Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 [16] 17 18 19 20 .. 20 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 6 post(s) |

Rip Minner
ARMITAGE Logistics Salvage and Industries
90
|
Posted - 2013.01.23 10:54:00 -
[451] - Quote
Caldari Citizen20121206 wrote:dexington wrote:Caldari Citizen20121206 wrote:Onwards to WH space... W-space has similar AI, but you can trying doing lvl 2 missions in a T3 with officer fit, should be a suitable difficulty level. We already found a class 5 WH, were farming them in capitals and I assure you that with the new AI changes this is much more isk/hour efficient and personally i think its easier than a 10/10 ded plex since a triage archon outweights numerous logistics by its own. So basically were doing the same stuff as we need to do in 0.0 space exploration, the only difference that were making more money in less time. And this is WRONG. HIGHer RISK + HARDer CONTENT should be = MORE ISK since the AI update that is NOT TRUE. read the capital letters together.
DED complexs got low sec'd by CCP. hahahaha :)
Sorry to hear that. Is it a rock point a lazer at it and profit. Is it a ship point a lazer at it and profit. I dont see any problems here. |

Flying Apocalypse
6
|
Posted - 2013.01.23 12:38:00 -
[452] - Quote
Claire Raynor wrote:CCP Ytterbium wrote:Hey folks, here is an update on our earlier post. One of them is to bring PvE closer to PvP as mentioned before. What does that mean exactly? It means significantly reducing NPC numbers and bringing their attributes, AI closer with what you would expect from a PvP encounter.
This would be awesome. However - NPCs would need to have real CAP - would need to warp away to try and deny a kill - would need to have all the stats and mechanics of a normal ship. Currently a PvE boatd would not fit Neuts - doesn't need a point - some EWar is irrelevant as it simply will not function against NPCs and some is pointless because there are so many NPCs, (NPC numbers- you have suggested will be reduced). But the latest changes also take us further from PvP fitted Ships for PvE. We will now be looking at L4 BS's fitting medium guns to counter frigates - and other such things which would be hugely sub-optimal for PvP. (I'm no PvP expert - look at my kill board - but I still have a vague idea of what would be fitted to a PvP ship) OK. 1) Some people like to grind - I did actually like the old PvE. I knew there would be thousands of badies for me to lay waste to - and I had strategies. On missions where enemies would warp in in waves - I'd need to pay more attention to my drones. Etc Etc. It was comfortable - and fun esspecially to multi-box. It wasn't without merit. If I liked it others will have too. Not to say it couldn't be improved - but don't throw the baby out with the bath water. Why not keep these "Battle" missions - just balance them - make drones tougher??? Maybe - less usless - somehow - un-webbable. 2) If there are going to be missions, in the future, that are more like problem solving - high tactics - where you would radically change the fit of your ship from one mission to the next. . . Well why not call these "Adventure" missions for those who might like this style of content. I mean - you are going to have to build these new missions from scratch anyway. So why not add them as a new type of thing?
1. I am a person who doesn't mind grinding, Most of my time is spend on school so the few hours a day(sometimes none) are usually spend doing lvl 4's because I can't really be bothered doing anything else. Especially since my skills are still quite bad(focused on paladin pretty much, don't even have 5 drones yet) and will be spending my next few months training skills to be even viable in pvp.
2. If they change all rats stats & numbers etc. etc. I doubt active armor tanking will be viable... active armor tanking is on most ships a very bad idea and will not work. And I doubt I will be running lvl 4 security missions if they will be as badly balanced as I think they will be.(I do like your adventure missions tho, or Advanced Security) not to mention ships that aren't really viable in pvp(Marauders for example) will probaly not be that viable in them either unless they apply tiercide before this breaks loose.
Also let's not forget new people in eve. They would probaly need a substantial increase in skills before even being able to do lvl 3/4's if the AI get's more pvp-like in security missions.
And I really don't mind the drone changes as much anymore, just don't deploy them more than 20km away and they should be able to make it alive(Maybe heavies is another tale tho) and I must say that the aggro switch is a really weird mechanic, in 1 mission I had 4 drones on 1 elite frigate for about 5 mins, and it would not switch to my drones. then when I somehow got out to 15km from him it suddenly switched to my drones and I was able to get close enough to web and kill him. For some reason I can't delete my signature o.o |

