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Thread Statistics | Show CCP posts - 14 post(s) |

Keno Skir
Vectis Covert Solutions
345
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Posted - 2013.01.10 10:18:00 -
[1] - Quote
Just read that orbital strikes will be fired from small guns.. Does this seem like a break from "eve reality" to anyone else?
Guesse since they used an Abaddon for the Fanfest demo i just assumed you would need large guns to fire them, if not some sort of special module that takes buku CPU or something. That said i actually still feel like a destroyer raining death from hundreds of kilometers up is a bit far fetched.
Not tryin to get it changed or anything, just noticed it today and didn't sit right. I'm imagining clouds of thrashers or even atrons, hell even industrials firing highly destructive weapons a really really long way... not how i'd have done it anyway o/ If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if 'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |

Sexy in Black
Republic University Minmatar Republic
0
|
Posted - 2013.01.10 10:20:00 -
[2] - Quote
Link? Source? |

Mocktar Olachenko
12
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Posted - 2013.01.10 10:22:00 -
[3] - Quote
Totally agree, both from a logical and gameplay standpoint. The idea of large battleships bombarding a planet, and necessitating a support fleet to protect them just makes sense. Any old Joe Blow in a dime a dozen destroyer shelling a planet and zipping off at the first sign of trouble doesn't. |

Keno Skir
Vectis Covert Solutions
345
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Posted - 2013.01.10 10:23:00 -
[4] - Quote
Sexy in Black wrote:Link? Source?
Here
"We are also enabling the ultimate in cross game escapades, Orbital Bombardment, with the first flavor being the Tactical Strike. You may have also noticed some new ammo blueprints on the market (Tactical EMP S, Tactical Laser S, Tactical Hybrid S). Well, now you can load up these special long range, high precision munitions into suitable small turret weapons and rain fire from the skies. This will be available to Faction Warfare battles in low security space and weGÇÖll leave it up to you to arrange the details of this with your new fleet-footed buddies. As one might assume, more guns are just better, so I recommend the destroyer hull as the best compromise between damage, mobility and cost for this particular task." If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if 'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |

ThisIsntMyMain
Republic University Minmatar Republic
146
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Posted - 2013.01.10 10:23:00 -
[5] - Quote
Sexy in Black wrote:Link? Source? Patch notes. Read them. |

Sexy in Black
Republic University Minmatar Republic
0
|
Posted - 2013.01.10 10:24:00 -
[6] - Quote
ThisIsntMyMain wrote:Sexy in Black wrote:Link? Source? Patch notes. Read them.
Much more fun to logon and find changes that way ^_^ |

Fleur Kendall
Black Frog Logistics Red-Frog
9
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Posted - 2013.01.10 10:28:00 -
[7] - Quote
Source is CCP Nullabor from this Dev Blog
Under "The Tools of War" subheading he says
"We are also enabling the ultimate in cross game escapades, Orbital Bombardment, with the first flavor being the Tactical Strike...you can load up these special long range, high precision munitions into suitable small turret weapons and rain fire from the skies...more guns are just better, so I recommend the destroyer hull...for this particular task"
Obviously this doesn't mean that it is limited to being fitted to only small ships, but I wait to see how the mechanics pan out I guess... |

Oki Riverson
Infinite Potential
37
|
Posted - 2013.01.10 10:28:00 -
[8] - Quote
It does seam a bit weird ... I know CCP are probably doing it so we don't have to train for a new weapon system (Which is nice of them.) But part of me would like to see some old school "YOU MUST TRAIN THIS NEW ORBITAL WEAPON SYSTEM FOR 3 YEARS!!" harshness. |

Keno Skir
Vectis Covert Solutions
346
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Posted - 2013.01.10 10:29:00 -
[9] - Quote
Mocktar Olachenko wrote:Any old Joe Blow in a dime a dozen destroyer shelling a planet and zipping off at the first sign of trouble
This exactly. Faction War was crap because everyone could do it in the cheapest riskless ships without actually fighting or organizing ANYTHING aside from a mwd. Im sad that same thing is happening to DUST right after CCP fixed FW.
If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if 'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |

Thomas Gore
Black Dawn Rising
188
|
Posted - 2013.01.10 10:31:00 -
[10] - Quote
Why would a battleship waste time firing into a 24 man skirmish?
DUST is not Planetside 2, the scale is tiny. |
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Oki Riverson
Infinite Potential
37
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Posted - 2013.01.10 10:34:00 -
[11] - Quote
Thomas Gore wrote:Why would a battleship waste time firing into a 24 man skirmish?
DUST is not Planetside 2, the scale is tiny.
Not the point ... Why can't my Coercer hit you from 10,00km away in Eve. It's also fairly risk free to said destroyer pilot. fit stabs and align :(
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Keno Skir
Vectis Covert Solutions
346
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Posted - 2013.01.10 10:35:00 -
[12] - Quote
Thomas Gore wrote:Why would a battleship waste time firing into a 24 man skirmish?
DUST is not Planetside 2, the scale is tiny.
My argument is from a gameplay perspective primarily, but additionally the massive range of the shells is far out of the realms of what i assumed to be small turret capability and small ship capability.
If the 24 man skirmish is for somewhere important the skirmish is more than the numbers involved.
If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if 'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |

baltec1
Bat Country
4725
|
Posted - 2013.01.10 10:38:00 -
[13] - Quote
Oki Riverson wrote:Thomas Gore wrote:Why would a battleship waste time firing into a 24 man skirmish?
DUST is not Planetside 2, the scale is tiny. Not the point ... Why can't my Coercer hit you from 10,000km away in Eve. It's also fairly risk free to said destroyer pilot. fit stabs and align :(
Bunnies can also blow up said destroyer. |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
744
|
Posted - 2013.01.10 10:38:00 -
[14] - Quote
Keno Skir wrote:Just read that orbital strikes will be fired from small guns.. Does this seem like a break from "eve reality" to anyone else?
Guesse since they used an Abaddon for the Fanfest demo i just assumed you would need large guns to fire them, if not some sort of special module that takes buku CPU or something. That said i actually still feel like a destroyer raining death from hundreds of kilometers up is a bit far fetched.
Not tryin to get it changed or anything, just noticed it today and didn't sit right. I'm imagining clouds of thrashers or even atrons, hell even industrials firing highly destructive weapons a really really long way... not how i'd have done it anyway o/
well if we used Abaddon and fired lasers from orbit , the atmosphere would negates most of the EM . Fun Fact : Lunar Laser Ranging experiment , 1GigW lasers are fired from earth for 0.0000001 seconds , less than 10^8 photons actually return back to earth. Atmosphere and with their diverse composition, lasers would just be defracted ,refracted and generally dispersed in the atmosphere before they even hit the planet. If you force it down, you'll just waste energy ionizing the atmosphere.
A sex symbol becomes a thing. I just hate to be a thing. -Marilyn Monroe
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Reaver Glitterstim
Dromedaworks inc Tribal Band
359
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Posted - 2013.01.10 10:39:00 -
[15] - Quote
I assume they'll probably add larger tactical ammo types in the future which will hit a lot harder than the small. The small stuff probably doesn't hit all that hard. I hope the large ammo is actually sort of weak, and that to pack a REAL punch, you need XL. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Buhhdust Princess
Mind Games. Suddenly Spaceships.
391
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Posted - 2013.01.10 10:41:00 -
[16] - Quote
As i said on another thread.
I am disappointed my Moros can't make holes through planets. Bad CCP. |

Keno Skir
Vectis Covert Solutions
346
|
Posted - 2013.01.10 10:41:00 -
[17] - Quote
Ivy Romanova wrote:[quote=Keno Skir]well if we used Abaddon and fired lasers from orbit , the atmosphere would negates most of the EM .
What you reckon would happen with lasers a fraction fo the size and power then? Say Coercer lasers.. If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if 'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
744
|
Posted - 2013.01.10 10:41:00 -
[18] - Quote
Now if you use small hybrid ammo (Rails / projectile) NOW THOSE should be scientifically the BEST orbital bombardment material. You can aerodynamically shape them so they won't burn up in orbit,and they're more controllable :D A sex symbol becomes a thing. I just hate to be a thing. -Marilyn Monroe
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Oki Riverson
Infinite Potential
37
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Posted - 2013.01.10 10:42:00 -
[19] - Quote
Anyway regardless of the details ... This is still an awesome feature and a milestone for gaming imo. I have every confidence CCP will balance, rebalance and sort things out. |

Keno Skir
Vectis Covert Solutions
346
|
Posted - 2013.01.10 10:43:00 -
[20] - Quote
baltec1 wrote:Bunnies can also blow up said destroyer.
You my friend are closing in on a very good point. That said they could just as well attack a battleship with adjusted damage and keep everyone sweet :P
If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if 'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |
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Keno Skir
Vectis Covert Solutions
346
|
Posted - 2013.01.10 10:44:00 -
[21] - Quote
Oki Riverson wrote:I have every confidence CCP will - sort things out.
U new round here? :D If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if 'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |

Remiel Pollard
Aliastra Gallente Federation
1233
|
Posted - 2013.01.10 10:44:00 -
[22] - Quote
Let's not be hasty, here. Don't forget, DUST is still in beta - by limiting OB to small turrets, they are limiting the load on their servers for the moment while they continue to test. I highly doubt that, come the final release of the game, OB will be restricted to smalls. If it is, then in that case, I agree - goodbye EVE. But for now, let's just all kick back and enjoy our new Catalysts.
Here's another fun fact, btw - you can still fit small turrets to your battleships and whatnot. If you REALLY feel the need to rain death from something tougher than a dessie (to increase your survivability against surface-to-space attacks) then you can still do that. You don't scare me. I've been to Jita. |

Randy en Namero
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.01.10 10:45:00 -
[23] - Quote
Keno Skir wrote:Just read that orbital strikes will be fired from small guns.. Does this seem like a break from "eve reality" to anyone else?
Guesse since they used an Abaddon for the Fanfest demo i just assumed you would need large guns to fire them, if not some sort of special module that takes buku CPU or something. That said i actually still feel like a destroyer raining death from hundreds of kilometers up is a bit far fetched.
Not tryin to get it changed or anything, just noticed it today and didn't sit right. I'm imagining clouds of thrashers or even atrons, hell even industrials firing highly destructive weapons a really really long way... not how i'd have done it anyway o/
It's probably just the opener, keep in mind that the game isn't even live yet. Chances are, your BS will get it's time to strike. |

Thomas Gore
Black Dawn Rising
188
|
Posted - 2013.01.10 10:46:00 -
[24] - Quote
Keno Skir wrote:Thomas Gore wrote:Why would a battleship waste time firing into a 24 man skirmish?
DUST is not Planetside 2, the scale is tiny. My argument is from a gameplay perspective primarily, but additionally the massive range of the shells is far out of the realms of what i assumed to be small turret capability and small ship capability. If the 24 man skirmish is for somewhere important the skirmish is more than the numbers involved. Thought that was the difference between DUST and call of duty, meaning to the conflict. When i think "Orbital Bombardment" i think of mealstroms, not atrons. "your main battle tank recieved 100,000 Damage from Keno Skirs Iteron 1 and was vapourized..."
Oh sorry I mistook that you wanted lore responses, because you were asking for "eve reality" in your post.
Gameplay wise it of course does not make sense, at all.
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Oki Riverson
Infinite Potential
37
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Posted - 2013.01.10 10:46:00 -
[25] - Quote
Keno Skir wrote:Oki Riverson wrote:I have every confidence CCP will - sort things out. U new round here? :D
Hardly :P
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Keno Skir
Vectis Covert Solutions
346
|
Posted - 2013.01.10 10:48:00 -
[26] - Quote
Remiel Pollard wrote:Let's not be hasty, here. Don't forget, DUST is still in beta - by limiting OB to small turrets, they are limiting the load on their servers
How did you get to the conclusion that making the required ship mega cheap and disposable will limit the stress on the server? Won't 4 times as many people be doing it? Does a battleship not take up the same server power as a destroyer? How about 10 destroyers?

EDIT : oh u mean defence fleets? If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if 'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |

iskflakes
Magnets Inc.
259
|
Posted - 2013.01.10 10:50:00 -
[27] - Quote
I do find it funny that in space small guns can't hit a stationary target 20km away, but somehow they can hit a target 300km away on the surface of a planet with accuracy on the order of a few meters.
This choice has been made for the benefit of DUST players, who will want to try out EVE and be shelling a planet within a few minutes.
If battleships are ever allowed to fire at planets it will only be 1.2x as good as a destroyer. Track your wealth with EVEStats - https://ohheck.co.uk/EVEStats/home.php |

To mare
Advanced Technology
158
|
Posted - 2013.01.10 10:50:00 -
[28] - Quote
going a bit RP but any small charge would probably burn in the atmosphere, im also a supporter of only L charge having a small charge to hit from space and XL charge being the optimal for orbital bombardment |

Andreus Ixiris
Mixed Metaphor
1532
|
Posted - 2013.01.10 10:52:00 -
[29] - Quote
Givei t time, guys. They already demonstrated larger ships being able to orbitally bombard planets at Fanfest. You'll get access to bigger, shinier toys that'll let you risk more of your money plinking at a planet in due course.
Patience is a virtue. Mane 614
|

Keno Skir
Vectis Covert Solutions
346
|
Posted - 2013.01.10 10:53:00 -
[30] - Quote
iskflakes wrote:I do find it funny that in space small guns can't hit a stationary target 20km away, but somehow they can hit a target 300km away on the surface of a planet with accuracy on the order of a few meters.
This choice has been made for the benefit of DUST players, who will want to try out EVE and be shelling a planet within a few minutes.
If battleships are ever allowed to fire at planets it will only be 1.2x as good as a destroyer.
Im a little afraid that more bad things will happen to my beloved eve to make things easier for Dust players. Can't they just HTFU like we always have to :D
If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if 'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |
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Remiel Pollard
Aliastra Gallente Federation
1233
|
Posted - 2013.01.10 10:54:00 -
[31] - Quote
Keno Skir wrote:Remiel Pollard wrote:Let's not be hasty, here. Don't forget, DUST is still in beta - by limiting OB to small turrets, they are limiting the load on their servers How did you get to the conclusion that making the required ship mega cheap and disposable will limit the stress on the server? Won't 4 times as many people be doing it? Does a battleship not take up the same server power as a destroyer? How about 10 destroyers?  EDIT : oh u mean defence fleets?
I was actually thinking of the extra code required to implement more ammo types, not so much the server load - I've been drinking. More code just to make the beta more like the final? Probably not necessary. A beta is like a "demo" - it's not the full version. You don't scare me. I've been to Jita. |

Duries Kain
Blue Republic RvB - BLUE Republic
1
|
Posted - 2013.01.10 10:55:00 -
[32] - Quote
Orbital Strikes should go off from Dreads in Siege. Everything else is just so stupid. How could anyone care if a destroyer warps through lowsec bombing planets. There should actually be a risk involved in getting a big advantage (what a OB should be).
Orbital Strikes that annihilate a decent radius on the planet from Dreads in siege, that would be badass. |

Nockturna
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.01.10 10:56:00 -
[33] - Quote
Now the scales are smaller and destroyers fit just well. When dust goes to null there will be larger battlefields and there will be a need for larger guns too.
And also DUST guys that are starting EVE account to support their Dust corps will have easier time to do it with destroyers. Imagine having to skill 1 year to be able to sit properly in a dread to so they can shoot on planets. |

Keno Skir
Vectis Covert Solutions
346
|
Posted - 2013.01.10 10:56:00 -
[34] - Quote
Remiel Pollard wrote:Keno Skir wrote:Remiel Pollard wrote:Let's not be hasty, here. Don't forget, DUST is still in beta - by limiting OB to small turrets, they are limiting the load on their servers How did you get to the conclusion that making the required ship mega cheap and disposable will limit the stress on the server? Won't 4 times as many people be doing it? Does a battleship not take up the same server power as a destroyer? How about 10 destroyers?  EDIT : oh u mean defence fleets? I was actually thinking of the extra code required to implement more ammo types, not so much the server load - I've been drinking. More code just to make the beta more like the final? Probably not necessary. A beta is like a "demo" - it's not the full version.
We only needed the 1 ammo size, just not that one. As someone said just now it's more "i want everything now" guys from other games ruining our fun most likely. If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if 'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |

Ghazu
456
|
Posted - 2013.01.10 10:57:00 -
[35] - Quote
Welp too bad, I was hoping for groups of dreads in formation, being all vulnerable and making good content. http://www.minerbumping.com/
lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984 |

Duries Kain
Blue Republic RvB - BLUE Republic
1
|
Posted - 2013.01.10 11:01:00 -
[36] - Quote
Nockturna wrote:Now the scales are smaller and destroyers fit just well. When dust goes to null there will be larger battlefields and there will be a need for larger guns too.
And also DUST guys that are starting EVE account to support their Dust corps will have easier time to do it with destroyers. Imagine having to skill 1 year to be able to sit properly in a dread to so they can shoot on planets.
So orbital strikes are just weak cause if they are actually turning the tides of a battle then a destroyer would just be stupid.
I mean, its a freaking ORBITAL BOMBARDMENT from a SPACECRAFT with HUGE WEAPONS and its gonna be like "oh damn that orbital bomberdment took me 10% of my HP" or what? |

