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CCP Guard
C C P C C P Alliance
208

|
Posted - 2011.10.05 17:27:00 -
[1] - Quote
Following Hilmar's letter to the community, CCP Zulu has things to say about the future.
Please check it out and leave your feedback here. CCP Guard | EVE Community Developer |
|

Zirse
Brutor Tribe Minmatar Republic
86
|
Posted - 2011.10.05 17:27:00 -
[2] - Quote
First |

Two step
Aperture Harmonics K162
200
|
Posted - 2011.10.05 17:29:00 -
[3] - Quote
All good stuff, and just the sort of thing that most players have been asking for. CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog What does CSM 6 do? |

Seleene
Body Count Inc. Pandemic Legion
207
|
Posted - 2011.10.05 17:31:00 -
[4] - Quote
EVE ONLINE - ITERATIONS!!!!
SPACESHIPS **** YEAH! Seleene's Sandbox - My Blog, where I say stuff. Follow Seleene on Twitter |

Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
933
|
Posted - 2011.10.05 17:31:00 -
[5] - Quote
What, no blackops buff? It's a travesty, I tell you... a travesty! CSM - because I have not yet plumbed the depths of my inherent masochism! CSM 6 Activities Summary | My CSM blog |

The Mittani
GoonWaffe Goonswarm Federation
685
|
Posted - 2011.10.05 17:32:00 -
[6] - Quote
hey look zulu finally learned how to post |

Tippia
Sunshine and Lollipops
321
|
Posted - 2011.10.05 17:34:00 -
[7] - Quote
Council of Spamming the Most? 
Anyway, it will be interesting to see those, as of yet unlinked, points get some further elaboration. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Didona Carpenito
Akimamur Industries
0
|
Posted - 2011.10.05 17:34:00 -
[8] - Quote
7 again? |

White Tree
Broski Federation Elite Space Guild
247
|
Posted - 2011.10.05 17:35:00 -
[9] - Quote
Quote:Hybrid weapons balancing
Your welcome, EVE Online community.
(white tree for csm 7) |

Insane Randomness
Perkone Caldari State
2
|
Posted - 2011.10.05 17:36:00 -
[10] - Quote
Trebor Daehdoow wrote:What, no blackops buff? It's a travesty, I tell you... a travesty!
Give em credit mate. Where it's due, seriously. Hybrid buff? Hells yeah! Assault ship bonus! WEWT! It's like they're finally listening. |

Obsidian Hawk
RONA Corporation RONA Directorate
132
|
Posted - 2011.10.05 17:37:00 -
[11] - Quote
Yes hybrids!
But if you could, could you look at black ops and maybe increase the base jump range 0.5 light years so the base is 2.5 rather than 2.0 or maybe add a little more resists?
Thank you \o/ |

Zirse
Brutor Tribe Minmatar Republic
86
|
Posted - 2011.10.05 17:37:00 -
[12] - Quote
Nice blog Zulu.
I notice there's no mention of sov changes in there. Are you planning on using faction warfare as a testbed for any possible sov changes? |

Ivana Twinkle
GoonWaffe Goonswarm Federation
36
|
Posted - 2011.10.05 17:38:00 -
[13] - Quote
I'm still wondering how hybrids can be fixed... By removing them altogether? :toot: |

Fipio
Royal Amarr Institute Amarr Empire
1
|
Posted - 2011.10.05 17:38:00 -
[14] - Quote
God damnit you really got players unprepared for the gallente parts.I really need to get a callendar and mark this date because this is HISTORY BABY! :)) |

Mar Drakar
LDK Test Friends Please Ignore
7
|
Posted - 2011.10.05 17:38:00 -
[15] - Quote
YEAH, iterate like THAT
|

Mallikanth
Awakened Brotherhood The Brotherhood Alliance
14
|
Posted - 2011.10.05 17:38:00 -
[16] - Quote
Good to hear. Look forward to it all (whatever it finally consists of).
/me might well re-sub at this rate :) Believe in what they do, not what they say.
|

Manfred Sideous
Body Count Inc. Pandemic Legion
6
|
Posted - 2011.10.05 17:39:00 -
[17] - Quote
kinda got a chubby. |

Ro'Kera
Dreddit Test Alliance Please Ignore
6
|
Posted - 2011.10.05 17:41:00 -
[18] - Quote
My main has officially been renewed, and my alt has been resubbed.
My fresh-faced young combat alt is still in stasis. Keep up the good work and you'll see a resub there too. |

Wibla
Alcatraz Inc. Tactical Narcotics Team
8
|
Posted - 2011.10.05 17:42:00 -
[19] - Quote
Now this is more like it :) |

Bruenor Danovan
Xabregas Biochemicals S.A.
0
|
Posted - 2011.10.05 17:42:00 -
[20] - Quote
Holy crap! It's like christmas in october! |

malaire
78
|
Posted - 2011.10.05 17:44:00 -
[21] - Quote
Where is the establishments and multi-player WiS? Who cares about spaceships, I want to sell boots.  Carebear -á* -áTrader -á* -áPerfect Music-á-á* -áNever Scamming -á* -áNever Pirating |

Ivana Twinkle
GoonWaffe Goonswarm Federation
36
|
Posted - 2011.10.05 17:45:00 -
[22] - Quote
Bruenor Danovan wrote:Holy crap! It's like christmas in october!
except without the sale. |

Jonathan Priest
Merch Industrial Goonswarm Federation
5
|
Posted - 2011.10.05 17:46:00 -
[23] - Quote
This is great stuff. Thanks for listening. |

Shadowsword
The Rough Riders Ares Protectiva
10
|
Posted - 2011.10.05 17:46:00 -
[24] - Quote
Quote:Hybrid weapons balancing
Factional warfare
Assault ships
Capital ship balancing
New T2 modules
Starbase logistics management
New EWAR-Drones
T2 Rigs manufacturing
Ship spinning
New font
More captains quarters
Time dilation
Is the whole list planned for the winter 2011 expansion?
New T2 modules + capital ship balancing sound a lot like T2 cap mods, time to train some high-rank skills to V. |

xp3ll3d
ANZAC ACADEMY
7
|
Posted - 2011.10.05 17:47:00 -
[25] - Quote
Impressive stuff. |

Korerin Mayul
hirr Morsus Mihi
3
|
Posted - 2011.10.05 17:47:00 -
[26] - Quote
you guys just won the games industry.
i hope this isnt forshadowing problems with dust and wod, im looking forward to both even though eve will allwayse be my main squeeze. |

Vuk Lau
4S Corporation Morsus Mihi
3
|
Posted - 2011.10.05 17:47:00 -
[27] - Quote
18 months it is.
 |

adopt
The Deathwatch Legion Apex United
35
|
Posted - 2011.10.05 17:48:00 -
[28] - Quote
Quote:Hybrid weapons balancing
Factional warfare
Assault ships
Capital ship balancing
New T2 modules
Starbase logistics management
New EWAR-Drones
T2 Rigs manufacturing
Ship spinning
New font
More captains quarters
Time dilation
                                                                                                    Shadoo > Always remember to fit Cynosural Field Generator I, have 450 Liquid Ozone in your cargo and convo a friendly Pandemic Legion member if you have a capital or super capital ship tackled. |

Innominate
GoonWaffe Goonswarm Federation
13
|
Posted - 2011.10.05 17:48:00 -
[29] - Quote
Kinda sucks this is going to be overshadowed by Hilmar's blog.
This is the most exciting patch in years. For the last couple of years, a "good" patch has been one that didn't break anything important. My bitching circuits seem to have become permanently hardwired on and I'm not entirely sure how to deal with actual positive gameplay changes. |

Pattern Clarc
Aperture Harmonics
103
|
Posted - 2011.10.05 17:49:00 -
[30] - Quote
Please add ACTIVE TANKING BALANCING to that list as well please.
Otherwise. EPIC Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Jada Maroo
Mysterium Astrometrics BRABODEN
197
|
Posted - 2011.10.05 17:49:00 -
[31] - Quote
Very interested to hear more about POS interface immprovements. Fill in the blanks plox!
Might there be... fuel pellets at last?  |

ovenproofjet
The Illuminatii Mildly Intoxicated
11
|
Posted - 2011.10.05 17:49:00 -
[32] - Quote
Hybrid Weapons Balancing.....well about F##king time |

Aquila Draco
42
|
Posted - 2011.10.05 17:50:00 -
[33] - Quote
Just one question... that all means that the development of the rest of Incarna (establishment) is being paused? stopped? scrapped? |

Eiramnna
GoonWaffe Goonswarm Federation
0
|
Posted - 2011.10.05 17:51:00 -
[34] - Quote
I'm a born skeptic, but with the recent changes on Singularity and these last two blog posts, it's hard to deny that there are good things in the oven.
Looking forward to this next expansion. |

Nova Fox
Novafox Shipyards
15
|
Posted - 2011.10.05 17:52:00 -
[35] - Quote
New Tech 2 Modules?
Tech 2 Command Links? Would be nice if they where a way to buff up a bonus on a command link just a little bit further thus requiring to fit the tech 1 and tech 2 to get the most results meaning you cannot fit an entire tech 1 and tech 2 warfare suit on a single ship.
I wonder what other things they can tech 2. |

Arkady Sadik
Gradient Electus Matari
72
|
Posted - 2011.10.05 17:52:00 -
[36] - Quote
FW boost \o/
Please be careful that in the effort to do good in EVE and to make us happy, that you do not run too fast and push out half-baked rebalancing and "fixes". I know you can do an awesome job at balancing, say, but I also know you can miss the goalpost quite a bit ;-) |

Abdiel Kavash
Paladin Order Fidelas Constans
54
|
Posted - 2011.10.05 17:53:00 -
[37] - Quote
Hell, it's about time. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
82
|
Posted - 2011.10.05 17:53:00 -
[38] - Quote
Please keep in mind that some concepts that may sound simple in the thought stages, such as "resource redistribution", can have far greater cause-and-effect ripples than may be initially realized, and discussions with the community of these game altering ideas can help bring things to light that can be missed otherwise. One example, the thought of removing ice from high sec. Side effects, due to cause and effects, include dramatically increased T3 ships and subsystems and many wormhole corps failing.
TL;DR, CCP... don't be afraid to talk to us. We may not say what you want to hear, but we may still say something of value. Six months in the hole... it changes a man. |

enterprisePSI
Unimatrix 0.1
20
|
Posted - 2011.10.05 17:55:00 -
[39] - Quote
obligatory whine:
now that i learned missiles and artillery you fix hybrids!?!?! :P
I guess i was right, keeping my faith in you guys :D Ah, curse your sudden but inevitable betrayal! |

Ravcharas
GREY COUNCIL Nulli Secunda
13
|
Posted - 2011.10.05 17:56:00 -
[40] - Quote
Eiramnna wrote:I'm a born skeptic, but with the recent changes on Singularity and these last two blog posts, it's hard to deny that there are good things in the oven.
Looking forward to this next expansion. The list for most expansions have looked exciting enough but then :reality: has overshadowed the :excellence: and we've been left with :half-baked:
I hope that changes, I really do. God knows the game needs it.
I'm at the least looking forward to hearing particulars.
|

Ammzi
Imperial Guardians Blazing Angels Alliance
36
|
Posted - 2011.10.05 17:56:00 -
[41] - Quote
omg omg omg omg
omg omg!!!
OH MY GOD, I CAN'T BELIEVE IT
- - - - - -> Starbase logistics management < - - - - - -
I LOVE YOU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!11111
edit:
Everything else is just as wonderful. Hilmar, powerful blog, but a very good one. Kudos to you. Everyone at CCP, I heart you all. |

War Kitten
Panda McLegion
49
|
Posted - 2011.10.05 17:57:00 -
[42] - Quote
Behold! The space! It has been filled!
Excellent stuff, thank you CCP!
Also predicting Gallente is the new Minmatar with hybrid re-balancing. :) This is my signature.-á There are many others like it, but this one is mine. |

stoicfaux
263
|
Posted - 2011.10.05 17:58:00 -
[43] - Quote
Quote:Hybrid weapons balancing
Really? Really, CCP? You're going to make us train hybrids as a way of getting another two months of sub time out of us? Have you no shame!?!
Tinfoil. It should be at the top of everyone's food pyramid.
|

Grideris
Fleet Coordination Command Fleet Coordination Coalition
10
|
Posted - 2011.10.05 17:58:00 -
[44] - Quote
F*CK YEA SPACESHIPS!
Seriously guys, I for one look forward to the whole list. Especially the Hybrid Balancing. Gallente is back baby! |

engjin
The Konvergent League Shades of Gray
0
|
Posted - 2011.10.05 17:58:00 -
[45] - Quote
+1 to CCP +1 to CSM |

Ragren
DS Trading Corp
0
|
Posted - 2011.10.05 17:59:00 -
[46] - Quote
As I consider my own business plan it is good to see you are awake. As a avid 4 year plus player I enjoy all the aspects of the game.
I have noticed though a large percentage of players spend most of their time looking for combat in null sec side of the game. What I think should be your priority on the Null sec side of the game.
I personaly tend to replace losses with real life money. Ninety hours of grinding gets wiped out in seconds. Usualy at a cost of 35 US dollars. I understand the need for a loss when risking for profit but the line gives added value to purchased isk.
My thoughts would be to increase safety in high sec by security status. This was addressed but not to my satisfaction. A miner can easily lose hundreds of millions in a 1.0 security system at another players whim. The other player takes a minimal hit for this.
The quarters have been a nusance costing useless mouse clicks to get into the game.
Last of all I do understand changes need to be small and slow to review results.
Good Luck
Rayjan |

Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
7
|
Posted - 2011.10.05 17:59:00 -
[47] - Quote
There I was, sitting in my cubicle reading through the forums on my break. The quiet serentiy of the office was broken by my inability to contain the anything-but-overenthusiastic "YES!!!!"
Today will be a good day, thank you ccp.
P.S.
FIXING FW, F*CK YES!! |

DeadDuck
Cutting Edge Incorporated RAZOR Alliance
0
|
Posted - 2011.10.05 17:59:00 -
[48] - Quote
Seems you guys are starting to go back to the right track.
TY CCP  |

Efraya
13
|
Posted - 2011.10.05 17:59:00 -
[49] - Quote
In the spirit of the last fanfest.
**** YEA!!!!
WSpace; Best space. |

Nova Fox
Novafox Shipyards
15
|
Posted - 2011.10.05 17:59:00 -
[50] - Quote
Aquila Draco wrote:Just one question... that all means that the development of the rest of Incarna (establishment) is being paused? stopped? scrapped?
Short Answer is no, its been faucted down to a trinkle.
CCP has certain personell that are experts in one area or another and are not jack of all trades.
The people CCP specifically hired for Incarana are probably going to continue to develop on incarna making station interiors, assests, clothing, and more engine improvments as these people will be the ones working on world of darkness as well or at least training the folks that will. None of these people are really required to be used in FiS features and are really a small part of the puzzle.
Where most of the core groups of develops are being shifted into the next expansion for. These guys go out and have thier own artists developers and directors and arrange themselves into thier expertice fields and mix them up into assestability in what a feature requires. They go as far as concisering game balancing and palyer feedback programming and internal testing and toying around. Where the incarna only folks are only just building assest they woulnd eat too much of the core teams time up anymore as majority of the backbone is there now a foundation that is now easier to build off of. The next time theyll barrow resources is probably when they open up the rest of the station when they focus on what the rest of the station is going to do for players. That would be mostly talks, planning, then coding followed by QA the event feature would be significantly less than Super Capitol ship balancing.
|

Arien Omnicron
Interwebs Cooter Explosion Fatal Ascension
3
|
Posted - 2011.10.05 17:59:00 -
[51] - Quote
TWO AWESOME posts in the same day, it MUST BE OVE 9000 |

Cyra Mangeiri
Republic University Minmatar Republic
1
|
Posted - 2011.10.05 18:00:00 -
[52] - Quote
That list looks nice, except for the lack of establishments (as previously mentioned). It does say it's not complete yet, but I would've hoped, especially after Hilmar's blog, that there'd be solid info also on what's going on with multiplayer WiS. |

SerialTurd
APEX ARDENT COALITION NEM3SIS.
4
|
Posted - 2011.10.05 18:01:00 -
[53] - Quote
If this comes to reality, this will be win.
I'm starting to get a little bit of a woody. |

CrossedSwords
The Unreliables
1
|
Posted - 2011.10.05 18:02:00 -
[54] - Quote
faction warfare \o/ |

Frau JeanYus
PsiTit Corp
1
|
Posted - 2011.10.05 18:02:00 -
[55] - Quote

Thanks Team.
We do have a unique game here. Let's take it to the next level and beyond.
Looks like a sweet Xmas coming up. 
o7
|

Malcanis
Vanishing Point. The Initiative.
412
|
Posted - 2011.10.05 18:02:00 -
[56] - Quote
Trebor Daehdoow wrote:What, no blackops buff? It's a travesty, I tell you... a travesty! 
Well thank God there's something to complain about!
PS No Gallente bufff either ahahaha! Suck it, Spacefrench! Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

SMT008
Les chevaliers de l'ordre Goonswarm Federation
1
|
Posted - 2011.10.05 18:02:00 -
[57] - Quote
DeadDuck wrote:Seems you guys are starting to go back to the right track. TY CCP 
Not Empty quoting.
This, CCP, is what we are all waiting for. This, has been the single important thing you've been disregarding for the past few months, but it's good to see CCP listening to their memberbase, the spaceship's pilots \o/
(Also, the Cyno effect looks good :D ) |

Dr Djago
Crazy Witches
1
|
Posted - 2011.10.05 18:04:00 -
[58] - Quote
very good, you forget about the new cyno effect |

kyrieee
The Scope Gallente Federation
0
|
Posted - 2011.10.05 18:05:00 -
[59] - Quote
Fixing hybrids? It only took them three years! |

Naradius
DEATHFUNK
4
|
Posted - 2011.10.05 18:05:00 -
[60] - Quote
I'm not sure what surprises me most - a Zulu blog WITH content, or the content within the blog.
Very cool blog dude! I knew you could do it...that's a lie - after the last blog, I was sure that you had a secret, FUBR'ed lobotomy or something. One of the "rabble brigade".
Rabble of the World UNITE! |

Malcanis
Vanishing Point. The Initiative.
414
|
Posted - 2011.10.05 18:05:00 -
[61] - Quote
The Mittani wrote:hey look zulu finally learned how to post
Did someone help him with his homework? Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Raid'En
Apprentice Innovations
49
|
Posted - 2011.10.05 18:05:00 -
[62] - Quote
very pleased (and surprised) with what is on the list, but i hope more infos will come soon, and won't make me change my mind about how nice it seems to be. |

FAIL Communicator
The Scope Gallente Federation
0
|
Posted - 2011.10.05 18:06:00 -
[63] - Quote
awsome things, good too see that faith in ccp is rewarded with action. cant wait for it.
i have a few small ideas, i dont think anyone will notice but here goes;
1. introduce the skill: remote reprocessing. with range per level like trade skills. will clear up ccp database and put meaningfull small bussiness into 0.0
2. to make bot ratting less actratice and harder: remove the bounty from the rat and set a price for hand in tags, either in isk or LP
3. make it possible to right click ship in over view to show pilot, that will decrease blue on blue fire with overview bugs.
if u like it, reply thta u liek it, maybe ccp will notice. i know its all small but we can make up alot of small things that increase game fun and play |

Malcanis
Vanishing Point. The Initiative.
414
|
Posted - 2011.10.05 18:07:00 -
[64] - Quote
FAIL Communicator wrote: 2. to make bot ratting less actratice and harder: remove the bounty from the rat and set a price for hand in tags, either in isk or LP
Hi there - you seem to be under the impression that ratting bots don't already scoop loot. Let me tell about the Drone regions... Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

TriadSte
Thr33lance Incorp
9
|
Posted - 2011.10.05 18:08:00 -
[65] - Quote
In addition to my post on Hilmars blog I will add a few comments here also.
#1 on the "to do" list was Hybrid rebalancing, This is gonna make ALOT of players very happy indeed.
I am very happy for once in a blue moon with the direction Eve is going, finally we have total honesty with 2 very bold blogs which certainly set the tone for the upcoming developments and how it seemed to me that CCP are going to go above and beyond with professionalism.
Touche CCP
Well Done. |

Hamar Dijox
Dijox Clan
3
|
Posted - 2011.10.05 18:08:00 -
[66] - Quote
it's great news, if you (CCP) do what you promise.
and yes, i like that quote ;)
CCP Zulu wrote:ItGÇÿs time to get serious about these spaceships. |

Darth Sith
Genbuku. Nulli Secunda
4
|
Posted - 2011.10.05 18:08:00 -
[67] - Quote
I read Hellmar's blog and my jaw hit the floor. Then it was Zulu's turn and as I expected it is a blog, big on promises and short on delivery.
I truly believe Zulu is at the core of a lot of the communication problems with CCP to the community ...
Is it too much to ask to get a new ship once in a while ? Even if it is a mirror of stats of an existing ship, just gimme something new to look at ffs... Enough already with the reskinning the same #%@ models over and over. It is getting old.
- I am glad we are getting spinning ships back .. replaces all the doors on my clients cause I turned off CQ on ALL 8 OF THEM!!
- I am glad starbases are getting looked at, they sucked the life out of me for years ..
- Nice to see that capitals are finally getting fixed .. 2 years too late IMO. What is going to be done to address the issues that the long standing imbalance has created? Like 1 group holding half of the highest value moons in the game due to their overwhelming superiority of Supers?
I know I am focusing on the negative but that is what happens when people get fustrated with a situation. I hope you guys can salvage this and I start wanting to log on again. But to be honest I am more excited about the release dates of BF3, Skyrim and others then the game I have invested < 7 years in. And no longer will i get excited when I see a blog posted by Zulu, the senior producer of this game. And that is just sad ...
|

Phey Onat
Sigillum Militum Xpisti Fatal Ascension
10
|
Posted - 2011.10.05 18:10:00 -
[68] - Quote
There are alot of items promised in this blog.
Let's see how many make it to patch notes. |

tiberiusric
Deep Core Mining Inc. Caldari State
0
|
Posted - 2011.10.05 18:11:00 -
[69] - Quote
this is the first time for a very long time i am getting excited about eve again.....please dont let us down with half-assed features and expansions... |

ShadowFire15
BOAE INC BricK sQuAD.
0
|
Posted - 2011.10.05 18:12:00 -
[70] - Quote
is anyone else shaking violently with excitement? bring on the good stuff ccp I'm pro faction spawn |

Dinta Zembo
Snuff Box
0
|
Posted - 2011.10.05 18:13:00 -
[71] - Quote
I'm crying happiness.  |

Solhild
Republic Military School Minmatar Republic
17
|
Posted - 2011.10.05 18:14:00 -
[72] - Quote
Tornado Tornado Tornado - and other race equivalents please - thanks |

Aquila Draco
43
|
Posted - 2011.10.05 18:15:00 -
[73] - Quote
Nova Fox wrote:Aquila Draco wrote:Just one question... that all means that the development of the rest of Incarna (establishment) is being paused? stopped? scrapped? Short Answer is no, its been faucted down to a trinkle. CCP has certain personell that are experts in one area or another and are not jack of all trades. The people CCP specifically hired for Incarana are probably going to continue to develop on incarna making station interiors, assests, clothing, and more engine improvments as these people will be the ones working on world of darkness as well or at least training the folks that will. None of these people are really required to be used in FiS features and are really a small part of the puzzle. Where most of the core groups of develops are being shifted into the next expansion for. These guys go out and have thier own artists developers and directors and arrange themselves into thier expertice fields and mix them up into assestability in what a feature requires. They go as far as concisering game balancing and palyer feedback programming and internal testing and toying around. Where the incarna only folks are only just building assest they woulnd eat too much of the core teams time up anymore as majority of the backbone is there now a foundation that is now easier to build off of. The next time theyll barrow resources is probably when they open up the rest of the station when they focus on what the rest of the station is going to do for players. That would be mostly talks, planning, then coding followed by QA the event feature would be significantly less than Super Capitol ship balancing.
so nothing of multiplayer things of wis... well i thought that there was enough time to finish it (and somewhere heard that ist almost finished) but looks like i was wrong... but i sad for that... but happy for other things...
well... if more ppl from design team are going to do fis... can we at least get then that modular POSs?
and... one more thing... i dont see that nebulae thing that was talked about... |

Ciar Meara
Virtus Vindice
135
|
Posted - 2011.10.05 18:17:00 -
[74] - Quote
Good to hear there are new priorities. Without knowing offcourse what exactly will be done with these priorities I remain watchfull but I am more optimistic now then I was this afternoon! - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Vint Rotach
Rotach Services Shadow Directive
0
|
Posted - 2011.10.05 18:18:00 -
[75] - Quote
Excellent stuff. MOAR is MOAR.
|

Vaako Horizon
Casual Slackers Daily Operations
1
|
Posted - 2011.10.05 18:22:00 -
[76] - Quote
I was unable to ignore the fact that the blog did not mention anything about NEW spaceships... Or drones for that matter.... |

Rer Eirikr
Clearly Compensating
2
|
Posted - 2011.10.05 18:22:00 -
[77] - Quote
HYBRID FIX?!
AAAAAAAAAAAAAAAAAAaaaaaaaaaaaaaaaaawwwwwwwwwwwwww yea  |

Untelo1
APEX ARDENT COALITION NEM3SIS.
0
|
Posted - 2011.10.05 18:22:00 -
[78] - Quote
Dramiel nerf please?  |

Anvil44
Independent Traders and Builders MPA
14
|
Posted - 2011.10.05 18:23:00 -
[79] - Quote
This is sweet. Make Eve more like what Eve was like when it made Eve what it is....I think. 
Doing this, and continuing development of WIS, will result in more happy from more players. I know that many players have their own personal wish list of what should be worked on with highest priority. Myself, I will be happy to see progress in general.
Here's hoping things work out as well as you plan for them to! |

Madner Kami
Durendal Ascending Gentlemen's Interstellar Nightclub
0
|
Posted - 2011.10.05 18:24:00 -
[80] - Quote
Ivana Twinkle wrote:I'm still wondering how hybrids can be fixed... By removing them altogether? :toot:
I think Rails just need some tinkering with their stats. Blasters however, are the tricky part, since their problems are partly born out of the platforms which use them (the ships I mean). I am kinda convinced, that it's not a good idea to be a mainly armor-race with close-ranged weaponry as the mainstay of damage-dealing. FIxing could include: -Redoing active armor tanking to work similar to passive shield tanking aka constant replenishment of HP instead of x amount every cycle, so the repping kicks in the very moment the damage is there and not when the mod cycled. This way active armor tanking is more viable, so Gallente could profit more from their bonuses and slot-layouts without having to suffer as much because of the superiority off Buffers in larger fleet engagements (not a magic solution though, of course, but it helps with the scaling imo and this not only on Gall-boats) -Tinkering with agility and speed of the Gallente blaster-platforms, so they actually can charge into melee like the knights they are designed to be -Tinkering with tracking, optimal, damage output and falloff of the Blaster-turrets (your mileage may vary on parts of that, depending on what school of thought you come from - personally I prefer more agile Gallente-ships with a boost to damage output or appliance ratio at current ranges) -...
There are numerous ways and I am curious what way CCP will go. |

Matheus Esp
The Corporation of Noble Sentiments Sleeper Social Club
4
|
Posted - 2011.10.05 18:25:00 -
[81] - Quote
Quote:immediate refocusing of all the EVE development teams on EVEGÇÖs core gameplay: spaceships.
\o/ Yes, I salute you. |

Kenshaiso
Red White and Screwed Trojan Odyssey Consortium
3
|
Posted - 2011.10.05 18:26:00 -
[82] - Quote
yes! love this, thanks to all the CMS members who wanted Hybrid balancing and fixes for 0.0  |

Erik Finnegan
Polytechnique Gallenteenne
10
|
Posted - 2011.10.05 18:28:00 -
[83] - Quote
I love this space. |

Smoking Blunts
Zebra Corp BricK sQuAD.
64
|
Posted - 2011.10.05 18:28:00 -
[84] - Quote
ok. lots of words, more words and more words.
/me awaits for it to be on the expansion patch notes before getting excited CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
|

NinjaTurtle
Noir. Noir. Mercenary Group
0
|
Posted - 2011.10.05 18:28:00 -
[85] - Quote
White Tree wrote:Quote:Hybrid weapons balancing Your welcome, EVE Online community. (white tree for csm 7)
Misspelling "you're" in two consecutive posts, glad I voted for you this year. |

Renan Ruivo
Hipernova Vera Cruz Alliance
77
|
Posted - 2011.10.05 18:29:00 -
[86] - Quote
Without saying what has been said here already (all the praise and ****) i got curious in one point.
Why the hell would you say "New T2" modules?! The only modules that i can think of that don't have their tech 2 counterpart are capital modules. So that means Tech 2 XL guns? How exactly are Titans supposed to be re-balanced if now they can use even more powerfull guns? Or are you going to restrict (hopefully) those T2 guns to dreads? Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |

Georgiy Giggle
The Sith Syndicate
0
|
Posted - 2011.10.05 18:29:00 -
[87] - Quote
Also i hoped to see full incarna (walk in the station) before Cristmas!!!! But i think devs won't do that  |

Written Word
Dreddit Test Alliance Please Ignore
20
|
Posted - 2011.10.05 18:32:00 -
[88] - Quote
If you keep overheating that damage control, its going to blow up on you
|

RLCHANCE
The Shadow Cartel DUST ALLIANCE
1
|
Posted - 2011.10.05 18:33:00 -
[89] - Quote
Aquila Draco wrote:Just one question... that all means that the development of the rest of Incarna (establishment) is being paused? stopped? scrapped?
Nice Work CCP hope to see it in game soon :)
tba i would not mind if ccp paused on briinging new stuff in and foucsed on fixing the old :) |

mkint
115
|
Posted - 2011.10.05 18:34:00 -
[90] - Quote
Phey Onat wrote:There are alot of items promised in this blog.
Let's see how many make it to patch notes. Or if any of the changes actually have far reaching effects, or if the game continues to be P2W for the RMTers.
What I'm failing to notice is which (of the good) features are less of a 15 second database tweak that should have been done 3 years ago, and which are going to take the dev resources to be touted as the title feature. Still, cautiously optimistic, maybe a little more optimistic than before, but still heavy doses of cautious. |

Emoglee
Cataclysm Enterprises Ev0ke
5
|
Posted - 2011.10.05 18:34:00 -
[91] - Quote
What about the tech nerf? |

Trainwreck McGee
Center for Advanced Studies Gallente Federation
22
|
Posted - 2011.10.05 18:35:00 -
[92] - Quote
Hybrid weapons balancing
Factional warfare
Assault ships
Capital ship balancing
New T2 modules
Starbase logistics management
New EWAR-Drones
T2 Rigs manufacturing
Ship spinning
New font
More captains quarters
Time dilation
greatest list ever....now we watch what you do CCP Trainwreck - Weekend Custodial Engineer / CCP Necrogoats foot stool |

Walextheone
The Red Circle Inc.
2
|
Posted - 2011.10.05 18:35:00 -
[93] - Quote
I'm REALLY looking forward to this. Back to the roots.
And as Gallente I'm really glad that at least some love is coming up  |

Xavier Quo
Ministry of War Amarr Empire
6
|
Posted - 2011.10.05 18:36:00 -
[94] - Quote
These blogs excited me and made me decide to start looking for my 1st corp (previously a bit wavey about continuing to subscribe)
Are any ships going to get reskinned like the maller for the winter expansion though? seems strange not to keep the momentum going with that. The maller puts most other ships to shame looks wise now imo. |

Sharon Tate
Cutting Edge Incorporated RAZOR Alliance
7
|
Posted - 2011.10.05 18:37:00 -
[95] - Quote
I've seen the new fonts on Sisi.
From someone with notoriously crappy vision, thank you, CCP. THANK YOU!
I can finally now actually read things in this game (especially the overview)! |

Janos Saal
GoonWaffe Goonswarm Federation
18
|
Posted - 2011.10.05 18:37:00 -
[96] - Quote
EVE. It's.... alive? EVE is dead |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
52
|
Posted - 2011.10.05 18:38:00 -
[97] - Quote
Liking all the items on the list. Looking forward to seeing what makes it.
P.S. What about delayed local and the other 0.0 development plans? |
|

CCP Solomon
C C P C C P Alliance
6

|
Posted - 2011.10.05 18:39:00 -
[98] - Quote
This thread makes me happy. Associate Technical Producer - Carbon |
|

Aisha Kropotkin
Anarchy Inc.
3
|
Posted - 2011.10.05 18:40:00 -
[99] - Quote
no its on life support. but the signs are indicating possible recovery now.
I didnt see nebula backgrounds on the list though 
anyway, yes todays devblogs and this and the other thread make me one happy puppy as well. looking forward to keep giving ccp my money.  |

Hrug
Lutinari Syndicate Electus Matari
1
|
Posted - 2011.10.05 18:40:00 -
[100] - Quote
There's so much love in this thread! GÖÑ Can't believe it's on EVE Forums... |

Lors Dornick
Kallisti Industries
7
|
Posted - 2011.10.05 18:41:00 -
[101] - Quote
engjin wrote:+1 to CCP +1 to CSM +1 to that
|

BeanBagKing
Terra Incognita Intrepid Crossing
7
|
Posted - 2011.10.05 18:42:00 -
[102] - Quote
Quote:Starbase logistics management
Oh please tell me this means removing the current itteration of POS's and completely redoing the entire thing
Because we all know there's nothing about POS's that's worth saving. |

Akara Ito
Ministry of War Amarr Empire
16
|
Posted - 2011.10.05 18:42:00 -
[103] - Quote
Dear god make this happen.
Oh well if you **** up EVEs going to die for real, but lets hope the best. |

Suitonia
Genos Occidere HYDRA RELOADED
29
|
Posted - 2011.10.05 18:42:00 -
[104] - Quote
**** YEAH |

Kaaletram Lothyrawir
Ignus Astrum The Veyr Collective
3
|
Posted - 2011.10.05 18:42:00 -
[105] - Quote
WOOT I think I am going to overload on nerd like joy :D:D:D |

Hirana Yoshida
Behavioral Affront
43
|
Posted - 2011.10.05 18:43:00 -
[106] - Quote
How the hell do you plan to fix FW with that much on the plate? You do realise that you used an entire expansion when you launched it and that practically all of it needs to be changed (ie. whole expansion/redesign), right?
Otherwise .. holy crap, hope you can bite over all that .. looks to be a whopper.
Please send my well wishes to the people who must have lobbied hard as hell internally to pull the wool from the eyes of the decision makers. |

Sarmatiko
109
|
Posted - 2011.10.05 18:44:00 -
[107] - Quote
From the test client cache it looks like "space arenas" incoming. Can someone confirm this? |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
52
|
Posted - 2011.10.05 18:44:00 -
[108] - Quote
Almost forgot: what about engine trails? |

Ravcharas
GREY COUNCIL Nulli Secunda
13
|
Posted - 2011.10.05 18:44:00 -
[109] - Quote
BeanBagKing wrote:Quote:Starbase logistics management Oh please tell me this means removing the current itteration of POS's and completely redoing the entire thing Because we all know there's nothing about POS's that's worth saving. I doubt it's a complete POS revamp. Maybe fuel pellets and a rudimentary anchor/online queue hack. Though a girl surely can dream.
|

Gempei
Siberian Khatru.
1
|
Posted - 2011.10.05 18:45:00 -
[110] - Quote
\Gÿ+/ |

Jonah Gravenstein
25
|
Posted - 2011.10.05 18:48:00 -
[111] - Quote
Content: Zulus blog actually has some for a change.
I'm hoping that CCP can deliver on the content that has been suggested for the next expansion
That said, things are looking up, looks like someone at CCP actually decided to read a map that shows where they should be heading  --CATPAIN KIRK wrote: your not black - I've seen you in that video. I meant you write like an american but speak a somewhat difrent langauge - a bit like scotish or sumthing.-- |

Vaako Horizon
Casual Slackers Daily Operations
1
|
Posted - 2011.10.05 18:49:00 -
[112] - Quote
CCP Solomon wrote:This thread makes me happy.
Add some drone thingys ( other then EWAR ) and I will make you even more happy :D ( or attempt too :D ) |

