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Tusko Hopkins
HUN Corp. HUN Reloaded
0
|
Posted - 2011.10.06 08:57:00 -
[1] - Quote
First of all, I welcome the new dev blog by CCP Zulu. It's great and the promises to actively fix a lot of broken game mechanics and content are superb, I really hope CCP keeps up on its promise to deliver.
There was one bullet point in the planned changes for the winter expansion that raised my eyebrows a little and it was the one about assault ships.
I was wondering: do they really need to be changed? Alright, they are not the most potent ships in EVE but in their own class (frigs) they are doing kind of okay. The key problem with them is most people are flying larger ships assault frigs cannot easily kill... and maybe they are a bit slow. But I still think they are kinda okay, especially when compared to other completely neglected classes like the ew frigs, tier 1 battlecruisers or black ops.
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Grimpak
Midnight Elites Echelon Rising
64
|
Posted - 2011.10.06 09:01:00 -
[2] - Quote
Tusko Hopkins wrote:First of all, I welcome the new dev blog by CCP Zulu. It's great and the promises to actively fix a lot of broken game mechanics and content are superb, I really hope CCP keeps up on its promise to deliver.
There was one bullet point in the planned changes for the winter expansion that raised my eyebrows a little and it was the one about assault ships.
I was wondering: do they really need to be changed? Alright, they are not the most potent ships in EVE but in their own class (frigs) they are doing kind of okay. The key problem with them is most people are flying larger ships assault frigs cannot easily kill... and maybe they are a bit slow. But I still think they are kinda okay, especially when compared to other completely neglected classes like the ew frigs, tier 1 battlecruisers or black ops.
4th bonus. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Sarmatiko
109
|
Posted - 2011.10.06 09:03:00 -
[3] - Quote
OP tell me is there any practical reason to train assault ship now (besides HAC prereq) if you can simply jump into dramiel and shoot people with much more better effect? Without rebalance, even with upcoming Dramiel nerf all existing asaults will still suck. |

Ciar Meara
Virtus Vindice
136
|
Posted - 2011.10.06 09:09:00 -
[4] - Quote
4 th bonus
Retribution has only one med slot, NO ship should have just one med slot.
Some general balancing for all ships has been the goal of the next expansion according to interviews with CCP. - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

ShahFluffers
Ice Fire Warriors
58
|
Posted - 2011.10.06 09:09:00 -
[5] - Quote
Sarmatiko wrote:OP tell me is there any practical reason to train assault ship now (besides HAC prereq) if you can simply jump into dramiel and shoot people with much more better effect? Without rebalance, even with upcoming Dramiel nerf all existing asaults will still suck.
Ever run into a fleet composed of nothing but Ishkurs? It's loltastically nasty! "Just because I seem like an idiot, doesn't mean I am one." ~Unknown |

Tusko Hopkins
HUN Corp. HUN Reloaded
0
|
Posted - 2011.10.06 09:20:00 -
[6] - Quote
Sarmatiko wrote:OP tell me is there any practical reason to train assault ship now (besides HAC prereq) if you can simply jump into dramiel and shoot people with much more better effect? Without rebalance, even with upcoming Dramiel nerf all existing asaults will still suck. I think giving them a 4th bonus just because other ships have 4 bonuses is a silly argument. It should not be about the number of bonuses, it should be about the quality and usefulness of those. Their imbalance vs faction frigs is a good point, but I think the error there on the faction frig side and they should be nerfed. At least the dramiel :) I myself haven't used assault frigs a lot. I sometimes used them for faction spawn hunting in 0.0 and for grinding up standings at low level missions, and have taken the jag time to time for interceptor roles when I got bored of real interceptors. But you are right: I could have taken a drami or daredevil instead. At a higher price, of course.
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Zey Nadar
Aliastra Gallente Federation
7
|
Posted - 2011.10.06 09:20:00 -
[7] - Quote
I dont think assault frigates need a change. |

knobber Jobbler
Holding Inc.
4
|
Posted - 2011.10.06 09:21:00 -
[8] - Quote
ShahFluffers wrote:Sarmatiko wrote:OP tell me is there any practical reason to train assault ship now (besides HAC prereq) if you can simply jump into dramiel and shoot people with much more better effect? Without rebalance, even with upcoming Dramiel nerf all existing asaults will still suck. Ever run into a fleet composed of nothing but Ishkurs? It's loltastically nasty!
Yah, did a fleet with near 100 af's with many ishkurs in once and it was pure pwnage. |

Malcanis
Vanishing Point. The Initiative.
440
|
Posted - 2011.10.06 09:25:00 -
[9] - Quote
Tusko Hopkins wrote:Sarmatiko wrote:OP tell me is there any practical reason to train assault ship now (besides HAC prereq) if you can simply jump into dramiel and shoot people with much more better effect? Without rebalance, even with upcoming Dramiel nerf all existing asaults will still suck. I think giving them a 4th bonus just because other ships have 4 bonuses is a silly argument. It should not be about the number of bonuses, it should be about the quality and usefulness of those. Their imbalance vs faction frigs is a good point, but I think the error there on the faction frig side and they should be nerfed. At least the dramiel :) I myself haven't used assault frigs a lot. I sometimes used them for faction spawn hunting in 0.0 and for grinding up standings at low level missions, and have taken the jag time to time for interceptor roles when I got bored of real interceptors. But you are right: I could have taken a drami or daredevil instead. At a higher price, of course.
So you yourself admit that you have almost no PvP use for AFs, and then ask why they need fixing?
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Malcanis
Vanishing Point. The Initiative.
440
|
Posted - 2011.10.06 09:26:00 -
[10] - Quote
Zey Nadar wrote:I dont think assault frigates need a change.
Which AFs do you fly regularly? Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

ArmyOfMe
TEDDYBEARS. Aesir Empire
6
|
Posted - 2011.10.06 09:32:00 -
[11] - Quote
ShahFluffers wrote:Sarmatiko wrote:OP tell me is there any practical reason to train assault ship now (besides HAC prereq) if you can simply jump into dramiel and shoot people with much more better effect? Without rebalance, even with upcoming Dramiel nerf all existing asaults will still suck. Ever run into a fleet composed of nothing but Ishkurs? It's loltastically nasty! So is a fleet of titans, or logis or blackbirds for that matter.
If the fleet is big enough then most ships will turn out to be awesome, so your point is moot.
Af's have been a overlooked class for years and its about time it gets a boost of some sort. |

Karn Dulake
Souls Must Be Trampled The.Alliance
20
|
Posted - 2011.10.06 09:35:00 -
[12] - Quote
Amarr needs it the most. They have no role. One of them has only one mid slot. and the other has tickle DPS. |

Shadowsword
The Rough Riders Ares Protectiva
11
|
Posted - 2011.10.06 09:35:00 -
[13] - Quote
Ciar Meara wrote:4 th bonus
Retribution has only one med slot, NO ship should have just one med slot.
Some general balancing for all ships has been the goal of the next expansion according to interviews with CCP.
Second that. The second bonus doesn't need to be all that huge, but right now, one single BC could take out 4 assault frigs (unless their fit EW), while having the same utility in a fleet that an assault frig. AF in general need a boost, and the Retribution really need to be able to fit a disruptor/web besides the afterburner/MWD. |

Skippermonkey
Tactical Knightmare
75
|
Posted - 2011.10.06 09:39:00 -
[14] - Quote
retribution needs another mid slot.... i want a decent assault frigate that uses lasers!
(hell, i'd like a decent FRIGATE that uses lasers, at the moment you have a choice of Slicer or nothing) |

Florestan Bronstein
United Engineering Services
89
|
Posted - 2011.10.06 10:06:00 -
[15] - Quote
Skippermonkey wrote:retribution needs another mid slot.... i want a decent assault frigate that uses lasers!
(hell, i'd like a decent FRIGATE that uses lasers, at the moment you have a choice of Slicer or nothing) laser-fit Punisher is not as bad as you make it out to be... I used to fly it a lot in RvB and imo it is definitely one of the strongest frigates (after Rifter and AC Punisher).
and the Crusader is a decent alternative to the Slicer |

Othran
Brutor Tribe Minmatar Republic
43
|
Posted - 2011.10.06 10:07:00 -
[16] - Quote
Ah the 4th bonus. Promised/trailed but never delivered. Almost mythical status by now 
I think all of the AFs need a bonus which makes them unique. Fair few of them are just either falloff or optimal + damage bonuses.
At the end of the exercise we should end up with 8 ships, each one having a unique set of bonuses.
Oh and for gods sakes give the Retri another midslot - very few people fly AFs for PVE. |

Scatim Helicon
GoonWaffe Goonswarm Federation
40
|
Posted - 2011.10.06 10:21:00 -
[17] - Quote
The 4th bonus would be nice, but what it really needs is a role. "Fat tanky frigate which is too slow to actually do anything you'd want a frigate to do (Minmatar excepted)" isn't really cutting it. |

Smoking Blunts
Zebra Corp BricK sQuAD.
66
|
Posted - 2011.10.06 10:25:00 -
[18] - Quote
they shoudl all have at least 2 mid slots, you know which one im talking about CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
|

Jennifer Starling
Imperial Navy Forum Patrol
42
|
Posted - 2011.10.06 10:56:00 -
[19] - Quote
Karn Dulake wrote:Amarr needs it the most. They have no role. One of them has only one mid slot. and the other has tickle DPS. Agreed, one of the most obvious adjustments would be giving the Retribution another mid slot so it's a lot more useful.
Well what are we talking about, re-balancing among each other (like a lot of t1 ships could use as well) or rebalancing compared to other ships like the Dramiel or Daredevil and other ships that can more or less fulfil the same role?
|

Tethys Atreides
The Audacity of Huge
54
|
Posted - 2011.10.06 11:01:00 -
[20] - Quote
Karn Dulake wrote:Amarr needs it the most. They have no role. One of them has only one mid slot. and the other has tickle DPS.
This.
But, in answer to the original question: Yes, they all do. |

Tusko Hopkins
HUN Corp. HUN Reloaded
0
|
Posted - 2011.10.06 11:04:00 -
[21] - Quote
Jennifer Starling wrote:Well what are we talking about, re-balancing among each other (like a lot of t1 ships could use as well) or rebalancing compared to other ships like the Dramiel or Daredevil and other ships that can more or less fulfil the same role?
Rebalancing assault frigs in general. While it's great that CCP finally got to restart balancing ships, I was surprised to see assault ships explicitly noted there. If I had to name a sub capital ship class that needs balancing the most, it would not have been the assault frig. It's also possible that this was a specific example but they are indeed looking into balancing everything else as well.
|

