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Jas Dor
Republic University Minmatar Republic
142
|
Posted - 2012.12.05 18:09:00 -
[1] - Quote
With the new AI drones are getting popped easily. There are several interrelated problems.
Missions are not W-Space.
Sleeper AI works OK in W-Space. Missions are not W-Space. Instead of a few sleeper missions can throw 30 or more low HP NPCs at the player. If missions were revamped to be a couple high HP NPCs, like sleepers, this would be less of a problem.
New AI is Alphaing drones.
Drones are getting instapopped soon after deployment. This includes sentry drones. Under the new AI everything from BC on down will go after sentries.
Missions are balanced for weak NPC EWAR and drones.
This is actually a number of interrelated problems. NPCs were originally designed to drop EWAR against the player. As a result they still use the old, un-nerfed, EWAR stats from several years ago. This is a particular problem with Damps and Tracking Disruptors. These are non-change based and can render a ship unable to fight. Further, the new AI has caused NPCs to orbit outside of weapons/lock range after EWARing. The normal counter to this, dropping drones, is now unavailable. The presence of a far greater number of EWAR capable ships in missions then in the equivalent W-Space encounters further exacerbates the problem.
Battleships canGÇÖt hit frigs.
Yeah most battleship fits canGÇÖt hit frigs when they get up close (or ever for missile setups). With the EWAR changes this makes the most useful setup for missioning a Tengu with the option to use FoF HMs. This change is directly affecting many newer PvPers who are training either Amarr or Minmater. These changes mean having to place additional SP into skills simply to carebear for isk to PvP with. Yeah, yeah, people should have good missile skills anyway. Not always the case, especially for people who are PvPing somewhere other than PC controlled 0.0.
Gallente Ships already had problems.
The Dominix was one the last few useful Gallente ships. Other Gallente ships also relied on drones for part of their PvE strategy. Now that drones have been nerfed for PvE Gallente have major problems on both the PvP and PvE front.
|

TheBreadMuncher
Boxxed Up Industries EPIC Alliance
405
|
Posted - 2012.12.05 18:16:00 -
[2] - Quote
Jas Dor wrote: The Dominix was one the last few useful Gallente ships. Other Gallente ships also relied on drones for part of their PvE strategy. Now that drones have been nerfed for PvE Gallente have major problems on both the PvP and PvE front.
Leave the Dominix out of this, PVP-wise. Mine is fine; drones haven't been nerfed. Your ISK faucet has. "We will create the introduction thread if that is requested by the community. Also, we will have an ISD Seminar about the CCL team in the coming weeks in which you can ask your questions about the CCL team and provide some constructive feedback to us." - Countless pages of locked threads and numerous permabanned accounts later, change is coming. |

Mr Epeen
It's All About Me
1939
|
Posted - 2012.12.05 18:21:00 -
[3] - Quote
Think outside the box.
Like my sentry dropping, super RR, rocket fitted Rattlesnake.
Mr Epeen  -ávOv |

Jame Jarl Retief
Murientor Tribe Defiant Legacy
497
|
Posted - 2012.12.05 18:22:00 -
[4] - Quote
Aside from that, there's a large number of other issues that are years old.
1. Drones still split damage (that is, attack multiple targets), even with focus fire enabled.
2. Drone UI does not tell you the condition of the drone (SH/AR/HULL) before it is deployed. As such, you often deploy a near-dead drone and lose it instantly.
3. There's no way to see if your drones are being targeted, it is only visible after they begin taking damage, again a UI issue.
4. Drone stats make no sense. 100 signature radius? When a ship holding several of these drones has a sig radius of 120? Armor tanked extra-slow Gallente blaster drone has the same sig radius as an extra-fast shield tanked Minmatar drone? On what planet does that make sense?
5. Overabundance of modules - Omni, Nav, Link, Damage. Some of these need to be merged into a single module.
6. Lack of rigs and implants - we still have very few drone rigs and no drone implants that I know of. By comparison, turret and missile implants were introduced when? 2008? Yeah, it's about time.
7. It takes one click to fire all of the ship's turrets/launchers. It takes 5 clicks to deploy a flight of drones and see their HP. Which do you think is faster? Plus drones travel slower than both turret ordinance and missiles. Meaning not only are they slower to deploy, they take far longer to apply their damage compared to any other weapon system in the game.
There's lots and lots of other reasons why drones underperform. Most of these are years old. |

Jenn aSide
STK Scientific Initiative Mercenaries
493
|
Posted - 2012.12.05 18:28:00 -
[5] - Quote
Mr Epeen wrote:Think outside the box. Like my sentry dropping, super RR, rocket fitted Rattlesnake. Mr Epeen 
Being somewhat able to adapt to a problem doesn't mean "there is not problem" lol.
I dual box a mach and rattlesnake to do complexes and it works fine, , mach + tengu for other things or mach/loki guardian for blood raider plexes. I haven't skipped a beat with the change, but that doesn't make it a good thing.
Since it's here, I'd suggest creating time between when npcs switch, light drones getting alpha'd by frigs in close range of my ship despite the fact that I was generating loads of threat from remote repping, target painting AND doing 1200 dps from my mach and rattlesnake is stupid.
CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |

Dorian Wylde
Imperial Academy Amarr Empire
187
|
Posted - 2012.12.05 19:06:00 -
[6] - Quote
Used drone ships in wormholes for years.
Never lost a drone to sleepers.
Throroughly enjoying watching these whine threads continue to pop up every hour.
Continuing to play exactly like I did before, because I'm not lazy. |

Rath Kelbore
Eviscerate.
286
|
Posted - 2012.12.05 19:14:00 -
[7] - Quote
Jame Jarl Retief wrote:Aside from that, there's a large number of other issues that are years old.
1. Drones still split damage (that is, attack multiple targets), even with focus fire enabled.
2. Drone UI does not tell you the condition of the drone (SH/AR/HULL) before it is deployed. As such, you often deploy a near-dead drone and lose it instantly.
3. There's no way to see if your drones are being targeted, it is only visible after they begin taking damage, again a UI issue.
4. Drone stats make no sense. 100 signature radius? When a ship holding several of these drones has a sig radius of 120? When drone is 0.02% of the ship's mass and 0.03% of that ship's size/volume? Armor tanked extra-slow Gallente blaster drone has the same sig radius as an extra-fast shield tanked Minmatar drone? On what planet does that make sense?
5. Overabundance of modules - Omni, Nav, Link, Damage. Some of these need to be merged into a single module.
6. Lack of rigs and implants - we still have very few drone rigs and no drone implants that I know of. By comparison, turret and missile implants were introduced when? 2008? Yeah, it's about time.
7. It takes one click to fire all of the ship's turrets/launchers. It takes 5 clicks to deploy a flight of drones and see their HP. Which do you think is faster? Plus drones travel slower than both turret ordinance and missiles. Meaning not only are they slower to deploy, they take far longer to apply their damage compared to any other weapon system in the game.
There's lots and lots of other reasons why drones underperform. Most of these are years old.
The part in bold. It needs fixing. No opinion on the rest.
I plan on living forever.......so far, so good. |

Robertina Bering
Local resources exhausted
4
|
Posted - 2012.12.05 19:20:00 -
[8] - Quote
Jame Jarl Retief wrote:7. It takes one click to fire all of the ship's turrets/launchers. It takes 5 clicks to deploy a flight of drones and see their HP
It takes only 2 clicks to deploy 5 drones of the same type. Just group them in your drone bay. Beside of this fact, your message is great and makes sense in every its aspect.
|

Xercodo
Xovoni Directorate
1517
|
Posted - 2012.12.05 19:24:00 -
[9] - Quote
I do agree with the first point from the op and CCP are planning to change things in that same way, but I'm sure it can't happen soon enough for many. The Drake is a Lie |

Jame Jarl Retief
Murientor Tribe Defiant Legacy
505
|
Posted - 2012.12.05 19:37:00 -
[10] - Quote
Robertina Bering wrote:Jame Jarl Retief wrote:7. It takes one click to fire all of the ship's turrets/launchers. It takes 5 clicks to deploy a flight of drones and see their HP It takes only 2 clicks to deploy 5 drones of the same type. Just group them in your drone bay. Despite of this, your message is great and makes sense.
I don't remember if this expansion fixed it, but it goes like this for me:
1st click - left-click to open "Drones in Bay" to see which group I want to launch. 2nd click - right-click on the group I want to open contextual menu. 3rd click - left-click to launch drones. 4th click - send drones to attack target, if already aggressed (can be done with a hotkey too). 5th click - left-click to open "Drones in Space" to see the hitpoints/shields of the drones.
That's 5 clicks. If you launch before you are aggressed, and drones are set to aggressive, it can come down to 4 clicks (step #4 is eliminated). But it is still 4-5x more clicks than it takes to fire all turrets/launchers.
Also, since most drone boats are Gallente, and most Gallente drone boats are hybrids + drones, you still have to click that turret thing. So, other ships without drones - 1 click. Gallente drone boat with hybrids + drones? 6 clicks! That is 600% more work! If anyone thinks this is balanced, I have 1x PLEX to trade for your 6xPLEX. |

