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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Gurgeh Murat
Blue Republic RvB - BLUE Republic
0
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Posted - 2011.10.07 17:23:00 -
[421] - Quote
/cry
Your fixing it? HURRAH....ohwai...
IF this is a genuine recognition of the concerns of us ordinary folk who pay to play your game (and not a massive PR spin) then hats off to you folks. Even if it takes time, your looking the right way.
Please keep looking the right way. Dont force us to do stuff, make us WANT to do stuff because its bloody cool! Take us where we want to go rather than herding us there.
If its just spin....it will show soon enough.
Watching what you do and less of what you say. |
Vera Blade
Center for Advanced Studies Gallente Federation
0
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Posted - 2011.10.07 18:19:00 -
[422] - Quote
Dear CCP, put ice belts into wormholes, so no longer will happen what goons is doing to Eve |
Praesus Lecti
Senex Legio Get Off My Lawn
0
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Posted - 2011.10.07 20:39:00 -
[423] - Quote
BearUkraine wrote:Great CCP. Looks very tasty. Very. And opened doors on stations please, because we were promised). It will be tooooo sad if you cant open any doors in winter expansion. CCP, could you comment what is going on with the idea to open all doors? If it's possible, please look at BlackOps class ships .
Internal memo confiscated from CCP states that yes indeed you will be able to open the doors in your Captain's Quarters. You won't, however, be able to walk through said door as there is a wall behind the door. |
DarkTemplarCrimsonWolf
Realm Acquisitions
0
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Posted - 2011.10.07 22:35:00 -
[424] - Quote
Actually you open doors, Chuck Norris comes in, punches you in the face and closes the door. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
4
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Posted - 2011.10.08 05:14:00 -
[425] - Quote
KFenn wrote:Endeavour Starfleet wrote:You hope for free ganks before nullsec turns into a wasteland. Where only the largest alliances run.
Do NOT remove or delay local.
As for going back to empire. Armyofme, I will do no such thing. I will unsub in the event that CCP somehow likes the idea of nullsec being a wasteland where only a few pirate groups still exist. I am not going to accept highsec because you will not accept that those who use nullsec already have enough risk. The only risk free people are AFK cloakers.
I don't play EVE just to pad your killboards and give you a free target. If you want to get come. Bring the rest of your alliance and battle for my territory or try to catch me not paying attention to local. I will NOT just accept you getting free ganks.
And neither will CCP hopefully considering the changes they made to counter the hisec no risk ganks. Removing local would allow smaller entities to operate in nullsec. You have a D-Scan don't you? I mean, there would have to be an improvement so you could tell if a ship on scan was friendly or not but quite frankly, your logic is flawed. Local just gives everyone a chance to dock up and avoid fights - which isn't fun. Also, it means that people looking for fights have to also find you - they won't be alerted to your presence in-system. But nobody seems to realise that
That is so funny it is almost hard to focus in on how wrong that is. Tho easy when you think of the consequences.
FEW people are going to spam the D-scan button. Not to mention it is easily exploited for free ganks. This will cause big alliances to get even bigger and be able to extort huge amounts of funds for the few players that remain. Have you even thought of the cost the MASSIVE MASSSSSSIVE amounts of Dscan spam will impact on the server? No because it is about Free ganks and nothing else.
The only people that arent having fun are the people looking for free ganks. If it isnt free they wont try it as evidenced by not trying to take down the POS the enemy is hiding in.
CCP is it not obvious what these people want? Its free ganks and nothing else. Othewise they would use the Tidi system and come take down my POS in a big fight. They don't want to fight unless it is free and want a change that will ruin nullsec because of it.
Do NOT delay local
Do NOT remove local
Improve it if you are going to change anything. |
Daemon Angel
Beyond Divinity Inc Excuses.
