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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Rocket D'ni
x Infected x
3
|
Posted - 2013.01.12 06:37:00 -
[211] - Quote
CCP Ytterbium wrote:Hello folks, We have been (silently) following several threads about NPC AI changes deployed in Retribution and we wanted to let you know of our stance on this. NPCs target and kill my drones all the time in PvE after Retribution
- We want PvE activities to require active participation and mirror PvP more closely than just bland launch drones and forget about they exist until all NPCs are dead. Having NPCs engage your drones if they are your primary source of damage is to be expected and we expect play styles to adapt in consequence.
- However, there is a fine balance to be reached here, and while we want more challenge in PvE, we don't want drones to be insta-killed without you having time to do anything to prevent it. The changes deployed during Retribution were too extreme, which is why we deployed a patch on December, 19th to alleviate this issue.
Quote: NPCs will now only target drones in their size category.
- Elite frigates and cruisers NPCs will go for small drones and above.
- Frigates and Cruisers NPCs will go for medium drones and above.
- Battleship NPCs will go for large drones.
NPCs tracking disruption is too strong since Retribution
This is another bug which should have been fixed on December, the 12th. If you still are having issue with Tracking Disruption NPCs please let us know by filing bug reports with the implied NPC names.
Quote:
- Corrected the chance percentage that an enemy NPC will use tracking disruption on a player's ship.
We hope that helps a bit.
I'd been waiting for a reply for quite some time now. Really glad to actually see one about this. Though it was not what i had hoped for and i am sincerely sad that ill be letting one of my other level 5 mission accounts expire (3yrs old) in a day due to the drone thing and the risk increasing and rewards staying the same.
After that little fix-it patch on the 18th of Dec. It is still not possible to recall drones in time from 9km out for one of them to not die. From the response it appears this is now working as intended though L5's were forgotten. There are not that many frigates that point me in most missions, but they need to go down quickly as i am micromanaging quite a bit at that time and balancing the risk of being pwnd by probers and time actually spent in space. Its just not worth it to keep another account pulling missions with how much less i am doing them. Its not worth the effort anymore to me. I can pull t he easy level 4's with considerable less heartache and run them solo. |
Insenia Rascope
Sanguinary Photon
8
|
Posted - 2013.01.12 08:33:00 -
[212] - Quote
Quote: Corrected the chance percentage that an enemy NPC will use tracking disruption on a player's ship.
It seems the chances of being tracking disrupted in The Blockade L4 (Sansha) is almost 100% [or I am terribly unlucky]. Last 5 times when I run that mission I had to use a missile-boat or bring along some friends.
Most of the time, when the second wave spawns, all cruisers TD (about 4 or 5). |
Duke Atreus
Pator Tech School Minmatar Republic
0
|
Posted - 2013.01.12 09:24:00 -
[213] - Quote
As a new player with low SP and had my heart set on using a drone boat for exploring I guess I'll save myself the trouble and not renew my two accounts.
Oh well :( |
Flying Apocalypse
Fracture.
4
|
Posted - 2013.01.12 09:40:00 -
[214] - Quote
Sansha the blockade is insane with my paladin....
:Because being able to hit is too mainstream: http://imgur.com/a/Ce2iw#0
LOOKING FOR AMARR FOCUSED CHARACTER 20-30m sp https://forums.eveonline.com/default.aspx?g=posts&t=183178&find=unread |
Duke Atreus
Pator Tech School Minmatar Republic
0
|
Posted - 2013.01.12 09:58:00 -
[215] - Quote
While I understand the drone system may need a little love, I don't think changing enemy AI toward them helped the matter.
It adds a layer of complexity that other ships don't have to worry about. A Mach doesn't need to worry about the new enemy AI suddenly destroying its turrets or a Tengu's missile launchers which is exactly what it's like when an elite frigate decides to change its aggro and pop your light drones.
