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Jealousy Asques
The Seventh Circle
30
|
Posted - 2013.01.31 21:32:00 -
[91] - Quote
Natsett Amuinn wrote:Din Chao wrote:Jealousy Asques wrote:How else does any (other than very large established) corp compete with a hot dropper that drops 20-40 ships on one noob farming belt rats? Happens all the time. And then poof they are gone before anyone even knows what happened. Pay attention to local and don't rat in belts. You didn't point out the NOOB farming belt rats getting hotdropped. The noob who was obviously in null, and who was obviously alone. The noob. WTF does a new player need to be able to rat in null belts alone for? By all means, if you have the balls and the head to do it, do so. Don't come to the forum crying that you flew into someone elses space, started picking off someone elses potential income, and then got hotdropped by the peopel that live there. What is with all the horrible gamers today? When I was growing up games were kind of tough, they didn't have saves, and usually when you died you started back at the beginning. When I wasn't playing video games I was outside playing sports, because I was a typical boy that enjoyed competition. When I played sports, we kept score. Someone won, and someone lost. It's like I'm living in a culture now that doesn't want to keep score, and doesn't any difficulty. Everyting nice and neat on a plate, and handed to me. It's like I'm playing a game with a bunch of guys that grew up playing dollies, and who's parents put them in little league teams that didn't keep score and gave every kid a trophy. It's firgging sad.
lol... whatever, you clearly havent even read most of the thread. I was in my alliance's space. The alliance is nrds thus I was vulnerable to neutrals scanning me down before the hot dropper showed in local. Thats fine, whatever, my fault for joining a nrds corp. That doesnt change the fact that pvp isnt pvp when someone can decloak and scram you in 2 secs or less, 5 secs after entering local, then take his time & bring 30 buds, and then disappear again. Thats not pvp. Its player vs broken unbeatable mechanics. I could beat these mechanics by docking up anytime anyone at all enters local, but how fun is that? I wouldnt play a game like that very long, because it wouldnt be playing, no matter how many friends I had with me it wouldnt be playing it'd be sitting in a station. Unless I traveled with a horde ever where I went, which isnt realistic, the hot droppers can ALWAYS bring 5vs1 odds or better, and we'd have no way to know.
30 people SHOULD win vs 1, no doubt, but if you're vigilant that one person should be able to have enough warning to get away, and an alliance as large as the one I was in should be able to eventually scan down cloakers that can currently afk in systems for weeks with no fear of ever getting caught. That wasnt the situation this time, I had taken the time to find a system in our territory that was one of the few that didnt have a permanent resident hot dropper. It wouldnt have mattered where I was in the system. I could have ran a bit sooner yes... but again if I did that it's all I'd be doing all day long. Not fun!
I laugh at people that say "get more friends" and "war isnt fair". You're right on the fair part, but this isnt war, it's a game. If you want to have a game with nearly uncounterable tactics, eh whatever. I could certainly do the same thing they do, but I dont find 30 vs 1 fights fun, and I don't call that pvp. I guess you could call that "countering" though. The funniest thing is that people that do this kinda "pvp" think themselves somehow superior and say I dont belong in null, I'm horrible, get skills, htfu, etc... lol hilarious. I could avoid getting hot dropped, sure, but that would mean sitting all day or never traveling in packs of less than 100. Getting the jump of someone is one thing, but being able to do so while always & easily being able to pick your fight and bring 5-30x odds, thats another. And again thats not pvp, I just have to laugh at people who think it is and that they are pros for doing it.
|

Jealousy Asques
The Seventh Circle
30
|
Posted - 2013.01.31 21:35:00 -
[92] - Quote
Natsett Amuinn wrote:Gathrn Manathey wrote:I like this thread! It's the first one that I have read so far that basically says "Don't give us more options, we like it just the way it is!" So for everyone who is arguing here against the OP, they are saying that gate camping and hot dropping should be the only options? "It is what it is, it works for us so learn to use it and stop crying about it" should be the motto? Personally I would love to see the battles over resources instead of gate camps, security rateing actually mean how much the area is patrolled by NPC fleets (would make gate camping more interesting in low sec if Concord came through busting a gate camp every now and then) and hot dropping... I don't know. How do you make hot dropping more fun? I can live with the game however it is, and will play or unsub based solely on how much fun I can have with the mechanics of the game. That said, I am all for more options to have fun.
My 2 cents. I love you guys. The fact that so many of you can read, and not understand a word of what you read, is amazing to me. How often do you forget to put pants on before you leave the house? You didn't even understand the OP wasn't asking for "more" options, they want gate camps and hotdrops removed. And no one is saying no to more options, they're saying the OP is a tool. Apparently you are too. Edit: Why don't you tell us all how awful it is for you to get hotdropped in high sec, Mr. NPC corp dude.
I never once said hot dropping OR gatecamping should be removed. I said tweaked. |

