Pages: 1 2 [3] 4 5 6 7 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Zack Korth
Poked
229
|
Posted - 2013.01.31 10:20:00 -
[61] - Quote
Mag's wrote:People fight in ways others don't like, in a sandbox. News at 10.
you dont say?
|

Chenlab Delta
Wise Guys Tribal Band
10
|
Posted - 2013.01.31 10:23:00 -
[62] - Quote
Camping is great, so many people not using scouts thinking they can mosey on around.
Hot drops are great whether you taking part or on the receiving end.
No need to change either...
|

silens vesica
Corsair Cartel
479
|
Posted - 2013.01.31 11:59:00 -
[63] - Quote
FloppieTheBanjoClown wrote:silens vesica wrote:FloppieTheBanjoClown wrote:
TL;DR: Abandon the no-risk PVP mentality and go after your targets.
Translation: Abandon combat and go jousting. BTW: Not claiming that Jousting is non-risk - people died in jousts very regulary. It just wasn't combat. It was violent sport. No, not jousting. Notice I didn't say "don't blob". I never mentioned honorable combat. This isn't two guys barreling at each other under presumably equal circumstances. I'm saying that the people who engage in those activities need to get out of their comfort zones and live a little. I spend the majority of my time at war with a half-dozen corps and alliances in highsec. I hunt my targets, running 20+ jumps to get a kill, exposing myself to ambushes and counter attacks every moment I'm active. I've watched hunter fleets start into a long warp and then ganked the last one off the gate, then led the rest of their fleet on a chase until I was able to single another one out. I've hunted targets while being hunted by mercenaries, avoiding their attempted traps and continuing to kill the corporation they were hired to protect. That is FAR more of a rush than "we sat on a gate and shot all the lone ships that came through and then warped off when a gang showed up on gate that could beat us". Risk is what makes Eve exciting. You play a different game, then. Which is fine. But calling on others to play like you like, instead of as they like is pointless, and misses the whole idea of 'sandbox' - we all in the same universe, but we each get to play as we like. You get an adrenaline thrill from runnning the gauntlet. Others get a thrill in the stalk, the setup, the leap and kill. Either way works - trying to force the others into your corner of the sandbox won't work though.
Real-wrold anology: You play like torpedo boat (PT Boats or Z-Boats). I, and others like me, play like submarine wolfpacks or Q-ship raiders. Still others play choke-point warfare, or patrol warfare. They all work, one is not another, all have their place. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.
Malcanis for CSM8 |

silens vesica
Corsair Cartel
480
|
Posted - 2013.01.31 12:25:00 -
[64] - Quote
Eisen Kern wrote:Too much talk on effectiveness, the problem is the fun factor. Gate camps (I haven't been hot dropped) are not fun, for the camper or campee. Speak for yourself. I run gates regualrly. The camp is what makes it fun (unless the camp is badly-run. Many are). Running a tough gauntlet run by deadly foes is a challenge. Beating one is a thrill. The tighter the camp, the more fun. I'll go out not looking for a kill, but looking to basically swing on the gate camp monkey bars and giggle at the folks as what set them up.

I've been hot-dropped only once, but I beat the drop, too - They wasted all that fuel, and I boogied on out of there, trollolololing in local the whole way. 
Unlike folks who whinge or won't adapt, I've turned camps and the (singular) drop on their heads - I use them as playground toys to increase my fun. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.
Malcanis for CSM8 |

Thutmose I
Paxton Industries Gentlemen's Agreement
10
|
Posted - 2013.01.31 12:34:00 -
[65] - Quote
Last time I checked, there already is a mass limit to how many ships you can send through a bridge with a titan/blops, it is based on how much fuel they have, and the mass of the ships bridged, besides that, it is based on the max number of players in a fleet, the only way to circumvent this is to have the cyno/titan keep swapping fleets.
These limits people keep asking for do exist, they are just currently set quite high (exception of blops which will shortly be buffed to be able to bridge a decent number of ships)
|

Buhhdust Princess
Mind Games. Suddenly Spaceships.
439
|
Posted - 2013.01.31 12:37:00 -
[66] - Quote
1. Hotdrops are easy to avoid, there's a huge time difference between cyno up to things jumping in. IF u dont like getting hotdropped, run from cynos.
2. Gate camps are gate camps. Generally slow, kinda dumb people trying to catch a straggler on a gate. Use a scout (that can be a 1 day alt in a velator!)
3. That brutix fit is terrible, you should play WoW.
|

