Armani wrote:MainDrain wrote:Things have improved massively in recent years, and with the way things are going they likely will again.
CCP is working on setting this game up for the next 10 years, testing things on a gfx card that is nearly 6 years old, and even then wad only mid range is very counter productive. The majority of people have more modern card, and I would expect that is what they test their software too. Well, they could easily give us the easy solution for these graphical problems. Give us option to disable drawing these objects (clouds, wh effects etc.)
But looking at the steam hardware survey (generally an accurate metric to go by) almost 50% of users have a direct 11 capable graphics card. I dont think its worth the hours and expense in introducing this option, man hours that could be much better spent on either reducing the impact the clouds (and other effects) have or iterating/developing content for the rest of the game.
Regarding owners of low end graphics cards (i.e the 8600GT mentioned) you can purchase much more suitable graphics cards to run Eve and anything else you want for relatively low cost . -ú50 will get you one that will massively improve your experience.
Edit - for reference i do not have a super high end card, the clouds etc do impact me in terms of FPS, but in those situations I just turn down the graphics settings to minimise the impact. |

steffijade d'vaper
DBCI C0LD Fusion
4
|
Posted - 2013.01.22 11:25:00 -
[65] - Quote
I've actually had my computer shut down through overheating of the gpu when zoomed in at a cloud heavy location a few times.
Yes, it's not a top end build...quad core AMD cpu, 8gb ram and single hd 7770 but it runs rest of the game pretty well.
After the latest crash, I decided to actually go for it and do a new build (been saving some cash for a build and this actually pushed me to order the bits...waiting for em to be delivered).
The thing is, in difficult economic times, not everyone actually has cash to spend on upgrades... especially if the rest of the game runs fine.
It would be nice to have an option to turn clouds off if at all possible. |

MainDrain
7th Deepari Defence Armada
115
|
Posted - 2013.01.22 11:27:00 -
[66] - Quote
steffijade d'vaper wrote:I've actually had my computer shut down through overheating of the gpu when zoomed in at a cloud heavy location a few times.
Yes, it's not a top end build...quad core AMD cpu, 8gb ram and single hd 7770 but it runs rest of the game pretty well.
After the latest crash, I decided to actually go for it and do a new build (been saving some cash for a build and this actually pushed me to order the bits...waiting for em to be delivered).
The thing is, in difficult economic times, not everyone actually has cash to spend on upgrades... especially if the rest of the game runs fine.
It would be nice to have an option to turn clouds off if at all possible.
Sounds like you need to clean your graphics card fan :P |

blo0d m0on
Pator Tech School Minmatar Republic
0
|
Posted - 2013.01.22 17:24:00 -
[67] - Quote
I don't understand why anyone would lobby against this.
If the code is efficient and organized, they could probably add the on/off option in a matter of hours, but for some reason I expect it to be a huge mess. If they want to keep on working on this game for the next decade, they should start by cleaning up. That would make any other modifications or new features around that code easier. I can't imagine stuff like say floating debris moving and colliding with each other while still struggling with the clouds.
Anyway it's up to them to decide if its worth it. I'm just saying that it annoys me to no end. And no, I'm not going to buy a new card because apparently everyone has this problem and buying a machine capable of running the rest of the game at 200+ fps so you don't notice the 80% fps drop in deadspace is just plain silly. |

jimbolina
State War Academy Caldari State
4
|
Posted - 2013.01.22 18:11:00 -
[68] - Quote
blo0d m0on wrote:I don't understand why anyone would lobby against this.
If the code is efficient and organized, they could probably add the on/off option in a matter of hours, but for some reason I expect it to be a huge mess. If they want to keep on working on this game for the next decade, they should start by cleaning up. That would make any other modifications or new features around that code easier. I can't imagine stuff like say floating debris moving and colliding with each other while still struggling with the clouds.
Anyway it's up to them to decide if its worth it. I'm just saying that it annoys me to no end. And no, I'm not going to buy a new card because apparently everyone has this problem and buying a machine capable of running the rest of the game at 200+ fps so you don't notice the 80% fps drop in deadspace is just plain silly.
those are CCP alts, no sane person would be against magic button saying 'turn off clouds'. |

Zhu Ithin
Wings of Death
0
|
Posted - 2013.02.08 11:34:00 -
[69] - Quote
Started to play Eve before a few months, all in all this is a wonderfull game with thousands of options, but one option i do miss very hard !
Give us the option to deactivate those damn clouds, the game is far too wonderfull to reduce the graphic options because they are just everywhere. And think about it! A object which is created to increase the good looking of the game, forces us to decrease the graphic options, what kind of a joke is this ?
Say yes to the "No Clouds" button  |