Kudlow N'cramer
World Eaters Excavation
0
|
Posted - 2011.10.05 18:49:00 -
[113] - Quote
malaire wrote:Where is the establishments and multi-player WiS? Who cares about spaceships, I want to sell boots.  The change to Factional Warfare will be the ability to cash in victory points at the NeX. |

syrus mac
Dawn of a new Empire The Initiative.
0
|
Posted - 2011.10.05 18:51:00 -
[114] - Quote
Aghhh........... The CEO is a GINGER! |

DanMck
Rionnag Alba Northern Coalition.
0
|
Posted - 2011.10.05 18:52:00 -
[115] - Quote
reverse nano nerf on cruisers ! engine trails ! and change the the warp scrambler mwd bonus from the module to the arazu and lach !  |

Screenlag
Beyond The Gates Tri Sol Syndicate
1
|
Posted - 2011.10.05 18:52:00 -
[116] - Quote
sounds terrific. However, if nothing groundbreaking is introduced, why call it an expansion? Don't get me wrong, I love all this new focus, I just think that it makes more sense to call it a patch. Don't feel pressured to produce two expansions each and every year, as long as you're working on Eve we will be happy. |

Lors Dornick
Kallisti Industries
7
|
Posted - 2011.10.05 18:53:00 -
[117] - Quote
Kudlow N'cramer wrote:malaire wrote:Where is the establishments and multi-player WiS? Who cares about spaceships, I want to sell boots.  The change to Factional Warfare will be the ability to cash in victory points at the NeX. Wearable medals and such ;)
|

lexa21
RED ROSE THORN RED Citizens
0
|
Posted - 2011.10.05 18:55:00 -
[118] - Quote
Too good to be true,
Hybrid weapons balancing dreams come true  omg i`m really crying!
|

1Of9
The Circle White Noise.
0
|
Posted - 2011.10.05 18:56:00 -
[119] - Quote
Finally turning to the right direction ... all we need to do now to complete this cycle of win, is to remove all goons from CSM |

Hengroen
Dark Space Frontier True Reign
0
|
Posted - 2011.10.05 18:56:00 -
[120] - Quote
could not be more excited for the next 6 months or so.
|

LakeEnd
FinFleet Raiden.
0
|
Posted - 2011.10.05 18:58:00 -
[121] - Quote
Thanks for this CCP, you-¦ve restored my faith in the game, hopefully the hope is not misplaced.
If I could make one wish, to complemented the great things you-¦ve already have planned, is to give us new T3 ship class to play with. T3 frigates, T3 battleships or even T3 carriers would surely keep us busy, same way as T3 cruisers have for this long. |

OdysseySpace
The First Foundation SOLAR FLEET
0
|
Posted - 2011.10.05 19:03:00 -
[122] - Quote
In the winter of new cosmic nebulae would not? http://www.youtube.com/watch?v=uXFuMyuWFDU |

Bagehi
Association of Commonwealth Enterprises Important Internet Spaceship League
7
|
Posted - 2011.10.05 19:05:00 -
[123] - Quote
My god... it is almost everything we've been asking for all rolled into one expansion. Iteration. Iteration. Iteration. |

4RR0W
Imperial Academy Amarr Empire
2
|
Posted - 2011.10.05 19:06:00 -
[124] - Quote
New nebulas not in winter expansion?  |

Trotula
2
|
Posted - 2011.10.05 19:06:00 -
[125] - Quote
I see a lot of words, and maybe they hold water, but CCP's recent history has shown an alarming trends towards them just being PR smoke and mirrors.
One of three accounts expired last week and has been shelved. Next week another expires and will be shelved. The last of the three expires by the end of the month and will be put on the shelf.
Honestly, your going to have to over deliver on recent promises to get my attention and lure me back. I'll be in that other sci-fi MMO that is about to launch, probably with at least three dozen other Eve players that are planning to set up shop there. Your going to have to have one hell of a hat trick performed in order to draw us away from there. |

Zackgar
Lead Farmers Kill It With Fire
5
|
Posted - 2011.10.05 19:10:00 -
[126] - Quote
Obsidian Hawk wrote:Yes hybrids!
But if you could, could you look at black ops and maybe increase the base jump range 0.5 light years so the base is 2.5 rather than 2.0 or maybe add a little more resists?
Thank you \o/
Hey Hybrids, imma real happy for you, and imma let you finish. But black ops need the most buffing of all time! 
Maybe you should ask them to look at POS access rights as well, its something you have struggled with in the past  |

Bloodpetal
Mimidae Risk Solutions
47
|
Posted - 2011.10.05 19:14:00 -
[127] - Quote
Null Sec? 
Great list of fixes and improvements. Can't wait to see it all.
I have to say though, without some attention to the current Sov System, i have to say Null sec will be continuously boring for a long time to come.
NOSTRO AURUM NON EST AURUM VULGI |

Ni'ark
Parnassius Corporation Inception Alliance
1
|
Posted - 2011.10.05 19:16:00 -
[128] - Quote
WOOT WOOT! -First thread in ship and modules-First whine thread in ship and modules-First locked thread in ship and modules and new eve-o forums. |

Mikal Red
Lead Farmers Kill It With Fire
4
|
Posted - 2011.10.05 19:16:00 -
[129] - Quote
Zackgar wrote:Obsidian Hawk wrote:Yes hybrids!
But if you could, could you look at black ops and maybe increase the base jump range 0.5 light years so the base is 2.5 rather than 2.0 or maybe add a little more resists?
Thank you \o/ Hey Hybrids, imma real happy for you, and imma let you finish. But black ops need the most buffing of all time!  Maybe you should ask them to look at POS access rights as well, its something you have struggled with in the past  *snigger*
Looking forward to the changes Please don't change POS access right's though  |

backtrace
Dreddit Test Alliance Please Ignore
2
|
Posted - 2011.10.05 19:16:00 -
[130] - Quote
Quote:I want to make it clear that this is not a final list. As we go through design and implementation phases some things may require more work than initially expected and others may not hold water in the design phase and therefore may not make it into this particular expansion. Similarly some things might get added to the list. zOMG! CCP finally learned how to develop reliable software products. Better than never. Keep it up, we'll be watching you. |

BearUkraine
Light Style
2
|
Posted - 2011.10.05 19:16:00 -
[131] - Quote
Great CCP. Looks very tasty. Very.
But
Yes please CCP, dont forget this one please.
And opened doors on stations please, because we were promised). It will be tooooo sad if you cant open any doors in winter expansion. CCP, could you comment what is going on with the idea to open all doors?
If it's possible, please look at BlackOps class ships . |

Fipio
Royal Amarr Institute Amarr Empire
1
|
Posted - 2011.10.05 19:17:00 -
[132] - Quote
Really aggree with the above posted. Black Ops has been in a DUMP for a VERY LONG TIME it could really use some new function or some "rebalancing" |

Alekseyev Karrde
Noir. Noir. Mercenary Group
5
|
Posted - 2011.10.05 19:18:00 -
[133] - Quote
I'm surprised at what's on here and what isnt.
Fac warfare needs it but quite unexpected, Af's finally, new T2 mods?, POS logistics finally, hybrids finally, Rig manufacturing?
What was missing i was surprised about: Prevously discussed logistic ship tweaks, previously discussed Dramiel nerf, sov/0.0 revamp, Black Ops, heavily hinted at Electronic Attack Ship buff |
|

CCP Zulu
C C P C C P Alliance
76

|
Posted - 2011.10.05 19:19:00 -
[134] - Quote
We're still looking into what graphics and visual aspects we can get in there. I'll make sure we update with that information as soon as we can.
Things like the Cyno effect and engine trails are obviously high on that list. |
|

Hikaru Kuroda
Shimai of New Eden N E X O
1
|
Posted - 2011.10.05 19:21:00 -
[135] - Quote
That's freaking amazing, but what about black ops rebalancing, establishments and nebulae?
You actually promised the last two coming this winter. |

Saikron
NME1
0
|
Posted - 2011.10.05 19:21:00 -
[136] - Quote
Refocusing on ships/equipment and PvP sounds ******* awesome. (Incarna sounded pretty awesome too )
To be honest, if this were my game I would break the metagame (aka the monotony) every 6 months or so, but this isn't at all in keeping with the EVE tradition of leaving things broken/incomplete indefinitely while CCP goes headfirst down some other pointless rabbit hole. |

BearUkraine
Light Style
2
|
Posted - 2011.10.05 19:21:00 -
[137] - Quote
CCP Zulu
could you give us some piece of info what is going on with the idea to open all doors? please) |

De'Veldrin
Norse'Storm Battle Group Intrepid Crossing
18
|
Posted - 2011.10.05 19:22:00 -
[138] - Quote
All good stuff.
Here's hoping for a smooth delivery. |

Zarnak Wulf
Amok. Goonswarm Federation
13
|
Posted - 2011.10.05 19:22:00 -
[139] - Quote
Wow. Awesome. Maybe I can get the fiancee to push back the wedding a month now to January....  |

Vashan Tar
GoonWaffe Goonswarm Federation
17
|
Posted - 2011.10.05 19:22:00 -
[140] - Quote
SPACESHIPS |

Fipio
Royal Amarr Institute Amarr Empire
1
|
Posted - 2011.10.05 19:24:00 -
[141] - Quote
Wait what?! Engine trails.... PICS OR...... NVM GIEF SOME INFO ON THAT  |

dephekt
Bite me inc. Narwhals Ate My Duck
0
|
Posted - 2011.10.05 19:25:00 -
[142] - Quote
From the sound of the post, it seems like CCP has finally put its finger to the pulse of the community and are making serious efforts to refocus their priorities back on what the current community wants. There's still room to improve and things to be added to the list, but this sort of thing gives me a feeling like we aren't all being ignored or having this game we invested this time in to be turned into some completely different game that is completely out of focus with what the players are expecting. |

ArmyOfMe
TEDDYBEARS. Aesir Empire
5
|
Posted - 2011.10.05 19:28:00 -
[143] - Quote
Very nice, though im a bit sad that WIS doesnt seem to come out this christmas.
But still, keep up the changes like this and ill be quite happy.
(oh, and for the love of god, buff the deimos ) |

De'Veldrin
Norse'Storm Battle Group Intrepid Crossing
18
|
Posted - 2011.10.05 19:28:00 -
[144] - Quote
Janos Saal wrote:EVE. It's.... alive?
Let's not jump to conclusions here. Let's wait for the ER doc to finish the surgery.
|

Viribus
Bear Force One Elite Space Guild
0
|
Posted - 2011.10.05 19:28:00 -
[145] - Quote
Sick, now I don't have to feel guilty about reactivating my account the other day in a moment of weakness |

BearUkraine
Light Style
2
|
Posted - 2011.10.05 19:30:00 -
[146] - Quote
dephekt wrote:From the sound of the post, it seems like CCP has finally put its finger to the pulse of the community and are making serious efforts to refocus their priorities back on what the current community wants. There's still room to improve and things to be added to the list, but this sort of thing gives me a feeling like we aren't all being ignored or having this game we invested this time in to be turned into some completely different game that is completely out of focus with what the players are expecting. Should be true) Confirmation |

Vyktor Abyss
The Abyss Corporation
23
|
Posted - 2011.10.05 19:30:00 -
[147] - Quote
A fantastic blog to follow up Hellmar's.
This kind of transparency and commitment to improving on the potential of what we have there already is making me excited (And I'm a 6 year bittervet! )... Several of these thing hit me directly [ FW, T2 Rig manufacturing, Starbases] for what will improve my game, and I only hope what gets delivered is not de-scoped or prenerfed too much. Marvellous stuff!
One question that did rise is "What about all the 0.0 /Sov improvement talk?"... Wasn't that pencilled in for Winter? - Not complaining though since Sov (and the overall game) will be indirectly improved anyway by many of your changes I'm sure.
+1 likes for CCP! Cheers.
|

Henriette Malia Alette
Pator Tech School Minmatar Republic
0
|
Posted - 2011.10.05 19:31:00 -
[148] - Quote
And.. AGAIN its PVP that gets some fixing.. if its not PVP, its Null... hey - dev's.. gues what.. there are actually spaceship that ISNT PVP... *OMGOSH* surprise i guess.. so.. when can we expect to see some fixes to Industrual Spaceships.. like.. the Orca... "hint" for a fleet mate not in corp to use a orca, u need to configure it each time u leave a station/jump a gate *DOH*
And lets not mention the "new feature" added in latest updates - the auto-close window of the Ore-hold when u undock.. excellent feature.. what's its use anyway.. it only holds 50 K ore.
Then we have the wish for a Gas mining ship on one side, and the utterly useless, thow rather cute Procurer... and the list goes on.. but i guess thats not really relevant, as im still to see a single GM/Dev to step up and admit that he has a industrial alt, and never PVP/are in Null - and are proud of it.. Somewhre on the line - the GMs and devs of this game went off track, when they all tend to be focused on PVP/Null - and ignoring prolly a very large part of this game.. the PVE Industrial.. go figure.. And no.. fixing 1 indy thing, each time u fix 100 pvp thing, or add 50 new things to null, isnt good enuff, and its certainly not focusing on us that are NOT interested in PVP, Not interestd in Low Sec, NOT interested in Null sec..
And off i go.. |

Deviana Sevidon
Panta-Rhei Butterfly Effect Alliance
25
|
Posted - 2011.10.05 19:31:00 -
[149] - Quote
Why Railguns need to be buffed ingame: http://www.youtube.com/watch?v=F6ioLh7boMc&NR=1
In case CCP might forget. |

Draahk Chimera
Interstellar eXodus
0
|
Posted - 2011.10.05 19:33:00 -
[150] - Quote
While I appreciate Hilmar's letter and the subsequent sneak peak at the winter expansion it does seem as you are missing what is killing the game from the inside: The superblocks and the superblobs. Right now the entirety of 0.0 is divided between two superblocks. They control vast areas of almost unused real-estate while the rest, the smaller blocks and the lone alliances, are pushed into 3 regions in the south. As anyone interested in 0.0 politics could tell you theese last havens are also under massive attack. This may sound like a whine coming from one of the smaller blocks but that is in no way the intention. Tranquility is turning into the chineese server right under our noses and as a consequence people are leaving the game. Your statistics may not show this because many of them are keeping their accounts active in anticipation of the winter expansion. Hoping you will finally, finally find a solution for this cancer that is killing our game: Superblocks and Superblobs.
This winter expansion MUST include a fix to the sov system forcing alliances to control smaller peices of space and a fix to blobbing and cap blobbing or the game will start to decline. At least 7 of 10 of my own alliance friends are currently avoiding the parts of EVE we all originally loved: pvp and simply ratting or running missions, waiting. Or even worse, avoiding the game all together, many of them playing other games with their friends from EVE. [IMG]http://i155.photobucket.com/albums/s302/nattravn/EVE/draakhchimeranaglfar.png[/IMG] |

Doctor Garamond Trebuchet
Center for Advanced Studies Gallente Federation
4
|
Posted - 2011.10.05 19:34:00 -
[151] - Quote
Insane Randomness wrote:Trebor Daehdoow wrote:What, no blackops buff? It's a travesty, I tell you... a travesty! Give em credit mate. Where it's due, seriously. Hybrid buff? Hells yeah! Assault ship bonus! WEWT! It's like they're finally listening.
Actually they said 'balancing' let's not "buff" into that. It could just mean reducing the cap usage (which would be a hell of an improvement/start)
Blaster damage may be toned down in fact, but if they increase the range to something equal/exceeding projectile (you would think they would go longer than projectiles based on how they are launched right?)
I'm just not ready to believe they are being buffed. My T2 blaster spec train pain won't go away that easily.  @rickypedia | official #tweetfleet list manager - just post to #tweetfleet to be added-á message me here or ingame if I somehow miss you. Yes I'm in an npc corp on purpose, its a CAS history thing Yes I live in nullsec. |

Viribus
Bear Force One Elite Space Guild
0
|
Posted - 2011.10.05 19:36:00 -
[152] - Quote
Henriette Malia Alette wrote:And.. AGAIN its PVP that gets some fixing.. if its not PVP, its Null... hey - dev's.. gues what.. there are actually spaceship that ISNT PVP... *OMGOSH* surprise i guess.. so.. when can we expect to see some fixes to Industrual Spaceships.. like.. the Orca... "hint" for a fleet mate not in corp to use a orca, u need to configure it each time u leave a station/jump a gate *DOH*
And lets not mention the "new feature" added in latest updates - the auto-close window of the Ore-hold when u undock.. excellent feature.. what's its use anyway.. it only holds 50 K ore.
Then we have the wish for a Gas mining ship on one side, and the utterly useless, thow rather cute Procurer... and the list goes on.. but i guess thats not really relevant, as im still to see a single GM/Dev to step up and admit that he has a industrial alt, and never PVP/are in Null - and are proud of it.. Somewhre on the line - the GMs and devs of this game went off track, when they all tend to be focused on PVP/Null - and ignoring prolly a very large part of this game.. the PVE Industrial.. go figure.. And no.. fixing 1 indy thing, each time u fix 100 pvp thing, or add 50 new things to null, isnt good enuff, and its certainly not focusing on us that are NOT interested in PVP, Not interestd in Low Sec, NOT interested in Null sec..
And off i go..
Industry ships aren't cripplingly imbalanced |

Anvil44
Independent Traders and Builders MPA
14
|
Posted - 2011.10.05 19:36:00 -
[153] - Quote
LakeEnd wrote:Thanks for this CCP, you-¦ve restored my faith in the game, hopefully the hope is not misplaced.
If I could make one wish, to complemented the great things you-¦ve already have planned, is to give us new T3 ship class to play with. T3 frigates, T3 battleships or even T3 carriers would surely keep us busy, same way as T3 cruisers have for this long.
Heck, even T3 mining ships would be interesting...but ideally, making T3 subsystems swappable at a POS! This would increase the fun factor in unknown space for regular occupiers and those that prey on the occupiers. Would make having a T3 ship much more useful in unknown space too.
|

RavenNyx
The Cursed Navy Important Internet Spaceship League
9
|
Posted - 2011.10.05 19:36:00 -
[154] - Quote
Zulu - I've been giving you a hard time... Though you derserved it everything you got, your promises are tantilizing and you should get praize for good, forward and honest communication with the community :)
This is very good news, and though I'm too much of a cynic to get my hopes up too high, I will stick around and see where this train is heading. |

Raivi
Sniggerdly Pandemic Legion
11
|
Posted - 2011.10.05 19:36:00 -
[155] - Quote
Excellent devblog.
I agree with what others before me have said about being careful not to bite off more than you can chew. Don't try to do a full rework of factional warfare between now and Christmas for instance (although by all means go after any low hanging fruit related to it you can find). Looking forward to more blogs with info on the specific changes, but what I would really like to see is a blog describing the personel shuffling that's been done to get these extra resources aimed at FiS.
Thank you very very much for making the CSM a part of the blog process. As this thread shows, taking time to solicit feedback and get it right will generate a very different community reaction than what earlier blogs recieved. |

Fipio
Royal Amarr Institute Amarr Empire
1
|
Posted - 2011.10.05 19:37:00 -
[156] - Quote
@CCP ZULU So with the new expansion we will see the new null/economy changes? Cos i know you said something about EvE returning to its original roots. Any info regarding this? |

Komen
Capital Enrichment Services
9
|
Posted - 2011.10.05 19:38:00 -
[157] - Quote
CCP wrote:Hybrid weapons balancing
Factional warfare
Assault ships
Capital ship balancing
New T2 modules
Starbase logistics management
New EWAR-Drones
T2 Rigs manufacturing
Ship spinning
New font
More captains quarters
Time dilation
Got it, you're iterating and working on balancing and bringing forward existing features. I'm sure the guys in my corp will be happy with POS logistics improvements, assuming you actually do simplify and ease that part of the game. The rest of it looks alright.
Also Ship Spinning: A) should never have been removed. Shame on you for your hubris. (yes, I've read Hilmar's apology, it is accepted, for what it's worth). B) is a ******** feature name, I like 'Hangar View' just fine. C) needs to show other players docked ships. That would just liven up the space so much, the old hangars (pre-Trinity) had visible docking pads for several ships. I always wanted to see other ships entering and leaving. Heck, even if they were just on a script and not representative of players. |

Akrasjel Lanate
Naquatech Conglomerate
88
|
Posted - 2011.10.05 19:39:00 -
[158] - Quote
I agree, but still finish Incarna.  |

Grytok
KL0NKRIEGER
0
|
Posted - 2011.10.05 19:39:00 -
[159] - Quote
All nice and dandy, but it still isn't enough to even consider reactivating my accounts and start taking part in 0.0 again.
Call me when you're going to heavily revamp sovereignity, capitals, jumpbridges, jumpfreighters, moonminerals and true-sec to allow for small entities in 0.0 again. Only balancing supers doesn't help to fix the clusterfuck. |

Antal Marius
Allied Operations Jokers Wild.
2
|
Posted - 2011.10.05 19:42:00 -
[160] - Quote
Komen wrote: C) needs to show other players docked ships. That would just liven up the space so much, the old hangars (pre-Trinity) had visible docking pads for several ships. I always wanted to see other ships entering and leaving. Heck, even if they were just on a script and not representative of players.
How about if it showed some of the other ships we ourselves had in that station? |

JitaPriceChecker2
State War Academy Caldari State
1
|
Posted - 2011.10.05 19:42:00 -
[161] - Quote
CCP you must add one thing to the list, it is crucial .
TECHNETIUM.
Otherwise its OK. |

MeBiatch
Republic University Minmatar Republic
28
|
Posted - 2011.10.05 19:43:00 -
[162] - Quote
this is the hybrid fix you are looking for:
MeBiatch wrote:here are the fixes for hybrids:
blasters:
concept shotguns (short range arties...)
1. Increase base damage by 50% 2. Decrease rate of fire by 30% 3. Increase base tracking by 15% 4. Increase falloff by 50%
railguns: Concept long range auto cannons
1. Increase base damage by 15% 2. Increase rate of fire by 15% 3. decrease activation cost by 40% 4. increase falloff by 50%
ammo:
Simular boost that projectile ammo got
concept choice between what damage type you want to do between thermal and Kinetic (i.e. antimater does 80% thermal damage 20% kin damage, uranium does 80% kin damage and 20% thermal damage)
also include a tracking bonus built into the ammo
Caldari boost: remove the optimal range bonus for hybrid turrets and replace with a rate of fire bonus
gallente boost: remove the falloff bonus and replace with a mass reduction bonus
change the internal rep bonus to include a bonus incomming remote rep
General fix: change the speed reduction affect on armor rigs and replace with an agility reduction change reload time from 10 seconds to 5 seconds
|

Fracture Antollare
Center for Advanced Studies Gallente Federation
1
|
Posted - 2011.10.05 19:46:00 -
[163] - Quote
Can we get updates to the list as they're made? I'd be excited to see separate posts linked to the list here on subjects yet to be addressed in-depth (hotlink the post like you did for ship spinning/ new font/ time dilation). |

Herping yourDerp
Federal Navy Academy Gallente Federation
104
|
Posted - 2011.10.05 19:47:00 -
[164] - Quote
now that your head is out of your ass maybe we can get on with EvE being a good game. i'm willing to overlook CCP's failures if it doesnt happen again. |

Misanth
RABBLE RABBLE RABBLE Limitless Inc.
127
|
Posted - 2011.10.05 19:48:00 -
[165] - Quote
I hate to sound like an old door or a stuck taperecorder, but Zulu; 13 days. How can you accept a working environment where you give promises, then two weeks of purely insults and silence, just to be followed up by :words: and no content? I would feel sorry for you, but you could've had some integrity and put the foot down. And most of all, you could've avoided insulting the playerbase.
The CSM and former CCP employees usually have mainly good words about you. But your public posting is beyond horrendous.
This blog is one of those standard 'intent'-blogs we expect from you guys, but we havn't seen any progression at all, yet. Until you guys (the staff at CCP) stop lying, stop the silent treatment, stop running past CSM (and at the same time try to use "we ran this by CSM" in some cases, while in others you ignore them), stop insulting and attacking players on forums, stop banning people you have a grief with (even tho they havn't broken any EULA or forum related rules, i.e. t20, Helicity, etc), and most importantly: goes back to developing the dangerous space-MMO we used to play; we have no reason to feel anything but distrust and disgust.
Your list of Winter Expansion goals btw, it sound awfully populistic (hybrids, AF's, Capital Ships, t2 modules, could use improvement but isn't gamebreaking), the only big real fix there seems to be starbase logistics management. You didn't mention either of some major PvP buffs you could do: 1) completely removing 'upgraded systems' for sov nullsec, as it just blobs people in one system rather than spreading them out. 2) highsec being way too safe, and in many means really easy to dodge wardecs by repeatedly jumping corp, where's the dangerous EVE we had the first five years? 3) means to attracts players to low- and nullsec rathern than keeping them in high in the first place 4) nullsec logistics being way too easy and safe, jumpbridges among the real big pvp killers
Those are some major concepts that would have alot more impact on PvP then either of the stuff you mentioned in the blog. Your choices are pure populist choices, and the real core PvP issues (small- and medium scale, and in a sense easy-access, PvP being irrelevant and overlooked for years and years) are not even looked at.
And the safety in highsec, combined with the reluctance of forcing people out of high-, just makes :tinfoil:-rabble-folks like me wonder if you are more keen to keep the subscriptions of carebears (who break the economy btw, producing way more than they are losing and plowing isk into the market from their PvE activities) than to actually maintain a functioning ship- and market PvP. And in a longer timeframe: the game as a whole. Hilmar, Zulu, Soundwave: We care about our hobby. Do you care about your jobs? |

Komen
Capital Enrichment Services
9
|
Posted - 2011.10.05 19:50:00 -
[166] - Quote
Antal Marius wrote:Komen wrote: C) needs to show other players docked ships. That would just liven up the space so much, the old hangars (pre-Trinity) had visible docking pads for several ships. I always wanted to see other ships entering and leaving. Heck, even if they were just on a script and not representative of players. How about if it showed some of the other ships we ourselves had in that station?
Hmmm, and then we could click on THOSE ships, just as we can the one we occupy, and mess with modules and cargo...without actually swapping in.
Oh, that's just too fine an idea.
|

Immortal DeathKnight
The Shadow Plague Gentlemen's Agreement
2
|
Posted - 2011.10.05 19:56:00 -
[167] - Quote
normally i do not even enter on forum, but i must say i like the changes and that you are actually doing something beneficial to the eve players
just my 2 cents: dust 512 or whatever is called will be a fail also the other vampire game ? lol ? is not even worth mentioning |

Komen
Capital Enrichment Services
9
|
Posted - 2011.10.05 19:57:00 -
[168] - Quote
Misanth wrote:I hate to sound like an old door or a stuck taperecorder, but Zulu; 13 days. How can you accept a working environment where you give promises, then two weeks of purely insults and silence, just to be followed up by :words: and no content? I would feel sorry for you, but you could've had some integrity and put the foot down. And most of all, you could've avoided insulting the playerbase.
The CSM and former CCP employees usually have mainly good words about you. But your public posting is beyond horrendous.
This blog is one of those standard 'intent'-blogs we expect from you guys, but we havn't seen any progression at all, yet. Until you guys (the staff at CCP) stop lying, stop the silent treatment, stop running past CSM (and at the same time try to use "we ran this by CSM" in some cases, while in others you ignore them), stop insulting and attacking players on forums, stop banning people you have a grief with (even tho they havn't broken any EULA or forum related rules, i.e. t20, Helicity, etc), and most importantly: goes back to developing the dangerous space-MMO we used to play; we have no reason to feel anything but distrust and disgust.
Your list of Winter Expansion goals btw, it sound awfully populistic (hybrids, AF's, Capital Ships, t2 modules, could use improvement but isn't gamebreaking), the only big real fix there seems to be starbase logistics management. You didn't mention either of some major PvP buffs you could do: 1) completely removing 'upgraded systems' for sov nullsec, as it just blobs people in one system rather than spreading them out. 2) highsec being way too safe, and in many means really easy to dodge wardecs by repeatedly jumping corp, where's the dangerous EVE we had the first five years? 3) means to attracts players to low- and nullsec rathern than keeping them in high in the first place 4) nullsec logistics being way too easy and safe, jumpbridges among the real big pvp killers
Those are some major concepts that would have alot more impact on PvP then either of the stuff you mentioned in the blog. Your choices are pure populist choices, and the real core PvP issues (small- and medium scale, and in a sense easy-access, PvP being irrelevant and overlooked for years and years) are not even looked at.
And the safety in highsec, combined with the reluctance of forcing people out of high-, just makes :tinfoil:-rabble-folks like me wonder if you are more keen to keep the subscriptions of carebears (who break the economy btw, producing way more than they are losing and plowing isk into the market from their PvE activities) than to actually maintain a functioning ship- and market PvP. And in a longer timeframe: the game as a whole.
I don't agree entirely with your changes, BUT I like where your focus is. On the other hand, I also would like to see assault ships and hybrids get some love (personal bias, since I've invested however many SP on Gallente ships and weapons).
CCPers have said that a null-sec revamp is being worked on, will take some time, and no-doubt will include a proper roll for jump-bridges and capitals and supers and freighters. One would hope they'd tackle low-sec at the same time, not to add complexity but actually to reduce it.
Anyways, still in wait-and-see mode. |

Gealbhan
38
|
Posted - 2011.10.05 19:58:00 -
[169] - Quote
It will be interesting to see how all this pans out. I'm not dismissing CCP's efforts or jumping out of my chair with excitement. I'm one of those "wait and see" people.
I am very interested and watching all developments closely, though. |

Jita Alt666
310
|
Posted - 2011.10.05 19:58:00 -
[170] - Quote
Excellent - My faith in CCP's understanding about how things should be has been restored. However - This is one of the times I shall watch what CCP do and not what they say. There appears to be a renewed commitment to Eve Online by CCP. Please make sure your get this one right.
|

Dark Angelis
Tedium Partners
0
|
Posted - 2011.10.05 20:00:00 -
[171] - Quote
how bout you add balancing moon goo throughout the regions and nerfing russian RMT and botting? |

Varesk
Maelstrom Crew
21
|
Posted - 2011.10.05 20:00:00 -
[172] - Quote
The 5th subsystem for t3 ships would be nice.
|

Asadura
Hedion University Amarr Empire
0
|
Posted - 2011.10.05 20:00:00 -
[173] - Quote
Only thing missing from that list is more T3 |

Ponder Yonder
Brutor Tribe Minmatar Republic
5
|
Posted - 2011.10.05 20:01:00 -
[174] - Quote
I approve of this endeavour.
-- Fly Reckless |

Iosue
Black Sky Hipsters
7
|
Posted - 2011.10.05 20:01:00 -
[175] - Quote
please follow through CCP; this all sounds very promising. though not gonna get too happy until we see some results. i like the direction and momentum though. |

Varesk
Maelstrom Crew
21
|
Posted - 2011.10.05 20:02:00 -
[176] - Quote
Dark Angelis wrote:how bout you add balancing moon goo throughout the regions and nerfing RMT and botting? Also can you add a dislike button so people can dislike my biased post.
Please be fair about this, Every Null Sec alliance has botters so I fixed your post.
|

Red Teufel
Blackened Skies THE UNTHINKABLES
6
|
Posted - 2011.10.05 20:05:00 -
[177] - Quote
fixing the black ops would require all ships related to black ops. so i expect a patch eventually purely dedicated to just that. pull this off ccp and it will be the first time i actualy will not be dissapointed with you. |

Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
40
|
Posted - 2011.10.05 20:05:00 -
[178] - Quote
OMG. Very much yes. Guess I'll have to dust off my Gallente ships... oh wait I've been flying them all this time.
And can we possibly get Asuka Solo's PI rework put in there, somewhere? We have a blog, it is terrible. How to fix Bounty Hunting |

DON HONDURAS
GoonWaffe Goonswarm Federation
5
|
Posted - 2011.10.05 20:08:00 -
[179] - Quote
When are we going to be able to interact with other people in Incarna, play poker or whatever? |

Grimpak
Midnight Elites Echelon Rising
64
|
Posted - 2011.10.05 20:11:00 -
[180] - Quote
wait, new Ewar drones? you mean med and light web drones? or making all the non ECM drones suck less? or both?
also, touching on FW? who are you and what have you done with CCP?
and:
MeBiatch wrote:this is the hybrid fix you are looking for: MeBiatch wrote:here are the fixes for hybrids:
blasters:
concept shotguns (short range arties...)
1. Increase base damage by 50% 2. Decrease rate of fire by 30% 3. Increase base tracking by 15% 4. Increase falloff by 50%
railguns: Concept long range auto cannons
1. Increase base damage by 15% 2. Increase rate of fire by 15% 3. decrease activation cost by 40% 4. increase falloff by 50%
ammo:
Simular boost that projectile ammo got
concept choice between what damage type you want to do between thermal and Kinetic (i.e. antimater does 80% thermal damage 20% kin damage, uranium does 80% kin damage and 20% thermal damage)
also include a tracking bonus built into the ammo
Caldari boost: remove the optimal range bonus for hybrid turrets and replace with a rate of fire bonus
gallente boost: remove the falloff bonus and replace with a mass reduction bonus
change the internal rep bonus to include a bonus incomming remote rep
General fix: change the speed reduction affect on armor rigs and replace with an agility reduction change reload time from 10 seconds to 5 seconds
I like the rail one, but on blasters I would boost damage considerable, boost tracking moderately and cut falloff and optimal further instead. Blasters shouldn't have any kind of method of damage projection themselves, this stat should be provided by the ship where they are fitted. The ammo changes, while making it a wee bit too "projectile" also have a stint of uniqueness. However, after this, the lasers would need a similar change. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Ruby Udders
0
|
Posted - 2011.10.05 20:11:00 -
[181] - Quote
On a personal note.. Hilmar, for a CEO to come out with such a profound statement takes balls the size of combat probes. I admire you for being so honest with the community. I wish more management guys had that kind of courage 
That being said, if you actually do put your money where your mouth is, so to speak, I can't thank you enough for keeping your eye on the ball and I look forward to seeing what comes next for EVE Online.
I'm convinced that CCP can pull off Wis alongside FiS but you've got to remember that the core of the EVE playerbase are paying their 15Gé¼ a month (per account!) for flying spaceships around. I know I do. Flying my ships around in space for goodfights, carebearing et cetera is the reason why i pay for four accounts every month and WiS will be a lovely compliment to that, given time.
Take your time and for Jamyl's sake get things sorted properly before shoving them out the door. Most of us playing your vision are adults and our expectations are those of adult gamers, not screamy tweens who pine for dolls in starwars outfits. |

St Mio
Imperial Academy Amarr Empire
83
|
Posted - 2011.10.05 20:16:00 -
[182] - Quote
Yay for CSM, yay for FiS, yay for CCP |

Nemesis Factor
Deep Core Mining Inc. Caldari State
9
|
Posted - 2011.10.05 20:19:00 -
[183] - Quote
CCP Zulu wrote: Things like the Cyno effect and engine trails are obviously high on that list.
Good god yes.
I think this is the first official word I have seen that ET were both on a list AND a high priority. I think it is the single easiest way to convey scale and speed in space. |

Jamaican Herbsman
I Love You Mary Jane
2
|
Posted - 2011.10.05 20:22:00 -
[184] - Quote
I have one request: please don't rush the expasion. Even if it took to february to finish. Everybody loves finalized content. Especially after this drama infested summer, the next expansion will be crucial. Jita monument can't withstand another week long beating. |

Vincent Athena
V.I.C.E.
59
|
Posted - 2011.10.05 20:22:00 -
[185] - Quote
First, love the two latest blogs. Both indicate a bright future.
CCP, a question for you.
What is NOT being considered for the winter expansion, that is what are your fairly sure is off the list?
Mulit-avatar spaces? Establishments? Contra-band? Sov mechanics? Null sec small holdings? T3 frigs?
Nice to see what is coming, but its also nice to know what not to expect to avoid disappointment by waiting for 3 months then having it not show. CCP employees should never proclaim a feature to be awesome. Only subscribers should. |

