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Thread Statistics | Show CCP posts - 14 post(s) |

Remiel Pollard
Aliastra Gallente Federation
1250
|
Posted - 2013.01.11 01:35:00 -
[151] - Quote
I'm looking forward, tbh, well past when OB is fully integrated, to the part where we'll be able to deploy fighters, fighter-bombers, and drones from our ships to provide air support for DUST players. Or even further beyond that, when smaller ships will actually be able to break orbit to engage ground forces. The one thing that confuses me is the effect of range - a small gun (say a TII neutron, for example, or even TII rails for that matter) can't usually "hit" beyond about 15km max, depending on your ammo. Maybe it's just a different ammo, I dunno, but for a round to break atmosphere (or even a laser, which would be affected by Rayleigh scattering just like any other light ray, even if only a little) it needs to get past the point where it isn't going to burn up, or be slowed down so much by friction that it will no longer have any effect.
Still, I do understand how small guns could be used this way, but wouldn't it be more fun if you could hover in the skies in a squad of Rifters and pound the ground with arty and missiles while someone else's fighter squadron defended your ships from anti-aircraft defences and ground-launched fighters, or just assisted with the bombing? Or, if you had your frigs and fighters in the sky while the other side had their frigs and fighters in the sky simultaneously.... imagine what the light show would look like from the ground? Trails of missiles and high-velocity rounds streaking back and forth while fighters and bombers deployed by carriers in orbit swarmed the scene, as chunks of hull plating and other debris rained from the sky to fall on the battlefield below, adding an additional potential hazard to DUST troops?
You don't scare me. I've been to Jita. |

Herzog Wolfhammer
Sigma Special Tactics Group
2370
|
Posted - 2013.01.11 02:00:00 -
[152] - Quote
I wonder if there will be specific modules and their own ammo for this.
For example, I would imagine something based on the RL "rod thrower" - pure kinetic mayhem.
Also, missiles could be possible in an atmosphere: Scramjets! |

El 1974
Bendebeukers Green Rhino
76
|
Posted - 2013.01.11 02:06:00 -
[153] - Quote
Hi,
I might want to try this, but would like to know a bit more first. 1. So they give the advice to bring a destroyer. I'd hate to travel through FW space without a cloak. If I use a stealth bomber with a few guns will that still be usefull or is that a waste of effort? 2. Should I bring different types of guns so I can use different ammo and be more effective at different requests for support? Is it worth refitting guns or can i just as well fit each type of guns and activate the most effective gun first? 3. Apparantly I need to be in FW. I have standings to join whatever faction. Never done that, but I can just join a militia, shoot some targets, leave the militia, fly to a station belonging to the other faction, enlist and fly back to shoot at the other side?
Thanks for any answers I can get. |

Brooks Puuntai
Solar Nexus.
1000
|
Posted - 2013.01.11 02:14:00 -
[154] - Quote
So a small gun that usually has the effective range of 7000m, can now fire almost 2,000,000m? |

Ryuu Shi
School of Applied Knowledge Caldari State
0
|
Posted - 2013.01.11 02:18:00 -
[155] - Quote
Give me destruction like this with my ibis orbital bombardment and I'll burn the Galaxy! 
http://www.youtube.com/watch?v=hYPSg-Ab7Dc |

Rain6639
Team Evil
74
|
Posted - 2013.01.11 02:39:00 -
[156] - Quote
Brooks Puuntai wrote:So a small gun that usually has the effective range of 7000m, can now fire almost 2,000,000m?
shh! we're not baww'ing about that part if you need me, I'll be on youtube watching russian car accident videos |

Orzo Torasson
PonyWaffe Test Alliance Please Ignore
93
|
Posted - 2013.01.11 02:52:00 -
[157] - Quote
Lets say that a pilot is shooting at a planet with a thrasher with 250mm artillery fit. You're all having a whinge about these ***** little frigate guns but you aren't shooting at ships- you're shooting at people. The old naval guns mounted on drednaughts during the second world war were 250mm caliber- they fired shells in excess of 220kg. That's about 500 pounds if you are living in one of those countries that's still using funny measurement systems poorly conceived at the dawn of the science.
500 pounds of explosive slamming into the ground near you at terminal velocity- it's going to do a great deal of damage.
Scale that up to a battleship projectile- 1200mm and you're going to turn the entire DUST battlefield into a glass sheet.....every time you fire. Use a Dreadnaught which fires 3500mm shells and you'll blow a hole in the planet big enough to fly an Avatar through.
iskflakes wrote:
How do you explain the huge difference in effective range? 20km in space, 300km when shooting a planet?
Shell gets caught in the planet's gravity well. Hits the atmosphere, gravity does the rest. Something like that is what they'll go with, I assume.
|