Nevryn Takis
University of Caille Gallente Federation
26
|
Posted - 2012.12.05 19:45:00 -
[11] - Quote
Oh look another "summary" of the problem that completely ignore belt rats and the AI primarying mining drones .. I don't afk mine .. I do run 2 clients on the same screen .. I can't also instantly switch between them .. Alpharing a T1 drone is one thing .. taking down a T2 mining drone in under 10 secs is something else (an they used to be able to take 3 angle frigates for 60 secs)..
|

Utuk'ku
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.12.05 19:57:00 -
[12] - Quote
Jame Jarl Retief wrote:Robertina Bering wrote:Jame Jarl Retief wrote:7. It takes one click to fire all of the ship's turrets/launchers. It takes 5 clicks to deploy a flight of drones and see their HP It takes only 2 clicks to deploy 5 drones of the same type. Just group them in your drone bay. Despite of this, your message is great and makes sense. I don't remember if this expansion fixed it, but it goes like this for me: 1st click - left-click to open "Drones in Bay" to see which group I want to launch. 2nd click - right-click on the group I want to open contextual menu. 3rd click - left-click to launch drones. 4th click - send drones to attack target, if already aggressed (can be done with a hotkey too). 5th click - left-click to open "Drones in Space" to see the hitpoints/shields of the drones. That's 5 clicks. If you launch before you are aggressed, and drones are set to aggressive, it can come down to 4 clicks (step #4 is eliminated). But it is still 4-5x more clicks than it takes to fire all turrets/launchers. Also, since most drone boats are Gallente, and most Gallente drone boats are hybrids + drones, you still have to click that turret thing. So, other ships without drones - 1 click. Gallente drone boat with hybrids + drones? 6 clicks! That is 600% more work! If anyone thinks this is balanced, I have 1x PLEX to trade for your 6xPLEX.
CBA |

Borlag Crendraven
Future Corps Sleeper Social Club
113
|
Posted - 2012.12.05 20:00:00 -
[13] - Quote
If 5 mouse clicks is too much effort to ask, maybe, just maybe you shouldn't be playing computer games. |

Jenn aSide
STK Scientific Initiative Mercenaries
497
|
Posted - 2012.12.05 20:06:00 -
[14] - Quote
Borlag Crendraven wrote:If 5 mouse clicks is too much effort to ask, maybe, just maybe you shouldn't be playing computer games.
5 clicks are to much for a weapon system when all the rest take 1. CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |

rodyas
Tie Fighters Inc
888
|
Posted - 2012.12.06 02:45:00 -
[15] - Quote
Borlag Crendraven wrote:If 5 mouse clicks is too much effort to ask, maybe, just maybe you shouldn't be playing computer games.
Yes, tell the peons how computer games are only mouse clickings. They offer no more and no less. I'm not shitposting. |

dexington
Push button receive bacon
215
|
Posted - 2012.12.06 03:14:00 -
[16] - Quote
Borlag Crendraven wrote:If 5 mouse clicks is too much effort to ask, maybe, just maybe you shouldn't be playing computer games.
If CCP decided that guns no longer was able to group or auto reload, and randomly would stop firing, forcing the player to constantly watch them to see of they were active, would you also think that was a good idea?
at times that how it feels to use drones. GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥ |

Tyberius Franklin
Federal Navy Academy Gallente Federation
391
|
Posted - 2012.12.06 03:34:00 -
[17] - Quote
Rath Kelbore wrote:Jame Jarl Retief wrote:Aside from that, there's a large number of other issues that are years old.
1. Drones still split damage (that is, attack multiple targets), even with focus fire enabled.
2. Drone UI does not tell you the condition of the drone (SH/AR/HULL) before it is deployed. As such, you often deploy a near-dead drone and lose it instantly.
3. There's no way to see if your drones are being targeted, it is only visible after they begin taking damage, again a UI issue.
4. Drone stats make no sense. 100 signature radius? When a ship holding several of these drones has a sig radius of 120? When drone is 0.02% of the ship's mass and 0.03% of that ship's size/volume? Armor tanked extra-slow Gallente blaster drone has the same sig radius as an extra-fast shield tanked Minmatar drone? On what planet does that make sense?
5. Overabundance of modules - Omni, Nav, Link, Damage. Some of these need to be merged into a single module.
6. Lack of rigs and implants - we still have very few drone rigs and no drone implants that I know of. By comparison, turret and missile implants were introduced when? 2008? Yeah, it's about time.
7. It takes one click to fire all of the ship's turrets/launchers. It takes 5 clicks to deploy a flight of drones and see their HP. Which do you think is faster? Plus drones travel slower than both turret ordinance and missiles. Meaning not only are they slower to deploy, they take far longer to apply their damage compared to any other weapon system in the game.
There's lots and lots of other reasons why drones underperform. Most of these are years old. The part in bold. It needs fixing. No opinion on the rest. Not sure if I'd call it a done deal, but those 2 things would make drone use so much better. |

Ioci
Bad Girl Posse
243
|
Posted - 2012.12.06 03:41:00 -
[18] - Quote
TheBreadMuncher wrote:Jas Dor wrote: The Dominix was one the last few useful Gallente ships. Other Gallente ships also relied on drones for part of their PvE strategy. Now that drones have been nerfed for PvE Gallente have major problems on both the PvP and PvE front.
Leave the Dominix out of this, PVP-wise. Mine is fine; drones haven't been nerfed. Your ISK faucet has.
LMAO LOL
Done Level 4's lately?
ISK faucet
LOL
Only reason they ever made any ISK is because you can grind the hell out of them for 6 hrs a day. R.I.P. Vile Rat |

baltec1
Bat Country
3051
|
Posted - 2012.12.06 03:42:00 -
[19] - Quote
I wonder why it is that high sec bears are so bad at adapting to changes... |

Alavaria Fera
GoonWaffe Goonswarm Federation
1840
|
Posted - 2012.12.06 03:50:00 -
[20] - Quote
baltec1 wrote:I wonder why it is that high sec bears are so bad at adapting to changes... The substitute away from doing it themselves in favor of, you guessed it:
Having CCP to it for them. It's like being AFK, but in terms of adapting. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

ashley Eoner
64
|
Posted - 2012.12.06 03:53:00 -
[21] - Quote
Alavaria Fera wrote:baltec1 wrote:I wonder why it is that high sec bears are so bad at adapting to changes... The substitute away from doing it themselves in favor of, you guessed it: Having CCP to it for them. It's like being AFK, but in terms of adapting. Probably has something to do with the fact that the missions aren't designed for the smarter AI which results in full room pulls and all kinds of stupid. Now if the missions were redesigned like the sleeper sites things would be better. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1841
|
Posted - 2012.12.06 04:05:00 -
[22] - Quote
ashley Eoner wrote:Alavaria Fera wrote:baltec1 wrote:I wonder why it is that high sec bears are so bad at adapting to changes... The substitute away from doing it themselves in favor of, you guessed it: Having CCP to it for them. It's like being AFK, but in terms of adapting. Probably has something to do with the fact that the missions aren't designed for the smarter AI which results in full room pulls and all kinds of stupid. Now if the missions were redesigned like the sleeper sites things would be better. It's time to BUFF L4 missions !! Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Nexus Day
Lustrevik Trade and Travel Bureau
146
|
Posted - 2012.12.06 04:07:00 -
[23] - Quote
baltec1 wrote:I wonder why it is that high sec bears are so bad at adapting to changes... I guess that is why lo sec is always looking to nerf hi sec.
The joke is old. Lo sec gets nerfed hi sec says deal with it. Hi sec gets nerfed lo sec says deal with it.
Poor CCP Guard probably has a honorary degree in child psychology from having to deal with the whiners on both sides. |

dexington
Push button receive bacon
216
|
Posted - 2012.12.06 04:11:00 -
[24] - Quote
baltec1 wrote:I wonder why it is that high sec bears are so bad at adapting to changes...
Because null players bad at pve/eve and never learned to use drones, while more skilled hi-sec players constantly try to maximize their performance by utilizing every tool at their disposal. The problem is not adapting to change, it's the complete and absolute refusal of accepting any decrease in personal performance.
While any clueless noob can excel in null, blobing and camping gates, it takes a true maestro to shine in hi-sec. Any dumb child can fool himself into believing he is playing the piano, while only using the white keys, it's takes a lot more to understand importance of using both the black and white keys.
GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥ |

