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Illest Insurrectionist
Angelic Insurrection Corp
23
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Posted - 2012.12.05 23:55:00 -
[61] - Quote
Edenmain wrote:
I can even stomach that if the new damage notifications didnt give me brain cancer, why The F*** have a constant stream of unreadable text scrolling in the middle of the screen? I heard rumours that I can move it, or even get rid of it.
You can get rid of it by going to log and disabling it there. It won't show up in the log either then so GG CCP. Very well thought out as usual  |

Mara Pahrdi
The Order of Anoyia
49
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Posted - 2012.12.05 23:59:00 -
[62] - Quote
Don't care tbh. Lines are a bit thin, but I'll get used to it I guess.
But: It's no real improvement either, so it basically seems to be a waste of resources to me. That's the bigger issue I have with it.
Sound is much worse. These sounds entering warp... arghs...  |

octahexx Charante
Morior Invictus. Ethereal Dawn
24
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Posted - 2012.12.06 00:48:00 -
[63] - Quote
they are to large,i got kinda limited realestate to shuffle windows around for fleets as it is with watchlists targetcalling history etc. i like the damage scrolling and the other stuff but they need to scale down locked targets without making the health bars even worse to read. Still i find it halthy that they shuffle around the ui ocne in a while or we would still be using the 2003 ui. |

Michus Danether
Aristotle Enterprises
17
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Posted - 2012.12.06 01:07:00 -
[64] - Quote
I can see the aesthetic appeal. The old ones were just lines after all.
The best thing to do is to ask the following two questions:
1. Does it look better than the old one?
2. Does it provide more information to me at a quick glance than the old one?
I don't know about #2, but the graphics do look better. There might be a way to improve #2 by doing something with colour? Though that would be unfair to those with colour-blindness. Why not something with shapes? Have 'full' HP bars square shaped and depleted ones triangles or something. In addition to the current white-to-red scheme. |

FearBytes
GR3Y N0MADS Black Legion.
6
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Posted - 2012.12.06 01:13:00 -
[65] - Quote
I have trouble seeing how much HP is remaining on my victims ships.. |

Janus Nanzikambe
Fer Lomarcan Ministry of Inappropriate Footwork
22
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Posted - 2012.12.06 01:24:00 -
[66] - Quote
Dislike the locked target circles, which is a bit of a shame because it mars Retribution which has otherwise introduced many awesome changes.
I do understand that there's the need to revamp the client, however in a game as complex as Eve function *must* take precedence over form. Whilst the circles look good, they are more difficult to read and visually less intuitive than the previous interface - they also use up a lot more screen space. Flying a scimitar for example I used to be able to fit max locked targets in one vertical row down the side of my overview - this is now *three* separate columns.
I suspect, similar to the new inventory CCP will be reluctant to roll back this change - but would it be unreasonable to ask that they spend some time on increasing the visibility of each distinct HP bar on a locked target? I would think a good a measure of success would be to take some FRAPS footage of the client and render it in 720p for youtube - are the bars clearly interpretable like that? If not, then they need more work. |

InternetSpaceJesus
Imperial Academy Amarr Empire
6
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Posted - 2012.12.06 01:34:00 -
[67] - Quote
They should at least make the hp bars a bit bigger, I feel like it's giving me eye strain trying to see how much hp the enemy has. I make meth to fund my internet spaceships. |

Tau Cabalander
Retirement Retreat Working Stiffs
1146
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Posted - 2012.12.06 02:05:00 -
[68] - Quote
FearBytes wrote:I have trouble seeing how much HP is remaining on my victims ships.. Mouse-over locked target for percentage display. |

Arduemont
Rotten Legion Ops
833
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Posted - 2012.12.06 02:34:00 -
[69] - Quote
I prefer the new one personally. "In the age of information, ignorance is a choice." |

Aker Krane
OMEGADYNE LABS Rising Darkness
2
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Posted - 2012.12.06 05:27:00 -
[70] - Quote
Love the new one! |
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Tyrandia
Caldari Provisions Caldari State
0
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Posted - 2012.12.06 05:49:00 -
[71] - Quote
I find that the damage notifications are too fleeting and the opacity is too low. The targeting display is utterly useless. They had circular targeting thingos like 4 years ago and patching them out was the best thing they ever did. This UI gets extremely cluttered extremely fast and doesn't even update in real time. |

