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Col Arran
Concordiat Tribal Band
45
|
Posted - 2012.12.12 04:00:00 -
[1] - Quote
Please add an option to disable clouds. My laptop I play on has a decent GPU and CPU in it but the clouds just kill my FPS. I can get 50-60 FPS anywhere with all settings at high. However the second I get into one of those clouds even on the lowest settings everything disabled my FPS drops to about 10-5.
I understand the art team works hard on things and I know a big graphics revamp was done but please. Its unfair to make people have to deal with resource sucking clouds that could easily be disabled by a simple toggle in the options. I really want to enjoy the new swing camera and to actually see my ship in space but with the clouds no matter how low I go I flat out can't. I'd love to get a new computer but I just don't have the money for one at this time. |

Kusum Fawn
State War Academy Caldari State
229
|
Posted - 2012.12.12 04:18:00 -
[2] - Quote
This comes up every so often on various forums around here, its a great idea but CCP has said no or completely ignored it in the past. Something about making the art department cry.
I for one would love to be able to turn off many of the space cloud effects or brighten the rest of space, or change the text colors to be dynamic to backgrounds lots of things. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|

DSpite Culhach
Sebiestor Tribe Minmatar Republic
4
|
Posted - 2012.12.12 04:26:00 -
[3] - Quote
I have wondered how much work it would be to just have a button that forced say "wireframe" mode or something like that.
I mean, as far as real mechanics, it would just be a custom visualization from the onboard computer, turning every object that it can see and scan, think of it as the difference between a google maps view of the streets compared to a satellite picture ... what we are trying to see is the tactical info, and we don't care/dont want a superbright sun or cloud blocking everything.
The engine already draws everything, and theres lots of options to turn down that detail, so why not adda button IN GAME that basically is a custom much-lower-detail-with-a-twist and call it "tactical" |

androch
Lasting Forge Holding Rebel Alliance of New Eden
2
|
Posted - 2012.12.12 09:13:00 -
[4] - Quote
god iu guess its too ******* much to ask for the ******* assholes to remove the goddamn clouds... im running on a brand new i7 and a 7970 graphics card and those stupid clouds in mission areas even bog my computer down to 20 frames |

Asudem
Asen of Asgard
32
|
Posted - 2012.12.12 11:05:00 -
[5] - Quote
Kusum Fawn wrote:This comes up every so often on various forums around here, its a great idea but CCP has said no or completely ignored it in the past. Something about making the art department cry.
I for one would love to be able to turn off many of the space cloud effects or brighten the rest of space, or change the text colors to be dynamic to backgrounds lots of things.
Rather the coding department. |

BoBoZoBo
MGroup9 Quantum Cafe
126
|
Posted - 2012.12.12 15:58:00 -
[6] - Quote
Agreed - Clouds at noms need a rework or go away.
I have a pretty beefy computer and even it has a slight hick-up with these things. Not to mention they are just too bright. Primary Test Subject GÇó SmackTalker Elite |

androch
Lasting Forge Holding Rebel Alliance of New Eden
2
|
Posted - 2012.12.13 10:30:00 -
[7] - Quote
im gonna keep moving this topic up until a dev pays attention to it |

Oberine Noriepa
1051
|
Posted - 2012.12.13 17:08:00 -
[8] - Quote
BoBoZoBo wrote:Agreed - Clouds at noms need a rework or go away.
I have a pretty beefy computer and even it has a slight hick-up with these things. Not to mention they are just too bright. Yeah, I have a pretty decent system and I still get a slight frame drop around these assets. I agree that they're too bright as well. Just yesterday I was running an L4 and couldn't see some UI elements because of the intense cloud brightness. Furthermore, the distribution and texture detail on a majority of cloud assets is downright ugly. |

Mund Richard
35
|
Posted - 2012.12.13 18:46:00 -
[9] - Quote
Oh yes, it would improve my fps more than making my spaceships ugly in the setting, and I'd also like the result more as well, even aesthetically. Since you know, playing this game for the internet spaceship, as opposed to shiny clouds. Sarcasm can be like drugs. |

Asudem
Asen of Asgard
33
|
Posted - 2012.12.14 01:40:00 -
[10] - Quote
I can play 3 chars on allmost high details without heavy lags, but when I entered the second pocket of the "Recon" mission, the framerate drops down to a slide show. They need a serious performance revamp or a disable-checkbox! |
|

m3talc0re X
Mercs of Vengeance
108
|
Posted - 2012.12.14 01:46:00 -
[11] - Quote
Signed
There's clouds in several missions that need to go away. Guristas side of WC comes to mind... And The Blockade |

androch
Lasting Forge Holding Rebel Alliance of New Eden
2
|
Posted - 2012.12.14 18:02:00 -
[12] - Quote
keep signing, ccp has ignored this problem for too long |

Col Arran
Concordiat Tribal Band
47
|
Posted - 2012.12.14 22:41:00 -
[13] - Quote
Sending this to the top as I'm tired of having FPS drop to nothing when I'm in an anom, unless I'm zoomed all the way out. |

androch
Lasting Forge Holding Rebel Alliance of New Eden
3
|
Posted - 2012.12.15 12:54:00 -
[14] - Quote
looks like topic was buried again, dont let ccp ignore this issue! |

Asudem
Asen of Asgard
33
|
Posted - 2012.12.15 13:23:00 -
[15] - Quote
Have anyone tried a bug-report? |

Oberine Noriepa
1052
|
Posted - 2012.12.15 14:01:00 -
[16] - Quote
Asudem wrote:Have anyone tried a bug-report? The only time I've reported these assets with a bug report was when they were appearing over certain effects. That issue has been resolved in the current expansion, however.
Now we have other fish to fry. |

androch
Lasting Forge Holding Rebel Alliance of New Eden
3
|
Posted - 2012.12.15 18:42:00 -
[17] - Quote
clouds must go whenn they cause fps issues on even the best gpus theres a problem |

Oberine Noriepa
1056
|
Posted - 2012.12.16 12:52:00 -
[18] - Quote
Bumping this. |

Sobaan Tali
Caldari Quick Reaction Force
99
|
Posted - 2012.12.16 18:07:00 -
[19] - Quote
I've agreed to this in several other older posts regarding this and still stand by it. At least a toggle function, hell we can turn engine trails off for **** sake but trails don't murder your fps like clouds do, and you can't even see very well at all with some of them. |

Zee87
Black Lancers Ressurection
0
|
Posted - 2012.12.16 19:21:00 -
[20] - Quote
I've got a Core i5 3570K and a GTX 670... The game normally runs at 60fps constant, but in missions with certain types of cloud/gas/fog, it slows down to 20fps!
These effects are very crude, and very unoptimized. |
|

cBOLTSON
Star Frontiers THORN Alliance
102
|
Posted - 2012.12.16 21:08:00 -
[21] - Quote
Confirmed , I run a overclocked rig, its pretty good can play BF3 etc and full settings with over 30 fps. Yet in eve as soon as I go near clouds of gas or what ever, my fps is reduced a hell of a lot. The load put on my GPU and CPU spikes considerably. "Were not elitists, were just tired of fail" - The Sorn |