Lord Helghast
Intergalactic Syndicate Nulli Secunda
35
|
Posted - 2011.10.06 12:03:00 -
[22] - Quote
The fact that people pick Slicers and Dramiels and DareDevils over T2 ASSAULT SHIPS, is why assault ships are BROKEN...
Faction variants are supposed to be in special cases better, but the fact is a t2 ship is always supposed to be better than the faction variations.
As it stands the reason no one flys AFs is they are broken, COMPLETELY, there supposed to be t2 monster frigates that can chew through enemys....
As it stands faction ships have the dps and speed, interceptors have speed... and assault frigates have nothing, there basically just slightly bumped up t1 versions and some of them not even that. |

Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
75
|
Posted - 2011.10.06 12:12:00 -
[23] - Quote
AFs should essentially BE bumped up versions of T1 ships... Where the other T2 frigs are sooperspecial expert use systems(advanced tacklers, advanced ewar, advanced.. uh... bombing) AFs are supposed to fill the same generalist roles a T1 frigate does, but much better.
Kinda hard to balance that without making the specialist ships obsolete  o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

Silet'kaa
Republic Militia Corp of Privateers
0
|
Posted - 2011.10.06 12:17:00 -
[24] - Quote
Tallian Saotome wrote:AFs should essentially BE bumped up versions of T1 ships... Where the other T2 frigs are sooperspecial expert use systems(advanced tacklers, advanced ewar, advanced.. uh... bombing) AFs are supposed to fill the same generalist roles a T1 frigate does, but much better. Kinda hard to balance that without making the specialist ships obsolete 
If they're supposed to be souped up generalist frigs, why not make their 4th bonus be them being T3 Frigs? I can't think of any other way to make them more generalist and souped up than that. |

Dorian Wylde
Imperial Academy Amarr Empire
19
|
Posted - 2011.10.06 12:22:00 -
[25] - Quote
4th bonus is definitely needed, otherwise they really just need a pass. A sweep of the module layouts, and such. Should not be a major overhaul by any means. |

Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
75
|
Posted - 2011.10.06 12:27:00 -
[26] - Quote
Silet'kaa wrote:Tallian Saotome wrote:AFs should essentially BE bumped up versions of T1 ships... Where the other T2 frigs are sooperspecial expert use systems(advanced tacklers, advanced ewar, advanced.. uh... bombing) AFs are supposed to fill the same generalist roles a T1 frigate does, but much better. Kinda hard to balance that without making the specialist ships obsolete  If they're supposed to be souped up generalist frigs, why not make their 4th bonus be them being T3 Frigs? I can't think of any other way to make them more generalist and souped up than that. That would knock out 2 birds with one stone... no more Fix AF whiners, and no more where are the T3 frigs whiners.
I like it!  o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

Alxea
U-208 Bacon Fortress Gaming Syndicate
30
|
Posted - 2011.10.06 12:46:00 -
[27] - Quote
Tusko Hopkins wrote:First of all, I welcome the new dev blog by CCP Zulu. It's great and the promises to actively fix a lot of broken game mechanics and content are superb, I really hope CCP keeps up on its promise to deliver.
There was one bullet point in the planned changes for the winter expansion that raised my eyebrows a little and it was the one about assault ships.
I was wondering: do they really need to be changed? Alright, they are not the most potent ships in EVE but in their own class (frigs) they are doing kind of okay. The key problem with them is most people are flying larger ships assault frigs cannot easily kill... and maybe they are a bit slow. But I still think they are kinda okay, especially when compared to other completely neglected classes like the ew frigs, tier 1 battlecruisers or black ops.
They are missing a 4th bonus like every other T2 ship has but them. Pirate faction boats have 3 bonuses. AF's are not pirate faction but are T2. Makes no sense and this is what they are going to fix. Just debating on what bonuses to give them. I think they need a DPS or tank bonus because they are just too fragile compared with crusiers. 10k EHP is not a lot when a T1 crusier can get 30 to +100k ehp. Maller! AF's should assault things not insta pop to a arty BS.  |

Malcanis
Vanishing Point. The Initiative.
441
|
Posted - 2011.10.06 12:47:00 -
[28] - Quote
Silet'kaa wrote:Tallian Saotome wrote:AFs should essentially BE bumped up versions of T1 ships... Where the other T2 frigs are sooperspecial expert use systems(advanced tacklers, advanced ewar, advanced.. uh... bombing) AFs are supposed to fill the same generalist roles a T1 frigate does, but much better. Kinda hard to balance that without making the specialist ships obsolete  If they're supposed to be souped up generalist frigs, why not make their 4th bonus be them being T3 Frigs? I can't think of any other way to make them more generalist and souped up than that.
I see what you did there Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Alxea
U-208 Bacon Fortress Gaming Syndicate
30
|
Posted - 2011.10.06 12:54:00 -
[29] - Quote
Silet'kaa wrote:Tallian Saotome wrote:AFs should essentially BE bumped up versions of T1 ships... Where the other T2 frigs are sooperspecial expert use systems(advanced tacklers, advanced ewar, advanced.. uh... bombing) AFs are supposed to fill the same generalist roles a T1 frigate does, but much better. Kinda hard to balance that without making the specialist ships obsolete  If they're supposed to be souped up generalist frigs, why not make their 4th bonus be them being T3 Frigs? I can't think of any other way to make them more generalist and souped up than that.
T3 frigates would have near 10 bonuses just like T3 crusiers depending on subs used. |

Spurty
V0LTA VOLTA Corp
26
|
Posted - 2011.10.06 13:01:00 -
[30] - Quote
4th bonus 20% speed increase per level to after burner
Across all afs
even noob ships have better slot layout
Oh and make fitting MSE unique to this frigate class
All others SSE at best
This role is Supposed to be in harms way. That is it's role!
Interceptors have speed and sig radius
Pirate faction are supposed to snub their noses at typical roles, so leeway here is fine. ---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

Alxea
U-208 Bacon Fortress Gaming Syndicate
30
|
Posted - 2011.10.06 13:06:00 -
[31] - Quote
Spurty wrote:4th bonus 20% speed increase per level to after burner
Across all afs
even noob ships have better slot layout
Oh and make fitting MSE unique to this frigate class
All others SSE at best
This role is Supposed to be in harms way. That is it's role!
Interceptors have speed and sig radius
Pirate faction are supposed to snub their noses at typical roles, so leeway here is fine.
I agree with this bonus. |

Iohet Nolafew
Star Frontiers BricK sQuAD.
7
|
Posted - 2011.10.06 14:12:00 -
[32] - Quote
Tallian Saotome wrote:AFs should essentially BE bumped up versions of T1 ships... Where the other T2 frigs are sooperspecial expert use systems(advanced tacklers, advanced ewar, advanced.. uh... bombing) AFs are supposed to fill the same generalist roles a T1 frigate does, but much better. Kinda hard to balance that without making the specialist ships obsolete 
AF's are too expensive for what they are already. 3x+ the cost of a ceptor(and much much more than a T1 frig) for a much smaller proportion of benefit in offense and defense. Balance could simply be halving the cost. I'd be happy enough with that |

Bloodpetal
Mimidae Risk Solutions
47
|
Posted - 2011.10.06 14:24:00 -
[33] - Quote
We fly AF's all the time with my crew. they're solid and great fun ships. They're not underpowered or weak.
The main problem with AF's is they should be good "skirmish fighters" amongst the bigger ships in bigger battles.
Meaning, that they can survive in large fleet battles as little "x-wings" moving around and being able to do some damage, or perform other action for effect in the middle of it all.
Currently, they get webbed and die. Most people have proposed a Role Bonus to AB speed to get their speed up slightly higher in order to help them survive in such scenarios to overcome webbing and tracking.
It won't be easy, but at least you're not a sitting target.
NOSTRO AURUM NON EST AURUM VULGI |

Aineko Macx
Royal Amarr Institute Amarr Empire
7
|
Posted - 2011.10.06 14:29:00 -
[34] - Quote
Ciar Meara wrote:4 th bonus Retribution. This, and roflkets. |

Cozmik R5
Dock 94
34
|
Posted - 2011.10.06 14:40:00 -
[35] - Quote
4th bonus, Retribution fix and rocket fix are obvious. If you work at CCP and don't see this please get yourself fired (this includes the brass).
The over-buffing of the Faction frigates sounded the death knell for Assault Frigs, and as a frig lover I hope and pray that the AF fix is done right, once and for all. Try not. Do. Or do not. There is no try. |

Holy One
SniggWaffe
32
|
Posted - 2011.10.06 14:41:00 -
[36] - Quote
Karn Dulake wrote:Amarr needs it the most. They have no role. One of them has only one mid slot. and the other has tickle DPS.
This man speaks the truth. |

Othran
Brutor Tribe Minmatar Republic
44
|
Posted - 2011.10.06 14:47:00 -
[37] - Quote
Aineko Macx wrote:Ciar Meara wrote:4 th bonus Retribution. This, and roflkets.
Rockets don't need attention - they got a buff recently. As you obviously missed it then here you go :
Rockets have been given a power up with a focus on making them more effective against frigate sized ships. They gain a bonus to explosion velocity and damage whilst getting a slightly reduced rate of fire.
They work fine. |

Tamiya Sarossa
Hedion University Amarr Empire
8
|
Posted - 2011.10.06 14:55:00 -
[38] - Quote
25% AB speed bonus coupled with a couple individual rebalances will be more than sufficient. Many AF's are decent and the ship power progression goes t1 -> navy -> t2 -> pirate faction anyway. As it is there are already several AF's I would take over the dram or DD in a variety of situations. |

Othran
Brutor Tribe Minmatar Republic
45
|
Posted - 2011.10.06 14:59:00 -
[39] - Quote
I know the speed bonus is popular but I still don't think its a good idea.
FS - 125% bonus at L5? That would mean a Jag doing 2.6km/sec on an afterburner without speed mods fitted.
Sorry but that's completely stupid - the main problem with the Dramiel (which is getting nerfed on speed) is that it can outrun most mwding cruisers on AB and you want to create another 8 ships that can do the same?
Lunacy, complete lunacy. |