6
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Posted - 2011.10.08 07:17:00 -
[426] - Quote
Endeavour Starfleet wrote: Lots and lots of crap
Wow, you really are clueless |
Jareck Hunter
Rubicon Legion Initiative Mercenaries
0
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Posted - 2011.10.08 08:56:00 -
[427] - Quote
Daemon Angel wrote:Endeavour Starfleet wrote: Lots and lots of crap
Wow, you really are clueless
Remove local! Hitting D-Scan every 2 Seconds shall be the only valid solution to survive in 0.0. Not Communication with others or Scoutalts or so...
Always those lazy carebears that wanna kill ships in belts, that cannot fight back, to cash in some bounty and loot. Take the Risk! |
Misanth
RABBLE RABBLE RABBLE Limitless Inc.
133
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Posted - 2011.10.08 09:42:00 -
[428] - Quote
Daemon Angel wrote:Endeavour Starfleet wrote: Lots and lots of crap
Wow, you really are clueless
No, it's just a very successful troll. Not sure why people are stubborn enough to keep feeding it, it's quite obvious. Hilmar, Zulu, Soundwave: We care about our hobby. Do you care about your jobs? |
Loot faerie
Royal Amarr Institute Amarr Empire
0
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Posted - 2011.10.08 11:00:00 -
[429] - Quote
All very welcome changes, but please add balancing the Legion Covert Reconfiguration Subsystem to that list - it could use some love (laser DPS bonus) to bring it upto spec with the other T3s. |
Jackk Hammer
Caldari Provisions Caldari State
2
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Posted - 2011.10.08 11:42:00 -
[430] - Quote
If you don't support local nerf along with improvements to direction scan (or an entirely new intel tool) then you are either a really sad carebear or a botter. Simple as that tbh. |
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Danny Centauri
Baltic Eagle
4
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Posted - 2011.10.08 12:46:00 -
[431] - Quote
I've seen a lot of discussion on the removing local in 0.0 front, personally I feel the following should happen: - You do not appear in local for 30 seconds after you jump into system.
This will mean that a skilled pilot will be able to use directional scanner to find any enemies in system and tackle them, if they are intelligent they will be using directional scanner and run away. If this is too in favor of the pilot jumping into the system then I would also add that: - Local chat does not appear fot the first 30 seconds after you jump into system.
What this means is that everyone has to rely on the d-scanner for intel initially some other ideas are that the base time should actually be 1 minute but upgraded down towards 30 seconds with sov upgrades then a sov holding body will be paying for their intel effectively. |
Garviel Tarrant
The Black Ceasars
0
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Posted - 2011.10.08 19:09:00 -
[432] - Quote
This has probably been suggested before but... Anywho
A small teak to the captains quarters, (While i will be using hangar view at most times i think this would be nice)
Have something (Like a maintainance drone or something fly close to the balcony looking all big and ****, then fly up to the ship and turn out to be absolutely tiny in comparison. One of the biggest problems with the view from the balcony is that there is nothing to give you perspective, you don't sense the true MASSIVE scale of that gorgeous battleship you have there.
This is just an idea, i'm sure there are better ways to do it, i'm just suggesting putting something in to give you perspective.
Other then that i love this new direction. One other thing i think should be changed. I think ships designed to have cloaks such as recon ships and covert ops should not HAVE to show up in local. If you think about it logically its kind of silly that they have the technology to turn invisible but not the tech to skip joining an in system communications channel.. (I guess its understandable in 1.0 systems but in 0.7 and lower i think joining local with such ships should be optional) I know that this might be a huge balancing issue, i'm just looking at it from the "Makes sense" point of view. |
Talia Nachtigall
Insanely Twisted
6
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Posted - 2011.10.08 21:57:00 -
[433] - Quote
This is a step in the right direction and I am very happy!
Will the new nebula be coming out in the Winter expansion? That's been one of the few things I've been very excited about! Don't pray for my soul. ;) |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
4
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Posted - 2011.10.09 03:45:00 -
[434] - Quote
Danny Centauri wrote:I've seen a lot of discussion on the removing local in 0.0 front, personally I feel the following should happen: - You do not appear in local for 30 seconds after you jump into system.
This will mean that a skilled pilot will be able to use directional scanner to find any enemies in system and tackle them, if they are intelligent they will be using directional scanner and run away. If this is too in favor of the pilot jumping into the system then I would also add that: - Local chat does not appear fot the first 30 seconds after you jump into system.