L0rdF1end
Mainly AFK Happy Cartel
55
|
Posted - 2013.01.23 16:12:00 -
[453] - Quote
CCP, you still don't get it.
I understand the need for making missioning and ratting a bit more interesting and making it so you can't afk misson/plex/rat.
But these changes are still hruting the soloist PVPers out there. You've crippled our game. I do not expect to be agressed by rats in a belt that I have not agrssed myself.
I want to solo PVP like I was able to before Retribution.
It's hurting a lot of peoples playstyle and as said already in this thread it creates more blobby PVP because you need a small gang to deal with the rats and the target.
Please please consider fixing Rat AI for target priority to the agresser.
Retribution has bought nothing to my game but a bunch of nerfs. I can and will adapt regading PVE but these changes have gone too far.
I actually wish I could rollback my cleint and play pre Retribution. sucky patch, not a happy customer. |

vice vortex
Kiith Paktu Curatores Veritatis Alliance
66
|
Posted - 2013.01.23 16:18:00 -
[454] - Quote
L0rdF1end wrote:CCP, you still don't get it.
I understand the need for making missioning and ratting a bit more interesting and making it so you can't afk misson/plex/rat.
But these changes are still hruting the soloist PVPers out there. You've crippled our game. I do not expect to be agressed by rats in a belt that I have not agrssed myself.
I want to solo PVP like I was able to before Retribution.
It's hurting a lot of peoples playstyle and as said already in this thread it creates more blobby PVP because you need a small gang to deal with the rats and the target.
Please please consider fixing Rat AI for target priority to the agresser.
Retribution has bought nothing to my game but a bunch of nerfs. I can and will adapt regading PVE but these changes have gone too far.
I actually wish I could rollback my cleint and play pre Retribution. sucky patch, not a happy customer. man that must be really sucky to deal with :( i havnt played long and the whole sandbox idea has wore off very very fast, its almost like they are carving the way we play, what we fly etc :( |

Signal11th
Against ALL Anomalies
875
|
Posted - 2013.01.23 16:22:00 -
[455] - Quote
I must admit it can be quite difficult to micro manage drone aggro whilst also using DSCAN, targeting , moving etc I'm sure CCP envisaged Octopi playing this game not humans. God Said "Come Forth and receive eternal life!" I came fifth and won a toaster. |

amurder Hakomairos
Fellowship Of Lost Souls Rebel Alliance of New Eden
18
|
Posted - 2013.01.23 17:54:00 -
[456] - Quote
L0rdF1end wrote:CCP, you still don't get it.
I understand the need for making missioning and ratting a bit more interesting and making it so you can't afk misson/plex/rat.
But these changes are still hruting the soloist PVPers out there. You've crippled our game. I do not expect to be agressed by rats in a belt that I have not agrssed myself.
I want to solo PVP like I was able to before Retribution.
It's hurting a lot of peoples playstyle and as said already in this thread it creates more blobby PVP because you need a small gang to deal with the rats and the target.
Please please consider fixing Rat AI for target priority to the agresser.
Retribution has bought nothing to my game but a bunch of nerfs. I can and will adapt regading PVE but these changes have gone too far.
I actually wish I could rollback my cleint and play pre Retribution. sucky patch, not a happy customer.
Ok so explain to me why you expect to be able to warp into an belt/anom and not be aggressed by the rats? Lets say you and three corp mates are fleeted and in a belt trying to kill a red. While this is happening a neut warps in to the belt but does not aggress you immediately. Are you and your friends going to wait for that neut to aggress you or are you gonna go blow him up before he has a chance to shoot you. And before you say you would kill the red first lets say he is flying a T1 frig and the neut is in a Tengu. Why should the rat AI behave differently than a human pilot?
The rats changing aggro seems to have something to do with their assessment of the threat level of whoever just warped in. I've been jumped in sites where the rat aggro stays on me even with a new target jumping in. |

Caldari Citizen20121206
Science and Trade Institute Caldari State
210
|
Posted - 2013.01.23 18:27:00 -
[457] - Quote
Signal11th wrote: Now when the rats are being blasted to kingdom come and then someone warps into the site and attacks "their" enemy what do they do....
Do they cheer and wipe their brow praising the heavens (or whatever) that a rescuer has appeared...er no they target the new chap and help kill him and then resume being blasted apart by the orignal aggressors...well done CCP.
if youre tackled in belt by a erd and someone comes to help you, you wouldnt shoot the one coming to help. This is an answer to amurder hakomairos. |