Reilly Duvolle
Hydra Squadron
31
|
Posted - 2011.10.06 15:02:00 -
[40] - Quote
I'd like to see an AB bonus on the Assault ships, yes. But of the T2 frigates it is the Electronic Attack Ships that really needs a look. They are the least flown ships in New Eden, for good reason: They dont have any viable defence.
They cant speed/sig tank like interceptors. They cant buffer/active tank like assault frigates. They cant cloak/range tank like stealth bombers. And they can be ******* annoying if left alone, so they will always be primaried. Complete the picture with a pricetag above 20 mill and you have a recipie for a perfectly useless shipclass. |

Takamori Maruyama
Red Federation RvB - RED Federation
12
|
Posted - 2011.10.06 15:50:00 -
[41] - Quote
I'd like to see t1 frigates amarr empire, with the possibility of rocket fitting . As for the assault frigs, amarr empire could use more juice on the mid slot for retri and cap on both. Like the Vengeance, armor tank and get rocket bonuses. The inquisitor is a Light missile ship before you say "there is a option" The Codex Astartes guides us....*someone poke and whisper something* Oh wrong scenario...WHERE IS MY GIANT AQUARIUM?! |

Trainwreck McGee
Center for Advanced Studies Gallente Federation
30
|
Posted - 2011.10.06 15:53:00 -
[42] - Quote
While i dont do lvl 4's often when i do i do it in an ishkur. CCP Trainwreck - Weekend Custodial Engineer / CCP Necrogoats foot stool |

Jacob Holland
Weyland-Vulcan Industries
3
|
Posted - 2011.10.06 17:36:00 -
[43] - Quote
AB bonuses and so forth have been proven to be a bad choice, they make the "good" AFs awesome but they do nothing for the "poor" ones...
The "fourth bonus" needs to be tailored to the needs of the ship and its role rather than across the board.
So what is the role of an assault frigate? Is it's job to tackle?
Well the Interceptors do a better job of that with their higher speed, greater agility and (in the case of the "tackle interceptors) tackle range bonus...
So what about holding tackle when doing so requires a bit more resilience?
The role of heavy tackler then? there would have to be some reason why a larger ship, perhaps a BC, would be impractical in that role - the most obvious is mobility of course, particularly since the reduction in web strength which means that ships like the 100MN Tengus are quite capable of outrunning most of the heavier tackle, at least where scrams are in use.
Ships like the Minmatar recons and, on the more expensive side, the Kronos and Paladin and the Web bonused Pirate faction ships however can all work that role however, with multiple long range or 90% webs at their disposal but their application is very limited. The anti-Vaga Ashimu for example, and the prices of those aren't rising out of all control as would suggest they're in such demand as would justify adding the entire range of Assault Frigates to the applicable group...
So if the role is to tackle then the niche would have to be where you have to get the first tackle on but an Interceptor would be popped before it could get there... or soon afterwards.
But that's not the whole story.
Many of the complaints about AFs is that cruisers do "the job" better and more cheaply so mobility isn't all we expect from them.
So do we need to give them (all) cruiser level damage? is the role we want them to fill the OMGBBQ section of a frigate fleet?
But might that make them uncounterable? if four AFs could kill a tanky, AML Drake without losses what could you bring to stop them?
I would say that I think that damage and tank are the primary roles of an AF, now that means I don't think a second mid is vital for the Retribution. The Hawk is hideously broken by this measure though, and the Vengeance isn't much better. |

Mr Epeen
It's All About Me
348
|
Posted - 2011.10.06 17:49:00 -
[44] - Quote
Trainwreck McGee wrote:While i dont do lvl 4's often when i do i do it in an ishkur.
My thoughts exactly!
While I wouldn't turn down a buff, I'm plenty happy with an Ishkur as it is. It is a versatile multi-role sexy little beast that comes in handy in a small to medium fleet.
Even the Retribution can be a fun little ship if set up properly. I don't have much experience with the other races AFs so can't say for them. I go with a Worm for Caldari and have no Minnie characters.
Mr Epeen 
If you can read this, you haven't blocked me yet. |

Spurty
V0LTA VOLTA Corp
27
|
Posted - 2011.10.06 19:44:00 -
[45] - Quote
Their role is to assault.
Not intercept
Need bonuses to allow them to assault ships, this is why interceptors get bonus to tackling
Stop muddying the water
Read up on what assault means
---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

AkJon Ferguson
JC Ferguson and Son Ltd Ferguson Alliance
6
|
Posted - 2011.10.06 20:29:00 -
[46] - Quote
I don't feel strongly about whether or not AF need a buff but if they're going to significantly buff AF then there is absolutely NO reason to nerf the dramiel.
The Jaguar and Wolf are both pretty awesome. The Ishkur certainly has its role. The others prolly less so, but if hybrids get buffed, then the Harpy and Enyo will prolly be ok (if not awesome.) The Vengeance is a brick.
tl;dr Not a priority. Big potential for making things worse than they are. |

Ruah Piskonit
PIE Inc.
1
|
Posted - 2011.10.06 20:32:00 -
[47] - Quote
Ciar Meara wrote:4 th bonus
Retribution has only one med slot, NO ship should have just one med slot.
Some general balancing for all ships has been the goal of the next expansion according to interviews with CCP.
the Retri does not need a 2nd mid slot, its needs another damage bonus.
seriously, do you even fly it?
and I would argue that AFs are fine, but then again, I know there will be some resistance to that idea. So if we do (thanks to CCPs obviously failed 'democratic' approach - that means lowest standards) then as previously noted - a damage bonus. |

Wot I Think
State War Academy Caldari State
37
|
Posted - 2011.10.06 21:45:00 -
[48] - Quote
Othran wrote:Aineko Macx wrote:Ciar Meara wrote:4 th bonus Retribution. This, and roflkets. Rockets don't need attention - they got a buff recently. As you obviously missed it then here you go : Rockets have been given a power up with a focus on making them more effective against frigate sized ships. They gain a bonus to explosion velocity and damage whilst getting a slightly reduced rate of fire. They work fine.
By "They work fine" you mean they STILL do less in-game damage than unbonused autocannons. They made them prettier in EFT. That didn't fix anything.
AC Vengeance is still vastly superior to rocket vengeance with with Rocket Spec @ 4.
The rocket buff was to paper only, they are still roflkets.
|

Russell Casey
One Ton the dragons of eve
21
|
Posted - 2011.10.06 21:57:00 -
[49] - Quote
Medium ships in general have always had versatility as their strength from cruisers to HACs to even BCs. Frigates and Assault frigates on the other hand, are stuck as scouts and tackle.
Biggest reason cruisers do the job better is because they have more HP, a higher tank, can dps against large/small targets equally well, and they're cheaper because they're T1. The only place AFs really beat cruisers is in the speed and locking department. Meanwhile they won't melt to drones (as fast anyway) as interceptors and T1 frigates. Of course if you're in a fleet fight and there's dozens of Warrior IIs on the field, that is no longer the case which is why AFs are mostly used in small gang warfare while cruisers take their role in larger fleet fights.
Also, you can fit a cruiser for more situations than you can an Assault frigate. |

Herping yourDerp
Federal Navy Academy Gallente Federation
114
|
Posted - 2011.10.06 22:11:00 -
[50] - Quote
AF need a buff, and electronic attack frigs need a makeover, they are worthless atm.. retribution needs 1more mid slot. |

Grimpak
Midnight Elites Echelon Rising
66
|
Posted - 2011.10.06 22:16:00 -
[51] - Quote
Ruah Piskonit wrote:Ciar Meara wrote:4 th bonus
Retribution has only one med slot, NO ship should have just one med slot.
Some general balancing for all ships has been the goal of the next expansion according to interviews with CCP. the Retri does not need a 2nd mid slot, its needs another damage bonus. seriously, do you even fly it? and I would argue that AFs are fine, but then again, I know there will be some resistance to that idea. So if we do (thanks to CCPs obviously failed 'democratic' approach - that means lowest standards) then as previously noted - a damage bonus.
5th turret, fittings to accommodate 5th turret and another damage bonus for the retri.
just because it's a frigate, doesn't mean it shouldn't be a gang only ship. Hell I always wanted to see the retri as a mobile turret platform [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Mr LaboratoryRat
Confederation of DuckTape Lovers
0
|
Posted - 2011.10.07 11:23:00 -
[52] - Quote
A littlebit, not so much as the electronic attack frigats, black op, hurricanes, and all gallente ships |

Ruah Piskonit
PIE Inc.
2
|
Posted - 2011.10.07 12:52:00 -
[53] - Quote
Grimpak wrote:Ruah Piskonit wrote:Ciar Meara wrote:4 th bonus
Retribution has only one med slot, NO ship should have just one med slot.
Some general balancing for all ships has been the goal of the next expansion according to interviews with CCP. the Retri does not need a 2nd mid slot, its needs another damage bonus. seriously, do you even fly it? and I would argue that AFs are fine, but then again, I know there will be some resistance to that idea. So if we do (thanks to CCPs obviously failed 'democratic' approach - that means lowest standards) then as previously noted - a damage bonus. 5th turret, fittings to accommodate 5th turret and another damage bonus for the retri. just because it's a frigate, doesn't mean it shouldn't be a gang only ship. Hell I always wanted to see the retri as a mobile turret platform 
Grim, I know this topic has been brought up over and over again so I just wanted you to be a bit clear. The extra mid-slot idea is cobblers yah?
To the rest of you, the magic number is 3. At 2 mids, you are still going to under-perform as a tackler in frig combat anyway. But, it does let you put a SB in there and. . . well you get the idea - the retri will not compete against other tackler type frigs, and it should not be forced into that cookie cutter approach. And what do you think will be lost, a low. Now you go and play with fittings for a bit and come back and tell me a lost low for a 2nd mid is desirable. Its not.
So the mid slot request that keeps coming back is just B-S. It needs to do more damage and fulfill the ganker-tanker role more effectively - but only if there has to be a 4th bonus. TBH, AFs are, as a class of ships, very well balanced right now - I have no idea why people want to break that. |

Tanya Powers
Science and Trade Institute Caldari State
7
|
Posted - 2011.10.07 12:57:00 -
[54] - Quote
First: Dramiel
Also: of course assault frigs need a lot of love tbh
Even the HAC Diemost (read: Huge Awesome wreC) need lovin |

Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
76
|
Posted - 2011.10.07 13:32:00 -
[55] - Quote
AFs are balanced except for one thing... they don't really have a role outside of solo/very small gang warfare, and being dps for frigate roams. o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