I may be missing something here but I just don't see the logic about these changes. Ok you think PVE should be more like PVP, in that case you'd need to scrap the entire mission system and start over. Tell me when a single BS has survived against 10+ other BS with cruisers and frigates tackling you? Let PVE be PVE.
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Tauranon
Weeesearch
101
|
Posted - 2013.01.12 10:06:00 -
[216] - Quote
Duke Atreus wrote:As a new player with low SP and had my heart set on using a drone boat for exploring I guess I'll save myself the trouble and not renew my two accounts.
Oh well :(
Honestly I can't even think of a highsec exploration pocket where aggro on drones matters in any way on a sentry ishtar. I've also done the serp 3 and 4 with a blaster vexor, and it doesn't lose drones, even though I'm using mobile drones, and I've done quite a few lowsec serp things, where you only lose aggro if you get damped out of firing your guns.
Ishtar has a similarish sig to a sentry drone and its shooting and self repping ie the conditions are not highly conducive for switching.
|
Tauranon
Weeesearch
101
|
Posted - 2013.01.12 10:15:00 -
[217] - Quote
Duke Atreus wrote:While I understand the drone system may need a little love, I don't think changing enemy AI toward them helped the matter.
It adds a layer of complexity that other ships don't have to worry about. A Mach doesn't need to worry about the new enemy AI suddenly destroying its turrets or a Tengu's missile launchers which is exactly what it's like when an elite frigate decides to change its aggro and pop your light drones.
I may be missing something here but I just don't see the logic about these changes. Ok you think PVE should be more like PVP, in that case you'd need to scrap the entire mission system and start over. Tell me when a single BS has survived against 10+ other BS with cruisers and frigates tackling you? Let PVE be PVE.
The drone change affects non drone boats more than it does drone boats, as drone boats fielding lights kill stuff faster, and have more drone hps, and any drone boat pilot with half a brain uses sentries to snipe frigates at range anyway.
Whilst CCP was at it, they nerfed the tengu fit that had a better dps/projection combo than drones by some 20% dps. ie the fits that are really drone independent are simply not as good as they used to be. Even if you do have to manage your drones, you won't be _far_ behind.
Honestly 2-3 years ago, there were no Navy domi, no T2 drone mods, there was no DDAs at all, the only dps mods that affected drones were expensive rigs, and they only affected sentries, and a maxxed ishtar or dmi was horribly expensive because of navy omnis. |
Funky Lazers
Shin-Ra Ltd
211
|
Posted - 2013.01.12 10:34:00 -
[218] - Quote
Duke Atreus wrote:While I understand the drone system may need a little love, I don't think changing enemy AI toward them helped the matter.
It adds a layer of complexity that other ships don't have to worry about. A Mach doesn't need to worry about the new enemy AI suddenly destroying its turrets or a Tengu's missile launchers which is exactly what it's like when an elite frigate decides to change its aggro and pop your light drones.
I may be missing something here but I just don't see the logic about these changes. Ok you think PVE should be more like PVP, in that case you'd need to scrap the entire mission system and start over. Tell me when a single BS has survived against 10+ other BS with cruisers and frigates tackling you? Let PVE be PVE.
Exactly my thoughts.
I do PvE because it's a PvE. If I want to do PvP I won't be looking for it on missions or anything else.
Whatever. |
Flying Apocalypse
Fracture.
5
|
Posted - 2013.01.12 10:42:00 -
[219] - Quote
The drone changes, altho annoying at times in my paladin, aren't that game breaking for me. I can usualyl recal lbefore they die...But sometimes they just die in a second without even a chance of recalling.
And the TD/damps/jams really need to be looked into better...This is not some pvp situation where only 1 of em is doing it on you, in some missions you have 10 ships doing it at once(look at my earlier screenshots) and you can't do **** when that happens LOOKING FOR AMARR FOCUSED CHARACTER 20-30m sp https://forums.eveonline.com/default.aspx?g=posts&t=183178&find=unread |
Duke Atreus
Pator Tech School Minmatar Republic
1
|
Posted - 2013.01.12 10:58:00 -
[220] - Quote
Tauranon wrote:Duke Atreus wrote:As a new player with low SP and had my heart set on using a drone boat for exploring I guess I'll save myself the trouble and not renew my two accounts.