Liner Xiandra
Sparks Inc Zero Hour Alliance
126
|
Posted - 2013.01.10 11:03:00 -
[37] - Quote
Duries Kain wrote:Orbital Strikes should go off from Dreads in Siege. Everything else is just so stupid. How could anyone care if a destroyer warps through lowsec bombing planets. There should actually be a risk involved in getting a big advantage (what a OB should be).
Orbital Strikes that annihilate a decent radius on the planet from Dreads in siege, that would be badass.
Risk vs. Reward.
If you think it's okay to have a Dread in siege mode fire into a Dust district in order to win one of possibly many dust battles to *possibly* swing FW systems easier then by all means go for it. |
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ISD TYPE40
ISD Community Communications Liaisons
3911

|
Posted - 2013.01.10 11:04:00 -
[38] - Quote
It may be worth remembering just how big and powerful the shells are that we use in EVE when compared to standard ground based weaponry. Gallente destroyers with rails will usually fire 125mm shells, slightly smaller than the 130mm shells fired by modern naval destroyers.
We know how much damage that kind of real life shell can cause, now imagine those shells being filled with anti-matter! And now imagine a shell half a metre across made of the same stuff travelling a good percentage the speed of light, the kind fired from a 425mm battleship railgun. The kinetic damage alone would vaporise a large portion of the area. Add in the anti--matter and you wouldn't just kill a few DUST soldiers, you would vaporise a few square kilometres. ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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iskflakes
Magnets Inc.
259
|
Posted - 2013.01.10 11:04:00 -
[39] - Quote
Keno Skir wrote:Im a little afraid that more bad things will happen to my beloved eve to make things easier for Dust players. Can't they just HTFU like we always have to :D
Did you miss the fact that older players are having their advantages over new players nerfed?
The fact that you spend months or years training skills to high levels is now irrelevant.
T1 frigates are as good as T2. T1 cruiser logi is 90% as good as T2 at 1/100th the cost. 15 drakes are now as good as a supercarrier at 1/20th the cost and a fraction of the skillpoints. CCP will keep doing this as long as they think loyal veteran players are preventing new subscriptions. Track your wealth with EVEStats - https://ohheck.co.uk/EVEStats/home.php |

iskflakes
Magnets Inc.
259
|
Posted - 2013.01.10 11:05:00 -
[40] - Quote
ISD TYPE40 wrote:It may be worth remembering just how big and powerful the shells are that we use in EVE when compared to standard ground based weaponry. Gallente destroyers with rails will usually fire 125mm shells, slightly smaller than the 130mm shells fired by modern naval destroyers.
We know how much damage that kind of real life shell can cause, now imagine those shells being filled with anti-matter! And now imagine a shell half a metre across made of the same stuff travelling a good percentage the speed of light, the kind fired from a 425mm battleship railgun. The kinetic damage alone would vaporise a large portion of the area. Add in the anti--matter and you wouldn't just kill a few DUST soldiers, you would vaporise a few square kilometres.
How do you explain the huge difference in effective range? 20km in space, 300km when shooting a planet? Track your wealth with EVEStats - https://ohheck.co.uk/EVEStats/home.php |
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Keno Skir
Vectis Covert Solutions
346
|
Posted - 2013.01.10 11:09:00 -
[41] - Quote
In before someone says "Gravity" If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if 'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |

Jess Maine
Kaesong Kosmonauts Test Alliance Please Ignore
41
|
Posted - 2013.01.10 11:13:00 -
[42] - Quote
Reaver Glitterstim wrote:I assume they'll probably add larger tactical ammo types in the future which will hit a lot harder than the small. The small stuff probably doesn't hit all that hard. I hope the large ammo is actually sort of weak, and that to pack a REAL punch, you need XL.
It instakills infantry. |

iskflakes
Magnets Inc.
259
|
Posted - 2013.01.10 11:13:00 -
[43] - Quote
Keno Skir wrote:In before someone says "Gravity"
EVE has no gravity. It doesn't even have inertia. If you shoot something that's out of falloff range your shell just vanishes, rather than continuing at its current velocity until it hits something. Track your wealth with EVEStats - https://ohheck.co.uk/EVEStats/home.php |

Nockturna
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.01.10 11:14:00 -
[44] - Quote
Duries Kain wrote:Nockturna wrote:Now the scales are smaller and destroyers fit just well. When dust goes to null there will be larger battlefields and there will be a need for larger guns too.
And also DUST guys that are starting EVE account to support their Dust corps will have easier time to do it with destroyers. Imagine having to skill 1 year to be able to sit properly in a dread to so they can shoot on planets. So orbital strikes are just weak cause if they are actually turning the tides of a battle then a destroyer would just be stupid. I mean, its a freaking ORBITAL BOMBARDMENT from a SPACECRAFT with HUGE WEAPONS and its gonna be like "oh damn that orbital bomberdment took me 10% of my HP" or what?
Who said they are turning the tides of the battle or supposed too, infact they should not be that OP at all. They just do some amount of dmg on an area (more area less dmg, less area more dmg etc. depends on the ammo).
Dust guys will get bigger toys eventually and there will be need for bigger space ammo. Dreads will have their role just not yet. |

Keno Skir
Vectis Covert Solutions
346
|
Posted - 2013.01.10 11:14:00 -
[45] - Quote
ISD TYPE40 wrote:It may be worth remembering just how big and powerful the shells are that we use in EVE when compared to standard ground based weaponry. Gallente destroyers with rails will usually fire 125mm shells, slightly smaller than the 130mm shells fired by modern naval destroyers.
We know how much damage that kind of real life shell can cause, now imagine those shells being filled with anti-matter! And now imagine a shell half a metre across made of the same stuff travelling a good percentage the speed of light, the kind fired from a 425mm battleship railgun. The kinetic damage alone would vaporise a large portion of the area. Add in the anti--matter and you wouldn't just kill a few DUST soldiers, you would vaporise a few square kilometres.
If eve followed real physics those shells would go for 1000km in space, they don't. I wast saying real 125mm shells couldnt do it, i'm saying the ones in eve shouldnt be able to. Because in eve space the same size shells go to around 20-30km, unless they are shooting something on the ground, then magically they have a 1000km optimal..
I get the size difference of spaceships compared to men. It still makes no sense when placed into EvE. If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if 'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |

Thomas Gore
Black Dawn Rising
188
|
Posted - 2013.01.10 11:22:00 -
[46] - Quote
iskflakes wrote:Keno Skir wrote:In before someone says "Gravity" EVE has no gravity. It doesn't even have inertia. If you shoot something that's out of falloff range your shell just vanishes, rather than continuing at its current velocity until it hits something.
Are you trying to suggest there is a shell to begin with? Which would like, hit something that is in its path between the turret and the target? :)
EVE has no physics. It's a spreadsheet with a nice powerpoint pulled over the numbers to make it prettier. True story. |

Abu Tarynnia
Abu Tarynnia Corporation
72
|
Posted - 2013.01.10 11:28:00 -
[47] - Quote
ISD TYPE40 wrote:It may be worth remembering just how big and powerful the shells are that we use in EVE when compared to standard ground based weaponry. Gallente destroyers with rails will usually fire 125mm shells, slightly smaller than the 130mm shells fired by modern naval destroyers.
We know how much damage that kind of real life shell can cause, now imagine those shells being filled with anti-matter! And now imagine a shell half a metre across made of the same stuff travelling a good percentage the speed of light, the kind fired from a 425mm battleship railgun. The kinetic damage alone would vaporise a large portion of the area. Add in the anti--matter and you wouldn't just kill a few DUST soldiers, you would vaporise a few square kilometres.
The shell yould just vaporise in the atmosphere (maybe with a big bang) but nothing more. The sheer amount of energy the shell would have to travel with a 'good percentage the speed of light' would tear the fabric of given shell apart ... as for antimatter ... the shell it self would implede the moment the antimatter is inserted !  YOU CANNOT HAVE MY STUFF!!!! |

Gerard Hareka
State Protectorate Caldari State
4
|
Posted - 2013.01.10 11:31:00 -
[48] - Quote
It makes sense.
If you fire from small guns , your shoot is targeted.
if you would fire from dreadnought it would just level entire dust battlefield.
|

Xervish Krin
Shiva Furnace
41
|
Posted - 2013.01.10 11:33:00 -
[49] - Quote
'The first flavour is the tactical strike'
I assume we'll be seeing strategic and whatever strikes as well, for medium and large guns. Makes sense to start out with the smaller airstrike-inbound type attacks to test before moving on to raze-the-battlefield-with-a-BS. |

Karim alRashid
Red Federation RvB - RED Federation
203
|
Posted - 2013.01.10 11:33:00 -
[50] - Quote
Duries Kain wrote:Orbital Strikes should go off from Dreads in Siege. Everything else is just so stupid
Absolutely agree. Or from Titans.
Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos |
|

Abu Tarynnia
Abu Tarynnia Corporation
73
|
Posted - 2013.01.10 11:34:00 -
[51] - Quote
As far as orbital bombartment goes .. anyone remember 'Babylon 5' ? I think it was third or forth season .. they flung asteroids on planets ... maybe this would be some new reason to fit tractor beams on capitals ? :) .. And for planetary defense to have enough miners at hand to remove belts before the enemy arives  YOU CANNOT HAVE MY STUFF!!!! |
|

ISD TYPE40
ISD Community Communications Liaisons
3914

|
Posted - 2013.01.10 11:35:00 -
[52] - Quote
Abu Tarynnia wrote:ISD TYPE40 wrote:It may be worth remembering just how big and powerful the shells are that we use in EVE when compared to standard ground based weaponry. Gallente destroyers with rails will usually fire 125mm shells, slightly smaller than the 130mm shells fired by modern naval destroyers.
We know how much damage that kind of real life shell can cause, now imagine those shells being filled with anti-matter! And now imagine a shell half a metre across made of the same stuff travelling a good percentage the speed of light, the kind fired from a 425mm battleship railgun. The kinetic damage alone would vaporise a large portion of the area. Add in the anti--matter and you wouldn't just kill a few DUST soldiers, you would vaporise a few square kilometres. The shell yould just vaporise in the atmosphere (maybe with a big bang) but nothing more. The sheer amount of energy the shell would have to travel with a 'good percentage the speed of light' would tear the fabric of given shell apart ... as for antimatter ... the shell it self would implede the moment the antimatter is inserted ! 
You may want to read up on EVE's lore. The 425mm shells fired by Gallente Hybrid weapons do contain anti-matter (most likely suspended as it is in real life in a magnetic bottle) and are fired at a considerable percentage of the speed of light. It may also be worth noting that the ammunition available to use for orbital strikes is not the same as standard ammunition, it has been created specifically for this task. ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
|

NickyYo
StarHug
272
|
Posted - 2013.01.10 11:36:00 -
[53] - Quote
If they bring a rule / notification out, cannot warp into close orbit due to risk of gravitational disturbances for larger ships then the destroyer and below thing will work. Large guns only have a range of like 100k anyways..
So whats the problem?
EDIT: come to think of it, how is a destroyer going to shoot a planet whens its range is 20k... .. |
|

ISD TYPE40
ISD Community Communications Liaisons
3914

|
Posted - 2013.01.10 11:38:00 -
[54] - Quote
Keno Skir wrote:ISD TYPE40 wrote:It may be worth remembering just how big and powerful the shells are that we use in EVE when compared to standard ground based weaponry. Gallente destroyers with rails will usually fire 125mm shells, slightly smaller than the 130mm shells fired by modern naval destroyers.
We know how much damage that kind of real life shell can cause, now imagine those shells being filled with anti-matter! And now imagine a shell half a metre across made of the same stuff travelling a good percentage the speed of light, the kind fired from a 425mm battleship railgun. The kinetic damage alone would vaporise a large portion of the area. Add in the anti--matter and you wouldn't just kill a few DUST soldiers, you would vaporise a few square kilometres. If eve followed real physics those shells would go for 1000km (well actually much much much much much further) in space but they don't. I wast saying real 125mm shells couldnt do it, i'm saying the ones in eve shouldnt be able to. Because in eve space the same size shells go to around 20-30km, unless they are shooting something on the ground, then magically they have a 1000km optimal.. Wheres my atron with a 1000km optimal please? I get the size difference of spaceships compared to men. It still makes no sense when placed into EvE. I'm not saying the games to hard or easy or that i want it harder or easier. I'm saying that having such a massive performance boost on a small gun just because its facing down is a MASSIVE imersion breaker that doesn't "fit" with the rest of the game at all.
The size of the shell has nothing to do with the distance it travels. My post was in reference to someone asking why, at least at first, only destroyers will be used and why only small ammunition is available. As for the mechanics of why a shell fired at a planet will travel further than in space, no-one here has an answer for that, though at the end of the Dev Blog it does say that a further blog will be forthcoming soon that details the mechanics of orbital strikes. ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Deathan Taxxis
Federal Navy Academy Gallente Federation
5
|
Posted - 2013.01.10 11:40:00 -
[55] - Quote
I quite like the idea that this will start off with small ships. Admittedly I am a little disappointed that missiles have yet to be included, as I think the new Corax would look amazing raining down missiles from orbit.
I'm hoping for an interface that requires the bombarding ship to enter a low orbit (lower than LEO) before it can engage and likewise leave orbit before it can warp off. This would mean the attacking ship would be vulnerable to space attacks, realistically vulnerable to ground attacks and clear up the confusion about it's weaponry ranges. Hopefully it will also make the ship visible during DUST gameplay. |
|

ISD TYPE40
ISD Community Communications Liaisons
3914

|
Posted - 2013.01.10 11:41:00 -
[56] - Quote
Abu Tarynnia wrote:As far as orbital bombartment goes .. anyone remember 'Babylon 5' ? I think it was third or forth season .. they flung asteroids on planets ... maybe this would be some new reason to fit tractor beams on capitals ? :) .. And for planetary defense to have enough miners at hand to remove belts before the enemy arives 
There is another game in development at the moment, funded by a Kickstarter program, that uses this exact method of bombarding the enemy. You can literally slingshot asteroids at your opponents planets. Sadly the name of said game eludes me... ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Lipbite
Express Hauler
581
|
Posted - 2013.01.10 11:43:00 -
[57] - Quote
I can't see any reason to risk 200-2000 millions worth battleship for a planet which can bring 50mil/month of "income" - or for ridiculous 12x12 surface battle with 5mil payout (5mil = my guess about Dust payouts).
About size. EVE destroyers are comparable to modern naval carriers and WW2 battleships. I.e. they are huge. |

Abu Tarynnia
Abu Tarynnia Corporation
73
|
Posted - 2013.01.10 11:45:00 -
[58] - Quote
ISD TYPE40 wrote:Abu Tarynnia wrote:ISD TYPE40 wrote:It may be worth remembering just how big and powerful the shells are that we use in EVE when compared to standard ground based weaponry. Gallente destroyers with rails will usually fire 125mm shells, slightly smaller than the 130mm shells fired by modern naval destroyers.
We know how much damage that kind of real life shell can cause, now imagine those shells being filled with anti-matter! And now imagine a shell half a metre across made of the same stuff travelling a good percentage the speed of light, the kind fired from a 425mm battleship railgun. The kinetic damage alone would vaporise a large portion of the area. Add in the anti--matter and you wouldn't just kill a few DUST soldiers, you would vaporise a few square kilometres. The shell yould just vaporise in the atmosphere (maybe with a big bang) but nothing more. The sheer amount of energy the shell would have to travel with a 'good percentage the speed of light' would tear the fabric of given shell apart ... as for antimatter ... the shell it self would implede the moment the antimatter is inserted !  You may want to read up on EVE's lore. The 425mm shells fired by Gallente Hybrid weapons do contain anti-matter (most likely suspended as it is in real life in a magnetic bottle) and are fired at a considerable percentage of the speed of light. It may also be worth noting that the ammunition available to use for orbital strikes is not the same as standard ammunition, it has been created specifically for this task.
Ahm .. YOU brought the RL-Destroyers shell into discussion .. and in RL anything filled up with antimatter would just implde AND a shell (short of 1KM diameter) will just vaporice because of the air around us .. otherwise you wouldn't be able to go around on the surface due to tiny asteroids and space-trash hitting earth all time. And yes story ... and I still don't understand why my stealth-BOMBER cannot use its BOMBS for orbital BOMBartment ... though I have the skill BOMB deployment .. but that might be something completely different  YOU CANNOT HAVE MY STUFF!!!! |

Darek Castigatus
Immortalis Inc. Shadow Cartel
307
|
Posted - 2013.01.10 11:45:00 -
[59] - Quote
To answer the guy who asking about the accuracy of bombardments compared to space combat, dont forget in order to bne able to bombard someone on the ground has to chuck down a beacon that does the equivilant of laying out a big sign saying 'PLEASE SHOOT HERE' |