Cearain
The IMPERIUM of LaZy NATION
57
|
Posted - 2011.10.07 13:54:00 -
[56] - Quote
Sure every ship should have more than one midslot.
I fly the ishkur but that is the only af I fly. Yet I think it is right up there with the dram and daredevil as the most powerfull frigates in the game. I will happilly fight any other frigate/destroyer in my ishkur except the kitey ships like the slicers.
I agree afs tend to be too slow. I would be inclined to say give them all a bit of a speed boost but not too much where they displace the navy frigates (which tend to have less tank but are generally faster and, I think, more agile)
Should they be able to go toe to toe with cruisers? I'm not sure, but if you say yes then an extra midslot for a cap booster would be the first step. I don't think just buffing the capacitor size and recharge will do it. Although I think that might be something to consider for some ships. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Iohet Nolafew
Star Frontiers BricK sQuAD.
7
|
Posted - 2011.10.07 14:08:00 -
[57] - Quote
Mr LaboratoryRat wrote:A littlebit, not so much as the electronic attack frigats, black op, hurricanes, and all gallente ships
Since when do hurricanes need love? |

Shaalira D'arc
Quantum Cats Syndicate
212
|
Posted - 2011.10.07 14:15:00 -
[58] - Quote
Iohet Nolafew wrote:Mr LaboratoryRat wrote:A littlebit, not so much as the electronic attack frigats, black op, hurricanes, and all gallente ships Since when do hurricanes need love?
One of these things is not like the other things! |

Cpt Fina
The Tuskers
18
|
Posted - 2011.10.07 14:56:00 -
[59] - Quote
Assault frigates are a pretty damn common sight in lowsec. It's a tankier and gankier version of their T1 counterparts making them great for solo/small gang work.
People asking how often they get flown should aslo ask how often they fly T1 frigates, EAFs and T1 Cruisers. |

Grimpak
Midnight Elites Echelon Rising
69
|
Posted - 2011.10.07 14:58:00 -
[60] - Quote
Ruah Piskonit wrote:Grimpak wrote:Ruah Piskonit wrote:Ciar Meara wrote:4 th bonus
Retribution has only one med slot, NO ship should have just one med slot.
Some general balancing for all ships has been the goal of the next expansion according to interviews with CCP. the Retri does not need a 2nd mid slot, its needs another damage bonus. seriously, do you even fly it? and I would argue that AFs are fine, but then again, I know there will be some resistance to that idea. So if we do (thanks to CCPs obviously failed 'democratic' approach - that means lowest standards) then as previously noted - a damage bonus. 5th turret, fittings to accommodate 5th turret and another damage bonus for the retri. just because it's a frigate, doesn't mean it shouldn't be a gang only ship. Hell I always wanted to see the retri as a mobile turret platform  Grim, I know this topic has been brought up over and over again so I just wanted you to be a bit clear. The extra mid-slot idea is cobblers yah? To the rest of you, the magic number is 3. At 2 mids, you are still going to under-perform as a tackler in frig combat anyway. But, it does let you put a SB in there and. . . well you get the idea - the retri will not compete against other tackler type frigs, and it should not be forced into that cookie cutter approach. And what do you think will be lost, a low. Now you go and play with fittings for a bit and come back and tell me a lost low for a 2nd mid is desirable. Its not. So the mid slot request that keeps coming back is just B-S. It needs to do more damage and fulfill the ganker-tanker role more effectively - but only if there has to be a 4th bonus. TBH, AFs are, as a class of ships, very well balanced right now - I have no idea why people want to break that.
since the inception of the retri and discussion on how to improve the whole AF class I was always much more partial to the idea of turning the retri into a mobile turret platform.
giving it a medslot would turn it into a laser enyo or a laser wolf, and that's too bland tbh. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Jacob Holland
Weyland-Vulcan Industries
4
|
Posted - 2011.10.07 16:21:00 -
[61] - Quote
Personally I love the idea of the 5 turret Retri... |

David Grogan
The Motley Crew Reborn
52
|
Posted - 2011.10.07 16:24:00 -
[62] - Quote
Ciar Meara wrote: NO ship should have just one med slot.
yup even mining barges should get at least 2 more midslots..... goons need the extra loot from it to reprocess into mins to build more ganking ships |

Ruah Piskonit
PIE Inc.
7
|
Posted - 2011.10.09 05:10:00 -
[63] - Quote
Cearain wrote:Sure every ship should have more than one midslot.
I fly the ishkur but that is the only af I fly. Yet I think it is right up there with the dram and daredevil as the most powerfull frigates in the game. I will happilly fight any other frigate/destroyer in my ishkur except the kitey ships like the slicers.
QED
The retri does not need another slot either (slots are balanced - which means adding a slot would add one across all the races) - I believe the balance is going to be 'bonus' because the whole argument for the AF buff has been that it has 3 rather then 4 bonus'. So add a damage bonus for the retri. |

EI Digin
Dreddit Test Alliance Please Ignore
145
|
Posted - 2011.10.09 07:37:00 -
[64] - Quote
The assault ship's role is to, well, assault other ships. They are supposed to be the zealots and vagabonds of the frigate class, which means yes, they will have problems against cruiser sized vessels, or against destroyers, but should have a better time against battlecruisers, which are meant to kill cruisers, battleships and larger. For example, Muninns should completely ruin a AF gang's day, but Hurricanes will have a much more difficult time.
Any special snowflake fourth bonuses, like web speed or point range can be done by electronic attack ships (gasp) which also need major survivability buffs, hopefully that will come along with assault ship buffs.
The best buff part-time assault ship pilots like myself would love to see is to be able to tank a set of t2 light drones long enough to be able to have a chance at killing, well, anything that has a drone bay. When I don't have to warp out every fight and come back in every 30 seconds because some guy clicks on me then presses the drone attack hotkey for easy killmails, we can talk about buffing speed and/or damage.
A small/large increase in afterburner speed would be pretty cool, and it wouldn't take away the job from an interceptor because they have an insane amount of scan resolution, which is needed to lock fast. The ~4km bonus on fleet interceptors is pretty helpful as well. Plus they are insanely fast, and can tank decently while MWDing at range.
I would say a dps increase to about ~250 (low end, rocket/tanky AFS like the jaguar) to ~350+ dps (high dps AFs with little utility, wolf/enyo) would be a good amount, not too much to phase out t1 cruisers or stealth bombers, but enough to make fights more interesting, and fleets of assault frigates (~wolfpax~) more dangerous.
Of course, as much as I would love to roll around owning everything in a cheap little assault frigate, balance is needed, and I would hope that CCP does not go too far :).
Yeah, it sucks only having one midslot on your ship, but my EFT warrioring ability tells me that you can tank the hell out of a Retribution and have some decent DPS. It all balances out in the end. Find a friend to warp scramble dudes for you in an interceptor. |

Grimpak
Midnight Elites Echelon Rising
71
|
Posted - 2011.10.09 09:46:00 -
[65] - Quote
EI Digin wrote:Yeah, it sucks only having one midslot on your ship, but my EFT warrioring ability tells me that you can tank the hell out of a Retribution and have some decent DPS. It all balances out in the end. Find a friend to warp scramble dudes for you in an interceptor.
noooo, it's a frigate so it must tackle!!!!111oneoneone
/sarcasm
[img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Smoking Blunts
Zebra Corp BricK sQuAD.
69
|
Posted - 2011.10.09 10:35:00 -
[66] - Quote
Ruah Piskonit wrote:Cearain wrote:Sure every ship should have more than one midslot.
I fly the ishkur but that is the only af I fly. Yet I think it is right up there with the dram and daredevil as the most powerfull frigates in the game. I will happilly fight any other frigate/destroyer in my ishkur except the kitey ships like the slicers.
QED The retri does not need another slot either (slots are balanced - which means adding a slot would add one across all the races) - I believe the balance is going to be 'bonus' because the whole argument for the AF buff has been that it has 3 rather then 4 bonus'. So add a damage bonus for the retri.
the retirbution in its current state is worthless. oh look im doing awsom damage, oh look he warped off cos i dont have a 2nd mid slot to fit a point to a PVP ship.. a ship without a point is like sex without the good bit CCP-áare full of words and no action. We watch what they do and its nothing but false statements and lies.
|

Ugleb
Sarz'na Khumatari Ushra'Khan
28
|
Posted - 2011.10.09 11:19:00 -
[67] - Quote
I'm not convinced that AF's are all that broken, last I heard they still see use in FW a fair bit where the gangs are smaller and the plxes force people into flying frigate hulls.
They may benefit from a slight buff. Maybe a little extra damage or a bit more EHP. Or maybe a role bonus for range allowing them to hit more of the battlefield. I think that their role is to be the 'slugger' of the frigate line up, tougher than most and with the ability to apply damage better than the other T2 classes.
What they should not do is become fast enough to take over interceptors role or gain enough mids to cover the ground that Electronics Attack Frigs are supposed to cover. Its is EAF's that are crying out for a rethink, they've been over priced and overly fragile since introduction. I suspect that they need to be made into better sig tankers (even with the sig reduction bonus they compare badly to an inty). http://uglebsjournal.wordpress.com/ |

Grimpak
Midnight Elites Echelon Rising
71
|
Posted - 2011.10.10 00:24:00 -
[68] - Quote
Smoking Blunts wrote:Ruah Piskonit wrote:Cearain wrote:Sure every ship should have more than one midslot.
I fly the ishkur but that is the only af I fly. Yet I think it is right up there with the dram and daredevil as the most powerfull frigates in the game. I will happilly fight any other frigate/destroyer in my ishkur except the kitey ships like the slicers.
QED The retri does not need another slot either (slots are balanced - which means adding a slot would add one across all the races) - I believe the balance is going to be 'bonus' because the whole argument for the AF buff has been that it has 3 rather then 4 bonus'. So add a damage bonus for the retri. the retirbution in its current state is worthless. oh look im doing awsom damage, oh look he warped off cos i dont have a 2nd mid slot to fit a point to a PVP ship.. a ship without a point is like sex without the good bit
get a gangmate to tackle for you? [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

THXBYE
Elite War Squad
4
|
Posted - 2011.10.10 01:16:00 -
[69] - Quote
I think they need to be a little more powerful for what they're supposed to be/do. They are somewhat as weak as a frigate imo.
Even rifter is better than some assault ships. |

Templar Dane
Amarrian Retribution
0
|
Posted - 2011.10.10 01:50:00 -
[70] - Quote
Grimpak wrote:
since the inception of the retri and discussion on how to improve the whole AF class I was always much more partial to the idea of turning the retri into a mobile turret platform.
giving it a medslot would turn it into a laser enyo or a laser wolf, and that's too bland tbh.
As long as it isn't a laser retribution.
|