Oh well :( Honestly I can't even think of a highsec exploration pocket where aggro on drones matters in any way on a sentry ishtar.
I'm not just talking about high sec exploration. The whole way they went about the changes just doesn't make sense.
Drones need attention but not like this. |
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Mund Richard
263
|
Posted - 2013.01.12 12:38:00 -
[221] - Quote
Suddenly, somehow the Gurista rats seem a lot easier now. (and screenshot nicely shows how both optimal and falloff are crippled down by 90%)
Quote:The drone change affects non drone boats more than it does drone boats, as drone boats fielding lights kill stuff faster, and have more drone hps, and any drone boat pilot with half a brain uses sentries to snipe frigates at range anyway. Some non-drone boats are quite good at destroyin tacklers with their turrets/ect. Kiting Mach, Sleipnir, ect. Heck, I even heard about a Raven pilot not bothering with drones anymore, just adding a bit more exp rad/velocity and one more TP. Also, while your non-bonused drones hunt frigs, you can continue shooting a battleship without a notable drop in DPS, a Snake/Ishtar only makes battleships laugh while it's hobgoblins hunt a tackler.
Quote:I do PvE because it's a PvE. If I want to do PvP I won't be looking for it on missions or anything else. THIS
Quote: I can usualyl recal lbefore they die...But sometimes they just die in a second without even a chance of recalling. And that is withOUT blinking! Normally a human needs to blink every once in a while. Plus, L4s are boring enough, that you might want to turn your head from the screen for a few seconds, and look at the GF/Wife/BF you just agroed by not paying attention. Sure, paying attention to the game should be necessary, but accepting a mission shouldn't be requiring constant watching 5 small gray bars every second.
Heck, in other MMOs, I've played in solo and group situations while eating and having an eye on the TV, because I knew what will happen, or at least had a guess. Things sometimes went south, but usually not, and even then I had some time to react. Here? Reaction time doesn't matter on a webbed drone. There? it's not a biggie even if the whole thing blows in my face, rocks fall, everyone dies. Wish there was a Rogue Drone Faction Battleship... Infested Domi! Including all the wiggly bits to tend to your swarm, droneboat role bonus, and ofc with turrets. |
Jason13 Anzomi
School of Applied Knowledge Caldari State
31
|
Posted - 2013.01.12 14:38:00 -
[222] - Quote
What agro's me the most is the attitude that CCP has always exhibited. To wit, they know better than the players who pay CCP to play the game.
I paid to play a game that was interesting and challenging. I picked drones to invest skill points because I like that style of play. Then the rug is yanked out from under my feet leaving me with no way to deal with the L3's and L4's since I didn't have a weapon or ship capable of dealing with them. So I spent a month on skilling up on turrets in order to shift to a new style of play that I did not want to play in the beginning!
Then they start reducing the damage they did to the game play, but by then I'm committed to going in an entirely different direction. But guess what, they now kill game play with turrets because of a small bug in TD management. Now I go into an L3 with a turret ship, get TD's from 5-20 ships at once, which continues even when the NPC TD is not being done!
So what do we have? We have CCP making radical game changes which nullified my original game play style (drone boats), so I switch to a different (turrets) game style and then CCP screws up and kills that game style.
The reason being for these changes and bugs? Oh, we know better than you and want to make your PvE more like PvP even though the missions do not lend themselves to this change. Oh, and we know there was a bug and we fixed it - even though there are numerous screen shots showing that it is still broken. Oh, and if you just change to a third game style and use some other weapon everything will be fine.
Well CCP, I've got a an answer to your arbitrary changes ruining the game I (past tense) wanted to play.