Dalilus
Federal Navy Academy Gallente Federation
4
|
Posted - 2011.10.05 20:28:00 -
[186] - Quote
Please, pretty please, don't take another whack or more than one at high-sec with the nerf bat. Don't forget us who want dynamic missions and if possible increased solo content. I know this is a PVP/null-sec expansion but don't consign to oblivion us carebears who dream of returning to the good ol' days of playing in an un-nerfed high sec. 
P.S. Any possibility of un-nerfing the speed nerf of Minnie ships?  |

Klytior Am'jarhs
Amarrian Retribution
0
|
Posted - 2011.10.05 20:30:00 -
[187] - Quote
Capital ship balancing long overdue but nice to see it coming! Power back to the people and restore the battleship to it's rightfull place of primary pvp ship in large engagements.
Hybride love and faction warfare. The little things really do matter for all players of eve. If CCP gets these things the way they should be I can live with long term plans/visions that they have. Even if they are incomplete, bugged or worthless. I don't need to enjoy every feature of eve, I just need the ones I use to be good.
Hope lowsec turns back to the place I love so much!
|

Zaxix
Black Frog Logistics Red-Frog
0
|
Posted - 2011.10.05 20:31:00 -
[188] - Quote
Good to see that you're using the CSM priority list but there's something missing...
Black Ops Black Ops Black Ops Black Ops Black Ops Black Ops Black Ops Black Ops Black Ops Black Ops Black Ops Black Ops Black Ops
that is all. |

Misanth
RABBLE RABBLE RABBLE Limitless Inc.
128
|
Posted - 2011.10.05 20:34:00 -
[189] - Quote
Komen wrote:I don't agree entirely with your changes, BUT I like where your focus is. On the other hand, I also would like to see assault ships and hybrids get some love (personal bias, since I've invested however many SP on Gallente ships and weapons).
CCPers have said that a null-sec revamp is being worked on, will take some time, and no-doubt will include a proper roll for jump-bridges and capitals and supers and freighters. One would hope they'd tackle low-sec at the same time, not to add complexity but actually to reduce it.
Anyways, still in wait-and-see mode.
That's what I try highlight btw; where the focus should be, and how currently nothing CCP state is reassuring. I also want the bullshit out of the way, i.e. the populism, and the continous two-faced CSM (ab)useage. One day they're spoken to and used as a tool, next time overlooked.
I myself have large t2 hybrids on multiple characters. Personally I find blasters to be perfectly fine, while rails isn't, and it's far from gamebreaking since noone is sniping anyway. That's a perfect example of populism. Players scream hybrids enough on the forums, sure enough you'll have a hybrid revamp. Not enough people are screaming about nullsec, tho, I wonder why.. too busy farming their isk? 
It was especially amusing when the members of CSM from the nullsec giants blantantly refuses any nerfs to jumpbridges. Everyone knows jumpbridges kill PvP and is a major player on making the supercaps so easily accessible. But instead both CCP and those members chose to focus on time dilation, as some kind of holy grail that will 'fix it all'. Time dilation won't fix the problems with mechanics that actually promotes blobby systems (sov upgrades, jumpbridges). It won't make it easier for smaller entities to move out to null. It won't promote lowsec to anyone but FW blobbage. It won't have any impact on (super)capital useage. It's technicly relevant and a nice addition to the game, for the big fleet fights, but it's far from a PvP boost - in fact more likely the opposite, a PvP deterrent.
People have different opinions and interest, I respect those who want to use hybrids, AF's etc, more than they do today. But it's hard to argue this is a "PvP centered expansion" when it's rather a 'nice fix to mechanics that was broken, but not gamebreaking'. Hilmar, Zulu, Soundwave: We care about our hobby. Do you care about your jobs? |

Frau JeanYus
PsiTit Corp
1
|
Posted - 2011.10.05 20:40:00 -
[190] - Quote
Madner Kami wrote:Ivana Twinkle wrote:I'm still wondering how hybrids can be fixed... By removing them altogether? :toot: I think Rails just need some tinkering with their stats. Blasters however, are the tricky part, since their problems are partly born out of the platforms which use them (the ships I mean). I am kinda convinced, that it's not a good idea to be a mainly armor-race with close-ranged weaponry as the mainstay of damage-dealing. FIxing could include: -Redoing active armor tanking to work similar to passive shield tanking aka constant replenishment of HP instead of x amount every cycle, so the repping kicks in the very moment the damage is there and not when the mod cycled. This way active armor tanking is more viable, so Gallente could profit more from their bonuses and slot-layouts without having to suffer as much because of the superiority off Buffers in larger fleet engagements (not a magic solution though, of course, but it helps with the scaling imo and this not only on Gall-boats) - active tanking needs a redo anyways -Tinkering with agility and speed of the Gallente blaster-platforms, so they actually can charge into melee like the knights they are designed to be -Tinkering with tracking, optimal, damage output and falloff of the Blaster-turrets (your mileage may vary on parts of that, depending on what school of thought you come from - personally I prefer more agile Gallente-ships with a boost to damage output or appliance ratio at current ranges) -... There are numerous ways and I am curious what way CCP will go.
Well said and with 1st account as Gallente/Armor I agree with this train of thought > active tanking needs a redo anyways -Tinkering with agility and speed of the Gallente blaster-platforms, so they actually can charge into melee like the knights they are designed to be! Hear Hear :) |

Eco 2
Hello Kitty Space Marines Ev0ke
0
|
Posted - 2011.10.05 20:41:00 -
[191] - Quote
I can see the light at the end of the tunnel. *thumbs up*
If we all working together at the gameplay, we can make this game mutch better. An open ear to the communety is important and i know the EvE-Communety truly loves this game. |

Meldgaard
Garoun Investment Bank Gallente Federation
0
|
Posted - 2011.10.05 20:42:00 -
[192] - Quote
It looks like all i have dreamed about.
Except:
Why new ewar drones then only ecm drones are being used? Why not a rebalance's of the one in the game now?
When can we plug in hardwires without stopping our skill training? it should be a low hanging frute. |

Jill Antaris
Imperial Academy Amarr Empire
3
|
Posted - 2011.10.05 20:44:00 -
[193] - Quote
White Tree wrote:Quote:Hybrid weapons balancing Your welcome, EVE Online community. (white tree for csm 7)
O wow, campaigning for hybrids, never say something about hybrids in the relevant threads(just like prom).
Overall, if you really want to fix hybrids till winter good luck, I doubt you have a actually hybrid vent that knows what makes them useless and I can't see a sissi change or official thread to discuss it. On the other hand given how pathetic feedback was back in the days(Zulu: we looking into it, Nozh: hey med gun ECM hype ftw) there are zero hopes left on my side of the screen. |

coolzero
CZ empire Resource Extraction
1
|
Posted - 2011.10.05 20:45:00 -
[194] - Quote
T3 mining ship!!!!!!!!!
(not increase yield but one that has a way better tank opion and utility slots.. see topic here t3 mining ship topic) )
|

Dare Devel
Perkone Caldari State
2
|
Posted - 2011.10.05 20:46:00 -
[195] - Quote
Hybrid weapons balancing !!!!
Can't stop my tears....
Of Joy
   |

Vanessa Vansen
Cybermana
4
|
Posted - 2011.10.05 20:48:00 -
[196] - Quote
Well, let's see what you really bring on for winter and what you plan for the future. |

Ugleb
Sarz'na Khumatari Ushra'Khan
25
|
Posted - 2011.10.05 20:50:00 -
[197] - Quote
Surprisingly, there doesn't seem to be anything about the sov system in there. I thought that would be the core feature.
Very glad to see factional warfare on the list, and I'm hoping for something substantial rather than simple reward tweaks or whatever. Bold and fresh new mechanics please. Also a starbase overhaul is something I started thinking of as vapourware a long time ago, so thats promising.
But, the missing CQ's are being considered part of the next expansion? Incarna really didn't follow through on the staggered release philosophy then.  http://uglebsjournal.wordpress.com/ |

Ishtanchuk Fazmarai
13
|
Posted - 2011.10.05 21:00:00 -
[198] - Quote
Hybrid weapons balancing - don't give a damm
Factional warfare - double don't give a damm
Assault ships - huh?
Capital ship balancing - don't give a damm
New T2 modules - huh?
Starbase logistics management - don't give a damm
New EWAR-Drones - huh?
T2 Rigs manufacturing - don't give a damm
Ship spinning - so...
New font - nice
More captains quarters - eventually
Time dilation - don't give a damm
Sensible, lower NEx prices - never coming
New solo content - never coming
Capital ships for solo players - never coming
Endgame content for "casual" players - never coming
Interactable NPCs for Incarna - never coming
"Socializing" for Incarna - never coming
Am i making myself clear on what do i think that i may get from giving to this company 340 euros a year? I should had never left X3: Reunion |

Misanth
RABBLE RABBLE RABBLE Limitless Inc.
128
|
Posted - 2011.10.05 21:06:00 -
[199] - Quote
Ishtanchuk Fazmarai wrote:Hybrid weapons balancing - don't give a damm
Factional warfare - double don't give a damm
Assault ships - huh?
Capital ship balancing - don't give a damm
New T2 modules - huh?
Starbase logistics management - don't give a damm
New EWAR-Drones - huh?
T2 Rigs manufacturing - don't give a damm
Ship spinning - so...
New font - nice
More captains quarters - eventually
Time dilation - don't give a damm
Sensible, lower NEx prices - never coming
New solo content - never coming
Capital ships for solo players - never coming
Endgame content for "casual" players - never coming
Interactable NPCs for Incarna - never coming
"Socializing" for Incarna - never coming
Am i making myself clear on what do i think that i may get from giving to this company 340 euros a year?
CCP have made it quite clear for a long time they consider the nullsec blobwars to be "endgame" content, and looking at how safe/dumbed down highsec is - combined with how CCP want to "force/lure" players into corporations (extra bonus for making big coaltions easily control vast space).. it's quite clear CCP envision EVE to be a nullsec blob game. Everything else is irrelevant. Hilmar, Zulu, Soundwave: We care about our hobby. Do you care about your jobs? |

Typhu5
ELVE Industries Shadow of xXDEATHXx
0
|
Posted - 2011.10.05 21:06:00 -
[200] - Quote
Nice Blog. But what i like to see too is:
Give an alliance the option to set a bounty on shiptypes. With that, even a PVP only player can make money with pvp (a lot of Money^^).
Someone wrote more T3 ships. Nice Idea, but before that, plz a T2 Cane and T2 Abbadon.
The T2 BS must be changed more to PVP. Marauders are Carebear superships and Blackops are Ops Ships who can't warp while cloaked.
For Zero Sec maybe a moon relocation. But, I admit, i don't have much experience with moonmining.
Thats for now. |

MODVATTER
EldarRiders Stainwagon.
0
|
Posted - 2011.10.05 21:07:00 -
[201] - Quote
+1 For all the bucketloads of positivity in this thread. It's about time CCP.
Looking after the playerbase and sorting out all the niggles.
Balancing and more balancing - love it. |

Ein Spiegel
Fly-by-Night Industries LLC PTY LTD Drama Flakes
5
|
Posted - 2011.10.05 21:08:00 -
[202] - Quote
I am cautiously optimistic. Between Hilmar's, and this blog, perhaps things can be improved. Most especially, I've been noticing that devs that post blogs, are actually sticking around and continuing the conversation in the ensuing forum threads.
It looks like a culture shift. Please keep it going. Get a plan, get the devs involved with the community, let both the Devs and the community be invested, let them have a sense of ownership of the issues and a hand in the direction. Let the Devs go unmuzzled, free to engage us - and let us see that. Let us see that caring and sharing go from top to bottom, and roll on.
Good show, gents. (And most especially that CCP Veritas, whose sexy video and continued engagement made me stop and say... "Wait, what the hell is this?" Which led me to reading more dev blogs, for the first time since the emergency summit. And seeing that maybe... maybe... I don't have to put my full concentration on the three-rax stim/conc shell rush. |

knobber Jobbler
Holding Inc.
4
|
Posted - 2011.10.05 21:09:00 -
[203] - Quote
Jesus christ! CCP, for the first time ever you actually listened to the player base!
I'm in shock. Cautiously waiting in anticipation. |

Rogue Bomber
Chaos From Order
0
|
Posted - 2011.10.05 21:22:00 -
[204] - Quote
DAMMM!!
CCP got new Coffee? I mean oh HEELLLL YEAH
Can you be more specific on assault ships and new t2 mods please Also with a patch does this mean tourney before Xmas    
Ps any chance u can drop some jove ships in jita, dodixie, amarr and hek just to scare the crap out of people for lolz ta! |

Dogfishful
Greywolf Enterprises
0
|
Posted - 2011.10.05 21:23:00 -
[205] - Quote
Cool. Minmatar: Best for PVP Caldari: Best for PVE Galente: Hybrids boost Amarr: *WHERE'S OURS?*
I think Amarr is being left behind in the dust. My suggestion, create crystals that can deal kinetic and explosive damage as well. A particle beam would fire particles, which should create kinetic damage (could deal out high amounts of EM, some amount of Kinetic, and a little amount of thermic). A highly concentrated beam should be able to combust materials on the target ship, creating explosive damage (so this crystal could deal out Therm/Exp). Just my opinion on things, because Amarr is too limited on what types of targets it can shoot against.
I would also appreciate a slight boost to Energized Adaptive Nano Membranes, anywhere between +5-10% boost to the resists (instead of 20% to all resists the T2 offers, it could offer from 25-30% resists) to counter that of the popular Invulnerability Field (which the T2 version offers 30% and the Navy version offers 37.5% compared to the Amrr Navy EANM of a much smaller 22.5%). This armor boost would affect more than just Amarr, but Galente and Minmatar that use armor as well to rival the popular shield tank. |

Grimpak
Midnight Elites Echelon Rising
64
|
Posted - 2011.10.05 21:24:00 -
[206] - Quote
Misanth wrote:Ishtanchuk Fazmarai wrote:Hybrid weapons balancing - don't give a damm
Factional warfare - double don't give a damm
Assault ships - huh?
Capital ship balancing - don't give a damm
New T2 modules - huh?
Starbase logistics management - don't give a damm
New EWAR-Drones - huh?
T2 Rigs manufacturing - don't give a damm
Ship spinning - so...
New font - nice
More captains quarters - eventually
Time dilation - don't give a damm
Sensible, lower NEx prices - never coming
New solo content - never coming
Capital ships for solo players - never coming
Endgame content for "casual" players - never coming
Interactable NPCs for Incarna - never coming
"Socializing" for Incarna - never coming
Am i making myself clear on what do i think that i may get from giving to this company 340 euros a year? CCP have made it quite clear for a long time they consider the nullsec blobwars to be "endgame" content, and looking at how safe/dumbed down highsec is - combined with how CCP want to "force/lure" players into corporations (extra bonus for making big coaltions easily control vast space).. it's quite clear CCP envision EVE to be a nullsec blob game. Everything else is irrelevant.
he also seems more interested in solo'ing EVE, a massive multiplayer online role-playing game.
granted that having more solo content is nice, but this is a game in where you're supposed to cooperate with other players.
so yes, miss Ishtanchuk Fazmarai, you should've never left X3 - Reunion. Why don't you go back if you don't like playing EVE at all? [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Nova Fox
Novafox Shipyards
19
|
Posted - 2011.10.05 21:30:00 -
[207] - Quote
To further interate on WiS content.
I think the networking guys (the ones who weave all of eve together) would be very busy quantifying and transporting dust links from their in house servers in time for the testing this winter. So WiS Multiplayer is out of the question for the forseeable future.
The new nebulas is being developed out of house so the chances of it being in the game is all dependent on that studio's delivery time.
Engine trails where hinted at in the works previous Sisi build as the thruster glows where getting particle textures and the sort. Which gives it a more definite look over a ball of light. |

Zuteh
Infinite Improbability Inc
0
|
Posted - 2011.10.05 21:32:00 -
[208] - Quote
Dogfishful wrote:Cool. Minmatar: Best for PVP Caldari: Best for PVE Galente: Hybrids boost Amarr: *WHERE'S OURS?*
I think Amarr is being left behind in the dust. My suggestion, create crystals that can deal kinetic and explosive damage as well. A particle beam would fire particles, which should create kinetic damage (could deal out high amounts of EM, some amount of Kinetic, and a little amount of thermic). A highly concentrated beam should be able to combust materials on the target ship, creating explosive damage (so this crystal could deal out Therm/Exp). Just my opinion on things, because Amarr is too limited on what types of targets it can shoot against.
I would also appreciate a slight boost to Energized Adaptive Nano Membranes, anywhere between +5-10% boost to the resists (instead of 20% to all resists the T2 offers, it could offer from 25-30% resists) to counter that of the popular Invulnerability Field (which the T2 version offers 30% and the Navy version offers 37.5% compared to the Amrr Navy EANM of a much smaller 22.5%). This armor boost would affect more than just Amarr, but Galente and Minmatar that use armor as well to rival the popular shield tank.
Fully support some Amarr love too! |

Ranger 1
Ranger Corp
37
|
Posted - 2011.10.05 21:33:00 -
[209] - Quote
Phey Onat wrote:There are alot of items promised in this blog.
Let's see how many make it to patch notes.
Actually, as far a development is concerned, there are zero promises in the Blog.
They gave you their working priorities list, and the items on it may or may not make it into next expansion.
They made this abundantly clear.
If something doesn't make it into the next expansion for whatever reason, I don't want to hear tired "broken promises" or "not what you say but what you do" memes. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Ishtanchuk Fazmarai
13
|
Posted - 2011.10.05 21:35:00 -
[210] - Quote
Grimpak wrote:Misanth wrote:Ishtanchuk Fazmarai wrote:Hybrid weapons balancing - don't give a damm
Factional warfare - double don't give a damm
Assault ships - huh?
Capital ship balancing - don't give a damm
New T2 modules - huh?
Starbase logistics management - don't give a damm
New EWAR-Drones - huh?
T2 Rigs manufacturing - don't give a damm
Ship spinning - so...
New font - nice
More captains quarters - eventually
Time dilation - don't give a damm
Sensible, lower NEx prices - never coming
New solo content - never coming
Capital ships for solo players - never coming
Endgame content for "casual" players - never coming
Interactable NPCs for Incarna - never coming
"Socializing" for Incarna - never coming
Am i making myself clear on what do i think that i may get from giving to this company 340 euros a year? CCP have made it quite clear for a long time they consider the nullsec blobwars to be "endgame" content, and looking at how safe/dumbed down highsec is - combined with how CCP want to "force/lure" players into corporations (extra bonus for making big coaltions easily control vast space).. it's quite clear CCP envision EVE to be a nullsec blob game. Everything else is irrelevant. he also seems more interested in solo'ing EVE, a massive multiplayer online role-playing game. granted that having more solo content is nice, but this is a game in where you're supposed to cooperate with other players. so yes, miss Ishtanchuk Fazmarai, you should've never left X3 - Reunion. Why don't you go back if you don't like playing EVE at all? 
There are some things i like in EVE. This is why Iv'e spent more in this game than in all other games I have bought in the last 20 years. But now i ran out of goals and content and a faith that they may come in the future.
As for EVe's goals, if they wanted to keep people with a life out of their game, then they should put a sign: "Hey, you got a life? Can't play for hours each bloody day? Then get out, this is for lifeless gamers". Seriously. I should had never left X3: Reunion |

Misanth
RABBLE RABBLE RABBLE Limitless Inc.
129
|
Posted - 2011.10.05 21:36:00 -
[211] - Quote
Grimpak wrote:Misanth wrote:Ishtanchuk Fazmarai wrote:Hybrid weapons balancing - don't give a damm
Factional warfare - double don't give a damm
Assault ships - huh?
Capital ship balancing - don't give a damm
New T2 modules - huh?
Starbase logistics management - don't give a damm
New EWAR-Drones - huh?
T2 Rigs manufacturing - don't give a damm
Ship spinning - so...
New font - nice
More captains quarters - eventually
Time dilation - don't give a damm
Sensible, lower NEx prices - never coming
New solo content - never coming
Capital ships for solo players - never coming
Endgame content for "casual" players - never coming
Interactable NPCs for Incarna - never coming
"Socializing" for Incarna - never coming
Am i making myself clear on what do i think that i may get from giving to this company 340 euros a year? CCP have made it quite clear for a long time they consider the nullsec blobwars to be "endgame" content, and looking at how safe/dumbed down highsec is - combined with how CCP want to "force/lure" players into corporations (extra bonus for making big coaltions easily control vast space).. it's quite clear CCP envision EVE to be a nullsec blob game. Everything else is irrelevant. he also seems more interested in solo'ing EVE, a massive multiplayer online role-playing game. granted that having more solo content is nice, but this is a game in where you're supposed to cooperate with other players. so yes, miss Ishtanchuk Fazmarai, you should've never left X3 - Reunion. Why don't you go back if you don't like playing EVE at all? 
I was considering to point that out, but then I thought about Chribba. 
But more seriously; there's way too much black and white. This game will never be a solo PvP game, that's something that's certain - and logical. It wouldn't be reasonable to ask CCP to balance PvP for everything from solo to blob PvP. The bad aspect is how it's only blob PvP that is relevant now. There should be areas for small- and medium scaled fighting as well, perhaps in particular in lowsec, and optional for guerilla warfare in null.
Through history, smaller groups of more PvP centered pilots, used to be able to fight the blob. That's rarely the case today. If we think back to m0o, BoB, MC, PL, hell could even mention Triumvirate (couple of earlier versions), etc. There's more examples, but they have in common they fought blobs, and did well in null due to superior tactics/setups/etc. That aspect of EVE has died off, and boosts to blob mechanics is one of the issues. Hilmar, Zulu, Soundwave: We care about our hobby. Do you care about your jobs? |

Mynxee
Veto. Veto Corp
6
|
Posted - 2011.10.05 21:36:00 -
[212] - Quote
What a breath of fresh air!
When the planning is further along, I wonder if you will share with us more details about how many teams are on flying in space tasks as a result of this refocus, compared to prior? Would be nice to see the contrast.
Resubbed for 90 days as a show of faith. Looking forward to seeing what CCP can accomplish both on TQ and in terms of communications in that timeframe. Even if progress updates are brief and/or highly focused, they will be most welcome.
Thanks, CSM6 folks, for keeping the pressure on in a lot of different ways. I look forward to what you guys have to say during the second half of your term as the efforts of this refocus (hopefully) come into play and discussion.
|

Navarre Fuego
Gaston Mining and INdustrial War and Pestilence
4
|
Posted - 2011.10.05 21:39:00 -
[213] - Quote
fingers crossed for Tier 2 command ships and Drone command link, myrmidon hull command ship please, replace the Eos' drone bonus with ewar bonus for drones and move the drone bay bonus to the myrm, and increase bandwidth to 125 or make one of the drone command links increase bandwidth :-D (others being damage and durability) |

Amsterdam Conversations
Cheesecake Starshine
15
|
Posted - 2011.10.05 21:44:00 -
[214] - Quote
Black ops please? |

Cerlin
Imperium Technologies F0RCEFUL ENTRY
0
|
Posted - 2011.10.05 21:46:00 -
[215] - Quote
This was a great letter, full of hope for the future.
My only concern is bringing hybrids back as a viable weapon type in the game. I spent a lot of time training hybrids and came back to my characters only to find they got weaker....Please make all weapon paths viable or warn users about using them. |

Viqer Fell
Sicarius. Legion of The Damned.
3
|
Posted - 2011.10.05 21:47:00 -
[216] - Quote
Nice! |

Kenpachi Viktor
Gradient Electus Matari
66
|
Posted - 2011.10.05 21:48:00 -
[217] - Quote
I must say, that's a nice list.  "Watch what they do not what they say. Talk is cheap, and while I do like the current activity of the Devs it really doesn't mean much unless we start seeing results."-á |

Flamespar
Woof Club
42
|
Posted - 2011.10.05 22:05:00 -
[218] - Quote
So can we actually get a straight f**king answer about Incarna's multiplayer establishments?
Last I heard they were 'almost ready' to be deployed to singularity.
Will this be part of the winter expansion? Yes/No (Please circle so we can move on with our lives) I can post on a forum, therefore I represent everyone. |

Warde Guildencrantz
Fake Philanthropists P I R A T E S
0
|
Posted - 2011.10.05 22:05:00 -
[219] - Quote
CCP Zulu wrote:We're still looking into what graphics and visual aspects we can get in there. I'll make sure we update with that information as soon as we can.
Things like the Cyno effect and engine trails are obviously high on that list.
Would fixing missile animations and making missile launchers actually show on one's ship happen to be on that metaphorical list as well? Caldari pilots are still feeling left out because of the new turret engine and animations.
|

Roime
Blue Republic RvB - BLUE Republic
3
|
Posted - 2011.10.05 22:05:00 -
[220] - Quote
Great list!
P.S. Skill training complete - Medium blaster specialization IV
|

T'amber Anomandari Demaleon
Republic Military School Minmatar Republic
12
|
Posted - 2011.10.05 22:06:00 -
[221] - Quote
White Tree wrote:Quote:Hybrid weapons balancing Your welcome, EVE Online community. (white tree for csm 7)
Why are we thanking you?
CSM 4 Alt2, CSM5 Alt1 / Rage Quit, CSM6 Fail Candidate Hasbeen Ragequitting Creator of New Edens Largest Non-Profit Events
derp. |

Apollo Gabriel
Mercatoris Etherium Cartel
50
|
Posted - 2011.10.05 22:09:00 -
[222] - Quote
BLACK OPS
REMOVE LOCAL (Remember your super cool video of the Russian fleet jumping in and asking if they were detected? Well that's bullshit due to local).
Could you imagine running into a HUGE fleet while hopping around due to NO local?
oh it makes me wet.
PSST Black Ops doesn't work DUE TO LOCAL |

Zuteh
Infinite Improbability Inc
0
|
Posted - 2011.10.05 22:15:00 -
[223] - Quote
Warde Guildencrantz wrote:CCP Zulu wrote:We're still looking into what graphics and visual aspects we can get in there. I'll make sure we update with that information as soon as we can.
Things like the Cyno effect and engine trails are obviously high on that list. Would fixing missile animations and making missile launchers actually show on one's ship happen to be on that metaphorical list as well? Caldari pilots are still feeling left out because of the new turret engine and animations.
Yeah really hope so, always hated how the missiles just launch from the hull :( |

ITTigerClawIK
Galactic Rangers Galactic-Rangers
10
|
Posted - 2011.10.05 22:20:00 -
[224] - Quote
not sure if i should love Zulu for posting pure win or hate him for making me spew my drink over my screen and keyboard after reading that. |

Wacktopia
Sicarius. Legion of The Damned.
0
|
Posted - 2011.10.05 22:22:00 -
[225] - Quote
If this is all in the winter expansion then I'll be really happy. Nice one. |

Manfred Sideous
Body Count Inc. Pandemic Legion
10
|
Posted - 2011.10.05 22:24:00 -
[226] - Quote
Raivi wrote:Excellent devblog.
I agree with what others before me have said about being careful not to bite off more than you can chew. Don't try to do a full rework of factional warfare between now and Christmas for instance (although by all means go after any low hanging fruit related to it you can find). Looking forward to more blogs with info on the specific changes, but what I would really like to see is a blog describing the personel shuffling that's been done to get these extra resources aimed at FiS.
Thank you very very much for making the CSM a part of the blog process. As this thread shows, taking time to solicit feedback and get it right will generate a very different community reaction than what earlier blogs recieved.
QTIYD |

Apollo Gabriel
Mercatoris Etherium Cartel
50
|
Posted - 2011.10.05 22:25:00 -
[227] - Quote
ZULU: TELL YOUR ART DEPARTMENT TO MAKE MISSILES AND LASERS MISS WHEN THEY DO |

Vin Hellsing
75
|
Posted - 2011.10.05 22:34:00 -
[228] - Quote
Just one request, buddy.
Finish INCARNA properly.
We don't want another expansion added to the list of abortive efforts by CCP now, do we? |

Grimpak
Midnight Elites Echelon Rising
64
|
Posted - 2011.10.05 22:37:00 -
[229] - Quote
Ishtanchuk Fazmarai wrote:There are some things i like in EVE. This is why Iv'e spent more in this game than in all other games I have bought in the last 20 years. But now i ran out of goals and content and a faith that they may come in the future.
As for EVe's goals, if they wanted to keep people with a life out of their game, then they should put a sign: "Hey, you got a life? Can't play for hours each bloody day? Then get out, this is for lifeless gamers". Seriously.
you do have a point there. but how things are today, the blobs happen not because people want to blob, it happens because they want a piece of the action, and so they congregate and form blobs.
tbh it's impossible to defuse blob warfare in a fashionable way.
several touted "anti-blob" tools were either too ineffective or became blob tools themselves.
so yes, in the end you can't take the blob out of EVE, and because of that, adding solo content is no more than dev resources wasted.
CCP also stated that the way to go is cooperation. nullsec is cooperation. incursions is cooperation. wormholes is cooperation. and to some point, faction warfare is cooperation and tbh, there's nothing we can do about it  [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Stalking Mantis
Agony Unleashed Agony Empire
0
|
Posted - 2011.10.05 22:39:00 -
[230] - Quote
Am I dreaming because this seems like a dream. Someone pinch me. |

Manfred Sideous
Body Count Inc. Pandemic Legion
10
|
Posted - 2011.10.05 22:40:00 -
[231] - Quote
Reposting Zulu
Sov needs to be exponentially expensive whereby instead of just a flat fee it scales the more you have. Same with cynojammers , Jumpbridges , Cyno Beacons. I have been preaching the idea that Different Zones ( nullsec , lowsec, empire) Should have bonuses to different activites. Much like real life 0.0 is like a rural area where rescources are collected/harvested. Lowsec is like a industrial area where you would see facotries & production whereby Empire is like a urban area where you would see Science & Technology & Markets.
0.0 Changes
Mining Lasers yield X% more per cycle ( suggest 20%nullsec 5% lowsec -10%empire)
Stations become wreckable where no functions work other than dock you cannot store items only remove previously stored items
Sov becomes exponentially expensive whereby a formula calculates sov cost by the number of claimed system
Modules such as CSAA , Cyno Generator Beacons , JumpBridge , Cynosaurel Jammer increase sov cost based on same formula as Sov payments are calculated
Local chat is changed to delayed mode , Constellation chat stays the same , Directional Scanner is reworked for better functionality and its functions are macroable via hotkeys
You can now increase military index to support many more players however index's deterioration happens at faster rates when underutilized
Loot from NPC's is higher meta level then empire and the same as lowsec.
Treaty system is introduced which makes rental agreements better
NPC Nullsec
Mining Lasers yield X% more per cycle ( suggest 20%nullsec 10% NPC nullsec 5% lowsec -10%empire)
Datacores are rewards from pirate factions
Local chat is changed to delayed mode , Constellation chat stays the same , Directional Scanner is reworked for better functionality and its functions are macroable via hotkeys
Loot from NPC's is higher meta level then empire and the same as lowsec.
Lowsec Changes
Production is X% more time and material efficient (suggest 20% lowsec 0% nullsec 0% empire )
Local chat is changed to delayed mode , Constellation chat stays the same , Directional Scanner is reworked for better functionality and its functions are macroable via hotkeys
Treaty system is introduced where parties can pay tribute to pirate or anti-pirate organizations to protect or not attack them in a specific area.
Booster production is possible here with new and stronger types of boosters. ( mining boosters)
Loot from NPC's is higher meta level than empire and same as nullsec.
Empire Changes
Invention is possible here @ X% success bonus ( Empire 10% Lowsec 0% Nullsec -10%)
Research/Copy is X% faster here and there are X% more research slots per station (Empire 20% Lowsec 0% Nullsec -10%)
Buy/Sell is greatly enhanced here with the availability of more buy/sell orders than lowsec/nullsec tax is also lowest here than lowsec/nullsec
Loot from NPC's is limited to meta 1 & 2
Global Changes
All corporations & alliances are assigned a resource pool of points which they can allocate to customize there organizations.
Baseline corporation size XX members Alliance XXX expandable from level 0 to level 10
Baseline corporation standings limit 2 Alliance 4
Baseline corporation hanger divisions 2
Baseline amount of corporations allowed in a alliance X expandable from level 0 to level 10
Optional Alliance hanger Division expandable from default 0 to 5
Mining laser yield 0% scaling to 10% across 10 levels
Production Efficiency and Material wastage scaling from 0% efficiency & -10% wastage to 10% efficiency & 0% wastage (Note* NPC corporations are default setting)
Research/Copy efficiency scaling from 0% to 10% (Note* NPC corporations are default setting)
Invention efficiency scaling @ 0% to 10% bonus chance of success
Booster Production efficiency scaling from 0% to 25% effciency
Sov structures have a baseline 25% hp value of current structures expandable to 100% of current hp value
Player operated structures have a baseline reinforce timer of 50% of current expandable to 150%
Player operated structures have a baseline powergrid and cpu 50% of current expandable to 150%
Moon Harvesters have a baseline HP's 50% of current and are expandable to 500% and are now on the exterior of the structure
POS Fuel usage default @ 10% more than current values expandable to 15% less than current values
Corporation & Alliance upkeep cost with concord expandable to 0 cost ( dont pay or dont put points into this and after 90days delinquency POOF)
| 
Mintrolio
Royal Amarr Institute Amarr Empire
11
|
Posted - 2011.10.05 22:42:00 -
[232] - Quote
CONFRIMIGN GOOD POAST.
ALSO VER WELL SAYIGN ! AND WE WISHIGN YOU VER WELL.
ALSO THIS DAY IS MARKIGN TURNIGN PIONT OF EVE!
|

Hiram Alexander
Capital Enrichment Services
15
|
Posted - 2011.10.05 22:46:00 -
[233] - Quote
Renan Ruivo wrote:Without saying what has been said here already (all the praise and ****) i got curious in one point.
Why the hell would you say "New T2" modules?! The only modules that i can think of that don't have their tech 2 counterpart are capital modules. So that means Tech 2 XL guns? How exactly are Titans supposed to be re-balanced if now they can use even more powerfull guns? Or are you going to restrict (hopefully) those T2 guns to dreads? Well, I know for sure that a T2 Remote Hull Repair module would be handy. And I'm convinced that Gallente pilots would love to see some new T1/T2 modules/rigs to help with drones, but yeah... it's a rather mysterious statement. |

Tanya Powers
Science and Trade Institute Caldari State
5
|
Posted - 2011.10.05 22:54:00 -
[234] - Quote
First of all, nice blog, it's allways good to read somewhere someone in the chain gives a **** about our opinions
Hybrid weapons balancing - waiting this one for sure, don't mess it and most important don't mess another race weapon system just to give all those hybrid pilots, wich I am, some candies before we start reading "ya messed mah lasors/autos bro, fracking hybrids french flyes"
Factional warfare: no opinion (can't find it interesting enough)
Assault ships: ubberpownroxxoromfgmobile named Dramiel, maybe I'll start flying those assault ships, maybe I'll even start flying frigates other than DD's or Dramiels.
Capital ship balancing: obvious it's obvious
New T2 modules: needed but waiting to see what are those about, existent ones already need some work (hi TE's vs hi plates)
Starbase logistics management: actually with PI, it's click fest, you have a good combination of what tedious and time consuming can be.
New EWAR-Drones: new sucks when those already existing are almost totally useless, well everything else than ecm drones at least. New ok but better see those already there giving real advantages or options vs ECM drones.
T2 Rigs manufacturing: humm don't know what to think here, waiting the blog. If it's something like materials/cost reduction for large ones and introduce capital ones, then I'mm all for it. Everything else...wait and see.
Ship spinning: don't really care but since majority likes it and wants it back looks like some mark of respect for the community
New font: don't really care but seems a lot want those, I'd rather see my screen get rid of all those xml windows like hiding 3/4 of my screen and finally apreciate how this space and fleets/ships look good
More captains quarters: why not, good for individuals good for the game overall, Imersion and a lot of work to build/dev those so good point and another step to offer more options and exapand Eve |