Ruah Piskonit
PIE Inc.
8
|
Posted - 2011.10.10 01:55:00 -
[71] - Quote
Smoking Blunts wrote:Ruah Piskonit wrote:Cearain wrote:Sure every ship should have more than one midslot.
I fly the ishkur but that is the only af I fly. Yet I think it is right up there with the dram and daredevil as the most powerfull frigates in the game. I will happilly fight any other frigate/destroyer in my ishkur except the kitey ships like the slicers.
QED The retri does not need another slot either (slots are balanced - which means adding a slot would add one across all the races) - I believe the balance is going to be 'bonus' because the whole argument for the AF buff has been that it has 3 rather then 4 bonus'. So add a damage bonus for the retri. the retirbution in its current state is worthless. oh look im doing awsom damage, oh look he warped off cos i dont have a 2nd mid slot to fit a point to a PVP ship.. a ship without a point is like sex without the good bit
He is going to warp out anyway because 1) you probably fit an AB 2) you don't have a web 3) you are out of cap by the time you have the scram and damage and now have no juice to continue the fight.
I suspect you are one of these 'everything must be balanced for solo' or 'if it can't solo it sucks' people. Its fine, stick to your jags - but in FW where the AF is used for PvP most often - you tend to fly it as gang dps. I know this sounds strange to some, but it works. |

Dehlandrae
Native Freshfood Minmatar Republic
1
|
Posted - 2011.10.10 02:05:00 -
[72] - Quote
Why not give them a flat 60% bonus to damage across the board, they are supposed to be Assault Frigs after all, just make them seriously hard-hitting for frigs |

Cpt Fina
The Tuskers
23
|
Posted - 2011.10.10 03:01:00 -
[73] - Quote
If it is a broken shipclass the why do I see them so often in low-sec? Sure, some specific AF hulls might need tweaks but as a shipclass they do work and are being used.
If anything it's the t1 frigates and electronic attack frigates that needs looking at GÇô you rarely see old players flying t1 frigate hulls if it isn't a rifter.
One option is to make them super specialized GÇô take 1-2 mid or lowslot on each hull and add the same number of high missile/turret slots. The fourth bonus could be a further increase to damage/RoF. This way they will truly fill the role of frigate sized damagedealer and leave the tackling to the frigatecllass that were designed for that: interceptors. If this turns out to be too powerful of a buff then reduce their EHP by X amount of % |

Mekhana
Spiritus Draconis
163
|
Posted - 2011.10.10 03:03:00 -
[74] - Quote
The Harpy doesn't need a buff. |

Ugleb
Sarz'na Khumatari Ushra'Khan
32
|
Posted - 2011.10.10 16:44:00 -
[75] - Quote
Given how many people responding to this thread seem to think that AF's don't really need boosting, it'll be interesting to see what CCP come up with.
"For this expansion feature we decided to leave things as they are. Enjoy!" :P http://uglebsjournal.wordpress.com/ |

Richard de'Astley
Coriault Combat Solutions Inc.
0
|
Posted - 2011.10.10 16:50:00 -
[76] - Quote
Smoking Blunts wrote:Ruah Piskonit wrote:Cearain wrote:Sure every ship should have more than one midslot.
I fly the ishkur but that is the only af I fly. Yet I think it is right up there with the dram and daredevil as the most powerfull frigates in the game. I will happilly fight any other frigate/destroyer in my ishkur except the kitey ships like the slicers.
QED The retri does not need another slot either (slots are balanced - which means adding a slot would add one across all the races) - I believe the balance is going to be 'bonus' because the whole argument for the AF buff has been that it has 3 rather then 4 bonus'. So add a damage bonus for the retri. the retirbution in its current state is worthless. oh look im doing awsom damage, oh look he warped off cos i dont have a 2nd mid slot to fit a point to a PVP ship.. a ship without a point is like sex without the good bit
Bring friends and you'll fail less. Assault frigates aren't broken at all, just current tactics don't really have a place for them. |

EI Digin
Dreddit Test Alliance Please Ignore
146
|
Posted - 2011.10.10 18:59:00 -
[77] - Quote
Cpt Fina wrote:If it is a broken shipclass the why do I see them so often in low-sec? Sure, some specific AF hulls might need tweaks but as a shipclass they do work and are being used.
Ugleb wrote:I'm not convinced that AF's are all that broken, last I heard they still see use in FW a fair bit where the gangs are smaller and the plxes force people into flying frigate hulls.
...
Given how many people responding to this thread seem to think that AF's don't really need boosting, it'll be interesting to see what CCP come up with.
A ship class doesn't need to be totally broken in order for it to get a balance pass. Just because it works fine in one scenario (lowsec, or faction warfare which is frigate heavy) doesn't mean that we should totally skip over it and do something else. Although I do agree that EAFs deserve more attention because they ARE broken, assault frigates need a little love too, and balancing them is much simpler.
I also think there are valid concerns that myself and others have brought up regarding assault frigates that could use addressing. |

Ruah Piskonit
PIE Inc.
9
|
Posted - 2011.10.10 22:25:00 -
[78] - Quote
EI Digin wrote:Cpt Fina wrote:If it is a broken shipclass the why do I see them so often in low-sec? Sure, some specific AF hulls might need tweaks but as a shipclass they do work and are being used. Ugleb wrote:I'm not convinced that AF's are all that broken, last I heard they still see use in FW a fair bit where the gangs are smaller and the plxes force people into flying frigate hulls.
...
Given how many people responding to this thread seem to think that AF's don't really need boosting, it'll be interesting to see what CCP come up with. A ship class doesn't need to be totally broken in order for it to get a balance pass. Just because it works fine in one scenario (lowsec, or faction warfare which is frigate heavy) doesn't mean that we should totally skip over it and do something else. Although I do agree that EAFs deserve more attention because they ARE broken, assault frigates need a little love too, and balancing them is much simpler. I also think there are valid concerns that myself and others have brought up regarding assault frigates that could use addressing.
but really, what are those 'concerns' and if they are buffed, do you think that may in turn cause a cascade up the food chain (that is, cruisers seem underpowered and so on).
They are gonna get buffed because thats what Zulu wants, lets hope it does not completely break the class. |

Zverofaust
Ascetic Virtues
17
|
Posted - 2011.10.10 22:50:00 -
[79] - Quote
Oo I have opinions too can I share!!
I think problem with AFs is there's way too many ship types that fit in the same general role. Frigs, AFs, destroyers and t1 cruisers are all in similar category of a light cheap PVP ship. Dessies inparticular kind of make AFs redundant. So I think the entire sub-BC line needs a little shaking up.
First destroyers need to be given an actual role other than "beefy frigate". What is a Destroyer? What do they Destroy? Definition-wise they're Torpedo Boat Destroyers. Most people when they think of a Torpedo Boat they think of JFK's PT-109 little fast speedboat with some torps on the sides. Back when the term was coined however most Torpedo Boats were only barely smaller than the Destroyers, more like frigates with banks of rotating torpedo launchers and secondary armament. Destroyers were basically Torpedo Boats without the Torpedoes. So what is the analogue of a Torpedo Boat in Eve? Well obviously Stealth Bombers since they SHOOT torpedos but I think it would also be a good benchmark to describe any long-range missile craft. So I suggest the crazy idea of turning Destroyers into a sort of anti-missile ship with bonuses for Defender Missiles, or make up an entirely new type of module -- either way, you have Ewar mods that reduce turret effectiveness (optimal or tracking), I think it'd be good to have a ship that ewars on missiles. Maybe reduces missile tracking or explosion speed, whatever. Works on a per-ship basis. You lock enemy ship you activate anti-missile ewar mod on it, its missiles start sucking. And Destroyers would get a big bonus for this.
Second when I think of an Assault frigate the first thing that comes to mind is a badass frigate. They kinda are but there are limitations. First, bang-for-buck they're pretty ****. They'll tear up most frigs (but not all) but likewise get torn up by most cruisers, and cruisers are much cheaper and easier to train up. So I propose first making these things much cheaper. Half their current price at least, on par with cruiser prices. Second, make them more flexible by both giving them some bonus to things like webs, ewar or whatever, and also give them more slots so pilots can fit them out in more variety of ways.
That's all I got. |

Flyinghotpocket
Ascetic Virtues
1
|
Posted - 2011.10.10 23:11:00 -
[80] - Quote
EI Digin wrote:Just because it works fine in one scenario (lowsec, or faction warfare which is frigate heavy) doesn't mean that we should totally skip over it and do something else. Although I do agree that EAFs deserve more attention because they ARE broken, assault frigates need a little love too, and balancing them is much simpler.
The retribution works well in FW, as you have said. and we shall not skip over its rebalancing. i fly the retri and coercer o so often never with any points for pvp. and i have to say the one thing they dont need is another MID. just some more ship bonuses.
BUT as long as that statement is up there, just because interdictors work fine in one scenario(0.0 PVP) doesnt mean we should overlook them. id like to see interdictors actually useful in lowsec/FW. with there sig nearly the size of a cruiser, just about any battlecruiser in optimal range is going to 2 shot it no matter how tanked it is.
|

Nova Fox
Novafox Shipyards
33
|
Posted - 2011.10.10 23:14:00 -
[81] - Quote
4th bonus would be nice but it has to be mindful what AF's currently are and what they DONT need to be. |

Flyinghotpocket
Ascetic Virtues
1
|
Posted - 2011.10.10 23:26:00 -
[82] - Quote
Skippermonkey wrote:retribution needs another mid slot.... i want a decent assault frigate that uses lasers!
(hell, i'd like a decent FRIGATE that uses lasers, at the moment you have a choice of Slicer or nothing)
you have the retri dude. just because it doesnt have a the ability to have a AB AND a POINT doesnt mean a dam thing. if you have the conceit to tell me that you cant solo/kill anybody cause they will warp off, go run into a brick wall. That senario of small scale pvp is freaking gone, everybody is packing points, just because 1 ship cant tackle is deemed crap.
yea whatever. |

Morganta
Peripheral Madness The Midget Mafia
74
|
Posted - 2011.10.11 01:01:00 -
[83] - Quote
I have to admit that I rarely fly my jag mainly because its just an overpriced rifter.
I can melt rat BS all day long in it, but for pvp I wouldn't bother with anything over a frig in size, just not worth the cash.
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Zarnak Wulf
Amok. Goonswarm Federation
13
|
Posted - 2011.10.11 02:48:00 -
[84] - Quote
Some AF are simple to fix. Change the Wolf from a 5-2-4 slot layout to a 5-3-3. Give both it and the Jaguar a tracking bonus. Minmatar is done.
Give the Enyo a similar 5-3-3 slot layout and another damage bonus. Make the retribution have a 5-2-4 slot layout and armor bonuses on top of it's T2 resists. Give the harpy a tracking bonus.
The Hawk, Vengeance, and Ishkur are more difficult and so I won't comment on them. |