F U CCP! |
Freighdee Katt
Center for Advanced Studies Gallente Federation
52
|
Posted - 2013.01.12 17:37:00 -
[223] - Quote
The supposed size bias is not working. Today I watched a Core Lord Admiral (battleship sized NPC) shoot at my Hammerheads continuously the entire time they were out. The stupid thing is, he was actually hitting them with ease as well, and I have Drone Nav IV + two DNCs on the fit. Apparently NPCs have magical guns that ignore sig radius and have infinite tracking. Cruiser sized rats were also happily blowing my Hobs out of the sky all through the same mission. |
dexington
24th Imperial Crusade Amarr Empire
535
|
Posted - 2013.01.12 17:49:00 -
[224] - Quote
CCP Ytterbium wrote:Having NPCs engage your drones if they are your primary source of damage is to be expected and we expect play styles to adapt in consequence.
Adapt?... do you mean start flying ships with less bonus to drone damage and more bonus to guns, that is not adapting it's changing ship.
GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥ |
Mund Richard
264
|
Posted - 2013.01.12 18:17:00 -
[225] - Quote
Freighdee Katt wrote:The supposed size bias is not working. Today I watched a Core Lord Admiral (battleship sized NPC) shoot at my Hammerheads continuously the entire time they were out. The stupid thing is, he was actually hitting them with ease as well, and I have Drone Nav IV + two DNCs on the fit. Apparently NPCs have magical guns that ignore sig radius and have infinite tracking. Cruiser sized rats were also happily blowing my Hobs out of the sky all through the same mission. I still have no use for the drone nav thing, costs a mid slot, too expensive to fit.
Could it be, that the drones were out when the good admiral spawned, or something like have their sigs bloomed under MWD? Because as far as I can tell, new waves can target any drone like they have before, and drones were only made immune to the re-targeting part of the random AI. Nor are they immune to proximity agro (also first target acquisition). Furthermore, when a medium drone uses it's MWD, it's sig grows to the size of a large drone's, so that may also be the issue.
Or who knows. Wish there was a Rogue Drone Faction Battleship... Infested Domi! Including all the wiggly bits to tend to your swarm, droneboat role bonus, and ofc with turrets. |
Crash Lander
Imperial Academy Amarr Empire
30
|
Posted - 2013.01.12 19:03:00 -
[226] - Quote
CCP Ytterbium wrote:Hello folks, We have been (silently) following several threads about NPC AI changes deployed in Retribution and we wanted to let you know of our stance on this. ... NPCs tracking disruption is too strong since RetributionThis is another bug which should have been fixed on December, the 12th. If you still are having issue with Tracking Disruption NPCs please let us know by filing bug reports with the implied NPC names. Quote:
Corrected the chance percentage that an enemy NPC will use tracking disruption on a player's ship.
[/list] We hope that helps a bit.
Dear CCP Ytterbium, no this doesn't help at all. I'm a dev and I work on large scale projects, this is really not how to handle a change like this. You or someone else @ CCP made a change/fix to tracking disruption and AI across the board likely to refactor/simplify/improve the code, so far great! Standard practice in this case is to regress all the affected code and content, which clearly wasn't done. What I'm guessing happened instead was a quick smoke test on a few missions/plexes and people called it done. Now you are asking your users to file bugs for you.
Now the general feedback is: 1) On Sansha frigate and cruiser heavy content (whatever it is) there is too much TD. 2) TD has no stacking penalty so the player is crippled. 3) Either the UI doesn't always show that you are being TDed, or there is a bug that TD on the player is not deactivating.
I suggest you go and do what you should have done at the beginning. Regress the content and fix it. Not coming back after a month with a "it should have been fixed, if not file bugs for it".
Regards, An almost angry customer |
Vince Snetterton
238
|
Posted - 2013.01.12 21:15:00 -
[227] - Quote
Crash Lander wrote:CCP Ytterbium wrote:Hello folks, We have been (silently) following several threads about NPC AI changes deployed in Retribution and we wanted to let you know of our stance on this. ... NPCs tracking disruption is too strong since RetributionThis is another bug which should have been fixed on December, the 12th. If you still are having issue with Tracking Disruption NPCs please let us know by filing bug reports with the implied NPC names. Quote:
Corrected the chance percentage that an enemy NPC will use tracking disruption on a player's ship.