Ocih
Space Mermaids Somethin Awfull Forums
331
|
Posted - 2012.12.06 04:21:00 -
[25] - Quote
Nexus Day wrote:baltec1 wrote:I wonder why it is that high sec bears are so bad at adapting to changes... I guess that is why lo sec is always looking to nerf hi sec. The joke is old. Lo sec gets nerfed hi sec says deal with it. Hi sec gets nerfed lo sec says deal with it. Poor CCP Guard probably has a honorary degree in child psychology from having to deal with the whiners on both sides.
If CCP buffed null sec next week, nobody in high sec would care. If CCP Buff High Sec, the tears from null would fill a pool. |

Alavaria Fera
GoonWaffe Goonswarm Federation
1841
|
Posted - 2012.12.06 04:23:00 -
[26] - Quote
dexington wrote:baltec1 wrote:I wonder why it is that high sec bears are so bad at adapting to changes... Because null players bad at pve/eve and never learned to use drones, while more skilled hi-sec players constantly try to maximize their performance by utilizing every tool at their disposal. The problem is not adapting to change, it's the complete and absolute refusal of accepting any decrease in personal performance. While any clueless noob can excel in null, blobing and camping gates, it takes a true maestro to shine in hi-sec. Any dumb child can fool himself into believing he is playing the piano, while only using the white keys, it's takes a lot more to understand importance of using both the black and white keys. Haha. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Cat Troll
Systems Federation Coalition of Galactic Unity
28
|
Posted - 2012.12.06 04:54:00 -
[27] - Quote
The problem is that missions were not designed for such AI, it became a nightmare to try to use drones. Sure, compare it to sleepers, but sleepers were designed to have this AI, their numbers and strength were tuned for that. And did I mention that the rewards for sleepers are much higher? And before you say anything, I barely run missions, just when I feel like killing stuff in my Megathron, and I never AFK with a Domi or something. But right now the EWAR is blocking my guns to dust because there are one gazillion ships doing it, and the drones are being destroyed in a milisecond, because they are alpha'd. Drop the numbers of ships in missions and up the HP of the ships. But you also have to up the rewards because its like fighting sleepers which reward much more. But now, why have both exist? It makes one of them pointless. (Missions or Sleeper pwning) Lolwut: "Yes, you kids don't know how lucky you have it. These days noobs get given free tackle ships for PvP but back in the old days the only tackle ships we were given were our pods. We had to use them to bump their rookie ships out of alignment to stop them warping off." |

Alavaria Fera
GoonWaffe Goonswarm Federation
1841
|
Posted - 2012.12.06 05:29:00 -
[28] - Quote
Cat Troll wrote:But you also have to up the rewards because its like fighting sleepers which reward much more. But now, why have both exist? It makes one of them pointless. (Missions or Sleeper pwning) Well I guess then everyone will be flocking to wormholes, since clearly these are similar ways of making isk.
... (I wouldn't bet on having delicious dualtanked ravens to gank in the wormhole next door to you, by the way). Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

TharOkha
0asis Group
167
|
Posted - 2012.12.06 05:44:00 -
[29] - Quote
Borlag Crendraven wrote:If 5 mouse clicks is too much effort to ask, maybe, just maybe you shouldn't be playing computer games.
Dude... you just win "dumbest post of the month"....and its just early december 
According this post . Perfectly written. Drone UI and logic are terrible, no mater if you PvP or PvE. GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

Frying Doom
Zat's Affiliated Traders
942
|
Posted - 2012.12.06 05:56:00 -
[30] - Quote
Alavaria Fera wrote:Cat Troll wrote:But you also have to up the rewards because its like fighting sleepers which reward much more. But now, why have both exist? It makes one of them pointless. (Missions or Sleeper pwning) Well I guess then everyone will be flocking to wormholes, since clearly these are similar ways of making isk. Now that would be funny, all the hi-sec mission runners going "Whats that that just decloaked 30 km away? Whats that coming towards me? Oh so this is what the afterlife looks like"
 Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Jason13 Anzomi
School of Applied Knowledge Caldari State
2
|
Posted - 2012.12.06 06:10:00 -
[31] - Quote
Before the new release I read the upcoming change list. One of the items I saw was the upcoming changes to NPC agro regarding switching of targets. Since I primarily use drone boats I realized what this would mean and immediately switched my skill training to dedicate towards skilling for a T3 cruiser combined with weapons instead of drones. At the moment I'm still short on both sets of skills so I picked up a T2 Assault Frigate and am using that to train my playstyle to fit the upcoming T3 cruiser once the skills are trained.
In the past I used drone platform ships that were tuned with ship bonuses to handle drones. Now I've sold those ships along with the drones, receiving a small percentage of the original cost for the ships and gear - since nobody seems to want drones now. And I've gone from running L3 and L4 missions to running L2 missions in my AF gun boat.
The long and the short of it? The changes made by CCP resulted in a nearly unplayable game due to breaking the drone boat gameplay that bonuses and gear fostered. One small change resulted in a nearly unplayable result. A very simple statement that any drone boat pilot that runs missions will undoubtedly agree with.
Yes, there are ways to deal with it and continue using drones. Drop sentry drones, stay close enough to insta-scoop them the moment you see any of them get damaged and do NOT move away from them. Or launch combat drones set to Passive, only use them to attack targets within a couple of km of your boat and be ready to instantly pull them in the moment you see any damage to any drone. Is this a feasible usage of drone boats? Obviously it is a way to cope with an impossible situation and not a way to actually utilize the drone platforms that the game is designed to foster.
So, I adapt. I'm training skills (both game skills and playstyle skills) for an entirely different type of play. I've written off the time spent skilling up T2 drones (small, medium and large). And I'm seriously having doubts about continuing to play Eve when the developers are willing to make such radical gameplay changes. (And no, you cannot "haz my stuff").
Are CCP designers free to make any change they want? Certainly they are. Whether it's a change to ship spinning and inflated prices for monacles, or whether it's changes to make drone boats dysfunctional. It is the right of CCP to make any change they wish for any reason they choose. However I will also point out that making players write off massive drone training skill training investments and require other skill training prior to continuing to play - may result in changes to the subscription base, the same as when the monacle ship spinning changes resulted in a public apology to the customer base.
CCP, please rethink your ideas and find better ways to vet your ideas prior to testing them on the paying customer base. The economy is tight, companies are hurting for revenue and your decisions are sometimes not the wisest. |

Eli Green
The Arrow Project
91
|
Posted - 2012.12.06 06:15:00 -
[32] - Quote
Jason13 Anzomi wrote: find better ways to vet your ideas
Numerous mass tests and dev blogs not good enough for ya?  wumbo |

Jason13 Anzomi
School of Applied Knowledge Caldari State
2
|
Posted - 2012.12.06 06:21:00 -
[33] - Quote
Eli Green wrote:Jason13 Anzomi wrote: find better ways to vet your ideas
Numerous mass tests and dev blogs not good enough for ya? 
There was quite a lot (30+ pages?) of customer feedback on the test server showing how disliked the idea was. Yet CCP did not allow this to influence their choice.
They need a better way to vet their ideas. Currently they make choices and ignore customer feedback until their revenues start going into the toilet. Then they issue a public apology and make changes. My plea is for them to find a better way than dealing with mistake afterwards! My plea is for them to figure out how to discover it's a mistake PRIOR to making it onto the live servers.
Read what people post - don't try to make up ways to try to make them look foolish. The goal here is to address a problem with the game, not to look for ways to act childish. |