Nervon
HaveItYourWay Corp
0
|
Posted - 2011.10.05 22:55:00 -
[235] - Quote
Can you add away to turn off the captains quarters?
It slows down older computers (1 year old)
You have settings for graphics, just add one to turn off all extra stuff that some might not want. |

Grady Eltoren
Aviation Professionals for EVE Fusion Alliance
0
|
Posted - 2011.10.05 22:57:00 -
[236] - Quote
MeBiatch wrote:this is the hybrid fix you are looking for: MeBiatch wrote:here are the fixes for hybrids:
blasters:
concept shotguns (short range arties...)
1. Increase base damage by 50% 2. Decrease rate of fire by 30% 3. Increase base tracking by 15% 4. Increase falloff by 50%
railguns: Concept long range auto cannons
1. Increase base damage by 15% 2. Increase rate of fire by 15% 3. decrease activation cost by 40% 4. increase falloff by 50%
ammo:
Simular boost that projectile ammo got
concept choice between what damage type you want to do between thermal and Kinetic (i.e. antimater does 80% thermal damage 20% kin damage, uranium does 80% kin damage and 20% thermal damage)
also include a tracking bonus built into the ammo
Caldari boost: remove the optimal range bonus for hybrid turrets and replace with a rate of fire bonus
gallente boost: remove the falloff bonus and replace with a mass reduction bonus
change the internal rep bonus to include a bonus incomming remote rep
General fix: change the speed reduction affect on armor rigs and replace with an agility reduction change reload time from 10 seconds to 5 seconds
+1 Best proposal on concept I have seen so far. Combine that with drone buff/tweak on gallente and some tweaking with Caldari missile/rail balancing as it applies to ships and I think you have the solution. Good thinking. |

Nex apparatu5
Not a Shell Corp
5
|
Posted - 2011.10.05 22:59:00 -
[237] - Quote
All 3 of my accounts were set to run out in about a week. I was planning on letting them die.
Guess who just resubbed all three of their accounts for another year? |

nate555
The Godhand Corporation Bringers of Death.
1
|
Posted - 2011.10.05 23:03:00 -
[238] - Quote
holy crap i will be able to use my harpy now |

Versuvius Marii
Browncoats of Persephone
12
|
Posted - 2011.10.05 23:24:00 -
[239] - Quote
Vin Hellsing wrote:Just one request, buddy.
Finish INCARNA properly.
We don't want another expansion added to the list of abortive efforts by CCP now, do we?
I don't want to see a half-assed iteration of Incarna, as it was one of the primary reasons I returned to EVE Online early this year. Now that I see no real purpose to remain with EVE Online, I feel less compelled to reactivate my quarterly subscription to EVE Online.
The rule I believe any game development company should follow is this: Follow through, consistently and precisely, with your content plans. Do not leave it half-c*cked.
So I say this:
For the sake of fixing your f*cking track record, finish Incarna first before you start working on FiS, dammit!
P.S. I am sick this week, with a severe bout of vertigo, and it took me two buckets of puke and a giant bottle of water to write this post. So you decided to start playing an internet spaceship game again, purely because you want to walk around a rusty shitbox all Billy No-Mates? |

Lemming Alpha1dash1
Lemmings Online
0
|
Posted - 2011.10.05 23:34:00 -
[240] - Quote
As soon as you give up hope, you lost the game.
Thx for giving us some faith back.
And don't forget about those beautiful Nebula  |

Aidan Brooder
Dynasphere Ltd.
5
|
Posted - 2011.10.05 23:35:00 -
[241] - Quote
Hybrid weapons balancing --> Nice to have.
Factional warfare --> don't care about
Assault ships --> don't care about much. Like to fly them though.
Capital ship balancing --> seriously don't care about
New T2 modules --> don't care about
Starbase logistics management --> do care about. Nice. Oh, no. There will be no fuel to power them if you're not a 0-sec Drone
New EWAR-Drones --> Yeah, nice. As in: Nice to have.
T2 Rigs manufacturing --> Don't care about
Ship spinning --> Silly, but well...
New font --> Nice to have
More captains quarters --> WAY WAY below the promise you made. We want to meet, not be moved to better looking hamster cages!
Time dilation --> Nice, if you're one of that 20% players think 0-Sec is all this game is about. (Bubble, bubble, all shoot at same target. Or perhaps bubble-ski)
Honestly, I'm totally disappointed and some quirky remarks in Hilmar's little blog there sound like F2P model soonish. At least to me. I know many people will leave again now because the promise for fully working WiS, e.g. MEET EACH OTHER in person is effectively cancelled.
While the whiny 0.0 sec crew gets what they want. And at the same time nothing will change there to make it even remotely attractive to players who don't want to kiss certain assets or give blow ... ehm .. rent.
Don't get me wrong, I love EVE and think there is no better SciFi simulator out there at the moment. But this is a huge disappointment - not so much for me, but for players who hoped that WiS would mean meeting in Stations this Winter...
It's also a slap in the face for the many that wanted improvements in non "I shoot your ship up for no reason" areas, like trading, mining, exploration etc.
Anyway... I have been through a lot of H/L/0 sectors in several incarnations and will just try to keep the Corp together. We'll just do a lot of pew-pew instead of being constructive. Essentially I can tell you though, once I link the plans on our forums, many will feel F-ed. |

Aloe Cloveris
The Greater Goon Clockwork Pineapple
22
|
Posted - 2011.10.05 23:35:00 -
[242] - Quote
Tanya Powers wrote: T2 Rigs manufacturing: humm don't know what to think here, waiting the blog. If it's something like materials/cost reduction for large ones and introduce capital ones, then I'mm all for it. Everything else...wait and see.
Yeah, I'm actually curious as to how this is a thing. I'm not sure how they might go about revamping T2 rig production. Seems fine as it is (except the RNG gods have it in for me after the last forty-five ~50%-success-rate rig invention jobs scored me six goddamn prints **** you RNG **** you forever) I vaguely remember a dev saying they might implement a silo that poops out the T2 variants of regular salvage. Mite b cool. |

Aidan Brooder
Dynasphere Ltd.
5
|
Posted - 2011.10.05 23:38:00 -
[243] - Quote
Also might add: No improvements to Black Ops roles physically hurts me. ;) |

London
25
|
Posted - 2011.10.05 23:45:00 -
[244] - Quote
White Tree wrote:Quote:Hybrid weapons balancing Your welcome, EVE Online community. (white tree for csm 7)
I must be dreaming, Hybrid weapon balance was first on the list... it's finally happening.
   EVE: Create a Starship - Naga Frigate |

Martineski
Weapons for Mass Destruction
1
|
Posted - 2011.10.05 23:46:00 -
[245] - Quote
guys lets just remember one thing. CCP Rushing to finish an expansion is a BAD IDEA. Let CCP take their time and finish things write.
I have seen one too many post of people whining about "CCP didn't to this" and "CCP didn't do that". If people would stop rushing and being relentlessly crude about how CCP operates and tries to appeal to the player base, then i am sure most of you would be a lot happier, i for one am very supportive of CCP's efforts to bring about change on their end, but its not an overnight thing. if they don't launch the winter expansion on time, so what, i would rather they take time and deploy a fully functional expansion, rather than one full of bugs. and as they said they may add to that list and they might take away, as long as they do a good job of adding or taking away, i am cool with it.
as far as t2 rig production, i wonder if they are going to renew their idea of Salvage Synthesis that they talked about a while back about taking loads of t1 salvage and making t2 salvage out of it.
Railgun BUFF FTW.
new rigs, can't wait we have needed new toys to play with, and i hope they balance most of the current ones like they talked about a while back, cause some of these rigs really need some help.
no idea what assault ship modifications will be added, probably afterburner boost or something. I personally would not mind seeing "ASSAULT SHIPS" have the ability to use ASSAULT launchers, much like the bombers use Seige launchers. i am sure a module bonus could be arranged somehow, as they current Standard Launchers seem too slow for something with such a bold name.
Just remember, the more time WE, the EVE Online Community, give CCP the better the content can become, rushing them will end up with more of what CCP Hilmar mentioned, incomplete content, and rushed roll outs. We don't want that, the more we support their development the Better EVE will become. Thanks |

Lady Zarrina
Republic Military School Minmatar Republic
13
|
Posted - 2011.10.05 23:48:00 -
[246] - Quote
Good stuff. Love the list. Not 100% sure what some of these things will be, but the overall general direction is fantastic.
And I do agree with a few of the poster here, a little black ops love would be nice, perhaps even some love for the cumbersome POS.
But overall, once again, great list
\o/ Allocate resources to FiS |

Vaako Horizon
Casual Slackers Daily Operations
1
|
Posted - 2011.10.05 23:52:00 -
[247] - Quote
Hiram Alexander wrote:Renan Ruivo wrote:Without saying what has been said here already (all the praise and ****) i got curious in one point.
Why the hell would you say "New T2" modules?! The only modules that i can think of that don't have their tech 2 counterpart are capital modules. So that means Tech 2 XL guns? How exactly are Titans supposed to be re-balanced if now they can use even more powerfull guns? Or are you going to restrict (hopefully) those T2 guns to dreads? Well, I know for sure that a T2 Remote Hull Repair module would be handy. And I'm convinced that Gallente pilots would love to see some new T1/T2 modules/rigs to help with drones, but yeah... it's a rather mysterious statement.
New stuff in regards to drones isnt really gonna happen... You can ask a dev almost anything and get a responce... ask about drones and you get nothing.
The blog provided today was nice yes, most of it useless to me as a highsec dweller. Hybrids and POS parts where the main score for me and the biggest loss of all was the lack of drone goals ( I dont count drone EWAR, I havent used them nor ever heard of anyone even trying :P ) |

Raven Aldura
Interstellar Parcel Service
1
|
Posted - 2011.10.05 23:52:00 -
[248] - Quote
well Gdam, I have bought full year subs for 2 years (started account in oct 03) waiting on walking in stations. Now I find out that establishments have been pushed back (or at least are not listed for winter expac). I don't mean to put CCP in a "just can't win" position. But what else can I do? I will not renew when my year is up. I will be back when establishments are live. |

Vaako Horizon
Casual Slackers Daily Operations
1
|
Posted - 2011.10.05 23:54:00 -
[249] - Quote
Raven Aldura wrote:well Gdam, I have bought full year subs for 2 years (started account in oct 03) waiting on walking in stations. Now I find out that establishments have been pushed back (or at least are not listed for winter expac). I don't mean to put CCP in a "just can't win" position. But what else can I do? I will not renew when my year is up. I will be back when establishments are live.
You subbed for a year just to walk around? in a spaceship game? |

Raven Aldura
Interstellar Parcel Service
2
|
Posted - 2011.10.05 23:57:00 -
[250] - Quote
Vaako Horizon wrote:Raven Aldura wrote:well Gdam, I have bought full year subs for 2 years (started account in oct 03) waiting on walking in stations. Now I find out that establishments have been pushed back (or at least are not listed for winter expac). I don't mean to put CCP in a "just can't win" position. But what else can I do? I will not renew when my year is up. I will be back when establishments are live. You subbed for a year just to walk around? in a spaceship game?
You put words in my mouth that I never said. My post was never intended to communicate the totality of why I play. Thanks for playing strawman, don't forget your shoes when you get off the ride. |

Vaako Horizon
Casual Slackers Daily Operations
1
|
Posted - 2011.10.06 00:00:00 -
[251] - Quote
Raven Aldura wrote:Vaako Horizon wrote:Raven Aldura wrote:well Gdam, I have bought full year subs for 2 years (started account in oct 03) waiting on walking in stations. Now I find out that establishments have been pushed back (or at least are not listed for winter expac). I don't mean to put CCP in a "just can't win" position. But what else can I do? I will not renew when my year is up. I will be back when establishments are live. You subbed for a year just to walk around? in a spaceship game? You put words in my mouth that I never said. My post was never intended to communicate the totality of why I play. Thanks for playing strawman, don't forget your shoes when you get off the ride.
:D ( didnt make statements... just asked questions :D :D ) |

Bomberlocks
CTRL-Q
0
|
Posted - 2011.10.06 00:03:00 -
[252] - Quote
Hi Zulu. Finally, a good blog from you. Keep to this style and I'm sure we'll be friends again.
Some points about the upcoming changes:
- Hybrids: This alone will make you many, many friends, but please do not buff hybrids to the detriment of some other system. Take a look at the ships that fit hybrids, such as rail and blaster boats and make your changes based on those. Simple things like PG/CPU buffs on the boats plus changed bonuses might be better than changing the weapons systems themselves.
- Factional warfare: Changes to plexes and plex spawning times as well as a change to make FW sov/occupancy mean something might be enough.
- Assault ships: Please use the 4th bonus carefully so as not to make these ships the new Dramiel.
- Nullsec changes: There really need to be changes made to make it more fluid again. If this involves nerfing supercaps and titans and making structures more easily destroyed, then so be it. There really needs to be a way for smaller entities to survive in nullsec, and making sov based on actual presence, as opposed to various structures might be worth more in the long run. |

Zarnak Wulf
Amok. Goonswarm Federation
13
|
Posted - 2011.10.06 00:04:00 -
[253] - Quote
I will put forth that I hope electronic attack ships are not forgotten.  |

Vaako Horizon
Casual Slackers Daily Operations
1
|
Posted - 2011.10.06 00:05:00 -
[254] - Quote
Bomberlocks wrote:Hi Zulu. Finally, a good blog from you. Keep to this style and I'm sure we'll be friends again.
Some points about the upcoming changes:
- Hybrids: This alone will make you many, many friends, but please do not buff hybrids to the detriment of some other system. Take a look at the ships that fit hybrids, such as rail and blaster boats and make your changes based on those. Simple things like PG/CPU buffs on the boats plus changed bonuses might be better than changing the weapons systems themselves.
- Factional warfare: Changes to plexes and plex spawning times as well as a change to make FW sov/occupancy mean something might be enough.
- Assault ships: Please use the 4th bonus carefully so as not to make these ships the new Dramiel.
- Nullsec changes: There really need to be changes made to make it more fluid again. If this involves nerfing supercaps and titans and making structures more easily destroyed, then so be it. There really needs to be a way for smaller entities to survive in nullsec, and making sov based on actual presence, as opposed to various structures might be worth more in the long run.
They are more or less required to make changed to hybrids ( rails, I dont use blasters so I cant say anything about those ) Like more tracking speed on them :P a bit more damage would be nice too :D but yes, PG+CPU is nice that too :D |

Raven Aldura
Interstellar Parcel Service
2
|
Posted - 2011.10.06 00:09:00 -
[255] - Quote
Vaako Horizon wrote:Raven Aldura wrote:[quote=Vaako Horizon][quote=Raven Aldura]stuff :D ( didnt make statements... just asked questions :D :D )
You didn't ask what I meant, you phrased a question such that it was rhetorical on its own. You tried to portray me as incompetent and any other answer would be dishonest. Thanks for playing. |

Vaako Horizon
Casual Slackers Daily Operations
1
|
Posted - 2011.10.06 00:11:00 -
[256] - Quote
Raven Aldura wrote:Vaako Horizon wrote:Raven Aldura wrote:[quote=Vaako Horizon][quote=Raven Aldura]stuff :D ( didnt make statements... just asked questions :D :D ) You didn't ask what I meant, you phrased a question such that it was rhetorical on its own. You tried to portray me as incompetent and any other answer would be dishonest. Thanks for playing.
I am sorry if you were offended. in all honest I was simply asking. :D |

Raven Aldura
Interstellar Parcel Service
2
|
Posted - 2011.10.06 00:15:00 -
[257] - Quote
Vaako Horizon wrote:stuff I am sorry if you were offended. in all honest I was simply asking. :D
Fair enough. I was hinging my continued subscription on WIS. If that was smart can certainly be debated (and I would likely lose that debate). I think I am the kind of person that gets excited by the future when I should be enjoying the present. Like a sports fan whose team is winning and all I can think about is next years team.
Still, I really feel I need to better connect with my avatar to enjoy the game. Perhaps this is a personal failing, but I want to love EVE. I really do, and I think we can all agree on this point, even if we get there different ways. |

Warde Guildencrantz
Fake Philanthropists P I R A T E S
0
|
Posted - 2011.10.06 00:17:00 -
[258] - Quote
I also hope that after this hybrid rebalance I can get in a ferox or an eagle, and they won't be utterly outclassed by every other ship in existance. |

Vaako Horizon
Casual Slackers Daily Operations
1
|
Posted - 2011.10.06 00:20:00 -
[259] - Quote
Raven Aldura wrote:Vaako Horizon wrote:stuff I am sorry if you were offended. in all honest I was simply asking. :D Fair enough. I was hinging my continued subscription on WIS. If that was smart can certainly be debated (and I would likely lose that debate). I think I am the kind of person that gets excited by the future when I should be enjoying the present. Like a sports fan whose team is winning and all I can think about is next years team. Still, I really feel I need to better connect with my avatar to enjoy the game. Perhaps this is a personal failing, but I want to love EVE. I really do, and I think we can all agree on this point, even if we get there different ways.
We all have our personal goals... mine is to see drones improved ( rigs, t2 items, drone control etc etc ) and in comparison to your WIS drones havent even been mentioned :P ( other then EWAR ones ) |

Raven Aldura
Interstellar Parcel Service
2
|
Posted - 2011.10.06 00:28:00 -
[260] - Quote
Vaako Horizon wrote: We all have our personal goals... mine is to see drones improved ( rigs, t2 items, drone control etc etc ) and in comparison to your WIS drones havent even been mentioned :P ( other then EWAR ones )
I won't disagree with your assessment of coverage. But I won't agree with it either, because I'm selfish! |

MeBiatch
Republic University Minmatar Republic
29
|
Posted - 2011.10.06 00:30:00 -
[261] - Quote
Grimpak wrote:wait, new Ewar drones? you mean med and light web drones? or making all the non ECM drones suck less? or both? also, touching on FW? who are you and what have you done with CCP?  and: MeBiatch wrote:this is the hybrid fix you are looking for: MeBiatch wrote:here are the fixes for hybrids:
blasters:
concept shotguns (short range arties...)
1. Increase base damage by 50% 2. Decrease rate of fire by 30% 3. Increase base tracking by 15% 4. Increase falloff by 50%
railguns: Concept long range auto cannons
1. Increase base damage by 15% 2. Increase rate of fire by 15% 3. decrease activation cost by 40% 4. increase falloff by 50%
ammo:
Simular boost that projectile ammo got
concept choice between what damage type you want to do between thermal and Kinetic (i.e. antimater does 80% thermal damage 20% kin damage, uranium does 80% kin damage and 20% thermal damage)
also include a tracking bonus built into the ammo
Caldari boost: remove the optimal range bonus for hybrid turrets and replace with a rate of fire bonus
gallente boost: remove the falloff bonus and replace with a mass reduction bonus
change the internal rep bonus to include a bonus incomming remote rep
General fix: change the speed reduction affect on armor rigs and replace with an agility reduction change reload time from 10 seconds to 5 seconds I like the rail one, but on blasters I would boost damage considerable, boost tracking moderately and cut falloff and optimal further instead. Blasters shouldn't have any kind of method of damage projection themselves, this stat should be provided by the ship where they are fitted. The ammo changes, while making it a wee bit too "projectile" also have a stint of uniqueness. However, after this, the lasers would need a similar change.
ok how about taking the ship bonus for tracking 7.5% per lev and just make all rails/blasters have 37.5% better base tracking...
furthermore the replaced bonus would be a mass reduction per level... this would add to the replaced fall off bonus...
the concept for blaster i want to see is close range arties... where blasters get a slight base dps boost but get a massive alpha boost... with better base tracking and falloff... even with 50% more falloff you are not shooting that far... take gal from scram range to disrupter range...
plus you have to look at caldari here too and remember their ships are generallly slower then others (even with speed mods)... so you cant just make blasters ultra close range without making caldari fast too... but hell then why not undo the nano nerf? i say eve has evolved and so too should hybrids... blasters will still be balls to the walls omg damage but now they will actually be able to apply it...
|

Toryn Atserahs
Federal Navy Academy Gallente Federation
0
|
Posted - 2011.10.06 00:38:00 -
[262] - Quote
CCP,
Please don't forget about the Legion, it's the redheaded step child of the T3. Give it a look please!
Also, please consider removing local...give us a chance to hunt down the bots! |

Henry Haphorn
Aliastra Gallente Federation
13
|
Posted - 2011.10.06 00:38:00 -
[263] - Quote
With the hybrid re-balancing, I look forward to finally trying out that Hyperion I always wanted. |

Gridwalker
Ministry of War Amarr Empire
0
|
Posted - 2011.10.06 00:40:00 -
[264] - Quote
Do try to tell us what you are planning before you put fingers to keyboards, and at least consider what we say. The player base has a lot more man-hours living in this universe than you guys do, and occasionally you've been known to miss the mark slightly.  |

Shepard Book
Imperial Academy Amarr Empire
0
|
Posted - 2011.10.06 00:41:00 -
[265] - Quote
Are Black Ops seriously not being worked on?
|

Latex Lover
Dreams Unlimited
3
|
Posted - 2011.10.06 00:53:00 -
[266] - Quote
Quote:GÇ£ItGÇÖs not what you say, itGÇÖs what you do,GÇ¥
We don't believe you anymore. |

Shepard Book
Imperial Academy Amarr Empire
0
|
Posted - 2011.10.06 01:08:00 -
[267] - Quote
Latex Lover wrote:Quote:GÇ£ItGÇÖs not what you say, itGÇÖs what you do,GÇ¥ We don't believe you anymore.
Speak for yourself.
|

Liranan
Silver Snake Enterprise Against ALL Authorities
12
|
Posted - 2011.10.06 01:15:00 -
[268] - Quote
Amazing, CCP are actually keeping their promise of iterating on the game. I'm not getting my hopes up they will continue iterating but this is nice, especially the hybrid balancing. I hope it means boosting the damage and not nerfing it or making it even more useless than it already is. http://www.youtube.com/user/zeitgeistmovie?blend=1&ob=4#p/u/23/Lio3n66bwOo
This ****'s got to go - Jacque Fresco |

Makenshi Drakonnen
GoonWaffe Goonswarm Federation
0
|
Posted - 2011.10.06 01:23:00 -
[269] - Quote
This is a nice post in restoring faith in CCP but I'll wait to see what they do rather than what they say. |

Nizran L'Crit
Titan Inc. Bloodbound.
0
|
Posted - 2011.10.06 01:23:00 -
[270] - Quote
Bout damn time. I will fully support CCP if they actually listen to the customer-base and it sounds like Hilmar has finally gotten around to looking at what stretching your resources too thin does.
I for one am extremely pleased with the possibility of having FW fixed, Ship spinning back, new ships and new T2 Modules! |

Laring
Forsaken Empyreal The Ancients.
0
|
Posted - 2011.10.06 01:29:00 -
[271] - Quote
This blog, and those that will follow, will hopefully demonstrate our conviction to transparency. Thats great and all, but what I get from reading the frustrations from older players is not a lack of transparency, but a lack of listening to the desires of the comunity, it's all well and good too hear about transparant things to be rolled out developed from this expert or that expert, but my take is the hardcore Eve community at large would much prefer hearing about how specific issues raised time and time again in the forums are going to actualy be addressed. Take the Eve community as a partner up front, at the beginning of the process, they are the real experts, not a bunch of WOW turds just waiting for the magical gift of game play to be handed down from the heavens. That being said, thanks for trying to be human :-)
|

Hamster Too
No Name Corporation
1
|
Posted - 2011.10.06 01:31:00 -
[272] - Quote
The Mittani wrote:hey look zulu finally learned how to post +1 
Also, it is nice to hear that hybrids and assault ships will finally see some love.
H. |

RooSan
Universal Exports THE UNTHINKABLES
0
|
Posted - 2011.10.06 01:34:00 -
[273] - Quote
Oh Man, I thought something really bad happened!! Big sigh of relief. Glad to see a company that is great keep at it by staying in touch with the community. Keep the talk going , the innovations that are so above the rest of the industry, the uniqueness of EvE that is unmatched, the humor that is in many a dev blog. Can you tell I love this game and one of the reasons is this kind of interaction. Now give me Dust  |

Archestratidas
Deep Core Mining Inc. Caldari State
0
|
Posted - 2011.10.06 01:37:00 -
[274] - Quote
>>New EWAR-Drones
Honesty, there really don't need to be "new" ewar drones.. the existing ewar drones simply need to be rebalanced such that they are viable. Presently there is no reason, mathematically speaking, to use anything other than either damage drones or ECM drones. The others are way overgimped. |

Vaitor Dranera
Southern Cross Empire Flying Dangerous
0
|
Posted - 2011.10.06 01:44:00 -
[275] - Quote
Playing eve ! |

OT Smithers
Buccaneer's Den
0
|
Posted - 2011.10.06 01:48:00 -
[276] - Quote
Nice list, mostly, but I seem to recall other promises and lists that have never been delivered (EAF's anyone?).
Put me in the "believe it when I see it camp."
You guys are, at this point, about as trustworthy as someone in Jita offering to double your isk.
|

Inanna NiKunni
BlackBongWater
0
|
Posted - 2011.10.06 01:50:00 -
[277] - Quote
CCP u r doing it right
keep up the good work |

Mark726
Inquest
14
|
Posted - 2011.10.06 02:00:00 -
[278] - Quote
I'll admit that nothing in this list affects me personally. However, I'm heartened to see the renewed focus on things that other people DO care about for FiS, things that I know have caused a lot of other people a lot of irritation. As such, I'm much more willing to wait now for you to turn to things that will affect me a bit more than I previously was.
Wait, these are the eve forums, what am I doing?
Rabblerabblerabble. I'm playing EVE and I'm Still Alive
Author, EVE Travel |

Elsa Nietchize
Deep Core Mining Inc. Caldari State
0
|
Posted - 2011.10.06 02:00:00 -
[279] - Quote
there's no way they'll make this by christmas
|

OT Smithers
Buccaneer's Den
0
|
Posted - 2011.10.06 02:04:00 -
[280] - Quote
Misanth wrote: CCP have made it quite clear for a long time they consider the nullsec blobwars to be "endgame" content, and looking at how safe/dumbed down highsec is - combined with how CCP want to "force/lure" players into corporations (extra bonus for making big coaltions easily control vast space).. it's quite clear CCP envision EVE to be a nullsec blob game. Everything else is irrelevant.
This seems accurate to me. In any case, based on their history I am not terribly optimistic about any of these promises ever seeing the light of day. |

Harrigan VonStudly
Original Sin. Underworld Excavators
0
|
Posted - 2011.10.06 02:06:00 -
[281] - Quote
Hilmar,
You sir have balls the size of watermelons. As you see before you in many posts, still, many ***** and complain. There are some who will never be happy. For they will never know true peace or happiness. For it lies somewhere in between what really is and what is expected. Mama always said "you can't always have what you want". But this is a true answering to the calling from the player base.
It takes a true man to stand before those who act as judge, jury, and executioner admitting their mistakes, taking self ownership. Self responsibility is sorely lacking now a days. And yet you stand before the world and proclaim yours for all to see. It is with these published admittances read here today that should echo in the pods of all pilots that Eve-Online is in more than capable hands and a true Icelandic viking is at the helm of this ship. Some will always disagree and stand off proclaiming it is "too little too late". For they are not righteous and do not deserve the second coming of the glorious Eve -so proclaim the Amarr gods.
It was a bumpy ride that brought the Eve universe to this very point. But here we are. Of course it will be the actions that many will require before truly believing. One can not fault them. But if these words be backed by true intentions and actions, Eve shall again shine more brilliant with its dark, deep, cold , harsh colored black soul than any super nova with all its brilliant light can.
~Harri out o7 |

Karlos Zhang
Kraken Industries
1
|
Posted - 2011.10.06 02:12:00 -
[282] - Quote
Apollo Gabriel wrote:BLACK OPS
REMOVE LOCAL (Remember your super cool video of the Russian fleet jumping in and asking if they were detected? Well that's bullshit due to local).
Could you imagine running into a HUGE fleet while hopping around due to NO local?
oh it makes me wet.
PSST Black Ops doesn't work DUE TO LOCAL
That would be awesome. In station or station to station in system would be cool, though. |

OT Smithers
Buccaneer's Den
0
|
Posted - 2011.10.06 02:22:00 -
[283] - Quote
Ranger 1 wrote:Phey Onat wrote:There are alot of items promised in this blog.
Let's see how many make it to patch notes. Actually, as far a development is concerned, there are zero promises in the Blog. They gave you their working priorities list, and the items on it may or may not make it into next expansion. They made this abundantly clear. If something doesn't make it into the next expansion for whatever reason, I don't want to hear tired "broken promises" or "not what you say but what you do" memes.
These are things they believe the players want. If they fail to deliver (as I expect, based on their track record) I kinda doubt the players are gonna give them a pass just because they inserted a few disclaimers. CCP is pretty much out of chances with almost everyone. |

OT Smithers
Buccaneer's Den
0
|
Posted - 2011.10.06 02:24:00 -
[284] - Quote
Zarnak Wulf wrote:I will put forth that I hope electronic attack ships are not forgotten. 
No worries mate, a fix for EAF's was promised a year ago. |

Karlos Zhang
Kraken Industries
1
|
Posted - 2011.10.06 02:28:00 -
[285] - Quote
Raven Aldura wrote:Vaako Horizon wrote:stuff I am sorry if you were offended. in all honest I was simply asking. :D Fair enough. I was hinging my continued subscription on WIS. If that was smart can certainly be debated (and I would likely lose that debate). I think I am the kind of person that gets excited by the future when I should be enjoying the present. Like a sports fan whose team is winning and all I can think about is next years team. Still, I really feel I need to better connect with my avatar to enjoy the game. Perhaps this is a personal failing, but I want to love EVE. I really do, and I think we can all agree on this point, even if we get there different ways.
Personally, I think the promise of Incarna is huge for many players. In fact, I think it opens EvE up to entirely different types of players (and additional subs). Some people just need that physical presence to get a full sense of immersion. Getting the in-game voice to be positionally aware would add a whole new dynamic to personal interaction. There are some amazing things that can be done with voice modulation to help.
I could imagine that there would be some people that could be perfectly happy playing the game and rarely leaving the station. |

Courthouse
GoonWaffe Goonswarm Federation
0
|
Posted - 2011.10.06 02:48:00 -
[286] - Quote
Quote:(7:43:11 PM) courthouse: hey, and **** zulu too (7:43:39 PM) courthouse: I don't care if he is mittens' heterosexual online game development buddy (7:45:48 PM) courthouse: ****** posts 12 things that might maybe get into something equating to a sort of semi expansion sometime in the near, but not too near, future but definitely before christmas, just don't hold him to that, where of the 12 items 4 things are for spaceships and 8 are either fixing features they intentionally broke or addressing **** that no one gives a **** about (7:46:05 PM) courthouse: **** that guy
Might as well jabber leak here too. |

Debir Achen
EVE University Ivy League
1
|
Posted - 2011.10.06 02:57:00 -
[287] - Quote
Slightly leery of "new ships" (see Hillmar's post), as opposed to fixing issues with current ships. When a new ship is introduced, there's the risk of making others into non-options.
That said, there are some obvious opportunities in the destroyer space: - caldari T1 missile DD - gallente T1 drone DD - amarr T1 useful DD - "assault ship" style T2 DD
And there might be similar options in other spaces (brainstorm: DD or frig sized logi, non-Caldari EW battleship). But I'd prefer to see filling of obvious holes (especially where it provides interesting intermediate steps) than fantastic new ships that obsolete existing ones.
Also, would love to see a version of the AML that works with battleships and Heavy Missiles. |

Flamespar
Woof Club
43
|
Posted - 2011.10.06 03:20:00 -
[288] - Quote
So no multiplayer establishments for Incarna. WTF? I can post on a forum, therefore I represent everyone. |

Chiralos
Merchant Princes
0
|
Posted - 2011.10.06 03:39:00 -
[289] - Quote
That's certainly good list of things to look forward to. There are two other really major pieces of work not there - the nullsec sov revamp, and more Incarna stuff.
I want it all, of course. But, if you can't deliver a polished version of Incarna establishments this Winter, let it go this time around and tell us about it. We can wait.
Similarly for the nullsec sov update. It's a big complicated job. If you can identify a set of changes that are (a) balanced by themselves, (b) an improvement on the status quo, and (c) are going in long-term direction you want, go for it. If not, tell us your plans. |

MeBiatch
Republic University Minmatar Republic
29
|
Posted - 2011.10.06 03:49:00 -
[290] - Quote
to all the dolts who dont understand "new" ewar drones means tech II... |

Zoe Alarhun
Drunken Space Irish
15
|
Posted - 2011.10.06 04:44:00 -
[291] - Quote
I just scared everyone in the office by yelling :"FU*K YEAH!" at the top of my voice. So glad I'm training hybrids already. |

Courthouse
GoonWaffe Goonswarm Federation
1
|
Posted - 2011.10.06 04:58:00 -
[292] - Quote
Quote:(7:43:11 PM) courthouse: hey, and **** zulu too (7:45:48 PM) courthouse: ****** posts 12 things that might maybe get into something equating to a sort of semi expansion sometime in the near, but not too near, future but definitely before christmas, just don't hold him to that, where of the 12 items 4 things are for spaceships and 8 are either fixing features they intentionally broke or addressing **** that no one gives a **** about (7:46:05 PM) courthouse: **** that guy
|

Shameless Shamus
Infinitely Stoned Fabrications Pator Tech
0
|
Posted - 2011.10.06 05:05:00 -
[293] - Quote
Quote:A significant part of that plan is the immediate refocusing of all the EVE development teams on EVEGÇÖs core gameplay: spaceships.
/me does a little dance!
Internet spaceship pew pew game gets some lovin'! w00t! |

Will DestroyYou
0
|
Posted - 2011.10.06 05:09:00 -
[294] - Quote
Ivana Twinkle wrote:I'm still wondering how hybrids can be fixed... By removing them altogether? :toot:
Remove them and fix drones and missiles.
|

Crunac Arclight
Swedish Aerospace Inc The Kadeshi
0
|
Posted - 2011.10.06 05:18:00 -
[295] - Quote
I r excite. |

GatoOFruits
Monaco Ltd
0
|
Posted - 2011.10.06 05:35:00 -
[296] - Quote
CCP Solomon wrote:This thread makes me happy.
Good stuff and glad to see you dropping by. Now as you are around I have a quick question: I have a couple of EAF in my hangar, do you want to buy them back or should I wait until you fix this whole ship class?
|

Silath Slyver Silverpine
Federal Navy Academy Gallente Federation
3
|
Posted - 2011.10.06 06:03:00 -
[297] - Quote
This is a good start, and I look forward to seeing if you can deliver. Even half the things on the list would be nice.
Admitting that stuff happens and you may not be able to fix ALL THE THINGS :P Is a wise move. It's fine to build people hopes up, as long as it's cautious and realistic. The reason we've burned CCP in the past so much is you promise too much, that you have no way of delivering on.
It's better to promise little and deliver little, than promise much and deliver nothing. |

Ender Sai
Foetus Mart
2
|
Posted - 2011.10.06 06:24:00 -
[298] - Quote
I came, I saw.
I came.
Although, I hope you guys aren't being too ambitious again. That's a serious list. Unless you've been sneaking in some serious planning all these years that you've never implemented. :P
That being said. Hybrid buff = FTW! |

Murdah
Blue Republic RvB - BLUE Republic
0
|
Posted - 2011.10.06 06:32:00 -
[299] - Quote
Finally, this makes me happy. Good to see our future in this game is once again being considered! :) |

Rip Minner
ARMITAGE Logistics Salvage and Industries
0
|
Posted - 2011.10.06 06:37:00 -
[300] - Quote
I think I craped a rail gun when I saw Hybird Weapons to be looked at.
And then I know my heart stopped when on the second line Fraction Warfare to be fixed. I had to run and look at my cander to check and see if I lost a few months some were and it was Apirl 1st again or something.
Hellz Ya!!!!! |

Garia666
T.H.U.G L.I.F.E Xenon-Empire
1
|
Posted - 2011.10.06 06:38:00 -
[301] - Quote
New T2 modules has my intrest tough also the new ewar drones.
|

