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Lipbite
Express Hauler
265
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Posted - 2012.12.06 11:16:00 -
[61] - Quote
Jandice Ymladris wrote:People have reported good succes with fitting modules like Target painters, webs, remote reppers (fix your drones & get the aggro yourself!), NOS (get energy & aggro!)
That works. Like you see one of your T2 500k worth drones instantly goes deep into armor and structure and you start rep him cursing rats, devs and L4 missions which payout is just slightly higher than the price of the drone. Suddenly you see another drone into structure, start to rep it, then you realize there are only 4 drones left (one was popped before you even noticed it) - and after few hours of such gameplay you understand you don't want to play this game anymore. Not like that. And it will take like 30-50 days to cross-train into another ship / weapon (and you'll have to use and lose drones anyway).
Surely you can switch to T1 drones to minimize almost unavoidable monetary losses but when there is a question - what for did you train two (three?) 20 days long skills for sentries and (especially) for heavies?
In so called "risk vs reward" environment - can we have higher rewards for ratting and L4 since it takes obviously more risk now to finish missions? |
Signal11th
R O G U E
825
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Posted - 2012.12.06 11:17:00 -
[62] - Quote
baltec1 wrote:I wonder why it is that high sec bears are so bad at adapting to changes...because nobody in 0.0 moans at all,ever, even with our unmentionables being roasted over a roaring fire, we never complain EVER , and thats a fact!!!
Fixed that for you Baltec. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |
dexington
Push button receive bacon
230
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Posted - 2012.12.06 11:26:00 -
[63] - Quote
Akirei Scytale wrote: Oh god I'm crying.
Please please please come out to null someday.
I just might do that, and just sit there in my cloaked covert ops, and claim to be a titan on a secret mission. Then I could use the in-game browser to start multiple threads using different characters, detailing how AFK cloaking is destroying null-sec. GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥ |
baltec1
Bat Country
3060
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Posted - 2012.12.06 11:28:00 -
[64] - Quote
Signal11th wrote:baltec1 wrote:I wonder why it is that high sec bears are so bad at adapting to changes...because nobody in 0.0 moans at all,ever, even with our unmentionables being roasted over a roaring fire, we never complain EVER , and thats a fact!!! Fixed that for you Baltec.
It's still accurate. We also got the AI upgrade in 0.0 NPCs and we adapted within minutes. |
Funky Lazers
Shin-Ra Ltd
23
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Posted - 2012.12.06 11:46:00 -
[65] - Quote
baltec1 wrote:Signal11th wrote:baltec1 wrote:I wonder why it is that high sec bears are so bad at adapting to changes...because nobody in 0.0 moans at all,ever, even with our unmentionables being roasted over a roaring fire, we never complain EVER , and thats a fact!!! Fixed that for you Baltec. It's still accurate. We also got the AI upgrade in 0.0 NPCs and we adapted within minutes.
Yeah, read my signature. "Adapt" - means you have to stop using ship you like and start flying Drake or Tengu like the rest nullbear newbs. |
Kreios Myrmidos
Federal Navy Academy Gallente Federation
0
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Posted - 2012.12.06 11:46:00 -
[66] - Quote
Mission Level 2 Feedback: # on patchday: 5-10 Hammerhead I Drones lost after 1 Mission (didn-¦t count how many times I warped out, to buy new drones # yesterday: fitted + used target painter I . Used it in addition to damadge deailing (hybrid turrets) to focus NPC aggro on me 1 Hammerhead damaged after 2 Missions.
Minior Issue which should be fixed: Passive mode drones should return to the drone bay in case no other command has been given by the pilot. From my point of view, "playing sitting duck" in space is a bit to stupid for an "intelligent" weapon system like a drone. |
Frying Doom
Zat's Affiliated Traders
948
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Posted - 2012.12.06 11:47:00 -
[67] - Quote
Funky Lazers wrote:baltec1 wrote:Signal11th wrote:baltec1 wrote:I wonder why it is that high sec bears are so bad at adapting to changes...because nobody in 0.0 moans at all,ever, even with our unmentionables being roasted over a roaring fire, we never complain EVER , and thats a fact!!! Fixed that for you Baltec. It's still accurate. We also got the AI upgrade in 0.0 NPCs and we adapted within minutes. Yeah, read my signature. Bad signature they just stopped using drakes or tengus due to the heavy missile nerf Any Spelling, gramatical and literary errors made by me are included free of charge.