Frying Doom
Zat's Affiliated Traders
942
|
Posted - 2012.12.06 06:31:00 -
[34] - Quote
Jason13 Anzomi wrote:Eli Green wrote:Jason13 Anzomi wrote: find better ways to vet your ideas
Numerous mass tests and dev blogs not good enough for ya?  There was quite a lot (30+ pages?) of customer feedback on the test server showing how disliked the idea was. Yet CCP did not allow this to influence their choice. They need a better way to vet their ideas. Currently they make choices and ignore customer feedback until their revenues start going into the toilet. Then they issue a public apology and make changes. My plea is for them to find a better way than dealing with mistake afterwards! My plea is for them to figure out how to discover it's a mistake PRIOR to making it onto the live servers. Read what people post - don't try to make up ways to try to make them look foolish. The goal here is to address a problem with the game, not to look for ways to act childish. I think the primary problem lies in peoples perceptions
Yes L4's used to be really easy, now they are more in line with other things of a similar income level, yes they are still easier for those using expendable ammo and conscious decisions on how to attack.
The largest problem is for people to adapt to change.
And no L4s are nothing like sleeper sites they are still easier for the cash you get. C2's can be done in a BC really easily but when you get into the money making stuff like C4s, you are dividing the cash by 3 as you need at least 3 RR Tengus and then C5-C6 where you need a massive array of logistics, battleships, dread and carriers.
Oh and you can wake up one morning and find you home is only 30 hours from complete destruction. So no L4s are probably still a better risk vs reward than sleeper sites, you just need to think differently or do L3s Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Acac Sunflyier
Burning Star L.L.C.
269
|
Posted - 2012.12.06 07:12:00 -
[35] - Quote
The fact of the matter is drones went from really bad to completely useless. Drone management is bad (lol carriers?), drone usage is bad, drone performance is bad, drone stats are bad, they've been nerfed (while it was bad server side before loosing a drone since the change the interfacing means more), etc. They only had 2 real viable uses:
1) Structure bashing- Having a lot of drones on pos guns, caps, and super caps did help the killing go faster. (Note only sentries worked on bashing the actual pos with the shields up)
2) PVE- The ai (except in wormholes and sometimes incursions) would generally ignore the drone making them an effective long term applied damage on a target, assuming the target was around for a while and the drone managed to get all the way over there.
Now, the drones are only good at bashing. C.C.P. has said that they're not against drones. That they want to fix drones. But their actions speak otherwise. Whatever happened to that drone thing that would go on your f2 button? Why does CCP never mention a fix for drones except one time once in fan fest almost a year ago?
I think it's time CCP seriously considers the future of drones even if they remove them all together and ships adjusted to compensate. Too long have drones gone ignored. There just isn't anything intresting on the front page of the GD anymore. Yawn! |

Acac Sunflyier
Burning Star L.L.C.
269
|
Posted - 2012.12.06 07:14:00 -
[36] - Quote
Don't get me wrong, it's nice they added drone damage amplifier. But I mean, come on, token drake much? There just isn't anything intresting on the front page of the GD anymore. Yawn! |

Malcanis
Vanishing Point. The Initiative.
5380
|
Posted - 2012.12.06 07:19:00 -
[37] - Quote
Jas Dor wrote:With the new AI drones are getting popped easily. There are several interrelated problems.
Missions are not W-Space.
Sleeper AI works OK in W-Space. Missions are not W-Space. Instead of a few sleeper missions can throw 30 or more low HP NPCs at the player. If missions were revamped to be a couple high HP NPCs, like sleepers, this would be less of a problem.
New AI is Alphaing drones.
Drones are getting instapopped soon after deployment. This includes sentry drones. Under the new AI everything from BC on down will go after sentries.
Missions are balanced for weak NPC EWAR and drones.
This is actually a number of interrelated problems. NPCs were originally designed to drop EWAR against the player. As a result they still use the old, un-nerfed, EWAR stats from several years ago. This is a particular problem with Damps and Tracking Disruptors. These are non-change based and can render a ship unable to fight. Further, tohe new AI has caused NPCs to orbit outside of weapons/lock range after EWARing. The normal counter to this, dropping drones, is now unavailable. The presence of a far greater number of EWAR capable ships in missions then in the equivalent W-Space encounters further exacerbates the problem.
Battleships canGÇÖt hit frigs.
Yeah most battleship fits canGÇÖt hit frigs when they get up close (or ever for missile setups). With the EWAR changes this makes the most useful setup for missioning a Tengu with the option to use FoF HMs. This change is directly affecting many newer PvPers who are training either Amarr or Minmater. These changes mean having to place additional SP into skills simply to carebear for isk to PvP with. Yeah, yeah, people should have good missile skills anyway. Not always the case, especially for people who are PvPing somewhere other than PC controlled 0.0.
Gallente Ships already had problems.
The Dominix was one the last few useful Gallente ships. Other Gallente ships also relied on drones for part of their PvE strategy. Now that drones have been nerfed for PvE Gallente have major problems on both the PvP and PvE front.
Where did you get the idea that sleeper sites dont have up to 30 rats? MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Zagdul
Clan Shadow Wolf Fatal Ascension
1145
|
Posted - 2012.12.06 07:24:00 -
[38] - Quote
This thread is awesome.
"F" = Drones Attack "R" = Return To Drone Bay Dual Pane idea: Click!
CCP Please Implement |

dexington
Push button receive bacon
220
|
Posted - 2012.12.06 07:35:00 -
[39] - Quote
Malcanis wrote:Where did you get the idea that sleeper sites dont have up to 30 rats?
While i guess the drone mechanics are relevant to the carrier, i don't think it's possible to spawn 30 rats without warping in capitals, and i don't think it's possible except for C5 and 6 class wormholes. As i understand it using capitals to spawn additional sleepers are done i a controlled manner, you don't just spawn all at once. GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥ |

Akiyo Mayaki
Industrial Justice Corporation
20
|
Posted - 2012.12.06 07:52:00 -
[40] - Quote
Yes, there are quite some issues with drones. They should revamp it slightly imo. Some good suggestions have been made in this thread. |

Kiteo Hatto
Equanimity Order
319
|
Posted - 2012.12.06 07:59:00 -
[41] - Quote
LOL@ sleeper runners telling mission runners to HTFU. You CAN'T compare sleeper sites with mission sites.
There are more ships in missions at the "start" unless you are obviously jumping into a sleeper site with caps......
Sleeper ai and sleeper sites were designed to go with each other, putting sleeper ai into missions that are OLD is just stupid.
Please please please sleeper runners go do a WC or Assault that doesn't involve blitzing or a tengu now and make a video of you surviving on warp in with your turret battleship and i will gladly eat my words. "That's okay it annoys me when people pile on new definitions to the word sandbox every time CCP does something they don't like." - Alara IonStorm GD is where 60% of threads make you dumber and 10% which provide you with entertainment, the remaining 30% is a mix of both. |

Ripperljohn
New Eden Renegades Ninja Unicorns with Huge Horns
46
|
Posted - 2012.12.06 08:04:00 -
[42] - Quote
Kiteo Hatto wrote:Abloo-bloo
|

Alavaria Fera
GoonWaffe Goonswarm Federation
1842
|
Posted - 2012.12.06 08:15:00 -
[43] - Quote
Ripperljohn wrote:Kiteo Hatto wrote:Abloo-bloo These forums are full of amazing things today. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Kiteo Hatto
Equanimity Order
319
|
Posted - 2012.12.06 08:19:00 -
[44] - Quote
6/12/2012 must be a trollday or something, wow. Don't think i'll even bother with forums/eve today.
Also, CCP, can you add "ignore user and hide their posts" feature to your forum. "That's okay it annoys me when people pile on new definitions to the word sandbox every time CCP does something they don't like." - Alara IonStorm GD is where 60% of threads make you dumber and 10% which provide you with entertainment, the remaining 30% is a mix of both. |

Souisa
WESCORP 2.0
70
|
Posted - 2012.12.06 08:23:00 -
[45] - Quote
Jame Jarl Retief wrote:Aside from that, there's a large number of other issues that are years old.
1. Drones still split damage (that is, attack multiple targets), even with focus fire enabled.
2. Drone UI does not tell you the condition of the drone (SH/AR/HULL) before it is deployed. As such, you often deploy a near-dead drone and lose it instantly.
3. There's no way to see if your drones are being targeted, it is only visible after they begin taking damage, again a UI issue.
4. Drone stats make no sense. 100 signature radius? When a ship holding several of these drones has a sig radius of 120? When drone is 0.02% of the ship's mass and 0.03% of that ship's size/volume? Armor tanked extra-slow Gallente blaster drone has the same sig radius as an extra-fast shield tanked Minmatar drone? On what planet does that make sense?
5. Overabundance of modules - Omni, Nav, Link, Damage. Some of these need to be merged into a single module.
6. Lack of rigs and implants - we still have very few drone rigs and no drone implants that I know of. By comparison, turret and missile implants were introduced when? 2008? Yeah, it's about time.
7. It takes one click to fire all of the ship's turrets/launchers. It takes 5 clicks to deploy a flight of drones and see their HP. Which do you think is faster? Plus drones travel slower than both turret ordinance and missiles. Meaning not only are they slower to deploy, they take far longer to apply their damage compared to any other weapon system in the game.
There's lots and lots of other reasons why drones underperform. Most of these are years old.
But we got boyuntihjs system and safety systejgm! much needed! o/ |