Oberine Noriepa
1058
|
Posted - 2012.12.17 16:48:00 -
[22] - Quote
Shall we keep this going until a developer comments on it? |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
2251
|
Posted - 2012.12.17 21:59:00 -
[23] - Quote
The devs made some changes to some dust clouds already: you can see different clouds in Massive Attack and Ritualist Raids amongst others. However the gains made from those new clouds are completely obliterated by the new UI - I blame the T-marks around all NPCs which brighten up when that target is within range of the weapon you are hovering over. My current system grinds to a halt (literally, 0 fps or closer to about 15 seconds per frame) when there are more than half a dozen NPCs on field. This is worse in missions with dust clouds.
How many of you still have severe frame rate penalties when sitting in empty mission spaces with clouds? That is, after the NPCs are all dead and the salvaging is completed.
There is still more work that needs to be done, but the art team have done some good stuff so far with sorting out the graphical millstone that is dust clouds in missions.
Day 0 advice for new players: Day 0 Advice for New Players |

Kirkwood Ross
AWE Corporation Intrepid Crossing
7
|
Posted - 2012.12.17 22:02:00 -
[24] - Quote
Please allow an option to disable clouds. The only way to deal with them currently is to zoom way out and then my FPS recovers. |

RangerGord
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
13
|
Posted - 2012.12.18 00:56:00 -
[25] - Quote
Is this another thing the devs refuse to pay attention to as compared to updated spelling errors that have in some cases been in place for years? Or heaven forbid making major changes to frequently used systems and outright breaking them despite warnings?
This definitely needs attention... the only mission cloud I ever cared about they took away (the green space in Recon Pt 3), now all I see is boring space with random junk floating around. Sadly it seems like the devs don't quite have their priorities in the right place (based on several major expansions worth of testing and attempted feedback), so why start now? Why fix something that is actually broken or having a negative impact on current gameplay? |

Arcosian
EntroPrelatial Industria EntroPraetorian Aegis
42
|
Posted - 2012.12.18 01:30:00 -
[26] - Quote
I'm in favor of removing clouds entirely. With the new UI I'm already getting almost double the resource requirements for RAM and CPU load and every time I warp into a mission with a cloud I get a massive FPS hit and have to zoom all the way out unless I want to play "slideshow online."
This is space. It's supposed to be empty so we don't need a ton of clouds or random collideable objects that NPC/players get stuck on. |

Col Arran
Concordiat Tribal Band
47
|
Posted - 2012.12.18 20:11:00 -
[27] - Quote
I wonder how many pages it'll take before CCP acknowledges this. The clouds are literally the only thing I'm having trouble with, everything else is fine; the new UI, the Inventory, the ship rebalancing. I like everything CCP has done, except for the clouds.....damn those clouds. |

Warcalibre
FDA Shipwrights
0
|
Posted - 2012.12.18 20:37:00 -
[28] - Quote
bump |

Little Dragon Khamez
Guardians of the Underworld
19
|
Posted - 2012.12.18 21:10:00 -
[29] - Quote
DSpite Culhach wrote:I have wondered how much work it would be to just have a button that forced say "wireframe" mode or something like that.
I mean, as far as real mechanics, it would just be a custom visualization from the onboard computer, turning every object that it can see and scan, think of it as the difference between a google maps view of the streets compared to a satellite picture ... what we are trying to see is the tactical info, and we don't care/dont want a superbright sun or cloud blocking everything.
The engine already draws everything, and theres lots of options to turn down that detail, so why not adda button IN GAME that basically is a custom much-lower-detail-with-a-twist and call it "tactical"
I absolutely love this idea, it should be a default on tactical mode, after all when you are in tactical mode you need to see what is tactically relevant to your situation as opposed to what objects and clouds really look like. Given the sophistication of shipboard sensors it seems obvious that the tactical mode/wireframe mode would strip that out as unnecessary clutter as it may hinder the decision making process with disastrous results. |

androch
Lasting Forge Holding Rebel Alliance of New Eden
6
|
Posted - 2012.12.19 17:19:00 -
[30] - Quote
bump |
|

Jerick Ludhowe
The Nyan Cat Pirates Nyanpire
249
|
Posted - 2012.12.19 19:06:00 -
[31] - Quote
volumetric effects in this game just plain suck, period. They look bad, and significantly drop frame rates on even high end machines. The inability to turn these god awful effects off is amatuer at best, c'mon ccp... |

caleb ball
Concordiat Tribal Band
3
|
Posted - 2012.12.19 23:21:00 -
[32] - Quote
yeah my fps ***** a brick with those damn clouds |

Treya Neverette
Deep Space Havoc LLC
2
|
Posted - 2012.12.20 04:41:00 -
[33] - Quote
I have the same issue, and my PC is no slouch... an option or revamp would be nice... bump... |

Anthar Thebess
REPUBLIKA ORLA C0VEN
27
|
Posted - 2012.12.20 12:32:00 -
[34] - Quote
+1 allow to disable this |

DSpite Culhach
Sebiestor Tribe Minmatar Republic
8
|
Posted - 2012.12.20 17:18:00 -
[35] - Quote
Also, no offence CCP, I fully understand you were trying to make space prettier, but you have to remember that most of those clouds, being pure white, will basically allow our LCD backlights, which have nothing to do with light in space to shine into our retinas at whatever brightness level we have set.
I just googled "nebulas" and not a single one of them cause my retinas to shut down.
Does EVE even have a gamma slider? |

Jessy Berbers
Disturbed Friends Of Diazepam Disturbed Acquaintance
44
|
Posted - 2012.12.20 18:22:00 -
[36] - Quote
I completely Agree, i have a reasonable recent machine an i7 950 8GB of ram and a GTX 470...yet i get severe slow downs as soon as i stumble upon certain clouds in mission areas, or even WH.
Redo those gas/dust clouds, make them work properly. |

Lili Lu
611
|
Posted - 2012.12.20 18:55:00 -
[37] - Quote
Signed many times over.
This has been brought up before in many threads. However, it appears to never get any response from the devs, so it needs repeating. They need to respond and tell us why they just can't take them out until they figure out some featuer that doesn't tax a computer so heavily. It adds nothing to gameplay and in fact detracts from it when the damn things are so bright they hurt the eyes.
Get rid of the ******* things CCP FFS |

androch
Sebiestor Tribe Minmatar Republic
6
|
Posted - 2012.12.21 01:29:00 -
[38] - Quote
fix it |

Joanna RB
JoJo Industries n Shipbreakers
1
|
Posted - 2012.12.21 12:40:00 -
[39] - Quote
get rid of em |