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Frying Doom
Zat's Affiliated Traders
948
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Posted - 2012.12.06 11:49:00 -
[68] - Quote
Kreios Myrmidos wrote:Mission Level 2 Feedback: # on patchday: 5-10 Hammerhead I Drones lost after 1 Mission (didn-¦t count how many times I warped out, to buy new drones # yesterday: fitted + used target painter I . Used it in addition to damadge deailing (hybrid turrets) to focus NPC aggro on me 1 Hammerhead damaged after 2 Missions.
Minior Issue which should be fixed: Passive mode drones should return to the drone bay in case no other command has been given by the pilot. From my point of view, "playing sitting duck" in space is a bit to stupid for an "intelligent" weapon system like a drone. Hardly intelligent. If they were they would probably tell the pilot to get lost and then they would warp to station.
Drones are notoriously stupid. Any Spelling, gramatical and literary errors made by me are included free of charge.
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baltec1
Bat Country
3063
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Posted - 2012.12.06 11:52:00 -
[69] - Quote
Funky Lazers wrote:
Yeah, read my signature.
Still using the same hyperion with the same drones as before retribution in guristas anoms. All I had to do was alter the way I use the drones.
It would seem, after reading your signature, you dont know how to adapt. |
Louis deGuerre
The Dark Tribe Against ALL Authorities
575
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Posted - 2012.12.06 11:54:00 -
[70] - Quote
baltec1 wrote:We also got the AI upgrade in 0.0 NPCs and we adapted within minutes.
....by switching to only doing sites without frigates in them. That's not adapting, that's evading and not an option for mission runners.
FIRE FRIENDSHIP TORPEDOES ! Louis's epic skill guide v1.1 |
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Funky Lazers
Shin-Ra Ltd
23
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Posted - 2012.12.06 11:55:00 -
[71] - Quote
Frying Doom wrote:Funky Lazers wrote:baltec1 wrote:Signal11th wrote:baltec1 wrote:I wonder why it is that high sec bears are so bad at adapting to changes...because nobody in 0.0 moans at all,ever, even with our unmentionables being roasted over a roaring fire, we never complain EVER , and thats a fact!!! Fixed that for you Baltec. It's still accurate. We also got the AI upgrade in 0.0 NPCs and we adapted within minutes. Yeah, read my signature. Bad signature they just stopped using drakes or tengus due to the heavy missile nerf
Too bad you don't have a Tengu. It still does a very good damage and performs just the same as before, except the range.
The heavy missile nerf wasn't heavy. You would know that if you ever undock and check it yourself. "Adapt" - means you have to stop using ship you like and start flying Drake or Tengu like the rest nullbear newbs. |
Frying Doom
Zat's Affiliated Traders
948
|
Posted - 2012.12.06 12:01:00 -
[72] - Quote
Funky Lazers wrote:Frying Doom wrote:Funky Lazers wrote:baltec1 wrote:
It's still accurate. We also got the AI upgrade in 0.0 NPCs and we adapted within minutes.
Yeah, read my signature. Bad signature they just stopped using drakes or tengus due to the heavy missile nerf Too bad you don't have a Tengu. It still does a very good damage and performs just the same as before, except the range. The heavy missile nerf wasn't heavy. You would know that if you ever undock and check it yourself. Actually I do have a tengu.
Yes the nerf is not that bad, but pitty all the other T3s are now better than a Tengu.
Oh and undock from what? Any Spelling, gramatical and literary errors made by me are included free of charge.
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baltec1
Bat Country
3063
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Posted - 2012.12.06 12:04:00 -
[73] - Quote
Louis deGuerre wrote:baltec1 wrote:We also got the AI upgrade in 0.0 NPCs and we adapted within minutes. ....by switching to only doing sites without frigates in them. That's not adapting, that's evading and not an option for mission runners.
When those three sites a busy we dont just sit on the staion waiting our turn. The med and light drones in my mac do just fine in the other dosen sites with frigates. |
Speedkermit Damo
Callide Vulpis Curatores Veritatis Alliance
13
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Posted - 2012.12.06 12:17:00 -
[74] - Quote
Jason13 Anzomi wrote:
Read what people post - don't try to make up ways to try to make them look foolish. The goal here is to address a problem with the game, not to look for ways to act childish.