Alavaria Fera
GoonWaffe Goonswarm Federation
1842
|
Posted - 2012.12.06 08:26:00 -
[46] - Quote
Kiteo Hatto wrote:6/12/2012 must be a trollday or something, wow. Don't think i'll even bother with forums/eve today.
Also, CCP, can you add "ignore user and hide their posts" feature to your forum. Ironically, you can hide posts by a user. Allow me to demonstrate. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Funky Lazers
Shin-Ra Ltd
17
|
Posted - 2012.12.06 08:31:00 -
[47] - Quote
Kiteo Hatto wrote:6/12/2012 must be a trollday or something, wow. Don't think i'll even bother with forums/eve today.
Also, CCP, can you add "ignore user and hide their posts" feature to your forum.
Yep. Click the name below the avatar and use "Hide posts"
You know, few years ago you could actually read nullbear's posts/trolls. Now it's just tears and mindless babbling. |

Kiteo Hatto
Equanimity Order
320
|
Posted - 2012.12.06 09:14:00 -
[48] - Quote
Funky Lazers wrote:Kiteo Hatto wrote:6/12/2012 must be a trollday or something, wow. Don't think i'll even bother with forums/eve today.
Also, CCP, can you add "ignore user and hide their posts" feature to your forum. Yep. Click the name below the avatar and use "Hide posts" You know, few years ago you could actually read nullbear's posts/trolls. Now it's just tears and mindless babbling.
Brilliant! :O Thanks. "That's okay it annoys me when people pile on new definitions to the word sandbox every time CCP does something they don't like." - Alara IonStorm GD is where 60% of threads make you dumber and 10% which provide you with entertainment, the remaining 30% is a mix of both. |

Doddy
Excidium. Executive Outcomes
399
|
Posted - 2012.12.06 09:19:00 -
[49] - Quote
I am running things exactly the same as before and still haven't lost a drone, i think you guys are just trying to afk or something. |

Funky Lazers
Shin-Ra Ltd
18
|
Posted - 2012.12.06 09:23:00 -
[50] - Quote
Doddy wrote:I am running things exactly the same as before and still haven't lost a drone, i think you guys are just trying to afk or something.
You forgot to tell us to "Adapt". "Adapt" - means you have to stop using ship you like and start flying Drake or Tengu like the rest nullbear newbs. |

Doddy
Excidium. Executive Outcomes
399
|
Posted - 2012.12.06 09:25:00 -
[51] - Quote
Funky Lazers wrote:Doddy wrote:I am running things exactly the same as before and still haven't lost a drone, i think you guys are just trying to afk or something. You forgot to tell us to "Adapt".
I would rather you didn't tbh, everyone is in competition after all.
|

TheBlueMonkey
Don't Be a Menace That Red Alliance
211
|
Posted - 2012.12.06 09:27:00 -
[52] - Quote
Jame Jarl Retief wrote:Aside from that, there's a large number of other issues that are years old.
1. Drones still split damage (that is, attack multiple targets), even with focus fire enabled.
2. Drone UI does not tell you the condition of the drone (SH/AR/HULL) before it is deployed. As such, you often deploy a near-dead drone and lose it instantly.
3. There's no way to see if your drones are being targeted, it is only visible after they begin taking damage, again a UI issue.
4. Drone stats make no sense. 100 signature radius? When a ship holding several of these drones has a sig radius of 120? When drone is 0.02% of the ship's mass and 0.03% of that ship's size/volume? Armor tanked extra-slow Gallente blaster drone has the same sig radius as an extra-fast shield tanked Minmatar drone? On what planet does that make sense?
5. Overabundance of modules - Omni, Nav, Link, Damage. Some of these need to be merged into a single module.
6. Lack of rigs and implants - we still have very few drone rigs and no drone implants that I know of. By comparison, turret and missile implants were introduced when? 2008? Yeah, it's about time.
7. It takes one click to fire all of the ship's turrets/launchers. It takes 5 clicks to deploy a flight of drones and see their HP. Which do you think is faster? Plus drones travel slower than both turret ordinance and missiles. Meaning not only are they slower to deploy, they take far longer to apply their damage compared to any other weapon system in the game.
There's lots and lots of other reasons why drones underperform. Most of these are years old.
Please stop pointing out the actual issues with drones in the op's post, you're making him look stupid.
Rather than him just being stupid and complaining about not being able to drop drones and wander off anymore. |

Rordan D'Kherr
Imperial Academy Amarr Empire
233
|
Posted - 2012.12.06 09:33:00 -
[53] - Quote
So what's the point here? PVE micromanagement for drones needed now? I think that's a good thing. _______________________________________ Don't be scared, because being afk is not a crime. |

Akirei Scytale
Test Alliance Please Ignore
2696
|
Posted - 2012.12.06 09:52:00 -
[54] - Quote
dexington wrote:baltec1 wrote:I wonder why it is that high sec bears are so bad at adapting to changes... Because null players bad at pve/eve and never learned to use drones, while more skilled hi-sec players constantly try to maximize their performance by utilizing every tool at their disposal. The problem is not adapting to change, it's the complete and absolute refusal of accepting any decrease in personal performance. While any clueless noob can excel in null, blobing and camping gates, it takes a true maestro to shine in hi-sec. Any dumb child can fool himself into believing he is playing the piano, while only using the white keys, it's takes a lot more to understand importance of using both the black and white keys.
Oh god I'm crying.
Please please please come out to null someday. TEST Alliance BEST Alliance |

Tau Cabalander
Retirement Retreat Working Stiffs
1147
|
Posted - 2012.12.06 10:06:00 -
[55] - Quote
Just finished a bunch of missions in a Rattlesnake (last mission was Angel Extravaganza). Seemed pretty simple: I used an armor rep on my drones (mostly Ogre II and Garde II). The NPC soon gave up on them and returned to shooting me.
No problem with light drones to get rid of webbers (I typically do them last, so I guess I have accumulated a lot of threat by then).
Didn't lose any drones. Nothing insta-popped.
|

baltec1
Bat Country
3060
|
Posted - 2012.12.06 10:31:00 -
[56] - Quote
Also chiming in again to say my light, med and sentries are all still heathy after running anoms. The problem with this change to missions is between the chair and keyboard. |

Funky Lazers
Shin-Ra Ltd
19
|
Posted - 2012.12.06 10:32:00 -
[57] - Quote
I just finished doing Assault mission. I used Ogres II. Each time they used MWD I yelled "Go faster my servants! Go!". If you yell at them like that they fly 231% faster. Then they killed the whole pocket within 5 mins. The aggro was on me the whole time because I used my Taunt and Guard abilities.
Drones are fine, it's just no one has the right skills and experience of using them. I think CCP should reduce drone damage at least 2 times and their HP by 52.5%.
Adapt you newbs and use your verbal skills to increase drone performance! "Adapt" - means you have to stop using ship you like and start flying Drake or Tengu like the rest nullbear newbs. |

Borlag Crendraven
Future Corps Sleeper Social Club
116
|
Posted - 2012.12.06 10:44:00 -
[58] - Quote
dexington wrote:Borlag Crendraven wrote:If 5 mouse clicks is too much effort to ask, maybe, just maybe you shouldn't be playing computer games. If CCP decided that guns no longer was able to group or auto reload, and randomly would stop firing, forcing the player to constantly watch them to see of they were active, would you also think that was a good idea? at times that how it feels to use drones.
Seeing that the point was apparently completely lost, let's see what drone users have done so far compared to the turret users shall we? Rattlesnake warps on grid, ctrl-click for one of them, f1 follows to draw agro. Drones launched to handle everything in the pocket. Player goes afk for the duration of the mission.
Turret user warps on grid, ctrl-clicks every one of them, or at least as many as they can lock. Pressing of f1 follows for each and every single critter one at a time. Player stays at the computer for the duration of the entire mission.
Tell me again how drone users have had it so incredibly hard when they've had to click so many times? |

Borlag Crendraven
Future Corps Sleeper Social Club
116
|
Posted - 2012.12.06 10:48:00 -
[59] - Quote
TharOkha wrote:Borlag Crendraven wrote:If 5 mouse clicks is too much effort to ask, maybe, just maybe you shouldn't be playing computer games. Dude... you just win "dumbest post of the month"....and its just early december  According this post . Perfectly written. Drone UI and logic are terrible, no mater if you PvP or PvE.
Drone UI are terrible yes, but again, if 5 mouse clicks is too much effort to ask, you shouldn't be playing games. Interacting with the controller used to play the game, whether it's mouse or keyboard, is quite neccessary for the game to be worth playing in the first place. If you seriously prefer "games" that require only one click to start and finish it, I'd recommend trying these things called "movies". They don't require much interaction at all, just sit on your ass and see what happens. |