Kane Alvo
Coronis Corporation
7
|
Posted - 2013.01.31 12:42:00 -
[67] - Quote
PvP in Eve isn't any different than any other MMO I've ever played:
1) Superior numbers. If they bring 3 guys, you bring 20. 2) More firepower. If they bring a knife, you bring an AR-15 w/ ACOG scope and grenade launcher. 3) Kill newbies for lulz and target practice. 4) In the rare instance that it's an equal opponent...eye gouge, groin kick, bite, and scratch. 5) If you're outmatched, run like a sissy. 6) Talk smack. Talk even more smack on the forums. Internet badasses are cool. 7) 1vs1 is for chumps. 8) Feast on enemy tears.
There is no honor among thieves, and MMO PvP is no different. You need to take every advantage, because rest assured that you opponent will be. If you're trolling around looking for 1vs1 "fair" duels, at least a dozen other PvPers are going to kick you in the nuts, kill you, then spit on your grave before you find one. |

Ra Jackson
CRIMINALS IN ACTION Pure Madness.
152
|
Posted - 2013.01.31 12:47:00 -
[68] - Quote
So you're saying that a group with 30 people and a titan online should not beat one single player? How is that fair? |

Random Majere
Epsilon Lyr Nulli Secunda
58
|
Posted - 2013.01.31 13:18:00 -
[69] - Quote
Gate camps will be gone the day inter-system travel will be introduced. But this being said, many features will need to be tweaked and introduced as well. Here are a few things CCP could do:
- All ships could have a second "improved" warp system (transwarp drive) that can only be used for inter-system travel (because of some natural phenomena). This would eleminate the need to do multiple warps because you ran-out of cap. These trans-systems warps should not take to much time.
- Make it possible to be able to warp to a ship that gets into your dscan range. If the detected ship is in warp, why not even be able to follow it in warp so you can land exactly where it will be landing. You could even introduce a way to simply take ships out of warp. Interceptors would be great at this. Covert-ops ships warp signatures could be detected at the last second (give the rabbit a chance guys!!)
- Make it possible for the prey to be automaticly alerted about possible hostile ships that are about to land on their grid. (Lets give the prey at least a chance to run a bit!!)
Anyways, this is just a few things to make the cats & mouse chases more dynamic and fun. Not perfect but they could make the game interesting.
If gate camps are to eventually be removed, it should still be possible to catch prey. As for hot-drops...maybe the wolves will love chasing rabbits so much that it will lower this sort of activity. |

Gillia Winddancer
Shiny Noble Crown Services
304
|
Posted - 2013.01.31 13:28:00 -
[70] - Quote
Random Majere wrote:Gate camps will be gone the day inter-system travel will be introduced. But this being said, many features will need to be tweaked and introduced as well. Here are a few things CCP could do:
- All ships could have a second "improved" warp system (transwarp drive) that can only be used for inter-system travel (because of some natural phenomena). This would eleminate the need to do multiple warps because you ran-out of cap. These trans-systems warps should not take to much time.
- Make it possible to be able to warp to a ship that gets into your dscan range. If the detected ship is in warp, why not even be able to follow it in warp so you can land exactly where it will be landing. You could even introduce a way to simply take ships out of warp. Interceptors would be great at this. Covert-ops ships warp signatures could be detected at the last second (give the rabbit a chance guys!!)
- Make it possible for the prey to be automaticly alerted about possible hostile ships that are about to land on their grid. (Lets give the prey at least a chance to run a bit!!)
Anyways, this is just a few things to make the cats & mouse chases more dynamic and fun. Not perfect but they could make the game interesting.
If gate camps are to eventually be removed, it should still be possible to catch prey. As for hot-drops...maybe the wolves will love chasing rabbits so much that it will lower this sort of activity.
Now now...don't barge in too much into my territory 
No, but seriously, your mindset is definitely on the right track here. Your only real challenge is to convince these boxed in minds who are so integrated to the current and outdated system that separation would cause instant death. |
|

Ptraci
3 R Corporation The Irukandji
1208
|
Posted - 2013.01.31 13:28:00 -
[71] - Quote
I think OP is only complaining because he doesn't have any friend who owns a titan otherwise he'd see hot-drops completely differently.
Oh by the way, you don't HAVE to take the bait. |