One of the best things ever said in this cesspit of a forum.
Don't Panic.
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Acac Sunflyier
Burning Star L.L.C.
274
|
Posted - 2012.12.06 12:33:00 -
[75] - Quote
You know what else is wrong with drones? Drones can't be repaired inside the ship unless the ship is docked. It'd be really nice if we could use nanite repair paste on drones while in the hold to repair them There just isn't anything intresting on the front page of the GD anymore. Yawn! |
Kreios Myrmidos
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.12.06 12:54:00 -
[76] - Quote
Frying Doom wrote: Hardly intelligent. If they were they would probably tell the pilot to get lost and then they would warp to station.
Drones are notoriously stupid.
I just said this because they-¦re intelligent enough to use some kind of "decision matrix" to target the next enemy ship, in aggressive mode. :) An internal "mission accomplished, return to base/dock"-command should be executable.... even for a stupid drone, otherwise it should by degraded (production costs) to a fire&forget weapon system ;)
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baltec1
Bat Country
3063
|
Posted - 2012.12.06 13:07:00 -
[77] - Quote
Acac Sunflyier wrote:You know what else is wrong with drones? Drones can't be repaired inside the ship unless the ship is docked. It'd be really nice if we could use nanite repair paste on drones while in the hold to repair them
Now thats an interesting idea. |
Jenn aSide
STK Scientific Initiative Mercenaries
512
|
Posted - 2012.12.06 13:22:00 -
[78] - Quote
baltec1 wrote:Louis deGuerre wrote:baltec1 wrote:We also got the AI upgrade in 0.0 NPCs and we adapted within minutes. ....by switching to only doing sites without frigates in them. That's not adapting, that's evading and not an option for mission runners. When those three sites a busy we dont just sit on the staion waiting our turn. The med and light drones in my mac do just fine in the other dosen sites with frigates.
Take that mach into a Forlorn Hub or Forlorn Rally Point and get the double spawn (including the scramming frigs) Even the Pirate Station Sanctum can't match it.
In a mach it's not all that noticeable because in most of the anomalies because you do so much dps that dps becomes part of your tank, but in the double spawning anoms with npc frigs that scram YOU while shooting your light drones is over the top. I
had 25 hob IIs when i started, but the time i got out my mach was in structure and I had 3 hobs left. I was generating as much threat as i could with my guns and a target painter and they STILL scammed me while shooting my hobs and neuting (i'm in Blood Raider space now).
I've taken any kind of Forlorns off my list (I only do them when the Forsakens are taken), but this illustrates a point many of us tried to make to CCP. The current content isn't well suited to new AI. Better AI user interface and content remaking (ie fewer but stronger rats ala Incursions and Wormholes) should have come before new AI.
CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |
Robertina Bering
Local resources exhausted
5
|
Posted - 2012.12.06 13:33:00 -
[79] - Quote
Jame Jarl Retief wrote:1st click - left-click to open "Drones in Bay" to see which group I want to launch. 2nd click - right-click on the group I want to open contextual menu. 3rd click - left-click to launch drones. 4th click - send drones to attack target, if already aggressed (can be done with a hotkey too). 5th click - left-click to open "Drones in Space" to see the hitpoints/shields of the drones.
1st click - RMB, on the group 2nd click - launch drones 3rd key hit (yes, i'm using shortcuts) - ONLY if you want to force launched drones to attack certain target
I don't see the point of being bored of that and can't imagine other way to simplify these drone operations. Mind if i ask you to explain your vision of simple-and-useful way to launch and use drones? |
Jenn aSide
STK Scientific Initiative Mercenaries
513
|
Posted - 2012.12.06 13:40:00 -
[80] - Quote
Robertina Bering wrote:Jame Jarl Retief wrote:1st click - left-click to open "Drones in Bay" to see which group I want to launch. 2nd click - right-click on the group I want to open contextual menu. 3rd click - left-click to launch drones. 4th click - send drones to attack target, if already aggressed (can be done with a hotkey too). 5th click - left-click to open "Drones in Space" to see the hitpoints/shields of the drones. 1st click - RMB, on the group 2nd click - LMB, launch drones 3rd key hit (yes, i'm using shortcuts) - ONLY if you want to force launched drones to attack certain target I don't see the point of being bored of that and can't imagine other way to simplify these drone operations. Mind if i ask you to explain your vision of simple-and-useful way to launch and use drones? \
Oh good, so using drones is only 3 times as many clicks (instead of 5) as firing a gun that the enemy can't shoot at without shooting at your entire ship. Whew, i thought we had a problem here.