Astroniomix
Arma Purgatorium Templis Dragonaors
293
|
Posted - 2012.12.21 15:35:00 -
[40] - Quote
Yesplease. |
|

Valeria Katrina
Pristine Industrials
1
|
Posted - 2012.12.21 15:54:00 -
[41] - Quote
Would it be against the rules / EULA to find out in what resource file the graphics are hiding in and turning them into something more .... transparent? |

Col Arran
Concordiat Tribal Band
51
|
Posted - 2012.12.21 16:13:00 -
[42] - Quote
I'm certain it would as modifying the client is against the EULA. Most likely you'd have to disassemble and extract the resource files then change the files and reassemble them which is completely against the EULA. |

Barbara Nichole
Cryogenic Consultancy
354
|
Posted - 2012.12.21 22:13:00 -
[43] - Quote
I don't mind the clouds but please let me mine them. We have plenty of asteroids in missions why not gas... with all the clouds this only makes sense. -á-á- remove the cloaked from local; free intel is the real problem, not-á "afk" cloaking-á-
[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |

Beta Miner
COBRA Logistics Outer-Haven
16
|
Posted - 2012.12.22 04:58:00 -
[44] - Quote
I would prefer something like this. |

Texty
State War Academy Caldari State
29
|
Posted - 2012.12.22 05:29:00 -
[45] - Quote
Add on/off option please. |

Kuro Bon
Running with Knives Nexus Fleet
24
|
Posted - 2012.12.22 16:14:00 -
[46] - Quote
My computer has no trouble with clouds and I still hate them.
Important combat UI is invisible on the white background of the clouds. 100M ISK per hour is about $3US an hour. -áIt's more efficient to work at starbucks.-á Playing the game doesn't advance skills, kinda like ProgressQuest. |

killorbekilled TBE
Initiated
127
|
Posted - 2012.12.22 16:16:00 -
[47] - Quote
signed
+1 pLuS wUn!!!!!!!!!!!!!!!!!!!!!!!!
Also bumped TrollorbeTrolled |

JamieFattius Auduin
The Fated E.Y
0
|
Posted - 2012.12.24 22:45:00 -
[48] - Quote
+1 to either a toggle that hides non-harvestable gas clouds, or to a dramatic re-work of cloud effects with performance in mind.
Due to entirely unrelated issues, I recently had to switch from a Radeon HD6950 to a HD6570. I now can't have clouds in my FOV without my framerate dropping to ~10FPS. (Previously, my framerate never dropped appreciably below 60 FPS.)
I know that creating a reasonably fast 3D renderer is actually really tricky, so I can totally sympathize when performance regressions happen. Perhaps you guys could have a couple of medium-to-low-end test machines in the office to be alerted to these sorts of issues really early on? :) |

Inaishite Teikei
Guatrau-Teikei Exploration
0
|
Posted - 2012.12.24 23:30:00 -
[49] - Quote
This has also been bugging me. I've got no problem with graphics whatsoever until I fly into a cloud and everything gets choppy, even on low settings. Not to mention the UI is sometimes invisible on its background. While I can zoom out, this is still almost game-breaking and certainly very annoying. I searched for a way to turn it off in the menus but to no avail. Please get rid of this effect or let us turn it on/off. |

Rena Kenni
Alt Holding Corp
1
|
Posted - 2012.12.25 13:02:00 -
[50] - Quote
It wouldnt be such an issue...
If you know, such a large part of the playerbase wasnt directly effected by these damn clouds. If it isnt the massive drop in FPS from them simply being on your screen, its the fact that you cannot even tell whats going on many times because you are completely blinded by... Clouds.
At this point, you guys gotta man up (whoever is keeping these worthless objects in game) and accept the fact that while it may add a tiny amount of flavor, it reduces the enjoyment of many people simply because of how badly it effects them. That is not a trade off you guys should be willing to make to keep a few replaceable employees happy. |
|

Asudem
Asen of Asgard
41
|
Posted - 2012.12.29 09:11:00 -
[51] - Quote
*bumped by Macha*
Clouds still suck d***s! Next time Im facing a mission where I expect a massive FPS drop, I record it and send it as petition. Hopefully that will gets CCPs attention. |

Jimmy Hawks
Center for Advanced Studies Gallente Federation
6
|
Posted - 2012.12.30 08:21:00 -
[52] - Quote
I support this idea. The only thing that slows down my Machine are those clouds in the Mission pockets. I don't want CCP to completely remove them (some people might have a liking in those clouds and probably Super-Computers that can handle them just fine), but an -OPTION- to toggle them on/off would be really perfect.
This OPTION would be win/win for everyone. So please CCP, pay attention to this, since it obviousely is an issue that many of us Capsuleers have. |

Jack Harvey
Iron Inquisition
0
|
Posted - 2013.01.04 08:38:00 -
[53] - Quote
+1 for the option.
A counter point I could see is something like in counterstrike or call of duty - where turning off smoke makes you see through it (negating its existance). However, your overview as well as an actual icon on screen gives you the information you need anyway, BUT! A cloud could shroud what type of weapons the enemy ship has, if only for a few moments. That reason would truly be a rarity though since most cloud parties are in mission pockets. |

Little Dragon Khamez
Guardians of the Underworld
29
|
Posted - 2013.01.04 16:38:00 -
[54] - Quote
Bumped again |

ColdCutz
Frigonometry
72
|
Posted - 2013.01.05 03:53:00 -
[55] - Quote
I can't believe they've made excuses for this in the past. Unacceptable. Period. |

Oberine Noriepa
1164
|
Posted - 2013.01.13 01:51:00 -
[56] - Quote
Continue. |

Flatiner
Ghost Net Industrialists Rebel Alliance of New Eden
1
|
Posted - 2013.02.21 01:50:00 -
[57] - Quote
Bump - clouds in this game suck plain and simple .. v3 everything else but leave these alone ? why? please remove and or allow us to disable |

Onomerous
Shockwave Innovations Shockwave Sovereign Industries
1
|
Posted - 2013.02.21 16:26:00 -
[58] - Quote
Finally... a problem which actually needs to be fixed in F&I!!!
There have been a few posts by CCP regarding this issue but they've not actually fixed it. There's no doubt (based on posts by CCP reps) they are aware there is a problem. Hopefully they will fix a true problem before spending vasts amounts of time on issues which aren't a problem with a fix which makes things worse.
|

Leskit
The Night Wardens Viro Mors Non Est
10
|
Posted - 2013.02.21 17:22:00 -
[59] - Quote
Signed. While I haven't seen a noticeable drop in framerates yet (i7 920, gtx 660ti), I usually only run 1 toon, sometimes two. I don't have experience with hi sec anoms, but I live in W-space. There are plenty of sites across the different classes where you warp in and the immediate response on coms is OH GOD MY EYES...IT BURNS!!! The brightness on the white/blue/purple clouds is expecially intense, and needs to be reworked, tossed, or dimmed signifigantly. It's not fun to be running sites, warp in, and have some dumb-a$$ blue-white nebula trigger a migraine. It shouldn't be painful. Zooming all the way out is the best option i've come up with so far to deal with it in real-time. |

