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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Toryn Atserahs
Federal Navy Academy Gallente Federation
0
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Posted - 2011.10.07 05:51:00 -
[391] - Quote
Always fun to hear the nullsec carebears crying over local changes that will actually make them take risk in nullsec. If you want to engage in risk free ISK harvesting, go to Empire. Otherwise enjoy the upcoming local changes which everyone else is looking forward to.
I'm looking forward to the bot hunting. |
Alaizabel Bronstein
United Engineering Services
1
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Posted - 2011.10.07 05:54:00 -
[392] - Quote
Ranger 1 wrote:It's been said in the past that if delayed local (or removal of local) happens it will be because they have replaced it with a different (automated) scanning system. My ear pricked up a bit when they increased the range of the directional scanner a while back as I thought it might be a precursor to this being implemented. what an informed & authorative opinion! I sure hope CCP will consult you on any changes to local & scanning they might be planning in the future!
... except for the part where you don't grasp the difference between the on-board scanner (the range of which got increased) and the directional scanner (the range of which stayed the same).
your "different (automated) scanning system" is called the "overview" today - it used to be known as the autoscanner (which replaced the old threats indicator). |
Ranger 1
Ranger Corp
38
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Posted - 2011.10.07 06:38:00 -
[393] - Quote
Alaizabel Bronstein wrote:Ranger 1 wrote:It's been said in the past that if delayed local (or removal of local) happens it will be because they have replaced it with a different (automated) scanning system. My ear pricked up a bit when they increased the range of the directional scanner a while back as I thought it might be a precursor to this being implemented. what an informed & authorative opinion! I sure hope CCP will consult you on any changes to local & scanning they might be planning in the future! ... except for the part where you don't grasp the difference between the on-board scanner (the range of which got increased) and the directional scanner (the range of which stayed the same). your "different (automated) scanning system" is called the "overview" today - it used to be known as the autoscanner (which replaced the old threats indicator).
Actually, I do grasp the difference between the on-board scanner and the directional scanner. However, as it is late, I miss stated which scanner got the range increase. It was inadvertent and you are correct in catching the error. However that in no way affects the point I was making.
That being that if local is delayed or removed it will likely be replaced with an automated scanning mechanic (unless they come up with a better way of handling it). This mechanic could be a standard part of any ship (perhaps with different ships having more/less efficient scanners) or a module you would need to mount.
It's purpose would be to scan automatically for incoming hostile threats every few seconds, and if you are paying attention it would provide you with enough time to warp out/prepare to fight/whatever before the inbound bogies arrived.
It's range would likely be relatively limited, giving at best only a few seconds warning, but significantly further than your overview (LOL).
So good catch on my incorrect reference to the D-scan, but at thinking I was referring to the overview as a replacement to local. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |
Seleene
Body Count Inc. Pandemic Legion
256
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Posted - 2011.10.07 07:14:00 -
[394] - Quote
I've posted a more informative response to this thread in my blog:
Winter 2011 is Coming
Enjoy and comments welcome. Seleene's Sandbox - My Blog, where I say stuff. Follow Seleene on Twitter |
Octarius Eskravu
Sebiestor Tribe Minmatar Republic
5
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Posted - 2011.10.07 08:25:00 -
[395] - Quote
All good, all good! It makes me happy that the community is being heard...so i'll take my chances:
Now that CCP removed the timer to swap ships after docking ( thank you CCP that minor change was WAY more important than CQ all by itself )...PLEASE LET US ASSIGN A FIXED ORBIT TO A SHIP! while still docked or not...but a fixed orbit for a specific fit / tactic.
Ex: 2 same ships, but different fighting approaches, 1 close range combat, the other kite fit...when you fit the ship you can assign a orbit to it, doesnt matter if you change ships later, when you undock that particular ship IT WILL have the orbit that you assigned to it...