Drone control could be as easy as guns missles, lock target and click mouse, drones launch and attack target and keep attacking targets til you click the same icon again to make them return (right click on icon to get special advance controls if you want). I saw a picture of someone at CCP toying with the idea (was it fanfest), but have heard nothing since then.
CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |
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Jame Jarl Retief
Murientor Tribe Defiant Legacy
529
|
Posted - 2012.12.06 13:45:00 -
[81] - Quote
Robertina Bering wrote:Jame Jarl Retief wrote:1st click - left-click to open "Drones in Bay" to see which group I want to launch. 2nd click - right-click on the group I want to open contextual menu. 3rd click - left-click to launch drones. 4th click - send drones to attack target, if already aggressed (can be done with a hotkey too). 5th click - left-click to open "Drones in Space" to see the hitpoints/shields of the drones. 1st click - RMB, on the group 2nd click - LMB, launch drones 3rd key hit (yes, i'm using shortcuts) - ONLY if you want to force launched drones to attack certain target I don't see the point of being bored of that and can't imagine other way to simplify these drone operations. Mind if i ask you to explain your vision of simple-and-useful way to launch and use drones?
You don't see a group at first. All you see is "Drones in Bay (X)" and "Dones in Space". No groups. After you expand Drones in Bay, then you see the groups to RMB on. Worse, if you haven't done grouping yet (first time undock), you just see a mess of different drones in your bay, and no groups. If it's a new ship, that's the first thing you have to do when you get into space. And if you are attacked before this is completed (at undock), you are at a severe disadvantage.
And following your plan, after the 3rd keypress, you don't see drone hitpoints, until you expand "Drones in Space (5)". That's another click.
But even assuming everything you said is correct, and it takes just 2 clicks (ideally). Add to that one more click to fire turrets. That's a total of 3 clicks MINIMUM. Now, compare it to a ship without drones, and without split weapons. How many clicks to bring 100% of its DPS to bear? 1 click! In other words, a drone boat user still has to work 3x more to bring his weapons into combat. So, my offer stands, if you think this is balanced I'll be happy to trade my 1x PLEX for your 3x PLEX. |
iskflakes
Magnets Inc.
116
|
Posted - 2012.12.06 13:53:00 -
[82] - Quote
The drone code is nearly 10 years old now. Probably time for a revamp if you ask me, and it would also help if those new officer DCUs got fixed so they actually did something. To all you crying highsec missioners: You need to adapt because CCP won't be fixing drones for a long time. Track your wealth with EVEStats - https://ohheck.co.uk/EVEStats/home.php |
Robertina Bering
Local resources exhausted
5
|
Posted - 2012.12.06 14:49:00 -
[83] - Quote
Jame Jarl Retief wrote:But even assuming everything you said is correct, and it takes just 2 clicks (ideally). Add to that one more click to fire turrets. That's a total of 3 clicks MINIMUM. Now, compare it to a ship without drones, and without split weapons. How many clicks to bring 100% of its DPS to bear? 1 click!
Erm... What happens if you're going to switch a target? Yes, you have to click (disable turrets) + click (choose a new target) + click (activate turrets). Ah, and you have to do a lot of clicks to swap your ammo type/force turrets to recharge and so on :) Another little fact about drones: they not always attack. You can set them to guard your friend, right? Another clicks. So?
i'm sorry but your new vision of how to interact with drones is a bit too complicated and ignores some facts. And please, don't put everything you would like to say in one large heap. We didnt talk about "ah-i-cant-see-drones-hp". It's not about launch-and-control, it's about stats -- a very different story.
