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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
silens vesica
Corsair Cartel
333
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Posted - 2013.01.10 16:32:00 -
[121] - Quote
Remiel Pollard wrote:silens vesica wrote:Remiel Pollard wrote: See??? It's a SUBMARINE game!!
Which is why I love it so. And also why flying a Venture gives all new meaning to the song, We All Live in a Yellow Submarine EDIT: I'm pretty sure that ship was coloured so as a joke by the devs in reference to the whole "EVE is submarines" meme. No doubt.
And now I've got that damned song stuck in my head. Ganked by an earworm... Thank you EVER so much!
Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |
Karrl Tian
Exiled Assassins
151
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Posted - 2013.01.10 16:58:00 -
[122] - Quote
iskflakes wrote:
T1 frigates are as good as T2. T1 cruiser logi is 90% as good as T2 at 1/100th the cost. 15 drakes are now as good as a supercarrier at 1/20th the cost and a fraction of the skillpoints. CCP will keep doing this as long as they think loyal veteran players are preventing new subscriptions.
CCP is trying to debunk the "You can't compete with people who started at launch" myth that probably blocks more subs than anything that actually happens in-game. Also, T2 and supercaps were meant to fill niche rolls, not be I-Win buttons. |
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CCP FoxFour
C C P C C P Alliance
1471
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Posted - 2013.01.10 17:32:00 -
[123] - Quote
Yes, destroyers for orbital bombardment. Why do you ask? Because we want to be able to build up to bigger and better. If we started with Titans doing orbital bombardment and then added the others going down each time we added something it would be smaller.
This way we start with destroyers with small guns and next time we add bigger guns we can make it bigger and better.
Keep in mind our goal is to start with a small connection between the two games and build it up from that so we don't break anything, or break as little as possible.
Hope that helps answer why we went with destroyers first. :) Game Designer | Team True Grit |
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Alavaria Fera
GoonWaffe Goonswarm Federation
3202
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Posted - 2013.01.10 17:33:00 -
[124] - Quote
Karrl Tian wrote:iskflakes wrote:
T1 frigates are as good as T2. T1 cruiser logi is 90% as good as T2 at 1/100th the cost. 15 drakes are now as good as a supercarrier at 1/20th the cost and a fraction of the skillpoints. CCP will keep doing this as long as they think loyal veteran players are preventing new subscriptions.
CCP is trying to debunk the "You can't compete with people who started at launch" myth that probably blocks more subs than anything that actually happens in-game. Also, T2 and supercaps were meant to fill niche rolls, not be I-Win buttons. Speaking of T1 frigates and cruisers:
CCP, our newbies will thank you (eventually) Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
Bai'xao Meiyi
Stillwater Corporation
13
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Posted - 2013.01.10 17:35:00 -
[125] - Quote
As black powder weapons are arguably the least advanced, I'll use the Thrasher to explain this.
A Thrasher can be fit with either 250mm or 280mm rounds, these rounds are far more advanced then anything you've experienced in your lives. At a range of approximately 40km and still be within optimal range. These bullets are at least a foot wide we don't know their length or contents but it's 18,000 years more advanced and full of technology developed for conflict in space. It's cheap to fit, efficient and fast but can die relatively quickly. Absolutely perfect for the role of bombarding a target with high explosives.
Maelstroms, another ship type that can be fit for the same role, cost the same as many, many thrashers, and require about 550 crew members. Thrashers require 30 according to evelopedia's numbers on non capsuleer ships, keep in mind capsuleers likely aren't the people that these weapons were devised for.
Military want to have effective, cheap, low staffed vehicles in order to ease a number of stresses on them. Especially when at any moment a flotilla of thousands of ships could descend upon them and obliterate them, totally. No hope of a rescue party for survivors.
So the Minmatar engineers find themselves at an impasse, build giant munitions for slow, cumbersome battleships that need to be supported by enter damned fleets.
They designed several munition types for the cannons of the thrasher and provided up graded software for the weapons. These rounds were much more accurate then previous designs with simple firing mechanisms. They likely have a smart tracking system that includes a computing system for easing the stresses during flight and detonating as it hits the ground.
Every other race in new Eden uses hugely more advanced weapon types. Technology far enough away from us, as we are from The Amarr probably use a specialized crystal that emits microwaves or some other high energy wave our atmosphere doesn't filter properly. Gallente probably use Insanely high energy plasma rounds for blasters or huge streamlined and intelligent rounds for their rail guns and the Caldari likely use the same thing.
Also take note, they aren't trying to destroy the facilities they fight over, these places are very valuable. They want to keep them around. So huge weaponry is a Terrible idea. |
silens vesica
Corsair Cartel
334
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Posted - 2013.01.10 17:43:00 -
[126] - Quote
Bai'xao Meiyi wrote: Also take note, they aren't trying to destroy the facilities they fight over, these places are very valuable. They want to keep them around. So huge weaponry is a Terrible idea.
Unless you're losing badly. Then: Nuke the site from orbit.
Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |
Lyron-Baktos
Selective Pressure Rote Kapelle
393
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Posted - 2013.01.10 17:45:00 -
[127] - Quote
battleship and above with some kind of siege mod, say for 1 minute or so dust bunnies have cannons on the ground that they can fire back at us How the **** do you remove a signature? |
Hedion's oracle
Shark Enterprises
34
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Posted - 2013.01.10 17:49:00 -
[128] - Quote
CCP FoxFour wrote:Yes, destroyers for orbital bombardment. Why do you ask? Because we want to be able to build up to bigger and better. If we started with Titans doing orbital bombardment and then added the others going down each time we added something it would be smaller.
This way we start with destroyers with small guns and next time we add bigger guns we can make it bigger and better.
Keep in mind our goal is to start with a small connection between the two games and build it up from that so we don't break anything, or break as little as possible.
Hope that helps answer why we went with destroyers first. :) Smart move not rushing this actually. Error: Working As intended |
Cozmik R5
Chez Stan
208
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Posted - 2013.01.10 18:03:00 -
[129] - Quote
Make the thing work good first, then go bigger. Not that hard to figure out.
That said it would be awesome to fire 8 bus-sized projectiles into a planet Try not. Do. Or do not. There is no try. |
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CCP FoxFour
C C P C C P Alliance
1476
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Posted - 2013.01.10 18:19:00 -
[130] - Quote
Cozmik R5 wrote:Make the thing work good first, then go bigger. Not that hard to figure out. That said it would be awesome to fire 8 bus-sized projectiles into a planet
Understand I think you do. Game Designer | Team True Grit |
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Yusef Yeasef Yosef
Imperial Academy Amarr Empire
155
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Posted - 2013.01.10 18:25:00 -
[131] - Quote
...as long as L and XL turrets can be dual use in industry as long distance "excavators".
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Bienator II
madmen of the skies
1402
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Posted - 2013.01.10 18:27:00 -
[132] - Quote
already saw the first rookie ship bombardment attempts a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Aria Ta'Rohk
Chosen of New Eden
109
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Posted - 2013.01.10 20:28:00 -
[133] - Quote
Hmm looks like I'll have to log into Dust tonight and pop some dessies I'll take 2 carebears to go, with extra tears |
Katran Luftschreck
Royal Ammatar Engineering Corps
715
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Posted - 2013.01.10 20:49:00 -
[134] - Quote
Bai'xao Meiyi wrote:Also take note, they aren't trying to destroy the facilities they fight over, these places are very valuable. They want to keep them around. So huge weaponry is a Terrible idea.
Exactly. Use giant weapons and there won't be anything left worth fighting over.
EvE Forum Bingo |
Nahkep Narmelion
CALIMA COLLABORATIVE Atrox Urbanis Respublique Abundatia
32
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Posted - 2013.01.10 21:31:00 -
[135] - Quote
Keno Skir wrote:Thomas Gore wrote:Why would a battleship waste time firing into a 24 man skirmish?
DUST is not Planetside 2, the scale is tiny. My argument is from a gameplay perspective primarily, but additionally the massive range of the shells is far out of the realms of what i assumed to be small turret capability and small ship capability. If the 24 man skirmish is for somewhere important the skirmish is more than the numbers involved. Thought that was the difference between DUST and call of duty, meaning to the conflict. When i think "Orbital Bombardment" i think of mealstroms, not atrons. "your main battle tank recieved 100,000 Damage from Keno Skirs Iteron 1 and was vapourized..."
A small turret in Eve, for projectiles ranges from 125mm to 200mm....that is a big hug ass gun from a grunt on the ground's perspective. Now if you had to wipe out a large hardened facility, then yeah 1400mm guns would be fine. But using 1400s or something in that size range for a skirmish you pretty much turn everyone into jelly in the area the shell hits.
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Metal Icarus
Legion Of Idiots legion of extraordinary Idi0ts
490
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Posted - 2013.01.10 21:32:00 -
[136] - Quote
So, getting a titan to do a bombardment would be like the nuke in CoD2?
It should be. Ends the ******* match, no salvage. |
Yusef Yeasef Yosef
Imperial Academy Amarr Empire
155
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Posted - 2013.01.10 21:33:00 -
[137] - Quote
Katran Luftschreck wrote:Bai'xao Meiyi wrote:Also take note, they aren't trying to destroy the facilities they fight over, these places are very valuable. They want to keep them around. So huge weaponry is a Terrible idea. Exactly. Use giant weapons and there won't be anything left worth fighting over.
Well, at least someone would be able to setup a planetary surface strip mining operation in some cases. The hardest part, digging a huge hole in the ground, would already be well under way.
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Nahkep Narmelion
CALIMA COLLABORATIVE Atrox Urbanis Respublique Abundatia
32
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Posted - 2013.01.10 21:47:00 -
[138] - Quote
Also, consider how wide the barrel is on 1400mm howitzers. That is 14 meters! You could fit most cars into them long ways FFS. Now imagine something that size hitting a planet at the velocity you get with 1400mm howitzers. That is like a daisy cutter. Maybe that will be needed at some point and will be introduced, but it isn't going to be the only form of "support from the sky". Sometimes you need a scalpel...other times a sledge hammer.