Meita Way
My Hat is Made of LOVE
82
|
Posted - 2013.01.10 11:48:00 -
[60] - Quote
Lipbite wrote:I can't see any reason to risk 200-2000 millions worth battleship for a planet which can bring 50mil/month of "income" - or for ridiculous 12x12 surface battle with 5mil payout (5mil = my guess about Dust payouts).
About size. EVE destroyers are comparable to modern naval carriers and WW2 battleships. I.e. they are huge.
Frankly, because you can. I can understand why CCP want to scale this from the bottom up - because that's the only sensible way you can balance it. Anything else, and you'd kill off the new population base of dust before it established. |
|

Reaver Glitterstim
Dromedaworks inc Tribal Band
360
|
Posted - 2013.01.10 11:49:00 -
[61] - Quote
NickyYo wrote:If they bring a rule / notification out, cannot warp into close orbit due to risk of gravitational disturbances for larger ships then the destroyer and below thing will work. Large guns only have a range of like 100k anyways..
So whats the problem?
EDIT: come to think of it, how is a destroyer going to shoot a planet whens its range is 20k... My destroyer's range is 76km, that's without any tracking enhancers. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Andreus Ixiris
Mixed Metaphor
1532
|
Posted - 2013.01.10 11:50:00 -
[62] - Quote
iskflakes wrote:Did you miss the fact that older players are having their advantages over new players nerfed?
The fact that you spend months or years training skills to high levels is now irrelevant.
Your first point is partly true, but it's with good reason. The second part is by no means true.
iskflakes wrote:T1 frigates are as good as T2. T1 cruiser logi is 90% as good as T2 at 1/100th the cost. 15 drakes are now as good as a supercarrier at 1/20th the cost and a fraction of the skillpoints.
T1 frigates aren't by any means as good as T2 frigates, T1 frigates just have a larger range of tactical applications whereas T2 ships have one specific tactical application that they perform really well. A T2 logistics fleet might be vastly more expensive but it's also vastly more difficult to destroy, much harder to disrupt using capacitor warfare and that extra 10% does, in fact, make all the difference during clutch situations. Do 20 Drakes have remote ECM burst capability, e-war immunity, high-power logistics capability, a jump drive, the ability to give drones to ships with no drone bay and 6 million EHP with a T2 fit? What's that? They don't?
Then they aren't as good as a supercarrier.
iskflakes wrote:CCP will keep doing this as long as they think loyal veteran players are preventing new subscriptions.
To be honest, if you genuinely thought it was better when it took a player the best part of six months to be of any use in PvP other than as a disposable tackler, you're probably the kind of subscriber CCP could stand to lose a few more of. Mane 614
|
|

ISD TYPE40
ISD Community Communications Liaisons
3915

|
Posted - 2013.01.10 11:52:00 -
[63] - Quote
Lipbite wrote:I can't see any reason to risk 200-2000 millions worth battleship for a planet which can bring 50mil/month of "income" - or for ridiculous 12x12 surface battle with 5mil payout (5mil = my guess about Dust payouts). About size. EVE destroyers are comparable to modern naval carriers and WW2 battleships. I.e. they are huge. P.S. Asteroids bombardment = " mass driving" is too destructive.
As per your example there, a Catalyst is 88 metres from front to back (bow to stern if you wish) and 284 metres wide (or port to starboard), in comparison a Nimitz Class Nuclear powered Carrier is 333 metres in length. So in theory you could park a Catalyst on the deck of a Nimitz Class and have just about enough room to park a Gallente shuttle on the deck as well, leaving you with roughly enough room to swing a few cats.
DISCLAIMER: CCP does not condone the swinging of any animals for any purpose, scientific or otherwise. ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Vera Algaert
Republic University Minmatar Republic
659
|
Posted - 2013.01.10 11:55:00 -
[64] - Quote
ISD TYPE40 wrote:It may be worth remembering just how big and powerful the shells are that we use in EVE when compared to standard ground based weaponry. Gallente destroyers with rails will usually fire 125mm shells, slightly smaller than the 130mm shells fired by modern naval destroyers.
We know how much damage that kind of real life shell can cause, now imagine those shells being filled with anti-matter! And now imagine a shell half a metre across made of the same stuff travelling a good percentage the speed of light, the kind fired from a 425mm battleship railgun. The kinetic damage alone would vaporise a large portion of the area. Add in the anti--matter and you wouldn't just kill a few DUST soldiers, you would vaporise a few square kilometres. assuming the payload of the destroyer shell is a cylinder with 115mm diameter and 600mm height, its volume would be pi*600mm*(100mm/2)^2 = ~4,712,389mm^3
It would reasonable to use some relatively heavy antimatter as ammunition, for the sake of the argument lead ions will do.
Lead has a density of 11,340 kg/m^3 or 1.1340 *10^-5 kg/mm^3, therefore our lead cylinder would have a mass of ~53.44kg.
Using E = m*c^2 one antimatter shell would be converted into ~4.8e*10^18 joules, the equivalent of 1,148 megatons of TNT.
The most powerful nuclear weapon detonated on earth so far had a yield of 57 megatons.
One single destroyer shell - the equivalent of 20 extremely powerful hydrogen bombs.
Those DUST mercs better watch out. I'm a NPC corp alt, any argument I make is invalid. |

niko86
Disiecta Membra
0
|
Posted - 2013.01.10 11:55:00 -
[65] - Quote
A dreadnaught firing its weapons at the ground would likely transform the whole battlefield into a smoking crater in RP terms. Small weapons as an introduction make sense because the role of the Dust mercs is not to flatten a battlefield but take over valuable infrastructure.
Also targeting ground targets would not be too hard because in real terms they are hardly moving at all compared to 100's of m/s eve space ships are capable of. More like shooting at a dart board than something moving in 3 dimensions like a clay pigeon target. |

Thomas Gore
Black Dawn Rising
188
|
Posted - 2013.01.10 11:55:00 -
[66] - Quote
Deathan Taxxis wrote:I quite like the idea that this will start off with small ships. Admittedly I am a little disappointed that missiles have yet to be included, as I think the new Corax would look amazing raining down missiles from orbit.
Yeah. Santa did it. Why can't we? |

Bomerang
Dai Dai Hai
0
|
Posted - 2013.01.10 11:58:00 -
[67] - Quote
Last I checked you can fit small guns on a BS. Go for it  |
|

ISD TYPE40
ISD Community Communications Liaisons
3919

|
Posted - 2013.01.10 12:01:00 -
[68] - Quote
Abu Tarynnia wrote:Ahm .. YOU brought the RL-Destroyers shell into discussion .. and in RL anything filled up with antimatter would just implde AND a shell (short of 1KM diameter) will just vaporice because of the air around us .. otherwise you wouldn't be able to go around on the surface due to tiny asteroids and space-trash hitting earth all time. And yes story ... and I still don't understand why my stealth-BOMBER cannot use its BOMBS for orbital BOMBartment ... though I have the skill BOMB deployment .. but that might be something completely different 
As in real life, so in EVE, at least in the case of antimatter. Remember, EVE is set thousands of years in the future so advancements in physics, materials science and all related matters would be expected. As it stands today we can and do already magnetically confine antimatter safely, we also have the ability to accelerate objects to very high velocities and in the case of particles, to around 99.99999% the speed of light. Given tens of millennia of scientific progress, the weapons seen in EVE are not as far fetched as they may seem. 
Source for antimatter storage: Antimatter Storage
ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Esan Vartesa
Samarkand Financial
283
|
Posted - 2013.01.10 12:05:00 -
[69] - Quote
As for the whole range disparity, that's obvious.
When you're firing your small weapons from a destroyer at targets in space, you don't have the aid of a guy standing on your target waving flags and saying:
"Shoot HERE!" |

Vera Algaert
Republic University Minmatar Republic
659
|
Posted - 2013.01.10 12:07:00 -
[70] - Quote
ISD TYPE40 wrote:Given tens of millennia of scientific progress, the weapons seen in EVE are not as far fetched as they may seem.  how does scientific progress prevent the entire battlefield from being vaporated when treated to the equivalent of 1 gigaton TNT?
I'm a NPC corp alt, any argument I make is invalid. |
|

JamesCLK
250
|
Posted - 2013.01.10 12:09:00 -
[71] - Quote
Incidentally, the orbital bombardment we saw at Fanfest 2012 was probably (I'm speculating based off some sisi footage) a Tactical strike. That huge AOE rain of fire and death we saw being fired from the Abaddon that cleared the front of a complex? Yeah, those were small artillery shells. As for actual impact? One small gun's worth of bombardment seems to take off the shields of anything near the impact (again, sisi provided plenty of audio recordings of Dust players reactions to the shelling). A full rack on a destroyer would likely kill just about anything. |

niko86
Disiecta Membra
2
|
Posted - 2013.01.10 12:11:00 -
[72] - Quote
Quote:QUOTING THE DEV BLOG - These come with the risk of losing a collateral payment of ISK, but a victory will secure a district on one of the many temperate planets in Faction Warfare space.
In terms of RP you also don't want to be annihilating the surfaces of every temperate planet being fought over by using gigantic dreadnoughts and battleships. You want something smaller and tactically precise, to aid the mercs while they do their job. |
|

ISD TYPE40
ISD Community Communications Liaisons
3920

|
Posted - 2013.01.10 12:18:00 -
[73] - Quote
Vera Algaert wrote:ISD TYPE40 wrote:It may be worth remembering just how big and powerful the shells are that we use in EVE when compared to standard ground based weaponry. Gallente destroyers with rails will usually fire 125mm shells, slightly smaller than the 130mm shells fired by modern naval destroyers.
We know how much damage that kind of real life shell can cause, now imagine those shells being filled with anti-matter! And now imagine a shell half a metre across made of the same stuff travelling a good percentage the speed of light, the kind fired from a 425mm battleship railgun. The kinetic damage alone would vaporise a large portion of the area. Add in the anti--matter and you wouldn't just kill a few DUST soldiers, you would vaporise a few square kilometres. assuming the payload of the destroyer shell is a cylinder with 115mm diameter and 600mm height, its volume would be pi*600mm*(100mm/2)^2 = ~4,712,389mm^3 It would reasonable to use some relatively heavy antimatter as ammunition, for the sake of the argument lead ions will do. Lead has a density of 11,340 kg/m^3 or 1.1340 *10^-5 kg/mm^3, therefore our (anti-)lead cylinder would have a mass of ~53.44kg. Using E = m*c^2 one antimatter shell would be converted into ~4.8*10^18 joules, the equivalent of 1,148 megatons of TNT. The most powerful nuclear weapon detonated on earth so far had a yield of 57 megatons. One single destroyer shell - the equivalent of 20 extremely powerful hydrogen bombs. Those DUST mercs better watch out.
That is some impressive math there It may be worth noting that no numbers are provided in EVE for the ratio of Antimatter to Matter in the construction of a shell. It may help to think of the shell itself as more of a delivery system, than half the bomb itself. In all likelihood, and going by modern scientific convention, a standard antimatter round would likely contain in the region of 10000's of a gram, providing a much smaller "Boom!"
Here is an excerpt from a Q & A session with a member of staff at the LHC at CERN:
CERN wrote: Does one gram of antimatter contain the energy of a 20 kilotonne nuclear bomb?
Twenty kilotonnes of TNT is the equivalent of the atom bomb that destroyed Hiroshima. The explosion of a kilotonne (=1000 tonnes) of TNT corresponds to a energy release of 4.2x1012 joules (1012 is a 1 followed by 12 zeros, i.e. a million million). For comparison, a 60 watt light bulb consumes 60 J per second.
You are probably asking for the explosive release of energy by the sudden annihilation of one gram of antimatter with one gram of matter. Let's calculate it.
To calculate the energy released in the annihilation of 1 g of antimatter with 1 g of matter (which makes 2 g = 0.002 kg), we have to use the formula E=mc2, where c is the speed of light (300,000,000 m/s):
E= 0.002 x (300,000,000)2 kg m2/s2 = 1.8 x 1014 J = 180 x 1012 J. Since 4.2x1012 J corresponds to a kilotonne of TNT, then 2 g of matter-antimatter annihilation correspond to 180/4.2 = 42.8 kilotonnes, about double the 20 kt of TNT.
This means that you GÇÿonlyGÇÖ need half a gram of antimatter to be equally destructive as the Hiroshima bomb, since the other half gram of (normal) matter is easy enough to find.
At CERN we make quantities of the order of 107 antiprotons per second and there are 6x1023 of them in a single gram of antihydrogen. You can easily calculate how long it would take to get one gram: we would need 6x1023/107=6x1016 seconds. There are only 365 (days) x 24 (h) x 60 (min) x 60 (sec) = around 3x107 seconds in a year, so it would take roughly 6x1016 / 3x107 = 2x109 = two billion years! It is quite unlikely that anyone wants to wait that long.
Source: CERN spotlight. Enjoy! ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
|
|

ISD TYPE40
ISD Community Communications Liaisons
3920

|
Posted - 2013.01.10 12:19:00 -
[74] - Quote
Vera Algaert wrote:ISD TYPE40 wrote:Given tens of millennia of scientific progress, the weapons seen in EVE are not as far fetched as they may seem.  how does scientific progress prevent the entire battlefield from being vaporated when treated to the equivalent of 1 gigaton TNT?
Answers are above  ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Felicity Love
STARKRAFT
143
|
Posted - 2013.01.10 12:20:00 -
[75] - Quote
Like everything else in the game, "OB" will go through various iterations.
If you were expecting vast mushroom clouds and entire cities disappearing, well, how nice for you. 
That only happens in the movies..... and Nevada. 
|

Rain6639
Team Evil
62
|
Posted - 2013.01.10 12:21:00 -
[76] - Quote
lemme shoot manually, top-down, real time if you need me, I'll be on youtube watching russian car accident videos |

James Amril-Kesh
RAZOR Alliance
3153
|
Posted - 2013.01.10 12:22:00 -
[77] - Quote
Felicity Love wrote:Like everything else in the game, "OB" will go through various iterations. If you were expecting vast mushroom clouds and entire cities disappearing, well, how nice for you.  That only happens in the movies..... and Nevada.  Well it's not as if that's impossible to do in real life, we as a species have simply (hopefully) grown past using such weapons. But that's not a debate for GD. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Felicity Love
STARKRAFT
143
|
Posted - 2013.01.10 12:24:00 -
[78] - Quote
You put too much faith in our "species"... and yes, another debate, another time. Well said.  |

Debora Tsung
The Investment Bankers Guild
30
|
Posted - 2013.01.10 12:48:00 -
[79] - Quote
ISD TYPE40 wrote:You may want to read up on EVE's lore. The 425mm shells fired by Gallente Hybrid weapons do contain anti-matter (most likely suspended as it is in real life in a magnetic bottle) ...
Wait, all of them or just the Anti Matter Ammo? o_O There's nothing a million chinese guys can't do cheaper. |

Keno Skir
Vectis Covert Solutions
347
|
Posted - 2013.01.10 12:52:00 -
[80] - Quote
ISD TYPE40 wrote:You may want to read up on EVE's lore. The 425mm shells fired by Gallente Hybrid weapons do contain anti-matter (most likely suspended as it is in real life in a magnetic bottle) and are fired at a considerable percentage of the speed of light.
Then why according to EvE lore do they magically cease to be at 30 or 40km?
As i have repeatedly said, i'm aware EvE doesn't (and shouldn't) simulate real physics. But the scenario in question doesn't even fit with EvE's version of physics and that's where i feel there is a break in imersion happening. Also the gameplay element but i'm happy to wait n see how that unfolds.
If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if 'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |
|

niko86
Disiecta Membra
3
|
Posted - 2013.01.10 12:55:00 -
[81] - Quote
Keno Skir wrote:ISD TYPE40 wrote:You may want to read up on EVE's lore. The 425mm shells fired by Gallente Hybrid weapons do contain anti-matter (most likely suspended as it is in real life in a magnetic bottle) and are fired at a considerable percentage of the speed of light. Then why according to EvE lore do they magically cease to be at 30 or 40km? As i have repeatedly said, i'm aware EvE doesn't (and shouldn't) simulate real physics. But the scenario in question doesn't even fit with EvE's version of physics and that's where i feel there is a break in imersion happening. Also the gameplay element but i'm happy to wait n see how that unfolds.
Inbuilt munition self destruct? Stop the chance of hitting a planet, ship etc. in the future as the projectile travels on its course. |

Debora Tsung
The Investment Bankers Guild
31
|
Posted - 2013.01.10 12:57:00 -
[82] - Quote
Keno Skir wrote:ISD TYPE40 wrote:You may want to read up on EVE's lore. The 425mm shells fired by Gallente Hybrid weapons do contain anti-matter (most likely suspended as it is in real life in a magnetic bottle) and are fired at a considerable percentage of the speed of light. Then why according to EvE lore do they magically cease to be at 30 or 40km? As i have repeatedly said, i'm aware EvE doesn't (and shouldn't) simulate real physics. But the scenario in question doesn't even fit with EvE's version of physics and that's where i feel there is a break in imersion happening. Also the gameplay element but i'm happy to wait n see how that unfolds.
I suspect the magnetic bottle runs out of energy to susain it's containment field, in which case the shell would just evaporate. I'd do it the same way, it's a nice safety mechanism to prevent stray shots hitting anything You dont want to hit, outside of a certain range ofc. There's nothing a million chinese guys can't do cheaper. |

