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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Col Arran
Concordiat Tribal Band
45
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Posted - 2012.12.12 04:00:00 -
[1] - Quote
Please add an option to disable clouds. My laptop I play on has a decent GPU and CPU in it but the clouds just kill my FPS. I can get 50-60 FPS anywhere with all settings at high. However the second I get into one of those clouds even on the lowest settings everything disabled my FPS drops to about 10-5.
I understand the art team works hard on things and I know a big graphics revamp was done but please. Its unfair to make people have to deal with resource sucking clouds that could easily be disabled by a simple toggle in the options. I really want to enjoy the new swing camera and to actually see my ship in space but with the clouds no matter how low I go I flat out can't. I'd love to get a new computer but I just don't have the money for one at this time. |
Kusum Fawn
State War Academy Caldari State
229
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Posted - 2012.12.12 04:18:00 -
[2] - Quote
This comes up every so often on various forums around here, its a great idea but CCP has said no or completely ignored it in the past. Something about making the art department cry.
I for one would love to be able to turn off many of the space cloud effects or brighten the rest of space, or change the text colors to be dynamic to backgrounds lots of things. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
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DSpite Culhach
Sebiestor Tribe Minmatar Republic
4
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Posted - 2012.12.12 04:26:00 -
[3] - Quote
I have wondered how much work it would be to just have a button that forced say "wireframe" mode or something like that.
I mean, as far as real mechanics, it would just be a custom visualization from the onboard computer, turning every object that it can see and scan, think of it as the difference between a google maps view of the streets compared to a satellite picture ... what we are trying to see is the tactical info, and we don't care/dont want a superbright sun or cloud blocking everything.
The engine already draws everything, and theres lots of options to turn down that detail, so why not adda button IN GAME that basically is a custom much-lower-detail-with-a-twist and call it "tactical" |
androch
Lasting Forge Holding Rebel Alliance of New Eden
2
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Posted - 2012.12.12 09:13:00 -
[4] - Quote
god iu guess its too ******* much to ask for the ******* assholes to remove the goddamn clouds... im running on a brand new i7 and a 7970 graphics card and those stupid clouds in mission areas even bog my computer down to 20 frames |
Asudem
Asen of Asgard
32
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Posted - 2012.12.12 11:05:00 -
[5] - Quote
Kusum Fawn wrote:This comes up every so often on various forums around here, its a great idea but CCP has said no or completely ignored it in the past. Something about making the art department cry.
I for one would love to be able to turn off many of the space cloud effects or brighten the rest of space, or change the text colors to be dynamic to backgrounds lots of things.
Rather the coding department. |
BoBoZoBo
MGroup9 Quantum Cafe
126
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Posted - 2012.12.12 15:58:00 -
[6] - Quote
Agreed - Clouds at noms need a rework or go away.
I have a pretty beefy computer and even it has a slight hick-up with these things. Not to mention they are just too bright. Primary Test Subject GÇó SmackTalker Elite |
androch
Lasting Forge Holding Rebel Alliance of New Eden
2
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Posted - 2012.12.13 10:30:00 -
[7] - Quote
im gonna keep moving this topic up until a dev pays attention to it |
Oberine Noriepa
1051
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Posted - 2012.12.13 17:08:00 -
[8] - Quote
BoBoZoBo wrote:Agreed - Clouds at noms need a rework or go away.
I have a pretty beefy computer and even it has a slight hick-up with these things. Not to mention they are just too bright. Yeah, I have a pretty decent system and I still get a slight frame drop around these assets. I agree that they're too bright as well. Just yesterday I was running an L4 and couldn't see some UI elements because of the intense cloud brightness. Furthermore, the distribution and texture detail on a majority of cloud assets is downright ugly. |
Mund Richard
35
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Posted - 2012.12.13 18:46:00 -
[9] - Quote
Oh yes, it would improve my fps more than making my spaceships ugly in the setting, and I'd also like the result more as well, even aesthetically. Since you know, playing this game for the internet spaceship, as opposed to shiny clouds. Sarcasm can be like drugs. |
Asudem
Asen of Asgard
33
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Posted - 2012.12.14 01:40:00 -
[10] - Quote
I can play 3 chars on allmost high details without heavy lags, but when I entered the second pocket of the "Recon" mission, the framerate drops down to a slide show. They need a serious performance revamp or a disable-checkbox! |
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m3talc0re X
Mercs of Vengeance
108
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Posted - 2012.12.14 01:46:00 -
[11] - Quote
Signed
There's clouds in several missions that need to go away. Guristas side of WC comes to mind... And The Blockade |
androch
Lasting Forge Holding Rebel Alliance of New Eden
2
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Posted - 2012.12.14 18:02:00 -
[12] - Quote
keep signing, ccp has ignored this problem for too long |
Col Arran
Concordiat Tribal Band
47
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Posted - 2012.12.14 22:41:00 -
[13] - Quote
Sending this to the top as I'm tired of having FPS drop to nothing when I'm in an anom, unless I'm zoomed all the way out. |
androch
Lasting Forge Holding Rebel Alliance of New Eden
3
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Posted - 2012.12.15 12:54:00 -
[14] - Quote
looks like topic was buried again, dont let ccp ignore this issue! |
Asudem
Asen of Asgard
33
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Posted - 2012.12.15 13:23:00 -
[15] - Quote
Have anyone tried a bug-report? |
Oberine Noriepa
1052
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Posted - 2012.12.15 14:01:00 -
[16] - Quote
Asudem wrote:Have anyone tried a bug-report? The only time I've reported these assets with a bug report was when they were appearing over certain effects. That issue has been resolved in the current expansion, however.
