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Jealousy Asques
The Seventh Circle
21
|
Posted - 2013.01.30 23:56:00 -
[1] - Quote
I generally love pvp games, the more hardcore the better, but I've lost interest in EVE... The extent of nullsec pvp is pretty much what the title says. Hot drops as far as I'm concerned are pretty much game breaking, a very cheesy, lame and over-used tactic. The hot droppers can pick their fights for very little risk and it almost always results in one sided battles. How do they contribute to epic space battles, what this game should be about? They don't. In intermediate/newb friendly corps one hot dropper capable ship shows up in your system and everyone is told to dock up for safety. Can't risk your precious kill boards! How fun is that? It's not!
At the very least there should be a limit on how much mass or the number of ships that can hot drop through one cyno field (3-4 cruisers, 2 battleships/ 1 carrier maybe at most), and they should not be able to escape by the same method (or log out for that matter) for a very long time.
Hisec war-dec pvp where hotdrops can't happen is alot more fun and fair, but very few people do it. Established pirate corps & pros do it, and other intermediate corps run and hide from it.
Even in hisec though pvp is largely about gate camps. I don't see them as quite as lame as hot-dropping, but it's still pretty weak, and boring 95% of the time if you're the one doing it. I don't know what would have to change to fix this dynamic but I think the game would benefit from some mechanic that reduced the need to camp gates, and the effectiveness of it. Right now the game feels more like a bunch of narrow hallways and bottlenecks rather than deep space.
Imo jumpgates should be done away with entirely except for possibly jumping from region to region. With bottlenecks removed, scanning could possibly be made more effective and accessible to everyone (not just a dedicated scanning ship, though those should still have an advantage) to make it easier to find fights. IE people shouldnt have to give up a hardpoint to be able to scan people down.
I certainly don't know everything, and maybe these are bad ideas, but I do know that the title of my thread sums up the game for me. |

Karl Hobb
Stellar Ore Refinery and Crematorium
909
|
Posted - 2013.01.31 00:05:00 -
[2] - Quote
Jealousy Asques wrote:everyone is told to dock up for safety. Can't risk your precious kill boards! If you're docking up because of killboards I'd say you're in a terrible, terrible organization. I mean, my corp is as ****** as they come but at least our strategy is along the lines of "**** it, might as well". If my CEO started worrying about our killboards I'd go over to his house, tell him to **** off, and drink all his whiskey.
And whining about gatecamps is so passe. Get some friends and HTFU. If you're not already part of a bloc, this is the best guy for CSM8. |

Akiyo Mayaki
99
|
Posted - 2013.01.31 00:11:00 -
[3] - Quote
Many people seem to be happy with how it is, so I guess it ain't that bad.
 No |

Unsuccessful At Everything
The Troll Bridge
1716
|
Posted - 2013.01.31 00:14:00 -
[4] - Quote
Jealousy Asques wrote: Imo jumpgates should be done away with entirely except for possibly jumping from region to region.
If you are crying this much over gatecamps...i cant image the tsunami of tears that will pour from you when you need to MWD from system to system...or better yet, have the miserable experience of capdrain warp after capdrain warp for 3 hours to get to a next door system. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Jealousy Asques
The Seventh Circle
21
|
Posted - 2013.01.31 00:17:00 -
[5] - Quote
Karl Hobb wrote:Jealousy Asques wrote:everyone is told to dock up for safety. Can't risk your precious kill boards! If you're docking up because of killboards I'd say you're in a terrible, terrible organization. I mean, my corp is as ****** as they come but at least our strategy is along the lines of "**** it, might as well". If my CEO started worrying about our killboards I'd go over to his house, tell him to **** off, and drink all his whiskey. And whining about gatecamps is so passe. Get some friends and HTFU.
Whatever dude, if you think gate camping is fun and cannot be improved on, move along, you have nothing to contribute. In any case gate camping is not as lame as the current hot dropping mechanics.
Also, if you think a majority of the newb friendly clans don't often tell their newer members to dock up and stay there then... You are wrong. How else does any (other than very large established) corp compete with a hot dropper that drops 20-40 ships on one noob farming belt rats? Happens all the time. And then poof they are gone before anyone even knows what happened. |