Lord Whisker
Earths Naval Space Command
0
|
Posted - 2013.01.10 12:59:00 -
[83] - Quote
hahahahahahahahahahahahahahahaahaha
all the dust players wll whine on here harder and harder hahaha |
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ISD TYPE40
ISD Community Communications Liaisons
3920

|
Posted - 2013.01.10 12:59:00 -
[84] - Quote
Debora Tsung wrote:Keno Skir wrote:ISD TYPE40 wrote:You may want to read up on EVE's lore. The 425mm shells fired by Gallente Hybrid weapons do contain anti-matter (most likely suspended as it is in real life in a magnetic bottle) and are fired at a considerable percentage of the speed of light. Then why according to EvE lore do they magically cease to be at 30 or 40km? As i have repeatedly said, i'm aware EvE doesn't (and shouldn't) simulate real physics. But the scenario in question doesn't even fit with EvE's version of physics and that's where i feel there is a break in imersion happening. Also the gameplay element but i'm happy to wait n see how that unfolds. I suspect the magnetic bottle runs out of energy to susain it's containment field, in which case the shell would just evaporate. I'd do it the same way, it's a nice safety mechanism to prevent stray shots hitting anything You dont want to hit, outside of a certain range ofc.
Now that seems like a perfectly acceptable reason to me. For other shells, perhaps a simple explosive charge to facilitate the same dignified and safe "end" to a shells existence should it fail to strike its target. Poor shells They either explode on impact, or they just explode Not much of a life really. ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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Keno Skir
Vectis Covert Solutions
347
|
Posted - 2013.01.10 12:59:00 -
[85] - Quote
Meita Way wrote:[quote=Lipbite] I can understand why CCP want to scale this from the bottom up - because that's the only sensible way you can balance it. Anything else, and you'd kill off the new population base of dust before it established.
And there i was thinking we were supposed to be in charge of the spaceships..
If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if 'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |

Keno Skir
Vectis Covert Solutions
347
|
Posted - 2013.01.10 13:01:00 -
[86] - Quote
ISD TYPE40 wrote:Debora Tsung wrote:Keno Skir wrote:ISD TYPE40 wrote:You may want to read up on EVE's lore. The 425mm shells fired by Gallente Hybrid weapons do contain anti-matter (most likely suspended as it is in real life in a magnetic bottle) and are fired at a considerable percentage of the speed of light. Then why according to EvE lore do they magically cease to be at 30 or 40km? As i have repeatedly said, i'm aware EvE doesn't (and shouldn't) simulate real physics. But the scenario in question doesn't even fit with EvE's version of physics and that's where i feel there is a break in imersion happening. Also the gameplay element but i'm happy to wait n see how that unfolds. I suspect the magnetic bottle runs out of energy to susain it's containment field, in which case the shell would just evaporate. I'd do it the same way, it's a nice safety mechanism to prevent stray shots hitting anything You dont want to hit, outside of a certain range ofc. Now that seems like a perfectly acceptable reason to me. For other shells, perhaps a simple explosive charge to facilitate the same dignified and safe "end" to a shells existence should it fail to strike its target. Poor shells  They either explode on impact, or they just explode  Not much of a life really.
Restricting a round to a range 1% of what it could be doesnt sound realistic for any military.
Don't wanna get into anything heated, im just here cus the games been down for AAAAAGES now  If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if 'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |

Rain6639
Team Evil
62
|
Posted - 2013.01.10 13:03:00 -
[87] - Quote
just be glad there isn't a sig radius factor. ...1m speed tanking dust bunny if you need me, I'll be on youtube watching russian car accident videos |

Daedalus II
The Oasis Group TOG - The Older Gamers Alliance
153
|
Posted - 2013.01.10 13:08:00 -
[88] - Quote
Regarding range when shooting at planets: Here you have the added benefit of the planet gravity helping your ammunition gain speed. For rail slugs you would probably be almost as good off just dropping the slug and let gravity speed it up for you. This is what gives you the extra range when shooting at planets. Shooting lasers should probably have almost the opposite effect though, the atmosphere should make it reach shorter rather than further.
Regarding shooting in space: I can agree that shots should reach further, but as some have stated, it can be a safety feature where the round is self-destructed if it gets past its intended target. It can also be noted that hitting a stationary planet is a lot easier than a moving enemy spaceship; your computer can't extrapolate the position of the enemy ship if it's too far away. However, shooting at stationary space stations should still be possible from just as extreme ranges as a planet (although you don't have planet gravity to help your ammunition gain speed). |

Aramatheia
European Nuthouse
94
|
Posted - 2013.01.10 13:12:00 -
[89] - Quote
a destroyer is fine, they didnt use battleships to bomb Centauri Prime in babylon 5, just an example of reasonably well known (probably more popular than eve) sci fi demonstrating how things can be different to what one would expect.
Admittedly i can also understand how it would be more fun and awesome to see a big gunboat like an abaddon or a hyperion shiping the heck out of planets. But then you have to think in DUST the idea is to hit a specific point, like a turret or whatever. A battleship bombardment would flatten the entire DUST map area and kill everything on field (though that could be interesting, a twist on the whole eve renowned "im going to screw you" possibility!) |

Buhhdust Princess
Mind Games. Suddenly Spaceships.
394
|
Posted - 2013.01.10 13:15:00 -
[90] - Quote
I will camp planets in my anti-destroyer moros. Until this changes. |
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Thomas Gore
Black Dawn Rising
190
|
Posted - 2013.01.10 13:23:00 -
[91] - Quote
Buhhdust Princess wrote:I will camp planets in my anti-destroyer moros. Until this changes.
Nice. Link us the killmail on your Moros when it happens :) |

Allko
Zero Tax services
4
|
Posted - 2013.01.10 13:28:00 -
[92] - Quote
Vera Algaert wrote:ISD TYPE40 wrote:It may be worth remembering just how big and powerful the shells are that we use in EVE when compared to standard ground based weaponry. Gallente destroyers with rails will usually fire 125mm shells, slightly smaller than the 130mm shells fired by modern naval destroyers.
We know how much damage that kind of real life shell can cause, now imagine those shells being filled with anti-matter! And now imagine a shell half a metre across made of the same stuff travelling a good percentage the speed of light, the kind fired from a 425mm battleship railgun. The kinetic damage alone would vaporise a large portion of the area. Add in the anti--matter and you wouldn't just kill a few DUST soldiers, you would vaporise a few square kilometres. assuming the payload of the destroyer shell is a cylinder with 115mm diameter and 600mm height, its volume would be pi*600mm*(100mm/2)^2 = ~4,712,389mm^3 It would reasonable to use some relatively heavy antimatter as ammunition, for the sake of the argument lead ions will do. Lead has a density of 11,340 kg/m^3 or 1.1340 *10^-5 kg/mm^3, therefore our (anti-)lead cylinder would have a mass of ~53.44kg. Using E = m*c^2 one antimatter shell would be converted into ~4.8*10^18 joules, the equivalent of 1,148 megatons of TNT. The most powerful nuclear weapon detonated on earth so far had a yield of 57 megatons. One single destroyer shell - the equivalent of 20 extremely powerful hydrogen bombs. Those DUST mercs better watch out.
I have very limited knowledge about physics so dont troll me too harsh but maybe some1 have seen one of the Mythbusters series where those dudes use different type of weapons to shoot in a pool. Now the most impressive was a 50mm sniper rifle. It shure did a large splash in the water but just like the other weapons... it`s bullet was disintegrated in the watter within the first 20-50cm
Now does the same effect appear when u shoot a projectile from a hybrid gun because atmosphere is pretty mutch the same as watter only less denser ??? |

Thomas Gore
Black Dawn Rising
191
|
Posted - 2013.01.10 13:31:00 -
[93] - Quote
Allko wrote:Vera Algaert wrote:ISD TYPE40 wrote:It may be worth remembering just how big and powerful the shells are that we use in EVE when compared to standard ground based weaponry. Gallente destroyers with rails will usually fire 125mm shells, slightly smaller than the 130mm shells fired by modern naval destroyers.
We know how much damage that kind of real life shell can cause, now imagine those shells being filled with anti-matter! And now imagine a shell half a metre across made of the same stuff travelling a good percentage the speed of light, the kind fired from a 425mm battleship railgun. The kinetic damage alone would vaporise a large portion of the area. Add in the anti--matter and you wouldn't just kill a few DUST soldiers, you would vaporise a few square kilometres. assuming the payload of the destroyer shell is a cylinder with 115mm diameter and 600mm height, its volume would be pi*600mm*(100mm/2)^2 = ~4,712,389mm^3 It would reasonable to use some relatively heavy antimatter as ammunition, for the sake of the argument lead ions will do. Lead has a density of 11,340 kg/m^3 or 1.1340 *10^-5 kg/mm^3, therefore our (anti-)lead cylinder would have a mass of ~53.44kg. Using E = m*c^2 one antimatter shell would be converted into ~4.8*10^18 joules, the equivalent of 1,148 megatons of TNT. The most powerful nuclear weapon detonated on earth so far had a yield of 57 megatons. One single destroyer shell - the equivalent of 20 extremely powerful hydrogen bombs. Those DUST mercs better watch out. I have very limited knowledge about physics so dont troll me too harsh but maybe some1 have seen one of the Mythbusters series where those dudes use different type of weapons to shoot in a pool. Now the most impressive was a 50mm sniper rifle. It shure did a large splash in the water but just like the other weapons... it`s bullet was disintegrated in the watter within the first 20-50cm Now does the same effect appear when u shoot a projectile from a hybrid gun because atmosphere is pretty mutch the same as watter only less denser ???
The disintegration of the bullet happened because of too high acceleration (or deceleration) on the bullet. It doesn't matter what the source of the deceleration is. Considering that the hybrid shells are designed to withstand a quick acceleration to sublight velocities, I'd say they withstand the deceleration when hitting the atmosphere fairly well.
EDIT: I realize I wasn't specific enough. In the bullet case, the highest force (deceleration) was focused onto the front of the bullet, making the rear of the bullet wanting to try to go forward faster than the front end. This difference in acceleration in different parts of the bullet is what tears it apart. An electromagnetic accelerator, such as a railgun, would probably accelerate the shell quite uniformly and as a result, it could still be torn apart when decelerated by a medium, where the most force is applied to the front part of the shell. |

destiny2
115
|
Posted - 2013.01.10 13:32:00 -
[94] - Quote
awww destroyers CCP you shouldnt make vids such as this one. http://www.youtube.com/watch?v=gRyXDlZKwgA
I was looking foreward to fireing my dread at a planet and listening to the echo's of screams from the planet  |

Kahega Amielden
Rifterlings Damu'Khonde
576
|
Posted - 2013.01.10 13:38:00 -
[95] - Quote
DUST is in its very first stages of integration, and is not even released in full yet. I'd imagine that destroyers were chosen as the first vessel for bombardment because small ship sized guns would be the easiest to balance from a DUST point of view...A single thrasher will be firing a volley of 280mm artillery shells, remember. Stuff like battleships and dreads would do enough damage to wipe out huge portions of a DUST battlefield and thus while it would be cool to have, would need to be carefully balanced.
The concerns raised about a destroyer just leaving at the first sign of trouble are valid. Hopefully there's some sort of mechanic (perhaps a mini siege mode?) that forces pilots bombarding planets to be vulnerable. |

Malcanis
Vanishing Point. The Initiative.
6903
|
Posted - 2013.01.10 13:41:00 -
[96] - Quote
ISD TYPE40 wrote:Debora Tsung wrote:Keno Skir wrote:ISD TYPE40 wrote:You may want to read up on EVE's lore. The 425mm shells fired by Gallente Hybrid weapons do contain anti-matter (most likely suspended as it is in real life in a magnetic bottle) and are fired at a considerable percentage of the speed of light. Then why according to EvE lore do they magically cease to be at 30 or 40km? As i have repeatedly said, i'm aware EvE doesn't (and shouldn't) simulate real physics. But the scenario in question doesn't even fit with EvE's version of physics and that's where i feel there is a break in imersion happening. Also the gameplay element but i'm happy to wait n see how that unfolds. I suspect the magnetic bottle runs out of energy to susain it's containment field, in which case the shell would just evaporate. I'd do it the same way, it's a nice safety mechanism to prevent stray shots hitting anything You dont want to hit, outside of a certain range ofc. Now that seems like a perfectly acceptable reason to me. For other shells, perhaps a simple explosive charge to facilitate the same dignified and safe "end" to a shells existence should it fail to strike its target. Poor shells  They either explode on impact, or they just explode  Not much of a life really.
The candle that burns twice as bright burns half as long.
When you burn with the force of atomic destruction, you don't burn for very long. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Thomas Gore
Black Dawn Rising
192
|
Posted - 2013.01.10 13:41:00 -
[97] - Quote
Kahega Amielden wrote:DUST is in its very first stages of integration, and is not even released in full yet. I'd imagine that destroyers were chosen as the first vessel for bombardment because small ship sized guns would be the easiest to balance from a DUST point of view...A single thrasher will be firing a volley of 280mm artillery shells, remember. Stuff like battleships and dreads would do enough damage to wipe out huge portions of a DUST battlefield and thus while it would be cool to have, would need to be carefully balanced.
The concerns raised about a destroyer just leaving at the first sign of trouble are valid. Hopefully there's some sort of mechanic (perhaps a mini siege mode?) that forces pilots bombarding planets to be vulnerable.
Considering the destroyer will need to wait at the orbit for the beacon signal before it can fire, it will still require quite a bit of coordination between the dust mercs and the capsuleer to be able to just warp in, shoot and warp out.
If you happen to the planet before the orbital strike is fired and the destroyer warps off, the dust bunnies will be pretty disappointed already when their mighty hand of god suddenly chickened out. Mission accomplished? |

Kahega Amielden
Rifterlings Damu'Khonde
576
|
Posted - 2013.01.10 13:44:00 -
[98] - Quote
Thomas Gore wrote:Kahega Amielden wrote:DUST is in its very first stages of integration, and is not even released in full yet. I'd imagine that destroyers were chosen as the first vessel for bombardment because small ship sized guns would be the easiest to balance from a DUST point of view...A single thrasher will be firing a volley of 280mm artillery shells, remember. Stuff like battleships and dreads would do enough damage to wipe out huge portions of a DUST battlefield and thus while it would be cool to have, would need to be carefully balanced.
The concerns raised about a destroyer just leaving at the first sign of trouble are valid. Hopefully there's some sort of mechanic (perhaps a mini siege mode?) that forces pilots bombarding planets to be vulnerable. Considering the destroyer will need to wait at the orbit for the beacon signal before it can fire, it will still require quite a bit of coordination between the dust mercs and the capsuleer to be able to just warp in, shoot and warp out. If you happen to the planet before the orbital strike is fired and the destroyer warps off, the dust bunnies will be pretty disappointed already when their mighty hand of god suddenly chickened out. Mission accomplished?
Well that works. I was unfamiliar with the specific mechanics.
Welp, I fail to see the problem here. |

Merouk Baas
403
|
Posted - 2013.01.10 13:52:00 -
[99] - Quote
Are you guys really arguing the physics and lore behind destroyer small guns hitting at orbital distances?
Because, seriously, DUST is in BETA, and they picked destroyers as one of the easier ships to get into, to test this stuff out. Like it or not, we're also beta-testing, get used to it as they will mess with the market, mess with your ISKs, mess with the UI, and mess with the rest of the game for no reason other than to beta-test the interface to the DUST systems.
Requiring only dreads to be able to bombard planets locks away the feature behind, what, a year of training? and limits it to lowsec and nullsec. NOT something that's desirable during a beta.
Doesn't mean it won't be like that come release. CCP can pull a bait-and-switch; they've done it in the past. |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
527
|
Posted - 2013.01.10 13:54:00 -
[100] - Quote
The phrase "this itteration" was repeated several times throughtout the devblog.
people need to train Reading Comprehension L1. or go back to school, either would work. |
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Stitcher
Re-Awakened Technologies Inc
581
|
Posted - 2013.01.10 13:54:00 -
[101] - Quote
An object in motion remains in motion unless acted on by an outside force.
optimal range + falloff in EVE isn't a measure of how long your round last before disintegrating (except with blasters) it's a measure of how far out the ship can reliably hit stuff with that kind of gun before things get so extreme that any hit you did score would constitute divine intervention.
Fire a hybrid round, and it will fly off into space to ruin somebody's day, somewhere, sometime. If you got things right, the person whose day it ruins is your intended target's.
So, small guns can hit any arbitarily distant target provided that target's motion is known with sufficient precision. The same goes for medium, large and XL guns. The only difference is how big of a kaboom you get.
Small guns = still a pretty bloody big kaboom. medium guns = OMGWTFsplosion Large guns = rocks fall, everybody dies XL guns = the only way to be sure.
The feature shall be iterated upon as the game progresses. DUST is still in its infancy. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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ISD TYPE40
ISD Community Communications Liaisons
3922

|
Posted - 2013.01.10 14:02:00 -
[102] - Quote
Stitcher wrote:An object in motion remains in motion unless acted on by an outside force.
optimal range + falloff in EVE isn't a measure of how long your round last before disintegrating (except with blasters) it's a measure of how far out the ship can reliably hit stuff with that kind of gun before things get so extreme that any hit you did score would constitute divine intervention.
Fire a hybrid round, and it will fly off into space to ruin somebody's day, somewhere, sometime. If you got things right, the person whose day it ruins is your intended target's.
This would only hold completely true if EVE were based on standard space physics. The problem there is, it isn't. EVE space is based on fluid dynamics (to a degree at least), hence our ships coming to rest when the engines are shut off, and why we do not continue to accelerate if we leave our engines switched on. ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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March rabbit
Aliastra
473
|
Posted - 2013.01.10 14:03:00 -
[103] - Quote
iskflakes wrote:ISD TYPE40 wrote:It may be worth remembering just how big and powerful the shells are that we use in EVE when compared to standard ground based weaponry. Gallente destroyers with rails will usually fire 125mm shells, slightly smaller than the 130mm shells fired by modern naval destroyers.
We know how much damage that kind of real life shell can cause, now imagine those shells being filled with anti-matter! And now imagine a shell half a metre across made of the same stuff travelling a good percentage the speed of light, the kind fired from a 425mm battleship railgun. The kinetic damage alone would vaporise a large portion of the area. Add in the anti--matter and you wouldn't just kill a few DUST soldiers, you would vaporise a few square kilometres. How do you explain the huge difference in effective range? 20km in space, 300km when shooting a planet? gravitation and stuff?  |