I have lost countless ships, mostly cause of changing from a close range fit to a kite one, where i fly the untanked kite fit straight into scram range ( when this happens in fast ships, even if you realize the mistake it will never be on time ) but not asking this cause of that...it just makes sense, and makes the experience better ( remember you will always have the option to change orbit during a fight, its just a sort of default orbit value for each ship you fit ) |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
4
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Posted - 2011.10.07 09:03:00 -
[396] - Quote
No No NO
ANYTHING that prevents people from knowing a hostile has entered system will be exploited to hell and back.
For instance making something autoscan or range based. They will just warp to far safespot out of range and be on top of you before you can warp (Instawarps are fantasy period) Or they will simply log there. Log back in make a scan and be on you again as if local was delayed in the first place.
The ONLY thing I MIGHT accept if it is easy to do. Is having people have to do something to reveal the name. With the window only showing dots or counts of Blues Neuts and reds. But to do so ought to be some kind of Dscan that can reveal it and not affect the basic knowlege that there is a hostile in system when they come in.
Local is fine. Improve it dont delay or remove it. Don't kill nullsec! |
BadBoyBubby
Body Count Inc. Pandemic Legion
0
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Posted - 2011.10.07 09:20:00 -
[397] - Quote
"Capital ship balancing"
hahahahaha....you have a funny way of spelling NERF!!! |
zahg
Blue Republic RvB - BLUE Republic
2
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Posted - 2011.10.07 11:17:00 -
[398] - Quote
Dear CCP, please read my argumentation.
I'm glad you finally recovered from your 3 years coma. However, for me this is just the surface of the problem that make eve what it is now: a frustrating game.
Indeed, the strong problem of EVE is not only purely "material" but also deeply "social". Hybrids need improvments, super cap some nerfing and EVE community needs to be shaped to answer to the main theme of EVE: THE PVP. I raise a question here: How can the primaes, hulks, drakes, retreivers, rookies, cyno kestrels, bestowers, badgers, ravens to be the ships more flown in eve since 2008? (expect for primae we agree).
I will answer this question according to my personal point of view: Nobody want to PVP because EVE became a giant mess of cowardice, virtual fear, lose of the main objectives in/from the game.
- Cowardice and fear: PVP is the only way in eve to lose everything and win nothing, in a virtual world strongly oriented on the economic aspect since all your patch consists in economics boosting, and PVP nerfing. Then, have a proper fight in eve is rare. We see more and more drake blobs in 0.0, more and more neutral logistics and jam systems/boats in hight and low...we see 80 super cap jumping on a single BC in 0.0 and 20 BC's + logistics and falcons for a single frigate in low sec.
- Lose of the game objectives: this is as much from the individuals than from the macro ingame societies. Confidence, respect, intelligence and self-improvement are mostly gone. This is the results reached by a EVE community that observed a massive turnover in the mentality. And CCP is the main raison of this. Every single day players get more unrespectfull, cowards, scared, selfish due to the raison explained before. Seriously, to apply to a single corp you need a FULL API now? where is my right to enjoy the game when my virtual leaders don't expect me to enjoy it but only to be a pet or an harmless avatar? This is just an exemple.
To finish i'll show you some exemple of what killed that game and the fantastic mentality of EVE players:
- Web nerfing - Ridiculous timers - Logistic ships - Jamming - Neutral reping - Poor loot/salvage from PVP wrecks or abscence of PVP rewards (loyauty points for pvp unstead of vanity goods???) - Wormholes - Agent standing removed - Agent quality removed - etc...
If you want to know more about this, please contact me ingame and i'll explain my ideas with more details. I wish your new dispositions and changes will be effective, and the first ones of a long work to come. I also apologize for my poor english.
Regards,
Zahg
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Roland Knighthawk
Nephite Tribe Zero Hour Alliance
3
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Posted - 2011.10.07 11:22:00 -
[399] - Quote
LOGO's ?
