Reposting Zulu
Sov needs to be exponentially expensive whereby instead of just a flat fee it scales the more you have. Same with cynojammers , Jumpbridges , Cyno Beacons. I have been preaching the idea that Different Zones ( nullsec , lowsec, empire) Should have bonuses to different activites. Much like real life 0.0 is like a rural area where rescources are collected/harvested. Lowsec is like a industrial area where you would see facotries & production whereby Empire is like a urban area where you would see Science & Technology & Markets.
0.0 Changes

Mining Lasers yield X% more per cycle ( suggest 20%nullsec 5% lowsec -10%empire)

Stations become wreckable where no functions work other than dock you cannot store items only remove previously stored items

Sov becomes exponentially expensive whereby a formula calculates sov cost by the number of claimed system

Modules such as CSAA , Cyno Generator Beacons , JumpBridge , Cynosaurel Jammer increase sov cost based on same formula as Sov payments are calculated

Local chat is changed to delayed mode , Constellation chat stays the same , Directional Scanner is reworked for better functionality and its functions are macroable via hotkeys

You can now increase military index to support many more players however index's deterioration happens at faster rates when underutilized

Loot from NPC's is higher meta level then empire and the same as lowsec.

Treaty system is introduced which makes rental agreements better
NPC Nullsec

Mining Lasers yield X% more per cycle ( suggest 20%nullsec 10% NPC nullsec 5% lowsec -10%empire)

Datacores are rewards from pirate factions

Local chat is changed to delayed mode , Constellation chat stays the same , Directional Scanner is reworked for better functionality and its functions are macroable via hotkeys

Loot from NPC's is higher meta level then empire and the same as lowsec.
Lowsec Changes

Production is X% more time and material efficient (suggest 20% lowsec 0% nullsec 0% empire )

Local chat is changed to delayed mode , Constellation chat stays the same , Directional Scanner is reworked for better functionality and its functions are macroable via hotkeys

Treaty system is introduced where parties can pay tribute to pirate or anti-pirate organizations to protect or not attack them in a specific area.

Booster production is possible here with new and stronger types of boosters. ( mining boosters)

Loot from NPC's is higher meta level than empire and same as nullsec.
Empire Changes

Invention is possible here @ X% success bonus ( Empire 10% Lowsec 0% Nullsec -10%)

Research/Copy is X% faster here and there are X% more research slots per station (Empire 20% Lowsec 0% Nullsec -10%)

Buy/Sell is greatly enhanced here with the availability of more buy/sell orders than lowsec/nullsec tax is also lowest here than lowsec/nullsec

Loot from NPC's is limited to meta 1 & 2
Global Changes

All corporations & alliances are assigned a resource pool of points which they can allocate to customize there organizations.

Baseline corporation size XX members Alliance XXX expandable from level 0 to level 10

Baseline corporation standings limit 2 Alliance 4

Baseline corporation hanger divisions 2

Baseline amount of corporations allowed in a alliance X expandable from level 0 to level 10

Optional Alliance hanger Division expandable from default 0 to 5

Mining laser yield 0% scaling to 10% across 10 levels

Production Efficiency and Material wastage scaling from 0% efficiency & -10% wastage to 10% efficiency & 0% wastage (Note* NPC corporations are default setting)

Research/Copy efficiency scaling from 0% to 10% (Note* NPC corporations are default setting)

Invention efficiency scaling @ 0% to 10% bonus chance of success

Booster Production efficiency scaling from 0% to 25% effciency

Sov structures have a baseline 25% hp value of current structures expandable to 100% of current hp value

Player operated structures have a baseline reinforce timer of 50% of current expandable to 150%

Player operated structures have a baseline powergrid and cpu 50% of current expandable to 150%

Moon Harvesters have a baseline HP's 50% of current and are expandable to 500% and are now on the exterior of the structure

POS Fuel usage default @ 10% more than current values expandable to 15% less than current values

Corporation & Alliance upkeep cost with concord expandable to 0 cost ( dont pay or dont put p...
Hilmar, Zulu, Soundwave: We care about our hobby. Do you care about your jobs?