Ollister Luthor
Venture Syndicate
0
|
Posted - 2013.02.25 19:35:00 -
[60] - Quote
Signed as well.
The fact that they make most text invisible should be enough of a problem, but the FPS drop I experience makes these super annoying. |
|

Sylvous
Bigger than Jesus
108
|
Posted - 2013.02.25 20:23:00 -
[61] - Quote
+ 1
I don't spend much time in areas that are affected by this anymore but I remember it being a pain.
This is just a logical addition to the game.
|

Lokar Griman
Almost Invisible Industries Ishuk-Raata Enforcement Directive
1
|
Posted - 2013.02.26 14:00:00 -
[62] - Quote
Id say well if make about 100 posts of this problem an all them would be posted at same time tmorrow 12:00 eve timw maybe then eve devs respond on it. |

DSpite Culhach
Sebiestor Tribe Minmatar Republic
80
|
Posted - 2013.02.26 23:57:00 -
[63] - Quote
I'm pretty sure we could get "graphic options" that have noting to do with adding code and have a lot more to do with DISABLING code from running, the same way we already have "disable missiles effects" for example.
I'd be perfectly happy to have have a bunch of lines and arrows in place of a lot of the special effects we are getting now so I could stick in tactical view, zoomed out and see it happen like in a game of DefCon.
Yes yes, I do like "pretty" but for screenshots. Once in combat however, having icons in space that represent ship classes, rather then just flashing red boxes, with a directional arrow for flight vectors, including little dots for missiles etc etc would be a lot better to follow in my head and probably a lot faster to draw. I suddenly woke up thinking I had a nightmare, then remembered I can't even fly Amarr Battleships. |

Anthar Thebess
REPUBLIKA ORLA C0VEN
57
|
Posted - 2013.02.28 10:19:00 -
[64] - Quote
Up. |

Feyd Rautha Harkonnen
Lords.Of.Midnight
66
|
Posted - 2013.02.28 14:22:00 -
[65] - Quote
+1,000 on disabling clouds
They don't add a lot of visual benefit but sure as hell chew down a lot of folks graphics cards. http://evedarklord.blogspot.ca |

Radhe Amatin
Caldari High Prime P R I M E
7
|
Posted - 2013.03.01 11:54:00 -
[66] - Quote
+1 to this....
I prefer to play with tactical screen on and zoom out to see a bigger chunk of the battle field..... but some of the clouds are just to dense, and at that zoom level u cant see what objects are in the cloud .... and some times i bump into them when i try to manual fly and kite the rats... so i have to zoom in to see what around then zoom out ..and its getting frustrating to keep zooming in and out for every change in course.
So pls make an option to turn them on/off. Some people like to have a awesome looking cloud to watch fine play the with option on, some people have their frame rate murdered by them witch can make the gameplay rather dull give them an option to improve their experience and some people like me consider they are just in the way of my play style. So why not make an option to accommodate all your paying customers? |

He dares
Sal's Waste Management and Pod Disposal The Mockers AO
7
|
Posted - 2013.03.01 13:16:00 -
[67] - Quote
Agreed i struggle to kill those in wh space due to the ******* cloud lag |

Onomerous
Shockwave Innovations Shockwave Sovereign Industries
30
|
Posted - 2013.03.01 14:42:00 -
[68] - Quote
Definitely +1 for this request. |

Cheng0001
Gladius Veritatis Fidelas Constans
2
|
Posted - 2013.03.01 15:13:00 -
[69] - Quote
+1 for the "Disable clouds" option. I'm tired of having to zoom all out every single time I do an anomaly or a mission. It ruins my game much more than ships not being balanced. Enough's enough. |

Wilhelm Ormand
Arizona Republic Black Arboria
0
|
Posted - 2013.03.01 16:29:00 -
[70] - Quote
Jep, I would really like to see an option to disable the clouds, or at least turn them into something that might be less good looking but at least let's me play missions above 3 fps.
Either way, with or without option, the clouds definitely need a performance improvement / rendering overhaul. |
|

Stegas Tyrano
GLU CANU Open Space Consultancy
236
|
Posted - 2013.03.01 17:18:00 -
[71] - Quote
+1
Whats the point in having cool gas clouds if they lag the hell out of your GPU when you're trying to play??? [PROPOSAL] INGAME ADVERTS FOR PLAYERS |

Takashi Halamoto
Mercurialis Inc. RAZOR Alliance
9
|
Posted - 2013.03.01 21:11:00 -
[72] - Quote
to be brutally honest id dont care about removing them but can we like turn some of them down a little?
im just saying some anomally/complex clouds are worse than staring at a star you can feel your eyes burning unless your lucky to find that one angle that maybe isnt mostly aimed at the light. |

Dyvim Slorm
Spaceriders Inc.
101
|
Posted - 2013.03.02 01:32:00 -
[73] - Quote
+1
I've not noticed any real frame drop but some of them sure as hell burn your eyes out. |

Legion40k
ZOMBIEBEACHPARTYPATROL Circle-Of-Two
8
|
Posted - 2013.03.02 08:05:00 -
[74] - Quote
Shiny clouds!! aaaand framerates gone to hell  |

Alvatore DiMarco
Capricious Endeavours Ltd
28
|
Posted - 2013.03.02 11:23:00 -
[75] - Quote
Ignoring half of this thread to say....
This exact question was asked during the Art panel at Fanfest 2012. You might want to look for it, it's in the CCPGAMES channel. Since laziness will probably prevent at least half of you from actually bothering, however:
CCP is aware that the clouds are terrible and they're going to be revamping them and optimized as part of CCP's current overall plan to convert everything in EVE to V3+ for the shift to DX11. Once EVE is DX11, they'll be implementing a new lighting system, including tessellation.
If you're not running a GTX560 or better (or the ATI equivalent), I strongly urge you to prepare for an upgrade. |

Col Arran
Concordiat Spaceship Samurai
100
|
Posted - 2013.03.04 11:42:00 -
[76] - Quote
Alvatore DiMarco wrote:Ignoring half of this thread to say....
This exact question was asked during the Art panel at Fanfest 2012. You might want to look for it, it's in the CCPGAMES channel. Since laziness will probably prevent at least half of you from actually bothering, however:
CCP is aware that the clouds are terrible and they're going to be revamping them and optimized as part of CCP's current overall plan to convert everything in EVE to V3+ for the shift to DX11. Once EVE is DX11, they'll be implementing a new lighting system, including tessellation.
If you're not running a GTX560 or better (or the ATI equivalent), I strongly urge you to prepare for an upgrade.
Hmm so I'm not going to be able to play EVE unless I have a DX11 capable graphics card? Great way to keep players CCP, make us spend hundreds on upgrading our computers. To in turn spend money on playing your game, great business plan right there. |