Stitcher
Re-Awakened Technologies Inc
583
|
Posted - 2013.01.10 14:15:00 -
[104] - Quote
In-character/out-of-character separation, mate. It's pretty easy to get your head around: Just because the ships move that way doesn't mean the ammo does. The laws of physics still apply in the EVE universe, they just may not be accurately represented on our screens because gameplay comes first, realism second.
(btw, the lore explaining the "fluid space" thing is that warp fields produce "drag" and have to remain permanently online because if they lose power they implode and annihilate any matter caught inside them, hence why your ships suffer critical existence failures - your last structure HP represents the moment when your ship can no longer provide power to the warp engine and the field collapses)
Where realism actually produces cool stuff, it sticks around. In this case, reality is pretty frakking badass because it means that if you throw something off into space at speed, the odds are that it will eventually hit something.
Realism doesn't stick around for ship motion otherwise our fights would involve razzing around at 90% of lightspeed, several hundred AUs apart. Each fight would take seven years, time-dilated down to an apparent seven weeks due to relativistic effects, and would consist of launching some missiles and lasers, taking evasive action, then waiting for seven weeks to see which ship, if any, explodes, rinse and repeat until one of you makes a fatal mistake. That would not be much fun as a game, so realism is neglected in favour of gameplay. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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silens vesica
Corsair Cartel
330
|
Posted - 2013.01.10 14:18:00 -
[105] - Quote
Fleur Kendall wrote:Source is CCP Nullabor from this Dev BlogUnder " The Tools of War" subheading he says "We are also enabling the ultimate in cross game escapades, Orbital Bombardment, with the first flavor being the Tactical Strike...you can load up these special long range, high precision munitions into suitable small turret weapons and rain fire from the skies...more guns are just better, so I recommend the destroyer hull...for this particular task"
Obviously this doesn't mean that it is limited to being fitted to only small ships, but I wait to see how the mechanics pan out I guess... Destroyers are a long-held traditional close-support vessel IRL. You only bring in the big guys when you *really* want to do some landscaping. If you want what you're assaulting to still be more-or-less intact, you use the small guys. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |

Coreola
Reasonable People Of Sound Mind
9
|
Posted - 2013.01.10 14:41:00 -
[106] - Quote
Yea, my thoughts on this would be why should I risk my 300mil battleship for something I can accomplish more safely in a 4mil destroyer?
Guess it just depends on the payouts. Can't imagine people on Dust will be dropping millions on orbital strikes every match, but who knows. Jump, jump, jump. |

Ginger Barbarella
Caldari Provisions Caldari State
1093
|
Posted - 2013.01.10 14:53:00 -
[107] - Quote
Oki Riverson wrote:Thomas Gore wrote:Why would a battleship waste time firing into a 24 man skirmish?
DUST is not Planetside 2, the scale is tiny. Not the point ... Why can't my Coercer hit you from 10,000km away in Eve. It's also fairly risk free to said destroyer pilot. fit stabs and align :(
Risk free to be sitting in a frigate or dessie in a FW warzone.
Yeah...  "Blow it all on Quafe and strippers." -á --- Sorlac |

iskflakes
Magnets Inc.
260
|
Posted - 2013.01.10 15:01:00 -
[108] - Quote
Stitcher wrote: optimal range + falloff in EVE isn't a measure of how long your round last before disintegrating (except with blasters) it's a measure of how far out the ship can reliably hit stuff with that kind of gun before things get so extreme that any hit you did score would constitute divine intervention.
Fire a hybrid round, and it will fly off into space to ruin somebody's day, somewhere, sometime. If you got things right, the person whose day it ruins is your intended target's.
So why can't you hit a stationary target at arbitrary range? Why does damage decrease in falloff (the shell should not have slowed down)? Why if you miss one ship in a bunch of ships can't you hit the others?
Nothing about EVE weapons is realistic. Track your wealth with EVEStats - https://ohheck.co.uk/EVEStats/home.php |

Abu Tarynnia
Abu Tarynnia Corporation
74
|
Posted - 2013.01.10 15:43:00 -
[109] - Quote
iskflakes wrote:Stitcher wrote: optimal range + falloff in EVE isn't a measure of how long your round last before disintegrating (except with blasters) it's a measure of how far out the ship can reliably hit stuff with that kind of gun before things get so extreme that any hit you did score would constitute divine intervention.
Fire a hybrid round, and it will fly off into space to ruin somebody's day, somewhere, sometime. If you got things right, the person whose day it ruins is your intended target's.
So why can't you hit a stationary target at arbitrary range? Why does damage decrease in falloff (the shell should not have slowed down)? Why if you miss one ship in a bunch of ships can't you hit the others? Nothing about EVE weapons is realistic.
Play World of tanks if you want something 'realistic' :) YOU CANNOT HAVE MY STUFF!!!! |

Stitcher
Re-Awakened Technologies Inc
585
|
Posted - 2013.01.10 16:13:00 -
[110] - Quote
iskflakes wrote:So why does damage decrease in falloff (the shell should not have slowed down)?
damage is partly a function of where the round hits. Precise shots that hit weak spots do more damage. Shots that hit an armour plate at a flat angle glance off. From further away, it's more difficult to aim a round wit the precision to hit those weak spots to do the most harm (represented in-game by a penalty on your attack result roll).
Quote:Why can't you hit a stationary target at arbitrary range? Why if you miss one ship in a bunch of ships can't you hit the others?
Because SHUT UP THAT'S WHY. 
as I said above, whenever there's a conflict between realism and gameplay, gameplay wins. What we see on our screens is the "gameplay-ized" version of what's happening, rather than what would be happening if that scenario played out realistically. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
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Veronica Kerrigan
Red Federation RvB - RED Federation
58
|
Posted - 2013.01.10 16:13:00 -
[111] - Quote
iskflakes wrote:I do find it funny that in space small guns can't hit a stationary target 20km away, but somehow they can hit a target 300km away on the surface of a planet with accuracy on the order of a few meters.
This choice has been made for the benefit of DUST players, who will want to try out EVE and be shelling a planet within a few minutes.
If battleships are ever allowed to fire at planets it will only be 1.2x as good as a destroyer.
Shooting down is easy enough. Rail and artillery shells would have very little trouble finding their target. Once you account for how the planet is moving, you can guide the shell in no problem. A couple of fins can direct the weapon to wherever it needs to go, and keeps accelerating by gravity. In space we have no such ability to guide our projectiles in, meaning we have less effective range. |

Remiel Pollard
Aliastra Gallente Federation
1240
|
Posted - 2013.01.10 16:15:00 -
[112] - Quote
ISD TYPE40 wrote:Stitcher wrote:An object in motion remains in motion unless acted on by an outside force.
optimal range + falloff in EVE isn't a measure of how long your round last before disintegrating (except with blasters) it's a measure of how far out the ship can reliably hit stuff with that kind of gun before things get so extreme that any hit you did score would constitute divine intervention.
Fire a hybrid round, and it will fly off into space to ruin somebody's day, somewhere, sometime. If you got things right, the person whose day it ruins is your intended target's. This would only hold completely true if EVE were based on standard space physics. The problem there is, it isn't. EVE space is based on fluid dynamics (to a degree at least), hence our ships coming to rest when the engines are shut off, and why we do not continue to accelerate if we leave our engines switched on.
See??? It's a SUBMARINE game!! You don't scare me. I've been to Jita. |

Remiel Pollard
Aliastra Gallente Federation
1240
|
Posted - 2013.01.10 16:18:00 -
[113] - Quote
ISD TYPE40 wrote:Debora Tsung wrote:Keno Skir wrote:ISD TYPE40 wrote:You may want to read up on EVE's lore. The 425mm shells fired by Gallente Hybrid weapons do contain anti-matter (most likely suspended as it is in real life in a magnetic bottle) and are fired at a considerable percentage of the speed of light. Then why according to EvE lore do they magically cease to be at 30 or 40km? As i have repeatedly said, i'm aware EvE doesn't (and shouldn't) simulate real physics. But the scenario in question doesn't even fit with EvE's version of physics and that's where i feel there is a break in imersion happening. Also the gameplay element but i'm happy to wait n see how that unfolds. I suspect the magnetic bottle runs out of energy to susain it's containment field, in which case the shell would just evaporate. I'd do it the same way, it's a nice safety mechanism to prevent stray shots hitting anything You dont want to hit, outside of a certain range ofc. Now that seems like a perfectly acceptable reason to me. For other shells, perhaps a simple explosive charge to facilitate the same dignified and safe "end" to a shells existence should it fail to strike its target. Poor shells  They either explode on impact, or they just explode  Not much of a life really.
That's what happens to modern real-life shells and missiles - modern ordnance is rigged with proximity and timed fuses to ensure, in case of a miss, the closest possible detonation, or otherwise, to deny the recovery of advanced munitions by the enemy. Air-to-air missiles are a perfect example of this - if a fighter pilot manages to evade one, and the missile detects that it's trajectory has suddenly changed from moving closer to the target to moving further away, it will explode for the chance that shrapnel will damage the intended target. You don't scare me. I've been to Jita. |

Remiel Pollard
Aliastra Gallente Federation
1240
|
Posted - 2013.01.10 16:21:00 -
[114] - Quote
ISD TYPE40 wrote:It may be worth remembering just how big and powerful the shells are that we use in EVE when compared to standard ground based weaponry. Gallente destroyers with rails will usually fire 125mm shells, slightly smaller than the 130mm shells fired by modern naval destroyers.
We know how much damage that kind of real life shell can cause, now imagine those shells being filled with anti-matter! And now imagine a shell half a metre across made of the same stuff travelling a good percentage the speed of light, the kind fired from a 425mm battleship railgun. The kinetic damage alone would vaporise a large portion of the area. Add in the anti--matter and you wouldn't just kill a few DUST soldiers, you would vaporise a few square kilometres.
So.... why doesn't it? I mean, when a round strikes the ground, why are there buildings still standing? I don't suppose they're made of some uber-resistant material (unobtanium, for example) that is available in sufficient quantities to make indestructible buildings. And if so... where is this material so I may construct my starships from it? You don't scare me. I've been to Jita. |

silens vesica
Corsair Cartel
332
|
Posted - 2013.01.10 16:23:00 -
[115] - Quote
iskflakes wrote:
So why can't you hit a stationary target at arbitrary range?
Ever hear of divergance? Even a tiny fraction of a % of error becomes large, as range increases. 1 minute of angle at 100 yards is a one inch error. At 100,000 yards it's a thousand inches. At a million yards... I'm sure you get the picture.
Quote:Why does damage decrease in falloff (the shell should not have slowed down)? See divergence, above, and also: what Stitcher said.
Quote:Why if you miss one ship in a bunch of ships can't you hit the others? See divergence, and also - Space is BIG. Your shot is small. Ships are moving at very large relative velocities - if you're not tracking it specifically, your chance of hitting it is *very* small. IRL: If you're gunning for ducks, and you miss your shot, does another duck fall? Nope. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |

silens vesica
Corsair Cartel
332
|
Posted - 2013.01.10 16:24:00 -
[116] - Quote
Remiel Pollard wrote: See??? It's a SUBMARINE game!!
Which is why I love it so. 
Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |

Freighdee Katt
Center for Advanced Studies Gallente Federation
46
|
Posted - 2013.01.10 16:25:00 -
[117] - Quote
They're obviously trying it out with small guns / ammo first to make sure the cross game mechanics are working, before rolling out the Just Nuke the Site From Orbit; It's the Only Way to Be Sure version. One might even speculate that at some point the small munitions will be removed or neutered and this will be transitioned to a large / extra-large weapon only feature, which would make somewhat more sense. If something like that does happen, maybe those small tac munitions will become a nice little collector curiosity some day. |

Remiel Pollard
Aliastra Gallente Federation
1242
|
Posted - 2013.01.10 16:28:00 -
[118] - Quote
silens vesica wrote:Remiel Pollard wrote: See??? It's a SUBMARINE game!!
Which is why I love it so. 
And also why flying a Venture gives all new meaning to the song, We All Live in a Yellow Submarine
EDIT: I'm pretty sure that ship was coloured so as a joke by the devs in reference to the whole "EVE is submarines" meme. You don't scare me. I've been to Jita. |

silens vesica
Corsair Cartel
333
|
Posted - 2013.01.10 16:29:00 -
[119] - Quote
Freighdee Katt wrote:One might even speculate that at some point the small munitions will be removed or neutered and this will be transitioned to a large / extra-large weapon only feature, which would make somewhat more sense. If something like that does happen, maybe those small tac munitions will become a nice little collector curiosity some day. Nah.
Even when there were big-gun cruisers and battleships for Naval Gunfire Support, the lowly Destroyer had its place.
When you want something small hit precisely, or want to blow something up in close proximity to friendly crunchies, the Destroyer is your go-to platform. When you want to do large-scale urban renewal or industrial landscaping, the Battleship is your friend. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |

Abu Tarynnia
Abu Tarynnia Corporation
75
|
Posted - 2013.01.10 16:30:00 -
[120] - Quote
Remiel Pollard wrote:
See??? It's a SUBMARINE game!!
*cackle* !!!!  YOU CANNOT HAVE MY STUFF!!!! |
|

silens vesica
Corsair Cartel
333
|
Posted - 2013.01.10 16:32:00 -
[121] - Quote
Remiel Pollard wrote:silens vesica wrote:Remiel Pollard wrote: See??? It's a SUBMARINE game!!
Which is why I love it so.  And also why flying a Venture gives all new meaning to the song, We All Live in a Yellow Submarine EDIT: I'm pretty sure that ship was coloured so as a joke by the devs in reference to the whole "EVE is submarines" meme. No doubt.
And now I've got that damned song stuck in my head. Ganked by an earworm... Thank you EVER so much! 
 Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |

Karrl Tian
Exiled Assassins
151
|
Posted - 2013.01.10 16:58:00 -
[122] - Quote
iskflakes wrote:
T1 frigates are as good as T2. T1 cruiser logi is 90% as good as T2 at 1/100th the cost. 15 drakes are now as good as a supercarrier at 1/20th the cost and a fraction of the skillpoints. CCP will keep doing this as long as they think loyal veteran players are preventing new subscriptions.
CCP is trying to debunk the "You can't compete with people who started at launch" myth that probably blocks more subs than anything that actually happens in-game. Also, T2 and supercaps were meant to fill niche rolls, not be I-Win buttons. |
|

CCP FoxFour
C C P C C P Alliance
1471

|
Posted - 2013.01.10 17:32:00 -
[123] - Quote
Yes, destroyers for orbital bombardment. Why do you ask? Because we want to be able to build up to bigger and better. If we started with Titans doing orbital bombardment and then added the others going down each time we added something it would be smaller.
This way we start with destroyers with small guns and next time we add bigger guns we can make it bigger and better.
Keep in mind our goal is to start with a small connection between the two games and build it up from that so we don't break anything, or break as little as possible.
Hope that helps answer why we went with destroyers first. :) Game Designer | Team True Grit |
|