Kusum Fawn
State War Academy Caldari State
289
|
Posted - 2013.02.09 06:11:00 -
[70] - Quote
as always the basic answer is no.
File a petition? really?
it is every single cloud instance.
not one or two. its every damn one. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|

Frozen Eddie Johnson
Aliastra Gallente Federation
45
|
Posted - 2013.03.03 21:15:00 -
[71] - Quote
Good to see CCP STILL hasn't returned to this thread. Still as bad as ever, and yes, it is EVERY DAMN CLOUD. Filing a petition listing specific ones, lol. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3154
|
Posted - 2013.03.04 01:58:00 -
[72] - Quote
The lovely big green clouds in "Break Their Will" (all versions) slow all my machines down. My old workhorse 17" iMac with X1600 (no longer officially supported, but it mostly works) slows down to about 3fps regardless of how far I zoom out. This impacts the entire machine, so I can't go writing up my new super-duper market manipulation web site while I'm mining.
Day 0 advice for new players: Day 0 Advice for New Players |

Tau Cabalander
Retirement Retreat Working Stiffs
1625
|
Posted - 2013.03.04 18:55:00 -
[73] - Quote
CCP Affinity wrote:... team Trilambda ... That made me chuckle. |

The Renner
Canadian Operations Yulai Federation
18
|
Posted - 2013.03.04 23:20:00 -
[74] - Quote
Kusum Fawn wrote:as always the basic answer is no.
File a petition? really?
it is every single cloud instance.
not one or two. its every damn one.
QFT
I noticed CCP removed the cloud in forsaken rally points, yet the forsaken hub cloud still exists. CCP please burn that one with fire as well, thanks. |

Elistea
BLUE Regiment.
182
|
Posted - 2013.03.05 12:11:00 -
[75] - Quote
I found this electric cloud in Gravi site and it hurt my Retriever . I want it GONE |

Jexx Destromath
Reckless Abandon Inc.
0
|
Posted - 2013.03.23 15:00:00 -
[76] - Quote
+1 for cloud removal. It sucks to be forced to zoom out completely when running some missions/plexes because of the FPS destroying clouds. |

Estella Osoka
Deep Void Merc Syndicate Villore Accords
70
|
Posted - 2013.03.23 17:45:00 -
[77] - Quote
Ember Klahan wrote:Mara Rinn wrote:You don't want to know what happens when I accidentally click "look at" instead of "lock target", which happens far to regularly.
I'd like to recommend control-clicking. DSpite Culhach wrote:Is the actual complaint:
* They are ugly? * They cause lag? * They are too bright?
... cause my main issue is brightness. Having entire sections of my screen with pixels letting the backlight through feels like being exposed to the Time Vortex in the center of the Tardis. Sure it might make you omnipotent for a while, but then it kills you. Making your dead alt immortal negates the problem. There's also a bug where kissing doctors in CQ removes the omnipotency effect and with it the impending doom. The server regenerates the doctor afterwards, and many people like the new one better, so all is well.
I see what you did there! LOL!
When CCP doesn't respond, I like to think they are off fighting evil. In another dimension!!
|

Olivia Moist
State Protectorate Caldari State
4
|
Posted - 2013.03.24 02:10:00 -
[78] - Quote
any word out there CCP gonna give us the option to remove clouds? i'd say give us the choice for people who can suffer FPS drops and for people who want pure perfomance. |

MainDrain
7th Deepari Defence Armada
166
|
Posted - 2013.03.24 17:30:00 -
[79] - Quote
CCP Paradox wrote:Just to add a couple of little bits of info to this. Team Trilambda's aim was to refactor the cloud system so that in the future they could work with it easier and be able to progress that system technically. Meaning newer effects, more awesome looking clouds, and a lot of other surprises there. Maybe you'll see something at Fanfest.  Of course the benefits of refactoring, included increased performance gains. Not only the cloud system, but they also managed to alter performance hits for a lot of other areas in the game's graphic engine too. You know those spotlights on some ships? Those used to be pretty expensive in terms of performance, now less so!
That comment from back in November may give people some hope, it looks like there will be something appearing about this at fanfest.
For the record im still against the on/off button
|

Untanas Volmyr
Running with Knives Nexus Fleet
6
|
Posted - 2013.03.26 19:38:00 -
[80] - Quote
I heard about the perils of cloud lag and never experienced it on my last custom built PC. Perhaps it was the 4000ish cuda cores on the gtx 680 I had. Everything flowed beutifully. Sadly. I had to sell that machine to feed my thousand dollar a day fabrige' egg habit. However. My Asus laptop is able to run Eve on high almost as beutifully minus anti aliasing. Just the other day I finally came across some huge cloud pockets and debri fields and finally noticed the lag. Still playable though. Laptop has NVIDIA 630m in it for video and dx 11. |