And yes, i agree with an idea of pre-expanded list of drones. But you have to do it only once. Why are you talking about that in weird way "it-happens-every-f**king-time"? :)
No offence, man :) |
Jame Jarl Retief
Murientor Tribe Defiant Legacy
530
|
Posted - 2012.12.06 15:36:00 -
[84] - Quote
Robertina Bering wrote:Jame Jarl Retief wrote:But even assuming everything you said is correct, and it takes just 2 clicks (ideally). Add to that one more click to fire turrets. That's a total of 3 clicks MINIMUM. Now, compare it to a ship without drones, and without split weapons. How many clicks to bring 100% of its DPS to bear? 1 click! Erm... What happens if you're going to switch a target? Yes, you have to click (disable turrets) + click (choose a new target) + click (activate turrets). Ah, and you have to do a lot of clicks to swap your ammo type/force turrets to recharge and so on :) Another little fact about drones: they not always attack. You can set them to guard your friend, right? Another clicks. So?
Well, whatever you do on a turret/missile boat, you still do on a drone boat. PLUS drones. There's no "drones only" subcap. They either have the same turrets (Tristan, Algos, Vexor, Myrm, Domi on Gallente arsenal alone) on top of drones. Or missiles on top of drones (Gila and Rattlesnake for Gallente/Caldari alone). Or they have EWAR (Arbitrator) that have to be managed as turrets.
My point is, all the stuff you just said, still applies to a drone boat. PLUS drone management on top of that. Which is monumentally unfair.
Clicks take time. There's also precise cursor movement between those clicks (does you no good to click "Show Info", which is right next to "Launch Drones" in the contextual menu. It's much harder than hitting F1 and firing all turrets. And lest we forget, because drone boats are so "easy", they also get 1 less slot in their layout compared to other ships of the same size/type. Isn't that nice?
Quote:i'm sorry but your new vision of how to interact with drones is a bit too complicated and ignores some facts. And please, don't put everything you would like to say in one large heap. We didnt talk about "ah-i-cant-see-drones-hp". It's not about launch-and-control, it's about stats -- a very different story.
Not being able to see drone HP immediately as they launch without an extra click is kind of a big deal right now with the new AI. Not being able to see drone HP before launching the drone (so you don't know what state it is in, how much damage it took) is also kind of a big deal right now. And not being able to tell your drones are being locked until they actually start taking damage (by which time it is often too late to do anything about it) is also a big deal. All of these are drone UI problems.
If my vision is no good, that's fine. I'm sure CCP can come up with a much better solution. I'm pretty sure at this point anything would be better than current state. Heck, if they just remove drones from the game altogether and just refund the SP and re-tool all those drone boats into something more useful, I'd take that as well.
Quote:And yes, i agree with an idea of pre-expanded list of drones. But you have to do it only once. Why are you talking about that in weird way "it-happens-every-f**king-time"? :)
If you are flying the same ship? Sure. If you are flying different ships (newly fitted) or with a new drone configuration, yes, it happens every f**king time. The game's UI doesn't know which drones are supposed to go into which group, unless you already assigned that. If it's a new ship you never flew before, both drones in bay and drones in space windows start closed (last time I looked, maybe they changed it this patch and I didn't notice?)
But like I said, following your "best case" scenario, it still takes 2 clicks + 1 for turrets, resulting in 3x more clicks than a non-drone ship without a split weapon system. Which, once again, is monumentally unfair. And I once again extend my offer to trade you my 1x PLEX for your 3x PLEX, if you think 1 == 3.
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baltec1
Bat Country
3065
|
Posted - 2012.12.06 16:00:00 -
[85] - Quote
Are people seriously whining about something that takes 2-3 seconds of single didget clicking in a roundabout whine about how they can no longer launch drones and not pay attention to them? |
FluffyDice
Psykotic Meat Fatal Ascension
241
|
Posted - 2012.12.06 16:17:00 -
[86] - Quote
EVE IS DEAD GUYS. ITS ALL GOTTEN TOO HARD. ABANDON SHIP. |
Jame Jarl Retief
Murientor Tribe Defiant Legacy
534
|
Posted - 2012.12.06 17:18:00 -
[87] - Quote
baltec1 wrote:Are people seriously whining about something that takes 2-3 seconds of single didget clicking in a roundabout whine about how they can no longer launch drones and not pay attention to them?
Try to think about it a little bit.
Q: Can drones be launched with keyboard? A: No, they can't.
Q: Can turrets/missiles be fired with keyboard? A: Yes, they can.