My Alliance has been waiting 5 months for a Logo in-game .. any chance Logos will be rolled out with any of the releases soon ??? |
Davelantor
The Resistance Movement
27
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Posted - 2011.10.07 11:32:00 -
[400] - Quote
"EVE Online-¦s Winter 2011 expansion will be themed around improvements to warfare and PVP" An other great achievement for CCP providing unfulfilled promises and not doing what they said.
Where is the walking in stations ? ... Where is Incarna ? Or is captains quarters will be the image of walking in stations for the next 3 years, totaling the wait for walking in stations into a full 10 years of unfulfilled promises.
Finish what you started. |
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Tanya Powers
Science and Trade Institute Caldari State
6
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Posted - 2011.10.07 11:39:00 -
[401] - Quote
Toryn Atserahs wrote:CCP,
Please don't forget about the Legion, it's the redheaded step child of the T3. Give it a look please!
Also, please consider removing local...give us a chance to hunt down the bots!
Also, this.
Sure these first steps around high demanded changes are excellent choices for CCP to show us they care about our opinions.
I'd like to give a little note to CCP about T3's, thinking every one agrees or at least most, some subs can't find any sort of use and others underpowered to the point it is right now where a single T3 like the Tengu, wich believe me I fly with pleasure, dominates every single other overall either in pvp or pve where the others only have tight niches to be used.
They're intended to be versatile and effective in whatever role you choose to use them, well less than specific T2 versions, what we see today and due to many game mechanics being broken or ships/subs bonus, is that it's not the case.
They do deserve some attention, at less extent than Capitals, hybrids, gallente hulls, FW, low sec, null sec, industry etc but they should be on the list "to do".
Thx. keep the good job. |
Jeffrey Powel
My Horse is Amazing
0
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Posted - 2011.10.07 11:49:00 -
[402] - Quote
What is the problem? you are not able to read the EVE forum to see what hapen? Put your head out of your ass and go read forum.... What can i say? wait and see, cause we can't trust you.
Main issues in EVE is since 2 year you are making a carebear paradise game. Totally broke the blockade war or skirmish war whith easy logistic tool "hello i undock my jumpfreighter out of 4-4 in jita and get the **** away", make the tools to have epic blob in only one systeme very easy "cynowar ftw". PPL don't have to fight unless for the mainblob of the week. If we add : -CCP increased logistic, increased HP of ship, increased average resist, but not able to increase timer... -CCP created new epic cloaky ship like recoon, T3 cloak, but still diden't create tools to find AFK cloaker. -CCP created capital ship, whith XL gun, XL rep, XL remote, but only L rigs. -CCP spend our money to create a 3D toilet whith a sofa instead fix bug and create new ship. -Ect, Ect,Ect, |
SureShot001
Colossus Technologies P R I M E
0
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Posted - 2011.10.07 12:06:00 -
[403] - Quote
All this sounds great, many of these things they are working on have needed it for a while and the only things I dont see in there is Missiles and a balancing of the Caldari ships. Missiles suck, the rocket balance was great but the rest of the missiles need to get the same balance. The Caldari T1 and T2 Cruisers are terrible and have very little place in the game. Big one for me though is the Nighthawk, I mean less base Power-grid then the Drake? Same to less DPS as a Drake? 5 Med 5 Lows and a Shield tank? Hell even the Tank/EHP is barely better.
I am glad they are working on making the game better though, the game has been needing it for a while. |
Shepard Book
Imperial Academy Amarr Empire
0
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Posted - 2011.10.07 12:11:00 -
[404] - Quote
I am still looking forward to the removal of local and the improvement of scanner tools. Removal of free warnings is a good thing to me. I hope it has not been scraped. I am also anxious to hear about black ops improvements and establishments / contraband. Can you please let us know if this is still being actively worked on? |
ArmyOfMe
TEDDYBEARS. Aesir Empire
8
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Posted - 2011.10.07 13:16:00 -
[405] - Quote
Endeavour Starfleet wrote:No No NO
ANYTHING that prevents people from knowing a hostile has entered system will be exploited to hell and back.