Karl Hobb
Stellar Ore Refinery and Crematorium
924
|
Posted - 2013.01.31 21:36:00 -
[93] - Quote
Jealousy Asques wrote:That doesnt change the fact that pvp isnt pvp when someone can decloak and scram you in 2 secs or less, 5 secs after entering local, then take his time & bring 30 buds, and then disappear again. Thats not pvp. Its player vs broken unbeatable mechanics. So what you're saying is that you're not a player? If you're not already part of a bloc, this is the best guy for CSM8. |

Jealousy Asques
The Seventh Circle
30
|
Posted - 2013.01.31 21:43:00 -
[94] - Quote
Buhhdust Princess wrote:1. Hotdrops are easy to avoid, there's a huge time difference between cyno up to things jumping in. IF u dont like getting hotdropped, run from cynos.
2. Gate camps are gate camps. Generally slow, kinda dumb people trying to catch a straggler on a gate. Use a scout (that can be a 1 day alt in a velator!)
3. That brutix fit is terrible, you should play WoW.
lol. That fit was for pve, and it worked great for what I was doing, and no fit other than warp stabs would have made any sort of difference. The fit is not the issue and I don't really care if you think it wasn't up to standard. You also fail to grasp that it doesnt matter how long it takes a cyno to warm up if you are scrammed. I was scrammed in about 2 secs... Such is life, I don't care much for the loss of the ship, it was a throw away, but the fact remains that the counter for hot dropping is to run and dock up, or lie in wait and "bait the bait" for days on end for a hot drop that may never happen. Simply put thats just not fun. |

Jealousy Asques
The Seventh Circle
30
|
Posted - 2013.01.31 21:46:00 -
[95] - Quote
Karl Hobb wrote:Jealousy Asques wrote:That doesnt change the fact that pvp isnt pvp when someone can decloak and scram you in 2 secs or less, 5 secs after entering local, then take his time & bring 30 buds, and then disappear again. Thats not pvp. Its player vs broken unbeatable mechanics. So what you're saying is that you're not a player?
I guess not, because I don't call 30vs1 or docking up all the time "playing". |

Mag's
the united Negative Ten.
13893
|
Posted - 2013.01.31 21:48:00 -
[96] - Quote
Jealousy Asques wrote:Simply put thats just not fun. Then don't play.
It's no loss, as the rest of us will carry on playing and enjoying the game. 
Vote for Malcanis CSM8 |

Karl Hobb
Stellar Ore Refinery and Crematorium
925
|
Posted - 2013.01.31 21:49:00 -
[97] - Quote
Jealousy Asques wrote:I guess not, because I don't call 30vs1 or docking up all the time "playing". The needs of the many outweigh the needs of the few. If you're not already part of a bloc, this is the best guy for CSM8. |

Jealousy Asques
The Seventh Circle
30
|
Posted - 2013.01.31 21:59:00 -
[98] - Quote
Mag's wrote:Jealousy Asques wrote:Simply put thats just not fun. Then don't play. It's no loss, as the rest of us will carry on playing and enjoying the game. 
I'm happy you enjoy it. I'll continue to get a good laugh at what hot droppers call pvp. Most of the posters in this thread have gotten their feelings hurt when I claimed that what they do has no relation to skill whatsoever, and they feel they need to come here and throw insults and buff their peen. It might require some patience, but certainly not skill. Sorry to burst all yer bubbles, but it's true. Feel free to deny it, and I'll laugh more. |

Mag's
the united Negative Ten.
13893
|
Posted - 2013.01.31 22:06:00 -
[99] - Quote
Jealousy Asques wrote:Mag's wrote:Jealousy Asques wrote:Simply put thats just not fun. Then don't play. It's no loss, as the rest of us will carry on playing and enjoying the game.  I'm happy you enjoy it. I'll continue to get a good laugh at what hot droppers call pvp. Most of the posters in this thread have gotten their feelings hurt when I claimed that what they do has no relation to skill whatsoever, and they feel they need to come here and throw insults and buff their peen. It might require some patience, but certainly not skill. Sorry to burst all yer bubbles, but it's true. Feel free to deny it, and I'll laugh more. No bubble burst here, but thanks for your concern.
Just want to ask you one thing. You do know what PvP stands for, don't you?
Vote for Malcanis CSM8 |