Alavaria Fera
GoonWaffe Goonswarm Federation
3202
|
Posted - 2013.01.10 17:33:00 -
[124] - Quote
Karrl Tian wrote:iskflakes wrote:
T1 frigates are as good as T2. T1 cruiser logi is 90% as good as T2 at 1/100th the cost. 15 drakes are now as good as a supercarrier at 1/20th the cost and a fraction of the skillpoints. CCP will keep doing this as long as they think loyal veteran players are preventing new subscriptions.
CCP is trying to debunk the "You can't compete with people who started at launch" myth that probably blocks more subs than anything that actually happens in-game. Also, T2 and supercaps were meant to fill niche rolls, not be I-Win buttons. Speaking of T1 frigates and cruisers:
CCP, our newbies will thank you (eventually) Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Bai'xao Meiyi
Stillwater Corporation
13
|
Posted - 2013.01.10 17:35:00 -
[125] - Quote
As black powder weapons are arguably the least advanced, I'll use the Thrasher to explain this.
A Thrasher can be fit with either 250mm or 280mm rounds, these rounds are far more advanced then anything you've experienced in your lives. At a range of approximately 40km and still be within optimal range. These bullets are at least a foot wide we don't know their length or contents but it's 18,000 years more advanced and full of technology developed for conflict in space. It's cheap to fit, efficient and fast but can die relatively quickly. Absolutely perfect for the role of bombarding a target with high explosives.
Maelstroms, another ship type that can be fit for the same role, cost the same as many, many thrashers, and require about 550 crew members. Thrashers require 30 according to evelopedia's numbers on non capsuleer ships, keep in mind capsuleers likely aren't the people that these weapons were devised for.
Military want to have effective, cheap, low staffed vehicles in order to ease a number of stresses on them. Especially when at any moment a flotilla of thousands of ships could descend upon them and obliterate them, totally. No hope of a rescue party for survivors.
So the Minmatar engineers find themselves at an impasse, build giant munitions for slow, cumbersome battleships that need to be supported by enter damned fleets.
They designed several munition types for the cannons of the thrasher and provided up graded software for the weapons. These rounds were much more accurate then previous designs with simple firing mechanisms. They likely have a smart tracking system that includes a computing system for easing the stresses during flight and detonating as it hits the ground.
Every other race in new Eden uses hugely more advanced weapon types. Technology far enough away from us, as we are from The Amarr probably use a specialized crystal that emits microwaves or some other high energy wave our atmosphere doesn't filter properly. Gallente probably use Insanely high energy plasma rounds for blasters or huge streamlined and intelligent rounds for their rail guns and the Caldari likely use the same thing.
Also take note, they aren't trying to destroy the facilities they fight over, these places are very valuable. They want to keep them around. So huge weaponry is a Terrible idea. |

silens vesica
Corsair Cartel
334
|
Posted - 2013.01.10 17:43:00 -
[126] - Quote
Bai'xao Meiyi wrote: Also take note, they aren't trying to destroy the facilities they fight over, these places are very valuable. They want to keep them around. So huge weaponry is a Terrible idea.
Unless you're losing badly. Then: Nuke the site from orbit.
 Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |

Lyron-Baktos
Selective Pressure Rote Kapelle
393
|
Posted - 2013.01.10 17:45:00 -
[127] - Quote
battleship and above with some kind of siege mod, say for 1 minute or so dust bunnies have cannons on the ground that they can fire back at us How the **** do you remove a signature? |

Hedion's oracle
Shark Enterprises
34
|
Posted - 2013.01.10 17:49:00 -
[128] - Quote
CCP FoxFour wrote:Yes, destroyers for orbital bombardment. Why do you ask? Because we want to be able to build up to bigger and better. If we started with Titans doing orbital bombardment and then added the others going down each time we added something it would be smaller.
This way we start with destroyers with small guns and next time we add bigger guns we can make it bigger and better.
Keep in mind our goal is to start with a small connection between the two games and build it up from that so we don't break anything, or break as little as possible.
Hope that helps answer why we went with destroyers first. :) Smart move not rushing this actually. Error: Working As intended |

Cozmik R5
Chez Stan
208
|
Posted - 2013.01.10 18:03:00 -
[129] - Quote
Make the thing work good first, then go bigger. Not that hard to figure out.
That said it would be awesome to fire 8 bus-sized projectiles into a planet  Try not. Do. Or do not. There is no try. |
|

CCP FoxFour
C C P C C P Alliance
1476

|
Posted - 2013.01.10 18:19:00 -
[130] - Quote
Cozmik R5 wrote:Make the thing work good first, then go bigger. Not that hard to figure out. That said it would be awesome to fire 8 bus-sized projectiles into a planet 
Understand I think you do.    Game Designer | Team True Grit |
|
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Yusef Yeasef Yosef
Imperial Academy Amarr Empire
155
|
Posted - 2013.01.10 18:25:00 -
[131] - Quote
...as long as L and XL turrets can be dual use in industry as long distance "excavators".
|

Bienator II
madmen of the skies
1402
|
Posted - 2013.01.10 18:27:00 -
[132] - Quote
already saw the first rookie ship bombardment attempts a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Aria Ta'Rohk
Chosen of New Eden
109
|
Posted - 2013.01.10 20:28:00 -
[133] - Quote
Hmm looks like I'll have to log into Dust tonight and pop some dessies  I'll take 2 carebears to go, with extra tears |

Katran Luftschreck
Royal Ammatar Engineering Corps
715
|
Posted - 2013.01.10 20:49:00 -
[134] - Quote
Bai'xao Meiyi wrote:Also take note, they aren't trying to destroy the facilities they fight over, these places are very valuable. They want to keep them around. So huge weaponry is a Terrible idea.
Exactly. Use giant weapons and there won't be anything left worth fighting over.
EvE Forum Bingo |

Nahkep Narmelion
CALIMA COLLABORATIVE Atrox Urbanis Respublique Abundatia
32
|
Posted - 2013.01.10 21:31:00 -
[135] - Quote
Keno Skir wrote:Thomas Gore wrote:Why would a battleship waste time firing into a 24 man skirmish?
DUST is not Planetside 2, the scale is tiny. My argument is from a gameplay perspective primarily, but additionally the massive range of the shells is far out of the realms of what i assumed to be small turret capability and small ship capability. If the 24 man skirmish is for somewhere important the skirmish is more than the numbers involved. Thought that was the difference between DUST and call of duty, meaning to the conflict. When i think "Orbital Bombardment" i think of mealstroms, not atrons. "your main battle tank recieved 100,000 Damage from Keno Skirs Iteron 1 and was vapourized..."
A small turret in Eve, for projectiles ranges from 125mm to 200mm....that is a big hug ass gun from a grunt on the ground's perspective. Now if you had to wipe out a large hardened facility, then yeah 1400mm guns would be fine. But using 1400s or something in that size range for a skirmish you pretty much turn everyone into jelly in the area the shell hits.
|

Metal Icarus
Legion Of Idiots legion of extraordinary Idi0ts
490
|
Posted - 2013.01.10 21:32:00 -
[136] - Quote
So, getting a titan to do a bombardment would be like the nuke in CoD2?
It should be. Ends the ******* match, no salvage. |

Yusef Yeasef Yosef
Imperial Academy Amarr Empire
155
|
Posted - 2013.01.10 21:33:00 -
[137] - Quote
Katran Luftschreck wrote:Bai'xao Meiyi wrote:Also take note, they aren't trying to destroy the facilities they fight over, these places are very valuable. They want to keep them around. So huge weaponry is a Terrible idea. Exactly. Use giant weapons and there won't be anything left worth fighting over.
Well, at least someone would be able to setup a planetary surface strip mining operation in some cases. The hardest part, digging a huge hole in the ground, would already be well under way.
|

Nahkep Narmelion
CALIMA COLLABORATIVE Atrox Urbanis Respublique Abundatia
32
|
Posted - 2013.01.10 21:47:00 -
[138] - Quote
Also, consider how wide the barrel is on 1400mm howitzers. That is 14 meters! You could fit most cars into them long ways FFS. Now imagine something that size hitting a planet at the velocity you get with 1400mm howitzers. That is like a daisy cutter. Maybe that will be needed at some point and will be introduced, but it isn't going to be the only form of "support from the sky". Sometimes you need a scalpel...other times a sledge hammer.
Point of reference: The Cadillac Escalade is 5,144 mm long. |

Nahkep Narmelion
CALIMA COLLABORATIVE Atrox Urbanis Respublique Abundatia
32
|
Posted - 2013.01.10 21:50:00 -
[139] - Quote
Metal Icarus wrote:So, getting a titan to do a bombardment would be like the nuke in CoD2?
It should be. Ends the ******* match, no salvage.
I think it would be something akin to the K-T event.
|

Merouk Baas
403
|
Posted - 2013.01.10 21:50:00 -
[140] - Quote
Nahkep Narmelion wrote:Also, consider how wide the barrel is on 1400mm howitzers. That is 14 meters!
1400 mm is 1.4 meters. You won't be able to stand up inside it.
|
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Nahkep Narmelion
CALIMA COLLABORATIVE Atrox Urbanis Respublique Abundatia
32
|
Posted - 2013.01.10 22:02:00 -
[141] - Quote
Merouk Baas wrote:Nahkep Narmelion wrote:Also, consider how wide the barrel is on 1400mm howitzers. That is 14 meters! 1400 mm is 1.4 meters. You won't be able to stand up inside it.
Dammit...Still it is much larger than like a 105mm or 128mm. It is a big ass gun.
|

Metal Icarus
Legion Of Idiots legion of extraordinary Idi0ts
491
|
Posted - 2013.01.10 22:05:00 -
[142] - Quote
Merouk Baas wrote:Nahkep Narmelion wrote:Also, consider how wide the barrel is on 1400mm howitzers. That is 14 meters! 1400 mm is 1.4 meters. You won't be able to stand up inside it.
the metric system is so simple, its tricks you.... Still, 4.6 feet of soild EM is nothing to scoff at.
4.6 feet of solid EM
Solid EM
WTF is EM ammo made of? A giant duracell battery?
|

Name Family Name
Imperial Academy Amarr Empire
114
|
Posted - 2013.01.10 22:10:00 -
[143] - Quote
Merouk Baas wrote: 1400 mm is 1.4 meters. You won't be able to stand up inside it.
But 1.4 meters is the shells diameter. Judging from the shells icon, they are quite a bit longer than wide, so you'd easily be standing up inside it.
Anyway - I don't think it's a bad move - I assume if dust sticks around, the people mostly doing the orbital bombardments in the long run will be alts of dust players. I don't think the typical F2P console FPS player has the attention span to train for a BS. |

Scatim Helicon
GoonWaffe Goonswarm Federation
1356
|
Posted - 2013.01.10 22:31:00 -
[144] - Quote
Yeah, 1400mm artillery means you're pretty much firing projectiles the size of a car.
The XL artillery on the Naglfar and Ragnarok is quad-3500mm, which means essentially that each turret is firing double decker buses, four at a time. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Drew Solaert
Wildcard Inc.
253
|
Posted - 2013.01.10 22:41:00 -
[145] - Quote
Whats the big deal about shot range differences in space vs planets, or the size of the guns being used (Sidenote, small makes the most sense, we are after all helping the merc's seize battlefield objectives, not removing the entire battlefield and a 10km radius around that as well)
All that matters is we can make the sky rain fire. Into a completely seperate game. I lied :o
|

Alavaria Fera
GoonWaffe Goonswarm Federation
3205
|
Posted - 2013.01.10 22:55:00 -
[146] - Quote
Merouk Baas wrote:Nahkep Narmelion wrote:Also, consider how wide the barrel is on 1400mm howitzers. That is 14 meters! 1400 mm is 1.4 meters. You won't be able to stand up inside it. Yeah, it's pretty large but you were off by a factor of 10. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

mkint
950
|
Posted - 2013.01.10 23:21:00 -
[147] - Quote
If you're leaving scorch marks, you need a bigger gun. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |

Herzog Wolfhammer
Sigma Special Tactics Group
2370
|
Posted - 2013.01.10 23:37:00 -
[148] - Quote
CCP FoxFour wrote:Yes, destroyers for orbital bombardment. Why do you ask? Because we want to be able to build up to bigger and better. If we started with Titans doing orbital bombardment and then added the others going down each time we added something it would be smaller.
This way we start with destroyers with small guns and next time we add bigger guns we can make it bigger and better.
Keep in mind our goal is to start with a small connection between the two games and build it up from that so we don't break anything, or break as little as possible.
Hope that helps answer why we went with destroyers first. :)
I think it's a good move because if you started with titans, and then moved to smaller ships, the titan pilots would be crying and ragequiting all over the forums.
|

Rain6639
Team Evil
74
|
Posted - 2013.01.11 00:07:00 -
[149] - Quote
My Cormorant will be most famously flown directly into temporate planets' atmospheres, where it will fragment and strike three or four Dust troops securing key spawn points on the map. Where the Cormorant roams, some guys on that one map that one time remember. kinda if you need me, I'll be on youtube watching russian car accident videos |

NEONOVUS
Saablast Followers
297
|
Posted - 2013.01.11 00:23:00 -
[150] - Quote
The range thing is easy. EVE space is a fluid Planet atmosphere is a gas. Therefore lower density and thus less resistant to penetration. I mean think about it, all ships in space slow to a stop when the engine is off. Makes perfect sense. |
|

Remiel Pollard
Aliastra Gallente Federation
1250
|
Posted - 2013.01.11 01:35:00 -
[151] - Quote
I'm looking forward, tbh, well past when OB is fully integrated, to the part where we'll be able to deploy fighters, fighter-bombers, and drones from our ships to provide air support for DUST players. Or even further beyond that, when smaller ships will actually be able to break orbit to engage ground forces. The one thing that confuses me is the effect of range - a small gun (say a TII neutron, for example, or even TII rails for that matter) can't usually "hit" beyond about 15km max, depending on your ammo. Maybe it's just a different ammo, I dunno, but for a round to break atmosphere (or even a laser, which would be affected by Rayleigh scattering just like any other light ray, even if only a little) it needs to get past the point where it isn't going to burn up, or be slowed down so much by friction that it will no longer have any effect.
Still, I do understand how small guns could be used this way, but wouldn't it be more fun if you could hover in the skies in a squad of Rifters and pound the ground with arty and missiles while someone else's fighter squadron defended your ships from anti-aircraft defences and ground-launched fighters, or just assisted with the bombing? Or, if you had your frigs and fighters in the sky while the other side had their frigs and fighters in the sky simultaneously.... imagine what the light show would look like from the ground? Trails of missiles and high-velocity rounds streaking back and forth while fighters and bombers deployed by carriers in orbit swarmed the scene, as chunks of hull plating and other debris rained from the sky to fall on the battlefield below, adding an additional potential hazard to DUST troops?
You don't scare me. I've been to Jita. |

Herzog Wolfhammer
Sigma Special Tactics Group
2370
|
Posted - 2013.01.11 02:00:00 -
[152] - Quote
I wonder if there will be specific modules and their own ammo for this.
For example, I would imagine something based on the RL "rod thrower" - pure kinetic mayhem.
Also, missiles could be possible in an atmosphere: Scramjets! |

El 1974
Bendebeukers Green Rhino
76
|
Posted - 2013.01.11 02:06:00 -
[153] - Quote
Hi,
I might want to try this, but would like to know a bit more first. 1. So they give the advice to bring a destroyer. I'd hate to travel through FW space without a cloak. If I use a stealth bomber with a few guns will that still be usefull or is that a waste of effort? 2. Should I bring different types of guns so I can use different ammo and be more effective at different requests for support? Is it worth refitting guns or can i just as well fit each type of guns and activate the most effective gun first? 3. Apparantly I need to be in FW. I have standings to join whatever faction. Never done that, but I can just join a militia, shoot some targets, leave the militia, fly to a station belonging to the other faction, enlist and fly back to shoot at the other side?
Thanks for any answers I can get. |

Brooks Puuntai
Solar Nexus.
1000
|
Posted - 2013.01.11 02:14:00 -
[154] - Quote
So a small gun that usually has the effective range of 7000m, can now fire almost 2,000,000m? |

Ryuu Shi
School of Applied Knowledge Caldari State
0
|
Posted - 2013.01.11 02:18:00 -
[155] - Quote
Give me destruction like this with my ibis orbital bombardment and I'll burn the Galaxy! 
http://www.youtube.com/watch?v=hYPSg-Ab7Dc |

Rain6639
Team Evil
74
|
Posted - 2013.01.11 02:39:00 -
[156] - Quote
Brooks Puuntai wrote:So a small gun that usually has the effective range of 7000m, can now fire almost 2,000,000m?
shh! we're not baww'ing about that part if you need me, I'll be on youtube watching russian car accident videos |

Orzo Torasson
PonyWaffe Test Alliance Please Ignore
93
|
Posted - 2013.01.11 02:52:00 -
[157] - Quote
Lets say that a pilot is shooting at a planet with a thrasher with 250mm artillery fit. You're all having a whinge about these ***** little frigate guns but you aren't shooting at ships- you're shooting at people. The old naval guns mounted on drednaughts during the second world war were 250mm caliber- they fired shells in excess of 220kg. That's about 500 pounds if you are living in one of those countries that's still using funny measurement systems poorly conceived at the dawn of the science.
500 pounds of explosive slamming into the ground near you at terminal velocity- it's going to do a great deal of damage.
Scale that up to a battleship projectile- 1200mm and you're going to turn the entire DUST battlefield into a glass sheet.....every time you fire. Use a Dreadnaught which fires 3500mm shells and you'll blow a hole in the planet big enough to fly an Avatar through.
iskflakes wrote:
How do you explain the huge difference in effective range? 20km in space, 300km when shooting a planet?
Shell gets caught in the planet's gravity well. Hits the atmosphere, gravity does the rest. Something like that is what they'll go with, I assume.
|