Nicolo da'Vicenza
Air The Unthinkables
2740
|
Posted - 2013.01.31 00:17:00 -
[6] - Quote
The loss that caused this thread
yeah nerf cynos that'll spite those wormhole dwellers |

Jealousy Asques
The Seventh Circle
21
|
Posted - 2013.01.31 00:18:00 -
[7] - Quote
Unsuccessful At Everything wrote:Jealousy Asques wrote: Imo jumpgates should be done away with entirely except for possibly jumping from region to region.
If you are crying this much over gatecamps...i cant image the tsunami of tears that will pour from you when you need to MWD from system to system...or better yet, have the miserable experience of capdrain warp after capdrain warp for 3 hours to get to a next door system.
Clearly you are an idiot if you didn't think there would have to be some new mechanic to allow jumping from system to system. Think before you speak. Regardless was just a quick idea off the top of my head and not the focus of the thread. I'm just saying the current system could be better and I welcome your ideas to fix it. How is this game not about hallways and bottlenecks? Does that feel like deep space to you? |

Unsuccessful At Everything
The Troll Bridge
1716
|
Posted - 2013.01.31 00:26:00 -
[8] - Quote
Jealousy Asques wrote:Unsuccessful At Everything wrote:Jealousy Asques wrote: Imo jumpgates should be done away with entirely except for possibly jumping from region to region.
If you are crying this much over gatecamps...i cant image the tsunami of tears that will pour from you when you need to MWD from system to system...or better yet, have the miserable experience of capdrain warp after capdrain warp for 3 hours to get to a next door system. Clearly you are an idiot if you didn't think there would have to be some new mechanic to allow jumping from systemn to system. Think before you speak.
Because some other system of intersystem travel wont be camped in any way eventually too right? What is your proposal then? Cynoless jump drives? Random spawn points within lets say 13km of existing gates with 30 seconds of cloaked invulnerability? Dust Shrouds with +1 to teleport? How about we all just petetion GMs whenever we want to be moved from system to system? Wanting to remove gates because of gate camping is like removing your **** because youre afraid of STDs. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Jealousy Asques
The Seventh Circle
21
|
Posted - 2013.01.31 00:32:00 -
[9] - Quote
You're right I did lose a ship to hot droppers but that was a while ago. I'm sure the hot droppers think its great fun, in fact that was what I was hoping to get into because it just seemed the way to go. Foolproof and fun! But I don't think it's good for the game. It's too easy. |

Jealousy Asques
The Seventh Circle
21
|
Posted - 2013.01.31 00:40:00 -
[10] - Quote
Unsuccessful At Everything wrote: Because some other system of intersystem travel wont be camped in any way eventually too right? What is your proposal then? Cynoless jump drives? Random spawn points within lets say 13km of existing gates with 30 seconds of cloaked invulnerability? Dust Shrouds with +1 to teleport? How about we all just petetion GMs whenever we want to be moved from system to system? Wanting to remove gates because of gate camping is like removing your **** because youre afraid of STDs.
I don't hold any illusions that the game will change, I'm just stating what I think could be improved upon. And yes cynoless jump drives that only worked at the borders of a system could be an option. You would also need to be able to warp to any point in the system rather than just to presaved locations and permanent points of interest. And maybe add the ability to track warp trails ala Star Trek so that its not too easy to run and hide. I always thought it was kinda lame that you cant just pick a set of coordinates off the map and warp there. Is that beyond the capabilities of future navigation computers?
I'm open to ideas and mostly just spouting. If you don't agree that a space game with pvp based on gate camping is kinda weak then... we disagree, and theres not much more to be said. You don't have to read or reply to my post. |
|