Rain6639
Team Evil
74
|
Posted - 2013.01.11 03:01:00 -
[158] - Quote
Orzo Torasson wrote:
Shell gets caught in the planet's gravity well. Hits the atmosphere, gravity does the rest. Something like that is what they'll go with, I assume.
GENIUS! if you need me, I'll be on youtube watching russian car accident videos |

Niveuss Nye
Transit - Mining - Refining - Production
2
|
Posted - 2013.01.11 03:55:00 -
[159] - Quote
ISD TYPE40 wrote:It may be worth remembering just how big and powerful the shells are that we use in EVE when compared to standard ground based weaponry. Gallente destroyers with rails will usually fire 125mm shells, slightly smaller than the 130mm shells fired by modern naval destroyers.
We know how much damage that kind of real life shell can cause, now imagine those shells being filled with anti-matter! And now imagine a shell half a metre across made of the same stuff travelling a good percentage the speed of light, the kind fired from a 425mm battleship railgun. The kinetic damage alone would vaporise a large portion of the area. Add in the anti--matter and you wouldn't just kill a few DUST soldiers, you would vaporise a few square kilometres.
ISD TYPE40, I think what they are trying to say is that they WANT to be able to decimate entire square kilometers with the ships they trained years to fly.
But then again, that would be a major atrocity like setting off a nuke. As much as the factions hate each other, I do not think they would stoop that low. Maybe out in null sec..... different story.
Still, blowing holes in entire landmasses and permanently changing the appearence of entire districts has a certain "cool" factor that would be worth looking forward to in that year plus long skill que. |

Barrogh Habalu
Imperial Shipment Amarr Empire
371
|
Posted - 2013.01.11 04:33:00 -
[160] - Quote
Well, those orbital strikes won't be anything near glassing half of the map or close, I'd guess that it will be more about taking out certain fortificated position or something. Given that even small guns of EVE are huge by modern standard, it should be enough. Otherwise it would definitely raise a point of "those cavemen from early XX could make better guns, wtf?".
Oh well, that was brought a lot already... Still, bringing some weapon of mass destruction (by modern meaning) into game like DUST won't make any good from gameplay standpoint. |

Nexus Day
Lustrevik Trade and Travel Bureau
388
|
Posted - 2013.01.11 04:46:00 -
[161] - Quote
Remiel Pollard wrote:
Still, I do understand how small guns could be used this way, but wouldn't it be more fun if you could hover in the skies in a squad of Rifters and pound the ground with arty and missiles while someone else's fighter squadron defended your ships from anti-aircraft defences and ground-launched fighters, or just assisted with the bombing? Or, if you had your frigs and fighters in the sky while the other side had their frigs and fighters in the sky simultaneously.... imagine what the light show would look like from the ground? Trails of missiles and high-velocity rounds streaking back and forth while fighters and bombers deployed by carriers in orbit swarmed the scene, as chunks of hull plating and other debris rained from the sky to fall on the battlefield below, adding an additional potential hazard to DUST troops?
You mean like BF3 with spaceships? And that is the problem. By the time Dust reaches its nadir it will be outstripped by other FPS that do everything better. I envision Dust will eventually be the playground of EvE players and their corps that see profit in participating in both at once.
And I am unsure of the composition of the atmospheres of the planets that are being contested. I am sure there are a wide variety, some of which would completely nullify the use of lasers (ironically the game is called Dust), and yet missles are the ones not represented? |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
623
|
Posted - 2013.01.11 04:47:00 -
[162] - Quote
The same assholes that INSIST there is a crew on my ship because a dev said so are crying that its unrealistic for a destroyer to perform an orbital bombardment?
******* brilliant. From: Tommas De'Wins To: Cipher Jones Dude :) I got massives Basi hahahahahahaha |

Mars Theran
Red Rogue Squadron
1595
|
Posted - 2013.01.11 07:08:00 -
[163] - Quote
Keno Skir wrote:Just read that orbital strikes will be fired from small guns.. Does this seem like a break from "eve reality" to anyone else?
Guesse since they used an Abaddon for the Fanfest demo i just assumed you would need large guns to fire them, if not some sort of special module that takes buku CPU or something. That said i actually still feel like a destroyer raining death from hundreds of kilometers up is a bit far fetched.
Not tryin to get it changed or anything, just noticed it today and didn't sit right. I'm imagining clouds of thrashers or even atrons, hell even industrials firing highly destructive weapons a really really long way... not how i'd have done it anyway o/
Destroyers are bigger than you think. Technically, all it takes is an orbital platform, (i.e: satellite with this intended purpose). Beware, they are floating up there, over your head, as we speak.  zubzubzubzubzubzubzubzub |