TharOkha
0asis Group
167
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Posted - 2012.12.06 05:53:00 -
[72] - Quote
as an occasional logistic pilot i have to admit that it is much worse. Not imposible to adapt... but worse.  GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

K0n Fus10n
Sellsword Incorparated
0
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Posted - 2012.12.06 05:58:00 -
[73] - Quote
I like the new system. That said, I have great (20/15,20/13) eye sight and I, for one, can fully understand the complaints about the bar sizes. While I can see them well enough I can see (yeah, went there) why others might complain.
The trouble I'm having is that the fawkers keep re-arranging themselves in this new two bar system. I did switch to vertical with the patch though, maybe I should go back to horizontal? I'll need to play with it moar but overall I give two thumbs up. |

Arabian Mistress
Republic University Minmatar Republic
12
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Posted - 2012.12.06 05:58:00 -
[74] - Quote
I was really happy with all the updates CCP introduced in the last year, but this UI "improvement?" has made me not want to even log in.
1. Does it function better? No.
2. Is it easier on the eyes? No.
3. Do the HP bars update in real time? No.
4. Does it lag client side? Yes.
5. Does it clutter up the screen? Yes.
6. Are damage notifications easy to see and informative? No.
7. Do i want 20 Damage notification messages at once? No.
8. Do i want cross hairs on every ship/drone on grid? No.
9. Do these cross hairs serve any purpose? No.
This patch introduced a lot of good changes too which are a long time overdue.
1. T1 ship balances and our first new ships in a while.
2. Aggro changes.
3. Bounty System improvements.
4. New ECCM skills and ECM changes.
5. Heavy Missile Nerf+HAM (semi-buff)
6. Pretty much everything that didn't include the new UI?
Seriously though, the new UI is actually making me not want to play until something is done about it. I really hope CCP revert the changes and either work on this new UI or scrap it completely (I doubt many people will miss it).
I doubt CCP will revert this however as they don't seem to care what the player base want as they just force changes which are arguably worse than their predecessor. Add a button to USE OLD UI and I'll be happy. |

Malcanis
Vanishing Point. The Initiative.
5378
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Posted - 2012.12.06 06:40:00 -
[75] - Quote
I remember when the new font was going to kill EVE MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Mr Pragmatic
115
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Posted - 2012.12.06 07:14:00 -
[76] - Quote
I like this new UI. Its clean and sleek and I find no issue using it. If you hate it that much unsub and give me all your stuff. Maybe this world is another planet's hell. -Aldous Huxley ( -í-¦ -£-û -í-¦) - "What are your modules like?"
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Mars Theran
Tribal Liberation Force Minmatar Republic
487
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Posted - 2012.12.06 07:29:00 -
[77] - Quote
Aside from the Dev blog, I haven't seen it as I haven't locked anybody or anything up yet. I did notice that I didn't at all mind the old one while flying around shortly before Retribution though. I'm sure with a bit of acclimation, you'll get used to it though. zubzubzubzubzubzubzubzub |

Eugene Kerner
TunDraGon
239
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Posted - 2012.12.06 07:37:00 -
[78] - Quote
I am sure that if only enough people want tho old system back CCP will hear the croud and change it back just like they did with the inventory!! oh....wait...
"Also, your boobs " -á CCP Eterne, 2012
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APC
Balkan Mafia Circle-Of-Two
14
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Posted - 2012.12.06 12:03:00 -
[79] - Quote
Oh yeah! I preffer the old one. I really think it is not a matter of me not getting used to it, but it simply isnt natural for me to read in circles. I really need few seconds to see did I breach shield armor or hull on my target, and lets all agree those few seconds you lose on reading your targets status can make him run or make you dead. Seconds matter in eve and with this crap, they are exactlly what you took from us! Plus it looks ugly!! |