Lloyd Roses
Blue-Fire PLEASE NOT VIOLENCE OUR BOATS
34
|
Posted - 2013.03.04 13:45:00 -
[77] - Quote
+1
Using a xeon e3 and a gtx 560, this game should not be causing trouble just because I'm watching my gas sucking venture. Atm, framerates drop form 60 to 0-5 when watching the ship close to a cloud.
The bad thing about it: Those clouds make the game unplayable zoomed in, and zoomed out (what you have to do if you don't want your legs toasted) they are so goddamn ugly they look like mushrooms.
I'm also wondering why those clouds draw so many ressources, they look like simple jpegs that align to your camera and by comparison, even the winamp visualisations are closer to looking like nebulae. And those are some 5kb shader... |

Tialano Utrigas
Critical Mass Inc. Nexus Fleet
11
|
Posted - 2013.03.05 13:26:00 -
[78] - Quote
+1
Screw V3 and DX11. That will be miles away and sounds like it will make them run slower.
Just give us the option to remove them! |

Col Arran
Concordiat Spaceship Samurai
100
|
Posted - 2013.03.05 20:40:00 -
[79] - Quote
Hear hear, get rid of these clouds CCP, they make space look like ****. |

Descrye
1
|
Posted - 2013.03.07 17:07:00 -
[80] - Quote
+1 for an option to disable all clouds. It would make running missions/sites much more fun for me if I didn't have to zoom out in every cloud. And even if they optimize them, I would love to have the option to disable clouds. |
|

Radhe Amatin
Caldari High Prime
12
|
Posted - 2013.03.08 07:36:00 -
[81] - Quote
V3+ and dx11 very bad idea at least for now...... and besides eve graphics looks great.
If anyone plays eve for the graphic there's seriously something very wrong with him. They should focus on improving gameplay and fixing the things the are not working in game.
Changing the graphics won't make eve a better game..it will only make them lose subscribers that won`t want to spend 300 400 bucks to upgrade they`re pc just for 1 game. |

Bojanglezzz
Sal's Waste Management and Pod Disposal The Mockers AO
0
|
Posted - 2013.03.28 20:24:00 -
[82] - Quote
Give the people an option to get rid of the gas clouds. It would greatly improve gameplay for FW as well, because there are a few sites where you warp in and the whole site is a cluster **** of gas clouds, not allowing for optimal play. The people that PAY for this game should have more of a say the goddamn art department. Pull your ******* heads out of your asses and get it done already. |

Bojanglezzz
Sal's Waste Management and Pod Disposal The Mockers AO
0
|
Posted - 2013.03.28 20:29:00 -
[83] - Quote
Really brings up the question of if CCP gives a **** what their customers think or not. Every game since I can remember (on the computer) has had an option to remove effects such as these dust clouds. They make the areas difficult to operate in due to the major fps lag. Makes you wonder if the art team even plays the game. |

Tonto Auri
Vhero' Multipurpose Corp
39
|
Posted - 2013.03.28 20:36:00 -
[84] - Quote
They gave you an option to tweak settings to the acceptable performance levels. If you gonna dump **** at CCP's shoulders for your inability to find and adjust them accordingly - well, that explains much about your mental stability. |

Sen Fey
Yard Industries
0
|
Posted - 2013.04.02 08:34:00 -
[85] - Quote
Hi there, i am new to this game and if i did realize this Cloud-Issues during my 14day trial, i wouldn't have subscribed to this game, because it's ridiculous that many games with far better graphics perform better on my machine. As an Amateur-Astronomer i can attest, that in real space if you're in a gas cloud or nebula in most cases you wouldn't even realize that you're in one, because the gas is spread loose over billions of km.
The famous pictures from Hubble and other big Telescopes are photographicaly exposed over many minutes, even hours and made in combination with narrowband optical filters. Our eyes would never see real space in the Eve-Comic-Style. Beside of this, physical behavior of ships are also completely unreal, but hey, it's a game...
To make long things short: Would be nice to get rid of these damn Clouds and an "Realistic Space"- Option would be great. Please fix this issue CCP or leave at least a concrete Statement.
|

seth Hendar
I love you miners
33
|
Posted - 2013.04.02 13:00:00 -
[86] - Quote
Tonto Auri wrote:They gave you an option to tweak settings to the acceptable performance levels. If you gonna dump **** at CCP's shoulders for your inability to find and adjust them accordingly - well, that explains much about your mental stability. no
i run a pretty powerfull rig, except in those dust clouds, i can dual box with 2 char all full settings, + have a few other games running behind, and it works.
now, if i happen, to go in such an area with one of those clouds, even with minimal graphics, and just one eve account runing, i got low fps (even in interval immediate)
my rig: i7 2600k @ 4.2ghz, gtx 670o/c gtx 560 ti (physx dedicated), Crucial M4 SSD, 16Gb DDR3.
a poor dust cloud shall not give me this result, it is a sh** piece of bad code, so either rewrite it so it doesn't result like this, or give an option to not display it.
i don't play for graphics quality, but i appreciate the effort to make eve look pretty, but this shall not be done if performances are impacted! |

Cypress Masters
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.04.05 08:57:00 -
[87] - Quote
/bump /signed /etc
Those clouds are killers, and completely useless. Please add an option to disable just the clouds. They are game killers. |

El Geo
Pathfinders. The Marmite Collective
83
|
Posted - 2013.04.05 09:08:00 -
[88] - Quote
+1
To be honest I would support more options for altering the graphics content, clouds being one of the few things that lag out my systems.
While im at it why the hell is eve so dark now, if I have all my graphics up the ships look black? path-+find-+er (pthfndr, p+ñth-)n. 1. One that discovers a new course or way, especially through or into unexplored regions.
http://www.youtube.com/user/EvEPathfinders/videos?view=0 |

seth Hendar
I love you miners
36
|
Posted - 2013.04.05 12:49:00 -
[89] - Quote
El Geo wrote:+1
To be honest I would support more options for altering the graphics content, clouds being one of the few things that lag out my systems.
While im at it why the hell is eve so dark now, if I have all my graphics up the ships look black? cause it depends on which system you are in.
if i recall correctly what was brought up a few updates ago, they stated that the dominant color of a system, due to it's sun type, would reflect on shaders, thus on ships making it glows different colours according to system
another thing impacting this is the dominant nebulae around specific area of the 4 main empires, and when you go far from them, the brightness is diminished, so low is darker than high, and null even darker, since farther from said nebulae.
this is also true for the eve music, which is supposed to go "darker" as you decrease system SS.
in a word, high sec is happy-happy ville(aka carebear land filled with flyin unicorns), bright with happy music, and null is dark dangerous oppressive forest were bad guys live, at least according to CCP view when revamping the ambiant beaviour of systems, and anything between is gradiant to that |