Jandice Ymladris
Order Of Steel
107
|
Posted - 2012.12.06 10:55:00 -
[60] - Quote
Several solutions have been added in this thread already. I'll sum them up:
In short, NPC AI now works with priority lists. Damage < Drones < E-war/logistics (not yet sure what ranks higher)
Bringn a friend: it's a MMO after all
-equip E-war/logi modules.
People have reported good succes with fitting modules like Target painters, webs, remote reppers (fix your drones & get the aggro yourself!), NOS (get energy & aggro!)
So you do have to slightly adapt your missionfit, but most missionships got either a midslot they can swap out, or got a highslot spare. |

Lipbite
Express Hauler
265
|
Posted - 2012.12.06 11:16:00 -
[61] - Quote
Jandice Ymladris wrote:People have reported good succes with fitting modules like Target painters, webs, remote reppers (fix your drones & get the aggro yourself!), NOS (get energy & aggro!)
That works. Like you see one of your T2 500k worth drones instantly goes deep into armor and structure and you start rep him cursing rats, devs and L4 missions which payout is just slightly higher than the price of the drone. Suddenly you see another drone into structure, start to rep it, then you realize there are only 4 drones left (one was popped before you even noticed it) - and after few hours of such gameplay you understand you don't want to play this game anymore. Not like that. And it will take like 30-50 days to cross-train into another ship / weapon (and you'll have to use and lose drones anyway).
Surely you can switch to T1 drones to minimize almost unavoidable monetary losses but when there is a question - what for did you train two (three?) 20 days long skills for sentries and (especially) for heavies?
In so called "risk vs reward" environment - can we have higher rewards for ratting and L4 since it takes obviously more risk now to finish missions? |

Signal11th
R O G U E
825
|
Posted - 2012.12.06 11:17:00 -
[62] - Quote
baltec1 wrote:I wonder why it is that high sec bears are so bad at adapting to changes...because nobody in 0.0 moans at all,ever, even with our unmentionables being roasted over a roaring fire, we never complain EVER , and thats a fact!!!
Fixed that for you Baltec. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

dexington
Push button receive bacon
230
|
Posted - 2012.12.06 11:26:00 -
[63] - Quote
Akirei Scytale wrote: Oh god I'm crying.
Please please please come out to null someday.
I just might do that, and just sit there in my cloaked covert ops, and claim to be a titan on a secret mission. Then I could use the in-game browser to start multiple threads using different characters, detailing how AFK cloaking is destroying null-sec. GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥ |

baltec1
Bat Country
3060
|
Posted - 2012.12.06 11:28:00 -
[64] - Quote
Signal11th wrote:baltec1 wrote:I wonder why it is that high sec bears are so bad at adapting to changes...because nobody in 0.0 moans at all,ever, even with our unmentionables being roasted over a roaring fire, we never complain EVER , and thats a fact!!! Fixed that for you Baltec.
It's still accurate. We also got the AI upgrade in 0.0 NPCs and we adapted within minutes. |

Funky Lazers
Shin-Ra Ltd
23
|
Posted - 2012.12.06 11:46:00 -
[65] - Quote
baltec1 wrote:Signal11th wrote:baltec1 wrote:I wonder why it is that high sec bears are so bad at adapting to changes...because nobody in 0.0 moans at all,ever, even with our unmentionables being roasted over a roaring fire, we never complain EVER , and thats a fact!!! Fixed that for you Baltec. It's still accurate. We also got the AI upgrade in 0.0 NPCs and we adapted within minutes.
Yeah, read my signature. "Adapt" - means you have to stop using ship you like and start flying Drake or Tengu like the rest nullbear newbs. |

Kreios Myrmidos
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.12.06 11:46:00 -
[66] - Quote
Mission Level 2 Feedback: # on patchday: 5-10 Hammerhead I Drones lost after 1 Mission (didn-¦t count how many times I warped out, to buy new drones # yesterday: fitted + used target painter I . Used it in addition to damadge deailing (hybrid turrets) to focus NPC aggro on me 1 Hammerhead damaged after 2 Missions.
Minior Issue which should be fixed: Passive mode drones should return to the drone bay in case no other command has been given by the pilot. From my point of view, "playing sitting duck" in space is a bit to stupid for an "intelligent" weapon system like a drone. |

Frying Doom
Zat's Affiliated Traders
948
|
Posted - 2012.12.06 11:47:00 -
[67] - Quote
Funky Lazers wrote:baltec1 wrote:Signal11th wrote:baltec1 wrote:I wonder why it is that high sec bears are so bad at adapting to changes...because nobody in 0.0 moans at all,ever, even with our unmentionables being roasted over a roaring fire, we never complain EVER , and thats a fact!!! Fixed that for you Baltec. It's still accurate. We also got the AI upgrade in 0.0 NPCs and we adapted within minutes. Yeah, read my signature. Bad signature they just stopped using drakes or tengus due to the heavy missile nerf Any Spelling, gramatical and literary errors made by me are included free of charge.
|

Frying Doom
Zat's Affiliated Traders
948
|
Posted - 2012.12.06 11:49:00 -
[68] - Quote
Kreios Myrmidos wrote:Mission Level 2 Feedback: # on patchday: 5-10 Hammerhead I Drones lost after 1 Mission (didn-¦t count how many times I warped out, to buy new drones # yesterday: fitted + used target painter I . Used it in addition to damadge deailing (hybrid turrets) to focus NPC aggro on me 1 Hammerhead damaged after 2 Missions.
Minior Issue which should be fixed: Passive mode drones should return to the drone bay in case no other command has been given by the pilot. From my point of view, "playing sitting duck" in space is a bit to stupid for an "intelligent" weapon system like a drone. Hardly intelligent. If they were they would probably tell the pilot to get lost and then they would warp to station.
Drones are notoriously stupid. Any Spelling, gramatical and literary errors made by me are included free of charge.
|

baltec1
Bat Country
3063
|
Posted - 2012.12.06 11:52:00 -
[69] - Quote
Funky Lazers wrote:
Yeah, read my signature.
Still using the same hyperion with the same drones as before retribution in guristas anoms. All I had to do was alter the way I use the drones.
It would seem, after reading your signature, you dont know how to adapt. |

Louis deGuerre
The Dark Tribe Against ALL Authorities
575
|
Posted - 2012.12.06 11:54:00 -
[70] - Quote
baltec1 wrote:We also got the AI upgrade in 0.0 NPCs and we adapted within minutes.
....by switching to only doing sites without frigates in them. That's not adapting, that's evading and not an option for mission runners.
FIRE FRIENDSHIP TORPEDOES ! Louis's epic skill guide v1.1 |

Funky Lazers
Shin-Ra Ltd
23
|
Posted - 2012.12.06 11:55:00 -
[71] - Quote
Frying Doom wrote:Funky Lazers wrote:baltec1 wrote:Signal11th wrote:baltec1 wrote:I wonder why it is that high sec bears are so bad at adapting to changes...because nobody in 0.0 moans at all,ever, even with our unmentionables being roasted over a roaring fire, we never complain EVER , and thats a fact!!! Fixed that for you Baltec. It's still accurate. We also got the AI upgrade in 0.0 NPCs and we adapted within minutes. Yeah, read my signature. Bad signature they just stopped using drakes or tengus due to the heavy missile nerf
Too bad you don't have a Tengu. It still does a very good damage and performs just the same as before, except the range.
The heavy missile nerf wasn't heavy. You would know that if you ever undock and check it yourself. "Adapt" - means you have to stop using ship you like and start flying Drake or Tengu like the rest nullbear newbs. |

Frying Doom
Zat's Affiliated Traders
948
|
Posted - 2012.12.06 12:01:00 -
[72] - Quote
Funky Lazers wrote:Frying Doom wrote:Funky Lazers wrote:baltec1 wrote:
It's still accurate. We also got the AI upgrade in 0.0 NPCs and we adapted within minutes.
Yeah, read my signature. Bad signature they just stopped using drakes or tengus due to the heavy missile nerf Too bad you don't have a Tengu. It still does a very good damage and performs just the same as before, except the range. The heavy missile nerf wasn't heavy. You would know that if you ever undock and check it yourself. Actually I do have a tengu.
Yes the nerf is not that bad, but pitty all the other T3s are now better than a Tengu.
Oh and undock from what? Any Spelling, gramatical and literary errors made by me are included free of charge.
|

baltec1
Bat Country
3063
|
Posted - 2012.12.06 12:04:00 -
[73] - Quote
Louis deGuerre wrote:baltec1 wrote:We also got the AI upgrade in 0.0 NPCs and we adapted within minutes. ....by switching to only doing sites without frigates in them. That's not adapting, that's evading and not an option for mission runners.
When those three sites a busy we dont just sit on the staion waiting our turn. The med and light drones in my mac do just fine in the other dosen sites with frigates. |