What this means is that everyone has to rely on the d-scanner for intel initially some other ideas are that the base time should actually be 1 minute but upgraded down towards 30 seconds with sov upgrades then a sov holding body will be paying for their intel effectively.
ANYTHING to change local is of want of free ganks. It is THAT simple. That change you suggest will allow them be on top of you with no warning unless you spam Dscan to hell and back. If I wanted to do that crap I would go into a wormhole.
There is not going to be some fantasy dreamworld for "skilled pilots" The pirates and solos are going to get free ganks then people are going to leave in droves then the big alliances will be able to name the terms even more.
DO NOT Delay local
DO NOT remove local
The bot argument doesn't work here. If you see a bot hit the report bot function. Killing nullsec to give people free ganks in the name of bot control is just silly. The Bots will just start going in highly defended system and the big alliances will get even more power and free isk.
You call us carebears yet you wont bring your fleet to destroy our POS and systems. Why is that? You want free ganks that is why. Please don't pretend otherwise. The pirates claimed to "need" to be able to get free ganks in hisec yet CCP responded by buffing concord.
Leave local alone or make it better. |
Sif Wicked
Viziam Amarr Empire
0
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Posted - 2011.10.09 06:52:00 -
[435] - Quote
1. Please add whatever development and staffing needs to be done to police botting and RMT. This issue is a make or break issue for the game. Why bother playing when so many other players cheat?
2. Do you really believe your in-house designers will do a better job crafting a new font than simply licensing a font made by experts and already proven in the market? This choice strikes me as more CCP arrogance. |
Messoroz
AQUILA INC
28
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Posted - 2011.10.09 07:40:00 -
[436] - Quote
Jareck Hunter wrote:Daemon Angel wrote:Endeavour Starfleet wrote: Lots and lots of crap
Wow, you really are clueless Remove local! Hitting D-Scan every 2 Seconds shall be the only valid solution to survive in 0.0. Not Communication with others or Scoutalts or so... Always those lazy carebears that wanna kill ships in belts, that cannot fight back, to cash in some bounty and loot. Take the Risk! It can only be good for PvP if People can hide in Station or at Deepsafes, it's also good, cause logintraps will work better. If you can't hit D-scan every 2 seconds while orbiting different targets, managing ammo and listening to your FC, then you simply fail at life and shall go back to WoW.
You sound like a person that would be afraid of wspace. |
Sofia Bellard
Pator Tech School Minmatar Republic
55
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Posted - 2011.10.09 13:17:00 -
[437] - Quote
Actually removing resources from Incarna to work on FiS crap is a mistake. There already hundreds of ships and countless other things that deal with them. We do not need more.
What we need is for CCP to continue to work on Incarna. Once that is done then moving some attention over to spaceships would be acceptable.
Poor sad little pirates, -áwhy you so mad? |
OdysseySpace
The First Foundation SOLAR FLEET
0
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Posted - 2011.10.09 14:28:00 -
[438] - Quote
If I had listened to the consumers, not manufactured the car and made GÇïGÇïa mechanical horse. Henry Ford (similar) |
Enkill Eridos
Draconian Enforcers Available To Hire KRYSIS.
2
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Posted - 2011.10.09 18:33:00 -
[439] - Quote
Becky Manson wrote:Uhm,
AFK cloakers & Delayed local
I'm not really sure why people worry so much about them, however, here is a suggestion.
Create a module for sov holding alliance(s) which gives them the ability to disable all cloaks in a system. These modules should at minimum have a timer as to avoid abuse of being turned on and off every five minutes. They also should be able to be destroyed as any other anchored structure.
Personally I like the idea of delayed local. It gives human players time to aquire bots and dispatch them to their new clone.
Just my two wooden nickels.
The module should not effect the alliance that claims said sov. Why should the sov holders be disadvantaged? Delayed local should only apply to the alliances that do not hold that system as well imo. If you want a 0.0 system with no local go jump in a wormhole and be happy. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
4
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Posted - 2011.10.10 06:36:00 -
[440] - Quote
Actually local ought to be left alone or put in its own window if CCP needs to change the chat system.