Knoppaz
Rens Nursing Home
1
|
Posted - 2011.10.11 18:09:00 -
[85] - Quote
Zarnak Wulf wrote:Some AF are simple to fix. Change the Wolf from a 5-2-4 slot layout to a 5-3-3. Give both it and the Jaguar a tracking bonus. Minmatar is done.
Give the Enyo a similar 5-3-3 slot layout and another damage bonus. Make the retribution have a 5-2-4 slot layout and armor bonuses on top of it's T2 resists. Give the harpy a tracking bonus.
The Hawk, Vengeance, and Ishkur are more difficult and so I won't comment on them.
Another damage bonus for the Enyo? It already scratches 300dps while still packing an ok(ish) buffer. Enyo's main problem is mobility. What can you do with all the dps in the world if you're too slow to ever reach your target, especially with the sad range of blasters..
Wolf's layout is ok. A 5-3-3 layout would bring up the same problems the Stabber actually has.. a bit of everything, but nothing really good. What I never understood with the Minnie AFs is the distribution of the falloff and optimal bonus. Looking on the other stats of these two ships, optimal and falloff bonus really should be swapped..
|

Takamori Maruyama
Red Federation RvB - RED Federation
12
|
Posted - 2011.10.11 18:32:00 -
[86] - Quote
For the Retribution , since its a damn slowboat. Don't need a mid, it wasn't meant for soloing, its a gang ship
Amarr Frigate Skill Bonus:
10% bonus to Small Energy Turret Optimal Range per level 10% bonus to Small Energy Turret Damage per level
Assault Ships Skill Bonus: 10% bonus to Small Energy Turret Cap Use per level 5% bonus to Armor Resistances per level 5% bonus to Capacitor Recharge Rate per level
That would be a desirable Retribution.
Vengeance status:
Amarr Frigate Skill Bonus: 5% bonus to Rocket Damage per level 5% bonus to rocket explosion velocity and flight time per level
Assault Ships Skill Bonus: 5% bonus to Armor Resistances per level 5% bonus to Capacitor Recharge Rate per level
IMO The Codex Astartes guides us....*someone poke and whisper something* Oh wrong scenario...WHERE IS MY GIANT AQUARIUM?! |

Takamori Maruyama
Red Federation RvB - RED Federation
12
|
Posted - 2011.10.11 19:10:00 -
[87] - Quote
This subject need some dev love :3 Or even a "AF are neato in the current situation, deal with it" will suffice The Codex Astartes guides us....*someone poke and whisper something* Oh wrong scenario...WHERE IS MY GIANT AQUARIUM?! |

Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
10
|
Posted - 2011.10.11 19:41:00 -
[88] - Quote
Zarnak Wulf wrote:Some AF are simple to fix. Change the Wolf from a 5-2-4 slot layout to a 5-3-3. Give both it and the Jaguar a tracking bonus. Minmatar is done.
Give the Enyo a similar 5-3-3 slot layout and another damage bonus. Make the retribution have a 5-2-4 slot layout and armor bonuses on top of it's T2 resists. Give the harpy a tracking bonus.
The Hawk, Vengeance, and Ishkur are more difficult and so I won't comment on them.
Its apperent you don't fly AF's often.
Give jag and wolf a tracking bonus and you will disrupt everything.
Giving the enyo a third slot wont do ****, its still slow (there are ways around this)
Retribuition, your suggestion won't really help it, not really a pvp ship imo.
Harpy...wait for the hybrid buff and THEN make a suggestion.
Hawk...its fine Venge...its fine Ishkur...its ****.......wait...no...its fine
|

Zarnak Wulf
Amok. Goonswarm Federation
13
|
Posted - 2011.10.11 20:12:00 -
[89] - Quote
Karl Planck wrote:Zarnak Wulf wrote:Some AF are simple to fix. Change the Wolf from a 5-2-4 slot layout to a 5-3-3. Give both it and the Jaguar a tracking bonus. Minmatar is done.
Give the Enyo a similar 5-3-3 slot layout and another damage bonus. Make the retribution have a 5-2-4 slot layout and armor bonuses on top of it's T2 resists. Give the harpy a tracking bonus.
The Hawk, Vengeance, and Ishkur are more difficult and so I won't comment on them. Its apperent you don't fly AF's often. Give jag and wolf a tracking bonus and you will disrupt everything. Giving the enyo a third slot wont do ****, its still slow (there are ways around this) Retribuition, your suggestion won't really help it, not really a pvp ship imo. Harpy...wait for the hybrid buff and THEN make a suggestion. Hawk...its fine Venge...its fine Ishkur...its ****.......wait...no...its fine
I've put in enough time behind a Wolf to have valid thoughts on it. The assault frigates are slow. They have trouble applying damage to other frigates unless you strafe rather then orbit. Three lack enough mids. They turn like a brick. They are extremely vulnerable to drones and nuets even when they get into range. They were predesigned not to try to compete with destroyers, which are fail unto themselves. That's just too many prenerfs to exchange for higher DPS and nice EHP.
I wouldn't mind if the Jag and Wolf swapped their optimal/falloff bonuses. The arty platform at the least should get a tracking bonus however. It's silly not to. It won't disrupt 'balance' if both the Minmatar AFs get a tracking bonus. There are other ships with double damage bonuses that get tracking bonuses as well. The Claw and the Jag have the same EFT potential. Claw gets a tracking bonus. Dramiel? Or Daredevil with 90% webs?
With regards to the argument that destroyers are losing their niche - they need to be burned and rebuilt from scratch anyways. |

Zarnak Wulf
Amok. Goonswarm Federation
13
|
Posted - 2011.10.11 20:18:00 -
[90] - Quote
Knoppaz wrote:Another damage bonus for the Enyo? It already scratches 300dps while still packing an ok(ish) buffer. Enyo's main problem is mobility. What can you do with all the dps in the world if you're too slow to ever reach your target, especially with the sad range of blasters..
Wolf's layout is ok. A 5-3-3 layout would bring up the same problems the Stabber actually has.. a bit of everything, but nothing really good. What I never understood with the Minnie AFs is the distribution of the falloff and optimal bonus. Looking on the other stats of these two ships, optimal and falloff bonus really should be swapped..
The Enyo's DPS advantage over the Wolf is anemic. My wolf setup gets 300 DPS with 17.55km falloff. The double damage bonus is also par for the course with the Enyo's bigger cousin, the Deimos. Any kind of assault ship buff is best kept really simple.
The rifter's slot layout is 4-3-3. It's one of the best frigates out there. A wolf is just plain foreign when compared to that platform due to it's two mids. IMHO, a 5-3-3 Wolf with four damage bonuses would be a rifter on steroids - as it should be. |

Ruah Piskonit
PIE Inc.
9
|
Posted - 2011.10.12 23:33:00 -
[91] - Quote
I doubt the slot layouts will be changed - the whole logic behind the buff is that all other T2 ships have 4 bonus' and the AFs only have 3. Adding another AF skill bonus is all that should change - and - is potentially game breaking, especially for minmatar ships which do so well in small ship class'.
Wait and see I guess. |

Axel Greye
Nova Ardour
3
|
Posted - 2011.10.13 01:41:00 -
[92] - Quote
I don't really see the point in giving assault frigates a fourth bonus.
Now, with the exception of the retribution, which needs a second midslot to bring it in line with other DPS assault frigs, I think that assault frigs on the whole are very balanced as they are.
Minmatar:
Jaguar: All-Rounder, Good Slots, Good Gun-based DPS, Good Tank, Good Tackle.
Wolf: DPS Boat, Sacrifices Slots / Tackle for Increased DPS, Good Tank.
Gallente:
Ishkur: All-Rounder, Good Slots, Good Mix of Drone/Gun-Based DPS+Ewar, Good Tank, Good Tackle.
Enyo: DPS Boat, Sacrifices Slots / Tackle for increased DPS, Good Tank.
Caldari:
Hawk: DPS/Tank Boat, Sacrificed Low Slot, High Rocket-Based DPS, Strong Tank, Good Tackle.
Harpy: DPS Boat, Sacrifices Fitting and Rocket Based DPS for Blaster/Railgun DPS, Good Tank, Good Tackle.
Amarr:
Vengeance: Tank Boat, Average Rocket DPS outweighed by Very Strong Tank, Good Tackle.
Retribution: DPS Boat, Lack of Midslots renders unusable solo, Good Laser-Based DPS, Good Tank.
Now as I said, really the Retribution is the only ship that needs some work. I wonder if people who complain about Vengeances have ever flown one since the rocket patch. Vengeance is about staying power not stopping power, and rockets are the ultimate weapon to compliment this as they do not rely on tracking or falloff.
Every other T2 Frigate is Balanced for its Role and has alot of application in combat. Adding a 4th set of bonuses to each will just require every one of them to be rebalanced and most likely Nerfed in future, because lets face it, alot of people will complain about new bonuses as opposed to just balancing the only bad link in the chain (Retribution). Seems like a total 1 step forward, 2 steps back solution to a non-existent problem.
Fix The Retribution.
Leave Everything Else.
PS. I do actually fly assault frigates (as well as T1 and Faction) on a near daily basis. =P |

Flyinghotpocket
Ascetic Virtues
2
|
Posted - 2011.10.13 02:37:00 -
[93] - Quote
Zarnak Wulf wrote:Some AF are simple to fix. Change the Wolf from a 5-2-4 slot layout to a 5-3-3. Give both it and the Jaguar a tracking bonus. Minmatar is done.
Give the Enyo a similar 5-3-3 slot layout and another damage bonus. Make the retribution have a 5-2-4 slot layout and armor bonuses on top of it's T2 resists. Give the harpy a tracking bonus.
The Hawk, Vengeance, and Ishkur are more difficult and so I won't comment on them.
Do you even no what pvp is? Minmatar tracking bonus? is this a joke? im not even gonna touch the enyo. your retri slot layout is aboslutly ********. this is a retri. not a WOLF. mmmk?
harpy... wait for blaster buff then we'll here if what you ahve to say means anything.
hawk vengence and ishkur are perfectly fine. the rocket buff made them non-****
|