Hawkwar
M.I.M.M.S The Watchmen.
6
|
Posted - 2011.10.06 06:46:00 -
[302] - Quote
Cautiously optimistic.... promises have been made before and forgotten. See if you do matches what you say.....hard as the disclaimer at the bottom says they may not do anything..... |

boeboe joe
Helix Commonwealth Command Helix Commonwealth
0
|
Posted - 2011.10.06 06:49:00 -
[303] - Quote
This is relevant to my interests... |

Phlyk
The VonBraun Institute APEX Conglomerate
0
|
Posted - 2011.10.06 06:56:00 -
[304] - Quote
Sweet, time to start training hybrids then! |

Tiger's Spirit
Troll Hunters INC.
1
|
Posted - 2011.10.06 06:56:00 -
[305] - Quote
What is the new changes exactly ? This is not too much information.
Hybrid weapons balancing (-damage+optimal for hybrid ammos and buff railgun finaly ???)
Factional warfare (alliance can joining militia ???)
Assault ships (4th bonus ???)
Capital ship balancing (supercarrier nerf ???)
New T2 modules (???)
Starbase logistics management (???)
New EWAR-Drones (small+medium web drones ???) |
|

CCP Spitfire
C C P C C P Alliance
206

|
Posted - 2011.10.06 07:00:00 -
[306] - Quote
Tiger's Spirit wrote:What is the new changes exactly ? This is not too much information.
Hybrid weapons balancing (-damage+optimal???)
Factional warfare (alliance can joining militia ???)
Assault ships (4th bonus ???)
Capital ship balancing (supercarrier nerf ???)
New T2 modules (???)
Starbase logistics management (???)
New EWAR-Drones (small+medium web drones ???)
More information on these changes will come out in the form of individual dev blogs.
CCP Spitfire | Russian Community Coordinator @ccp_spitfire |
|

Tiger's Spirit
Troll Hunters INC.
1
|
Posted - 2011.10.06 07:05:00 -
[307] - Quote
CCP Spitfire wrote:Tiger's Spirit wrote:What is the new changes exactly ? This is not too much information.
Hybrid weapons balancing (-damage+optimal???)
Factional warfare (alliance can joining militia ???)
Assault ships (4th bonus ???)
Capital ship balancing (supercarrier nerf ???)
New T2 modules (???)
Starbase logistics management (???)
New EWAR-Drones (small+medium web drones ???) More information on these changes will come out in the form of individual dev blogs.
Thank you very much for your quickly answer. |

Hennrik
J-CORP
0
|
Posted - 2011.10.06 07:16:00 -
[308] - Quote
\o/ SPACESHIPS |

Raptor2022
Mews Incorporated
0
|
Posted - 2011.10.06 07:49:00 -
[309] - Quote
New T2 Items? w00t!
Assault ships? Hope it means more of them :) More ships actually :) That would rock :)
Loving this new "focus on fixing current stuff" attitude :) |
|

Chribba
Otherworld Enterprises Otherworld Empire
416
|
Posted - 2011.10.06 08:10:00 -
[310] - Quote
Looking good.
|
|

nails
Ota Corps
3
|
Posted - 2011.10.06 08:13:00 -
[311] - Quote
Reading hellmer's blog makes me think that they ran into some insanely huge wall in the coding process for station interaction. They realized in a board meeting that they bit off WAY more than they can chew (even though all of this has been in development for YEARS). They then decided that the best way to resolve their issue is to tell the community they are sorry and let the core eve players know that they are refocusing back to eve in it's classic form. Incarna and what it is or was supposed to become can now be shelved indefinitely, or delayed for many more years.
EVE Classic Forever.
... I for one was looking forward to CCP's core focus going in new directions with both FPS integration and full on station interaction on an epic scale.
I like classic EVE, been playing it for 8 years straight. New out of the box content would be more preferable to me than "more space ships" "new items" "more bug fixes" "more balancing". Isn't that all we've ever done the past 8 years? |

GRWAN
nemesis 2.0 Ares Protectiva
0
|
Posted - 2011.10.06 08:17:00 -
[312] - Quote
Hybrid weapons balancing
+1 |

Optional Patch
Republic Military School Minmatar Republic
0
|
Posted - 2011.10.06 08:29:00 -
[313] - Quote
Ok, now I am excited. |

ITTigerClawIK
Galactic Rangers Galactic-Rangers
10
|
Posted - 2011.10.06 08:36:00 -
[314] - Quote
Ishtanchuk Fazmarai wrote:Hybrid weapons balancing - don't give a damm
Factional warfare - double don't give a damm
Assault ships - huh?
Capital ship balancing - don't give a damm
New T2 modules - huh?
Starbase logistics management - don't give a damm
New EWAR-Drones - huh?
T2 Rigs manufacturing - don't give a damm
Ship spinning - so...
New font - nice
More captains quarters - eventually
Time dilation - don't give a damm
Sensible, lower NEx prices - never coming
New solo content - never coming
Capital ships for solo players - never coming
Endgame content for "casual" players - never coming
Interactable NPCs for Incarna - never coming
"Socializing" for Incarna - never coming
Am i making myself clear on what do i think that i may get from giving to this company 340 euros a year?
From the looks of things you dont actually do anything in EVE at all which begs the question, why are you even here and not in WoW?
|

NorthCrossroad
EVE University Ivy League
5
|
Posted - 2011.10.06 08:39:00 -
[315] - Quote
Good stuff in total.
I don't find T2 rigs production to be that hard. Once established - it doesn't need much effort. It's the rigs themselves need some love. As an example - dirt cheap shield resists and pretty expensive armor resists. Or not enough drone rigs.
Another big thing that just cries to be updated are bounties. Calling currect system bad is a compliment to it.
North
|

Fipio
Royal Amarr Institute Amarr Empire
1
|
Posted - 2011.10.06 08:42:00 -
[316] - Quote
CCP Spitfire wrote:Tiger's Spirit wrote:What is the new changes exactly ? This is not too much information.
Hybrid weapons balancing (-damage+optimal???)
Factional warfare (alliance can joining militia ???)
Assault ships (4th bonus ???)
Capital ship balancing (supercarrier nerf ???)
New T2 modules (???)
Starbase logistics management (???)
New EWAR-Drones (small+medium web drones ???) More information on these changes will come out in the form of individual dev blogs.
We better have the supercap one "SOON" :D |

NorthCrossroad
EVE University Ivy League
5
|
Posted - 2011.10.06 08:50:00 -
[317] - Quote
And, CCP, don't expect that you've earned our trust again with just a few blogs, promises and excuses. Deliver solid expansion or two - and then we'll get back to the "trust" question.
North |

Misanth
RABBLE RABBLE RABBLE Limitless Inc.
130
|
Posted - 2011.10.06 08:52:00 -
[318] - Quote
Manfred Sideous wrote: Reposting Zulu Sov needs to be exponentially expensive whereby instead of just a flat fee it scales the more you have. Same with cynojammers , Jumpbridges , Cyno Beacons. I have been preaching the idea that Different Zones ( nullsec , lowsec, empire) Should have bonuses to different activites. Much like real life 0.0 is like a rural area where rescources are collected/harvested. Lowsec is like a industrial area where you would see facotries & production whereby Empire is like a urban area where you would see Science & Technology & Markets. 0.0 Changes  Mining Lasers yield X% more per cycle ( suggest 20%nullsec 5% lowsec -10%empire)  Stations become wreckable where no functions work other than dock you cannot store items only remove previously stored items  Sov becomes exponentially expensive whereby a formula calculates sov cost by the number of claimed system  Modules such as CSAA , Cyno Generator Beacons , JumpBridge , Cynosaurel Jammer increase sov cost based on same formula as Sov payments are calculated  Local chat is changed to delayed mode , Constellation chat stays the same , Directional Scanner is reworked for better functionality and its functions are macroable via hotkeys  You can now increase military index to support many more players however index's deterioration happens at faster rates when underutilized  Loot from NPC's is higher meta level then empire and the same as lowsec.  Treaty system is introduced which makes rental agreements better NPC Nullsec  Mining Lasers yield X% more per cycle ( suggest 20%nullsec 10% NPC nullsec 5% lowsec -10%empire)  Datacores are rewards from pirate factions  Local chat is changed to delayed mode , Constellation chat stays the same , Directional Scanner is reworked for better functionality and its functions are macroable via hotkeys  Loot from NPC's is higher meta level then empire and the same as lowsec. Lowsec Changes  Production is X% more time and material efficient (suggest 20% lowsec 0% nullsec 0% empire )  Local chat is changed to delayed mode , Constellation chat stays the same , Directional Scanner is reworked for better functionality and its functions are macroable via hotkeys  Treaty system is introduced where parties can pay tribute to pirate or anti-pirate organizations to protect or not attack them in a specific area.  Booster production is possible here with new and stronger types of boosters. ( mining boosters)  Loot from NPC's is higher meta level than empire and same as nullsec. Empire Changes  Invention is possible here @ X% success bonus ( Empire 10% Lowsec 0% Nullsec -10%)  Research/Copy is X% faster here and there are X% more research slots per station (Empire 20% Lowsec 0% Nullsec -10%)  Buy/Sell is greatly enhanced here with the availability of more buy/sell orders than lowsec/nullsec tax is also lowest here than lowsec/nullsec  Loot from NPC's is limited to meta 1 & 2 Global Changes  All corporations & alliances are assigned a resource pool of points which they can allocate to customize there organizations.  Baseline corporation size XX members Alliance XXX expandable from level 0 to level 10  Baseline corporation standings limit 2 Alliance 4  Baseline corporation hanger divisions 2  Baseline amount of corporations allowed in a alliance X expandable from level 0 to level 10  Optional Alliance hanger Division expandable from default 0 to 5  Mining laser yield 0% scaling to 10% across 10 levels  Production Efficiency and Material wastage scaling from 0% efficiency & -10% wastage to 10% efficiency & 0% wastage (Note* NPC corporations are default setting)  Research/Copy efficiency scaling from 0% to 10% (Note* NPC corporations are default setting)  Invention efficiency scaling @ 0% to 10% bonus chance of success  Booster Production efficiency scaling from 0% to 25% effciency  Sov structures have a baseline 25% hp value of current structures expandable to 100% of current hp value  Player operated structures have a baseline reinforce timer of 50% of current expandable to 150%  Player operated structures have a baseline powergrid and cpu 50% of current expandable to 150%  Moon Harvesters have a baseline HP's 50% of current and are expandable to 500% and are now on the exterior of the structure  POS Fuel usage default @ 10% more than current values expandable to 15% less than current values  Corporation & Alliance upkeep cost with concord expandable to 0 cost ( dont pay or dont put p...
Hilmar, Zulu, Soundwave: We care about our hobby. Do you care about your jobs? |

Draca Maru
The Dark Space Initiative Revival Of The Talocan Empire
1
|
Posted - 2011.10.06 08:57:00 -
[319] - Quote
The videos of CQs seem really nice. Avatar interactions would be cool, and I support you expanding the scope of the game to PI, CQ, and later DUST. But don't forget the core of the game.
If flying in space gets stale, EVE will fall.
I am hopeful about the mentioned changes and the refocusing promised on the previous devblog. |

Mekhana
Spiritus Draconis
161
|
Posted - 2011.10.06 09:01:00 -
[320] - Quote
I hope by "hybrid fix" Gallente hulls get fixed as well. |

Glafri
0
|
Posted - 2011.10.06 09:14:00 -
[321] - Quote
Please find a few hours to look at buffing Black Ops. [insert witty or inspirational comment here] |

Afale II
Space Pony Farm
2
|
Posted - 2011.10.06 09:22:00 -
[322] - Quote
so what about the multiplayer environment in Station? or was this Incarna just another halfed finished unneeded Expansion?
TBH i had a little fate in CCP after they tryed something "new" in their "Spaceshipgame" but just paddeling back and leaving the CQ just as they are now for another year or 2 is really the wrong step. |

ViperLok
EC Riders Mech Alliance
0
|
Posted - 2011.10.06 09:27:00 -
[323] - Quote
CCP+1 CSM+2
|

Shadowsword
The Rough Riders Ares Protectiva
11
|
Posted - 2011.10.06 09:31:00 -
[324] - Quote
From the little bit a certain teasing CSM gave out, supercaps are still going to be good ships, but are also going to be much more vulnerables.
I really want it to be an immunity to be remote (cap, armor and shield). That would force them to fit more cap mods and active tanking mods, and reduce drastically their EHP. Not that they still wouldn't have multiple millions of EHP, but they wouldn't reach obcenes 50M+ amounts of it anymore. And suiciding a subcap fleet to take out one of them among a supercap blob might be a working proposition. |

ArmyOfMe
TEDDYBEARS. Aesir Empire
6
|
Posted - 2011.10.06 09:44:00 -
[325] - Quote
Fix my damn deimos!!!!!!!!!!!!!!!!!!!!!!
Give all blasterships either a massive dps/agility buff or give us a built in web strength bonus  |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
0
|
Posted - 2011.10.06 09:45:00 -
[326] - Quote
With the words from the CEO I hope you plan to listen to what the vast majority of people in nullsec want which is not what a small group of people wanting free ganks want.
One thing that has to be a priority in Winter 2011 gameplay wise is removing the immunity AFK Cloakers have to cause chaos in nullsec without actively being at a computer or taking any risk at all. The fact that many afk cloakers suggest removing local as a solution shows they are not serious about offering a solution to this serious issue and ought to be discarded as such. Realistic alternatives have been proposed and I hope you will read back through and consider them for Winter 2011.
Let me make it clear again tho. People suggesting removing local or changing it from anything from being able to glance and see a hostile in system want free ganks and that is it in my opinion. I have talked with more than a few people that will not only leave lowsec but leave the game in the event that the only chance to respond to a threat in local is once he has you locked down. You understand now that people will unsub this game and leave so I hope you will take proposals for fixing nullsec in the future seriously and not try to push things that will cause chaos and ghosttowns of nullsec to please solo pvpers. PVP ought to be in groups in EVE and things like TIme dilation will cause Group battles to be better instead of the lagfests they were in the past.
Edit: Any suggestions on changing local to "delayed mode" are also just those wanting free ganks in my opinion and ought to be discounted as the resulting chaos will result in many leaving the game and many leaving upon "discovering it" in nullsec. |

Illwill Jill
For a fistful of Veldspar
0
|
Posted - 2011.10.06 10:13:00 -
[327] - Quote
Endeavour Starfleet wrote:cloakers
I live in 0.0, and I'd love a delayed-mode local like the one in WH space. It'd be a very easy nerf to AFK-cloakers, as they'd not even be able to scare people anymore.
At the same time, it'd encourage teamwork amongst 0.0 residents, and would add some excitement to the constant sanctum and sov grinding that 0.0 is today.
|

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
0
|
Posted - 2011.10.06 10:24:00 -
[328] - Quote
Illwill Jill wrote:Endeavour Starfleet wrote:cloakers I live in 0.0, and I'd love a delayed-mode local like the one in WH space. It'd be a very easy nerf to AFK-cloakers, as they'd not even be able to scare people anymore. At the same time, it'd encourage teamwork amongst 0.0 residents, and would add some excitement to the constant sanctum and sov grinding that 0.0 is today.
No it will just cause many people (Including me and most of my corp) To give up. Stop living in a fantasy land where miners target paint themselves just for your lovely ammo to hit them. The risk in 00 is enough already and if you want to go have some excitement then go join a PVP group and oust the enemy from their systems. Now with time dilation the excuse of not going on large scare PVP due to lag will evaporate. There is no excuse to cause many to leave to please a few solo pvpers looking for free ganks.
WH space is the way it is for a reason. It is a CHOICE to go there. Making 00 like WH space will just cause the same thing as WH space. Small corps/alliances being ousted by big giant ones that are able to charge insane rents to people in select systems with caps while the rest of nullsec becomes a wasteland of crap that only pirates inhabit.
IE we quit. And even worse it will reinforce the idea that CCP is making doing things less valuable to drive up the will to use PLEX. There are already enough reasons to suspect this. There is no need for another.
Ya it will fix the AFK cloak issue alright. Because nobody will want to AFK cloak an empty 0.2 nullsec system for weeks.
Anything but a direct replacement for local or leaving it alone will ruin small corps and alliances. So this needs to be noted. |

ArmyOfMe
TEDDYBEARS. Aesir Empire
7
|
Posted - 2011.10.06 10:27:00 -
[329] - Quote
Endeavour Starfleet wrote: Let me make it clear again tho. People suggesting removing local or changing it from anything from being able to glance and see a hostile in system want free ganks and that is it in my opinion.
Glad thats just your opinion then
Cause unlike what you might think, a lot of ppl in this game feel that local shouldnt be a IWIN info tool like it is today. It would also help solve the problem with botters in 0,0. So the ppl you mention will leave the game if this happens are probably the same ppl that owns those bots
|

Creat Posudol
True Knights Templar
0
|
Posted - 2011.10.06 10:47:00 -
[330] - Quote
Renan Ruivo wrote:Without saying what has been said here already (all the praise and ****) i got curious in one point.
Why the hell would you say "New T2" modules?! The only modules that i can think of that don't have their tech 2 counterpart are capital modules. So that means Tech 2 XL guns? How exactly are Titans supposed to be re-balanced if now they can use even more powerfull guns? Or are you going to restrict (hopefully) those T2 guns to dreads?
Well there are some other modules like the drone improvement modules (Omidirectional Tracking Link, Navigational Computer) that don't have T2 counterparts yet. Though there are some Faction variations since one or two expansions ago (only available via Fleet Warfare LP store). I do hope those modules are included in the new T2 module part of the promise!
Also if it is T2 XL guns, I hope they don't introduce any limits to ship types like you propose, as no other primary weapon system has it's T2 variation limited to specific ship types. If alone for this reason I doubt they'll limit XL guns that way (if they truly come)... |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
0
|
Posted - 2011.10.06 10:48:00 -
[331] - Quote
Nice try. Yet botting is a separate issue involving the report bot function. That is completely different.
IWin? Not if you aren't paying attention. In a game where loss is permanent I am not seriously going to walk out of the POS where my first indication of an enemy is him locking me down because I dont have some kind of fantasy instawarp fit,
You want free ganks. Just admit it. Because like many others we are tired of the excuses and run arounds to claim you "NEED local to go away"
No we are not going to put up some fantasy CAP. No we arent going to pay some alliance an ungodly fee to do such cap. We arent going to spam some D-scan like thing. We arent going to play minigames to see local.
We are going to leave. And I HIGHLY suspect we wont be the only ones. Especially once the pirates flood into nullsec and pounce upon the many who don't keep up with the news.
So ya you may have your fantasy world of gank after free tear filled gank. But then you will notice empty systems. Then slowed down dev as CCP loses customer after customer.
CCP you have shown willingness to listen. People in nullsec are taking a risk. The afk cloakers have no risk when AFK and the ones asking for local to delay want to remove almost all risk from their ganks.
Fix nullsec. Don't kill it! |

Louis deGuerre
Malevolence. Void Alliance
28
|
Posted - 2011.10.06 10:54:00 -
[332] - Quote
*smiles*
*dusts off Megathron*
MUHAHAHAHAHAHAHAHAHAHAHAHA !!!  FIRE FRIENDSHIP TORPEDOES ! |

ArmyOfMe
TEDDYBEARS. Aesir Empire
7
|
Posted - 2011.10.06 11:50:00 -
[333] - Quote
Endeavour Starfleet wrote: You want free ganks. Just admit it. Because like many others we are tired of the excuses and run arounds to claim you "NEED local to go away"
People in nullsec are taking a risk. The afk cloakers have no risk when AFK and the ones asking for local to delay want to remove almost all risk from their ganks.
Fix nullsec. Don't kill it!
Null sec is already dead.
Strange however that i dont see many of your corp members trying to do anything significant in 0,0 And no, im not after ganks. I do however want to be able to try and find a fight without an entire region knowing about me as soon as ive enterd local somwere. What you want to do with your carebear needs is of no interest to me, and never will be either. Eve is a cold hard place, and local the way it is, ruins a lot of that feel.
Out of pure curiosity, but how the hell does ppl in 0,0 really take any risks these days?? you have info channels, you have jump bridges, you have bubbles to slow gangs down and you have local. so no, you dont really have any risks, cause as soon as someone enters local you can warp away or log, wich is risk free. |

spawx
Reaver Technologies Broken Chains Alliance
0
|
Posted - 2011.10.06 11:58:00 -
[334] - Quote
... so no view for the Missile launchers? damn, all other guns got a 3d view and can be looked at on the ship, no love for caldari ? xD |

stellatron
Geese Jugglers SRS.
0
|
Posted - 2011.10.06 12:39:00 -
[335] - Quote
Oh thank you gods of new eden for finally getting back on track to what really matters in eve. Spaceships!
/resub |

Tippia
Sunshine and Lollipops
329
|
Posted - 2011.10.06 12:44:00 -
[336] - Quote
spawx wrote:... so no view for the Missile launchers? damn, all other guns got a 3d view and can be looked at on the ship, no love for caldari ? xD Changing missile launchers is a pretty large undertaking since it requires redesigns of every ship that has a launcher slot, and a complete reworking of the missile graphics on top of coming up with designs for a whole slew of modules that have previously not had any kind of 3D representation. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Meditril
T.R.I.A.D
4
|
Posted - 2011.10.06 12:45:00 -
[337] - Quote
I am really looking forward to this ones...
- Factional warfare - Assault ships - New T2 modules - New EWAR-Drones - T2 Rigs manufacturing
Please tell me more! I feel that awesomeness will come near christmas! Don't let me starve from nescience. |

Crellion
Parental Control Merciless.
0
|
Posted - 2011.10.06 13:15:00 -
[338] - Quote
Things must be really desperate if Zulu played the 'fix hubrids' card....
Yes I do reaise they can just say it proved too hard for this expansion and blah blah blah but still.... putting the intention on paper... scawwwwyyyy...
I bet they had to drop Nescafe Gold Blend for regular or some such deprivation at CCP HQ.
 |

OT Smithers
Buccaneer's Den
0
|
Posted - 2011.10.06 13:56:00 -
[339] - Quote
spawx wrote:... so no view for the Missile launchers? damn, all other guns got a 3d view and can be looked at on the ship, no love for caldari ? xD
There is NEVER love for Caldari. |

icedisko
Rapalje Tear Extraction And Reclamation Service
0
|
Posted - 2011.10.06 14:04:00 -
[340] - Quote
Why omg!! WHY no improvements in GRAPHICS!! (read special effects) More color on E-War, missiles, explosions, etc etc.
|

Becky Manson
Brutor Tribe Minmatar Republic
0
|
Posted - 2011.10.06 14:13:00 -
[341] - Quote
A sincere "Thank You" CCP.
Good to see you guys are turning your attention to some things that's been needing your love. I believe I might just be resubbing my accounts this winter expansion. 
Hilmar,
Thanks for your apology. Didn't think it would ever happen, my eyes got a little misty (not really). EVE is awesome, it is a unique, one of a kind experience to anyone who plays the game. Again, thank you Hilmar.
Baby steps. |

Dr Karsun
Coffee Lovers Brewing Club Care Factor
0
|
Posted - 2011.10.06 14:15:00 -
[342] - Quote
I sure do hope all this is serious.
If not, I'm going to be really dissapointed. Yay for faction warfare changes! YAY for hybrid fix!
This may be a grand moment for eve. |

Ogogov
Ars ex Discordia Test Alliance Please Ignore
0
|
Posted - 2011.10.06 14:38:00 -
[343] - Quote
Hybrid weapons balancing -
\o/
It only took THREE YEARS.  |

TheButcherPete
StoneWall Metals Productions Rebel Alliance of New Eden
0
|
Posted - 2011.10.06 14:43:00 -
[344] - Quote
Skill training completed: Gallente Battleship level 5
Now, to remedy the Oxytope prices  |

Nalha Saldana
Eternity INC. Goonswarm Federation
15
|
Posted - 2011.10.06 14:45:00 -
[345] - Quote
OT Smithers wrote:spawx wrote:... so no view for the Missile launchers? damn, all other guns got a 3d view and can be looked at on the ship, no love for caldari ? xD There is NEVER love for Caldari.
Just wait, the Ferox and Rokh will be awesome ;) |

Varlenchkya
GoonWaffe Goonswarm Federation
0
|
Posted - 2011.10.06 14:51:00 -
[346] - Quote
Been playing EVE-ONLINE non-stop since 2006-02-03,
eve was here when a was single, when i started dating my future wife, the day before wedding I was playing eve :), it was there when i got my first baby ( i was willing to get up at night to check forthe baby, but in reality when i was trying to put him to sleep i Had in one arm my baby and in the other i was changing skill / trying other fiting for my brands new ships ) was there When i started my mexican restaurant, my second kid (he's 3 month)
started has pure gallente , attracted by the gallente ship description : close range brute force ! started to try pvp but at that time CCP started to nerf gallente ....
I started to skill for eos .BANG NERF went for myrmidon BANG another nerf at that time deimos, astarte had lot of dps but but was never on killmail because of blasters close range and lack of tracking then went for nano-ishtar ( back when nano-typhoon were king ) ...but BANG the first nano-nerf ! went for curse BANG no/nuke nerf then disgusted i said to myself '' ok ccp always nerf the ship I finish to skill so im going to skill for minmatar so the vagabond could be nerfed :) BANG second nano-nerf ! i was thinking of skill for falcon and but i skill other thing and BANG jam nerf :) but this time i diidnt loose skill time :) so i decided to got for drake so i could be nerfed BUT NO CCP doesnt do anything ! all we see his big blob of drake or vagabond / cyna, minmatar ship
dont forget that I've lost o lot of skilltime !!!
And now if we see a gallente ship on KB its because its dead the guys thought that deimos/ astarte / ishtar going to be helpful but only to get on kb faster in the victim section !
If eve player want to solo pvp just go minmatar BUT dont use gallente because CCP hate them! Until maybe now ( hybrid weapon balancing) ....
CCP plz im so sick of the passive shield tanking everyone his using the same fit ! LSE , invul 
Been 2 year that i dont use my active armor skills and 3-4 that i dont use galente for pvp . i use thanatos to make isk :(
bring back active armor tanking
just read the HELLMAR letter :
before puting new ship why dont you guy's let us play with ALL the ship that we have now buff gallente ceptor, gallente has, battelcruiser ....we need variet |

Anatole Papadopoulos
State War Academy Caldari State
0
|
Posted - 2011.10.06 14:59:00 -
[347] - Quote
Ship Balancing ... why is it everyone seems to think that GÇÿapproximately equivalentGÇÖ is good? WhatGÇÖs wrong with distinctly different fighting styles? If one race is supposed to have (for example) a speed bonus on all ships then give them an AWESOME speed bonus. Granted, each of the other races needs an awesome bonus that can counter-punch GÇô but every race doesnGÇÖt need an awesome counter-punch bonus for ALL of the other races. WhatGÇÖs wrong with the concept that if you fly a race-x ship you NEVER want to go up against a race-y ship because youGÇÖll get beaten every time? In my opinion, racial ship types should be so distinct that you instantly know what their greatest strength is regardless of their fit or class. |

Elrianmk2
Dead Space Alpha Shadow of xXDEATHXx
0
|
Posted - 2011.10.06 15:01:00 -
[348] - Quote
White Tree wrote:Quote:Hybrid weapons balancing Your welcome, EVE Online community. (white tree for csm 7)
Win! Also, been a long time coming this, but good to see it. Got to be a bugger when real life rail-roads you a bit, glad that it was realised rather than the direction continued as it was, coming up 6 years of playing now and don't like anything else on the market currently. I know this cause I started looking recently. |

Kellath Eladrel
Future Corps Sleeper Social Club
0
|
Posted - 2011.10.06 15:07:00 -
[349] - Quote
I started clapping IRL as I read through the list. |

kasai zenpachi
Seal Team Six
0
|
Posted - 2011.10.06 15:12:00 -
[350] - Quote
First to the CSM thank you for making our feelings known to ccp, you all did great.
and to ccp thank for finally listening it only to took a few years and a few kicks in the family jewels to get your attention but it seems to work.
|

Anshio Tamark
Avitus Lugus
3
|
Posted - 2011.10.06 15:16:00 -
[351] - Quote
Sounds good to me. I honestly didn't bother reading the hundreds of Forum-posts before this one, so I don't know what people have complained about (if they've complained, that is).
As for the topics listed in Zulu's devblog, the only one that I'm really interested in seeing done properly at the moment is the Assault Ships. I don't have a starbase, I don't use EWAR drones, I have and use the T2 gear I need, I have yet to see a capital ship, I don't participate in FW and I don't use Hybrids. Ergo, those aren't important to me.
As long as CCP doesn't nerf my Hawk, I'm satisfied. Then I couldn't care less about Hybrid guns and Capital ships... And if they nerf Hawks, I can't use that pile of Hawk BPC's I'm working on for anything...
(I wouldn't mind a 3D-model file for Launchers, though. All the guns have models, so why not add for launchers? There are only 8 types of launchers after all...) |

Usurpine
Galactic Defence Consortium United Pod Service
10
|
Posted - 2011.10.06 15:17:00 -
[352] - Quote
Good to see a refocus on meaningful content and fixing long time overdue stuff.
Its a start, keep on doing that and you make us happy. |

John Nucleus
Red Federation RvB - RED Federation
0
|
Posted - 2011.10.06 15:22:00 -
[353] - Quote
Great stuff!
But,
Add "Energy Weapon Balacing" to the list please.
It makes me sad to fit Gatling Pulse Laser on my punisher in order to have enough PowerGrid for anything else. Medium Pulse Laser are so ridiculously costy. No wonder everyone takes Autocannon instead of lasers... |

Ho'Taru
Brony Excavations Inc
0
|
Posted - 2011.10.06 15:59:00 -
[354] - Quote
On the issue of local chat, one compromise/solution I can think of is to make being cut off from local an effect of cloaking. With the exception of covert ops cloak users (for which getting the jump on enemies is the whole point), my understanding is that other cloak users would give up too much in the way of being able to move/resync times to be able to seriously exploit not appearing in local. |

Eivy
Star Junction
0
|
Posted - 2011.10.06 16:16:00 -
[355] - Quote
Quote:ItGÇÿs time to get serious about these spaceships.
Arnar Hrafn Gylfason
Senior Producer of EVE Online
Your sudden seriousness may be coming a little to late, lets hope EVE On-a-thin-line will surprise us all.
But seriously, I've really enjoyed my time playing eve, I can say that eve was real to me at many times. And I have found some great friends in this huge community.
In this massive multiplayer online universe , I seek achievement and excitement. But I'm afraid my patience has grown thin as of late....I'm beginning to get withdrawal symptoms and my interests are sparking else where.
CCP, you have till the 20th December to seriously amaze me...
Goodluck |

Largo Coronet
GoonWaffe Goonswarm Federation
5
|
Posted - 2011.10.06 16:17:00 -
[356] - Quote
Just to ask about one item on this list:
-->T2 Rigs manufacturing<--
Was there something wrong with it?
As for the rest, I will hold judgement until they are revealed. Sometimes your ideas of "balance" make me suspect you have inner ear trouble. |

Grimpak
Midnight Elites Echelon Rising
65
|
Posted - 2011.10.06 16:30:00 -
[357] - Quote
MeBiatch wrote:ok how about taking the ship bonus for tracking 7.5% per lev and just make all rails/blasters have 37.5% better base tracking...
furthermore the replaced bonus would be a mass reduction per level... this would add to the replaced fall off bonus...
the concept for blaster i want to see is close range arties... where blasters get a slight base dps boost but get a massive alpha boost... with better base tracking and falloff... even with 50% more falloff you are not shooting that far... take gal from scram range to disrupter range...
plus you have to look at caldari here too and remember their ships are generallly slower then others (even with speed mods)... so you cant just make blasters ultra close range without making caldari fast too... but hell then why not undo the nano nerf? i say eve has evolved and so too should hybrids... blasters will still be balls to the walls omg damage but now they will actually be able to apply it...
I see your point but, I'm more partial to boosting damage by 50% (yes 50%), boosting tracking by... hmm no more than 20%, cut optimal and falloff further so that you can't even scratch paint at ranges above 10km.
this is for the guns only. for the ships, I would've rework them etirely so that they are more nimble than minmatar, but still not as fast. or faster than minmatar but only in a straight line.
your concept of close range arty isn't bad, but I prefer the concept of sawed-off shotguns shooting explosive pellets at ranges closer than point blank.
HOWEVER, it must be said that small hybrids DO NOT need any changes. the frigate-sized blaster platforms are already quite good in all their range, and the rail platforms are also very decent. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Lex Avril
Integral Conceptions Inc. Integral Concepts Alliance
0
|
Posted - 2011.10.06 16:31:00 -
[358] - Quote
new captains quarters...
ah....
either I missed this spot in the linked video, or I'm surprised to the bones about those 'new' captain quarters, that cannot stand any comparing to throw away freebies in other games.
CCP.... really.... after the word of the CEO to release only what is ready I see now this video linked. |

nardaq
Orion Expeditions
0
|
Posted - 2011.10.06 16:51:00 -
[359] - Quote
I'd like to see a bug/fix round instead a expansion and focus (way more) on the client/server performance for once
here a topic from last year http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1425870 |

Distraf
Mars University
0
|
Posted - 2011.10.06 17:15:00 -
[360] - Quote
I think you guys should look in to moving the Eject button away from the Self Destruct button same as the access storage away from put offline on the POS arrays that are online. It gets kinda hairy when your Crew has been drinking a beer or 2. |

Laechyd Eldgorn
draketrain
8
|
Posted - 2011.10.06 17:37:00 -
[361] - Quote
wow
long list
AND NO USEFUL OR INTERESTING STUFF ON THE LIST
srs.
while those things need addressing i sincerely believe many of use would expect to see something more radical also, especially stuff which would enhance small gang pvp and stuff like that. none of those things on list is going to make my life in eve more interesting tbh.
- hybrids have been asking balancing like forever, especially CALDARI hybrid boats. just look at eagle. nothing new there. - titans/sc currently are overpowered sure and need nerfbat, but yay nothing new there either. not going to make pvp much more interesting there right away. except for small minority in 0.0 alliances. - assault ships - who cares - new drones, rigs whatever - industrial might care
yep.
while i feel that those things are more or less important, excuse me while im not celebrating
|

MollyPuss
The Scope Gallente Federation
12
|
Posted - 2011.10.06 17:40:00 -
[362] - Quote
It seems the worm has turned! wahoooooooooooooooooooooooooooooooooooooooooooooo |

Col Cherryman
V O O D O O Aegis Cartel
0
|
Posted - 2011.10.06 17:40:00 -
[363] - Quote
Bring back the old disruptor effect "dear" ccp |

Nalha Saldana
Eternity INC. Goonswarm Federation
15
|
Posted - 2011.10.06 17:45:00 -
[364] - Quote
Laechyd Eldgorn wrote:wow
long list
AND NO USEFUL OR INTERESTING STUFF ON THE LIST
srs.
while those things need addressing i sincerely believe many of use would expect to see something more radical also, especially stuff which would enhance small gang pvp and stuff like that. none of those things on list is going to make my life in eve more interesting tbh.
- hybrids have been asking balancing like forever, especially CALDARI hybrid boats. just look at eagle. nothing new there. - titans/sc currently are overpowered sure and need nerfbat, but yay nothing new there either. not going to make pvp much more interesting there right away. except for small minority in 0.0 alliances. - assault ships - who cares - new drones, rigs whatever - industrial might care
yep.
while i feel that those things are more or less important, excuse me while im not celebrating
Ehm if you're going to point out what you don't want you should also add what you actually do want, how else are they supposed to deliver? |

Almethea
Trans Stellar Express
1
|
Posted - 2011.10.06 19:09:00 -
[365] - Quote
subs are melting, winter is coming, someone just need a new 1000$ pants. |

Agonising Ecstacy
State War Academy Caldari State
0
|
Posted - 2011.10.06 19:10:00 -
[366] - Quote
**** yeah! |

TxShadow
Shadows Of The Federation
0
|
Posted - 2011.10.06 19:55:00 -
[367] - Quote
I cant believe it . I'm actually crying here... That his how happy i am.
I think your giving us a reason to actually play EVE again, thank you. |