RavenTesio
Liandri Corporation Liandri Covenant
100
|
Posted - 2013.04.05 13:33:00 -
[90] - Quote
It isn't that the "Clouds" aren't optimised, but rather they still heavily rely on DirectX 9 Fixed-Function Pipeline for the Alpha operations... something that ironically a 2005 Graphics Card Is better designed to handle than a modern card that has to emulate it which is incredibly slow.
They are probably one of the few legacy systems that haven't changed since release. This is not the same as GPU Particles (which you can turn off) that are still not ideal performance wise, again because the engine uses DirectX 9 instead of DirectX 11.
What I would probably suggest would be that the Clouds were redeveloped as a Shader, but with the graphics level they could enhance it with Volumetric (which is easy enough to fake actually for performance means, but they could due Soft Particle Volumetric) still point is if they worked on it they could be far better performance wise and utilise them for more than just cloud pockets but also ship explosions and nebulae. |
|

Jonathan Malcom
Dreddit Test Alliance Please Ignore
120
|
Posted - 2013.04.05 15:48:00 -
[91] - Quote
Signed.
Not only do they hurt performance, but they're also kind of dumb.
It's space. You're not going to find free-floating pockets of gasses isolated in the middle of nothing.
Remove the clouds. In the name of science.
|

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
99
|
Posted - 2013.04.05 23:11:00 -
[92] - Quote
Or as previously mentioned at least make them invisible when you switch to tactical. Ship's sensors can see right through them.
As for the nebulae I always thought that capsuleers had an enhanced view of the universe as we can see all wave lengths of light. In real life nebulas would dim as you got closer to them as the light fills a greater portion of tbe sky, so I am ok with seeing the distant ones. |

Danee Fedorov
Legio tertia decima Gemina HUN Reloaded
2
|
Posted - 2013.04.06 19:41:00 -
[93] - Quote
/signed
 |

Ryikan
Hull Breach Inc. Double Tap.
1
|
Posted - 2013.04.12 21:00:00 -
[94] - Quote
Signed.
The SIGNIFICANT FPS drop that I receive when loading on grid with these legacy clouds is absurd and unreasonable. The clouds are too bright, look outdated, are an obvious nuisance to many players, AND they have absolutely ZERO purpose other than to annoy everyone.
An EVGA 670 should be able to power through a graphic that has been in the game since practically launch day. No, it's not the rig, it's the code/graphic image.
Get rid of the clouds, CCP. Or at least rework them to where the FPS doesn't turn to ****. Thanks.  |

Havegun Willtravel
Mobile Alcohol Processing Units
91
|
Posted - 2013.04.12 22:43:00 -
[95] - Quote
+1 Please.
Anoms, sigs, and quite a few missions have very blinding effects that overall degrade from, instead of enhance our experience.
Please let us play eve without sunglasses. |

AllSavage
X Industrial
0
|
Posted - 2013.05.05 11:19:00 -
[96] - Quote
Bump.
Only time I ever have lag issues is in clouds. Makes exploration and some missions problematic.
I like that I have the ability to tweak settings so that things look good but perform well (I'm on a 2008 Macbook, so by no means a powerful machine!) - however the clouds just kill the FPS.
Just the ability to turn them off would be enough - I know I wouldn't mind them if I had the performance, so I'm not personally gunning for them to be removed. |

NekoKitten
Neko Industry 'n' PvE Apocalypse Now.
12
|
Posted - 2013.05.06 08:04:00 -
[97] - Quote
Yes, clouds can be a pain. |

Lisbett
The Flying Dead Mutual and Absolute Destruction
5
|
Posted - 2013.05.06 08:47:00 -
[98] - Quote
Bump.
The clouds in missions and sites should either be removed or reworked.
|

Aria Jimbojohnson
University of Caille Gallente Federation
1
|
Posted - 2013.05.06 09:20:00 -
[99] - Quote
I can run THREE clients on full settings and keep 60 FPS when not in clouds. ONE client on low settings in a cloud heavy mission/anom/plex (last pocket in Recon 1 is one of the worst due to density) and I drop to 20-30 FPS and my GTX 570 spins up to 99% utilization. 2 or more characters in a cloud pocket is completely unplayable. It isn't my system, it is the clouds. Fix it CCP, let us disable them or stop ignoring the damned issue that has been complained about for years. |

Andiedeath
Sefem Velox Swift Angels Alliance
160
|
Posted - 2013.05.06 10:22:00 -
[100] - Quote
Signed. +1.. etc
Yup I can report the same issue. 2 Clients anywhere else in the game runs perfectly on full graphics but as soon as I'm in a Grav site etc with clouds I drop to 10 frames per second.... At least give us the option to turn them off.... I'll admit that they look spectacular. Although WH combat anoms seem to be fine even with the more spectacular looking clouds and floating stars/small gas clouds. |
|

Nuko Akato
Tritanium Industries and Technology Tribal Band
2
|
Posted - 2013.05.12 02:29:00 -
[101] - Quote
/signed /bump
eve plays nice on my laptop , cept for the clouds , **** my fps |

Nerva Auris
Southern Cross Empire Flying Dangerous
5
|
Posted - 2013.05.12 12:35:00 -
[102] - Quote
+1
My comp isn't the best, but I can do everything else in game with no issues with my settings, but run into a random cloud and I'm flying through molasses. |

Tenris Anis
Schattenengel Clan
61
|
Posted - 2013.05.12 12:39:00 -
[103] - Quote
androch wrote:god iu guess its too ******* much to ask for the ******* assholes to remove the goddamn clouds... im running on a brand new i7 and a 7970 graphics card and those stupid clouds in mission areas even bog my computer down to 20 frames
Sounds like something is wrong with your computer than. Looks like a cooling issue to me. Remove insurance. |

Inara Brey
Intron
0
|
Posted - 2013.05.12 21:01:00 -
[104] - Quote
Please fix... pretty please.
I know how Carbon is your own game engine, but this is one thing it doesn't do well. We are about to go exploring more ... so spacial anomalies and pretty things going to abound. Please CCP, fix this for a summer dot release ... |

Vesan Terakol
Almost Deliberate
2
|
Posted - 2013.05.12 23:21:00 -
[105] - Quote
I shall add my approval of such a toggle for particle effects to be included. The aforementioned clouds make my laptop breathe fire and my rather old, but still decent desktop to run at 1-2 FPS. I don't care who this might displease, it's an option that every modern (non-console ported) game has. I'd never complain about the amount of options available, but particle effects need to be there, as they are among the heaviest resource drains.
Also, about someone mentioning wireframe mod - why not include something like the tactical screen from the Homeworld series or Sword of the Stars? EVE combat is meant to be controlled in a similar manner to a strategy game anyway. I would personally love to have the option to move my ship around in a more precise way than double clicking - the Homeworld 2 system for navigating a fleet in 3d space will tie in nicely with the tactical layout, that currently i don't believe is something that serves any good purpose as neither maneuvering, nor information tool (overview has all the distances and is plain better at presenting the information, unless you have a really small screen).
Oops, went off topic... |