Tetsel
Heretic Army Atrocitas
61
|
Posted - 2013.01.31 13:49:00 -
[72] - Quote
Not posting in an "OP is butthurt" thread. Twitter:-á-á-á-á@EVE_Tetsel-á-á-á@HereticArmy |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
525
|
Posted - 2013.01.31 15:10:00 -
[73] - Quote
Unsuccessful At Everything wrote:Jealousy Asques wrote: Imo jumpgates should be done away with entirely except for possibly jumping from region to region.
If you are crying this much over gatecamps...i cant image the tsunami of tears that will pour from you when you need to MWD from system to system...or better yet, have the miserable experience of capdrain warp after capdrain warp for 3 hours to get to a next door system.
Just because system jump traveling in Eve is terrible as it is with free graveyard camping gates, doesn't mean if you should do it differently you had to do it as terribly as you can only see it.
Many other proposals and ideas have already been shared with players and CCP and clearly the most terrible of them is still better than yours. Be creative and you'll figure out there are better ideas for traveling than gates and wouldn't change much to conflict or ships destruction, just give the false impression of safe traveling instead of true sensation of graveyard camping like any gate can be now.
Gò¡Gê¬Gò«n+ên+¦n++n+¦n+ëGò¡Gê¬Gò«-á don't haten++ |

Xuse Senna
Mind Games. Suddenly Spaceships.
642
|
Posted - 2013.01.31 15:12:00 -
[74] - Quote
We're Sorry http://img152.imageshack.us/img152/7501/mindgamesceptionfinaldr.jpg My Corp is Very n00b Friendly, Ask for Buhhdust Princess Apply today No SP LIMIT! http://www.voicesfromthevoid.net/?s=Buhhdust+Princess |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1731
|
Posted - 2013.01.31 15:21:00 -
[75] - Quote
"I tried to go to low alone, and got shot at a gate"
"I tried to roam null alone, and got hotdropped"
Stop being a bad. |

Wodensun
ZeroSec
26
|
Posted - 2013.01.31 15:28:00 -
[76] - Quote
Cyno's in
Hot Dropping this thread to inform you that Black ops are being buffed.
Enjoy your continued and improved hotdrops now with more falcon and cheese!
Cyno's out |

Din Chao
134
|
Posted - 2013.01.31 15:31:00 -
[77] - Quote
Jealousy Asques wrote:How else does any (other than very large established) corp compete with a hot dropper that drops 20-40 ships on one noob farming belt rats? Happens all the time. And then poof they are gone before anyone even knows what happened. Pay attention to local and don't rat in belts. |

Subdolus Venator
State War Academy Caldari State
60
|
Posted - 2013.01.31 15:34:00 -
[78] - Quote
Natsett Amuinn wrote:"I tried to go to low alone, and got shot at a gate"
"I tried to roam null alone, and got hotdropped"
Stop being a bad. Srsly. I roam Lo and Nul at-will. I beat gatecamps for faeces and grins and giggles. I do donuts around Sov structures in VFK. I eject garbage on outpost undock perimeters. I troll the hotdroppers and campers mercilessly. I live in Nul, bcause it's that's where the fun is.
Sometimes I die in fires. More often, I do not. And I do it all solo. It is not hard. EVE is EVE - Feaces will eventuate. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1732
|
Posted - 2013.01.31 15:43:00 -
[79] - Quote
Din Chao wrote:Jealousy Asques wrote:How else does any (other than very large established) corp compete with a hot dropper that drops 20-40 ships on one noob farming belt rats? Happens all the time. And then poof they are gone before anyone even knows what happened. Pay attention to local and don't rat in belts. You didn't point out the NOOB farming belt rats getting hotdropped.
The noob who was obviously in null, and who was obviously alone.
The noob.
WTF does a new player need to be able to rat in null belts alone for?
By all means, if you have the balls and the head to do it, do so. Don't come to the forum crying that you flew into someone elses space, started picking off someone elses potential income, and then got hotdropped by the peopel that live there.
What is with all the horrible gamers today? When I was growing up games were kind of tough, they didn't have saves, and usually when you died you started back at the beginning. When I wasn't playing video games I was outside playing sports, because I was a typical boy that enjoyed competition. When I played sports, we kept score. Someone won, and someone lost.
It's like I'm living in a culture now that doesn't want to keep score, and doesn't any difficulty. Everyting nice and neat on a plate, and handed to me.
It's like I'm playing a game with a bunch of guys that grew up playing dollies, and who's parents put them in little league teams that didn't keep score and gave every kid a trophy. It's firgging sad. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1732
|
Posted - 2013.01.31 15:45:00 -
[80] - Quote
Subdolus Venator wrote:Natsett Amuinn wrote:"I tried to go to low alone, and got shot at a gate"
"I tried to roam null alone, and got hotdropped"
Stop being a bad. Srsly. I roam Lo and Nul at-will. I beat gatecamps for faeces and grins and giggles. I do donuts around Sov structures in VFK. I eject garbage on outpost undock perimeters. I troll the hotdroppers and campers mercilessly. I live in Nul, bcause it's that's where the fun is. Sometimes I die in fires. More often, I do not. And I do it all solo. It is not hard. Hey, get yourself blown up 1000 times doing that.
As long as you're not crying that the you got caught on a gate, or we ran a 40 man gangbang on you outside of VFK, you're being a good. |
|