[/list] We hope that helps a bit. Dear CCP Ytterbium, no this doesn't help at all. I'm a dev and I work on large scale projects, this is really not how to handle a change like this. You or someone else @ CCP made a change/fix to tracking disruption and AI across the board likely to refactor/simplify/improve the code, so far great! Standard practice in this case is to regress all the affected code and content, which clearly wasn't done. What I'm guessing happened instead was a quick smoke test on a few missions/plexes and people called it done. Now you are asking your users to file bugs for you. Now the general feedback is: 1) On Sansha frigate and cruiser heavy content (whatever it is) there is too much TD. 2) TD has no stacking penalty so the player is crippled. 3) Either the UI doesn't always show that you are being TDed, or there is a bug that TD on the player is not deactivating. I suggest you go and do what you should have done at the beginning. Regress the content and fix it. Not coming back after a month with a "it should have been fixed, if not file bugs for it". Regards, An almost angry customer
You have to also remember where most of the dev's come from: null sec. Soundwave = goons, Fozzie = PL, Screegs = goons, Falcon = Veto, Dolan = Test, to name just a few.
When do you think was the last time any of the above ran a mission for ISK grinding? Consider the views expressed by oh so many null sec players on these forums. Then ask yourself, "Why would any of the devs who ran in null sec have a different opinion that the typical null sec poster?"
If you look at the background of many of the dev's, the lack of empathy displayed by the dev's re: missions is perfectly understandable.. |
Mund Richard
266
|
Posted - 2013.01.12 21:40:00 -
[228] - Quote
Vince Snetterton wrote: If you look at the background of many of the dev's, the lack of empathy displayed by the dev's re: missions is perfectly understandable.. And the solution is to **** them off, even those that may be unbiased.
Wish there was a Rogue Drone Faction Battleship... Infested Domi! Including all the wiggly bits to tend to your swarm, droneboat role bonus, and ofc with turrets. |
Caldari Citizen20121206
Science and Trade Institute Caldari State
117
|
Posted - 2013.01.12 21:55:00 -
[229] - Quote
Mund Richard wrote:Vince Snetterton wrote: If you look at the background of many of the dev's, the lack of empathy displayed by the dev's re: missions is perfectly understandable.. And the solution is to peeve them off, even those that may be unbiased. People in null doing sites are probably just as affected by TD, and the HM nerf (if they haven't refit to HAM already).
I live in null sec, and i started the topic :) I believe I am an example that null sec players are frustrated as well. |
Annunaki soldier
Segmentum Solar Nulli Legio
61
|
Posted - 2013.01.12 22:12:00 -
[230] - Quote
it affects null sec as well. Those changes were done to get the content more intresting. I can understand that. But that content was never balanced to accept those changes. As for ccp devs , i dont believe they actually read all stuff. There are many reports on test forums that should have been concidered. Though we see things comming , reports being exactly the same , then going again back to fix things .. Ride hard, live with passion-á |
|
Flying Apocalypse
Fracture.