Dro Nee
The Scope Gallente Federation
0
|
Posted - 2011.10.13 04:46:00 -
[94] - Quote
AF's do not need across the board buffing. Screaming for a 4th bonus just for a 4th bonus is arbitrary and assinine. Might as well go all the way and demand to have 8 bonuses just because bombers get 8 bonuses ( 9 if using covert cyno is considered a bonus). Quality and synergy is more important that quantity. Blanket bonuses have been shown to break balance inter-class, as evidenced by the AB bonus that made its way to Sisi, as well as exacerbate the imbalances intra-class.
Intra-class balance advanced significantly with the rocket buff. The Hawk and Vengence are now decent ships and offer a viable alternative to the Jag/Wolf/Ishkur status-quo of just a few years ago. The ships that lag in use are the Retribution, Harpy, and Enyo.
Given the gains the Hawk and Vengence made via weapon balancing, I would prefer to see the hybrid fix on TQ for a few months before any attempt at modifying the Harpy and Enyo. Especially since the enyo (and to lesser degree Harpy) has been shown to be competative in the hands of a few pilots, while the majority of average players fail utterly with them.
As for the retribution the stigma of a 1 mid ship is going to be tough to counter, given that 1-mid slot makes it virtually impossible to generate a solo killmail against an awake opponent. As has been suggested, the shortcomming is mitigated by having a gangmember tackle for you, but many AF pilots are running solo or "solo". Until the demographic changes there is little option except adding a mid, and once the demographic changes any interim boosts will become potentially balance breaking.
So in other words: Dont do anything to AF's until the hybrid changes have had time to digest, and then only buff (intra-class) as needed. |

Wot I Think
State War Academy Caldari State
43
|
Posted - 2011.10.13 04:51:00 -
[95] - Quote
Flyinghotpocket wrote:hawk vengence and ishkur are perfectly fine. the rocket buff made them non-****
in EFT the change fixed things but in actual gameplay unbonused autocannons are still vastly superior to rockets.
Also to the blanket statement of "AFs are fine".
when was the last time you saw a AF? =P |

Nephilius
Pillage and Plunder Salvage Co.
4
|
Posted - 2011.10.13 05:06:00 -
[96] - Quote
Afs need something. I have three that I never even take out anymore because I can use a frig almost as effectively for a fraction of the cost. I agree with the rest of the consensus as far as Amarr, those AFs need some serious love. But as a whole, they need some kind of buff, whether it be speed, EHP, whatever, just something. The door behind the toon you spin contains the secrets behind life, the universe and everything. |

Axel Greye
Nova Ardour
3
|
Posted - 2011.10.13 10:40:00 -
[97] - Quote
Wot I Think wrote:Flyinghotpocket wrote:hawk vengence and ishkur are perfectly fine. the rocket buff made them non-**** in EFT the change fixed things but in actual gameplay unbonused autocannons are still vastly superior to rockets. Also to the blanket statement of "AFs are fine". when was the last time you saw a AF? =P
This is a load of shite. =P
There's a reason Hookbills, Hawks and Kestrels are FOTM.
Since the rocket patch, Rockets now apply nearly there full damage to a Frigate sized target whether they are webbed or not.
Kestrel can reach 160 DPS, and that's more than a Jaguar, with no reliance on Falloff or Tracking, just straight up, if you are in rocket range you are taking damage.
A Cookie Cutter Rifter can kite at range with barrage, which limits your damage type and every km into falloff you go you reduce your damage output, Rockets don't have this problem, they hit for the same damage at any range doing any damage type, which is what has made the Kestrel and extremely good Rifter Deterrent.
Hookbills get the DPS of a Kestrel, with the addition of two webs, which for a navy shield ship, pretty much means nothing short of a Daredevil will have a chance to dictate, allowing you to pick the range best suited for whatever you are fighting.
Hawks get good DPS, probably on par with a Jaguar using RF EMP, The Difference again is no reliance on falloff or tracking to apply your full damage, and you have the addition of Tank, be it Active or Buffer. |

Grimpak
Midnight Elites Echelon Rising
80
|
Posted - 2011.10.13 10:53:00 -
[98] - Quote
Takamori Maruyama wrote:For the Retribution , since its a damn slowboat. Don't need a mid, it wasn't meant for soloing, its a gang ship
Amarr Frigate Skill Bonus:
10% bonus to Small Energy Turret Optimal Range per level 10% bonus to Small Energy Turret Damage per level
Assault Ships Skill Bonus: 10% bonus to Small Energy Turret Cap Use per level 5% bonus to Armor Resistances per level 5% bonus to Capacitor Recharge Rate per level
That would be a desirable Retribution.
it's quite meh tbh.
here's a better one:
amarr frig bonus:
10% bonus to Small Energy Turret Cap Use per level 5% bonus to Small Energy Turret Damage per level
AF bonus: 10% bonus to Small Energy Turret Optimal Range per level 5% bonus to small energy turret tracking
+ 1 turret, fittings to accomodate 5th turret, a bit of mass shaved off.
retri fixed. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Knoppaz
Rens Nursing Home
1
|
Posted - 2011.10.13 17:05:00 -
[99] - Quote
Axel Greye wrote: *stuff*
Kestrel can reach 160 DPS, and that's more than a Jaguar, with no reliance on Falloff or Tracking, just straight up, if you are in rocket range you are taking damage.
*stuff*
..more than a Jag? What kind of Jag have you flown so far?
The Kestrel can reach 160dps, but the ship will fall apart when sneezed upon. A Jag on the other hand reaches 200dps with 150mm Autos no problem, while still having 4k+ hp on shields alone and superior speed to the Kestrel, if you like even with a dual prop setup..
|

EI Digin
Dreddit Test Alliance Please Ignore
157
|
Posted - 2011.10.13 18:43:00 -
[100] - Quote
The destroyer is to the assault frigate as the battlecruiser is to the heavy assault ship.
Sure, you might not always win in Drakes against an evenly matched armor HAC fleet, but you have the potential to cause much more isk damage to them as they can to you. If you play to your strengths (superior range, ability to kite), and their weaknesses (they have to be up close and personal for any sort of damage) you can pull out an upset. The situation is similar in destroyer vs assault frigate fleet fights.
Although I think destroyers (and interdictors) could use a buff when it comes to EHP, a buff to assault frigate damage and EHP won't erase the destroyer/assault frigate balance. Cruisers will still have a chance against AF's because they have much more flexibility when it comes to drones and energy neuts, but the fights between AF's and cruisers will be closer and require more skill on both sides.
When in comes to interdictors, unfortunately their main purpose is to launch bubbles, which are unable to be used in lowsec. I think that increasing their EHP to assault frigate levels or higher to turn them into miniature field command ships (like the Slepnir or Nighthawk) would serve to help to increase their purpose. Of course, the devs need to make interdictors that are not the Sabre more viable. This would need to be done carefully as to not overlap T1 cruisers, although cost is a big issue here.
As much as I want to believe rockets have been fixed, they still lack the DPS they need to compete. I don't believe that rockets are FOTM. The Hookbill is a good ship not because of the dps it puts out, but because it has -->5<-- midslots giving it a very large amount of flexibility. |

Tanya Powers
Science and Trade Institute Caldari State
18
|
Posted - 2011.10.13 18:44:00 -
[101] - Quote
Sarmatiko wrote:OP tell me is there any practical reason to train assault ship now (besides HAC prereq) if you can simply jump into dramiel and shoot people with much more better effect? Without rebalance, even with upcoming Dramiel nerf all existing asaults will still suck.
This
|

Mag's
the united Negative Ten.
33
|
Posted - 2011.10.13 18:46:00 -
[102] - Quote
Assault frig 5 is next on my list of skills to train. Not because I think they rock, but simply because I'm cleaning up my skill sheet.  CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Ranger 1
Ranger Corp
40
|
Posted - 2011.10.13 19:53:00 -
[103] - Quote
I think that an interesting approach would be...
Make the AF 4th bonus be aimed at giving it extremely good range with weapons and tackling gear, thus negating the need to have a speed boost or put itself in range of many of the normal anti-frigate defense weapons (neuts, web).
Electronic welfare frigates could also be made more viable with a larger range bonus's... putting themselves and AF;'s into the category of long range specialists.
Remove the penalty to ROF for destroyers (along with some per ship balancing) to make their main strength high DPS. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Grimpak
Midnight Elites Echelon Rising
80
|
Posted - 2011.10.13 20:11:00 -
[104] - Quote
Ranger 1 wrote:I think that an interesting approach would be... Make the AF 4th bonus be aimed at giving it extremely good range with weapons and tackling gear, thus negating the need to have a speed boost or put itself in range of many of the normal anti-frigate defense weapons (neuts, web). Electronic welfare  frigates could also be made more viable with larger range bonus's... putting themselves and AF;'s into the category of long range specialists. Remove the penalty to ROF for destroyers (along with some per ship balancing) to make their main strength high DPS.
why tackling?
tbh AF's don't need to worry about tackle, we have T1 frigs and inties for that. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Minta Contha
Emergent Entity KONZERN
0
|
Posted - 2011.10.13 22:27:00 -
[105] - Quote
Seems to me most of the discussion has centred on the Assault Frigate's role in PVP. What about PVE though? I fly Wolf and Retribution as PVE ships and find that the Retribution can really hold its own better than the Wolf sometimes. Obviously with any assault frig in PVE you have to pick your battles, but I've found the Retribution to be less hard work in these situations. I'm not going to say that another mid slot or a bonus buff wouldn't be nice, but just that not everyone wants or needs to fit a warp scram on their Retri. |

Flyinghotpocket
Ascetic Virtues
2
|
Posted - 2011.10.14 03:47:00 -
[106] - Quote
Grimpak wrote:
it's quite meh tbh.
here's a better one:
amarr frig bonus:
10% bonus to Small Energy Turret Cap Use per level 5% bonus to Small Energy Turret Damage per level
AF bonus: 10% bonus to Small Energy Turret Optimal Range per level 5% bonus to small energy turret tracking
+ 1 turret, fittings to accomodate 5th turret, a bit of mass shaved off.
retri fixed.
You obviously haven't flown a laser ship if you think it needs tracking bonus. and tbh the 10% damage mod the other guy suggested is actually what the retri needs to solidify itself. |

Ghoest
3
|
Posted - 2011.10.14 04:33:00 -
[107] - Quote
Yes they do. But then so do E-war Frigs.
There is no reason anyone should ever chose to fly either of those classes in the current game other than for giggles. Wherever You Went - Here You Are |