Speedkermit Damo
Callide Vulpis Curatores Veritatis Alliance
13
|
Posted - 2012.12.06 12:17:00 -
[74] - Quote
Jason13 Anzomi wrote:
Read what people post - don't try to make up ways to try to make them look foolish. The goal here is to address a problem with the game, not to look for ways to act childish.
One of the best things ever said in this cesspit of a forum.
Don't Panic.
|

Acac Sunflyier
Burning Star L.L.C.
274
|
Posted - 2012.12.06 12:33:00 -
[75] - Quote
You know what else is wrong with drones? Drones can't be repaired inside the ship unless the ship is docked. It'd be really nice if we could use nanite repair paste on drones while in the hold to repair them There just isn't anything intresting on the front page of the GD anymore. Yawn! |

Kreios Myrmidos
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.12.06 12:54:00 -
[76] - Quote
Frying Doom wrote: Hardly intelligent. If they were they would probably tell the pilot to get lost and then they would warp to station.
Drones are notoriously stupid.
I just said this because they-¦re intelligent enough to use some kind of "decision matrix" to target the next enemy ship, in aggressive mode. :) An internal "mission accomplished, return to base/dock"-command should be executable.... even for a stupid drone, otherwise it should by degraded (production costs) to a fire&forget weapon system ;)
|

baltec1
Bat Country
3063
|
Posted - 2012.12.06 13:07:00 -
[77] - Quote
Acac Sunflyier wrote:You know what else is wrong with drones? Drones can't be repaired inside the ship unless the ship is docked. It'd be really nice if we could use nanite repair paste on drones while in the hold to repair them
Now thats an interesting idea. |

Jenn aSide
STK Scientific Initiative Mercenaries
512
|
Posted - 2012.12.06 13:22:00 -
[78] - Quote
baltec1 wrote:Louis deGuerre wrote:baltec1 wrote:We also got the AI upgrade in 0.0 NPCs and we adapted within minutes. ....by switching to only doing sites without frigates in them. That's not adapting, that's evading and not an option for mission runners. When those three sites a busy we dont just sit on the staion waiting our turn. The med and light drones in my mac do just fine in the other dosen sites with frigates.
Take that mach into a Forlorn Hub or Forlorn Rally Point and get the double spawn (including the scramming frigs) Even the Pirate Station Sanctum can't match it.
In a mach it's not all that noticeable because in most of the anomalies because you do so much dps that dps becomes part of your tank, but in the double spawning anoms with npc frigs that scram YOU while shooting your light drones is over the top. I
had 25 hob IIs when i started, but the time i got out my mach was in structure and I had 3 hobs left. I was generating as much threat as i could with my guns and a target painter and they STILL scammed me while shooting my hobs and neuting (i'm in Blood Raider space now).
I've taken any kind of Forlorns off my list (I only do them when the Forsakens are taken), but this illustrates a point many of us tried to make to CCP. The current content isn't well suited to new AI. Better AI user interface and content remaking (ie fewer but stronger rats ala Incursions and Wormholes) should have come before new AI.
CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |

Robertina Bering
Local resources exhausted
5
|
Posted - 2012.12.06 13:33:00 -
[79] - Quote
Jame Jarl Retief wrote:1st click - left-click to open "Drones in Bay" to see which group I want to launch. 2nd click - right-click on the group I want to open contextual menu. 3rd click - left-click to launch drones. 4th click - send drones to attack target, if already aggressed (can be done with a hotkey too). 5th click - left-click to open "Drones in Space" to see the hitpoints/shields of the drones.
1st click - RMB, on the group 2nd click - launch drones 3rd key hit (yes, i'm using shortcuts) - ONLY if you want to force launched drones to attack certain target
I don't see the point of being bored of that and can't imagine other way to simplify these drone operations. Mind if i ask you to explain your vision of simple-and-useful way to launch and use drones? |

Jenn aSide
STK Scientific Initiative Mercenaries
513
|
Posted - 2012.12.06 13:40:00 -
[80] - Quote
Robertina Bering wrote:Jame Jarl Retief wrote:1st click - left-click to open "Drones in Bay" to see which group I want to launch. 2nd click - right-click on the group I want to open contextual menu. 3rd click - left-click to launch drones. 4th click - send drones to attack target, if already aggressed (can be done with a hotkey too). 5th click - left-click to open "Drones in Space" to see the hitpoints/shields of the drones. 1st click - RMB, on the group 2nd click - LMB, launch drones 3rd key hit (yes, i'm using shortcuts) - ONLY if you want to force launched drones to attack certain target I don't see the point of being bored of that and can't imagine other way to simplify these drone operations. Mind if i ask you to explain your vision of simple-and-useful way to launch and use drones? \
Oh good, so using drones is only 3 times as many clicks (instead of 5) as firing a gun that the enemy can't shoot at without shooting at your entire ship. Whew, i thought we had a problem here.
Drone control could be as easy as guns missles, lock target and click mouse, drones launch and attack target and keep attacking targets til you click the same icon again to make them return (right click on icon to get special advance controls if you want). I saw a picture of someone at CCP toying with the idea (was it fanfest), but have heard nothing since then.
CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |

Jame Jarl Retief
Murientor Tribe Defiant Legacy
529
|
Posted - 2012.12.06 13:45:00 -
[81] - Quote
Robertina Bering wrote:Jame Jarl Retief wrote:1st click - left-click to open "Drones in Bay" to see which group I want to launch. 2nd click - right-click on the group I want to open contextual menu. 3rd click - left-click to launch drones. 4th click - send drones to attack target, if already aggressed (can be done with a hotkey too). 5th click - left-click to open "Drones in Space" to see the hitpoints/shields of the drones. 1st click - RMB, on the group 2nd click - LMB, launch drones 3rd key hit (yes, i'm using shortcuts) - ONLY if you want to force launched drones to attack certain target I don't see the point of being bored of that and can't imagine other way to simplify these drone operations. Mind if i ask you to explain your vision of simple-and-useful way to launch and use drones?
You don't see a group at first. All you see is "Drones in Bay (X)" and "Dones in Space". No groups. After you expand Drones in Bay, then you see the groups to RMB on. Worse, if you haven't done grouping yet (first time undock), you just see a mess of different drones in your bay, and no groups. If it's a new ship, that's the first thing you have to do when you get into space. And if you are attacked before this is completed (at undock), you are at a severe disadvantage.
And following your plan, after the 3rd keypress, you don't see drone hitpoints, until you expand "Drones in Space (5)". That's another click.
But even assuming everything you said is correct, and it takes just 2 clicks (ideally). Add to that one more click to fire turrets. That's a total of 3 clicks MINIMUM. Now, compare it to a ship without drones, and without split weapons. How many clicks to bring 100% of its DPS to bear? 1 click! In other words, a drone boat user still has to work 3x more to bring his weapons into combat. So, my offer stands, if you think this is balanced I'll be happy to trade my 1x PLEX for your 3x PLEX. |

iskflakes
Magnets Inc.
116
|
Posted - 2012.12.06 13:53:00 -
[82] - Quote
The drone code is nearly 10 years old now. Probably time for a revamp if you ask me, and it would also help if those new officer DCUs got fixed so they actually did something. To all you crying highsec missioners: You need to adapt because CCP won't be fixing drones for a long time. Track your wealth with EVEStats - https://ohheck.co.uk/EVEStats/home.php |

Robertina Bering
Local resources exhausted
5
|
Posted - 2012.12.06 14:49:00 -
[83] - Quote
Jame Jarl Retief wrote:But even assuming everything you said is correct, and it takes just 2 clicks (ideally). Add to that one more click to fire turrets. That's a total of 3 clicks MINIMUM. Now, compare it to a ship without drones, and without split weapons. How many clicks to bring 100% of its DPS to bear? 1 click!
Erm... What happens if you're going to switch a target? Yes, you have to click (disable turrets) + click (choose a new target) + click (activate turrets). Ah, and you have to do a lot of clicks to swap your ammo type/force turrets to recharge and so on :) Another little fact about drones: they not always attack. You can set them to guard your friend, right? Another clicks. So?
i'm sorry but your new vision of how to interact with drones is a bit too complicated and ignores some facts. And please, don't put everything you would like to say in one large heap. We didnt talk about "ah-i-cant-see-drones-hp". It's not about launch-and-control, it's about stats -- a very different story.
And yes, i agree with an idea of pre-expanded list of drones. But you have to do it only once. Why are you talking about that in weird way "it-happens-every-f**king-time"? :)
No offence, man :) |