6
|
Posted - 2013.01.12 23:06:00 -
[231] - Quote
Mund Richard wrote:Suddenly, somehow the Gurista rats seem a lot easier now. (and screenshot nicely shows how both optimal and falloff are crippled down by 90%) Quote:The drone change affects non drone boats more than it does drone boats, as drone boats fielding lights kill stuff faster, and have more drone hps, and any drone boat pilot with half a brain uses sentries to snipe frigates at range anyway. Some non-drone boats are quite good at destroyin tacklers with their turrets/ect. Kiting Mach, Sleipnir, ect. Heck, I even heard about a Raven pilot not bothering with drones anymore, just adding a bit more exp rad/velocity and one more TP. Also, while your non-bonused drones hunt frigs, you can continue shooting a battleship without a notable drop in DPS, a Snake/Ishtar only makes battleships laugh while it's hobgoblins hunt a tackler. Quote:I do PvE because it's a PvE. If I want to do PvP I won't be looking for it on missions or anything else. THIS Quote: I can usualyl recal lbefore they die...But sometimes they just die in a second without even a chance of recalling. And that is withOUT blinking! Normally a human needs to blink every once in a while. Plus, L4s are boring enough, that you might want to turn your head from the screen for a few seconds, and look at the GF/Wife/BF you just agroed by not paying attention. Sure, paying attention to the game should be necessary, but accepting a mission shouldn't be requiring constant watching 5 small gray bars every second. Heck, in other MMOs, I've played in solo and group situations while eating and having an eye on the TV, because I knew what will happen, or at least had a guess. Things sometimes went south, but usually not, and even then I had some time to react. Here? Reaction time doesn't matter on a webbed drone. There? it's not a biggie even if the whole thing blows in my face, rocks fall, everyone dies.
Did you also notice in the 2nd/3rd picture(the 1st kinda failed) thamy tracking also got a gigantic hit? it went from 0.004 to 0.0004 LOOKING FOR AMARR FOCUSED CHARACTER 20-30m sp https://forums.eveonline.com/default.aspx?g=posts&t=183178&find=unread |
Mund Richard
267
|
Posted - 2013.01.12 23:13:00 -
[232] - Quote
Flying Apocalypse wrote:Did you also notice in the 2nd/3rd picture(the 1st kinda failed) thamy tracking also got a gigantic hit? it went from 0.004 to 0.0004 For the hell of it, I looked at the Relevation: 0,002 tracking with Dual Giga Beam according to EFT... You were tracking 3 times as bad as a Dread with no tracking mod installed... Wish there was a Rogue Drone Faction Battleship... Infested Domi! Including all the wiggly bits to tend to your swarm, droneboat role bonus, and ofc with turrets. |
Vince Snetterton
238
|
Posted - 2013.01.13 02:03:00 -
[233] - Quote
Caldari Citizen20121206 wrote:Mund Richard wrote:Vince Snetterton wrote: If you look at the background of many of the dev's, the lack of empathy displayed by the dev's re: missions is perfectly understandable.. And the solution is to peeve them off, even those that may be unbiased. People in null doing sites are probably just as affected by TD, and the HM nerf (if they haven't refit to HAM already). I live in null sec, and i started the topic :) I believe I am an example that null sec players are frustrated as well.
Yes, there is no doubt that the rank and file in null are impacted as well.
Soundwave was a director in goons. Falcon ran Veto.
I can't speak about the other devs picked up out of null sec, but tell me, when was the last time a goon director, or any director of a major null sec alliance, had to run missions, anoms or belts, or mined, to pay for anything? |
Dzajic
88
|
Posted - 2013.01.13 02:18:00 -
[234] - Quote
dexington wrote:CCP Ytterbium wrote:Having NPCs engage your drones if they are your primary source of damage is to be expected and we expect play styles to adapt in consequence. Adapt?... do you mean start flying ships with less bonus to drone damage and more bonus to guns, that is not adapting it's changing ship. This. Only adaptation is not flying those ships. Silly thing is that my potato gets far less drone agro than Ishtar. According to that bit of dev wisdom its to be expected because shar gets larger part of its damage from drones. Way to adopt is... not fly ishtar. |
Flying Apocalypse
Fracture.
6
|
Posted - 2013.01.13 03:14:00 -
[235] - Quote
Mund Richard wrote:Flying Apocalypse wrote:Did you also notice in the 2nd/3rd picture(the 1st kinda failed) thamy tracking also got a gigantic hit? it went from 0.004 to 0.0004 For the hell of it, I looked at the Relevation: 0,00287 tracking with Dual Giga Beam according to EFT? You were tracking almost 3 times worse than a Dread with no tracking mod installed? ...