Tritanium Avenger
Federal Navy Academy Gallente Federation
5
|
Posted - 2013.05.13 09:15:00 -
[106] - Quote
A while ago some dev talked about this matter (inferno or retribution update?). He said they were goin to completely rework the cloud effects but that would take some time, so they did just some optimization to the current system for now. An update on the subject would be nice. |

xiline anahata
Beagle Expeditions
4
|
Posted - 2013.05.13 11:17:00 -
[107] - Quote
i5 @ 3ghz gtx 650 ti oc twin frozr II 8gb ram tho this is rather irrelevant in this issue.
60fps in most cases (excluding massive fleets or jita spamdock/jump where i get about 30~40) jump in a radar site with some clouds around, gpu temp jumps to 60 Celsius, fans start roaring, fps goes 10-20 ahem. ahem. cool visuals yes, but m8, they aren't even volumetric. they're just sprites. or whatever they call them nowadays. 2D images with alpha transparency. Come on ! there are open source engines out there that render volumetric @ 60fps on ancient cards (well, sort of ancient :P ) * wooot -optimization- -optimization- -optimization- *
|

Niob Bardieu
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.05.13 12:19:00 -
[108] - Quote
I don't remember having too much problems with the first problems of cloud effects, dropping framerates. Maybe that's because I got used pretty quick to manually set the camera view to avoid looking at cloud effects because of their brightness. Without that additional camera control I was barely able to see anything while navigating my ship through sites with large cloud effects.
At the moment the only real use for cloud effects seems to be making fancy screenshots. Besides that the possible advantage of having a nice view into space while playing is just negated by its downsides. |

Maximus Aerelius
PROPHET OF ENIGMA
54
|
Posted - 2013.05.13 12:48:00 -
[109] - Quote
androch wrote:god iu guess its too ******* much to ask for the ******* assholes to remove the goddamn clouds... im running on a brand new i7 and a 7970 graphics card and those stupid clouds in mission areas even bog my computer down to 20 frames
^ Yeah that'll get the Devs\CCP to notice this and want to put it on the "To Be Dev'd" list Keep it respectful and non-offensive and people will still read what you have to say.
+1 as this affects my AMD FX-6100 6 Core 3.3Ghz, 16GB DDR3 RAM with a ENGTX 560Ti 1GBDDR Graphics Card. I feel sorry for people on lower end kit when they encounter these. I use to play on my Laptop with Intel G5 graphics on board and it struggled even on medium settings.
EDIT: Bumpage back to Page 1! My Feature\Idea:-áFast Character Switching "XP Stylee" |

NEONOVUS
Saablast Followers
433
|
Posted - 2013.05.13 16:16:00 -
[110] - Quote
I approve of keeping clouds as they are. Consider it time to either get a new computer or see why yours is having issues (update drivers!) |
|

Akturous
Immortalis Inc. Shadow Cartel
132
|
Posted - 2013.05.17 12:01:00 -
[111] - Quote
They do need to be toned down, at the very least reduce the eye watering brightness, it's ******* obscene. Vote Item Heck One for CSM8 |

Jerick Ludhowe
JLT corp
448
|
Posted - 2013.05.17 12:08:00 -
[112] - Quote
+1
Kind of pathetic that the overall graphic engine in this game is still so dated... I could blame the artists for this **** volumetric effects in this game however I know that they are just dealing with a dated POS engine that hogs resources and melts cards whenever clouds are being rendered. Hopefully dx11 will solve the majority of these issues.
All in all, a disable function is mandatory... I'm running an sli'ed machine with a 4gig quad core and 16 gigs of ram and STILL have severe slow downs when entering missions with excessive "fog". |

Spaminator
501st Imperial Legion Unknown Destination
7
|
Posted - 2013.05.17 13:49:00 -
[113] - Quote
Love the art in EVE.
However... clouds reverse the experience of immersion by making an uncomfortable (or noticeable) change in frame rate no matter what kind of system you are playing on.
If you don't want to enable players to remove the effect of a cloud, you could opt for the "kill cloud option" to produce a simple reduced visibility range. This option would be visually striking as the star background would disappear into darkness- only close objects would be visible... etc. and the best part: the frame rate would INCREASE. Lots of 3d games use this fog of war kind of option- players would be familiar with it already... and it would add a creepy effect to the environment.
Imagine- things go dark except for close objects... and when the NPCs spawn and attack... their missiles and gun fire seem to come out of nowhere... you can still target them but it adds to a more dramatic and immersive experience.
Cheers!
|

Drunken Bum
316
|
Posted - 2013.05.17 15:08:00 -
[114] - Quote
Cloud thread with dev response. https://forums.eveonline.com/default.aspx?g=posts&t=176413&find=unread Spare some change?-á |

Johan Toralen
Clockwork X3
23
|
Posted - 2013.05.17 17:11:00 -
[115] - Quote
These fps issues are usualy caused by overdraw. Basicly in layman terms when transparent textures overlap each pixel has to be calculated and recalculated multiple times before its final color is decided. It adds up the more layers there are. And as you zoom in more of your screenspace pixels are affected. Your gpu runs out of its fiullrate capacity hence fps drops even more. What adds to it in eve are transparent menus and now the new system scan overlay. It affects good hardware aswell because then you usualy have post processing and shader effects enabled that add to the number of times a pixel gets calculated on top of it.
Usualy what can be done about it from a developers perspective is to cut down on the number of geometry planes of transparent objects, cutting out the texture via geometry (for instance a transparent texture with a round light source you don't just put it on a square plane but shape the geometry as tight as possible to the part of the texture that is actualy used, even if it adds to the polycount it is cheaper to render), implement fallbacks in the materials that make use of cheaper to render textures and of course optimization of the gfx engine the game runs on. |

Altrue
Exploration Frontier inc
391
|
Posted - 2013.05.18 08:23:00 -
[116] - Quote
/signed +1 G££ <= Me |

Zilero
Love Squad Confederation of xXPIZZAXx
65
|
Posted - 2013.05.18 09:08:00 -
[117] - Quote
Signed.
Its not even the FPS rate that's the real problem - its more that you can't see a damn thing because the clouds are so bright.
At the same time, please fix the Sun problem where its so bright you can't see where you are flying or anything at all... thanks :-) |

Theodore Giumbix
Science and Trade Institute Caldari State
0
|
Posted - 2013.06.01 09:14:00 -
[118] - Quote
CCP DO IT  |