KrakizBad
Eve Defence Force Fatal Ascension
1319
|
Posted - 2013.01.31 22:43:00 -
[100] - Quote
These are some quality tears from a non-pvp'r about how to improve pvp. www.minerbumping.com - because your tears are delicious |
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Grath Telkin
Sniggerdly Pandemic Legion
1270
|
Posted - 2013.01.31 23:32:00 -
[101] - Quote
Turns out nothing will save that fit
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fukier
RISE of LEGION
768
|
Posted - 2013.01.31 23:58:00 -
[102] - Quote
Grath Telkin wrote:Turns out nothing will save that fit
but DOOOODE its cap stable!!! i mean thats what its all about right?! At the end of the game both the pawn and the Queen go in the same box. |

Fon Revedhort
Monks of War Out of Sight.
964
|
Posted - 2013.02.01 01:24:00 -
[103] - Quote
FloppieTheBanjoClown wrote:From least bad to worst:
Hot drops: they're a legitimate combat tactic that is overused. They've replaced the roam for a lot of people: send a small group of scouts out looking for things to drop on and only jump into the fights they can win. Of course, this is somewhat balanced by their opponents potentially having a larger hotdrop on standby...but still, it's a step down from flying a fleet through space. It's as legit as saying that a Falcon counter consists of 2 other Falcons.
I asked CCP Zulupark recenly about this crappy game mechanics and his reply was basically: - well, does it really happen all that often?
LOL
'Overused' and 'rare' - WTF? It's either balanced or not. No middle-ground here. 14 |

Revman Zim
Aura of Darkness Nulli Secunda
82
|
Posted - 2013.02.01 01:36:00 -
[104] - Quote
So... in summation.
The OP was in NULLSEC, which is designated as a PvP area in EVE online. Meaning, there is no repercussions for locking, scramming, shooting, killing or podding. There is no CONCORD for protection, no loss of security status for any actions.
This OP was flying a ship that would normally be described as PvE fit, and performing PvE actions. Meaning, that she was engaging targets generated by the game, with limited AI, predictable actions and well defined offensive and defensive capabilities.
The OP was engaged in PvP by other players using tools that are provided by the game for use in NULLSEC/LOWSEC space only. For the purposes of PvP. The OP was unable to counter this PvP encounter.
So, the OP blames the mechanics of the game instead of looking at her actions that precipitated the event. |

FloppieTheBanjoClown
The Skunkworks
2562
|
Posted - 2013.02.01 01:42:00 -
[105] - Quote
Fon Revedhort wrote:FloppieTheBanjoClown wrote:From least bad to worst:
Hot drops: they're a legitimate combat tactic that is overused. They've replaced the roam for a lot of people: send a small group of scouts out looking for things to drop on and only jump into the fights they can win. Of course, this is somewhat balanced by their opponents potentially having a larger hotdrop on standby...but still, it's a step down from flying a fleet through space. It's as legit as saying that a Falcon counter consists of 2 other Falcons. I asked CCP Zulupark recenly about this crappy game mechanics and his reply was basically: - well, does it really happen all that often? LOL 'Overused' and 'rare' - WTF? It's either balanced or not. No middle-ground here. I'd suggest that force projection in general is too easy in Eve.
One idea I put out in another thread was the idea of making cynos point-to-point connections: rather than lighting a cyno and everyone in the fleet jumping to it, you'd have two cynos lit and fleet members would have to be on-grid with one to arrive at the other. That wouldn't prevent a staged hotdrop, but it would mean that a botched drop could result in the cyno anchors being lost and the fleet stranded under fire. Would that be risky enough for you? Founding member of the Belligerent Undesirables movement. |

Dewa Cinta
Merchants Trade Consortium The Last Chancers.
17
|
Posted - 2013.02.01 01:52:00 -
[106] - Quote
+1 op |

Dewa Cinta
Merchants Trade Consortium The Last Chancers.
17
|
Posted - 2013.02.01 01:57:00 -
[107] - Quote
Revman Zim wrote:So... in summation.
The OP was in NULLSEC, which is designated as a PvP area in EVE online. Meaning, there is no repercussions for locking, scramming, shooting, killing or podding. There is no CONCORD for protection, no loss of security status for any actions.
This OP was flying a ship that would normally be described as PvE fit, and performing PvE actions. Meaning, that she was engaging targets generated by the game, with limited AI, predictable actions and well defined offensive and defensive capabilities.
The OP was engaged in PvP by other players using tools that are provided by the game for use in NULLSEC/LOWSEC space only. For the purposes of PvP. The OP was unable to counter this PvP encounter.
So, the OP blames the mechanics of the game instead of looking at her actions that precipitated the event.
Not even.
lrn to read thread. |