That might have been due to aurora ammo(0.25x tracking) with gleam it starts at like 0.05 I believe. But still insanely bad tracking after TD, not to mention no range at all...
In game I explained it to some friends that trying to hit a battleship was like trying to hit a frigate with a revelation. LOOKING FOR AMARR FOCUSED CHARACTER 20-30m sp https://forums.eveonline.com/default.aspx?g=posts&t=183178&find=unread |
Sarah Flynt
EvRes
2
|
Posted - 2013.01.13 03:53:00 -
[236] - Quote
Vince Snetterton wrote:You have to also remember where most of the dev's come from: null sec. Soundwave = goons, Fozzie = PL, Screegs = goons, Falcon = Veto, Dolan = Test, to name just a few.
When do you think was the last time any of the above ran a mission for ISK grinding? Consider the views expressed by oh so many null sec players on these forums. Then ask yourself, "Why would any of the devs who ran in null sec have a different opinion that the typical null sec poster?"
If you look at the background of many of the dev's, the lack of empathy displayed by the dev's re: missions is perfectly understandable.. No, we don't have to remember that. This is not some hobby project, this is their job. If what you are saying would even be remotely true, everybody with that attitude should be fired. Immediately.
From my own experience I fully agree with Crash Lander, although this is only half of the story. A change like this, which affects so many different game settings, should have been run intensivly through the QA department (if something like that even exists and by now I seriously doubt that this is the case). This was obviously not the case.
If the price explosion for salvaged materials since the early december patch is any indicator, I'd say that many people fly a lot less missions or stopped completely (as I did). If that was your goal CCP: Congratulations, you have achieved it. |
Funky Lazers
Shin-Ra Ltd
211
|
Posted - 2013.01.13 07:59:00 -
[237] - Quote
I wonder why everyone forgot about Dampers. I mean you can't do Serpentis Blockade if you're not using Drone ship. Even in a drone ship you still have problems. Whatever. |
Flying Apocalypse
Fracture.
6
|
Posted - 2013.01.13 10:52:00 -
[238] - Quote
Funky Lazers wrote:I wonder why everyone forgot about Dampers. I mean you can't do Serpentis Blockade if you're not using Drone ship. Even in a drone ship you still have problems.
I fly in amarr space, and sadly only encounter serpentis 1 in a 100 missions :| the mission I had to do was quite, irritating, as well for lack of a better word. I couldn't lock further than 18km and locking a frigate took 100 seconds...permanently... LOOKING FOR AMARR FOCUSED CHARACTER 20-30m sp https://forums.eveonline.com/default.aspx?g=posts&t=183178&find=unread |
Marillio
Fairlight Corp Rooks and Kings
2
|
Posted - 2013.01.13 13:17:00 -
[239] - Quote
Funky Lazers wrote:Duke Atreus wrote:While I understand the drone system may need a little love, I don't think changing enemy AI toward them helped the matter.
It adds a layer of complexity that other ships don't have to worry about. A Mach doesn't need to worry about the new enemy AI suddenly destroying its turrets or a Tengu's missile launchers which is exactly what it's like when an elite frigate decides to change its aggro and pop your light drones.
I may be missing something here but I just don't see the logic about these changes. Ok you think PVE should be more like PVP, in that case you'd need to scrap the entire mission system and start over. Tell me when a single BS has survived against 10+ other BS with cruisers and frigates tackling you? Let PVE be PVE.
Exactly my thoughts. I do PvE because it's a PvE. If I want to do PvP I won't be looking for it on missions or anything else.
Good point. Let PVE be PVE.
Coming home from work, undocking in space and do some PVE stuff for fun. Buy yourself a ship from the money and go out kill somebody. PVP is a very expensive hobby, which should be funded easy. |
Charlie Jacobson
48
|
Posted - 2013.01.13 14:09:00 -
[240] - Quote
The only thing I really want changed is to have a hotkey to launch a group of drones. I hate all the extra mouseclicks I have to do when the keyboard would be so much faster. |
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