Rain6639
Team Evil
74
|
Posted - 2013.01.11 03:01:00 -
[158] - Quote
Orzo Torasson wrote:
Shell gets caught in the planet's gravity well. Hits the atmosphere, gravity does the rest. Something like that is what they'll go with, I assume.
GENIUS! if you need me, I'll be on youtube watching russian car accident videos |

Niveuss Nye
Transit - Mining - Refining - Production
2
|
Posted - 2013.01.11 03:55:00 -
[159] - Quote
ISD TYPE40 wrote:It may be worth remembering just how big and powerful the shells are that we use in EVE when compared to standard ground based weaponry. Gallente destroyers with rails will usually fire 125mm shells, slightly smaller than the 130mm shells fired by modern naval destroyers.
We know how much damage that kind of real life shell can cause, now imagine those shells being filled with anti-matter! And now imagine a shell half a metre across made of the same stuff travelling a good percentage the speed of light, the kind fired from a 425mm battleship railgun. The kinetic damage alone would vaporise a large portion of the area. Add in the anti--matter and you wouldn't just kill a few DUST soldiers, you would vaporise a few square kilometres.
ISD TYPE40, I think what they are trying to say is that they WANT to be able to decimate entire square kilometers with the ships they trained years to fly.
But then again, that would be a major atrocity like setting off a nuke. As much as the factions hate each other, I do not think they would stoop that low. Maybe out in null sec..... different story.
Still, blowing holes in entire landmasses and permanently changing the appearence of entire districts has a certain "cool" factor that would be worth looking forward to in that year plus long skill que. |

Barrogh Habalu
Imperial Shipment Amarr Empire
371
|
Posted - 2013.01.11 04:33:00 -
[160] - Quote
Well, those orbital strikes won't be anything near glassing half of the map or close, I'd guess that it will be more about taking out certain fortificated position or something. Given that even small guns of EVE are huge by modern standard, it should be enough. Otherwise it would definitely raise a point of "those cavemen from early XX could make better guns, wtf?".
Oh well, that was brought a lot already... Still, bringing some weapon of mass destruction (by modern meaning) into game like DUST won't make any good from gameplay standpoint. |
|

Nexus Day
Lustrevik Trade and Travel Bureau
388
|
Posted - 2013.01.11 04:46:00 -
[161] - Quote
Remiel Pollard wrote:
Still, I do understand how small guns could be used this way, but wouldn't it be more fun if you could hover in the skies in a squad of Rifters and pound the ground with arty and missiles while someone else's fighter squadron defended your ships from anti-aircraft defences and ground-launched fighters, or just assisted with the bombing? Or, if you had your frigs and fighters in the sky while the other side had their frigs and fighters in the sky simultaneously.... imagine what the light show would look like from the ground? Trails of missiles and high-velocity rounds streaking back and forth while fighters and bombers deployed by carriers in orbit swarmed the scene, as chunks of hull plating and other debris rained from the sky to fall on the battlefield below, adding an additional potential hazard to DUST troops?
You mean like BF3 with spaceships? And that is the problem. By the time Dust reaches its nadir it will be outstripped by other FPS that do everything better. I envision Dust will eventually be the playground of EvE players and their corps that see profit in participating in both at once.
And I am unsure of the composition of the atmospheres of the planets that are being contested. I am sure there are a wide variety, some of which would completely nullify the use of lasers (ironically the game is called Dust), and yet missles are the ones not represented? |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
623
|
Posted - 2013.01.11 04:47:00 -
[162] - Quote
The same assholes that INSIST there is a crew on my ship because a dev said so are crying that its unrealistic for a destroyer to perform an orbital bombardment?
******* brilliant. From: Tommas De'Wins To: Cipher Jones Dude :) I got massives Basi hahahahahahaha |

Mars Theran
Red Rogue Squadron
1595
|
Posted - 2013.01.11 07:08:00 -
[163] - Quote
Keno Skir wrote:Just read that orbital strikes will be fired from small guns.. Does this seem like a break from "eve reality" to anyone else?
Guesse since they used an Abaddon for the Fanfest demo i just assumed you would need large guns to fire them, if not some sort of special module that takes buku CPU or something. That said i actually still feel like a destroyer raining death from hundreds of kilometers up is a bit far fetched.
Not tryin to get it changed or anything, just noticed it today and didn't sit right. I'm imagining clouds of thrashers or even atrons, hell even industrials firing highly destructive weapons a really really long way... not how i'd have done it anyway o/
Destroyers are bigger than you think. Technically, all it takes is an orbital platform, (i.e: satellite with this intended purpose). Beware, they are floating up there, over your head, as we speak.  zubzubzubzubzubzubzubzub |

Duries Kain
Viziam Amarr Empire
2
|
Posted - 2013.01.11 07:53:00 -
[164] - Quote
Bai'xao Meiyi wrote:As black powder weapons are arguably the least advanced, I'll use the Thrasher to explain this.
A Thrasher can be fit with either 250mm or 280mm rounds, these rounds are far more advanced then anything you've experienced in your lives. At a range of approximately 40km and still be within optimal range. These bullets are at least a foot wide we don't know their length or contents but it's 18,000 years more advanced and full of technology developed for conflict in space. It's cheap to fit, efficient and fast but can die relatively quickly. Absolutely perfect for the role of bombarding a target with high explosives..
Wait, what?
http://en.wikipedia.org/wiki/German_battleship_Bismarck
Hello, 300mm, 1900 pound rounds with 25+km optimal. |

Beckie DeLey
Living From Scraps
281
|
Posted - 2013.01.11 08:35:00 -
[165] - Quote
People certainly take their space physics very seriously... So... i started an industry blog at www.derbk.com/eve There i am preparing a guide to all things related to manufacturing. Check it out!
|
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CCP FoxFour
C C P C C P Alliance
1499

|
Posted - 2013.01.11 10:59:00 -
[166] - Quote
Beckie DeLey wrote:People certainly take their space physics very seriously...
I had, and then passed off because I am no rocket scientist, a defect from a player submitted bug report about how the energy we listed in the description didn't match how it would really work. Something about us rounding at the 10 decimal place instead of the 20th. Game Designer | Team True Grit |
|

Brooks Puuntai
Solar Nexus.
1003
|
Posted - 2013.01.11 11:14:00 -
[167] - Quote
Beckie DeLey wrote:People certainly take their space physics very seriously...
Its mostly because CCP has seemed to stop caring about making things actually go together with the Eve universe. The idea for allowing Destroyers to be used for Orbital Bombardment seems to be a cop-out. They seem to want to have a low entry bar for it, either because they know they won't be able to get older players to do it(after the first 3 months) or because they want dust players to sub and be able to do it quickly. I mean how could you go from a Moros bombarding a planet to a Catalyst.
In the end, everything regarding the integration with Dust seems to be half assed and not thought through very well. Seemingly out of desperation. Guess that's what happens when you bomb a built up major release(Incarna) then have major uncertainty with your first non Eve release, which has been indev probably longer then it will be active.
Edit: Also yes I'm bitter, if you didn't get the memo. |

Irya Boone
Escadron leader
154
|
Posted - 2013.01.11 11:41:00 -
[168] - Quote
But the only question is Why do you want to start Small ...
You should have begin At least with BS for Orbital strike .. dread should be the standard..
You doing it Wrong CCP and you Know it stop telling B.... Improve C2 class WH More anos more signs ...RENAME null sec system With the name Of REAL Universe Stellar Name like KOI-730 etc etc It xill be awesome-á |

Remiel Pollard
Aliastra Gallente Federation
1260
|
Posted - 2013.01.11 12:07:00 -
[169] - Quote
Irya Boone wrote:But the only question is Why do you want to start Small ...
You should have begin At least with BS for Orbital strike .. dread should be the standard..
You doing it Wrong CCP and you Know it stop telling B....
And if it physics you want to explain the fact : Shoot Small ammo in universe with heat and force in the atmosphere planet you bullet disapear ... becaus it was too small.
An XL bullet .. could at least with a little imagination become a Small bullet when hitting the ground .....
Don't get it?
I can think of one underlying reason that probably tops all others to start small instead of starting big.
Starting big excludes a lot of players who have yet to skill for big. Starting small allows all players, including trial accounts, to participate. Excluding players from game features is a good way to lose players and subscribers. Including everyone is a good way of encouraging more subscribers, and maintaining current ones. Let's not forget that, at the end of the day, CCP are a business - as well as doing this for ALL their fans and customers, they still have a bottom line to consider. No bottom line = no CCP = no EVE = everybody loses. You don't scare me. I've been to Jita. |

Brooks Puuntai
Solar Nexus.
1003
|
Posted - 2013.01.11 12:12:00 -
[170] - Quote
Remiel Pollard wrote:
I can think of one underlying reason that probably tops all others to start small instead of starting big.
Starting big excludes a lot of players who have yet to skill for big. Starting small allows all players, including trial accounts, to participate. Excluding players from game features is a good way to lose players and subscribers. Including everyone is a good way of encouraging more subscribers, and maintaining current ones. Let's not forget that, at the end of the day, CCP are a business - as well as doing this for ALL their fans and customers, they still have a bottom line to consider. No bottom line = no CCP = no EVE = everybody loses.
So with that mentality trial players should be able to fly titans. What you are asking for is instant gratification. You believe that everyone at anytime should be able to do everything. That isn't Eve. |
|

Remiel Pollard
Aliastra Gallente Federation
1260
|
Posted - 2013.01.11 12:14:00 -
[171] - Quote
Brooks Puuntai wrote:Beckie DeLey wrote:People certainly take their space physics very seriously... Its mostly because CCP has seemed to stop caring about making things actually go together with the Eve universe. The idea for allowing Destroyers to be used for Orbital Bombardment seems to be a cop-out. They seem to want to have a low entry bar for it, either because they know they won't be able to get older players to do it(after the first 3 months) or because they want dust players to sub and be able to do it quickly. I mean how could you go from a Moros bombarding a planet to a Catalyst. In the end, everything regarding the integration with Dust seems to be half assed and not thought through very well. Seemingly out of desperation. Guess that's what happens when you bomb a built up major release(Incarna) then have major uncertainty with your first non Eve release, which has been indev probably longer then it will be active. Edit: Also yes I'm bitter, if you didn't get the memo.
The destroyer, as per standardised NATO ship roles, is the go-to shore bombardment vessel. While a battleship may also be suitable for this role, it is overkill. As has been stated numerous times, the destroyer-type hull is designed for this role - specifically, it's designed for precision in this role. Some destroyers, like the AEGIS class, have powerful anti-aircraft defences, and people mistake that to mean they are the navy's anti-aircraft platforms - they are not. These defences enable AEGIS ships to operate with little to no frigate or carrier escort in hostile waters, where they can launch their cruise missiles against land targets. Whilst the modern destroyer relies more on cruise missiles than guns for striking land targets, and I'm sure there will be a role for missiles in OB eventually applied in EVE as well, EVE destroyers (in fact, EVE ships in general) are not all that different from their IRL counterparts where roles, and even size and loadouts, are concerned. Especially when you compare them to WWII warships. You don't scare me. I've been to Jita. |

Brooks Puuntai
Solar Nexus.
1003
|
Posted - 2013.01.11 12:17:00 -
[172] - Quote
Eve ship classes aren't modeled after RL ship classes. You are trying to compare navel vessels to internet spaceships, the idea isn't the same. |

Remiel Pollard
Aliastra Gallente Federation
1260
|
Posted - 2013.01.11 12:18:00 -
[173] - Quote
Brooks Puuntai wrote:Remiel Pollard wrote:
I can think of one underlying reason that probably tops all others to start small instead of starting big.
Starting big excludes a lot of players who have yet to skill for big. Starting small allows all players, including trial accounts, to participate. Excluding players from game features is a good way to lose players and subscribers. Including everyone is a good way of encouraging more subscribers, and maintaining current ones. Let's not forget that, at the end of the day, CCP are a business - as well as doing this for ALL their fans and customers, they still have a bottom line to consider. No bottom line = no CCP = no EVE = everybody loses.
So with that mentality trial players should be able to fly titans. What you are asking for is instant gratification. You believe that everyone at anytime should be able to do everything. That isn't Eve.
You can address my mentality all you want, I wasn't stating what I believe, I was stating a reason, a simple fact. The FACT that destroyers can be used for OB means that the mechanic can be offered to all players, even new ones. The FACT that DUST is still in beta means that OB will probably expand to include supercaps at some point anyway. And then that FACT means that OB with supercaps will probably be much more devastating than OB with dessies.
At some point, you're going to have to admit that that is EVE. Your grinding hasn't gone to waste, because you are still able to apply your time and effort to your higher capabilities. So no, it's nothing like saying "trials should be able to fly titans" at all. You're still going to have to skill up and sub if you wanna fly the bigger boats. Additionally, a new player isn't going to have the same destroyer skills that a vet will, so vets should already have more ability in that department. You don't scare me. I've been to Jita. |

Remiel Pollard
Aliastra Gallente Federation
1260
|
Posted - 2013.01.11 12:23:00 -
[174] - Quote
Brooks Puuntai wrote:Eve ship classes aren't modeled after RL ship classes. You are trying to compare navel vessels to internet spaceships, the idea isn't the same.
Actually, they are very similar in regards to role more than anything, but also occasionally size, and loadout styles - a NATO standard frigate is a little bit smaller in length than an airliner, and usually has two gunmounts, sometimes three, and occasionally with a helipad. Sometimes, they're armed with more missiles than guns. Some frigates will have no missiles. The biggest difference here is point defence - you don't get MG mounts on EVE frigates.
Just because they perform in different mediums doesn't mean they can't be analogously similar. You don't scare me. I've been to Jita. |

Acac Sunflyier
Burning Star L.L.C.
498
|
Posted - 2013.01.11 13:38:00 -
[175] - Quote
CCP FoxFour wrote:Yes, destroyers for orbital bombardment. Why do you ask? Because we want to be able to build up to bigger and better. If we started with Titans doing orbital bombardment and then added the others going down each time we added something it would be smaller.
This way we start with destroyers with small guns and next time we add bigger guns we can make it bigger and better.
Keep in mind our goal is to start with a small connection between the two games and build it up from that so we don't break anything, or break as little as possible.
Hope that helps answer why we went with destroyers first. :)
Didn't you say, not that long ago, that there'd be new ships with bonuses to the orbital bombardment? There just isn't anything intresting on the front page of the GD anymore. Yawn! |
|

ISD TYPE40
ISD Community Communications Liaisons
3930

|
Posted - 2013.01.11 14:23:00 -
[176] - Quote
As this thread appears to be heading towards personal attacks and other unwanted behaviour, I want to make it clear that such things are not welcome on the EVE forums. Now with that out of the way there seem to be a number of things people are missing the point on.
First of all, this current connection is a test, only the first iteration of however many it takes to ensure things run smoothly. This has has been stated numerous times by numerous Devs. Start small and see how things pan out and then work up to bigger and better things once everything is stable and understood.
Secondly, the ammunition used for Orbital Bombardments is not the same as standard ammo. How it differs exactly has not been detailed, but there is a nice description on the FAQ:
EVE-DUST514 FAQ wrote:
This iteration of Orbital Bombardment is focused on the Tactical Strike variant which is performed with specialized ammo for small turret based weapons. Each turret category has a specialized ammo type: - Hybrids: Tactical Hybrid S - Lasers: Tactical Laser S - Projectiles: Tactical EMP S
The hybrid strike delivers a nice spread of high-damage rounds that are effective against infantry and vehicles. Laser strikes have a more focused area and are good for taking out installations or heavy vehicles. The EMP strike does a massive amount of damage to shields in a large area, but it will not damage armor, so it's good against heavily shield tanked targets.
The FAQ can be found here, for those of you who have not seen it already.
tl;dr The EVE-DUST connection is still only in its testing phases. Passing final judgement on something that is not yet complete would be foolhardy.
So lets just go out, have fun, and nuke them all from orbit.
Just to be safe.  ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
|

silens vesica
Corsair Cartel
341
|
Posted - 2013.01.11 14:39:00 -
[177] - Quote
Eh. Never mind - already been thoroughly handled. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |

Keen Fallsword
Skyway Patrol
143
|
Posted - 2013.01.11 14:46:00 -
[178] - Quote
Keno Skir wrote:Just read that orbital strikes will be fired from small guns.. Does this seem like a break from "eve reality" to anyone else?
Guesse since they used an Abaddon for the Fanfest demo i just assumed you would need large guns to fire them, if not some sort of special module that takes buku CPU or something. That said i actually still feel like a destroyer raining death from hundreds of kilometers up is a bit far fetched.
Not tryin to get it changed or anything, just noticed it today and didn't sit right. I'm imagining clouds of thrashers or even atrons, hell even industrials firing highly destructive weapons a really really long way... not how i'd have done it anyway o/
Oh you didn't notice that last two Expansions are only for DUST ? FW, Ship Rebalancing its all for DUST bro. That's why new destroyers appeared ! "Fun" with factional warfare is because CCP needs a "background" for PS3 player you are background :) |

silens vesica
Corsair Cartel
341
|
Posted - 2013.01.11 15:03:00 -
[179] - Quote
Mars Theran wrote:Technically, all it takes is an orbital platform, (i.e: satellite with this intended purpose). Beware, they are floating up there, over your head, as we speak.  Project Thor Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |

Remiel Pollard
Aliastra Gallente Federation
1263
|
Posted - 2013.01.11 15:21:00 -
[180] - Quote
silens vesica wrote:Mars Theran wrote:Technically, all it takes is an orbital platform, (i.e: satellite with this intended purpose). Beware, they are floating up there, over your head, as we speak.  Project Thor
Referencing Prisonplanet or Infowars for anything is like using a placemat map from McDonalds for directions instead of a GPS or a refadex. You don't scare me. I've been to Jita. |
|

Jiska Ensa
Unour Heavy Industries
113
|
Posted - 2013.01.11 15:26:00 -
[181] - Quote
You know you can actually explain away the engine acceleration thing by saying they're reactionless engines, working on the same principal as the warp drive. The exhaust coming out the back would be just that - Exhaust from the reactor, pointed rearwards so it contributed rather than diminished "thrust".
That also conveniently explains how stasis webifiers work, by bending space around the ship such that the reactionless engines have to travel further on the same output power.
It ALSO conveniently explains why our ships don't have fuel, since the engines are reactionless and the only "fuel" is used to power the ship's reactor core.
As for orbital bombardment, I don't see a problem with destroyers being used for precision strikes - why on earth would you want a dreadnought blowing chunks out of your planet when all you really want to do is take down a single, small, enemy fortification so you can storm the gates of their magical space castle thingy?
That said, I do hope we can eventually destroy entire DUST battlefields with dreads :P 'Course by then they'll probably have planetary shields and surface-to-space cannons to shoot back with... |

silens vesica
Corsair Cartel
342
|
Posted - 2013.01.11 15:31:00 -
[182] - Quote
Remiel Pollard wrote:silens vesica wrote:Mars Theran wrote:Technically, all it takes is an orbital platform, (i.e: satellite with this intended purpose). Beware, they are floating up there, over your head, as we speak.  Project Thor Referencing Prisonplanet or Infowars for anything is like using a placemat map from McDonalds for directions instead of a GPS or a refadex. I navigate by landmarks and paper maps. I break out an old lensatic compass if I need orientation.  (Actual truth. I don't get lost.)
Actually: I just grabbed the first link that had images. Prisonplanet was the luck winner today.
Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |

Remiel Pollard
Aliastra Gallente Federation
1263
|
Posted - 2013.01.11 15:41:00 -
[183] - Quote
silens vesica wrote:Remiel Pollard wrote:silens vesica wrote:Mars Theran wrote:Technically, all it takes is an orbital platform, (i.e: satellite with this intended purpose). Beware, they are floating up there, over your head, as we speak.  Project Thor Referencing Prisonplanet or Infowars for anything is like using a placemat map from McDonalds for directions instead of a GPS or a refadex. I navigate by landmarks and paper maps. I break out an old lensatic compass if I need orientation.  (Actual truth. I don't get lost.) Actually: I just grabbed the first link that had images. Prisonplanet was the luck winner today.
The image is either broken there or there isn't one. Alternatively, this post on another forum entirely has a legitimate image of the Project Thor concept. The problem with implementing space militarisation, though, is that once you put a weapon like this up there, everyone else is going to want to even the playing field, which means more expenditures on defence systems to maintain the system as a legitimate platform. You don't scare me. I've been to Jita. |

Jenn aSide
Smokin Aces.
1133
|
Posted - 2013.01.11 15:47:00 -
[184] - Quote
Nexus Day wrote: You mean like BF3 with spaceships? And that is the problem. By the time Dust reaches its nadir it will be outstripped by other FPS that do everything better. I envision Dust will eventually be the playground of EvE players and their corps that see profit in participating in both at once.
I don't comment much on DUST because i don't care about it one way or another (although I am intrigued by some of its potential aspects, like affecting sov or pos timers in null sec for example).
But I have to say, that's an excellent analysis of the future of DUST and EVE. After messing around with DUST a bit in beta, It seems that ccp is putting too many eggs in the "but it's connected to EVE online" basket and not enough into the "this game is good on it's own without EVE" basket. I don't think it's going to FAIL fail, just as it's coming along now it might not reach it's full potential.
|

silens vesica
Corsair Cartel
342
|
Posted - 2013.01.11 15:57:00 -
[185] - Quote
Same image source - Though the Prinsonplanet linked one is better resolution. Dunno why can't see it.
Quote:The problem with implementing space militarisation, though, is that once you put a weapon like this up there, everyone else is going to want to even the playing field, which means more expenditures on defence systems to maintain the system as a legitimate platform. Welcome to EVE. 
Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |

Remiel Pollard
Aliastra Gallente Federation
1264
|
Posted - 2013.01.11 16:01:00 -
[186] - Quote
silens vesica wrote:Same image source - Though the Prinsonplanet linked one is better resolution. Dunno why can't see it. Quote:The problem with implementing space militarisation, though, is that once you put a weapon like this up there, everyone else is going to want to even the playing field, which means more expenditures on defence systems to maintain the system as a legitimate platform. Welcome to EVE. 
Oh I wasn't talking about EVE, I was talking about the real world. I welcome something like this in EVE. Weapons platforms like this deployed to protect their sov planets from DUST assault? Bring it on  You don't scare me. I've been to Jita. |

silens vesica
Corsair Cartel
344
|
Posted - 2013.01.11 16:24:00 -
[187] - Quote
Remiel Pollard wrote:I welcome something like this in EVE. Weapons platforms like this deployed to protect their sov planets from DUST assault? Bring it on  VERY interesting direction for expansion, there... EVE corps researching and building obital weaopns platforms (OWP), to be deployed and anchored in space over a grid, not unlike a POCO or POS, to provide un-manned on-call aerospace bombardment strikes to their faction allies below..?
I see a whole new arena of co-operative EVE/Dust interaction, complete with fleets sieging other fleets' OWPs in coordinatino with surface assaults...
Oh, what a brave new world of conflict that yawns open before us with flaming maw...

Devs! Make this happen! Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |

silens vesica
Corsair Cartel
344
|
Posted - 2013.01.11 16:30:00 -
[188] - Quote
The more I think about OWPs, the more I'm geeking on the concept...
Sov and planetary control rules to enable the emplacement of different size OWPs... OWP fuel and ammo re-load runs past hostile fleets.... Sieging each other's OWPs, maybe even a mechanism for capturing them?
Oh, I've only just touched on the possibilities, but I SO want to SEE this HAPPEN! Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |

Remiel Pollard
Aliastra Gallente Federation
1265
|
Posted - 2013.01.11 17:14:00 -
[189] - Quote
silens vesica wrote:The more I think about OWPs, the more I'm geeking on the concept...
Sov and planetary control rules to enable the emplacement of different size OWPs... OWP fuel and ammo re-load runs past hostile fleets.... Sieging each other's OWPs, maybe even a mechanism for capturing them?
Oh, I've only just touched on the possibilities, but I SO want to SEE this HAPPEN!
There is a lot of potential to expand on the DUST/EVE integration - what about planetside deployments of fighter squadrons from carriers? Small-scale frigate air support, where EVE pilots can break atmo and attack with precision at close range - and then the enemy deploys their own frigates and fighters, and suddenly there's a massive sky battle. As hull plating and fighter wreckage screams toward the ground, adding an additional layer of hazard to dust troops, a planetary cannon suddenly opens up on one of the frigates, blowing it to pieces.
The other frigates on the same team turn to withdraw, and the fighters attempt to provide cover, but not before a planetary webber system catches them, and the cannon starts to glow once more....
To be continued... hopefully, in a future DUST/EVE expansion 
There's also the potential for the integration of a third game here - screw Star Citizen, I wanna see some aerial and aerospace combat simulation, with EVE fighters and fighter bombers. Imagine flying off the deck of that carrier, joystick in hand, safeties off, making your approach to the planet and having to get your entry angle right (there would be flight assists, of course - even modern fighters have ILS). You're at the controls of one of the most advanced starfighters in New Eden, flying into that very battle. It's a furball over the skies of the DUST bunnies, a target rich environment and you don't know what to shoot next. But you shoot and shoot and the enemy gets thinner and thinner as your squadron (all other players) thin their ranks. The frigates arrive and break atmo - the squadron leader calls them as primaries, but another fighter screen is blocking your path. SL calls it - form right echelon, blue flight takes point and hits the fighters head on, red flight breaks on engagement and goes straight in for the frigates. Suddenly, SL realises the unit is low on missiles, and calls for fighter bomber support - but up in space, the carrier pilot calls back, sorry, fighter bombers are unavailable at this time... but wait!! There is a cannon on the ground, we can deploy DUST mercs to activate it!!
So much possibility. You don't scare me. I've been to Jita. |

NEONOVUS
Saablast Followers
298
|
Posted - 2013.01.11 17:42:00 -
[190] - Quote
Acac Sunflyier wrote:CCP FoxFour wrote:Yes, destroyers for orbital bombardment. Why do you ask? Because we want to be able to build up to bigger and better. If we started with Titans doing orbital bombardment and then added the others going down each time we added something it would be smaller.
This way we start with destroyers with small guns and next time we add bigger guns we can make it bigger and better.
Keep in mind our goal is to start with a small connection between the two games and build it up from that so we don't break anything, or break as little as possible.
Hope that helps answer why we went with destroyers first. :) Didn't you say, not that long ago, that there'd be new ships with bonuses to the orbital bombardment? Perhaps these will be the fabled t3 destroyers.
I can see a better plan is to have one standard ob strike with the future plan being to alter strength and AOE once they know the system works. This just seems like good rational thinking, which is why GD recoils from it worse than a vampire that just found out some one gifted it a sun made of garlic that happened to have been sneezed on by the Pope while on an ocean cruise. |
|

Nukleanis
Falcon Advanced Industries
17
|
Posted - 2013.01.11 17:56:00 -
[191] - Quote
Wouldn't ground-based defences (big-ass weapons seen in trailers) just eliminate orbital platforms?
I like the carrier-based air support idea, though. A carrier can launch support craft such as bombers (which can be destroyed by AA equipped tanks), or can deliver additional clones via orbital dropship. Both ideas would be subject to a delay while ships deploy to the surface, but air strikes would have to be able to do something that bombardment cannot - such as dusties being able to control the craft we launch (drone uplink?) or being able to specify a strafing run after being called down from orbit. |

mkint
950
|
Posted - 2013.01.11 17:58:00 -
[192] - Quote
The real question is why there is no way to grief. Dust does not deserve to be a part of eve if there is no griefing. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |

NEONOVUS
Saablast Followers
298
|
Posted - 2013.01.11 18:03:00 -
[193] - Quote
mkint wrote:The real question is why there is no way to grief. Dust does not deserve to be a part of eve if there is no griefing. Grief now and you drive people away. Bide your time and they come in droves ripe for the slaughter. |

silens vesica
Corsair Cartel
344
|
Posted - 2013.01.11 18:22:00 -
[194] - Quote
Nukleanis wrote:Wouldn't ground-based defences (big-ass weapons seen in trailers) just eliminate orbital platforms?
Quite possibly - EVERYTHING in EVE has a counter, after all. Note, however, that an OWP is much smaller than a ship, and thus a hard target. OTOH, vulnerability to plantary defenses means that shipboard bombardment (where available) will always have primacy.
Further, IIRC, plantary defense installations are intended to be capturable sites - If the defenses are potting your OWPs, well, your Dust Bunnies have another primary target, don't they? 
Never intended that OWPs would be a replacement for shipboard weapons - but rather an unmanned and less-capable stand-in for, or supplement to, ships in space.
Other advantages that ships have over OWPs would include the ability to reload, and the ability to alter ammo loads to best suit the target-of-the-moment.
Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |

destiny2
115
|
Posted - 2013.01.11 22:06:00 -
[195] - Quote
how do you know if you kill anyone with a orbital strike you get some kills on your combat log or what ? |

Remiel Pollard
Aliastra Gallente Federation
1267
|
Posted - 2013.01.12 02:26:00 -
[196] - Quote
Nukleanis wrote:Wouldn't ground-based defences (big-ass weapons seen in trailers) just eliminate orbital platforms?
I like the carrier-based air support idea, though. A carrier can launch support craft such as bombers (which can be destroyed by AA equipped tanks), or can deliver additional clones via orbital dropship. Both ideas would be subject to a delay while ships deploy to the surface, but air strikes would have to be able to do something that bombardment cannot - such as dusties being able to control the craft we launch (drone uplink?) or being able to specify a strafing run after being called down from orbit.
You obviously don't deploy orbitals over a planet that isn't in your control, you deploy them over a planet that is in your control. Your own cannons won't be shooting your own orbitals. You don't scare me. I've been to Jita. |

FloppieTheBanjoClown
The Skunkworks
2501
|
Posted - 2013.01.12 02:37:00 -
[197] - Quote
1) There will probably eventually be variable sized bombardments from each size ship.
2) Making it accessible in small ships means Dust players who jump into Eve can almost immediately turn around and engage in orbital strikes, connecting the two worlds for them. Founding member of the Belligerent Undesirables movement. |

FloppieTheBanjoClown
The Skunkworks
2501
|
Posted - 2013.01.12 02:41:00 -
[198] - Quote
mkint wrote:The real question is why there is no way to grief. Dust does not deserve to be a part of eve if there is no griefing. Because the console FPS players are a fickle lot and Dust will die a quick death if griefing is a major part of the game. Founding member of the Belligerent Undesirables movement. |

Remiel Pollard
Aliastra Gallente Federation
1267
|
Posted - 2013.01.12 03:24:00 -
[199] - Quote
FloppieTheBanjoClown wrote:mkint wrote:The real question is why there is no way to grief. Dust does not deserve to be a part of eve if there is no griefing. Because the console FPS players are a fickle lot and Dust will die a quick death if griefing is a major part of the game.
I'm playing it now, saw a comment in local about how "without some more 'funfactor' this game is going to die"
I lolled You don't scare me. I've been to Jita. |

Bizzaro Stormy MurphDog
Homowners
24
|
Posted - 2013.01.12 03:48:00 -
[200] - Quote
Came to this thread to devour the whiners and nitpickers with logic and science, but ten pages later,I see that everyone else already did a fabulous job. So now I have nothing to do.
Well, maybe point out my own (very narrow) disappointment regarding orbital bombardment with Dessies. In the novel Templar One (yeah, I read it) the story foreshadowed two forms of orbital bombardment - dreads and dessies. I'm sure the dreads will come later, but in the books, dessie bombardment came from what amounted to strafing runs. I think it's perfectly in keeping with lore and logic for dessies to bomb from orbit, but strafing runs would have just been soooooooooo much coooooooooler. |
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Remiel Pollard
Aliastra Gallente Federation
1270
|
Posted - 2013.01.12 04:00:00 -
[201] - Quote
Bizzaro Stormy MurphDog wrote:Came to this thread to devour the whiners and nitpickers with logic and science, but ten pages later,I see that everyone else already did a fabulous job. So now I have nothing to do.
Well, maybe point out my own (very narrow) disappointment regarding orbital bombardment with Dessies. In the novel Templar One (yeah, I read it) the story foreshadowed two forms of orbital bombardment - dreads and dessies. I'm sure the dreads will come later, but in the books, dessie bombardment came from what amounted to strafing runs. I think it's perfectly in keeping with lore and logic for dessies to bomb from orbit, but strafing runs would have just been soooooooooo much coooooooooler.
Imagine an A-10 Warthog, x9000  You don't scare me. I've been to Jita. |

Roll Sizzle Beef
Space Mutiny
1955
|
Posted - 2013.01.12 10:16:00 -
[202] - Quote
Remiel Pollard wrote:Bizzaro Stormy MurphDog wrote:Came to this thread to devour the whiners and nitpickers with logic and science, but ten pages later,I see that everyone else already did a fabulous job. So now I have nothing to do.
Well, maybe point out my own (very narrow) disappointment regarding orbital bombardment with Dessies. In the novel Templar One (yeah, I read it) the story foreshadowed two forms of orbital bombardment - dreads and dessies. I'm sure the dreads will come later, but in the books, dessie bombardment came from what amounted to strafing runs. I think it's perfectly in keeping with lore and logic for dessies to bomb from orbit, but strafing runs would have just been soooooooooo much coooooooooler. Imagine an A-10 Warthog, x9000 
All they need to do is add a orbital bombardment t2 Auto cannon ammo with the effect of Carbonized Lead rain. The Duster wont pinpoint a target but select a path for it to take across the map. |
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