Subdolus Venator
State War Academy Caldari State
61
|
Posted - 2013.01.31 15:55:00 -
[81] - Quote
Natsett Amuinn wrote:Subdolus Venator wrote:Natsett Amuinn wrote:"I tried to go to low alone, and got shot at a gate"
"I tried to roam null alone, and got hotdropped"
Stop being a bad. Srsly. I roam Lo and Nul at-will. I beat gatecamps for faeces and grins and giggles. I do donuts around Sov structures in VFK. I eject garbage on outpost undock perimeters. I troll the hotdroppers and campers mercilessly. I live in Nul, bcause it's that's where the fun is. Sometimes I die in fires. More often, I do not. And I do it all solo. It is not hard. Hey, get yourself blown up 1000 times doing that. As long as you're not crying that the you got caught on a gate, or we ran a 40 man gangbang on you outside of VFK, you're being a good.
Haven't reached 100 yet, I don't think. Or maybe I have - I forget. Because I don't much care. Someday I'll hit the 1000 mark... and I'll probably miss it when it happens.  I'm there for the challenge; getting popped is just part of teh game. It'd be no fun at all if there wasn't some risk of losing - the better the camp, the better the fun.

Truthfully, I first went out into dangerous space to get over my fear of being popped and podded. I discovered that I was getting good at beating camps, and it became fun. Then it became a way of life.
 EVE is EVE - Feaces will eventuate. |

Karrl Tian
Exiled Assassins Equestria Alliance
172
|
Posted - 2013.01.31 15:56:00 -
[82] - Quote
Natsett Amuinn wrote:[ When I was growing up games were kind of tough, they didn't have saves, and usually when you died you started back at the beginning. When I wasn't playing video games I was outside playing sports, because I was a typical boy that enjoyed competition. When I played sports, we kept score. Someone won, and someone lost.
It's like I'm living in a culture now that doesn't want to keep score, and doesn't any difficulty. Everyting nice and neat on a plate, and handed to me.
It's like I'm playing a game with a bunch of guys that grew up playing dollies, and who's parents put them in little league teams that didn't keep score and gave every kid a trophy. It's firgging sad.
Pac-man was brutal, moreso than EVE imo, yet nobody ever complained about the ghosts ganking you 4v1. Playing outside of highsec reminds of Pac-man, actually, you sneak/run around to grab the fruit/dots while avoiding gang chasing you. And then, when you have the means to hurt them, all the baddies start running away. |

Gritz1
Ice Fire Warriors Late Night Alliance
154
|
Posted - 2013.01.31 16:14:00 -
[83] - Quote
You know what happens when my small alliance and friends get hot dropped and pwndozered? we run and get battleship and go back in an attempt to kill a carrier. Embrace the hot drop, it makes pvp pretty god damn interesting some times. |

Din Chao
134
|
Posted - 2013.01.31 16:30:00 -
[84] - Quote
Karrl Tian wrote: Pac-man was brutal, moreso than EVE imo, yet nobody ever complained about the ghosts ganking you 4v1. Playing outside of highsec reminds of Pac-man, actually, you sneak/run around to grab the fruit/dots while avoiding gang chasing you. And then, when you have the means to hurt them, all the baddies start running away.
I never got past level 2 of Donkey Kong Jr...  |