Dessau
103
|
Posted - 2013.01.31 00:50:00 -
[11] - Quote
Well, bottlenecks in this game are way less of an issue than other open world PvP games. Map statistics can help, scrams and bubbles have hard counters.
Camps are fishing with a net instead of a spear. I don't use 'em but can't fault those who do.
Solo is one player, one pilot. |

ACE McFACE
Holy Amarrian Battlemonk I Whip My Slaves Back and Forth
1106
|
Posted - 2013.01.31 00:50:00 -
[12] - Quote
Karl Hobb wrote:Jealousy Asques wrote:everyone is told to dock up for safety. Can't risk your precious kill boards! If you're docking up because of killboards I'd say you're in a terrible, terrible organization. I mean, my corp is as ****** as they come but at least our strategy is along the lines of "**** it, might as well". If my CEO started worrying about our killboards I'd go over to his house, tell him to **** off, and drink all his whiskey. And whining about gatecamps is so passe. Get some friends and HTFU. This DUST514 isn't on PC because CCP wants 2 different communities influencing each other, not people tabbing out to give themselves Orbital Strikes. (Also they don't want to cannibalise their existing playerbase) |

Bienator II
madmen of the skies
1473
|
Posted - 2013.01.31 00:52:00 -
[13] - Quote
well. it is lame but at the same time it is required in a real sandbox. You can't restrict people how they should fight. a eve-style bounty system (done)-á dust boarding parties You fail you fail you fail you fail to jump because you are cloaked |

Harry Inskipp
Jupiter Roughriders We Suck At This Game
1
|
Posted - 2013.01.31 00:52:00 -
[14] - Quote
In all the history of mankind and warfare, there have been very few occurrences of "fair" PVP. The Huns, the Mongols, the *****, the Allies, the U.S. Cavalry. The all won battles through the use of unfair tactics. Also when Seal Team 6 took out Bin Laden they did a hot drop that was incredibly unfair.
So don't expect anything different in imagination-land. |

Jealousy Asques
The Seventh Circle
21
|
Posted - 2013.01.31 00:54:00 -
[15] - Quote
lol... thank you for your awesome contribution. Clearly all intermediate corps should just disband, because there is a fair and viable counter to hot dropping that they have somehow missed. |

Jealousy Asques
The Seventh Circle
21
|
Posted - 2013.01.31 00:58:00 -
[16] - Quote
Harry Inskipp wrote:In all the history of mankind and warfare, there have been very few occurrences of "fair" PVP. The Huns, the Mongols, the *****, the Allies, the U.S. Cavalry. The all won battles through the use of unfair tactics. Also when Seal Team 6 took out Bin Laden they did a hot drop that was incredibly unfair.
So don't expect anything different in imagination-land.
So... We should just introduce a new ship. A Death-Star that was designed with no exploitable vulnerabilities (stupid vader!) and can warp around the galaxy annihilating planets and fleets at will. It's just another mechanic like hot dropping, and we shouldnt limit how people play, right?
You have to draw the line somewhere, and hot dropping is just too easy. At least make the cyno take longer to set up, and limit the number of ships that can come through. They could still "chain-cyno" and get just as many people there, it would just take longer, not *blink* +40 ships pew pew *blink* empty space + debris. |

Klown Walk
New Eden Renegades Ninja Unicorns with Huge Horns
203
|
Posted - 2013.01.31 01:03:00 -
[17] - Quote
Gate camps is the best way to get fights imo. |

Shamus O'Reilly
Gungnirs' Point I Know Right
73
|
Posted - 2013.01.31 01:05:00 -
[18] - Quote
Jealousy Asques wrote:lol... thank you for your awesome contribution. Clearly all intermediate corps should just disband, because there is a fair and viable counter to hot dropping that they have somehow missed. Youre raging on about a tool in a sandbox. Hotdrops have led to many even fights, escalated to fleet battles such as Asakai (and allowed for them to happen), just as they have for the group to drop a gatecamp or a small gang just so they can kill them. I've been on the receiving end of Hot Drops. All they did for me was say oh **** and then laugh my ass off  |