Zoe Alarhun
The Proactive Reappropriation Corporation
106
|
Posted - 2013.03.27 11:20:00 -
[81] - Quote
CCP Affinity wrote:Good news - team Trilambda have worked on the clouds for retribution and they will no longer have the same framerate hit they did before. I have also worked on reducing cloud numbers in dungeons... let's see how this helps things out and we can always take another look next release if things aren't improved.
OH THANK GOD - THANK YOU THANK YOU THANK YOU |

Sarmatiko
990
|
Posted - 2013.03.28 02:52:00 -
[82] - Quote
Zoe Alarhun wrote:CCP Affinity wrote:Good news - team Trilambda have worked on the clouds for retribution and they will no longer have the same framerate hit they did before. I have also worked on reducing cloud numbers in dungeons... let's see how this helps things out and we can always take another look next release if things aren't improved. OH THANK GOD - THANK YOU THANK YOU THANK YOU Please next time before making happy post written in caps, check the date of post you are quoting. It was written back in November and those changes actually fixed nothing in performance.
|

Lfod Shi
Lfod's Ratting and Salvage
98
|
Posted - 2013.03.28 18:03:00 -
[83] - Quote
I've noticed less choppy since Ret, but it's still there. I much prefer smooth flying over awesome visuals.
Please tweak (axe) more? GÖ¬ They'll always be bloodclaws to me GÖ½ ...end transmission... |

Inkarr Hashur
Sine Nobilitatis
295
|
Posted - 2013.03.28 18:47:00 -
[84] - Quote
Lfod Shi wrote:I've noticed less choppy since Ret, but it's still there. I much prefer smooth flying over awesome visuals.
Please tweak (axe) more?
I'd prefer no clouds personally, but since the option to turn off clouds hasn't happened yet, I hold no hope of it happening in the near future. |

Frozen Eddie Johnson
Sheep Can Hear A Zipper From A Mile Away
45
|
Posted - 2013.03.30 02:18:00 -
[85] - Quote
Many of the Retribution-tweaked clouds are downright fugly, yet still cause a major performance hit. For extra laughs, zoom out a bit in Blood Raider Blockade (one of the worst for clouds); it looks like something that would be rendered by a Nintendo 64. They look that bad. |

Yuwee Vesa
Madz Legion Madz Republic
530
|
Posted - 2013.03.31 16:34:00 -
[86] - Quote
Just add the option to turn clouds off completely... That way while your working on improving the performance for the next 5 years people can still have decent fps. |

Vaporize
Cutting Edge Incorporated RAZOR Alliance
0
|
Posted - 2013.04.10 00:51:00 -
[87] - Quote
I agree FOG / CLOUD code sucks you havent fixed in it years, and this is another issue. My 580 video card spins up into overdrive mode every time I am in a plex with fog or a cloud if it is in view. and it is drawing more power and creating more heat in my system for no reason. Give US an option to disable this "feature" that hurts the frame rate, costs us extra money while playing and doesn't even look that good.
I have to turn the camera way from the fog every plex, annom I do just so I can hear people on voice.
|

Caldareg
Travel and learn together Prospectors Special
0
|
Posted - 2013.04.12 01:12:00 -
[88] - Quote
I'm not sure if clouds what's really causes fps drop. For example I have about same fps drop when I zoom-in on cruise missile explosion. That might explain why it takes so long to fix this problem. Might be just a coincidence though.
Anyway, that fps issue is annoying since I have to change my graphics settings or zoom-out/turn camera while the rest of the game works just fine. |

Tzeentch Aubaris
Changer of Ways
1
|
Posted - 2013.04.12 03:39:00 -
[89] - Quote
Caldareg wrote:I'm not sure if clouds what's really causes fps drop. For example I have about same fps drop when I zoom-in on cruise missile explosion. That might explain why it takes so long to fix this problem. Might be just a coincidence though.
Anyway, that fps issue is annoying since I have to change my graphics settings or zoom-out/turn camera while the rest of the game works just fine.
The couse is simple: they don't worry about it and do nothing  |

2manno Asp
The Imperial Fedaykin Amarrian Commandos
253
|
Posted - 2013.04.13 03:28:00 -
[90] - Quote
clouds are annoying, they make my gfx card run hot, sometimes i dc.
and they're still glitched. i get white screens all the time.
just get rid of clouds. |