Gathrn Manathey
Pator Tech School Minmatar Republic
7
|
Posted - 2013.01.31 16:38:00 -
[85] - Quote
I like this thread! It's the first one that I have read so far that basically says "Don't give us more options, we like it just the way it is!" So for everyone who is arguing here against the OP, they are saying that gate camping and hot dropping should be the only options? "It is what it is, it works for us so learn to use it and stop crying about it" should be the motto? Personally I would love to see the battles over resources instead of gate camps, security rateing actually mean how much the area is patrolled by NPC fleets (would make gate camping more interesting in low sec if Concord came through busting a gate camp every now and then) and hot dropping... I don't know. How do you make hot dropping more fun? I can live with the game however it is, and will play or unsub based solely on how much fun I can have with the mechanics of the game. That said, I am all for more options to have fun.
My 2 cents. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1734
|
Posted - 2013.01.31 17:38:00 -
[86] - Quote
Gathrn Manathey wrote:I like this thread! It's the first one that I have read so far that basically says "Don't give us more options, we like it just the way it is!" So for everyone who is arguing here against the OP, they are saying that gate camping and hot dropping should be the only options? "It is what it is, it works for us so learn to use it and stop crying about it" should be the motto? Personally I would love to see the battles over resources instead of gate camps, security rateing actually mean how much the area is patrolled by NPC fleets (would make gate camping more interesting in low sec if Concord came through busting a gate camp every now and then) and hot dropping... I don't know. How do you make hot dropping more fun? I can live with the game however it is, and will play or unsub based solely on how much fun I can have with the mechanics of the game. That said, I am all for more options to have fun.
My 2 cents. I love you guys.
The fact that so many of you can read, and not understand a word of what you read, is amazing to me. How often do you forget to put pants on before you leave the house?
You didn't even understand the OP wasn't asking for "more" options, they want gate camps and hotdrops removed. And no one is saying no to more options, they're saying the OP is a tool.
Apparently you are too.
Edit: Why don't you tell us all how awful it is for you to get hotdropped in high sec, Mr. NPC corp dude. |

Commander Ted
Sudden Buggery Swift Angels Alliance
456
|
Posted - 2013.01.31 17:41:00 -
[87] - Quote
Join faction warfare. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Annihilious
Caldari Provisions Caldari State
16
|
Posted - 2013.01.31 18:06:00 -
[88] - Quote
I refuse to dock up just to avoid getting killed/hotdrop, etc... Losing ships is part of EVE... |

Karl Planck
Heretic Army Atrocitas
310
|
Posted - 2013.01.31 20:52:00 -
[89] - Quote
TL;DR: gatecamp beats solo/small gang. Hotdrop beats gatecamp. solo small gang beats hotdrop. Rock paper scissors
Interesting thread and responses. Lots of people cry over one side or the other, and the severity of both hotdropping and gatecamping depends on where you go. In general these activities are well accepted methods to drawing successful (minimal risks) from targets which would be nearly impossible to engage without such mechanics.
People going through gates and getting caught would have ran if they saw the size of the force that was hunting. There is a formiddable counter to this camping, called the hotdrop. Its amusing that the two got rolled together as a the same problem. A gatecamp fleet is not typically fit for facing equal numbers, which is why most will bail when threatened (and i can tell you from expereince if you leave from a camp and immediately reship for a fight that the initial gang will bail 99% of the time unless you do some magic).
The counter to dropping can be one of two things. The first is baiting the bait (knowing they will cyno and preparing for it). The other is SMALL gang/solo action where you are mobile enough that a) their tackle wont hold you while the rest of the crew cyno's in or b) you're mobile enough that the chances of a bait even running into you are limited.
Then again those solo pilots, having scarce target selection and needing to be mobile have the risk of running into...CAMPS
And tada, welcome to the rock paper scissors balancing style of eve. If you're a bear or bearing it up, suck it up, its going to happenen eventually by any one of the three methods i mentioned earlier. Proud CEO of Heretic Army and loyal servent to Mother Amamake. COME AT ME BRO! Forums: http://forum.heretic-army.biz/index.php-á Killboard: http://kb.heretic-army.biz/ Follow me on twitter @KarlPlanck |

octahexx Charante
Morior Invictus.
66
|
Posted - 2013.01.31 21:11:00 -
[90] - Quote
hehe i got bad news for you my friends ccp is buffing hotdrops with covops/blops.
gatecamps are a valid tactic to stem the flow in and out of systems. hotdrops take alot of work and waiting...in real life its called hunting and trapping i guess thats unfair also yet it somehow took us trough the stoneage.
you can counter both these tactics like everything else in eve. |
|
|
|
|
Pages: 1 2 [3] 4 5 6 7 :: one page |
First page | Previous page | Next page | Last page |