Signal11th
Against ALL Anomalies
876
|
Posted - 2013.01.23 19:28:00 -
[458] - Quote
Caldari Citizen20121206 wrote:Signal11th wrote: Now when the rats are being blasted to kingdom come and then someone warps into the site and attacks "their" enemy what do they do....
Do they cheer and wipe their brow praising the heavens (or whatever) that a rescuer has appeared...er no they target the new chap and help kill him and then resume being blasted apart by the orignal aggressors...well done CCP. if youre tackled in belt by a erd and someone comes to help you, you wouldnt shoot the one coming to help. This is an answer to amurder hakomairos.
I assume you are agreeing with me as I must admit your post didn't make that much sense to me? God Said "Come Forth and receive eternal life!" I came fifth and won a toaster. |

Caldari Citizen20121206
Science and Trade Institute Caldari State
210
|
Posted - 2013.01.23 20:24:00 -
[459] - Quote
yes i agree with you, i quoted your writing for an example only. |

PavlikX
You are in da lock
42
|
Posted - 2013.01.24 03:58:00 -
[460] - Quote
For me i am glad that rats have new AI. And highly disappointed that CCP made it highly buged EWAR |
|

Sam Korak
Farson Industries
11
|
Posted - 2013.01.24 18:33:00 -
[461] - Quote
Ok you guys know what, I'm with you on this. Make the NPC dumb again please :) |

Bedlin
Caldari Organizational Logistics Department
14
|
Posted - 2013.01.24 19:10:00 -
[462] - Quote
Sam Korak wrote:Ok you guys know what, I'm with you on this. Make the NPC dumb again please :)
Welcome to the party, glad to have you. Could you please elaborate on what problem you ran into even if it's a repeat and offer any advice you can about correction that doesn't involve a total rollback. (unless that's what you really want.) |

Vas Eldryn
Flying While Intoxicated Apocalypse Now.
3
|
Posted - 2013.01.24 20:30:00 -
[463] - Quote
Bedlin wrote:Sam Korak wrote:Ok you guys know what, I'm with you on this. Make the NPC dumb again please :) Welcome to the party, glad to have you. Could you please elaborate on what problem you ran into even if it's a repeat and offer any advice you can about correction that doesn't involve a total rollback. (unless that's what you really want.)
sign me up for the total roll back, unless they do a total overhual on the missions to mesh with the new AI.
The only good thing about the new AI is it makes it a lot harder on mission ninja looters, watching them trying to steal your loot when every NPC in the mission changes target to them ..... priceless |

Rocket D'ni
x Infected x
4
|
Posted - 2013.01.24 21:37:00 -
[464] - Quote
Vas Eldryn wrote:Bedlin wrote:Sam Korak wrote:Ok you guys know what, I'm with you on this. Make the NPC dumb again please :) Welcome to the party, glad to have you. Could you please elaborate on what problem you ran into even if it's a repeat and offer any advice you can about correction that doesn't involve a total rollback. (unless that's what you really want.) sign me up for the total roll back, unless they do a total overhual on the missions to mesh with the new AI. The only good thing about the new AI is it makes it a lot harder on mission ninja looters, watching them trying to steal your loot when every NPC in the mission changes target to them ..... priceless
Lol do people actually do this? Ninja looting in your mission?
|

Vas Eldryn
Flying While Intoxicated Apocalypse Now.
3
|
Posted - 2013.01.24 22:01:00 -
[465] - Quote
Rocket D'ni wrote:Vas Eldryn wrote:Bedlin wrote:Sam Korak wrote:Ok you guys know what, I'm with you on this. Make the NPC dumb again please :) Welcome to the party, glad to have you. Could you please elaborate on what problem you ran into even if it's a repeat and offer any advice you can about correction that doesn't involve a total rollback. (unless that's what you really want.) sign me up for the total roll back, unless they do a total overhual on the missions to mesh with the new AI. The only good thing about the new AI is it makes it a lot harder on mission ninja looters, watching them trying to steal your loot when every NPC in the mission changes target to them ..... priceless Lol do people actually do this? Ninja looting in your mission?
It's quite common in the good mission hubs, either ninja looters or griefers looking to flip or steal a misison objective, guess they will now have to fit a decent tank.... or learn some patience and wait till im done. |