Shamus O'Reilly
Gungnirs' Point I Know Right
73
|
Posted - 2013.01.31 01:08:00 -
[19] - Quote
Jealousy Asques wrote:Harry Inskipp wrote:In all the history of mankind and warfare, there have been very few occurrences of "fair" PVP. The Huns, the Mongols, the *****, the Allies, the U.S. Cavalry. The all won battles through the use of unfair tactics. Also when Seal Team 6 took out Bin Laden they did a hot drop that was incredibly unfair.
So don't expect anything different in imagination-land. So... We should just introduce a new ship. A Death-Star that was designed with no exploitable vulnerabilities (stupid vader!) and can warp around the galaxy annihilating planets and fleets at will. It's just another mechanic like hot dropping, and we shouldnt limit how people play, right? You have to draw the line somewhere, and hot dropping is just too easy. At least make the cyno take longer to set up, and limit the number of ships that can come through. They could still "chain-cyno" and get just as many people there, it would just take longer, not *blink* +40 ships pew pew *blink* empty space + debris. If you honestly think that hot dropping is on par with a Death Star style weapon then you're really... honestly either the most unlucky low/null dweller alive or you can't counter them as many can. By the way you can just say im a hotdropper right now so i can laugh because i've never used a titan bridge in game |

Vertisce Soritenshi
Tactical Vendor of Services and Goods Partners of Industrial Service and Salvage
2119
|
Posted - 2013.01.31 01:11:00 -
[20] - Quote
I am kind of with the OP on this one. I am a 10 year vet of EVE. Multiple accounts trained and sold throughout that time and the vast majority of it was fun. Currently I have been on a hiatus from EVE for reasons anchored firmly in reality...unfortunately...but right now I really don't know for sure if I even want to come back to EVE. People talk about how hardcore EVE is with it's PVP but all I have seen for years now is gatecamps, station games and hotdrops. Even WH space PVP got dull because all anybody did was play games on the WH's and crash them thinking they are the "l33t roxxxxor PEE VEE PEEers" because they trap a single ship on one side of a WH and then log off because they are afraid to lose a ship.
It just isn't all that fun anymore. Nullsec is clearly not what it was intended to be with half the galaxy blue to each other and both sides too afraid to actually do anything to the other for fear of losing too much. The Sov system is nothing short of a massive pain in the ass. Jump bridges were a HUGE mistake right from the get go and should be removed entirely from the game to spur more PVP and better economy in nullsec...
I could go on...but I won't. Suffice it to say that EVE has changed. Maybe for the better, maybe not...either way...it isn't for everybody and slowly, very slowly becoming less and less "my game". Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821 |
|

Shamus O'Reilly
Gungnirs' Point I Know Right
73
|
Posted - 2013.01.31 01:16:00 -
[21] - Quote
Vertisce Soritenshi wrote:I am kind of with the OP on this one. I am a 10 year vet of EVE. Multiple accounts trained and sold throughout that time and the vast majority of it was fun. Currently I have been on a hiatus from EVE for reasons anchored firmly in reality...unfortunately...but right now I really don't know for sure if I even want to come back to EVE. People talk about how hardcore EVE is with it's PVP but all I have seen for years now is gatecamps, station games and hotdrops. Even WH space PVP got dull because all anybody did was play games on the WH's and crash them thinking they are the "l33t roxxxxor PEE VEE PEEers" because they trap a single ship on one side of a WH and then log off because they are afraid to lose a ship.
It just isn't all that fun anymore. Nullsec is clearly not what it was intended to be with half the galaxy blue to each other and both sides too afraid to actually do anything to the other for fear of losing too much. The Sov system is nothing short of a massive pain in the ass. Jump bridges were a HUGE mistake right from the get go and should be removed entirely from the game to spur more PVP and better economy in nullsec...
I could go on...but I won't. Suffice it to say that EVE has changed. Maybe for the better, maybe not...either way...it isn't for everybody and slowly, very slowly becoming less and less "my game". There's still great fights for small gangs in lowsec FW areas. You don't need to join FW for it obviously and on the scale to 20 vs 20 happens often as of late due to the FW fixes in 2012.
And Wspace in the past year of playing has been even more fun in small gang fights than lowsec has been for me |