Point of reference: The Cadillac Escalade is 5,144 mm long. |
Nahkep Narmelion
CALIMA COLLABORATIVE Atrox Urbanis Respublique Abundatia
32
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Posted - 2013.01.10 21:50:00 -
[139] - Quote
Metal Icarus wrote:So, getting a titan to do a bombardment would be like the nuke in CoD2?
It should be. Ends the ******* match, no salvage.
I think it would be something akin to the K-T event.
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Merouk Baas
403
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Posted - 2013.01.10 21:50:00 -
[140] - Quote
Nahkep Narmelion wrote:Also, consider how wide the barrel is on 1400mm howitzers. That is 14 meters!
1400 mm is 1.4 meters. You won't be able to stand up inside it.
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Nahkep Narmelion
CALIMA COLLABORATIVE Atrox Urbanis Respublique Abundatia
32
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Posted - 2013.01.10 22:02:00 -
[141] - Quote
Merouk Baas wrote:Nahkep Narmelion wrote:Also, consider how wide the barrel is on 1400mm howitzers. That is 14 meters! 1400 mm is 1.4 meters. You won't be able to stand up inside it.
Dammit...Still it is much larger than like a 105mm or 128mm. It is a big ass gun.
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Metal Icarus
Legion Of Idiots legion of extraordinary Idi0ts
491
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Posted - 2013.01.10 22:05:00 -
[142] - Quote
Merouk Baas wrote:Nahkep Narmelion wrote:Also, consider how wide the barrel is on 1400mm howitzers. That is 14 meters! 1400 mm is 1.4 meters. You won't be able to stand up inside it.
the metric system is so simple, its tricks you.... Still, 4.6 feet of soild EM is nothing to scoff at.
4.6 feet of solid EM
Solid EM
WTF is EM ammo made of? A giant duracell battery?
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Name Family Name
Imperial Academy Amarr Empire
114
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Posted - 2013.01.10 22:10:00 -
[143] - Quote
Merouk Baas wrote: 1400 mm is 1.4 meters. You won't be able to stand up inside it.
But 1.4 meters is the shells diameter. Judging from the shells icon, they are quite a bit longer than wide, so you'd easily be standing up inside it.
Anyway - I don't think it's a bad move - I assume if dust sticks around, the people mostly doing the orbital bombardments in the long run will be alts of dust players. I don't think the typical F2P console FPS player has the attention span to train for a BS. |
Scatim Helicon
GoonWaffe Goonswarm Federation
1356
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Posted - 2013.01.10 22:31:00 -
[144] - Quote
Yeah, 1400mm artillery means you're pretty much firing projectiles the size of a car.
The XL artillery on the Naglfar and Ragnarok is quad-3500mm, which means essentially that each turret is firing double decker buses, four at a time. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |
Drew Solaert
Wildcard Inc.
253
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Posted - 2013.01.10 22:41:00 -
[145] - Quote
Whats the big deal about shot range differences in space vs planets, or the size of the guns being used (Sidenote, small makes the most sense, we are after all helping the merc's seize battlefield objectives, not removing the entire battlefield and a 10km radius around that as well)
All that matters is we can make the sky rain fire. Into a completely seperate game. I lied :o
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Alavaria Fera
GoonWaffe Goonswarm Federation
3205
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Posted - 2013.01.10 22:55:00 -
[146] - Quote
Merouk Baas wrote:Nahkep Narmelion wrote:Also, consider how wide the barrel is on 1400mm howitzers. That is 14 meters! 1400 mm is 1.4 meters. You won't be able to stand up inside it. Yeah, it's pretty large but you were off by a factor of 10. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
mkint
950
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Posted - 2013.01.10 23:21:00 -
[147] - Quote
If you're leaving scorch marks, you need a bigger gun. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |
Herzog Wolfhammer
Sigma Special Tactics Group
2370
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Posted - 2013.01.10 23:37:00 -
[148] - Quote
CCP FoxFour wrote:Yes, destroyers for orbital bombardment. Why do you ask? Because we want to be able to build up to bigger and better. If we started with Titans doing orbital bombardment and then added the others going down each time we added something it would be smaller.
This way we start with destroyers with small guns and next time we add bigger guns we can make it bigger and better.
Keep in mind our goal is to start with a small connection between the two games and build it up from that so we don't break anything, or break as little as possible.
Hope that helps answer why we went with destroyers first. :)
I think it's a good move because if you started with titans, and then moved to smaller ships, the titan pilots would be crying and ragequiting all over the forums.
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Rain6639
Team Evil
74
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Posted - 2013.01.11 00:07:00 -
[149] - Quote
My Cormorant will be most famously flown directly into temporate planets' atmospheres, where it will fragment and strike three or four Dust troops securing key spawn points on the map. Where the Cormorant roams, some guys on that one map that one time remember. kinda if you need me, I'll be on youtube watching russian car accident videos |
NEONOVUS
Saablast Followers
297
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Posted - 2013.01.11 00:23:00 -
[150] - Quote
The range thing is easy. EVE space is a fluid Planet atmosphere is a gas. Therefore lower density and thus less resistant to penetration. I mean think about it, all ships in space slow to a stop when the engine is off. Makes perfect sense. |
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