vasuul
BLUE M00N Fetish Group Eternus Imperium Alliance
124
|
Posted - 2013.01.25 09:54:00 -
[466] - Quote
Switching aggro to drones should only happen on new spawns of NPC's like it was before constant drone loss severely cuts into the profit margin
And as for making PVE more like PVP NO!!!!!!!!!!!!
PVE is there to make LP and ISK period
if you want to make a new level of mission or new anomalies that will be harder fine by me
But stop blowing holes in my drones either that or give them rig slots so we can improve the tank on drones
I for one like the grind yes i would like new missions too but if people want to PVP they will PVP
if people want to grind they have level 1s though 4s missions
if people want a challenge with a group there are incursions and wormholes and level 5s or they can go to 0.0 and run complexes
QUIT trying to fix what is not broken , drones are a weapon system pure and simple , we can not target someones guns or missile launchers so why are Npc's targeting drones ????????
ROLL it back , then test, then implement way to often CCP acts like the US congress and passes something before thinking of the unintended consequences of that action
Mining is boring but i don't see you adding sensor damps to asteroids or putting gun platforms on the asteroids reason , BECAUSE IT would be stupid as are these drone changes
you want to add to mission content here is an idea 1 how about some escort missions you have to protect the ship from the npc's until it can warp out 2 defense missions defend the star base from waves of npc attacker until reinforcements arrive 3 guard missions you have to safely escort a hauler through three to five dead space acceleration gates and there is a rat spawn at random somewhere in it if the hauler dies the mission is a failure 4 a delivery mission that takes you to a random dead space drop off point , which again has a random spawn or two in it that attacks you for the cargo 5 gank the big ship like a NPC freighter but you got wave of ships coming in to stop you from succeeding many other story ideas for missions to be had if you just think about it
|

Signal11th
Against ALL Anomalies
878
|
Posted - 2013.01.25 10:02:00 -
[467] - Quote
vasuul wrote:Switching aggro to drones should only happen on new spawns of NPC's like it was before constant drone loss severely cuts into the profit margin
And as for making PVE more like PVP NO!!!!!!!!!!!!
PVE is there to make LP and ISK period
if you want to make a new level of mission or new anomalies that will be harder fine by me
But stop blowing holes in my drones either that or give them rig slots so we can improve the tank on drones
I for one like the grind yes i would like new missions too but if people want to PVP they will PVP
if people want to grind they have level 1s though 4s missions
if people want a challenge with a group there are incursions and wormholes and level 5s or they can go to 0.0 and run complexes
QUIT trying to fix what is not broken , drones are a weapon system pure and simple , we can not target someones guns or missile launchers so why are Npc's targeting drones ????????
ROLL it back , then test, then implement way to often CCP acts like the US congress and passes something before thinking of the unintended consequences of that action
Mining is boring but i don't see you adding sensor damps to asteroids or putting gun platforms on the asteroids reason , BECAUSE IT would be stupid as are these drone changes
you want to add to mission content here is an idea 1 how about some escort missions you have to protect the ship from the npc's until it can warp out 2 defense missions defend the star base from waves of npc attacker until reinforcements arrive 3 guard missions you have to safely escort a hauler through three to five dead space acceleration gates and there is a rat spawn at random somewhere in it if the hauler dies the mission is a failure 4 a delivery mission that takes you to a random dead space drop off point , which again has a random spawn or two in it that attacks you for the cargo 5 gank the big ship like a NPC freighter but you got wave of ships coming in to stop you from succeeding many other story ideas for missions to be had if you just think about it
I PVE so I can PVP (albeit badly) If PVE was like PVP why do I need to then PVP? Plus PVE is wind down from PVP. I'm getting to the stage of my life where constant adrenaline rushes are to be considered hazardous to my life. God Said "Come Forth and receive eternal life!" I came fifth and won a toaster. |

Lyndsey Love
True Human Design
20
|
Posted - 2013.01.25 10:08:00 -
[468] - Quote
To be honest I tried the new NPC AI, because I have done lvl 4's long time ago. And it's awful. They ate all my drones in a few mins, and permajammed. So mission running was a boring **** in the old days, and now, it is same boring but more ****. Nice work CCP!
Also my tactic was to run lvl 4 with two accounts, but is it possible now, when NPC's switch targets? Can one ship be the tank and other the damage dealer or this thing is messed up too? |