Jealousy Asques
The Seventh Circle
22
|
Posted - 2013.01.31 01:20:00 -
[22] - Quote
Klown Walk wrote:Gate camps is the best way to get fights imo.
You're right, as things are right now. That doesn't change the fact that they are boring as hell 90% of the time, and they make the game feel to me like a glorified text mud.
....
"go east"
> you enter a empty hall with 2 doors.
"go east"
> you enter a room with 3 doors. You see a dead potted plant and a desk. There is a picture of a planet with rings on the wall.
"go south".
>you enter a room with 2 doors. You see 4 player(s). >Xt3r3m3 D3wd stabs you for 1200. >L33tSawsh stabs you for 1600 (crit!) >you die.
>press [Return] to play again. |

Jealousy Asques
The Seventh Circle
22
|
Posted - 2013.01.31 01:26:00 -
[23] - Quote
Shamus O'Reilly wrote:Jealousy Asques wrote:Harry Inskipp wrote:In all the history of mankind and warfare, there have been very few occurrences of "fair" PVP. The Huns, the Mongols, the *****, the Allies, the U.S. Cavalry. The all won battles through the use of unfair tactics. Also when Seal Team 6 took out Bin Laden they did a hot drop that was incredibly unfair.
So don't expect anything different in imagination-land. So... We should just introduce a new ship. A Death-Star that was designed with no exploitable vulnerabilities (stupid vader!) and can warp around the galaxy annihilating planets and fleets at will. It's just another mechanic like hot dropping, and we shouldnt limit how people play, right? You have to draw the line somewhere, and hot dropping is just too easy. At least make the cyno take longer to set up, and limit the number of ships that can come through. They could still "chain-cyno" and get just as many people there, it would just take longer, not *blink* +40 ships pew pew *blink* empty space + debris. If you honestly think that hot dropping is on par with a Death Star style weapon then you're really... honestly either the most unlucky low/null dweller alive or you can't counter them as many can. By the way you can just say im a hotdropper right now so i can laugh because i've never used a titan bridge in game
How does one lone player (no matter how big a corp hes in) counter 30+ stealth bombers hot dropping on him? You might get lucky now and then but in reality a good hot dropper can always choose his fights, and unless hes targetting the same area over and over nobody is going to have time to react or set a trap capable of exacting revenge. If your hot drops ever fail its simply a matter of you choosing your targets very very poorly. |

silens vesica
Corsair Cartel
476
|
Posted - 2013.01.31 01:27:00 -
[24] - Quote
Seems to me, people have a hard time telling the difference between jousting and combat.
Combat is ugly, brutal, and quick. Every possible dirty trick is used ruthlessly to get the upper hand. Never give a sucker an even break, shoot 'em in the back if you can, and then burn the corpse.
Jousting, on the other hand, involves honor, rules, parity of force and (maybe) skill, etc. etc.
Whenever I see someone whinging about 'lame PvP' or 'bad PvP' or otherwise kvetching about getting blown out of space in ways that are inconvenient, I'm pretty sure I've found another person whom has confused the two.
Bubble camps and gate camps are valid, useful, effective tools for control - and combat. Don't like dying in a gate camp? Bring friends. Or 'up' your skills. Or both. Want to joust? Join Red v. Blue. But know that if you come here to whinge, folks as are interested in combat are going to know that you're their legitimate prey. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.
Malcanis for CSM8 |