Duries Kain
Viziam Amarr Empire
2
|
Posted - 2013.01.11 07:53:00 -
[164] - Quote
Bai'xao Meiyi wrote:As black powder weapons are arguably the least advanced, I'll use the Thrasher to explain this.
A Thrasher can be fit with either 250mm or 280mm rounds, these rounds are far more advanced then anything you've experienced in your lives. At a range of approximately 40km and still be within optimal range. These bullets are at least a foot wide we don't know their length or contents but it's 18,000 years more advanced and full of technology developed for conflict in space. It's cheap to fit, efficient and fast but can die relatively quickly. Absolutely perfect for the role of bombarding a target with high explosives..
Wait, what?
http://en.wikipedia.org/wiki/German_battleship_Bismarck
Hello, 300mm, 1900 pound rounds with 25+km optimal. |

Beckie DeLey
Living From Scraps
281
|
Posted - 2013.01.11 08:35:00 -
[165] - Quote
People certainly take their space physics very seriously... So... i started an industry blog at www.derbk.com/eve There i am preparing a guide to all things related to manufacturing. Check it out!
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CCP FoxFour
C C P C C P Alliance
1499

|
Posted - 2013.01.11 10:59:00 -
[166] - Quote
Beckie DeLey wrote:People certainly take their space physics very seriously...
I had, and then passed off because I am no rocket scientist, a defect from a player submitted bug report about how the energy we listed in the description didn't match how it would really work. Something about us rounding at the 10 decimal place instead of the 20th. Game Designer | Team True Grit |
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Brooks Puuntai
Solar Nexus.
1003
|
Posted - 2013.01.11 11:14:00 -
[167] - Quote
Beckie DeLey wrote:People certainly take their space physics very seriously...
Its mostly because CCP has seemed to stop caring about making things actually go together with the Eve universe. The idea for allowing Destroyers to be used for Orbital Bombardment seems to be a cop-out. They seem to want to have a low entry bar for it, either because they know they won't be able to get older players to do it(after the first 3 months) or because they want dust players to sub and be able to do it quickly. I mean how could you go from a Moros bombarding a planet to a Catalyst.
In the end, everything regarding the integration with Dust seems to be half assed and not thought through very well. Seemingly out of desperation. Guess that's what happens when you bomb a built up major release(Incarna) then have major uncertainty with your first non Eve release, which has been indev probably longer then it will be active.
Edit: Also yes I'm bitter, if you didn't get the memo. |

Irya Boone
Escadron leader
154
|
Posted - 2013.01.11 11:41:00 -
[168] - Quote
But the only question is Why do you want to start Small ...
You should have begin At least with BS for Orbital strike .. dread should be the standard..
You doing it Wrong CCP and you Know it stop telling B.... Improve C2 class WH More anos more signs ...RENAME null sec system With the name Of REAL Universe Stellar Name like KOI-730 etc etc It xill be awesome-á |

Remiel Pollard
Aliastra Gallente Federation
1260
|
Posted - 2013.01.11 12:07:00 -
[169] - Quote
Irya Boone wrote:But the only question is Why do you want to start Small ...
You should have begin At least with BS for Orbital strike .. dread should be the standard..
You doing it Wrong CCP and you Know it stop telling B....
And if it physics you want to explain the fact : Shoot Small ammo in universe with heat and force in the atmosphere planet you bullet disapear ... becaus it was too small.
An XL bullet .. could at least with a little imagination become a Small bullet when hitting the ground .....
Don't get it?
I can think of one underlying reason that probably tops all others to start small instead of starting big.
Starting big excludes a lot of players who have yet to skill for big. Starting small allows all players, including trial accounts, to participate. Excluding players from game features is a good way to lose players and subscribers. Including everyone is a good way of encouraging more subscribers, and maintaining current ones. Let's not forget that, at the end of the day, CCP are a business - as well as doing this for ALL their fans and customers, they still have a bottom line to consider. No bottom line = no CCP = no EVE = everybody loses. You don't scare me. I've been to Jita. |