For instance making something autoscan or range based. They will just warp to far safespot out of range and be on top of you before you can warp (Instawarps are fantasy period) Or they will simply log there. Log back in make a scan and be on you again as if local was delayed in the first place.
The ONLY thing I MIGHT accept if it is easy to do. Is having people have to do something to reveal the name. With the window only showing dots or counts of Blues Neuts and reds. But to do so ought to be some kind of Dscan that can reveal it and not affect the basic knowlege that there is a hostile in system when they come in.
Local is fine. Improve it dont delay or remove it. Don't kill nullsec! Honestly, if your that eager to have risk free money making, go run missions in empire with your bots.
Your just out to ruin the game with risk free isk making. |
Sgt Hunny
Brutor Tribe Minmatar Republic
0
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Posted - 2011.10.07 13:28:00 -
[406] - Quote
Fix the T1 frigs and cruisers (and tier1 battlecruiser) before you add more ships. And get rid of split weapon systems (guns AND missiles???) It's... bad! |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
4
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Posted - 2011.10.07 13:39:00 -
[407] - Quote
Shepard Book wrote:I am still looking forward to the removal of local and the improvement of scanner tools. Removal of free warnings is a good thing to me. I hope it has not been scraped. I am also anxious to hear about black ops improvements and establishments / contraband. Can you please let us know if this is still being actively worked on?
You hope for free ganks before nullsec turns into a wasteland. Where only the largest alliances run.
Do NOT remove or delay local.
As for going back to empire. Armyofme, I will do no such thing. I will unsub in the event that CCP somehow likes the idea of nullsec being a wasteland where only a few pirate groups still exist. I am not going to accept highsec because you will not accept that those who use nullsec already have enough risk. The only risk free people are AFK cloakers.
I don't play EVE just to pad your killboards and give you a free target. If you want to get come. Bring the rest of your alliance and battle for my territory or try to catch me not paying attention to local. I will NOT just accept you getting free ganks.
And neither will CCP hopefully considering the changes they made to counter the hisec no risk ganks. |
Strike Severasse
Red Dead Redemption
0
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Posted - 2011.10.07 14:07:00 -
[408] - Quote
As a newer player in this world, less then 7m SP, i totally agree with focusing on the space part of the game 1st!
Upcoming Updates based on the Singularity Server
BAD 1) More Captains Quarters? Did you hear nothing at all about not wanted? Why try an irritate? Lay-off the QC for awhile. My own thoughts on CQ are they could be great for meeting everyone in stations and getting more social interaction in space. Fashions might might make sense then. So skip the QC and go direct to the STATION GROUP LOUNGE. I do not need to look at myself.
2) Fonts? sure better but not a high priority?
3) Ship Spinning? Just enable the old interface as an option, simple and closed matter. Station Group Lounges might bring people back to character mode. The singularity method of QC vs spinning adds another layer of complexity for new players.
GOOD 1) Time dilation. If it helps space battles, YES!
2) Ship fixes, this should be ongoing not once in a blue moon fixes. Just do them in small steps.
3) Opening up NULL SEC, this is the huge area to fix! Some way to have a work around to gate camping so we see more traffic into Null and so more battles! Dont break the gates or make alternate paths, just allow WARP to ANY DISTANCE. Else something else that does not break the current campers fun!
4) POS etc YES HOMESTEADS!!! I like ZULU's idea of a simple HOMESTEAD, YES, short-term hidden perhaps with a tax to the Sov to keep everyone happy. Win Win, no more logging out in space.
PRIORITIZE 1) NULL SEC 2) HOMESTEADS 3) Ship Fixes ongoing
Playing a game where half of the game space faction blocked or camp blocked is stupid. Some small balance NULL is full of frigates and cheap ships cause its broken!
AND ME and MY SON LOVE THE GAME CCP!!!! (thats 2 accounts so far) |
Largo Usagi
SregginWaffe Elite Space Guild
11
|
Posted - 2011.10.07 14:16:00 -
[409] - Quote
This is about to be the greatest patch in years, I just want to see something to make low sec more dangerous like it used to be when i started playing this game. Hell bring back warp at 15 only and that would be enough :)
Also leave local the **** alone, If you don't want a working local window go try and gank people in w-space.