Humang
Sefem Velox Swift Angels Alliance
5
|
Posted - 2013.06.01 14:57:00 -
[119] - Quote
/signed
I like fancy space clouds much as the next person, but I also like to be able to play, and see what I am looking at. |

Dodger Roger
Pinnacle Salvage
1
|
Posted - 2013.06.02 06:01:00 -
[120] - Quote
signed |
|

Saberlily Whyteshadow
Dubious Pirates
0
|
Posted - 2013.06.02 06:30:00 -
[121] - Quote
+1 /signed
There is a reason why even on FPS games there is an option to turn off smoke effects.. These dust clouds/effects are literally smoke effects in space for eve. Smoke effects are physics driven/calculated so they will eat up any GPU. |

Quinn Corvez
DEEP-SPACE CO-OP LTD Polarized.
6
|
Posted - 2013.06.02 09:13:00 -
[122] - Quote
+ 1
Why hasen't this been done already? It ruins the pve experience rather than enhance it. |

Antaeus Fantasy
Grumpy Bastards Mass Overload
3
|
Posted - 2013.06.02 12:43:00 -
[123] - Quote
Support that. On/off option. |

Adunh Slavy
918
|
Posted - 2013.06.02 14:51:00 -
[124] - Quote
/signed
Option to dim local start too please |

Theodore Giumbix
Science and Trade Institute Caldari State
15
|
Posted - 2013.06.04 11:18:00 -
[125] - Quote
Hope never dies bump The Tek - a show that covers hardware, pc games, indie games, legal policies that pertain to technology, the internet, and nerd culture. Please sign: Disabling the clouds in anomalies/signatures/missions |

Charlie Jacobson
200
|
Posted - 2013.06.06 21:46:00 -
[126] - Quote
Signed! Remove all clouds everywhere. They are useless performance hogs, and nobody thinks they're pretty. |

Theodore Giumbix
Science and Trade Institute Caldari State
22
|
Posted - 2013.06.07 07:30:00 -
[127] - Quote
Charlie Jacobson wrote:Signed! Remove all clouds everywhere. They are useless performance hogs, and nobody thinks they're pretty.
Not remove, but give us an option to disable them if we want too. The Tek - a show that covers hardware, pc games, indie games, legal policies that pertain to technology, the internet, and nerd culture. Please sign: Disabling the clouds in anomalies/signatures/missions |

Donedy
Snuff Box Urine Alliance
171
|
Posted - 2013.06.07 08:01:00 -
[128] - Quote
Yeah, this clouds are a pain, remove them please. |

Funky Lazers
Shin-Ra Ltd
253
|
Posted - 2013.06.07 08:49:00 -
[129] - Quote
I also would like to be able to disable effects on sensor boosters / tracking computers / ECCM
Those make my head very dizzy. Whatever. |

iSupremacy
Blackwater Coalition Forces Harkonnen Federation
16
|
Posted - 2013.06.09 00:01:00 -
[130] - Quote
Yes please add an option to remove them. They kill my FPS |
|

Frost Talon
Hedion University Amarr Empire
0
|
Posted - 2013.06.14 19:45:00 -
[131] - Quote
Please allow us the options to turn this off/on. |

Tollen Gallen
Xionworld
506
|
Posted - 2013.06.15 00:42:00 -
[132] - Quote
+1 for resolving the cloud issue.
Clouds need a rethink CCP, please |

Adunh Slavy
954
|
Posted - 2013.06.15 02:25:00 -
[133] - Quote
Reducing the opacity of the tactical overlay's 'range' high lights may help some as well. |

Ryan SilverHand
Deep Core Mining Inc. Caldari State
0
|
Posted - 2013.06.16 01:19:00 -
[134] - Quote
+1
RCH |

Ralph Solaris
Pator Tech School Minmatar Republic
0
|
Posted - 2013.06.17 13:18:00 -
[135] - Quote
+1 to add an option to disable these clouds |

Verity Sovereign
Sovereign Fleet Tax Shelter
465
|
Posted - 2013.06.17 13:22:00 -
[136] - Quote
+1 bump |

Wedieyounge Antilles
SKULLDOGS Game Over.
3
|
Posted - 2013.06.17 13:27:00 -
[137] - Quote
I support this.
I really hate those clouds. They throw my fps down to ground level. I always zoom out when running anomalies. -¼ Wedge Antilles [SDOGS], Grunt |

iblixus
Enlightened Academy
0
|
Posted - 2013.06.19 09:04:00 -
[138] - Quote
+1 Please add an option to remove them, or at least an option to lower their "effect quality" |

Cypress Masters
Center for Advanced Studies Gallente Federation
1
|
Posted - 2013.06.24 21:42:00 -
[139] - Quote
Seriously, how the hell hasn't this been addressed by now?
LET US REMOVE THE %*#@&%# CLOUDS!!!!!!! |

Luc Chastot
Gentleman's Corp
414
|
Posted - 2013.06.24 21:47:00 -
[140] - Quote
I would also like to add that those clouds are very ugly. Make it idiot-proof and someone will make a better idiot. |
|

PinkKnife
Future Corps Sleeper Social Club
380
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Posted - 2013.06.24 21:48:00 -
[141] - Quote
As far as I know CCP is aware of this, they removed all the clouds in the new hacking/arch sites, as well as the old ones, so I imagine its just a matter of time and going around to do them all.
"Removed all clouds from the Hacking and Archaeology sites to resolve the FPS issues."
and from 1.0.7.
" We have removed the clouds from the Central Guristas Transmitter site We have removed the clouds from the Central Angel Survey site."
So, patience Eyago, patience. |

Ryan Paladin
Green Berets
0
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Posted - 2013.07.24 19:14:00 -
[142] - Quote
Signed. My rig is by no means great but it can run the game easily at a 30-60 fps depending on how many ships are present on medium to low settings (Geforce 610M 2gb, i73630QM, 8gb ram; competent if not great for gaming) but the moment I find a cloud I'm in 10-15 fps at best even if I turn my settings to the absolute minimum. From what I have read far far better computers than mine have this problem. Bump this thread. I know CCP is aware of it but it doesn't hurt to keep reminding them. |

seth Hendar
I love you miners
154
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Posted - 2013.07.25 16:19:00 -
[143] - Quote
PinkKnife wrote:As far as I know CCP is aware of this, they removed all the clouds in the new hacking/arch sites, as well as the old ones, so I imagine its just a matter of time and going around to do them all.
"Removed all clouds from the Hacking and Archaeology sites to resolve the FPS issues."
and from 1.0.7.
" We have removed the clouds from the Central Guristas Transmitter site We have removed the clouds from the Central Angel Survey site."
So, patience Eyago, patience. out of patience.
this is reported since at least 3 years ago, it was already a big issue for years when i joined in 2010.
CCP failed at removing them from anom, they removed em from MOST Hacking and Archaeology anoms, but not all, they still pop in some, and i don't even talk about combat anom / mission... 3+ years for this.....pathetic |
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