Brooks Puuntai
Solar Nexus.
1003
|
Posted - 2013.01.11 12:12:00 -
[170] - Quote
Remiel Pollard wrote:
I can think of one underlying reason that probably tops all others to start small instead of starting big.
Starting big excludes a lot of players who have yet to skill for big. Starting small allows all players, including trial accounts, to participate. Excluding players from game features is a good way to lose players and subscribers. Including everyone is a good way of encouraging more subscribers, and maintaining current ones. Let's not forget that, at the end of the day, CCP are a business - as well as doing this for ALL their fans and customers, they still have a bottom line to consider. No bottom line = no CCP = no EVE = everybody loses.
So with that mentality trial players should be able to fly titans. What you are asking for is instant gratification. You believe that everyone at anytime should be able to do everything. That isn't Eve. |

Remiel Pollard
Aliastra Gallente Federation
1260
|
Posted - 2013.01.11 12:14:00 -
[171] - Quote
Brooks Puuntai wrote:Beckie DeLey wrote:People certainly take their space physics very seriously... Its mostly because CCP has seemed to stop caring about making things actually go together with the Eve universe. The idea for allowing Destroyers to be used for Orbital Bombardment seems to be a cop-out. They seem to want to have a low entry bar for it, either because they know they won't be able to get older players to do it(after the first 3 months) or because they want dust players to sub and be able to do it quickly. I mean how could you go from a Moros bombarding a planet to a Catalyst. In the end, everything regarding the integration with Dust seems to be half assed and not thought through very well. Seemingly out of desperation. Guess that's what happens when you bomb a built up major release(Incarna) then have major uncertainty with your first non Eve release, which has been indev probably longer then it will be active. Edit: Also yes I'm bitter, if you didn't get the memo.
The destroyer, as per standardised NATO ship roles, is the go-to shore bombardment vessel. While a battleship may also be suitable for this role, it is overkill. As has been stated numerous times, the destroyer-type hull is designed for this role - specifically, it's designed for precision in this role. Some destroyers, like the AEGIS class, have powerful anti-aircraft defences, and people mistake that to mean they are the navy's anti-aircraft platforms - they are not. These defences enable AEGIS ships to operate with little to no frigate or carrier escort in hostile waters, where they can launch their cruise missiles against land targets. Whilst the modern destroyer relies more on cruise missiles than guns for striking land targets, and I'm sure there will be a role for missiles in OB eventually applied in EVE as well, EVE destroyers (in fact, EVE ships in general) are not all that different from their IRL counterparts where roles, and even size and loadouts, are concerned. Especially when you compare them to WWII warships. You don't scare me. I've been to Jita. |

Brooks Puuntai
Solar Nexus.
1003
|
Posted - 2013.01.11 12:17:00 -
[172] - Quote
Eve ship classes aren't modeled after RL ship classes. You are trying to compare navel vessels to internet spaceships, the idea isn't the same. |

Remiel Pollard
Aliastra Gallente Federation
1260
|
Posted - 2013.01.11 12:18:00 -
[173] - Quote
Brooks Puuntai wrote:Remiel Pollard wrote:
I can think of one underlying reason that probably tops all others to start small instead of starting big.
Starting big excludes a lot of players who have yet to skill for big. Starting small allows all players, including trial accounts, to participate. Excluding players from game features is a good way to lose players and subscribers. Including everyone is a good way of encouraging more subscribers, and maintaining current ones. Let's not forget that, at the end of the day, CCP are a business - as well as doing this for ALL their fans and customers, they still have a bottom line to consider. No bottom line = no CCP = no EVE = everybody loses.
So with that mentality trial players should be able to fly titans. What you are asking for is instant gratification. You believe that everyone at anytime should be able to do everything. That isn't Eve.
You can address my mentality all you want, I wasn't stating what I believe, I was stating a reason, a simple fact. The FACT that destroyers can be used for OB means that the mechanic can be offered to all players, even new ones. The FACT that DUST is still in beta means that OB will probably expand to include supercaps at some point anyway. And then that FACT means that OB with supercaps will probably be much more devastating than OB with dessies.
At some point, you're going to have to admit that that is EVE. Your grinding hasn't gone to waste, because you are still able to apply your time and effort to your higher capabilities. So no, it's nothing like saying "trials should be able to fly titans" at all. You're still going to have to skill up and sub if you wanna fly the bigger boats. Additionally, a new player isn't going to have the same destroyer skills that a vet will, so vets should already have more ability in that department. You don't scare me. I've been to Jita. |

Remiel Pollard
Aliastra Gallente Federation
1260
|
Posted - 2013.01.11 12:23:00 -
[174] - Quote
Brooks Puuntai wrote:Eve ship classes aren't modeled after RL ship classes. You are trying to compare navel vessels to internet spaceships, the idea isn't the same.
Actually, they are very similar in regards to role more than anything, but also occasionally size, and loadout styles - a NATO standard frigate is a little bit smaller in length than an airliner, and usually has two gunmounts, sometimes three, and occasionally with a helipad. Sometimes, they're armed with more missiles than guns. Some frigates will have no missiles. The biggest difference here is point defence - you don't get MG mounts on EVE frigates.
Just because they perform in different mediums doesn't mean they can't be analogously similar. You don't scare me. I've been to Jita. |