Though with the balancing of hybrid weapons i wonder if Caldari gun ships will be useful, it would be amazing to see a fleet doctrine use a BS like the Rokh and Hyperion with ferroxes and myrmidons.
Oh yah and POS management fixes, give us a que, so we can just drop everything in the shield and que up all the mods, That would be beyond great. Still can take 5 hours to setup and take down but if i can click it and forget it and do something else in the mean time that would be wonderful, This archaic game mechanic needs a lot of work.
Cant wait for this patch though its goings to be epic. |
DarkTemplarCrimsonWolf
Rabid Sexlexics Chained Reactions
0
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Posted - 2011.10.07 14:28:00 -
[410] - Quote
Gotta love all the anger at no-local 0.0, I in fact thing it's a better idea to have no local in 0.0 as it makes you actually think, use d-scan a bit more often, plot your course through 0.0, be more paranoid, etc. If possible just add in destroyable subspace beacons as an upgrade for Sov holding alliances, they should not be built into the IHub and not linked to a POS but be placeable in open space, also said upgrade should cost money per system covered per month, you want local? you pay for it, this would add in more depth to the tactics you could employ and also make smaller raiding parties viable (send a small fleet ahead of the main one to wreak havoc on enemy communication lines). |
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Jackk Hammer
Caldari Provisions Caldari State
1
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Posted - 2011.10.07 14:40:00 -
[411] - Quote
Nerf local!! Increase d-scan radius and make it show pilot name etc (you actually have to click to see pilot standings though) and even cloaked ships within a certain radius.
People always asking oh please buff 0.0 we can't make more than doing lvl4s in high sec...remove local and we can see some real reward for the risk you take instead of all the content having to be pre-nerfed to accommodate bots and nullbears who exploit overpowered local intel to the fullest. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
4
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Posted - 2011.10.07 15:11:00 -
[412] - Quote
DarkTemplarCrimsonWolf wrote:Gotta love all the anger at no-local 0.0, I in fact thing it's a better idea to have no local in 0.0 as it makes you actually think, use d-scan a bit more often, plot your course through 0.0, be more paranoid, etc. If possible just add in destroyable subspace beacons as an upgrade for Sov holding alliances, they should not be built into the IHub and not linked to a POS but be placeable in open space, also said upgrade should cost money per system covered per month, you want local? you pay for it, this would add in more depth to the tactics you could employ and also make smaller raiding parties viable (send a small fleet ahead of the main one to wreak havoc on enemy communication lines).
Bull, it's about free ganks. Wanting to do anything to local except buff it is want of free ganks.
There is not going to be "new tactics" or other bullcrap. There will be a few clicks to unsub along with the sound of MANY other unclicks to unsub from others like me that will give up.
The faster you admit you want free ganks the faster we can move on to thinks that matter such as adding risk to AFK cloaking.
Don't like me making use of Nullsec? Bring your alliance and boot me from it. Of couse those wanting free ganks are likely not in big alliance or any that value loyalty that is.
And Jackk there isnt going to be any new "risk vs reward" There wil be people leaving. Maybe not all at once but once you show up and get your free gank that is when the "Frak it im out" happens.
Just admit you want free ganks. Join the club of those who wanted to keep the free hisec ganks. |
Jackk Hammer
Caldari Provisions Caldari State
1
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Posted - 2011.10.07 15:17:00 -
[413] - Quote
They nerfed unprobeable tengus because the pver is pretty much able to make isk hand over fist risk free. Insta local + bubbled gates etc etc is just as broken in the pvers favor.
I'd be happy with just removing standings from being shown in local which would do alot vs bots and would make it a little riskier for the pvers since they wouldn't have bright red boxes alerting them to an enemies presence.