Jame Jarl Retief
Murientor Tribe Defiant Legacy
530
|
Posted - 2012.12.06 15:36:00 -
[84] - Quote
Robertina Bering wrote:Jame Jarl Retief wrote:But even assuming everything you said is correct, and it takes just 2 clicks (ideally). Add to that one more click to fire turrets. That's a total of 3 clicks MINIMUM. Now, compare it to a ship without drones, and without split weapons. How many clicks to bring 100% of its DPS to bear? 1 click! Erm... What happens if you're going to switch a target? Yes, you have to click (disable turrets) + click (choose a new target) + click (activate turrets). Ah, and you have to do a lot of clicks to swap your ammo type/force turrets to recharge and so on :) Another little fact about drones: they not always attack. You can set them to guard your friend, right? Another clicks. So?
Well, whatever you do on a turret/missile boat, you still do on a drone boat. PLUS drones. There's no "drones only" subcap. They either have the same turrets (Tristan, Algos, Vexor, Myrm, Domi on Gallente arsenal alone) on top of drones. Or missiles on top of drones (Gila and Rattlesnake for Gallente/Caldari alone). Or they have EWAR (Arbitrator) that have to be managed as turrets.
My point is, all the stuff you just said, still applies to a drone boat. PLUS drone management on top of that. Which is monumentally unfair.
Clicks take time. There's also precise cursor movement between those clicks (does you no good to click "Show Info", which is right next to "Launch Drones" in the contextual menu. It's much harder than hitting F1 and firing all turrets. And lest we forget, because drone boats are so "easy", they also get 1 less slot in their layout compared to other ships of the same size/type. Isn't that nice?
Quote:i'm sorry but your new vision of how to interact with drones is a bit too complicated and ignores some facts. And please, don't put everything you would like to say in one large heap. We didnt talk about "ah-i-cant-see-drones-hp". It's not about launch-and-control, it's about stats -- a very different story.
Not being able to see drone HP immediately as they launch without an extra click is kind of a big deal right now with the new AI. Not being able to see drone HP before launching the drone (so you don't know what state it is in, how much damage it took) is also kind of a big deal right now. And not being able to tell your drones are being locked until they actually start taking damage (by which time it is often too late to do anything about it) is also a big deal. All of these are drone UI problems.
If my vision is no good, that's fine. I'm sure CCP can come up with a much better solution. I'm pretty sure at this point anything would be better than current state. Heck, if they just remove drones from the game altogether and just refund the SP and re-tool all those drone boats into something more useful, I'd take that as well.
Quote:And yes, i agree with an idea of pre-expanded list of drones. But you have to do it only once. Why are you talking about that in weird way "it-happens-every-f**king-time"? :)
If you are flying the same ship? Sure. If you are flying different ships (newly fitted) or with a new drone configuration, yes, it happens every f**king time. The game's UI doesn't know which drones are supposed to go into which group, unless you already assigned that. If it's a new ship you never flew before, both drones in bay and drones in space windows start closed (last time I looked, maybe they changed it this patch and I didn't notice?)
But like I said, following your "best case" scenario, it still takes 2 clicks + 1 for turrets, resulting in 3x more clicks than a non-drone ship without a split weapon system. Which, once again, is monumentally unfair. And I once again extend my offer to trade you my 1x PLEX for your 3x PLEX, if you think 1 == 3.
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baltec1
Bat Country
3065
|
Posted - 2012.12.06 16:00:00 -
[85] - Quote
Are people seriously whining about something that takes 2-3 seconds of single didget clicking in a roundabout whine about how they can no longer launch drones and not pay attention to them? |

FluffyDice
Psykotic Meat Fatal Ascension
241
|
Posted - 2012.12.06 16:17:00 -
[86] - Quote
EVE IS DEAD GUYS. ITS ALL GOTTEN TOO HARD. ABANDON SHIP. |

Jame Jarl Retief
Murientor Tribe Defiant Legacy
534
|
Posted - 2012.12.06 17:18:00 -
[87] - Quote
baltec1 wrote:Are people seriously whining about something that takes 2-3 seconds of single didget clicking in a roundabout whine about how they can no longer launch drones and not pay attention to them?
Try to think about it a little bit.
Q: Can drones be launched with keyboard? A: No, they can't.
Q: Can turrets/missiles be fired with keyboard? A: Yes, they can.
This alone should be enough to an intelligent human being to realize that this is a serious issue. If I have to take mouse pointer off of overview, drag it to drone window, and do "single digit clicking" (which is less than 10, thank god for that at least, but I assume you would be fine with 9 clicks?), while the other guy could be doing it with a single keypress and without taking the mouse off of wherever it needs to be? From overview to spamming D-scan to whatever? I mean, it's fairly simple: can you do D-scan AND launch and operate drones at the same time? No you can't. Can you launch missiles and operate D-scan at the same time? Yes, you can.
And you think this is fair, balanced, dandy?
And the whole "launch drones and don't pay attention" is a huge croc anyway. There's a handful of situations where this was ever viable. And pay attention to what, anyway? You can't tell if your drones are being targeted, or have EWAR applied to them (unless you target each drone each time you launch). Your first indication of drones pulling aggro is drone shields going down. If the drone is far away, it's likely death, even if you are paying attention. If it is far away AND webbed, it is certain death, even if you are paying attention. And "don't send drones far" is not a valid argument - otherwise why have Drone Link modules and Drone Navigation modules? Both are designed to send drones far.
Is there a way to deal with the current situation? Yes, absolutely! Just fit EWAR (TP seems to work wonderfully), or RR, or something like that. And your drones will never pull aggro. IN FACT, I would say it's EASIER to AFK in a drone boat now, with the new AI, than with the old AI! With the new AI, all you need is to deploy drones and TP a target, and all ships will attack you. Heck, you can juggle aggro now. You can send drones somewhere far away (furthest enemy), turn EWAR off, and see all the ships peel off of you and go after the drones. Shoot them as they burn away. Then turn TP back on. It works. I can "adapt".
But is it an IMPROVEMENT? I don't think so. In may ways, the AI in this game (if it can be called that) is dumber than Doom I. |

Ruuku hou-ou
Konflict ZERO
1
|
Posted - 2012.12.06 17:40:00 -
[88] - Quote
The same people who are whining about the new npc AI are the same people who were moaning about ninja salvager's and the like. I personally don't think the new AI is that bad, the only problem I see is the clunky and outdated drone UI.
Bottom line, adapt or die
|

Jame Jarl Retief
Murientor Tribe Defiant Legacy
535
|
Posted - 2012.12.06 17:49:00 -
[89] - Quote
Ruuku hou-ou wrote:The same people who are whining about the new npc AI are the same people who were moaning about ninja salvager's and the like.
In a way, they're right. Ninja salvaging is an idiotic mechanic. I always felt that way, regardless of everything else. Wrecks don't occur in nature, they're created by players. A player who creates a wreck should have rights to both loot and salvage. It makes sense. In fact, when I talk to people who are just starting in EVE, most of them don't even realize that's how it works - all of them assume that loot and salvage are protected. It's just logical.
Though personally I don't care - been a very long time since I salvaged anything. But just from common sense point of view, it should both be both or neither, not 50/50. I'd be fine with it either way. But having only loot protected and salvage not is counter-intuitive. Always has been. |

Jenn aSide
STK Scientific Initiative Mercenaries
519
|
Posted - 2012.12.06 17:57:00 -
[90] - Quote
Ruuku hou-ou wrote:The same people who are whining about the new npc AI are the same people who were moaning about ninja salvager's and the like. I personally don't think the new AI is that bad, the only problem I see is the clunky and outdated drone UI.
Bottom line, adapt or die
This is of course false. I have a problem with this whoe new AI thing (again, it was done out of order, content restructuring and drone user interface reworking should have come 1st), but ninja slavaging and the like are totally cool with me.
I'm exploiting the hell out of the new "smarter" (lol) AI. I went from dual boxing a mach and tengu and not using drones (for a grand paper total of 1900 dps) to dual boxing Mach/Rattlesnake with 9 sentry drones between them for (on paper again of course) 2200 dps. The target painter and Nos on my mach insure than I keep aggro right where I want it.
Just because you benefit from (or can adapt to) a change doesn't make it a good change. I like being able to use my 'Snake, but would have prefered it if CCP hadn't made some content (like a few missions, and anoms like Forlorn Hubs) more annoying to the point we have to generally avoid them.
I experimented with a solo Mach in a forlorn hub and even with big dps and 2 ewar modules active i couldn't keep my light drones alive long enough to kill scramming frigs, barely made it out alive.
CCP Gargant:-á this game requires a certain amount of simply going out there and chatting with people. You will get scammed, destroyed, cheated, trolled, and blown up but that is just a part of the essence of this game. -á |

Karash Amerius
Sutoka
71
|
Posted - 2012.12.06 18:05:00 -
[91] - Quote
The only thing that needs to be changed is the drone UI, and their behavior (focus fire really doesn't work now does it?) Karash Amerius Operative, Sutoka |
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