Unsuccessful At Everything
The Troll Bridge
1723
|
Posted - 2013.01.31 01:27:00 -
[25] - Quote
Jealousy Asques wrote: So... We should just introduce a new ship. A Death-Star that was designed with no exploitable vulnerabilities (stupid vader!) and can warp around the galaxy annihilating planets and fleets at will.
Well, only 99.9% invulnerable. theres always a small chance that a 1 man fighter might skim across a trench and shoot a torpedo down a hole and blow it all up. I know what youre thinking...whoa...that sounds like a major design flaw. But it was really just an aesthetic choice by the architect, and its only 2 meters across..which in reality is no bigger than a whomprat, so itll probably be ok. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Shamus O'Reilly
Gungnirs' Point I Know Right
73
|
Posted - 2013.01.31 01:29:00 -
[26] - Quote
Jealousy Asques wrote:Shamus O'Reilly wrote:Jealousy Asques wrote:Harry Inskipp wrote:In all the history of mankind and warfare, there have been very few occurrences of "fair" PVP. The Huns, the Mongols, the *****, the Allies, the U.S. Cavalry. The all won battles through the use of unfair tactics. Also when Seal Team 6 took out Bin Laden they did a hot drop that was incredibly unfair.
So don't expect anything different in imagination-land. So... We should just introduce a new ship. A Death-Star that was designed with no exploitable vulnerabilities (stupid vader!) and can warp around the galaxy annihilating planets and fleets at will. It's just another mechanic like hot dropping, and we shouldnt limit how people play, right? You have to draw the line somewhere, and hot dropping is just too easy. At least make the cyno take longer to set up, and limit the number of ships that can come through. They could still "chain-cyno" and get just as many people there, it would just take longer, not *blink* +40 ships pew pew *blink* empty space + debris. If you honestly think that hot dropping is on par with a Death Star style weapon then you're really... honestly either the most unlucky low/null dweller alive or you can't counter them as many can. By the way you can just say im a hotdropper right now so i can laugh because i've never used a titan bridge in game How does one lone player (no matter how big a corp hes in) counter 30+ stealth bombers hot dropping on him? You might get lucky now and then but in reality a good hot dropper can always choose his fights, and unless hes targetting the same area over and over nobody is going to have time to react or set a trap capable of exacting revenge. If your hot drops ever fail its simply a matter of you choosing your targets very very poorly. Then learn and adapt to either fight against it (set a trap for the trap???) or learn who not to fight solo |

Jealousy Asques
The Seventh Circle
22
|
Posted - 2013.01.31 01:34:00 -
[27] - Quote
silens vesica wrote:Seems to me, people have a hard time telling the difference between jousting and combat.
Combat is ugly, brutal, and quick. Every possible dirty trick is used ruthlessly to get the upper hand. Never give a sucker an even break, shoot 'em in the back if you can, and then burn the corpse.
Jousting, on the other hand, involves honor, rules, parity of force and (maybe) skill, etc. etc.
Whenever I see someone whinging about 'lame PvP' or 'bad PvP' or otherwise kvetching about getting blown out of space in ways that are inconvenient, I'm pretty sure I've found another person whom has confused the two.
Bubble camps and gate camps are valid, useful, effective tools for control - and combat. Don't like dying in a gate camp? Bring friends. Or 'up' your skills. Or both. Want to joust? Join Red v. Blue. But know that if you come here to whinge, folks as are interested in combat are going to know that you're their legitimate prey.
Eh whatever... The gatecamping was really a side issue, I should have stopped at hot dropping for this topic. In any case my arguement about gatecamping isn't so much about fairness as it is about lameness and boredom.
On the other hand if you think hot dropping doesn't need to be tweaked then eh, bite me. It's no different than the death star example I gave, just to a different extreme, and i think the line needs to be drawn a bit farther back. If this was a FPS game I swear I'd have aim botters here defending their use of hacks. It's available, thus its a viable & valid tactic. |