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ArmyOfMe
TEDDYBEARS. Aesir Empire
8
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Posted - 2011.10.07 15:57:00 -
[414] - Quote
Endeavour Starfleet wrote:
Just admit you want free ganks. .
Bull, all you want is to be able to run your bots 23/7 without any risk
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Ambo
I've Got Nothing
0
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Posted - 2011.10.07 16:24:00 -
[415] - Quote
THANK YOU!
I may actually start playing again. Please, PLEASE, make it good. :)
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KFenn
Percussive Diplomacy
16
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Posted - 2011.10.07 16:24:00 -
[416] - Quote
Endeavour Starfleet wrote:You hope for free ganks before nullsec turns into a wasteland. Where only the largest alliances run.
Do NOT remove or delay local.
As for going back to empire. Armyofme, I will do no such thing. I will unsub in the event that CCP somehow likes the idea of nullsec being a wasteland where only a few pirate groups still exist. I am not going to accept highsec because you will not accept that those who use nullsec already have enough risk. The only risk free people are AFK cloakers.
I don't play EVE just to pad your killboards and give you a free target. If you want to get come. Bring the rest of your alliance and battle for my territory or try to catch me not paying attention to local. I will NOT just accept you getting free ganks.
And neither will CCP hopefully considering the changes they made to counter the hisec no risk ganks.
Removing local would allow smaller entities to operate in nullsec. You have a D-Scan don't you? I mean, there would have to be an improvement so you could tell if a ship on scan was friendly or not but quite frankly, your logic is flawed. Local just gives everyone a chance to dock up and avoid fights - which isn't fun.
Also, it means that people looking for fights have to also find you - they won't be alerted to your presence in-system. But nobody seems to realise that Commanding Officer of the Treacle Tart Brigade SLAPD Director |
Gabriel Karade
Noir. Noir. Mercenary Group
1
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Posted - 2011.10.07 16:29:00 -
[417] - Quote
I really hope you do the blaster fix 'proper', taking consideration of the issues we've highlighted (in the forum equivalent of war & peace) from the moment Quantum Rise hit Sisi in '08.
2005-08 I flew virtually nothing but Blaster MegathronsGǪ by start 2009 onwards I flew virtually anything (Gallente) but Blaster Megathrons...
*cautious optimism*
War-Machine |
Ephiel
Hello Kitty Space Marines Ev0ke
0
|
Posted - 2011.10.07 16:36:00 -
[418] - Quote
Great Update list for Winter Explansion +1 ffrom me.
BUT
Fixing hybrid weapons:
Please don't just look at Hybrid weapons. This won'T fix the problem and is very short sight.
Thatnks to you we got many many month and many many threads about how a possible hybrid weapon fix could look like.
And in every of these Threads in the end we realized thats not mostly the Hybrids (at least blasters) that needs a fix but the whole gallant ship platform in itself. Keep the fighting style gallant are about to have. Keep them small scale ships. That meaning. Improve active tanking. Improve Ship mass. improve Capacitor boosters/recharge for such cap hungry ships. Let them get in their range for their weapons. And THEN fix Hybrids. Fix Rails.
Overall Blasters are the smallest part of the needed fix. Its the Blaster/Railgun Platform that needs the fix. So Look at Caldari Railship too!
I think no Dev will read this but i still hope.
If you fix it, fix it the right way. Don't try to fix something by ignoring the real Problem. |
Skyreth
Revelation of Wrath
0
|
Posted - 2011.10.07 17:03:00 -
[419] - Quote
Good start. Looking forward to see what happens.
Hybrids - Gallente still s**k. 0.0 - Mega-Alliances will always control it, so why bother. Station Management - Good for all. Font - ........ CQ - I know its a stepping stone to the full Incarna, so keep rolling. Cheese - I like it. |
DarkTemplarCrimsonWolf
Viziam Amarr Empire
0
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Posted - 2011.10.07 17:08:00 -
[420] - Quote
Skyreth wrote: Cheese - I like it.
BLASPHEMY ! mozzarella is better. |
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