L0rdF1end
Mainly AFK Happy Cartel
58
|
Posted - 2013.01.25 10:46:00 -
[469] - Quote
10 Years living with the previous AI mechanics means that you grew accustomned to the way in which rats work. You grow your skills to fly the ships to complete a certain task. This growth in skills is to allow you to run higher end missions/plexes. The change now forces you to rethink fittings and now the ability to do what once was possible in some respects is gone.
There was nothing wrong with AI for ten years. If it was such a big deal why not make the changes earlier within the life of Eve.
It basically boils down to, for me personally, not having as much fun as I did pre Retribution. Why would you want to take fun away from a game? |

Turelus
Caldari Independent Navy Reserve The Fourth District
233
|
Posted - 2013.01.25 11:02:00 -
[470] - Quote
Lyndsey Love wrote: Also my tactic was to run lvl 4 with two accounts, but is it possible now, when NPC's switch targets? Can one ship be the tank and other the damage dealer or this thing is messed up too?
No, you can't have a Tank and DPS role in missions, anomalies or complexes any more. Where's other games offer the "tank" the skills needed to pull the aggression of the NPC's there is nothing like that in EVE.
You're best with two good tanks and average DPS so whoever takes agro they can tank long enough for another switch in aggression or enough NPCs to be killed to lower incoming DPS.
As for the changes, meh I have just given up hope now. It seems CCP has this grand vision for the future of PVE but I don't see that happening for a long time yet. Could you imagine how many tears there would be if there was a patch to fix PVE and not POS, SOV and all the other flavour of the month complaint threads in GD?
PVE needs work, EVERYONE agrees on that. The reason I left EVE before and one of my biggest complains I have always had about CCP's development is that it seems in CCP's eyes CCP knows best. I thought that this had changed with Crucible and they were starting to realise listening to what their player base wants is the way forward.
This is the groups of PVE players as I see it.
PVE Fun - Those that log into EVE purely to run PVE content for fun, they look for enjoyment and casual play without stress PVE ISK - Those that want to be doing more PVP than PVE but need to fund their PVP with quick simple income. PVE Challenge - Those looking for that on the edge of their seats gameplay without needing to PVP.
CCP seems to think that making everything come under "PVE Challenge" is what the PVE players want. I have time and time again seen "we want our players to have choices" and "choices matter" coming from members of CCP when they're defending changes they make to the game. However it seems that when it comes to the content we have access too choice doesn't matter and we should all be playing the way they want. I will again say this; If CCP want this harder PVE and closer to players AI/Combat then let's bring in a new type of mission/anomaly/complex, there is nothing wrong with tweaking the current systems but don't force PVP style PVE on players who obviously are not looking for PVP style gameplay.
/endrant
"Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves." |
|

Lyndsey Love
True Human Design
20
|
Posted - 2013.01.25 11:24:00 -
[471] - Quote
Turelus wrote:Lyndsey Love wrote: Also my tactic was to run lvl 4 with two accounts, but is it possible now, when NPC's switch targets? Can one ship be the tank and other the damage dealer or this thing is messed up too?
No, you can't have a Tank and DPS role in missions, anomalies or complexes any more. Where's other games offer the "tank" the skills needed to pull the aggression of the NPC's there is nothing like that in EVE. You're best with two good tanks and average DPS so whoever takes agro they can tank long enough for another switch in aggression or enough NPCs to be killed to lower incoming DPS. As for the changes, meh I have just given up hope now. It seems CCP has this grand vision for the future of PVE but I don't see that happening for a long time yet. Could you imagine how many tears there would be if there was a patch to fix PVE and not POS, SOV and all the other flavour of the month complaint threads in GD? PVE needs work, EVERYONE agrees on that. The reason I left EVE before and one of my biggest complains I have always had about CCP's development is that it seems in CCP's eyes CCP knows best. I thought that this had changed with Crucible and they were starting to realise listening to what their player base wants is the way forward. This is the groups of PVE players as I see it. PVE Fun - Those that log into EVE purely to run PVE content for fun, they look for enjoyment and casual play without stress PVE ISK - Those that want to be doing more PVP than PVE but need to fund their PVP with quick simple income. PVE Challenge - Those looking for that on the edge of their seats gameplay without needing to PVP. CCP seems to think that making everything come under "PVE Challenge" is what the PVE players want. I have time and time again seen "we want our players to have choices" and "choices matter" coming from members of CCP when they're defending changes they make to the game. However it seems that when it comes to the content we have access too choice doesn't matter and we should all be playing the way they want. I will again say this; If CCP want this harder PVE and closer to players AI/Combat then let's bring in a new type of mission/anomaly/complex, there is nothing wrong with tweaking the current systems but don't force PVP style PVE on players who obviously are not looking for PVP style gameplay. /endrant
I don't think this new PVE is harder than the old. It is same easy, but makes me more nervous. Waiting ages to have a chance to lock a ship between the permajam. Waiting for eating up an NPC ship, etc. Nothing hard, just boring. I dont mind if CCP has a vision and they make it, the problem here is they haven't runned missions after and before, and they made a change without playing the game imo. Also in the old times, I had a tank ship who get the aggro, and a dps ship who helped him. It was boring and long, but it was somehow enjoyable. I can't imagine running lvl 4 missions with one account, even if it has a Marauder. It's just too boring. Mining is more interesting and makes more money. Also the other problem: why I make myself pain with lvl 4 missions if i just jump my Mackinaw and mining half-afk for 8 mill ISK / 15 min. And I don't have to salvage and sell crap loot. Ah, the loot is crap too, lol. |