Enkill Eridos
Draconian Enforcers Available To Hire KRYSIS.
0
|
Posted - 2011.10.06 20:08:00 -
[368] - Quote
Yay! Hybrid balancing! Now I don't have to worry about training that one dirty race everyone uses for pvp now.. |

Aversun
Systems Federation
0
|
Posted - 2011.10.06 20:47:00 -
[369] - Quote
malaire wrote:Where is the establishments and multi-player WiS? Who cares about spaceships, I want to sell boots.  rather they expedite to being able to shoot grenades across the hanger at other people and watch concord destroy the station...
|

Kraspymtimo
SP4RTANS V.I.R.A.L.
0
|
Posted - 2011.10.06 21:07:00 -
[370] - Quote
I think we also have to take into account, they have 3 months (counting the month they were planning everything and didn't tell us) to come out with these fixes and stuff.
I'm not asking for like a whole fleet ships worth of content to come out (That stuff takes time which they don't have) But what I'd like is to see those number changes that you can just dab into the code, balance it out, tweak and rinse and repeat. (along those lines anyway) As long as there is quite a few of them and some larger changes (after all you have just refocused your resources, so don't just come out with "we had 3 months", it is partly on CCP's error anyway) However, if you do these changes and simply say "We were also working on this and this, but decided it wasn't going to make it for the deadline no matter what we did, so instead we diverted our resources and fixed this, this, this and this bug instead which turned out much easier than previously thought. So instead of 1 failed bug fix, we fixed 4 bugs instead and that other bug will be fixed next time" I'd be a happy customer, because you've started fixing ****, and shown good intentions with it.
(P.s. Maybe an extra bar or two I can click on my overlay shouldn't be too much of a hassle :) ) |

Juil
Phoenix Industries Pty. Ltd.
19
|
Posted - 2011.10.06 21:20:00 -
[371] - Quote
Sorry Zulu but it's not enough.
Captains Quarters should have been out already, they where Promised to be out by the end of Summer.. and they where not.. you all went on holilday and called us your player base names and said we where wrong.. Despite the fact that by the looks of it oh that's right no we were not.
Incarna - Ok so our 'summer' expansion was a glorified tech demo? and we aren't getting the rest of it? is that basically what you guys are saying now.. Surprise Surprise.. What a f'n joke again, once more we get a HALF FINISHED expansion on something that despite the amount of Whinning going on a fair chunk of the player base does still want.. at least in it's FINISHED form.
The 'Winter' Expansion - Ok this is still a 'work in progress' list, but out of that list all I see that really would intrest me that was Not meant to be coming out as part of INCARNA or it's FIXES..
Hybrid Weapons Balancing.
That's it.. i don't see new T3 items, I don't see things like the small holding or the tools being given to allow us to actually do anything in this so called sandbox.. i see stuff thrown out at us in 'hope' that we will all resub and hump the ccp pole because we got little tad bits thrown to us again.. and i see the CSM claiming that they have won the war because of it.
What a Joke.
I can see Hilmar and Zulu already...
CCP Headquarters, Iceland.
Hilmar "Ok those blogs went out right?"
Zulu "Yes M'lord, I made certain of it myself"
Hilmar "Good, good.. now watch my young apprentice, first the CSM will jump and claim that they have forced us to change our ways, then the mindless sheep will follow, we throw them a small bone and claim that we are going to change our ways.. and they will believe every word.."
Zulu "But I've been trying that for the past several months M'lord ever since this whole mess started"
Hilmar "I know my young one, but I went one further.. I called myself a moron, but then I let you post up a list claiming that we are truely going to fix a bunch of bugs and in doing so I make them ignore the fact that we are yet again dropping an entire expansion half finished.."
Zulu "That's... that's.. Brillant! why didn't I think of that, we no longer have to even worry about getting establishments out for incarna.. or the rest of the station.. and hell we can put the captains quarters back until winter.. and claim their all part of the expansion too.. rather then.. "
Hilmar "Yes yes .. i feel the ripple in the force already.. subscribers are coming back!"
How about
1. Finishing Incarna as the 'summer' expansion it's meant to be. 2. Giving us the tools to play in the sand box. 3. Let us CUSTOMISE our ships and the Space in which we play. 4. Fix the Bugs and Balance issues.
I will admit your going to 4. but your ignoring 1,2 and 3... I've yet to see the often trouted ability to put my corp logo on my ship, or change it's hull color etc.. all things that *blinks* Oh that's right most games allow.. visual customization.. you had originally hinted incarna was meant to include some of this as well.. but now incarna is apparently dead.
And to all those praising CCP.. yaeh for how long this time? I for one will watch what they DO and how many more PROMISES they BREAK. |

Just Another Toon
University of Caille Gallente Federation
10
|
Posted - 2011.10.06 21:24:00 -
[372] - Quote
wonder if losing almost 20,000 players from the usual concurrent stats of 51k has anything to do with it?  |

Aversun
Systems Federation
0
|
Posted - 2011.10.06 21:39:00 -
[373] - Quote
Just Another Toon wrote:wonder if losing almost 20,000 players from the usual concurrent stats of 51k has anything to do with it?  those could be members of the Droid Army getting wiped out to *shrugs* one has nothing to say on hybreds as i don't use them eve-space needs more love, as much as i like my internet space couch. |

Astrid Stjerna
Republic Military School Minmatar Republic
11
|
Posted - 2011.10.06 21:48:00 -
[374] - Quote
Arkady Sadik wrote:FW boost \o/
Please be careful that in the effort to do good in EVE and to make us happy, that you do not run too fast and push out half-baked rebalancing and "fixes". I know you can do an awesome job at balancing, say, but I also know you can miss the goalpost quite a bit ;-)
At this point, I think we can safely say that they've learned a great deal from the past few months :)
Looking forward to the future! |

lloyd bank
Royal Amarr Institute Amarr Empire
0
|
Posted - 2011.10.06 23:26:00 -
[375] - Quote
Grady Eltoren wrote:MeBiatch wrote:this is the hybrid fix you are looking for: MeBiatch wrote:here are the fixes for hybrids:
blasters:
concept shotguns (short range arties...)
1. Increase base damage by 50% 2. Decrease rate of fire by 30% 3. Increase base tracking by 15% 4. Increase falloff by 50%
railguns: Concept long range auto cannons
1. Increase base damage by 15% 2. Increase rate of fire by 15% 3. decrease activation cost by 40% 4. increase falloff by 50%
ammo:
Simular boost that projectile ammo got
concept choice between what damage type you want to do between thermal and Kinetic (i.e. antimater does 80% thermal damage 20% kin damage, uranium does 80% kin damage and 20% thermal damage)
also include a tracking bonus built into the ammo
Caldari boost: remove the optimal range bonus for hybrid turrets and replace with a rate of fire bonus
gallente boost: remove the falloff bonus and replace with a mass reduction bonus
change the internal rep bonus to include a bonus incomming remote rep
General fix: change the speed reduction affect on armor rigs and replace with an agility reduction change reload time from 10 seconds to 5 seconds +1 Best proposal on concept I have seen so far. Combine that with drone buff/tweak on gallente and some tweaking with Caldari missile/rail balancing as it applies to ships and I think you have the solution. Good thinking.
this. |

Kryptal
Iberians Iberians.
0
|
Posted - 2011.10.06 23:30:00 -
[376] - Quote
Can I have Your Stuff ?  |

Kryptal
Iberians Iberians.
0
|
Posted - 2011.10.06 23:35:00 -
[377] - Quote
Hilmar Veigar P+¬tursson , Can I Have Your Stuff ?  |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
3
|
Posted - 2011.10.06 23:41:00 -
[378] - Quote
Ho'Taru wrote:On the issue of local chat, one compromise/solution I can think of is to make being cut off from local an effect of cloaking. With the exception of covert ops cloak users (for which getting the jump on enemies is the whole point), my understanding is that other cloak users would give up too much in the way of being able to move/resync times to be able to seriously exploit not appearing in local.
That would be just as effective at giving them free ganks. Please leave local the way it is or buff it or replace it with something that does the exact same thing.
Don't kill nullsec! |

The Offerer
Republic University Minmatar Republic
16
|
Posted - 2011.10.06 23:47:00 -
[379] - Quote
So, this is that famous "Zulu devblog"?
I must admit it's nothing less than EPIC. Well worth the wait. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
3
|
Posted - 2011.10.06 23:53:00 -
[380] - Quote
ArmyOfMe wrote:Endeavour Starfleet wrote: You want free ganks. Just admit it. Because like many others we are tired of the excuses and run arounds to claim you "NEED local to go away"
People in nullsec are taking a risk. The afk cloakers have no risk when AFK and the ones asking for local to delay want to remove almost all risk from their ganks.
Fix nullsec. Don't kill it!
Null sec is already dead. Strange however that i dont see many of your corp members trying to do anything significant in 0,0  And no, im not after ganks. I do however want to be able to try and find a fight without an entire region knowing about me as soon as ive enterd local somwere. What you want to do with your carebear needs is of no interest to me, and never will be either. Eve is a cold hard place, and local the way it is, ruins a lot of that feel. Out of pure curiosity, but how the hell does ppl in 0,0 really take any risks these days?? you have info channels, you have jump bridges, you have bubbles to slow gangs down and you have local. so no, you dont really have any risks, cause as soon as someone enters local you can warp away or log, wich is risk free. Also your char has 0 kills and 0 losses, so dont come talk to me about risks, when your either a) have never been to 0,0.. b)post with an alt to hide your mains identity, in wich case again you prove you cant take risks.
I am not going to risk my corpmates being attacked and supported wardeced by people who want to ruin the game to get free ganks.
Local does not remove that feel for anyone but the people who want free ganks. It is all about the free ganks and the faster you can admit that the faster we can get to solving the real issues like AFK cloakers and lagsploitz that make people want to stay away from big battles.
CCP has said they are ready to listen to the community. And not do stupid stuff that ruins the game to please a few. Time Dilation means you can now go into large scale PVP with half a chance. Asking to remove local in spite of that addition allowing balanced PVP in my opinion shows the agenda those that want it have. The want of free ganks. And the fantasy that people will stick around afterwards to be their targets.
CCP you know this. Removing local or changing it to delayed without making something of the equivalent or even better. Would not support small scale PVP in the long run. It would just make rich, big alliances bigger.
Again just so its clear.
Not going to accept delayed or removed. Not going to have to hit a button over and over to check system for contacts. Not going to use some kind of probe system.
If you want to remove local for backend reasons. Replace it with an intel window that does the same thing and is fully configurable. |

jasper beamsalot
Ice Fire Warriors
0
|
Posted - 2011.10.07 00:00:00 -
[381] - Quote
Woot \o/ this has made my year. dont drop the ball and you will do alot to repair the damage done over the recent past,
Keep it coming! |

Zenkai
Dark Shadow Industries Associated Deviants
0
|
Posted - 2011.10.07 00:02:00 -
[382] - Quote
OMFG HYBRIDS!!!!!!! FINALLY MY EPIC COMBAT SKILLS WILL BE REALIZED! |

Mors Sanctitatis
Death of Virtue MeatSausage EXPRESS
0
|
Posted - 2011.10.07 00:45:00 -
[383] - Quote
White Tree wrote:Quote:Hybrid weapons balancing Your welcome, EVE Online community. (white tree for csm 7)
Oh shut UPPPPPPPP. Don't think that it was "all you". A large number of people have been campaigning for a hybrid fix for literally years. It's the effort of hundreds of players over years of time, and CCP finally pulling its collective head out of its collective ass.
|

Becky Manson
Brutor Tribe Minmatar Republic
0
|
Posted - 2011.10.07 02:31:00 -
[384] - Quote
Uhm,
AFK cloakers & Delayed local
I'm not really sure why people worry so much about them, however, here is a suggestion.
Create a module for sov holding alliance(s) which gives them the ability to disable all cloaks in a system. These modules should at minimum have a timer as to avoid abuse of being turned on and off every five minutes. They also should be able to be destroyed as any other anchored structure.
Personally I like the idea of delayed local. It gives human players time to aquire bots and dispatch them to their new clone.
Just my two wooden nickels. |

Zakurai
Gentian Line
0
|
Posted - 2011.10.07 02:46:00 -
[385] - Quote
All of this is awesome, but for the love of all that is holy fix the completely broken bounty system. I'd like to see something other than piracy to encourage pvp. Committing a crime should be something that would have more weight to it than needing to rat for a few hours. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
3
|
Posted - 2011.10.07 03:22:00 -
[386] - Quote
Becky Manson wrote:Uhm,
AFK cloakers & Delayed local
I'm not really sure why people worry so much about them, however, here is a suggestion.
Create a module for sov holding alliance(s) which gives them the ability to disable all cloaks in a system. These modules should at minimum have a timer as to avoid abuse of being turned on and off every five minutes. They also should be able to be destroyed as any other anchored structure.
Personally I like the idea of delayed local. It gives human players time to aquire bots and dispatch them to their new clone.
Just my two wooden nickels.
Because with anything that changes the intel system as it is. Most likely your first indication of an enemy system is him coming out of warp on top of you.
It's a free gank. Atleast free for the few months that people will accept it until mass amounts leave and then some alliances will be able to run permacap system that costs a fortune to do anything in. Making things far far worse.
There are several ideas on how to give AFK cloakers risk. I am not in favor if disabling the cloak completely. Just forcing them to remain at their keyboards like everyone who uses a nullsec system. A system of nerfed probes that can decloak them is one I support. |

Ranger 1
Ranger Corp
38
|
Posted - 2011.10.07 04:08:00 -
[387] - Quote
Endeavour Starfleet wrote:Becky Manson wrote:Uhm,
AFK cloakers & Delayed local
I'm not really sure why people worry so much about them, however, here is a suggestion.
Create a module for sov holding alliance(s) which gives them the ability to disable all cloaks in a system. These modules should at minimum have a timer as to avoid abuse of being turned on and off every five minutes. They also should be able to be destroyed as any other anchored structure.
Personally I like the idea of delayed local. It gives human players time to aquire bots and dispatch them to their new clone.
Just my two wooden nickels. Because with anything that changes the intel system as it is. Most likely your first indication of an enemy system is him coming out of warp on top of you. It's a free gank. Atleast free for the few months that people will accept it until mass amounts leave and then some alliances will be able to run permacap system that costs a fortune to do anything in. Making things far far worse. There are several ideas on how to give AFK cloakers risk. I am not in favor if disabling the cloak completely. Just forcing them to remain at their keyboards like everyone who uses a nullsec system. A system of nerfed probes that can decloak them is one I support.
It's been said in the past that if delayed local (or removal of local) happens it will be because they have replaced it with a different (automated) scanning system. My ear pricked up a bit when they increased the range of the directional scanner a while back as I thought it might be a precursor to this being implemented.
On a different tack, I noticed this post somewhere in the middle of this thread:
Quote:Honestly, I'm totally disappointed and some quirky remarks in Hilmar's little blog there sound like F2P model soonish. At least to me.
Sure.... wait WHAT!!! I really don't think the realities of the situation could be spelled out any clearer. I have no idea what the weather is like on planet Bizzaro but I'm sure you do.
You followed with this:
Quote:I know many people will leave again now because the promise for fully working WiS, e.g. MEET EACH OTHER in person is effectively cancelled. And I don't think the same resources work on that part as do on improving FiS. It's an excuse.
I don't remember a promise, nor do I see a definitive statement that it will not be included, and frankly I'm pretty sure you have no idea what members of the Dev team would have to be pulled from WIS development to work on establishments.
I would love to see establishments in the winter expansion, I have no doubt that CCP would dearly love to see this as well, but with the majority of the player base (at least those that post on the forums) demanding that Incarna content take a back seat to FIS content their priorities have been forced to shift.
This is the classic "damned if you do, damned if you don't" scenario. If they delay establishments because they devote more resources to FIS (per public demand) they get slammed for again for creating unfinished content... because they diverted resources to work on... unfinished content. Durr...
Unless CCP puts their Dev team through a meat grinder you can't have it both ways.
Still, they have done the impossible before so I haven't given up hope just yet.
To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Scrapyard Bob
EVE University Ivy League
0
|
Posted - 2011.10.07 04:16:00 -
[388] - Quote
A better option for dealing with cloakies who just go AFK all day would be for the cloaking devices to wind down on some sort of timer where they just wear out after 60-120 minutes. Maybe have them slowly take heat damage and have to be repaired. Smaller ships might be able to stay cloaked for longer before overheating, or you could add modules/rigs that let you exchange utility/gank for a longer-lasting cloak (before you have to decloak and apply nanite paste to repair it before recloaking).
(Disclosure, I fly cloaked ships - a lot.) |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
4
|
Posted - 2011.10.07 04:45:00 -
[389] - Quote
Scrapyard Bob wrote:A better option for dealing with cloakies who just go AFK all day would be for the cloaking devices to wind down on some sort of timer where they just wear out after 60-120 minutes. Maybe have them slowly take heat damage and have to be repaired. Smaller ships might be able to stay cloaked for longer before overheating, or you could add modules/rigs that let you exchange utility/gank for a longer-lasting cloak (before you have to decloak and apply nanite paste to repair it before recloaking).
(Disclosure, I fly cloaked ships - a lot.)
Issue with that is that it could affect legit use of the cloak such as live intel gathering. Also such modules would be easy for a bot system to handle.
A type of probe that can decloak ships after giving such ships fair warning is in my idea the best solution. But I would support your idea and others over doing nothing on AFK cloaking at all. |

beor oranes
The Capitalist Protectorate Mad Scientists
20
|
Posted - 2011.10.07 05:32:00 -
[390] - Quote
For once this is a good CCP surprise... |

Toryn Atserahs
Federal Navy Academy Gallente Federation
0
|
Posted - 2011.10.07 05:51:00 -
[391] - Quote
Always fun to hear the nullsec carebears crying over local changes that will actually make them take risk in nullsec. If you want to engage in risk free ISK harvesting, go to Empire. Otherwise enjoy the upcoming local changes which everyone else is looking forward to.
I'm looking forward to the bot hunting. |

Alaizabel Bronstein
United Engineering Services
1
|
Posted - 2011.10.07 05:54:00 -
[392] - Quote
Ranger 1 wrote:It's been said in the past that if delayed local (or removal of local) happens it will be because they have replaced it with a different (automated) scanning system. My ear pricked up a bit when they increased the range of the directional scanner a while back as I thought it might be a precursor to this being implemented. what an informed & authorative opinion! I sure hope CCP will consult you on any changes to local & scanning they might be planning in the future!
... except for the part where you don't grasp the difference between the on-board scanner (the range of which got increased) and the directional scanner (the range of which stayed the same).
your "different (automated) scanning system" is called the "overview" today - it used to be known as the autoscanner (which replaced the old threats indicator). |

Ranger 1
Ranger Corp
38
|
Posted - 2011.10.07 06:38:00 -
[393] - Quote
Alaizabel Bronstein wrote:Ranger 1 wrote:It's been said in the past that if delayed local (or removal of local) happens it will be because they have replaced it with a different (automated) scanning system. My ear pricked up a bit when they increased the range of the directional scanner a while back as I thought it might be a precursor to this being implemented. what an informed & authorative opinion! I sure hope CCP will consult you on any changes to local & scanning they might be planning in the future! ... except for the part where you don't grasp the difference between the on-board scanner (the range of which got increased) and the directional scanner (the range of which stayed the same). your "different (automated) scanning system" is called the "overview" today - it used to be known as the autoscanner (which replaced the old threats indicator).
Actually, I do grasp the difference between the on-board scanner and the directional scanner. However, as it is late, I miss stated which scanner got the range increase. It was inadvertent and you are correct in catching the error. However that in no way affects the point I was making.
That being that if local is delayed or removed it will likely be replaced with an automated scanning mechanic (unless they come up with a better way of handling it). This mechanic could be a standard part of any ship (perhaps with different ships having more/less efficient scanners) or a module you would need to mount.
It's purpose would be to scan automatically for incoming hostile threats every few seconds, and if you are paying attention it would provide you with enough time to warp out/prepare to fight/whatever before the inbound bogies arrived.
It's range would likely be relatively limited, giving at best only a few seconds warning, but significantly further than your overview (LOL).
So good catch on my incorrect reference to the D-scan, but at thinking I was referring to the overview as a replacement to local. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Seleene
Body Count Inc. Pandemic Legion
256
|
Posted - 2011.10.07 07:14:00 -
[394] - Quote
I've posted a more informative response to this thread in my blog:
Winter 2011 is Coming
Enjoy and comments welcome. Seleene's Sandbox - My Blog, where I say stuff. Follow Seleene on Twitter |

Octarius Eskravu
Sebiestor Tribe Minmatar Republic
5
|
Posted - 2011.10.07 08:25:00 -
[395] - Quote
All good, all good! It makes me happy that the community is being heard...so i'll take my chances:
Now that CCP removed the timer to swap ships after docking ( thank you CCP that minor change was WAY more important than CQ all by itself )...PLEASE LET US ASSIGN A FIXED ORBIT TO A SHIP! while still docked or not...but a fixed orbit for a specific fit / tactic.
Ex: 2 same ships, but different fighting approaches, 1 close range combat, the other kite fit...when you fit the ship you can assign a orbit to it, doesnt matter if you change ships later, when you undock that particular ship IT WILL have the orbit that you assigned to it...
I have lost countless ships, mostly cause of changing from a close range fit to a kite one, where i fly the untanked kite fit straight into scram range ( when this happens in fast ships, even if you realize the mistake it will never be on time ) but not asking this cause of that...it just makes sense, and makes the experience better ( remember you will always have the option to change orbit during a fight, its just a sort of default orbit value for each ship you fit ) |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
4
|
Posted - 2011.10.07 09:03:00 -
[396] - Quote
No No NO
ANYTHING that prevents people from knowing a hostile has entered system will be exploited to hell and back.
For instance making something autoscan or range based. They will just warp to far safespot out of range and be on top of you before you can warp (Instawarps are fantasy period) Or they will simply log there. Log back in make a scan and be on you again as if local was delayed in the first place.
The ONLY thing I MIGHT accept if it is easy to do. Is having people have to do something to reveal the name. With the window only showing dots or counts of Blues Neuts and reds. But to do so ought to be some kind of Dscan that can reveal it and not affect the basic knowlege that there is a hostile in system when they come in.
Local is fine. Improve it dont delay or remove it. Don't kill nullsec! |

BadBoyBubby
Body Count Inc. Pandemic Legion
0
|
Posted - 2011.10.07 09:20:00 -
[397] - Quote
"Capital ship balancing"
hahahahaha....you have a funny way of spelling NERF!!! |

zahg
Blue Republic RvB - BLUE Republic
2
|
Posted - 2011.10.07 11:17:00 -
[398] - Quote
Dear CCP, please read my argumentation.
I'm glad you finally recovered from your 3 years coma. However, for me this is just the surface of the problem that make eve what it is now: a frustrating game.
Indeed, the strong problem of EVE is not only purely "material" but also deeply "social". Hybrids need improvments, super cap some nerfing and EVE community needs to be shaped to answer to the main theme of EVE: THE PVP. I raise a question here: How can the primaes, hulks, drakes, retreivers, rookies, cyno kestrels, bestowers, badgers, ravens to be the ships more flown in eve since 2008? (expect for primae we agree).
I will answer this question according to my personal point of view: Nobody want to PVP because EVE became a giant mess of cowardice, virtual fear, lose of the main objectives in/from the game.
- Cowardice and fear: PVP is the only way in eve to lose everything and win nothing, in a virtual world strongly oriented on the economic aspect since all your patch consists in economics boosting, and PVP nerfing. Then, have a proper fight in eve is rare. We see more and more drake blobs in 0.0, more and more neutral logistics and jam systems/boats in hight and low...we see 80 super cap jumping on a single BC in 0.0 and 20 BC's + logistics and falcons for a single frigate in low sec.
- Lose of the game objectives: this is as much from the individuals than from the macro ingame societies. Confidence, respect, intelligence and self-improvement are mostly gone. This is the results reached by a EVE community that observed a massive turnover in the mentality. And CCP is the main raison of this. Every single day players get more unrespectfull, cowards, scared, selfish due to the raison explained before. Seriously, to apply to a single corp you need a FULL API now? where is my right to enjoy the game when my virtual leaders don't expect me to enjoy it but only to be a pet or an harmless avatar? This is just an exemple.
To finish i'll show you some exemple of what killed that game and the fantastic mentality of EVE players:
- Web nerfing - Ridiculous timers - Logistic ships - Jamming - Neutral reping - Poor loot/salvage from PVP wrecks or abscence of PVP rewards (loyauty points for pvp unstead of vanity goods???) - Wormholes - Agent standing removed - Agent quality removed - etc...
If you want to know more about this, please contact me ingame and i'll explain my ideas with more details. I wish your new dispositions and changes will be effective, and the first ones of a long work to come. I also apologize for my poor english.
Regards,
Zahg
|

Roland Knighthawk
Nephite Tribe Zero Hour Alliance
3
|
Posted - 2011.10.07 11:22:00 -
[399] - Quote
LOGO's ?
My Alliance has been waiting 5 months for a Logo in-game .. any chance Logos will be rolled out with any of the releases soon ??? |

Davelantor
The Resistance Movement
27
|
Posted - 2011.10.07 11:32:00 -
[400] - Quote
"EVE Online-¦s Winter 2011 expansion will be themed around improvements to warfare and PVP" An other great achievement for CCP providing unfulfilled promises and not doing what they said.
Where is the walking in stations ? ... Where is Incarna ? Or is captains quarters will be the image of walking in stations for the next 3 years, totaling the wait for walking in stations into a full 10 years of unfulfilled promises.
Finish what you started. |

Tanya Powers
Science and Trade Institute Caldari State
6
|
Posted - 2011.10.07 11:39:00 -
[401] - Quote
Toryn Atserahs wrote:CCP,
Please don't forget about the Legion, it's the redheaded step child of the T3. Give it a look please!
Also, please consider removing local...give us a chance to hunt down the bots!
Also, this.
Sure these first steps around high demanded changes are excellent choices for CCP to show us they care about our opinions.
I'd like to give a little note to CCP about T3's, thinking every one agrees or at least most, some subs can't find any sort of use and others underpowered to the point it is right now where a single T3 like the Tengu, wich believe me I fly with pleasure, dominates every single other overall either in pvp or pve where the others only have tight niches to be used.
They're intended to be versatile and effective in whatever role you choose to use them, well less than specific T2 versions, what we see today and due to many game mechanics being broken or ships/subs bonus, is that it's not the case.
They do deserve some attention, at less extent than Capitals, hybrids, gallente hulls, FW, low sec, null sec, industry etc but they should be on the list "to do".
Thx. keep the good job. |

Jeffrey Powel
My Horse is Amazing
0
|
Posted - 2011.10.07 11:49:00 -
[402] - Quote
What is the problem? you are not able to read the EVE forum to see what hapen? Put your head out of your ass and go read forum.... What can i say? wait and see, cause we can't trust you.
Main issues in EVE is since 2 year you are making a carebear paradise game. Totally broke the blockade war or skirmish war whith easy logistic tool "hello i undock my jumpfreighter out of 4-4 in jita and get the **** away", make the tools to have epic blob in only one systeme very easy "cynowar ftw". PPL don't have to fight unless for the mainblob of the week. If we add : -CCP increased logistic, increased HP of ship, increased average resist, but not able to increase timer... -CCP created new epic cloaky ship like recoon, T3 cloak, but still diden't create tools to find AFK cloaker. -CCP created capital ship, whith XL gun, XL rep, XL remote, but only L rigs. -CCP spend our money to create a 3D toilet whith a sofa instead fix bug and create new ship. -Ect, Ect,Ect, |

SureShot001
Colossus Technologies P R I M E
0
|
Posted - 2011.10.07 12:06:00 -
[403] - Quote
All this sounds great, many of these things they are working on have needed it for a while and the only things I dont see in there is Missiles and a balancing of the Caldari ships. Missiles suck, the rocket balance was great but the rest of the missiles need to get the same balance. The Caldari T1 and T2 Cruisers are terrible and have very little place in the game. Big one for me though is the Nighthawk, I mean less base Power-grid then the Drake? Same to less DPS as a Drake? 5 Med 5 Lows and a Shield tank? Hell even the Tank/EHP is barely better.
I am glad they are working on making the game better though, the game has been needing it for a while. |

Shepard Book
Imperial Academy Amarr Empire
0
|
Posted - 2011.10.07 12:11:00 -
[404] - Quote
I am still looking forward to the removal of local and the improvement of scanner tools. Removal of free warnings is a good thing to me. I hope it has not been scraped. I am also anxious to hear about black ops improvements and establishments / contraband. Can you please let us know if this is still being actively worked on? |

ArmyOfMe
TEDDYBEARS. Aesir Empire
8
|
Posted - 2011.10.07 13:16:00 -
[405] - Quote
Endeavour Starfleet wrote:No No NO
ANYTHING that prevents people from knowing a hostile has entered system will be exploited to hell and back.
For instance making something autoscan or range based. They will just warp to far safespot out of range and be on top of you before you can warp (Instawarps are fantasy period) Or they will simply log there. Log back in make a scan and be on you again as if local was delayed in the first place.
The ONLY thing I MIGHT accept if it is easy to do. Is having people have to do something to reveal the name. With the window only showing dots or counts of Blues Neuts and reds. But to do so ought to be some kind of Dscan that can reveal it and not affect the basic knowlege that there is a hostile in system when they come in.
Local is fine. Improve it dont delay or remove it. Don't kill nullsec! Honestly, if your that eager to have risk free money making, go run missions in empire with your bots.
Your just out to ruin the game with risk free isk making. |

Sgt Hunny
Brutor Tribe Minmatar Republic
0
|
Posted - 2011.10.07 13:28:00 -
[406] - Quote
Fix the T1 frigs and cruisers (and tier1 battlecruiser) before you add more ships. And get rid of split weapon systems (guns AND missiles???) It's... bad! |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
4
|
Posted - 2011.10.07 13:39:00 -
[407] - Quote
Shepard Book wrote:I am still looking forward to the removal of local and the improvement of scanner tools. Removal of free warnings is a good thing to me. I hope it has not been scraped. I am also anxious to hear about black ops improvements and establishments / contraband. Can you please let us know if this is still being actively worked on?
You hope for free ganks before nullsec turns into a wasteland. Where only the largest alliances run.
Do NOT remove or delay local.
As for going back to empire. Armyofme, I will do no such thing. I will unsub in the event that CCP somehow likes the idea of nullsec being a wasteland where only a few pirate groups still exist. I am not going to accept highsec because you will not accept that those who use nullsec already have enough risk. The only risk free people are AFK cloakers.
I don't play EVE just to pad your killboards and give you a free target. If you want to get come. Bring the rest of your alliance and battle for my territory or try to catch me not paying attention to local. I will NOT just accept you getting free ganks.
And neither will CCP hopefully considering the changes they made to counter the hisec no risk ganks. |

Strike Severasse
Red Dead Redemption
0
|
Posted - 2011.10.07 14:07:00 -
[408] - Quote
As a newer player in this world, less then 7m SP, i totally agree with focusing on the space part of the game 1st!
Upcoming Updates based on the Singularity Server
BAD 1) More Captains Quarters? Did you hear nothing at all about not wanted? Why try an irritate? Lay-off the QC for awhile. My own thoughts on CQ are they could be great for meeting everyone in stations and getting more social interaction in space. Fashions might might make sense then. So skip the QC and go direct to the STATION GROUP LOUNGE. I do not need to look at myself.
2) Fonts? sure better but not a high priority?
3) Ship Spinning? Just enable the old interface as an option, simple and closed matter. Station Group Lounges might bring people back to character mode. The singularity method of QC vs spinning adds another layer of complexity for new players.
GOOD 1) Time dilation. If it helps space battles, YES!
2) Ship fixes, this should be ongoing not once in a blue moon fixes. Just do them in small steps.
3) Opening up NULL SEC, this is the huge area to fix! Some way to have a work around to gate camping so we see more traffic into Null and so more battles! Dont break the gates or make alternate paths, just allow WARP to ANY DISTANCE. Else something else that does not break the current campers fun!
4) POS etc YES HOMESTEADS!!! I like ZULU's idea of a simple HOMESTEAD, YES, short-term hidden perhaps with a tax to the Sov to keep everyone happy. Win Win, no more logging out in space.
PRIORITIZE 1) NULL SEC 2) HOMESTEADS 3) Ship Fixes ongoing
Playing a game where half of the game space faction blocked or camp blocked is stupid. Some small balance NULL is full of frigates and cheap ships cause its broken!
AND ME and MY SON LOVE THE GAME CCP!!!! (thats 2 accounts so far) |

Largo Usagi
SregginWaffe Elite Space Guild
11
|
Posted - 2011.10.07 14:16:00 -
[409] - Quote
This is about to be the greatest patch in years, I just want to see something to make low sec more dangerous like it used to be when i started playing this game. Hell bring back warp at 15 only and that would be enough :)
Also leave local the **** alone, If you don't want a working local window go try and gank people in w-space.
Though with the balancing of hybrid weapons i wonder if Caldari gun ships will be useful, it would be amazing to see a fleet doctrine use a BS like the Rokh and Hyperion with ferroxes and myrmidons.
Oh yah and POS management fixes, give us a que, so we can just drop everything in the shield and que up all the mods, That would be beyond great. Still can take 5 hours to setup and take down but if i can click it and forget it and do something else in the mean time that would be wonderful, This archaic game mechanic needs a lot of work.
Cant wait for this patch though its goings to be epic. |

DarkTemplarCrimsonWolf
Rabid Sexlexics Chained Reactions
0
|
Posted - 2011.10.07 14:28:00 -
[410] - Quote
Gotta love all the anger at no-local 0.0, I in fact thing it's a better idea to have no local in 0.0 as it makes you actually think, use d-scan a bit more often, plot your course through 0.0, be more paranoid, etc. If possible just add in destroyable subspace beacons as an upgrade for Sov holding alliances, they should not be built into the IHub and not linked to a POS but be placeable in open space, also said upgrade should cost money per system covered per month, you want local? you pay for it, this would add in more depth to the tactics you could employ and also make smaller raiding parties viable (send a small fleet ahead of the main one to wreak havoc on enemy communication lines). |

Jackk Hammer
Caldari Provisions Caldari State
1
|
Posted - 2011.10.07 14:40:00 -
[411] - Quote
Nerf local!! Increase d-scan radius and make it show pilot name etc (you actually have to click to see pilot standings though) and even cloaked ships within a certain radius.
People always asking oh please buff 0.0 we can't make more than doing lvl4s in high sec...remove local and we can see some real reward for the risk you take instead of all the content having to be pre-nerfed to accommodate bots and nullbears who exploit overpowered local intel to the fullest. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
4
|
Posted - 2011.10.07 15:11:00 -
[412] - Quote
DarkTemplarCrimsonWolf wrote:Gotta love all the anger at no-local 0.0, I in fact thing it's a better idea to have no local in 0.0 as it makes you actually think, use d-scan a bit more often, plot your course through 0.0, be more paranoid, etc. If possible just add in destroyable subspace beacons as an upgrade for Sov holding alliances, they should not be built into the IHub and not linked to a POS but be placeable in open space, also said upgrade should cost money per system covered per month, you want local? you pay for it, this would add in more depth to the tactics you could employ and also make smaller raiding parties viable (send a small fleet ahead of the main one to wreak havoc on enemy communication lines).
Bull, it's about free ganks. Wanting to do anything to local except buff it is want of free ganks.
There is not going to be "new tactics" or other bullcrap. There will be a few clicks to unsub along with the sound of MANY other unclicks to unsub from others like me that will give up.
The faster you admit you want free ganks the faster we can move on to thinks that matter such as adding risk to AFK cloaking.
Don't like me making use of Nullsec? Bring your alliance and boot me from it. Of couse those wanting free ganks are likely not in big alliance or any that value loyalty that is.
And Jackk there isnt going to be any new "risk vs reward" There wil be people leaving. Maybe not all at once but once you show up and get your free gank that is when the "Frak it im out" happens.
Just admit you want free ganks. Join the club of those who wanted to keep the free hisec ganks. |