Eugene Kerner
TunDraGon
240
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Posted - 2012.12.06 12:12:00 -
[80] - Quote
APC wrote:Oh yeah! I preffer the old one. I really think it is not a matter of me not getting used to it, but it simply isnt natural for me to read in circles. I really need few seconds to see did I breach shield armor or hull on my target, and lets all agree those few seconds you lose on reading your targets status can make him run or make you dead. Seconds matter in eve and with this crap, they are exactlly what you took from us! Plus it looks ugly!!
I think it looks good but it is not quite as practical as the old one. I am sure we will get used to it quite fast and I do not have the slightest doubt that the new system will stay.
"Also, your boobs " -á CCP Eterne, 2012
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ilammy
15
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Posted - 2012.12.06 20:42:00 -
[81] - Quote
Eugene Kerner wrote:I am sure that if only enough people want tho old system back CCP will hear the croud and change it back just like they did with the inventory!! oh....wait... It worked out for ship hangas, dude.
I'm glad at least these 'who is damaging you' red blobs could be turned off (Overview settings | Misc). Together with those annoying crosses (seriously, how the ****load of crosses is more informative than a range spheres of tactical overlay?)
Also: epileptic 'Taget locked' blinking of the whole thing; locked target list elements take too much space; locked target icons (that ones with ships) are too small, they're like crammed into the circle and supressed by the HP indicators; the HP indicators themselves are not consistent with HP bars in 'Selected item' window and player indicators, and they're too thin, and they're subdivided into small cells like the player HP indicators, but this looks awful because of their size. |

Katran Luftschreck
Royal Ammatar Engineering Corps
155
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Posted - 2012.12.06 22:58:00 -
[82] - Quote
2nd Commandment of Video Game Design: Thou shalt place an "OFF" switch option on all new features, for only then will you know if your customers really like them or not. Without this you are simply a slave to whatever lies that the drooling viagra-snorting lobotomites over in marketing feed to you every day to try and justify their own bloated paychecks. EvE Forum Bingo |

Derek Wiildstar
Rifterlings Damu'Khonde
5
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Posted - 2012.12.06 23:34:00 -
[83] - Quote
I'm having trouble judging the HP of shields, armor, and hull at a glance with the new system. I'd prefer they color code each type and allow us to customize it. |

Denidil
Evocations of Shadow Eternal Evocations
537
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Posted - 2012.12.06 23:56:00 -
[84] - Quote
you have trouble reading the new circular display?
you fail. contract me your stuff. Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design. |

Frogsnail Toast
University of Caille Gallente Federation
0
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Posted - 2012.12.06 23:58:00 -
[85] - Quote
I liked the first iteration of the circle targets that everyone bitched about because they couldn't tell what was shield/armor/structure from a static picture. Duh. The current ones are kinda ugly. Nowhere near as slick as the original circle indicator. |

Arec Bardwin
803
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Posted - 2012.12.07 00:08:00 -
[86] - Quote
Illest Insurrectionist wrote:Edenmain wrote:
I can even stomach that if the new damage notifications didnt give me brain cancer, why The F*** have a constant stream of unreadable text scrolling in the middle of the screen? I heard rumours that I can move it, or even get rid of it.
You can get rid of it by going to log and disabling it there. It won't show up in the log either then so GG CCP. Very well thought out as usual  Yeah, I saw this too. Excellence 
|

Jimmy Gunsmythe
Sebiestor Tribe Minmatar Republic
163
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Posted - 2012.12.07 00:15:00 -
[87] - Quote
Within the gaming area, it's pretty good. But along the top of my screen, it's a bit of a nightmare. I appreciate the effort, but as i stated before, don't fix what isn't broken. It is the greatest inequality to try to make unequal things equal. |

Ranzabar
Vertical Ventures Unlimited Corp
31
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Posted - 2012.12.07 00:29:00 -
[88] - Quote
LT Alter wrote:Just curious as I find the new one, while it may look cooler it just doesn't display information well enough. I have to look REALLY closely for a few seconds to notice exactly what my target has for shield armor or hull. It doesn't have that ability to glance at it like the old one. If anything I hope CCP implements the option to use the old version if you want to.
Thoughts on this?
I'm digging the new one. I can't read anyway, so I don't care what it says. Abide |

Bluetippedflyer
Infiana Elparus
29
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Posted - 2012.12.07 00:36:00 -
[89] - Quote
+1 old style, new one is hard to see and takes up more space (had to shrink my overview) |

Ulam Stanislaw
10
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Posted - 2012.12.07 00:44:00 -
[90] - Quote
The new one is not clear and definitelly too small for my poor eyes :(
The first idea was good. I really hope CCP will change it back because combat will make people tired of looking at tiny circles with tiny damage bars for hours. |
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