Jealousy Asques
The Seventh Circle
22
|
Posted - 2013.01.31 01:36:00 -
[28] - Quote
Unsuccessful At Everything wrote:Jealousy Asques wrote: So... We should just introduce a new ship. A Death-Star that was designed with no exploitable vulnerabilities (stupid vader!) and can warp around the galaxy annihilating planets and fleets at will.
Well, only 99.9% invulnerable. theres always a small chance that a 1 man fighter might skim across a trench and shoot a torpedo down a hole and blow it all up. I know what youre thinking...whoa...that sounds like a major design flaw. But it was really just an aesthetic choice by the architect, and its only 2 meters across..which in reality is no bigger than a whomprat, so itll probably be ok.
And thus why the Empire failed! This wouldbe Deathstar v.3 - we learn from their mistakes! |

silens vesica
Corsair Cartel
477
|
Posted - 2013.01.31 01:46:00 -
[29] - Quote
Jealousy Asques wrote:silens vesica wrote:Seems to me, people have a hard time telling the difference between jousting and combat.
Combat is ugly, brutal, and quick. Every possible dirty trick is used ruthlessly to get the upper hand. Never give a sucker an even break, shoot 'em in the back if you can, and then burn the corpse.
Jousting, on the other hand, involves honor, rules, parity of force and (maybe) skill, etc. etc.
Whenever I see someone whinging about 'lame PvP' or 'bad PvP' or otherwise kvetching about getting blown out of space in ways that are inconvenient, I'm pretty sure I've found another person whom has confused the two.
Bubble camps and gate camps are valid, useful, effective tools for control - and combat. Don't like dying in a gate camp? Bring friends. Or 'up' your skills. Or both. Want to joust? Join Red v. Blue. But know that if you come here to whinge, folks as are interested in combat are going to know that you're their legitimate prey. Eh whatever... The gatecamping was really a side issue, I should have stopped at hot dropping for this topic. In any case my arguement about gatecamping isn't so much about fairness as it is about lameness and boredom. On the other hand if you think hot dropping doesn't need to be tweaked then eh, bite me. It's no different than the death star example I gave, just to a different extreme, and i think the line needs to be drawn a bit farther back. If this was a FPS game I swear I'd have aim botters here defending their use of hacks. It's available, thus its a viable & valid tactic. My point being that 'Lame' is only if you don't see what they're trying (very effectively) to do, or are on the losing end of a mechanic. You may not like it, but they're there for a reason, and wouldn't be doing it if it was ineffectual. And yeah, running a camp (or any other form of sentry work) can be deadly boring. It's still vital.
Hot-droppping is also a bloody-handed tool for violencing folks as you wish to kill quicky and brutally. It's not meant to be anything other than that. It's only 'lame' if you're on the recieving end of the violence.
Game mechanic tweaks happen all the time, mostly to provide some artificial parity between those whom are skilled & wealthy and those who are less skilled and/or less wealthy. Without tweaks, there would be a way to win EVE - and it would happen in fairly short order. When camps and hot-drops get so over-poweringly effective that the game ceases to become a game, they'll be changed. Until that time (if indeed it ever comes), fly smarter. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.
Malcanis for CSM8 |

Karrl Tian
Exiled Assassins Equestria Alliance
172
|
Posted - 2013.01.31 01:48:00 -
[30] - Quote
Jealousy Asques wrote: How does one lone player (no matter how big a corp hes in) counter 30+ stealth bombers hot dropping on him? You might get lucky now and then but in reality a good hot dropper can always choose his fights, and unless hes targetting the same area over and over nobody is going to have time to react or set a trap capable of exacting revenge. If your hot drops ever fail its simply a matter of you choosing your targets very very poorly.
Funny you mention bombers....considering what happens when you bait a hotdrop then launch multiple bombs at the cyno. |
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