Jackk Hammer
Caldari Provisions Caldari State
1
|
Posted - 2011.10.07 15:17:00 -
[413] - Quote
They nerfed unprobeable tengus because the pver is pretty much able to make isk hand over fist risk free. Insta local + bubbled gates etc etc is just as broken in the pvers favor.
I'd be happy with just removing standings from being shown in local which would do alot vs bots and would make it a little riskier for the pvers since they wouldn't have bright red boxes alerting them to an enemies presence.
|

ArmyOfMe
TEDDYBEARS. Aesir Empire
8
|
Posted - 2011.10.07 15:57:00 -
[414] - Quote
Endeavour Starfleet wrote:
Just admit you want free ganks. .
Bull, all you want is to be able to run your bots 23/7 without any risk
|

Ambo
I've Got Nothing
0
|
Posted - 2011.10.07 16:24:00 -
[415] - Quote
THANK YOU!
I may actually start playing again. Please, PLEASE, make it good. :)
|

KFenn
Percussive Diplomacy
16
|
Posted - 2011.10.07 16:24:00 -
[416] - Quote
Endeavour Starfleet wrote:You hope for free ganks before nullsec turns into a wasteland. Where only the largest alliances run.
Do NOT remove or delay local.
As for going back to empire. Armyofme, I will do no such thing. I will unsub in the event that CCP somehow likes the idea of nullsec being a wasteland where only a few pirate groups still exist. I am not going to accept highsec because you will not accept that those who use nullsec already have enough risk. The only risk free people are AFK cloakers.
I don't play EVE just to pad your killboards and give you a free target. If you want to get come. Bring the rest of your alliance and battle for my territory or try to catch me not paying attention to local. I will NOT just accept you getting free ganks.
And neither will CCP hopefully considering the changes they made to counter the hisec no risk ganks.
Removing local would allow smaller entities to operate in nullsec. You have a D-Scan don't you? I mean, there would have to be an improvement so you could tell if a ship on scan was friendly or not but quite frankly, your logic is flawed. Local just gives everyone a chance to dock up and avoid fights - which isn't fun.
Also, it means that people looking for fights have to also find you - they won't be alerted to your presence in-system. But nobody seems to realise that  Commanding Officer of the Treacle Tart Brigade SLAPD Director |

Gabriel Karade
Noir. Noir. Mercenary Group
1
|
Posted - 2011.10.07 16:29:00 -
[417] - Quote
I really hope you do the blaster fix 'proper', taking consideration of the issues we've highlighted (in the forum equivalent of war & peace) from the moment Quantum Rise hit Sisi in '08.
2005-08 I flew virtually nothing but Blaster MegathronsGǪ by start 2009 onwards I flew virtually anything (Gallente) but Blaster Megathrons...
*cautious optimism*
War-Machine |

Ephiel
Hello Kitty Space Marines Ev0ke
0
|
Posted - 2011.10.07 16:36:00 -
[418] - Quote
Great Update list for Winter Explansion +1 ffrom me.
BUT
Fixing hybrid weapons:
Please don't just look at Hybrid weapons. This won'T fix the problem and is very short sight.
Thatnks to you we got many many month and many many threads about how a possible hybrid weapon fix could look like.
And in every of these Threads in the end we realized thats not mostly the Hybrids (at least blasters) that needs a fix but the whole gallant ship platform in itself. Keep the fighting style gallant are about to have. Keep them small scale ships. That meaning. Improve active tanking. Improve Ship mass. improve Capacitor boosters/recharge for such cap hungry ships. Let them get in their range for their weapons. And THEN fix Hybrids. Fix Rails.
Overall Blasters are the smallest part of the needed fix. Its the Blaster/Railgun Platform that needs the fix. So Look at Caldari Railship too!
I think no Dev will read this but i still hope.
If you fix it, fix it the right way. Don't try to fix something by ignoring the real Problem. |

Skyreth
Revelation of Wrath
0
|
Posted - 2011.10.07 17:03:00 -
[419] - Quote
Good start. Looking forward to see what happens.
Hybrids - Gallente still s**k. 0.0 - Mega-Alliances will always control it, so why bother. Station Management - Good for all. Font - ........ CQ - I know its a stepping stone to the full Incarna, so keep rolling. Cheese - I like it. |

DarkTemplarCrimsonWolf
Viziam Amarr Empire
0
|
Posted - 2011.10.07 17:08:00 -
[420] - Quote
Skyreth wrote: Cheese - I like it.
BLASPHEMY ! mozzarella is better. |

Gurgeh Murat
Blue Republic RvB - BLUE Republic
0
|
Posted - 2011.10.07 17:23:00 -
[421] - Quote
/cry
Your fixing it? HURRAH....ohwai...
IF this is a genuine recognition of the concerns of us ordinary folk who pay to play your game (and not a massive PR spin) then hats off to you folks. Even if it takes time, your looking the right way.
Please keep looking the right way. Dont force us to do stuff, make us WANT to do stuff because its bloody cool! Take us where we want to go rather than herding us there.
If its just spin....it will show soon enough.
Watching what you do and less of what you say. |

Vera Blade
Center for Advanced Studies Gallente Federation
0
|
Posted - 2011.10.07 18:19:00 -
[422] - Quote
Dear CCP, put ice belts into wormholes, so no longer will happen what goons is doing to Eve  |

Praesus Lecti
Senex Legio Get Off My Lawn
0
|
Posted - 2011.10.07 20:39:00 -
[423] - Quote
BearUkraine wrote:Great CCP. Looks very tasty.  Very. And opened doors on stations please, because we were promised). It will be tooooo sad  if you cant open any doors in winter expansion. CCP, could you comment what is going on with the idea to open all doors?  If it's possible, please look at BlackOps class ships  .
Internal memo confiscated from CCP states that yes indeed you will be able to open the doors in your Captain's Quarters. You won't, however, be able to walk through said door as there is a wall behind the door. |

DarkTemplarCrimsonWolf
Realm Acquisitions
0
|
Posted - 2011.10.07 22:35:00 -
[424] - Quote
Actually you open doors, Chuck Norris comes in, punches you in the face and closes the door. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
4
|
Posted - 2011.10.08 05:14:00 -
[425] - Quote
KFenn wrote:Endeavour Starfleet wrote:You hope for free ganks before nullsec turns into a wasteland. Where only the largest alliances run.
Do NOT remove or delay local.
As for going back to empire. Armyofme, I will do no such thing. I will unsub in the event that CCP somehow likes the idea of nullsec being a wasteland where only a few pirate groups still exist. I am not going to accept highsec because you will not accept that those who use nullsec already have enough risk. The only risk free people are AFK cloakers.
I don't play EVE just to pad your killboards and give you a free target. If you want to get come. Bring the rest of your alliance and battle for my territory or try to catch me not paying attention to local. I will NOT just accept you getting free ganks.
And neither will CCP hopefully considering the changes they made to counter the hisec no risk ganks. Removing local would allow smaller entities to operate in nullsec. You have a D-Scan don't you? I mean, there would have to be an improvement so you could tell if a ship on scan was friendly or not but quite frankly, your logic is flawed. Local just gives everyone a chance to dock up and avoid fights - which isn't fun. Also, it means that people looking for fights have to also find you - they won't be alerted to your presence in-system. But nobody seems to realise that 
That is so funny it is almost hard to focus in on how wrong that is. Tho easy when you think of the consequences.
FEW people are going to spam the D-scan button. Not to mention it is easily exploited for free ganks. This will cause big alliances to get even bigger and be able to extort huge amounts of funds for the few players that remain. Have you even thought of the cost the MASSIVE MASSSSSSIVE amounts of Dscan spam will impact on the server? No because it is about Free ganks and nothing else.
The only people that arent having fun are the people looking for free ganks. If it isnt free they wont try it as evidenced by not trying to take down the POS the enemy is hiding in.
CCP is it not obvious what these people want? Its free ganks and nothing else. Othewise they would use the Tidi system and come take down my POS in a big fight. They don't want to fight unless it is free and want a change that will ruin nullsec because of it.
Do NOT delay local
Do NOT remove local
Improve it if you are going to change anything. |

Daemon Angel
Beyond Divinity Inc Excuses.
6
|
Posted - 2011.10.08 07:17:00 -
[426] - Quote
Endeavour Starfleet wrote: Lots and lots of crap
Wow, you really are clueless |

Jareck Hunter
Rubicon Legion Initiative Mercenaries
0
|
Posted - 2011.10.08 08:56:00 -
[427] - Quote
Daemon Angel wrote:Endeavour Starfleet wrote: Lots and lots of crap
Wow, you really are clueless 
Remove local! Hitting D-Scan every 2 Seconds shall be the only valid solution to survive in 0.0. Not Communication with others or Scoutalts or so...
Always those lazy carebears that wanna kill ships in belts, that cannot fight back, to cash in some bounty and loot. Take the Risk! |

Misanth
RABBLE RABBLE RABBLE Limitless Inc.
133
|
Posted - 2011.10.08 09:42:00 -
[428] - Quote
Daemon Angel wrote:Endeavour Starfleet wrote: Lots and lots of crap
Wow, you really are clueless 
No, it's just a very successful troll. Not sure why people are stubborn enough to keep feeding it, it's quite obvious.  Hilmar, Zulu, Soundwave: We care about our hobby. Do you care about your jobs? |

Loot faerie
Royal Amarr Institute Amarr Empire
0
|
Posted - 2011.10.08 11:00:00 -
[429] - Quote
All very welcome changes, but please add balancing the Legion Covert Reconfiguration Subsystem to that list - it could use some love (laser DPS bonus) to bring it upto spec with the other T3s.  |

Jackk Hammer
Caldari Provisions Caldari State
2
|
Posted - 2011.10.08 11:42:00 -
[430] - Quote
If you don't support local nerf along with improvements to direction scan (or an entirely new intel tool) then you are either a really sad carebear or a botter. Simple as that tbh. |

Danny Centauri
Baltic Eagle
4
|
Posted - 2011.10.08 12:46:00 -
[431] - Quote
I've seen a lot of discussion on the removing local in 0.0 front, personally I feel the following should happen: - You do not appear in local for 30 seconds after you jump into system.
This will mean that a skilled pilot will be able to use directional scanner to find any enemies in system and tackle them, if they are intelligent they will be using directional scanner and run away. If this is too in favor of the pilot jumping into the system then I would also add that: - Local chat does not appear fot the first 30 seconds after you jump into system.
What this means is that everyone has to rely on the d-scanner for intel initially some other ideas are that the base time should actually be 1 minute but upgraded down towards 30 seconds with sov upgrades then a sov holding body will be paying for their intel effectively. |

Garviel Tarrant
The Black Ceasars
0
|
Posted - 2011.10.08 19:09:00 -
[432] - Quote
This has probably been suggested before but... Anywho
A small teak to the captains quarters, (While i will be using hangar view at most times i think this would be nice)
Have something (Like a maintainance drone or something fly close to the balcony looking all big and ****, then fly up to the ship and turn out to be absolutely tiny in comparison. One of the biggest problems with the view from the balcony is that there is nothing to give you perspective, you don't sense the true MASSIVE scale of that gorgeous battleship you have there.
This is just an idea, i'm sure there are better ways to do it, i'm just suggesting putting something in to give you perspective.
Other then that i love this new direction. One other thing i think should be changed. I think ships designed to have cloaks such as recon ships and covert ops should not HAVE to show up in local. If you think about it logically its kind of silly that they have the technology to turn invisible but not the tech to skip joining an in system communications channel.. (I guess its understandable in 1.0 systems but in 0.7 and lower i think joining local with such ships should be optional) I know that this might be a huge balancing issue, i'm just looking at it from the "Makes sense" point of view. |

Talia Nachtigall
Insanely Twisted
6
|
Posted - 2011.10.08 21:57:00 -
[433] - Quote
This is a step in the right direction and I am very happy! 
Will the new nebula be coming out in the Winter expansion? That's been one of the few things I've been very excited about! Don't pray for my soul. ;) |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
4
|
Posted - 2011.10.09 03:45:00 -
[434] - Quote
Danny Centauri wrote:I've seen a lot of discussion on the removing local in 0.0 front, personally I feel the following should happen: - You do not appear in local for 30 seconds after you jump into system.
This will mean that a skilled pilot will be able to use directional scanner to find any enemies in system and tackle them, if they are intelligent they will be using directional scanner and run away. If this is too in favor of the pilot jumping into the system then I would also add that: - Local chat does not appear fot the first 30 seconds after you jump into system.
What this means is that everyone has to rely on the d-scanner for intel initially some other ideas are that the base time should actually be 1 minute but upgraded down towards 30 seconds with sov upgrades then a sov holding body will be paying for their intel effectively.
ANYTHING to change local is of want of free ganks. It is THAT simple. That change you suggest will allow them be on top of you with no warning unless you spam Dscan to hell and back. If I wanted to do that crap I would go into a wormhole.
There is not going to be some fantasy dreamworld for "skilled pilots" The pirates and solos are going to get free ganks then people are going to leave in droves then the big alliances will be able to name the terms even more.
DO NOT Delay local
DO NOT remove local
The bot argument doesn't work here. If you see a bot hit the report bot function. Killing nullsec to give people free ganks in the name of bot control is just silly. The Bots will just start going in highly defended system and the big alliances will get even more power and free isk.
You call us carebears yet you wont bring your fleet to destroy our POS and systems. Why is that? You want free ganks that is why. Please don't pretend otherwise. The pirates claimed to "need" to be able to get free ganks in hisec yet CCP responded by buffing concord.
Leave local alone or make it better. |

Sif Wicked
Viziam Amarr Empire
0
|
Posted - 2011.10.09 06:52:00 -
[435] - Quote
1. Please add whatever development and staffing needs to be done to police botting and RMT. This issue is a make or break issue for the game. Why bother playing when so many other players cheat?
2. Do you really believe your in-house designers will do a better job crafting a new font than simply licensing a font made by experts and already proven in the market? This choice strikes me as more CCP arrogance. |

Messoroz
AQUILA INC
28
|
Posted - 2011.10.09 07:40:00 -
[436] - Quote
Jareck Hunter wrote:Daemon Angel wrote:Endeavour Starfleet wrote: Lots and lots of crap
Wow, you really are clueless  Remove local! Hitting D-Scan every 2 Seconds shall be the only valid solution to survive in 0.0. Not Communication with others or Scoutalts or so... Always those lazy carebears that wanna kill ships in belts, that cannot fight back, to cash in some bounty and loot. Take the Risk! It can only be good for PvP if People can hide in Station or at Deepsafes, it's also good, cause logintraps will work better. If you can't hit D-scan every 2 seconds while orbiting different targets, managing ammo and listening to your FC, then you simply fail at life and shall go back to WoW.
You sound like a person that would be afraid of wspace. |

Sofia Bellard
Pator Tech School Minmatar Republic
55
|
Posted - 2011.10.09 13:17:00 -
[437] - Quote
Actually removing resources from Incarna to work on FiS crap is a mistake. There already hundreds of ships and countless other things that deal with them. We do not need more.
What we need is for CCP to continue to work on Incarna. Once that is done then moving some attention over to spaceships would be acceptable.
Poor sad little pirates, -áwhy you so mad? |

OdysseySpace
The First Foundation SOLAR FLEET
0
|
Posted - 2011.10.09 14:28:00 -
[438] - Quote
If I had listened to the consumers, not manufactured the car and made GÇïGÇïa mechanical horse. Henry Ford (similar) |

Enkill Eridos
Draconian Enforcers Available To Hire KRYSIS.
2
|
Posted - 2011.10.09 18:33:00 -
[439] - Quote
Becky Manson wrote:Uhm,
AFK cloakers & Delayed local
I'm not really sure why people worry so much about them, however, here is a suggestion.
Create a module for sov holding alliance(s) which gives them the ability to disable all cloaks in a system. These modules should at minimum have a timer as to avoid abuse of being turned on and off every five minutes. They also should be able to be destroyed as any other anchored structure.
Personally I like the idea of delayed local. It gives human players time to aquire bots and dispatch them to their new clone.
Just my two wooden nickels.
The module should not effect the alliance that claims said sov. Why should the sov holders be disadvantaged? Delayed local should only apply to the alliances that do not hold that system as well imo. If you want a 0.0 system with no local go jump in a wormhole and be happy. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
4
|
Posted - 2011.10.10 06:36:00 -
[440] - Quote
Actually local ought to be left alone or put in its own window if CCP needs to change the chat system.
Don't delay or remove local. Improve it or leave it alone. There is no need to wreck nullsec. |

Jackk Hammer
Caldari Provisions Caldari State
4
|
Posted - 2011.10.10 06:42:00 -
[441] - Quote
Would be great if you guys changed lvl5 agents to a seperate corp like Militia and improved the LP store offers. The amount of lp is good per mission but it converts soo bad that unless you 100% know what you are doing with blitzing and the right setup you end up making less isk/hour than doing lvl4s for one of the R&D corps with great lp store offers. Either that or increase the isk payouts of lvl5 missions a bit to compensate for the trash lp stores. |

SureShot001
Colossus Technologies P R I M E
0
|
Posted - 2011.10.10 07:11:00 -
[442] - Quote
Ephiel wrote:Great Update list for Winter Explansion +1 ffrom me.
BUT
Fixing hybrid weapons:
Please don't just look at Hybrid weapons. This won'T fix the problem and is very short sight.
Thatnks to you we got many many month and many many threads about how a possible hybrid weapon fix could look like.
And in every of these Threads in the end we realized thats not mostly the Hybrids (at least blasters) that needs a fix but the whole gallant ship platform in itself. Keep the fighting style gallant are about to have. Keep them small scale ships. That meaning. Improve active tanking. Improve Ship mass. improve Capacitor boosters/recharge for such cap hungry ships. Let them get in their range for their weapons. And THEN fix Hybrids. Fix Rails.
Overall Blasters are the smallest part of the needed fix. Its the Blaster/Railgun Platform that needs the fix. So Look at Caldari Railship too!
I think no Dev will read this but i still hope.
If you fix it, fix it the right way. Don't try to fix something by ignoring the real Problem.
Yes! Thank you! Blasters are not broken, the ships that use them and rails need the FIX badly and this includes Caldari ships that need something to make them worth using. |

Draahk Chimera
Interstellar eXodus
4
|
Posted - 2011.10.10 08:09:00 -
[443] - Quote
Caldari rail ships are fine. It's probing and logis that's overpowered. Any sniper setup is bound to fail almost instantly beacause A/ remote reps has reached redicolous proportions and needs to be stacking nerfed or something and B/ the short range ships will have a warp-in on the snipers in about 1-3 seconds. [IMG]http://i155.photobucket.com/albums/s302/nattravn/EVE/draakhchimeranaglfar.png[/IMG] |

Jackk Hammer
Caldari Provisions Caldari State
4
|
Posted - 2011.10.10 11:36:00 -
[444] - Quote
RE:Sniping... I think make another script for the warp disruption field generator which has long range (perhaps 100-150km @ hic 5) and it only stops warp in (like a bubble you land on the edge) but you aren't stopped from warping out inside it's radius. Something like that could make snipers viable (maybe?). |

Nabuch Sattva
The Green Cross Controlled Chaos
0
|
Posted - 2011.10.10 14:22:00 -
[445] - Quote
ArmyOfMe wrote:(oh, and for the love of god, buff the deimos  )
+1 |

Sargon Sattva
The Green Cross Controlled Chaos
0
|
Posted - 2011.10.10 15:24:00 -
[446] - Quote
Apollo Gabriel wrote:BLACK OPS
REMOVE LOCAL (Remember your super cool video of the Russian fleet jumping in and asking if they were detected? Well that's bullshit due to local).
Could you imagine running into a HUGE fleet while hopping around due to NO local?
oh it makes me wet.
PSST Black Ops doesn't work DUE TO LOCAL
^^ THIS THIS THIS THIS THIS ^^
|

Daemon Angel
Beyond Divinity Inc Excuses.
11
|
Posted - 2011.10.10 15:41:00 -
[447] - Quote
Sargon Sattva wrote:Apollo Gabriel wrote:BLACK OPS
REMOVE LOCAL (Remember your super cool video of the Russian fleet jumping in and asking if they were detected? Well that's bullshit due to local).
Could you imagine running into a HUGE fleet while hopping around due to NO local?
oh it makes me wet.
PSST Black Ops doesn't work DUE TO LOCAL ^^ THIS THIS THIS THIS THIS ^^ +1 |

Sai Phone'kopai
Resurrection Ventures Un.Bound
0
|
Posted - 2011.10.10 17:01:00 -
[448] - Quote
Changing hybrids has been needed for quite a while - but if you really want to balance ships in EVE you need to address ship roles.
While everybody has their favorite new ship and some of the suggestions fill valid holes in capability or ship-role, the point is that itGÇÖs all about ship-role GÇô why can almost every ship utilize almost every module? This kills ship-role, this is the reason there are so many useless ships GÇô because almost any ship can do almost any role. You want to use EW? Then make it so that the ONLY ship that can fit an EW module is the EAF. You want to disrupt the tracking of your opponent, make it so that only 1 specific ship can fit that module. You want more one specific capability in your fleet? Train and fly more of that ship-role. Why have both an Interdictor and a Heavy Interdictor? You want more Interdiction power? Then make the Heavy Interdictor a T2 variant with a SIGNIFICANT increase in capability and module training requirements so that it doesnGÇÖt just make the destroyer Interdictor obsolete. And this doesnGÇÖt have to be some massive software change GÇô instead of fiddling with cpu/power requirements just make it a simple yes/no module-x can only be fit on ship-y. OBTW, do it client-side so you donGÇÖt have to continually pass massive lists between client-server.
Consider the following scenario: since you canGÇÖt get rid of jump freighters because youGÇÖd really upset to many people GÇô introduce freighter convoys with dedicated escorts of different roles (same current prices & training) GÇô but tweek both the modules and the ship-roles. EW only on EAF but EW is GÇÿbubbleGÇÖ vice targeted + (diff ship) bubble de-cloaker module + (diff ship) bubble automatic target & shoot defensive shooter (agree with turrets vice missiles for lag reasons). With the right tactics I could even see such a fleet making it through a gate camp with only a few losses.
The point is: take every module, including weapons, and make it specific to only 1 ship per race. You want both a short-range BS and a long-range BS in your fleet GÇô then you need two different hulls.
Now drop the other shoe and make skills have a shelf-live, i.e. they degrade over time if you donGÇÖt use them. HavenGÇÖt flown a hulk or used strip miners in more than a year? Then you lose a level of training down to a minimum of 1 or 2. DonGÇÖt like that? Then make it so you have to go through refresher training before you can use them again at all regardless of level currently trained. The impact is that pilots would tend to specialize in certain skills, i.e. ship-roles. And the impact of that is that if you want a well rounded fleet, you need a much larger variety of role specific ship hulls. In RL a bomber pilot doesnGÇÖt jump into a fighter or a hauler doesnGÇÖt jump into an EW fighter, dang even a fighter pilot seldom jumps into an EW fighter GÇô so why is it possible to do all those things in EVE?
If youGÇÖre really going to be extreme, give each race 1 capability that all of the other races can just barely compensate for. If Gallente specialize in drones then you better have a boatload of smart-bombs because thatGÇÖs just about the ONLY thing that will stop them, you just canGÇÖt shoot them down any more GÇô and smart-bombs only affect drones so you can use them in high-sec. If Minmatar specialize in speed, then they can generally speed tank virtually everything, including drones. Ditto Amarr and Caldari. |

Emrys Ap'Morgravaine
Minmatar Ship Construction Services Ushra'Khan
1
|
Posted - 2011.10.10 17:11:00 -
[449] - Quote
Suggestion: Update your devblog to link to the capital changes blog. |

Amber Villaneous
S3MINAL FLUID Below Me.
0
|
Posted - 2011.10.11 00:21:00 -
[450] - Quote
"Unless the MMO business changes radically, our virtual goods strategy for EVE Online will remain limited in scope and focus on vanity items"
Hilmar
Still had to qualify his statement, hence, only one more month til my subs expire, yay! |

Akiriy Azuriko
Varion Galactic Tragedy.
0
|
Posted - 2011.10.11 08:51:00 -
[451] - Quote
WOO ! hybrid balance! |

TarTar2050
PI Productions Incorporated
0
|
Posted - 2011.10.11 11:42:00 -
[452] - Quote
I would like to ask is station environments ever coming to eve or has that concept now become no longer viable?....There are some customers that would like to see it sometime in the near future. |

Jackk Hammer
Caldari Provisions Caldari State
6
|
Posted - 2011.10.11 19:43:00 -
[453] - Quote
It sounded like they will be adding station enviroments when there is meaningful content to go along with it, not just walk around sit on a couch kind of stuff. |

Rawls Canardly
Special Forces Operation Detachment Delta The 0rphanage
0
|
Posted - 2011.10.12 01:50:00 -
[454] - Quote
more destroyers please Oh, and making them useful would be nice, too. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
4
|
Posted - 2011.10.12 05:29:00 -
[455] - Quote
Don't Remove or Delay local. How many times must it be said?
Black Ops Batships are used to hotdrop without use of a titan. The range ought to be buffed but local must remain unchanged for Nullsec to remain viable.
Do NOT remove or delay local. Improve it or leave it alone. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
4
|
Posted - 2011.10.12 05:30:00 -
[456] - Quote
Rawls Canardly wrote:more destroyers please Oh, and making them useful would be nice, too.
I have suggested an expensive probe launcher that can only fit on a destroyer hull that can probe out and decloak AFK cloakers after a time. This would give them use and remove the incentive to walk away from the keyboard while in a hostile system. |

ArmyOfMe
TEDDYBEARS. Excuses.
18
|
Posted - 2011.10.12 05:31:00 -
[457] - Quote
Endeavour Starfleet wrote:Don't Remove or Delay local. How many times must it be said?
Black Ops Batships are used to hotdrop without use of a titan. The range ought to be buffed but local must remain unchanged for Nullsec to remain viable.
Do NOT remove or delay local. Improve it or leave it alone. oh for the love of god just shut up with that crap.
CCP, for the love of god boost the deimos..... |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
9
|
Posted - 2011.10.12 06:14:00 -
[458] - Quote
ArmyOfMe wrote:Endeavour Starfleet wrote:Don't Remove or Delay local. How many times must it be said?
Black Ops Batships are used to hotdrop without use of a titan. The range ought to be buffed but local must remain unchanged for Nullsec to remain viable.
Do NOT remove or delay local. Improve it or leave it alone. oh for the love of god just shut up with that crap.
No thanks, When there is no need to remove local and the resulting effect removing or delaying it on the use of nullsec and a good chunk of the game. I will continue to be against it and be for real changes to improve nullsec and the big battles in the game. Such as TiDi and viable changes to capital ships. Also changes to allow probing down of AFK cloakers would be a viable change as well.
The want of free kills is the only issue at hand here. There is no use pretending that want to delay or remove local is for any other reason. Just admit it and lets move on to far better changes.
The same language you use was used when CCP implemented large changes to CONCORD in response to pirates getting virtually free kills left and right in hisec. We were called every name in the book but CCP did what was correct. And I believe they will do what is correct here which is to keep local the way it is and remove the incentive to walk away from the keyboard while cloaked for long periods of time. |

GRWAN
nemesis 2.0 Ares Protectiva
0
|
Posted - 2011.10.12 07:44:00 -
[459] - Quote
ArmyOfMe wrote: CCP, for the love of god boost the deimos......
yes do it please |

Aramis Rosicrux
Ordo Rosa Crux Templaris
0
|
Posted - 2011.10.12 20:45:00 -
[460] - Quote
Talk is cheap. CCP has promised much and delivered little, going back to Exodus (yes, I have played that long!)
Put up or shut up.
Missing from discussion are:
0.0 is a wasteland
There is no way for honorable players to get into 0.0 space without becoming pirate or joining some godawful bunch of bigots.
I am sick of the many forms of hatred we must endure to belong to any alliance powerful enough to claim some 0.0 space.
Please provide some way for players who care about standings and honorable play to be able to solo areas where the good rats are to be found. I like Sanctums and other high-end anomalies and even more, the riskier rat complexes. Why do I have to join a bunch of prejudiced haters to enjoy such wealth?
Special wormholes to uncharted Gurista, Sansha, Blood Raider and Serpentis home systems would be ideal and keep many soloers and small corporations very happy.
Stealth is unbalanced I like cloaks. But the tactic of sitting in a cloaked ship, often AFK, to repress local operations, is too powerful for the low risk it imposes on the Cloaker AFKers.
Random events that decloak a ship would prevent or at least reduce such exploits. How about a "solar storm" every few hours? Or a random chance of a meteorite collision that decloaks an AFK ship? Maybe a special fuel requirement that burns a resource than can not last more than say two hours?
AFK cloaking demoralizes everyone else in the system, at no risk to the sneaky cloaker.
LOCAL is unrealistic
In what world or other game is there a rule that says you must immediately be identified to the whole system the moment you enter a system? A cloaked ship, unseen, should not be announced by the chat system.
Frankly, the way Local works in wormholes is vastly superior, and more akin to the real world.
Soloers are a real part of your client base, stop ignoring us!
Thank you for the promises, but I will reserve judgement (and further payment) to see what you actually deliver.
Aramis Rosicrux SOLOer |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
9
|
Posted - 2011.10.13 03:09:00 -
[461] - Quote
No don't remove local. There are many ways to deal with the issue of the incentive of walking away while cloaked but local needs to stay. No need for giving people free ganks for the few months that people would stay in EVE before giving up.
A nullsec where people line up in your crosshairs for you is a fantasy land. We will just leave. |

Ratnose Banker
Pink Sockers
1
|
Posted - 2011.10.13 09:59:00 -
[462] - Quote
Instant local has always seemed pretty lame to me. Its like an fps having built in wall hacks or playing an rts with no fog of war. |

Lyrrashae
Crushed Ambitions Universal Consortium
12
|
Posted - 2011.10.13 16:26:00 -
[463] - Quote
Endeavour Starfleet wrote:Danny Centauri wrote:I've seen a lot of discussion on the removing local in 0.0 front, personally I feel the following should happen: - You do not appear in local for 30 seconds after you jump into system.
This will mean that a skilled pilot will be able to use directional scanner to find any enemies in system and tackle them, if they are intelligent they will be using directional scanner and run away. If this is too in favor of the pilot jumping into the system then I would also add that: - Local chat does not appear fot the first 30 seconds after you jump into system.
What this means is that everyone has to rely on the d-scanner for intel initially some other ideas are that the base time should actually be 1 minute but upgraded down towards 30 seconds with sov upgrades then a sov holding body will be paying for their intel effectively. ANYTHING to change local is of want of free ganks. It is THAT simple. That change you suggest will allow them be on top of you with no warning unless you spam Dscan to hell and back. If I wanted to do that crap I would go into a wormhole. There is not going to be some fantasy dreamworld for "skilled pilots" The pirates and solos are going to get free ganks then people are going to leave in droves then the big alliances will be able to name the terms even more. DO NOT Delay local DO NOT remove local The bot argument doesn't work here. If you see a bot hit the report bot function. Killing nullsec to give people free ganks in the name of bot control is just silly. The Bots will just start going in highly defended system and the big alliances will get even more power and free isk. You call us carebears yet you wont bring your fleet to destroy our POS and systems. Why is that? You want free ganks that is why. Please don't pretend otherwise. The pirates claimed to "need" to be able to get free ganks in hisec yet CCP responded by buffing concord. Leave local alone or make it better.
Stop posting?
Will you please just stop posting?
I A/F/K cloak in Jita. Does that count? |

Bluebear8
DOUBLE IDENTITY Pandorum Invictus
0
|
Posted - 2011.10.13 18:53:00 -
[464] - Quote
Industrial pilots fly ships, too!
So, it is hard to see why they don't get a few improvements to counter all these improved fighters.
How about one of these changes:
Pick either one!
A. Since cyno pilots can fly cloaked, why can't you add a cloaking feature for ratting ships, the HULK and other industrial type support ships so they can all rat and mine cloaked? This would somewhat equalize the ability for small alliance members, as well as large alliance members holding "safe backwater areas", to earn an income from ratting and mining so everyone can buy a capital ship. RIght now, only big alliances field supers due to the simple NULL SEC game mechanics. [There's more to life than level 4 missions....]
B. Put a timer on the cloaking device. ATM, cloaked alts/afk cyno pilots can grief a system 24/7, except they have to log back in after down time. Hot drops are fine, but permitting AFK alts to sit cloaked and threaten hot drops 24/7 seems a bit much.
Note: Option A was a joke. But ... Option B is serious spaceship business.
|

ArmyOfMe
TEDDYBEARS. Excuses.
21
|
Posted - 2011.10.13 19:40:00 -
[465] - Quote
Lyrrashae wrote:
Stop posting?
Will you please just stop posting?
Glad im not the only one feeling this
CCP, for the love of god boost the deimos..... |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
9
|
Posted - 2011.10.13 22:20:00 -
[466] - Quote
Sorry, I will not. Removing local will destroy nullsec and as a result I and many others will just up and quit. Instead of that I will continue to push back against the "remove local" talk with the cold hard fact that its removal will mean loss of players to serve a few wanting some new shiny "SOLO KILL!" marks on their killboard.
I refer you to the Forum TOS BTW.
http://wiki.eveonline.com/en/wiki/Forum_rules |

Mariner6
EVE University Ivy League
0
|
Posted - 2011.10.14 01:05:00 -
[467] - Quote
Fixing Hybrids! Thank you CCP!
But I don't think just tweaking of numbers solve things as the platforms they are welded to are also flawed as discussed in many other posts. They need a paradigm shift. All other weapons have unique characteristics like missiles don't miss (mostly) and lasers no ammo etc.
Hybrids: ZERO time to reload/switch ammo (just like a script) as the balance for having to carry ammo, burn cap and have no ability to change damage type. Then improve the ammo so that the platforms can actually control range via ammo and deal correspondingly decent damage at range and melt your face crushing DPS in close.(similar to the T1 ammo concept) In close targeting should be boosted by the ammo, not reduced. Yes many of the numbers and fitting requirements need to improved/changed but there needs to be a reason that makes Hybrids cool and match them to the pigs their matched onto. Their overall performance should outmatch all others due to the complexity and extra management needed in fighting and switching ammo's in a fight/plus managing drones/trying to deal with kiting. This would make Gallente the hardest to fly but if done properly, produce the highest performance. Also make it the hardest via skill points as a further price to pay.
Though I know CCP hates Gallente...their chance to prove they don't! |

Lyrrashae
Crushed Ambitions Universal Consortium
14
|
Posted - 2011.10.14 09:10:00 -
[468] - Quote
Endeavour Starfleet wrote:Sorry, I will not. Removing local will destroy nullsec and as a result I and many others will just up and quit. Instead of that I will continue to push back against the "remove local" talk with the cold hard fact that its removal will mean loss of players to serve a few wanting some new shiny "SOLO KILL!" marks on their killboard. I refer you to the Forum TOS BTW. http://wiki.eveonline.com/en/wiki/Forum_rules
Which part of the ToS is that, hon? The one about allowable maximum size of images in signatures ? Hey, that's where your link "lands" on, after all, just sayin'...
No, removing local won't destroy nullsec, except (theoretically, anyway) for the botters, and I for one, am absolutely A-OK with that.
The legit players on the other hand, would simply have to, you know, pay attention, and work together to protect themselves and each other.
I spend a lot of time in wormholes, and we get on just fine without a local, and we do it without sov, without blues, without intel channels, without being able to bat-phone in a Titan-bridged mum-blob drop on demand, and without DICTOR-camps watching our (fixed) entry-points 23.5/7 so....And the last NPC'ing op we did, I (1 of 5 pilots) made ca. ISK 150mn in less than 90 minutes.
I guess you zerosec carebears could maybe, you know, like...stop being whinging little victims, and be pro-active and assertive in your game-play, along with your friends...You know, what an emergent MMOG is kinda supposed to be about--or as CCP itself puts it: HTFU!
I A/F/K cloak in Jita. Does that count? |