Mina Bluerain
Merch Industrial Goonswarm Federation
4
|
Posted - 2013.05.06 15:00:00 -
[91] - Quote
All right...
so THIS and THIS are just plain ridiculous.
similar thing happens to me on a daily basis, but this time it just took it all. not only this, but my graphics card, when displaying any kind of clouds, becomes the most efficient pizza oven... on low graphics... every other time I can play with max graphics settings and I have wonderful frame-rate while barely feeling any heat, but when clouds crawl over my face: total disaster.
Please, CCP... I know you are busy and I really am happy with the new features that are coming in Odyssey, but if you don't put a switch in to turn all clouds off, then I will... and I won't give a damn about what the TOS has to mention about client modifications...
PS: no, I won't do that... don't be silly. But at least, now you can see how mad some of us are... |

Knetka Amu
Blue Republic RvB - BLUE Republic
1
|
Posted - 2013.05.06 21:23:00 -
[92] - Quote
+1 Fix clouds either by removal option or fixing whats wrong with them i like to play up and personal cant be done when i do such look at a enemy and lord no chunky performance just ruins that idea |

Sarmatiko
1076
|
Posted - 2013.05.07 05:05:00 -
[93] - Quote
Mina Bluerain wrote:Please, CCP... I know you are busy and I really am happy with the new features that are coming in Odyssey, but if you don't put a switch in to turn all clouds off, then I will... and I won't give a damn about what the TOS has to mention about client modifications... Some people who been on the dev roundtables on FF, reported that the resolution of dust clouds will come only after they release DX11 version of client. So yeah.. Brace yourself, Summer [heat] is coming. 
|

Keenky
Royal Amarr Expeditions
0
|
Posted - 2013.05.07 09:45:00 -
[94] - Quote
A pain and nothing else are those "Clouds". I still use and will be using the no-fog tool for my graphic card. Just have to be careful with rendering distance. Even for the cloud harvesters it works, since you dont need to see the clouds in any way. |

Sarmatiko
1082
|
Posted - 2013.05.07 18:10:00 -
[95] - Quote
Keenky wrote:A pain and nothing else are those "Clouds". I still use and will be using the no-fog tool for my graphic card. Just have to be careful with rendering distance. Even for the cloud harvesters it works, since you dont need to see the clouds in any way. By "no-fog tool" you mean SweetFX/FXAA injector tools? They are considered as illegal client modifications and it's even more ridiculous if they really help resolve this problem (at least temporarily). Seeing no response from CCP at all on this problem I'm already tempted to say "**** it, i'll use it anyway if it saves my graphics card from burning".
|

Mina Bluerain
Merch Industrial Goonswarm Federation
4
|
Posted - 2013.05.13 10:51:00 -
[96] - Quote
Sarmatiko wrote:Some people who been on the dev roundtables on FF, reported that the resolution of dust clouds will come only after they release DX11 version of client. So yeah.. Brace yourself, Summer [heat] is coming. 
I must have missed it... was it on stream? Never mind, even if it was, I missed a lot of it. So basically what this means is that they do have a grain of a plan, it's just not a priority?
If that is true, I can live with that. Until then, I'll keep calm, have graphics on minimum within DED sites and look away from clouds where possible.
I'm using an nVidia card, and since the 314.22 update, at least the framerate drop is not THAT bad (if you consider 15-20 fps in contrast to the 8-10 fps any good), but it still heats up like crazy and on minimum graphics settings.
"For the night is dark and full of" EVE clouds. |

AlexCA
De Valken BV Orange Alliance
2
|
Posted - 2013.05.14 00:12:00 -
[97] - Quote
Kill the clouds already CCP. |

Mina Bluerain
Merch Industrial Goonswarm Federation
4
|
Posted - 2013.05.18 18:07:00 -
[98] - Quote
Here is some more.
I know, I know, I sent 2 already, but this one is an even better example...
/me looks out the window in despair
patience is a virtue, right? Right, CPP? |

Kult Altol
Viziam Amarr Empire
272
|
Posted - 2013.05.19 20:14:00 -
[99] - Quote
Clouds are fine HTFU. Joking An open mind is like a fortress with its gates unbarred and unguarded. A narrow mind is a focused mind.
|

OfBalance
Caldari State
497
|
Posted - 2013.05.21 16:50:00 -
[100] - Quote
Death to all super-clouds. |