Acac Sunflyier
Burning Star L.L.C.
498
|
Posted - 2013.01.11 13:38:00 -
[175] - Quote
CCP FoxFour wrote:Yes, destroyers for orbital bombardment. Why do you ask? Because we want to be able to build up to bigger and better. If we started with Titans doing orbital bombardment and then added the others going down each time we added something it would be smaller.
This way we start with destroyers with small guns and next time we add bigger guns we can make it bigger and better.
Keep in mind our goal is to start with a small connection between the two games and build it up from that so we don't break anything, or break as little as possible.
Hope that helps answer why we went with destroyers first. :)
Didn't you say, not that long ago, that there'd be new ships with bonuses to the orbital bombardment? There just isn't anything intresting on the front page of the GD anymore. Yawn! |
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ISD TYPE40
ISD Community Communications Liaisons
3930

|
Posted - 2013.01.11 14:23:00 -
[176] - Quote
As this thread appears to be heading towards personal attacks and other unwanted behaviour, I want to make it clear that such things are not welcome on the EVE forums. Now with that out of the way there seem to be a number of things people are missing the point on.
First of all, this current connection is a test, only the first iteration of however many it takes to ensure things run smoothly. This has has been stated numerous times by numerous Devs. Start small and see how things pan out and then work up to bigger and better things once everything is stable and understood.
Secondly, the ammunition used for Orbital Bombardments is not the same as standard ammo. How it differs exactly has not been detailed, but there is a nice description on the FAQ:
EVE-DUST514 FAQ wrote:
This iteration of Orbital Bombardment is focused on the Tactical Strike variant which is performed with specialized ammo for small turret based weapons. Each turret category has a specialized ammo type: - Hybrids: Tactical Hybrid S - Lasers: Tactical Laser S - Projectiles: Tactical EMP S
The hybrid strike delivers a nice spread of high-damage rounds that are effective against infantry and vehicles. Laser strikes have a more focused area and are good for taking out installations or heavy vehicles. The EMP strike does a massive amount of damage to shields in a large area, but it will not damage armor, so it's good against heavily shield tanked targets.
The FAQ can be found here, for those of you who have not seen it already.
tl;dr The EVE-DUST connection is still only in its testing phases. Passing final judgement on something that is not yet complete would be foolhardy.
So lets just go out, have fun, and nuke them all from orbit.
Just to be safe.  ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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silens vesica
Corsair Cartel
341
|
Posted - 2013.01.11 14:39:00 -
[177] - Quote
Eh. Never mind - already been thoroughly handled. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |

Keen Fallsword
Skyway Patrol
143
|
Posted - 2013.01.11 14:46:00 -
[178] - Quote
Keno Skir wrote:Just read that orbital strikes will be fired from small guns.. Does this seem like a break from "eve reality" to anyone else?
Guesse since they used an Abaddon for the Fanfest demo i just assumed you would need large guns to fire them, if not some sort of special module that takes buku CPU or something. That said i actually still feel like a destroyer raining death from hundreds of kilometers up is a bit far fetched.
Not tryin to get it changed or anything, just noticed it today and didn't sit right. I'm imagining clouds of thrashers or even atrons, hell even industrials firing highly destructive weapons a really really long way... not how i'd have done it anyway o/
Oh you didn't notice that last two Expansions are only for DUST ? FW, Ship Rebalancing its all for DUST bro. That's why new destroyers appeared ! "Fun" with factional warfare is because CCP needs a "background" for PS3 player you are background :) |

silens vesica
Corsair Cartel
341
|
Posted - 2013.01.11 15:03:00 -
[179] - Quote
Mars Theran wrote:Technically, all it takes is an orbital platform, (i.e: satellite with this intended purpose). Beware, they are floating up there, over your head, as we speak.  Project Thor Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |

Remiel Pollard
Aliastra Gallente Federation
1263
|
Posted - 2013.01.11 15:21:00 -
[180] - Quote
silens vesica wrote:Mars Theran wrote:Technically, all it takes is an orbital platform, (i.e: satellite with this intended purpose). Beware, they are floating up there, over your head, as we speak.  Project Thor
Referencing Prisonplanet or Infowars for anything is like using a placemat map from McDonalds for directions instead of a GPS or a refadex. You don't scare me. I've been to Jita. |
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