Caldari Citizen20121206
Science and Trade Institute Caldari State
214
|
Posted - 2013.01.25 11:36:00 -
[472] - Quote
Lyndsey Love wrote:To be honest I tried the new NPC AI, because I have done lvl 4's long time ago. And it's awful. They ate all my drones in a few mins, and permajammed. So mission running was a boring **** in the old days, and now, it is same boring but more ****. Nice work CCP!
Also my tactic was to run lvl 4 with two accounts, but is it possible now, when NPC's switch targets? Can one ship be the tank and other the damage dealer or this thing is messed up too?
Its messed up, you need to tank all your ships in order to survive. This is the most annoying part of the new npc ai i think. Now I am considering selling numerous pilots of mine, because in the new system i cant really use them effectively. Ive got 4 active accounts, and im planning to reduce to 2 only. One is my main account and the other is a pvp alt for scouting and faclon/links etc. I think ccp is loosing more out of this than me. |

disturbed Rin
Bene Gesserit ChapterHouse Sanctuary Pact
0
|
Posted - 2013.01.25 15:17:00 -
[473] - Quote
well to keep on topic , i noticed since today that even hob's aren't safe anymoer
just flying normal missions with them yesterday was fine but since today: the moment i attack 1 frig with drones the all aggro on drones! |

Bedlin
Caldari Organizational Logistics Department
15
|
Posted - 2013.01.25 16:36:00 -
[474] - Quote
disturbed Rin wrote:well to keep on topic , i noticed since today that even hob's aren't safe anymoer
just flying normal missions with them yesterday was fine but since today: the moment i attack 1 frig with drones the all aggro on drones!
I just want to point out from earlier in this thread and from personal observation it appears that the only drones we can use that have any hope of survival (and thus not being a net loss of money) are the Hobgoblin light drones. Even they are in danger if you aren't killing off frigs as fast as you can and get lucky. So.... |

Mund Richard
295
|
Posted - 2013.01.25 17:52:00 -
[475] - Quote
Bedlin wrote:disturbed Rin wrote:well to keep on topic , i noticed since today that even hob's aren't safe anymoer
just flying normal missions with them yesterday was fine but since today: the moment i attack 1 frig with drones the all aggro on drones! I just want to point out from earlier in this thread and from personal observation it appears that the only drones we can use that have any hope of survival (and thus not being a net loss of money) are the Hobgoblin light drones. Even they are in danger if you aren't killing off frigs as fast as you can and get lucky. So.... I almost laughed when there was only one hostile frigate when I released my 5 T2 drones, and one was in hull by the time that one frig died. I almost laughed. Wouldn't had been a laughter of myrth... Wish there was a Rogue Drone Faction Battleship... Infested Domi! Including all the wiggly bits to tend to your swarm, droneboat role bonus, and ofc with turrets. |

Shadowschild
Black Lance Fidelas Constans
27
|
Posted - 2013.01.25 19:21:00 -
[476] - Quote
The new AI change pretty much kills off t2 heavy drones in favor of sentries. I would like my T2 heavy skill points refunded please. |