Coffee Rocks
Thrall Industrial H-K Industries
4
|
Posted - 2013.05.21 17:52:00 -
[101] - Quote
Just adding my voice to the "please do something" crowd.
I do the same thing -- pan the camera out and not look at the clouds and structures. Kind of defeats the purpose of having a a beautiful backdrop.
o7 n++[ 2013.05.17 22:06:44 ] Josh Fehrnah > Coffee Rocks you are also kos [ 2013.05.17 22:15:07 ] Captain Karrzaka > I luv coffee :P
Twitter: @thecoffeerocks Steam: CoffeeRocks |
|

CCP Affinity
C C P C C P Alliance
1010

|
Posted - 2013.05.22 11:24:00 -
[102] - Quote
Just an update - while we continue to work on making clouds better, every feature I touch (eg: the new archaeology and hacking sites this release) will have the clouds removed. CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
|

James Amril-Kesh
4S Corporation RAZOR Alliance
5144
|
Posted - 2013.05.22 11:31:00 -
[103] - Quote
It's admirable that you want to improve them, but I'm not sure why you're still refusing us the option of just removing them entirely. -áMy (mostly boring) Youtube channel. |
|

CCP Affinity
C C P C C P Alliance
1010

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Posted - 2013.05.22 11:44:00 -
[104] - Quote
James Amril-Kesh wrote:It's admirable that you want to improve them, but I'm not sure why you're still refusing us the option of just removing them entirely.
I am not refusing anything :) I am a content designer, I can remove clouds from dungeons but I am not a programmer so giving you the option to toggle clouds on/off is not my area of expertise :) CCP Affinity | Follow me on Twitter Content Designer for EVE Online |
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Fonac
Imperial Academy Amarr Empire
19
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Posted - 2013.05.22 12:33:00 -
[105] - Quote
CCP Affinity wrote:James Amril-Kesh wrote:It's admirable that you want to improve them, but I'm not sure why you're still refusing us the option of just removing them entirely. I am not refusing anything :) I am a content designer, I can remove clouds from dungeons but I am not a programmer so giving you the option to toggle clouds on/off is not my area of expertise :)
While clouds look very good, they're an extreme system hog. They should just be removed, honestly :) - Either that, or changed to be way more lightweight.
I got an Geforce 680 GTX, and i'm getting FPS drops in any plex / anomaly that has clouds in it, granted i do run more than one client(who doesn't?) But it still feels wierd having 100 fps+ Going down to 20, whenver you warp into a site that has clouds.
One of the worst examples is the guristas HQ complex series, that tower in the very first room... Ugh :X My poor computer...
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AutumnWind1983
Future Corps Sleeper Social Club
40
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Posted - 2013.05.22 22:20:00 -
[106] - Quote
CCP Affinity wrote:James Amril-Kesh wrote:It's admirable that you want to improve them, but I'm not sure why you're still refusing us the option of just removing them entirely. I am not refusing anything :) I am a content designer, I can remove clouds from dungeons but I am not a programmer so giving you the option to toggle clouds on/off is not my area of expertise :)
So you're saying (1) You recognize there is a problem (2) You can't fix the problem yourself (3) You're not going to do anything to get someone else to fix it (4) You responded on the forums so we should feel better James Arget for CSM 8! http://csm.fcftw.org |

OfBalance
Caldari State
503
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Posted - 2013.05.23 00:15:00 -
[107] - Quote
Taking them out of any place one can is a move in the right direction and hopefully the word is being passed along that the clouds must be purged in general. |

Charlie Jacobson
168
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Posted - 2013.06.05 00:36:00 -
[108] - Quote
The "Blood Farm" mission has this terrible cloud that generates waaaay more heat than it should. http://i.imgur.com/QtM7M1K.jpg ^This is NOT pretty. Get rid of clouds altogether. It causes heat issues even in high end gaming rigs. I shudder to think of what this would do to an old laptop.
OfBalance wrote:Taking them out of any place one can is a move in the right direction and hopefully the word is being passed along that the clouds must be purged in general. ^ Pretty much this, OR using a whole different (less resource intensive) rendering method for them. Currently they are the only things in EVE that ever make my fans speed up in the summer. Other games I play never do this unless I run stupidly high anti-aliasing. |

Hehaw Jimbojohnson
Frontier Explorer's League Sadistica Alliance
51
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Posted - 2013.06.05 02:30:00 -
[109] - Quote
CCP Affinity wrote:Just an update - while we continue to work on making clouds better, every feature I touch (eg: the new archaeology and hacking sites this release) will have the clouds removed.
A lot of the new exploration containers have clouds around them. They seem to be part of the graphic and aren't as bad as the mission clouds, but they still cause unneeded GPU stress/FPS hits while trying to play the stupid zoomed in grab-a-can game. |
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