Ghoest
3
|
Posted - 2011.10.14 04:37:00 -
[108] - Quote
What they should do is give all Assult frigs an integral nullifier as the 4th bonus.
Then they would at least have a role even if it is marginal. Wherever You Went - Here You Are |

Grimpak
Midnight Elites Echelon Rising
81
|
Posted - 2011.10.14 07:53:00 -
[109] - Quote
Flyinghotpocket wrote:Grimpak wrote:
it's quite meh tbh.
here's a better one:
amarr frig bonus:
10% bonus to Small Energy Turret Cap Use per level 5% bonus to Small Energy Turret Damage per level
AF bonus: 10% bonus to Small Energy Turret Optimal Range per level 5% bonus to small energy turret tracking
+ 1 turret, fittings to accomodate 5th turret, a bit of mass shaved off.
retri fixed.
You obviously haven't flown a laser ship if you think it needs tracking bonus. and tbh the 10% damage mod the other guy suggested is actually what the retri needs to solidify itself.
10% bonus and 5 turrets would make it a wee bit too strong tbh, but I wouldn't mind . I really just slapped the tracking bonus there because I couldn't think about any other bonus that wouldn't make a 5 turret retri unbalanced. (5 turrets + 50% bonus = 7.5 effective turrets).
[img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Flyinghotpocket
Ascetic Virtues
2
|
Posted - 2011.10.14 18:22:00 -
[110] - Quote
Grimpak wrote:Flyinghotpocket wrote:Grimpak wrote:
it's quite meh tbh.
here's a better one:
amarr frig bonus:
10% bonus to Small Energy Turret Cap Use per level 5% bonus to Small Energy Turret Damage per level
AF bonus: 10% bonus to Small Energy Turret Optimal Range per level 5% bonus to small energy turret tracking
+ 1 turret, fittings to accomodate 5th turret, a bit of mass shaved off.
retri fixed.
You obviously haven't flown a laser ship if you think it needs tracking bonus. and tbh the 10% damage mod the other guy suggested is actually what the retri needs to solidify itself. 10% bonus and 5 turrets would make it a wee bit too strong tbh, but I wouldn't mind  . I really just slapped the tracking bonus there because I couldn't think about any other bonus that wouldn't make a 5 turret retri unbalanced. (5 turrets + 50% bonus = 7.5 effective turrets). edit: now that I think about it, yeah ok 10% dmg bonus. it must get 5 turrets tho. I can't accept a retri having 4 turrets and a 5/1/5 config. if it has 1 medslot then it must have 5 turrets.
indeed and for the 4th bonus. instead of tracking you can have 5% afterburner speed per level. 5 turrents and a fast ship with dmg is a good retri.
|

Caulk H0lster
Kazakh Ministry of Wealth Redistribution
1
|
Posted - 2011.10.14 18:52:00 -
[111] - Quote
AFs need some balancing, but it's not so much quantity of bonuses or anything else that can be just "tacked on" that is lacking, it is the lack of a defined role in PvP.
PvP comes in many varieties, from large scale to small scale. I'm just gonna go ahead and say right now, unless CCP totally redesigns AFs, they will never have a role in large-scale PvP. They are too fragile, and really bring nothing worthwhile to the table that a well-organized fleet can't get from another ship that is probably better at the job.
Small-gang PvP is much different. I consider small-gang PvP to be gangs of any size that aren't centered around some sort of organized fleet doctrine, although a very loosely organized fleet doctrine (like "bring BCs" or "bring AFs"), can still be considered a "small gang". Anyway, AFs already do "ok" at small-gang stuff, because they can fill multiple roles, but mostly because they are "medium tacklers" and can put out respectable DPS for frigates. Even in small-gangs though, AFs suffer from being sub-par in almost all situations to faction or pirate frigates, especially in the very small gang arena.
I find it unlikely CCP will really do anything to make AFs worthwhile, but one thought might be this: turn AFs into mini-HICtors. Give them FOCUSED warp disruptors like HICs have with scripts in their Warp Disruption Field Generators. Here is why this idea is win-win-win-win. Also, because AFs behave in a lot of ways like cruisers as far as performance (scan res, align time), it's likely that balancing of other aspects of the AF wouldn't need much alteration, if any. Don't worry, HICs would still have a role, I'll get to that later.
Firstly, this would give AFs a role in every single type of fleet. They would be able to lock down supercaps and titans with their infinite points, and also be able to tackle warp core stabbed opponents. Because of their small sig raidus and speed with an AB, they would make great tacklers that might survive as long or longer than some HICs would.
Second, this would be a nightmare for supercap pilots. Suddenly they have to worry about HICs and AFs tackling them and holding them down. Supercarriers especially are going to have a very hard time even killing HICs after this expansion, killing an AF one-quarter the sig radius of a HIC would be nigh impossible unless the supercarrier had proper support (but it could still ECM burst the AF and escape, if the AF didn't have a proper fleet supporting him as well).
Third, because of reasons listed above, you would see at lest SOME more supercap deaths, if not A LOT more. This would serve to reduce the population of supers in a natural way, instead of nerfing them to the point nobody wants them anymore (again). Not saying CCP is doing that, the announced changes seem pretty balanced, but there is still an overpopulation of supers, no doubt.
Fourth, HICs would not be losers, because they would still retain the versatility of being able to bubble, and of course, the brickishness to be able to light cynos and survive for a minute or two, which is really their two key roles in fleets. Of course, they would still be able to scrip their warp disruptors and infinite-point things, too.
The only real drawback I forsee would be that AFs are fairly cheap and accessible, and you'll probably see a lot more pirates using them in lowsec camps being remote sensor boosted for infinite-point tackling. Really though, the scan res advantage over a HIC is not that much, so the only effect this might have is reducing the cost of the ship necessary to infinite-point something from 250m (or whatever a fully fit HIC costs) down to probably like 50m or 60m. Nonetheless, the other benefits this would reap would likely far outweigh this one, mostly economical, impact. |

Zircon Dasher
Zirconia Trade Group
5
|
Posted - 2011.10.14 20:38:00 -
[112] - Quote
Stats dont. Price does.
Cut build costs by 65% and you are golden.
*assuming dram nerf is sufficient and hybrids get meaningful buff |

Petrus Blackshell
Minmatar Ship Construction Services Ushra'Khan
5
|
Posted - 2011.10.14 21:27:00 -
[113] - Quote
Ciar Meara wrote:4 th bonus
Retribution has only one med slot, NO ship should have just one med slot.
Some general balancing for all ships has been the goal of the next expansion according to interviews with CCP.
I love the Retri and all, and think that AFs need a 4th bonus, but giving the Retri another mid would make it by far the most powerful AF out there, even without the extra bonus. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
8
|
Posted - 2011.10.14 21:31:00 -
[114] - Quote
The armor bonus for the vengeance is on the assault ships skill instead of the amarr frigate skill. Did they forget that its a punisher hull or what? |

Flyinghotpocket
Ascetic Virtues
2
|
Posted - 2011.10.14 21:34:00 -
[115] - Quote
Caulk H0lster wrote:Says stuff about Interdicting on AF's
Before you even think about giving yet another role to Frigates or AF's. maybe you should pester CCP for another dessie hull for your focused warp idea. one that this time isnt dedicated to 0.0 stuffs. |

Zarnak Wulf
Amok. Goonswarm Federation
13
|
Posted - 2011.10.15 02:03:00 -
[116] - Quote
I like AF for the firepower they put out as such small platforms. EFT may say the Wolf does only 300DPS but when I'm shooting at medium or large ship that firepower seems so much more then that. I can put together a Jaguar artillery platform as well - I know, not the norm - that does 2/3 of a Thrasher's alpha with the same range and alot more survivable. That paper alpha doesn't measure up though - without the rifter's tracking bonus the artillery has difficulty hitting it's full potential. And the wolf always has issues with drones. You can never get through them fast enough it seems before you're dead. For both ships a tracking bonus would make me happy. I personally would trade the T2 resists for the EAF T2 'light' version in exchange for the tracking bonus. In essence, give them alot of firepower without limitations but make them like all other T2 frigates - not so crunchy.
On the other side of the equation are those that like the AF for their tankability. They want to see how much the small ships can take. The above idea is not going to appeal to them at all. Why, therefore, not have one for each.
Jaguar: Frigate bonus: Damage and tracking AF bonus: T2 Shield resists and a velocity bonus similar to the vigil.
Fast and durable - great tackler for close in but damage ouput is meh.
Wolf: Frigate Bonus: Damage and tracking AF bonus: Falloff and damage
Limited by 2 mids but very nice damage and projection. Also have to choose tank vs. other ship functions. |

Knoppaz
Rens Nursing Home
1
|
Posted - 2011.10.15 07:30:00 -
[117] - Quote
Zarnak Wulf wrote: good stuff
One tanky, one ganky.. I think that's the best idea I've heard about AFs in a long time, yet so simple. Nice one! 
|

Grimpak
Midnight Elites Echelon Rising
82
|
Posted - 2011.10.15 07:58:00 -
[118] - Quote
Knoppaz wrote:Zarnak Wulf wrote: good stuff
One tanky, one ganky.. I think that's the best idea I've heard about AFs in a long time, yet so simple. Nice one! 
hmm, what about, the frigate skill giving 10% bonus per level, and the AF skill giving 10% falloff and 10% optimal?
always thought that the wolf would be a great gunboat with the plus of being able to field either AC's or arties equally well.
that said however, wolf needs +5 base cpu either way. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Ruah Piskonit
PIE Inc.
9
|
Posted - 2011.10.17 02:55:00 -
[119] - Quote
I am telling you all, and have been telling you all that the 4th retri bonus is the damage bonus - its really that simple. (since I was called 'that other guy' #sniff#)
Grim - the utility high on the retri is actually useful. . . and if you kick it up another turret, it may actually make it a little too good (good for me but hay).
but honestly, I don't think the slot layouts are in the changes, just the 4th bonus. You want to hear the rest of them for the other races? - because I actually think it could be really good (and I spend a lot of time in AFs, fighting AFs, and have come to like them. . .as weird as that is)
oh, and AFs will never be viable in 0.0. They fit ABs for the most part and ABs don't work in 0.0. Please go fly a proper interceptor or interdictor if you are in 0.0 Not everything needs to be balanced around 0.0 so there.
Also, you realize that falloff is a damage bonus for projectiles basically yah? |
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