Dinsdale Pirannha
Pirannha Corp
966
|
Posted - 2013.01.25 19:28:00 -
[477] - Quote
L0rdF1end wrote:10 Years living with the previous AI mechanics means that you grew accustomned to the way in which rats work. You grow your skills to fly the ships to complete a certain task. This growth in skills is to allow you to run higher end missions/plexes. The change now forces you to rethink fittings and now the ability to do what once was possible in some respects is gone.
There was nothing wrong with AI for ten years. If it was such a big deal why not make the changes earlier within the life of Eve.
It basically boils down to, for me personally, not having as much fun as I did pre Retribution. Why would you want to take fun away from a game?
You have to analyze who "wins" with this nerf of PvE income, particularly high sec mission income. If you consider variable income and static income, the people that hold static income benefit if variable income is slashed, as the static holders will now control a larger slice of the total income pie.
So who controls a static income, something that can be harvested on an ongoing basis, immune to any changes that the devs have made? Then ask yourself, from where do CCP pluck many many devs and game designers, like the ones responsible for these changes? |

Xython
Merch Industrial Goonswarm Federation
1051
|
Posted - 2013.01.26 03:27:00 -
[478] - Quote
CCP Ytterbium wrote: People accomplishing missions in low-security or null-security space should not be at a disadvantage when engaged by other players because they have ship fittings tailored to fight NPCs. Ideally, battling NPCs should teach players how PvP works, how to defend and be better prepared about it should they choose to move into dangerous areas.
You lost me at "people running missions in null-security space," a statement about as clueless as CCP Omen explaining that he expected PVP Corps to let random neuts use their POCOs because, hey, they might make a few isk (at the risk of letting cyno ships run around free for the 5 seconds it takes the average Nullsec pilot to realize what a terribad idea that is).
No one missions in Nullsec, when you can go AFK mission in highsec for a MUCH higher risk/reward, or farm Faction Warfare stuff on a disposable alt for an even BIGGER risk/reward.
This is especially true given that the only missions in null are in NPC space, which piloting a ship in is pure suicide. Maybe, MAYBE, updating the PVE AI so that PVE, especially deep null PVE, is more akin to PVP will help, but unless you take a long hard look at the risk/reward of Missions in Null -- i.e., buff Null Missions, Nerf Highsec Missions, etc -- then it's a fool's errand.
You are treating symptoms. Try looking at the disease instead. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
194
|
Posted - 2013.01.26 08:05:00 -
[479] - Quote
L0rdF1end wrote:10 Years living with the previous AI mechanics means that you grew accustomned to the way in which rats work. You grow your skills to fly the ships to complete a certain task. This growth in skills is to allow you to run higher end missions/plexes. The change now forces you to rethink fittings and now the ability to do what once was possible in some respects is gone.
There was nothing wrong with AI for ten years. If it was such a big deal why not make the changes earlier within the life of Eve.
It basically boils down to, for me personally, not having as much fun as I did pre Retribution. Why would you want to take fun away from a game?
the only change worth noting is you can't easily afk missions with droneboats now. although it also sounds like a few sansha encounters are a complete pain in the ass, but I haven't run any of them. |

Caldari Citizen20121206
Science and Trade Institute Caldari State
216
|
Posted - 2013.01.26 09:10:00 -
[480] - Quote
Xython wrote:CCP Ytterbium wrote: People accomplishing missions in low-security or null-security space should not be at a disadvantage when engaged by other players because they have ship fittings tailored to fight NPCs. Ideally, battling NPCs should teach players how PvP works, how to defend and be better prepared about it should they choose to move into dangerous areas. You lost me at "people running missions in null-security space," a statement about as clueless as CCP Omen explaining that he expected PVP Corps to let random neuts use their POCOs because, hey, they might make a few isk (at the risk of letting cyno ships run around free for the 5 seconds it takes the average Nullsec pilot to realize what a terribad idea that is). No one missions in Nullsec, when you can go AFK mission in highsec for a MUCH higher risk/reward, or farm Faction Warfare stuff on a disposable alt for an even BIGGER risk/reward. This is especially true given that the only missions in null are in NPC space, which piloting a ship in is pure suicide. Maybe, MAYBE, updating the PVE AI so that PVE, especially deep null PVE, is more akin to PVP will help, but unless you take a long hard look at the risk/reward of Missions in Null -- i.e., buff Null Missions, Nerf Highsec Missions, etc -- then it's a fool's errand. You are treating symptoms. Try looking at the disease instead.
clearly you dont know nul sec then, a lot of ppl missions in null sec. And its much more profitable than any of high sec plus in the proper alliance/corp its even safer than high sec. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 [16] 17 18 19 20 .. 20 :: one page |
First page | Previous page | Next page | Last page |