Don't delay or remove local. Improve it or leave it alone. There is no need to wreck nullsec. |
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Jackk Hammer
Caldari Provisions Caldari State
4
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Posted - 2011.10.10 06:42:00 -
[441] - Quote
Would be great if you guys changed lvl5 agents to a seperate corp like Militia and improved the LP store offers. The amount of lp is good per mission but it converts soo bad that unless you 100% know what you are doing with blitzing and the right setup you end up making less isk/hour than doing lvl4s for one of the R&D corps with great lp store offers. Either that or increase the isk payouts of lvl5 missions a bit to compensate for the trash lp stores. |
SureShot001
Colossus Technologies P R I M E
0
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Posted - 2011.10.10 07:11:00 -
[442] - Quote
Ephiel wrote:Great Update list for Winter Explansion +1 ffrom me.
BUT
Fixing hybrid weapons:
Please don't just look at Hybrid weapons. This won'T fix the problem and is very short sight.
Thatnks to you we got many many month and many many threads about how a possible hybrid weapon fix could look like.
And in every of these Threads in the end we realized thats not mostly the Hybrids (at least blasters) that needs a fix but the whole gallant ship platform in itself. Keep the fighting style gallant are about to have. Keep them small scale ships. That meaning. Improve active tanking. Improve Ship mass. improve Capacitor boosters/recharge for such cap hungry ships. Let them get in their range for their weapons. And THEN fix Hybrids. Fix Rails.
Overall Blasters are the smallest part of the needed fix. Its the Blaster/Railgun Platform that needs the fix. So Look at Caldari Railship too!
I think no Dev will read this but i still hope.
If you fix it, fix it the right way. Don't try to fix something by ignoring the real Problem.
Yes! Thank you! Blasters are not broken, the ships that use them and rails need the FIX badly and this includes Caldari ships that need something to make them worth using. |
Draahk Chimera
Interstellar eXodus
4
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Posted - 2011.10.10 08:09:00 -
[443] - Quote
Caldari rail ships are fine. It's probing and logis that's overpowered. Any sniper setup is bound to fail almost instantly beacause A/ remote reps has reached redicolous proportions and needs to be stacking nerfed or something and B/ the short range ships will have a warp-in on the snipers in about 1-3 seconds. [IMG]http://i155.photobucket.com/albums/s302/nattravn/EVE/draakhchimeranaglfar.png[/IMG] |
Jackk Hammer
Caldari Provisions Caldari State
4
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Posted - 2011.10.10 11:36:00 -
[444] - Quote
RE:Sniping... I think make another script for the warp disruption field generator which has long range (perhaps 100-150km @ hic 5) and it only stops warp in (like a bubble you land on the edge) but you aren't stopped from warping out inside it's radius. Something like that could make snipers viable (maybe?). |
Nabuch Sattva
The Green Cross Controlled Chaos
0
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Posted - 2011.10.10 14:22:00 -
[445] - Quote
ArmyOfMe wrote:(oh, and for the love of god, buff the deimos )
+1 |
Sargon Sattva
The Green Cross Controlled Chaos
0
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Posted - 2011.10.10 15:24:00 -
[446] - Quote
Apollo Gabriel wrote:BLACK OPS
REMOVE LOCAL (Remember your super cool video of the Russian fleet jumping in and asking if they were detected? Well that's bullshit due to local).
Could you imagine running into a HUGE fleet while hopping around due to NO local?
oh it makes me wet.
PSST Black Ops doesn't work DUE TO LOCAL
^^ THIS THIS THIS THIS THIS ^^
|
Daemon Angel
Beyond Divinity Inc Excuses.
11
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Posted - 2011.10.10 15:41:00 -
[447] - Quote
Sargon Sattva wrote:Apollo Gabriel wrote:BLACK OPS
REMOVE LOCAL (Remember your super cool video of the Russian fleet jumping in and asking if they were detected? Well that's bullshit due to local).