Now we have other fish to fry. |
androch
Lasting Forge Holding Rebel Alliance of New Eden
3
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Posted - 2012.12.15 18:42:00 -
[17] - Quote
clouds must go whenn they cause fps issues on even the best gpus theres a problem |
Oberine Noriepa
1056
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Posted - 2012.12.16 12:52:00 -
[18] - Quote
Bumping this. |
Sobaan Tali
Caldari Quick Reaction Force
99
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Posted - 2012.12.16 18:07:00 -
[19] - Quote
I've agreed to this in several other older posts regarding this and still stand by it. At least a toggle function, hell we can turn engine trails off for **** sake but trails don't murder your fps like clouds do, and you can't even see very well at all with some of them. |
Zee87
Black Lancers Ressurection
0
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Posted - 2012.12.16 19:21:00 -
[20] - Quote
I've got a Core i5 3570K and a GTX 670... The game normally runs at 60fps constant, but in missions with certain types of cloud/gas/fog, it slows down to 20fps!
These effects are very crude, and very unoptimized. |
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cBOLTSON
Star Frontiers THORN Alliance
102
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Posted - 2012.12.16 21:08:00 -
[21] - Quote
Confirmed , I run a overclocked rig, its pretty good can play BF3 etc and full settings with over 30 fps. Yet in eve as soon as I go near clouds of gas or what ever, my fps is reduced a hell of a lot. The load put on my GPU and CPU spikes considerably. "Were not elitists, were just tired of fail" - The Sorn |
Oberine Noriepa
1058
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Posted - 2012.12.17 16:48:00 -
[22] - Quote
Shall we keep this going until a developer comments on it? |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2251
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Posted - 2012.12.17 21:59:00 -
[23] - Quote
The devs made some changes to some dust clouds already: you can see different clouds in Massive Attack and Ritualist Raids amongst others. However the gains made from those new clouds are completely obliterated by the new UI - I blame the T-marks around all NPCs which brighten up when that target is within range of the weapon you are hovering over. My current system grinds to a halt (literally, 0 fps or closer to about 15 seconds per frame) when there are more than half a dozen NPCs on field. This is worse in missions with dust clouds.
How many of you still have severe frame rate penalties when sitting in empty mission spaces with clouds? That is, after the NPCs are all dead and the salvaging is completed.
There is still more work that needs to be done, but the art team have done some good stuff so far with sorting out the graphical millstone that is dust clouds in missions.
Day 0 advice for new players: Day 0 Advice for New Players |
Kirkwood Ross
AWE Corporation Intrepid Crossing
7
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Posted - 2012.12.17 22:02:00 -
[24] - Quote
Please allow an option to disable clouds. The only way to deal with them currently is to zoom way out and then my FPS recovers. |
RangerGord
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
13
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Posted - 2012.12.18 00:56:00 -
[25] - Quote
Is this another thing the devs refuse to pay attention to as compared to updated spelling errors that have in some cases been in place for years? Or heaven forbid making major changes to frequently used systems and outright breaking them despite warnings?
This definitely needs attention... the only mission cloud I ever cared about they took away (the green space in Recon Pt 3), now all I see is boring space with random junk floating around. Sadly it seems like the devs don't quite have their priorities in the right place (based on several major expansions worth of testing and attempted feedback), so why start now? Why fix something that is actually broken or having a negative impact on current gameplay? |
Arcosian
EntroPrelatial Industria EntroPraetorian Aegis
42
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Posted - 2012.12.18 01:30:00 -
[26] - Quote
I'm in favor of removing clouds entirely. With the new UI I'm already getting almost double the resource requirements for RAM and CPU load and every time I warp into a mission with a cloud I get a massive FPS hit and have to zoom all the way out unless I want to play "slideshow online."
This is space. It's supposed to be empty so we don't need a ton of clouds or random collideable objects that NPC/players get stuck on. |
Col Arran
Concordiat Tribal Band
47
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Posted - 2012.12.18 20:11:00 -
[27] - Quote
I wonder how many pages it'll take before CCP acknowledges this. The clouds are literally the only thing I'm having trouble with, everything else is fine; the new UI, the Inventory, the ship rebalancing. I like everything CCP has done, except for the clouds.....damn those clouds. |
Warcalibre
FDA Shipwrights
0
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Posted - 2012.12.18 20:37:00 -
[28] - Quote
bump |
Little Dragon Khamez
Guardians of the Underworld
19
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Posted - 2012.12.18 21:10:00 -
[29] - Quote
DSpite Culhach wrote:I have wondered how much work it would be to just have a button that forced say "wireframe" mode or something like that.
I mean, as far as real mechanics, it would just be a custom visualization from the onboard computer, turning every object that it can see and scan, think of it as the difference between a google maps view of the streets compared to a satellite picture ... what we are trying to see is the tactical info, and we don't care/dont want a superbright sun or cloud blocking everything.
The engine already draws everything, and theres lots of options to turn down that detail, so why not adda button IN GAME that basically is a custom much-lower-detail-with-a-twist and call it "tactical"
I absolutely love this idea, it should be a default on tactical mode, after all when you are in tactical mode you need to see what is tactically relevant to your situation as opposed to what objects and clouds really look like. Given the sophistication of shipboard sensors it seems obvious that the tactical mode/wireframe mode would strip that out as unnecessary clutter as it may hinder the decision making process with disastrous results. |
androch
Lasting Forge Holding Rebel Alliance of New Eden
6
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Posted - 2012.12.19 17:19:00 -
[30] - Quote
bump |
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