This alone should be enough to an intelligent human being to realize that this is a serious issue. If I have to take mouse pointer off of overview, drag it to drone window, and do "single digit clicking" (which is less than 10, thank god for that at least, but I assume you would be fine with 9 clicks?), while the other guy could be doing it with a single keypress and without taking the mouse off of wherever it needs to be? From overview to spamming D-scan to whatever? I mean, it's fairly simple: can you do D-scan AND launch and operate drones at the same time? No you can't. Can you launch missiles and operate D-scan at the same time? Yes, you can.
And you think this is fair, balanced, dandy?
And the whole "launch drones and don't pay attention" is a huge croc anyway. There's a handful of situations where this was ever viable. And pay attention to what, anyway? You can't tell if your drones are being targeted, or have EWAR applied to them (unless you target each drone each time you launch). Your first indication of drones pulling aggro is drone shields going down. If the drone is far away, it's likely death, even if you are paying attention. If it is far away AND webbed, it is certain death, even if you are paying attention. And "don't send drones far" is not a valid argument - otherwise why have Drone Link modules and Drone Navigation modules? Both are designed to send drones far.
Is there a way to deal with the current situation? Yes, absolutely! Just fit EWAR (TP seems to work wonderfully), or RR, or something like that. And your drones will never pull aggro. IN FACT, I would say it's EASIER to AFK in a drone boat now, with the new AI, than with the old AI! With the new AI, all you need is to deploy drones and TP a target, and all ships will attack you. Heck, you can juggle aggro now. You can send drones somewhere far away (furthest enemy), turn EWAR off, and see all the ships peel off of you and go after the drones. Shoot them as they burn away. Then turn TP back on. It works. I can "adapt".
But is it an IMPROVEMENT? I don't think so. In may ways, the AI in this game (if it can be called that) is dumber than Doom I. |
Ruuku hou-ou
Konflict ZERO
1
|
Posted - 2012.12.06 17:40:00 -
[88] - Quote
The same people who are whining about the new npc AI are the same people who were moaning about ninja salvager's and the like. I personally don't think the new AI is that bad, the only problem I see is the clunky and outdated drone UI.
Bottom line, adapt or die
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Jame Jarl Retief
Murientor Tribe Defiant Legacy
535
|
Posted - 2012.12.06 17:49:00 -
[89] - Quote
Ruuku hou-ou wrote:The same people who are whining about the new npc AI are the same people who were moaning about ninja salvager's and the like.
In a way, they're right. Ninja salvaging is an idiotic mechanic. I always felt that way, regardless of everything else. Wrecks don't occur in nature, they're created by players. A player who creates a wreck should have rights to both loot and salvage. It makes sense. In fact, when I talk to people who are just starting in EVE, most of them don't even realize that's how it works - all of them assume that loot and salvage are protected. It's just logical.
Though personally I don't care - been a very long time since I salvaged anything. But just from common sense point of view, it should both be both or neither, not 50/50. I'd be fine with it either way. But having only loot protected and salvage not is counter-intuitive. Always has been. |
Jenn aSide
STK Scientific Initiative Mercenaries
519
|
Posted - 2012.12.06 17:57:00 -
[90] - Quote
Ruuku hou-ou wrote:The same people who are whining about the new npc AI are the same people who were moaning about ninja salvager's and the like. I personally don't think the new AI is that bad, the only problem I see is the clunky and outdated drone UI.
Bottom line, adapt or die
This is of course false. I have a problem with this whoe new AI thing (again, it was done out of order, content restructuring and drone user interface reworking should have come 1st), but ninja slavaging and the like are totally cool with me.
I'm exploiting the hell out of the new "smarter" (lol) AI. I went from dual boxing a mach and tengu and not using drones (for a grand paper total of 1900 dps) to dual boxing Mach/Rattlesnake with 9 sentry drones between them for (on paper again of course) 2200 dps. The target painter and Nos on my mach insure than I keep aggro right where I want it.
Just because you benefit from (or can adapt to) a change doesn't make it a good change. I like being able to use my 'Snake, but would have prefered it if CCP hadn't made some content (like a few missions, and anoms like Forlorn Hubs) more annoying to the point we have to generally avoid them.
I experimented with a solo Mach in a forlorn hub and even with big dps and 2 ewar modules active i couldn't keep my light drones alive long enough to kill scramming frigs, barely made it out alive.
CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |
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