Could you imagine running into a HUGE fleet while hopping around due to NO local?
oh it makes me wet.
PSST Black Ops doesn't work DUE TO LOCAL ^^ THIS THIS THIS THIS THIS ^^ +1 |
Sai Phone'kopai
Resurrection Ventures Un.Bound
0
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Posted - 2011.10.10 17:01:00 -
[448] - Quote
Changing hybrids has been needed for quite a while - but if you really want to balance ships in EVE you need to address ship roles.
While everybody has their favorite new ship and some of the suggestions fill valid holes in capability or ship-role, the point is that itGÇÖs all about ship-role GÇô why can almost every ship utilize almost every module? This kills ship-role, this is the reason there are so many useless ships GÇô because almost any ship can do almost any role. You want to use EW? Then make it so that the ONLY ship that can fit an EW module is the EAF. You want to disrupt the tracking of your opponent, make it so that only 1 specific ship can fit that module. You want more one specific capability in your fleet? Train and fly more of that ship-role. Why have both an Interdictor and a Heavy Interdictor? You want more Interdiction power? Then make the Heavy Interdictor a T2 variant with a SIGNIFICANT increase in capability and module training requirements so that it doesnGÇÖt just make the destroyer Interdictor obsolete. And this doesnGÇÖt have to be some massive software change GÇô instead of fiddling with cpu/power requirements just make it a simple yes/no module-x can only be fit on ship-y. OBTW, do it client-side so you donGÇÖt have to continually pass massive lists between client-server.
Consider the following scenario: since you canGÇÖt get rid of jump freighters because youGÇÖd really upset to many people GÇô introduce freighter convoys with dedicated escorts of different roles (same current prices & training) GÇô but tweek both the modules and the ship-roles. EW only on EAF but EW is GÇÿbubbleGÇÖ vice targeted + (diff ship) bubble de-cloaker module + (diff ship) bubble automatic target & shoot defensive shooter (agree with turrets vice missiles for lag reasons). With the right tactics I could even see such a fleet making it through a gate camp with only a few losses.
The point is: take every module, including weapons, and make it specific to only 1 ship per race. You want both a short-range BS and a long-range BS in your fleet GÇô then you need two different hulls.
Now drop the other shoe and make skills have a shelf-live, i.e. they degrade over time if you donGÇÖt use them. HavenGÇÖt flown a hulk or used strip miners in more than a year? Then you lose a level of training down to a minimum of 1 or 2. DonGÇÖt like that? Then make it so you have to go through refresher training before you can use them again at all regardless of level currently trained. The impact is that pilots would tend to specialize in certain skills, i.e. ship-roles. And the impact of that is that if you want a well rounded fleet, you need a much larger variety of role specific ship hulls. In RL a bomber pilot doesnGÇÖt jump into a fighter or a hauler doesnGÇÖt jump into an EW fighter, dang even a fighter pilot seldom jumps into an EW fighter GÇô so why is it possible to do all those things in EVE?
If youGÇÖre really going to be extreme, give each race 1 capability that all of the other races can just barely compensate for. If Gallente specialize in drones then you better have a boatload of smart-bombs because thatGÇÖs just about the ONLY thing that will stop them, you just canGÇÖt shoot them down any more GÇô and smart-bombs only affect drones so you can use them in high-sec. If Minmatar specialize in speed, then they can generally speed tank virtually everything, including drones. Ditto Amarr and Caldari. |
Emrys Ap'Morgravaine
Minmatar Ship Construction Services Ushra'Khan
1
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Posted - 2011.10.10 17:11:00 -
[449] - Quote
Suggestion: Update your devblog to link to the capital changes blog. |
Amber Villaneous
S3MINAL FLUID Below Me.
0
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Posted - 2011.10.11 00:21:00 -
[450] - Quote
"Unless the MMO business changes radically, our virtual goods strategy for EVE Online will remain limited in scope and focus on vanity items"
Hilmar
Still had to qualify his statement, hence, only one more month til my subs expire, yay! |
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