Shingorash
No.Mercy Merciless.
5
|
Posted - 2011.10.14 11:25:00 -
[469] - Quote
Mariner6 wrote:Fixing Hybrids! Thank you CCP!
But I don't think just tweaking the numbers on the guns will solve things as the platforms they are welded to are also flawed as discussed in many other posts. They need a paradigm shift. All other weapons have unique characteristics: missiles don't miss (mostly) and lasers no ammo etc.
Hybrids: need ZERO time to reload/switch ammo (just like a script) as the balance for having to carry ammo, burn cap and have no ability to change damage type. Then improve the ammo so that the platforms can actually control range via ammo and deal correspondingly decent damage at range or melt your face crushing DPS in close.(similar to the T1 ammo concept but actually effective) In close targeting should be boosted by the ammo, not reduced. Yes many of the numbers and fitting requirements need to improved/changed but there needs to be a reason that makes Hybrids cool and match them to the pigs they are on. Their overall performance should outmatch all others due to the extra management needed in switching ammo in a fight/plus managing drones/trying to deal with kiting etc. This would make Gallente the hardest to fly but if done properly, produce the highest performance. Also make it the hardest via skill points as a further price to pay for the performance.
Time for CCP to prove they don't hate us!
This goes with the argument I made in the CSM forum regarding some ships having a armor / shield boost bonus and some have resists bonus'. It makes no sense!
Myrm / Brutix atm is pretty much poor in fleet encouters, they are okay for PVE because of the boost bonus. My argument was why not just give them all a resist bonus' as this affects PVP and PVE.
That way all ships can be used for all things, you never know more tactics might be developed and people will stop flying the flavour of the month stuff all the time.
The Cyclone for example, hardly ever EVER used in PVP because it doesnt have enough mid slots to support the boost bonus. If it was a resist bonus though it would be like a much better version of the Ferox. Faster, more dps etc. (Only reason the Ferox blows is because the Hybrid system is sh!te but that is getting fixed). |

Lyrrashae
Crushed Ambitions Universal Consortium
14
|
Posted - 2011.10.14 11:25:00 -
[470] - Quote
Endeavour Starfleet wrote:No don't remove local. There are many ways to deal with the issue of the incentive of walking away while cloaked but local needs to stay. No need for giving people free ganks for the few months that people would stay in EVE before giving up.
A nullsec where people line up in your crosshairs for you is a fantasy land. We will just leave.
Oh, Mother of All Gods, you are such--a CAREBEAR!
Seriously, what the f are you even doing in EVE?
Stop being such an entitlement-minded little victim, and then putting your victim-hood up on some kind of pedestal for the real players to genuflect around, this game does not revolve around you!
Oh, and the 23.5/7 entry-point DICTOR-camp isn't lining people up into your crosshairs, is it...
CCP: Please stop listening to the nullbears, and, at least in its' current form, put the CSM to bed--they are everything that's wrong with this game. I A/F/K cloak in Jita. Does that count? |

Lyrrashae
Crushed Ambitions Universal Consortium
14
|
Posted - 2011.10.14 11:32:00 -
[471] - Quote
Jareck Hunter wrote:Daemon Angel wrote:Endeavour Starfleet wrote: Lots and lots of crap
Wow, you really are clueless  Remove local! Hitting D-Scan every 2 Seconds shall be the only valid solution to survive in 0.0. Not Communication with others or Scoutalts or so... Always those lazy carebears that wanna kill ships in belts, that cannot fight back, to cash in some bounty and loot. Take the Risk! It can only be good for PvP if People can hide in Station or at Deepsafes, it's also good, cause logintraps will work better. If you can't hit D-scan every 2 seconds while orbiting different targets, managing ammo and listening to your FC, then you simply fail at life and shall go back to WoW.
You lot have clearly never lived in a wormhole, have you--we get on just fine without a local, blues, sov, stations, or even knowing where our "out-gate" is (without probing it out first), let alone where it goes.
Try some real end-game content, mate, and PvP based on real hunting, not that happy fluffy warm--and yes, it must be said, because it's true--easy--known-space zerosec circle-jerk sometime... I A/F/K cloak in Jita. Does that count? |

Shingorash
No.Mercy Merciless.
5
|
Posted - 2011.10.14 12:48:00 -
[472] - Quote
Lyrrashae wrote:Jareck Hunter wrote:Daemon Angel wrote:Endeavour Starfleet wrote: Lots and lots of crap
Wow, you really are clueless  Remove local! Hitting D-Scan every 2 Seconds shall be the only valid solution to survive in 0.0. Not Communication with others or Scoutalts or so... Always those lazy carebears that wanna kill ships in belts, that cannot fight back, to cash in some bounty and loot. Take the Risk! It can only be good for PvP if People can hide in Station or at Deepsafes, it's also good, cause logintraps will work better. If you can't hit D-scan every 2 seconds while orbiting different targets, managing ammo and listening to your FC, then you simply fail at life and shall go back to WoW. You lot have clearly never lived in a wormhole, have you--we get on just fine without a local, blues, sov, stations, or even knowing where our "out-gate" is (without probing it out first), let alone where it goes. Try some real end-game content, mate, and PvP based on real hunting, not that happy fluffy warm--and yes, it must be said, because it's true-- easy--known-space zerosec circle-jerk sometime...
Too true, local in 0.0 should be removed unless you have a scanning module on a POS or something (wasnt there one once and CCP removed it?).
Perhaps in NPC 0.0 there would be local but I would imagine a lot of the large 0.0 alliances would rather it wasnt there (myself included although I am not an alliance!). |

Archetype 66
Pleasure and Pain Ares Protectiva
0
|
Posted - 2011.10.14 16:05:00 -
[473] - Quote
Local should not be removed but...you should not be spoted in local if you're not entered by gates. As soon as you appear on the grid of an Outpost, gate, TCU or eventualy an NPC you're spotted in local.
In that way, local in High sec will remain the same , Black Ops find a reson to be. A hotdrop will gain a suspens etc...
So if you're bridged by a Titan, a Black Op or a Jump Bridge you can stay hiden as long as you do not warp uncloacked to a gate, a station, a belt with rats or a TCU.
I ******* love my idea :p
|

Tetragammatron Prime
Pink Sockers
6
|
Posted - 2011.10.15 10:59:00 -
[474] - Quote
Something I would love to see is an autopilot warning if your route takes you through space where you have -5 standing vs empire faction. Is pretty annoying having to check who is owner of each region on your route to see if is safe for your freighter to go (yes..I should have turned down all those vs gallentel lvl5s). |

Hakaru Ishiwara
Republic Military School Minmatar Republic
17
|
Posted - 2011.10.17 04:40:00 -
[475] - Quote
CCP Zulu wrote:ItGÇÿs time to get serious about these spaceships.
Arnar Hrafn Gylfason
Senior Producer of EVE Online Your user community has been serious about spaceships for years. Where have you been?
More importantly, when will you stop making flip remarks in forum posts ("rabble") regarding paying subscribers who care enough to write feedback on and ask questions about CCP's endeavors?
Hilmar writes with some measure of humility. I do not believe that you share that sentiment in the least. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |

Alto Hopix
Lucky Mining Confederation Dark Taboo
0
|
Posted - 2011.10.17 18:15:00 -
[476] - Quote
Removing local completely is so unnecessary. Just alter it so players don't appear in the list automatically or whatever. |

Rhapsodae
Bedlam Escapees
0
|
Posted - 2011.10.19 01:11:00 -
[477] - Quote
I can't help but not noticing the door to CQ opening. Will the CQ end up in other areas this winter ? Or is it stalled ? |

BoneEater
Sebiestor Tribe Minmatar Republic
3
|
Posted - 2011.10.19 04:05:00 -
[478] - Quote
Faction Warfare blog, can i have?  |

Ammath
Mentis Fidelis
0
|
Posted - 2011.10.19 15:26:00 -
[479] - Quote
Honestly there are a few major problems I see with 0.0 right now and they come down to fundamentals not specifics. CCP seems focused on a bottom-up fixing of a certain weapon system or module, or whatnot and this is not the right approach.
1. Define roles for each class of ship, or if multiple ships in a class variances on those roles.
2. Stick to a methodology in terms of combat relationships. supers beat caps beat battleships beat cruisers beat frigs, and inside a ship class ships have some level of parity. The previous is an example, but stick to something and don't jump around.
3. EvE should be about Corporations not alliances. Corporation mechanics should be strengthened, Alliance mechanics weakened. An alliance in the real world implies peers working together for a goal and these tend to run fairly democratically. Doing things at an alliance level should be beurocratic and time consuming. Get rid of dictatorial alliances. Make most alliance actions require CEO votes via mechanics like adding/removing corps, standings changes (although allow a 24hr temp standings change), alliances fees/tax mechanics should be put in the game and be voted on as well.
Alliances have become what corporations once were and that in my opinion is not a good thing. I am not saying do away with them but we already started with Sov mechanics such as TCUs being onlined by corps not alliances. Examples would be whoever holds the TCU is the only corp allowed to hold outposts, ihubs, customs thingys, etc. Let a corporation set a tax level for a system set on the TCU that applies to those not in the corp who use the space. Yes alliances can still work around this with holding corps etc if they so choose but there is much that can be done to strengthen corporations from better divisional tools, better member management tools, direct control of systems under their TCUs and many many other things.
4. Moons / True-Sec - These things should vary with player action. On a moon you find a vein of Tech.. cool.. when its mined out it randomizes a new mineral vein for you. Easy peasy... again this puts finances back in the hands of corporations and out of the hands of alliance elites. True-sec as well should either degrade with heavy ratting/plexing or improve with a lack thereof, if this is too complicated it should be randomized all this stuff quarterly or something as a less elegant solution. Also, moon minerals should appear at the Planetary Customs Office and be subject to tax just like planetary resources now that this will be a player mechanic. It also encourages raiding PCOs that should drop a chunk of the goods they have inside if popped.
5. The ihub nerf - For a brief period in EvE history small alliances and corps could grab a chunk of space spend billions of isk and upgrade even crappy 0.0 space to be semi-decent space. This was PRO small alliance, PRO small corporation and good for the game. Of course RMT and other factors ruined this. ihubs should not in any way have their efficacy tied to system true-sec, this change once again reduced vast stretches of 0.0 to garbage compared to the handful of pockets occupied by the already wealthy and powerful.
Thanks for your time, I am just putting ideas out there. |

E man Industries
SeaChell Productions
106
|
Posted - 2011.10.24 16:14:00 -
[480] - Quote
Great news.
I just resubbed.
I would just like to point out this does not address my main reason for leaving.
What can I do in a 2h play period that feels productive and fun? I have actually Un-subbed my acounts, We need more to do, not more to wear. E-mail me when CCP has decent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term goals. |

Tetragammatron Prime
Pink Sockers
9
|
Posted - 2011.10.24 20:27:00 -
[481] - Quote
T2 bomber launcher with that do 2 charge per cycle would be awesome. And have t2 bombs which have 1.5x/2x the hp of normal bombs (same resists vs only bomb of same type though).
T2 sphere launcher for dictors which can shoot bubble like a bomb! |

Cron Moonvexor
The Scope Gallente Federation
0
|
Posted - 2011.10.25 16:29:00 -
[482] - Quote
1 idea about Gall ships and hybrid rebalance: What if we need not a blasters rebalance but a litl gall's ships boost: I mean to give some ships like Brutix and Mega bonus on Stasis Web's Range and SpeedPenalty. Imagine Brutix that webs you at 20km and kills 60-70 percnt of your 'some hundred' m/s ;) *
*with standard t2 stasis web |

Scrapyard Bob
EVE University Ivy League
147
|
Posted - 2011.10.25 18:46:00 -
[483] - Quote
So in the latest analysis off the test server - destroyers are getting a boost (looks like about 20% more damage and a good bit more EHP), tier 3 battlecruisers with battleship level DPS, hybrid boost.
How about a bone for the fragile T1 and T2 industrial ships and the T1 barges and T2 exhumers so that they're not made of paper?
|

Tiger's Spirit
Troll Hunters INC.
5
|
Posted - 2011.10.26 04:47:00 -
[484] - Quote
Changes:
|

Akturous
Immortalis Inc. Shadow Cartel
3
|
Posted - 2011.10.26 05:18:00 -
[485] - Quote
Tiger you are a fool. Tracking and fitting is all they needed. Why is the vindicator awesome? Because it can hit it's targets. If you want range go another race, Gallente is about close range brawling. Damage buff for rails is balanced I think.
Frankly the changes are pretty damn good. I do think they haven't gone quite far enough with the tracking, it needs another 20% on the hybrids. |

Tiger's Spirit
Troll Hunters INC.
5
|
Posted - 2011.10.26 05:25:00 -
[486] - Quote
Akturous wrote:Tiger you are a fool. Tracking and fitting is all they needed. Why is the vindicator awesome? Because it can hit it's targets. If you want range go another race, Gallente is about close range brawling. Damage buff for rails is balanced I think.
Frankly the changes are pretty damn good.
Fool ? Little morron. Please never post anymore. The Blaster ships main problem is the short optimal+falloff ranges after speednerf, the fitting is just the secondary problem and CCP not fix the main problem.
|

Akturous
Immortalis Inc. Shadow Cartel
3
|
Posted - 2011.10.26 05:51:00 -
[487] - Quote
Tiger's Spirit wrote:Akturous wrote:Tiger you are a fool. Tracking and fitting is all they needed. Why is the vindicator awesome? Because it can hit it's targets. If you want range go another race, Gallente is about close range brawling. Damage buff for rails is balanced I think.
Frankly the changes are pretty damn good. Fool ? Little morron. Please never post anymore. I told the cap and tracking plus is bad ? No i never told, but the Blaster ships main problem is the short optimal+falloff ranges after speednerf (+web nerf), the fitting is just the secondary problem and CCP won't fix the main problem again.
You don't get it do you, so let me spell it out: BLASTERS ARE SHORT RANGE, if you want long range go another race. |

Tiger's Spirit
Troll Hunters INC.
5
|
Posted - 2011.10.26 06:40:00 -
[488] - Quote
Akturous wrote:Tiger's Spirit wrote:Akturous wrote:Tiger you are a fool. Tracking and fitting is all they needed. Why is the vindicator awesome? Because it can hit it's targets. If you want range go another race, Gallente is about close range brawling. Damage buff for rails is balanced I think.
Frankly the changes are pretty damn good. Fool ? Little morron. Please never post anymore. I told the cap and tracking plus is bad ? No i never told, but the Blaster ships main problem is the short optimal+falloff ranges after speednerf (+web nerf), the fitting is just the secondary problem and CCP won't fix the main problem again. You don't get it do you, so let me spell it out: BLASTERS ARE SHORT RANGE, if you want long range go another race.
You need brain, I can fly with all race with t2 weapons and i can compare weapons after 8 years EVE gaming. Maybe you are a docking warrior, who not need better fire range, but who using blaster know that, tracking not enough if he can't move to short range because his fire range is horrible and tracking not help to hit the far enemies.
Astarte,Eos,Brutix and many gallente ships with these changes still will be garbage with their ridiculous shot range because they wont reach their targets too fast but but you believe it tracking will help you LOL, when enemies attacking you from 24km. I hope you will die fast and horribly from those ships what can faster than you and can shot from farther range than you because you can shot with large guns to 9km with 50% penalty from falloff.
|

Akturous
Immortalis Inc. Shadow Cartel
3
|
Posted - 2011.10.26 07:17:00 -
[489] - Quote
A Megathron with null has approx the same dps at 25k as a tempest with equivalent fittings and barrage. You argument is horse ****. Blasters will do great damage with the tracking increase, bring friends in fast tackle, bring a rapier, bring web range bonuses, use a faction web, learn to fly, because you clearly haven't in 8 years. |

Tiger's Spirit
Troll Hunters INC.
5
|
Posted - 2011.10.26 07:27:00 -
[490] - Quote
Akturous wrote:A Megathron with null has approx the same dps at 25k as a tempest with equivalent fittings and barrage...
In you dream EFT warrior. You need to flying them and not using EFT. A tempest easily kill a mega over 20km if keep range even then when tempest have worse tank compare mega. And other thing, blaster will be better if you bring more man ? LOL man what will be happen if you wont bring more man ? Pathetic. |

Abigail Sagan
Active Fusion Cold Fusion.
0
|
Posted - 2011.10.26 07:29:00 -
[491] - Quote
I thought there was some increase in most if not all hybrid ship agilities and/or velocities. That is a much needed upgrade to blaster boats. The new values might not be enough though (especially for gallente frigates), but it is a change in the right direction - perhaps CCP will still fine tune the change (now the velocity change seemed to be a flat 10m/s for all the Gallente boats). Anyways, the information looked very interesting - first time I saw such info - thanks for it. :)
|

Caiyuga Onishi
Custos Lumini
0
|
Posted - 2011.10.26 08:14:00 -
[492] - Quote
Insane Randomness wrote:It's like they're finally listening. Shooting the monument in Jita for several days + going inactive for a couple of months better should have made them listening bro!
On the other side all those changes in 1.1.3 and those announced in the winter expansion, aaand not to forget Hilmar's letter make me a satified and proud customer again. Way to go CCP!
|

Josefine Etrange
Federal Navy Academy Gallente Federation
0
|
Posted - 2011.10.26 11:37:00 -
[493] - Quote
Tiger's Spirit wrote:Akturous wrote:Tiger's Spirit wrote:Akturous wrote:Tiger you are a fool. Tracking and fitting is all they needed. Why is the vindicator awesome? Because it can hit it's targets. If you want range go another race, Gallente is about close range brawling. Damage buff for rails is balanced I think.
Frankly the changes are pretty damn good. Fool ? Little morron. Please never post anymore. I told the cap and tracking plus is bad ? No i never told, but the Blaster ships main problem is the short optimal+falloff ranges after speednerf (+web nerf), the fitting is just the secondary problem and CCP won't fix the main problem again. You don't get it do you, so let me spell it out: BLASTERS ARE SHORT RANGE, if you want long range go another race. You need brain, I can fly with all race with t2 weapons and i can compare weapons after 8 years EVE gaming. Maybe you are a docking warrior, who not need better fire range just tracking , but who using blaster know that, tracking not enough if he can't move to short range because blasters fire range is horrible and tracking not help to hit the far enemies. (far ? all right for blaster, over 10-15km is too far :D) Compare with laser 4.5km optimal vs 45km optimal. Oh dont forget, large blaster have falloff too with antimatter (13km). Wow That's realy nice number maybe for you, but... Check those lasers which have 45 optimal, they have 10km falloff !!!!! 17.5km range with falloff penalty over 4.5km range vs 55km range with falloff penalty over 45km. Just a noob does not see this and talkin blabla things like "BUT BLASTER IS SHORT RANGE WEAPON, LEARN ANOTHER SHIPS". Astarte,Eos,Brutix and many gallente ships with these changes still will be garbage with their ridiculous shot range because they wont reach their targets too fast but but you believe it tracking will help you LOL, when enemies attacking you from 20-24km and +10 m/s ship speed changes wont help them. Who using these ships ? Maybe just you and some pilots because those ship is very bad with their short firerange and still wont use anyone after patch. Before speednerf blaster ships was the top damage dealers in fleet. Now ? Just if they are in 2km when the battle begin. Tracking changed ? Nothing, just changed the ship speeds and web deaccelerate factors. I don't care you are an akward and you cant use your blasterships and you need first +pg or CPU for guns when their primary problem is other thing. I hope you will die fast and horribly from those ships which faster than you and can shot from farther range than you while you can't reach their 20km range because you too slow and while you will shot with your large guns to 9km with 50% penalty from falloff.
tl: dr But you sounds mad in in your first paragraph. |

ROSSLINDEN0
AQUILA INC
7
|
Posted - 2011.10.26 12:29:00 -
[494] - Quote
I live in wh space and love having no local but i dont think they should make nullsec the same as wh space, i think if they gave like a 30/60sec session timer before you showed up in local it would be fine and thats more than enough time to catch bots unless your a ****** and suck at this game. |

Zoe Alarhun
The Proactive Reappropriation Corporation
38
|
Posted - 2011.10.26 15:00:00 -
[495] - Quote
Quick question (trying to avoid reading 26 pages for a specific piece of info)
What changes are they making to FW ? |

Mal Nina
The Red Circle Inc.
6
|
Posted - 2011.10.26 15:38:00 -
[496] - Quote
I like the idea of true null having no local. However if you spend time upgrading your sov status then reducing it from no local to a delayed local would be a great reason for maintaining sov. as such there should be a mechanism for staged reduction in the delay based on some criteria. Afterall it is your system and you should have some intel in your system.
|

Jill Antaris
Imperial Academy Amarr Empire
15
|
Posted - 2011.10.26 18:14:00 -
[497] - Quote
I looked over the ships in pyfa a bit today, here is my little impression CCP:
Oracle
Lacks a bit capacitor for a good kitting ship(only got 110s with MWD) and caps out in under 4 minutes by just firing the guns. Otherwise it is very good designed, it got some minor CPU issues like other amarr hulls what are manageable with named/faction mods like on the gedon and it doesn't obsoletes the Harbinger within point range by fielding mostly the same DPS with less tank. It doesn't outclass the BS and is a nice alternative to the Harbinger for bigger fleets by the bigger range and higher speed. Overall the best and most balanced design. Thumbs up, however did the stats.
Tornado
Well it is like a cane but it is better as the cane at nearly everything. Tank is pretty much the same, it is quite a bit faster, got tons more range(even more than nano pests with less TEs), more damage and even less signature. The extra speed over the Oracle isn't so much on paper but since you need to fit a armor tank on the Oracle and you can get the similar EHP out of the shield tank on a tornado the difference is massive(580m/s ) after fitting. Also the capacitor here last 3 times as long and it out damage the oracle quite a bit(with selectable damage types on top of it). It should only have 7 or even just 6 turrets(with some small drones or missile launchers), since as it is now basically just a better version of the cane for anything outside 1o1(by the lack of drones and neuts), brings less sig and twice the speed of the BS with the same damage to the table and could easily gank or just disengage against nearly any kind of target.
Naga
The torp fitting got serious pg and cpu issues, remember that BCUs need 10 points more cpu per mod than other damage mods. You can't fit more than one LSE after a full rack of T2 trop launchers and a MWD. It probably lacks about 50 points of power grid and 40 points cpu. Also you should consider to improve structure and shield a bit to hit at least 60k EHP in a full tank fitting, since it is fairly close range with torps and the intended targets(BS) also tend to throw a lot DPS back at you. With blasters I don't see a point over the HAM drake, while you could do a little more DPS using void, the HAM Drake provides a lot more EHP, a better range and still good DPS, what is probable more useful thing if you fight at this ranges. With rails it looks ok as some sort of over sized sniperhac, however this is more a role the eagle and other sniper hacs should fill and I'm not very comfortable if this hull would take over this spot.
Talos
First I love the concept, even if it isn't this useful in fleets. My first idea was a over sized shield brutix but the result gives you only 25k EHP, what was not really feasible. With a armor tank you get 40k+ EHP but the DPS isn't much higher than with a shield brutix(that also got 50k EHP) and since large turrets track worse than medium ones it isn't even such a big tracking improvement(however the ability to control range and the range would be a lot better what is pretty nice). The way it is now, it lacks focus, be it a extra med and more shield hp to become the shield gank brutix from hell with a low but acceptable EHP amount or overall more shield, armor and structure hit points plus a extra low to become a versatile armor tanked heavy tackler with a serious punch(probably more balanced speed wise if you consider that it will see more use in smaller gangs). |

Scrapyard Bob
EVE University Ivy League
150
|
Posted - 2011.10.27 02:46:00 -
[498] - Quote
Another wish list item for the winter expansion:
Buff Amarr & Caldari drones to be more competitive with the Gallente/Minmatar drones (especially the T2 variants).
Right now, raw DPS numbers from EFT: 14 dps - Acolyte II (Amarr) 18 dps - Hornet II (Caldari) 20 dps - Hobgoblin II (Gallente) 16 dps - Warrior II (Minmtar)
The weaknesses of the Acolytes are they are the lowest damage and only do EM damage. While EM is useful against shield-based enemies, it's not very good against armor at all. A possible fix for the Acolyte would be to increase the DamageMod variable from 1.38 to 1.72 (25%) or give it dual-damage types of mostly EM but with a bit of THE (15 EM + 5 THE).
Hornets suffer mostly from doing only KIN damage. A touch of another damage type (maybe THE?) would round them out better. |

0Musky
Black Aces Against ALL Authorities
0
|
Posted - 2011.10.27 04:20:00 -
[499] - Quote
All the Destroyers are getting buffed. Does this also mean the Light Interdictors are getting the same buffs? |

Cron Moonvexor
The Scope Gallente Federation
0
|
Posted - 2011.10.27 10:35:00 -
[500] - Quote
0Musky wrote:All the Destroyers are getting buffed. Does this also mean the Light Interdictors are getting the same buffs?
As I remember, (Light) Interdictors never had a penalty to ROF, so no changes there. But there are some changes to interdictor probe launchers |

Lunce
PWNED Factor The Seventh Day
3
|
Posted - 2011.10.27 12:32:00 -
[501] - Quote
Ammath wrote:Honestly there are a few major problems I see with 0.0 right now and they come down to fundamentals not specifics. CCP seems focused on a bottom-up fixing of a certain weapon system or module, or whatnot and this is not the right approach.
1. Define roles for each class of ship, or if multiple ships in a class variances on those roles.
2. Stick to a methodology in terms of combat relationships. supers beat caps beat battleships beat cruisers beat frigs, and inside a ship class ships have some level of parity. The previous is an example, but stick to something and don't jump around.
3. EvE should be about Corporations not alliances. Corporation mechanics should be strengthened, Alliance mechanics weakened. An alliance in the real world implies peers working together for a goal and these tend to run fairly democratically. Doing things at an alliance level should be beurocratic and time consuming. Get rid of dictatorial alliances. Make most alliance actions require CEO votes via mechanics like adding/removing corps, standings changes (although allow a 24hr temp standings change), alliances fees/tax mechanics should be put in the game and be voted on as well.
Alliances have become what corporations once were and that in my opinion is not a good thing. I am not saying do away with them but we already started with Sov mechanics such as TCUs being onlined by corps not alliances. Examples would be whoever holds the TCU is the only corp allowed to hold outposts, ihubs, customs thingys, etc. Let a corporation set a tax level for a system set on the TCU that applies to those not in the corp who use the space. Yes alliances can still work around this with holding corps etc if they so choose but there is much that can be done to strengthen corporations from better divisional tools, better member management tools, direct control of systems under their TCUs and many many other things.
4. Moons / True-Sec - These things should vary with player action. On a moon you find a vein of Tech.. cool.. when its mined out it randomizes a new mineral vein for you. Easy peasy... again this puts finances back in the hands of corporations and out of the hands of alliance elites. True-sec as well should either degrade with heavy ratting/plexing or improve with a lack thereof, if this is too complicated it should be randomized all this stuff quarterly or something as a less elegant solution. Also, moon minerals should appear at the Planetary Customs Office and be subject to tax just like planetary resources now that this will be a player mechanic. It also encourages raiding PCOs that should drop a chunk of the goods they have inside if popped.
5. The ihub nerf - For a brief period in EvE history small alliances and corps could grab a chunk of space spend billions of isk and upgrade even crappy 0.0 space to be semi-decent space. This was PRO small alliance, PRO small corporation and good for the game. Of course RMT and other factors ruined this. ihubs should not in any way have their efficacy tied to system true-sec, this change once again reduced vast stretches of 0.0 to garbage compared to the handful of pockets occupied by the already wealthy and powerful.
Thanks for your time, I am just putting ideas out there.
^ This!
Ammath has hit the nail on the head here. It's the fundamentals that count when it comes to the health of 0.0 space. Alliances are an awesome part of the game, but they are FAR too powerful. It leaves the vast majority of corps powerless, and so, to a large point, pointless.
I have stopped playing in 0.0 myself because I see no point (and no fun) in having to join an alliance in order to be in 0.0 at all, and then having the alliance dictating where I and my corp can be and what we have to do. Yes that's a pretty general statement, but the bottom line for myself is that the corp I have been a part of since I started playing EVE (a 0.0 corp) has all but disappeared because it's players got tired of being at the mercy of one alliance or another, and have moved to Empire or WH space (or quit the game all together because they they couldn't make the transition back to Empire.
Please, CCP, give some thought to the points above. They make a lot of sense.
|

Ammath
Nasgul Collective Cascade Imminent
2
|
Posted - 2011.11.05 14:07:00 -
[502] - Quote
Lunce wrote:Ammath wrote:Honestly there are a few major problems I see with 0.0 right now and they come down to 5. The ihub nerf - For a brief period in EvE history small alliances and corps could grab a chunk of space spend billions of isk and upgrade even crappy 0.0 space to be semi-decent space. This was PRO small alliance, PRO small corporation and good for the game. Of course RMT and other factors ruined this. ihubs should not in any way have their efficacy tied to system true-sec, this change once again reduced vast stretches of 0.0 to garbage compared to the handful of pockets occupied by the already wealthy and powerful.
Thanks for your time, I am just putting ideas out there. ^ This! Ammath has hit the nail on the head here. It's the fundamentals that count when it comes to the health of 0.0 space. Alliances are an awesome part of the game, but they are FAR too powerful. It leaves the vast majority of corps powerless, and so, to a large point, pointless. I have stopped playing in 0.0 myself because I see no point (and no fun) in having to join an alliance in order to be in 0.0 at all, and then having the alliance dictating where I and my corp can be and what we have to do. Yes that's a pretty general statement, but the bottom line for myself is that the corp I have been a part of since I started playing EVE (a 0.0 corp) has all but disappeared because it's players got tired of being at the mercy of one alliance or another, and have moved to Empire or WH space (or quit the game all together because they they couldn't make the transition back to Empire. Please, CCP, give some thought to the points above. They make a lot of sense.
See this is exactly what I am talking about and I largely have been in the same boat. Twice I helped grow nice good corporations of 50-75 or so people who worked well together, had fun, got kills, made ISK but in both cases over time the corporations deteriorated because of alliances. Moving from one to another because of being screwed over or having alliance leadership go totally off the deep end and doing crazy things (and having all assets/systems under their holding corp preventing the sensible corporations from taking over).
You play this game to be social and play with your buddies, your buddies is not your 3000 closest friends its the people in your corporation. As a corporation you unite with peers for strength to do larger things. The current way mechanics for alliances work means giving up a LOT of your self reliance and identity to join this borg-like entity. Alliances should be made among peers not a few kings and a lot of serfs. We should rename them 'kingdoms' if that is the case.
Some fairly simple but profound changes to in-game mechanics could change the social landscape for the better, notably forcing alliances to be democratic and have to run votes on adding/removing corporations, standings changes that last more than 24hrs, alliance leadership, etc. This strengthens the role of corporations and honestly strengthens alliances as well by making alliances be selective about their peers and keeping all corporations on an equal footing. Strong corps make a strong alliance.
Also my other thoughts on randomized moon mineral veins, having minerals land at player owned PCOs, removing true-sec as a component for ihub bonuses, making true-sec and mineral classes fluctuate with usage (or hard randomization monthy as a less elegant approach) all put more control, more wealth in the hands of the corporations and away from a few alliance elites.
It also serves that if 90% of the systems were all on an even level (a few spots of fixed goodness as focal points isnt bad) then alliances wouldnt need to hold 6 regions for 2000 pilots.... they do that to moon grab, and true-sec grab and care very very little for hundreds of systems "under their control' which is where the whole renter crap comes in. Mega alliance real estate reduction, more control of alliances to corporations, more wealth to corporations means YOUR corp and YOUR friends are stronger and happier in 0.0. This is good for everyone except the .1% of eve players who are mega alliance leadership. CCP should figure out where the money comes from that keeps the lights on and its not from the top 100 people in EvE.
|

Cyxopyc
The Arrow Project Morsus Mihi
0
|
Posted - 2011.11.05 17:28:00 -
[503] - Quote
The most useful thing I've seen from the winter expansion is a new font. Thank you for that CCP. It's been 5 years of not knowing an 'S' from a '5', a 'l' from a 'i', a 'O' from a '0', and a 'G' from a '6'. There are others. Not since the addition of the 'align to' button have you made an improvement that will ease our EVE lives so greatly.
Please do more to fix and improve current EVE. Do less of adding new content. prettier graphics and new pretty things.
I'll list a few things to fix and improve in case you missed them.
1) With respect to nullsec. Standings don't function all the time making unfortunate players appear neutral rather than blue to their friends. As far as I know ships lost because of this are not reimbursable.
2) Using double left click to set direction and movement is a bad idea in a game that requires so much mouse use. I'd recommend alt or shift held down with one left click to set ship direction.
3) The locked targets icons should not be transparent to anything. Clicking on a locked target icon should select that locked target and not what may be in the background.
4) Recently the autopilot randomly turns on. I don't know why and I have nothing to offer as far as isolating the problem. With my Toggle Autopilot shortcut set to 'CTRL-ALT-SHIFT-OEM_MINUS' I am sure it's not me turning it on.
5) There is no gamma control in EVE or background dimmer allowing your ship modules to be viewed with ease when working in bright regions of space. It's quite important to know when a module is or is not turned on.
6) We could use a bookmark tool. Ideas here are endless.
7) Even with the addition of the much needed shield, armor and hull damage warning tones, the sound notification system in EVE is quite poor. Use short and distinguishable sounds whenever possible to help players interact with the client.
8) Remove roleplaying from error messags. If what I'm trying to do isn't working I need to know why immediately. Not at the end of a phrase describing a pretend situation.
9) When approaching a stargate do not have the 'JUMP' button brighten until the ship can actually use the stargate and jump. This includes exiting warp or just approaching while cloaked.
10) When a player is podded and appear in their home station it should not be necessary to enter a ship before undocking. However, having the Medical window open immediately showing 'SELECT CLONE TYPE' might be helpful to the absent minded.
I have many more. EVEmail me in game if you want to talk about any of the above or numbers 11 through 683 which are not listed here.
|

Jake Centauri
School of Applied Knowledge Caldari State
17
|
Posted - 2011.11.06 05:52:00 -
[504] - Quote
In my brief visit to Sisi today, one new thing about the font change really bothered me:
the new use of eye-searing bold in the market window and overview.
P l e a s e ! Give us an option to set that to a normal, non-bold font.
|

Tanya Powers
Science and Trade Institute Caldari State
135
|
Posted - 2011.11.06 14:48:00 -
[505] - Quote
Prob SISI bug, couldn't close private chat windows.... |

Dogeatdog
Clarity of Purpose Wildly Inappropriate.
0
|
Posted - 2011.11.16 18:32:00 -
[506] - Quote
A friend asked me the other day if eve was dead and I replied I dont know. I can answer him now...Absolutely! RE-IGNITE THE FIRE!! All I see is nerf,nerf,omg a worthless new cruiser,nerf and fix something we nerfed two patches ago. The only people who are going to love it are those that have never seen an expansion before.
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Jake Centauri
School of Applied Knowledge Caldari State
20
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Posted - 2011.11.16 23:00:00 -
[507] - Quote
On today-¦s latest singularity build (315767), I see the following problems:
1) Ships are frozen in station. Cannot spin them. 2) Station services window always resizes and repositions when you dock. 3) Overview does not remember position and size when you undock.
I submitted a single bug report with the above problems and CCP bureaucratically told me to break these up into 3 separate reports, otherwise they cannot process them.
My response to THAT request was not kind. |

Tiger's Spirit
Troll Hunters INC.
27
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Posted - 2011.11.19 12:25:00 -
[508] - Quote
Just a question. What about the announced new EW drones and new faction war changes ? I didn't see any devblog from this. |

Adam Klamert
Solid State Society INC
0
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Posted - 2011.11.21 09:54:00 -
[509] - Quote
question with the new aggression log off mechanics if you were to point some one and they pointed you if you both DC'd would you both still be pointing the other when you log back on? |

Crexa
Star Mandate Property Management Solutions
9
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Posted - 2011.11.21 20:28:00 -
[510] - Quote
The new game font leaves something to be desired. In fact unless its used with bold face, ( which looks so so) it has the feel of an old typewriter or a dot matrix printer, if anyone remembers what those were. "...its breakfast time and i am very hungry. may i have some of your paint chips?" |
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