Fon Revedhort
Monks of War Out of Sight.
964
|
Posted - 2013.02.01 02:42:00 -
[108] - Quote
FloppieTheBanjoClown wrote:Fon Revedhort wrote:FloppieTheBanjoClown wrote:From least bad to worst:
Hot drops: they're a legitimate combat tactic that is overused. They've replaced the roam for a lot of people: send a small group of scouts out looking for things to drop on and only jump into the fights they can win. Of course, this is somewhat balanced by their opponents potentially having a larger hotdrop on standby...but still, it's a step down from flying a fleet through space. It's as legit as saying that a Falcon counter consists of 2 other Falcons. I asked CCP Zulupark recenly about this crappy game mechanics and his reply was basically: - well, does it really happen all that often? LOL 'Overused' and 'rare' - WTF? It's either balanced or not. No middle-ground here. I'd suggest that force projection in general is too easy in Eve. One idea I put out in another thread was the idea of making cynos point-to-point connections: rather than lighting a cyno and everyone in the fleet jumping to it, you'd have two cynos lit and fleet members would have to be on-grid with one to arrive at the other. That wouldn't prevent a staged hotdrop, but it would mean that a botched drop could result in the cyno anchors being lost and the fleet stranded under fire. Would that be risky enough for you? Tbh, current situation is so bad that I'd be glad to see CCP start doing just *anything* in this regard. What I suspect is they are not even aware of the problem. Let's admit it: hot-dropping crap is mostly a problem for small-scale PvP and it's not that deadly even if your gang is of 20 (that said, it's still OP as heck). If blobbing really hard is what your PvP is all about (check out CCP's last 'event' where their fleet was of like 70) then some surely might even not understand how stupid the whole mechanics is. What is ironic though, they still needed to show up in a cyno-jammed system (incrusion) to make sure they aren't just ganked like the rest of us. Pathetic. What CCP should have done instead is some small-scale gangs (1-8 or 10 people at most) roaming around the universe under regular game rules. 14 |

Eisen Kern
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.02.01 03:18:00 -
[109] - Quote
silens vesica wrote:Eisen Kern wrote:Too much talk on effectiveness, the problem is the fun factor. Gate camps (I haven't been hot dropped) are not fun, for the camper or campee. Speak for yourself. This should be taken as granted, given you yourself don't say "so and so makes it fun for me." etc.
Quote:Unlike folks who whinge or won't adapt, I've turned camps and the (singular) drop on their heads - I use them as playground toys to increase my fun. As you have to when it's the mechanic you have to use. However it's not as fun as it should be and it discourages more players taking risks in low sec. More players playing in low sec is a good goal.
A good interim compromise (imo, to make you happy) would be to ramp up security on gates as you got closer to high sec to make it progressively harder and more risky/costly to gate camp. This is a more logical mechanic than the current "full sec", "virtually no sec", "no sec" system for two reasons - nations would want more security the closer you got to their borders, and it would encourage more gameplay types in low sec with increased risk for gate campers to go with their increased reward closer to high sec. If it needs additional mechanics to get more fights, that can be done too (ie. bribe gate guards to go away, substantial cost not worth it for low value camping but to kill something you know is coming like a high value unguarded transport)
0.4 - Enough gate security to make life painful for a substantial gate camp of BSs. 0.3 - Enough gate security to make life painful for a substantial gate camp of BCs. 0.2 - Enough gate security to make life painful for a substantial gate camp of Cruisers. 0.1 - Enough gate security to make life painful for a substantial gate camp of frigates.
Also having a "there are X player ships within 100 kms of the other side of this jump gate" might be better (and modified by the bribing mechanic). Scouting is a boring/annoying mechanic. Disclaimer: basic idea, lots of holes that can be fixed, please think things through a couple of steps.
etc. |

Tear Miner
Republic University Minmatar Republic
152
|
Posted - 2013.02.01 04:12:00 -
[110] - Quote
dat fit. maybe the op should learn to fit a ship before trying pvp. |
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Jealousy Asques
The Seventh Circle
31
|
Posted - 2013.02.01 04:18:00 -
[111] - Quote
Mag's wrote: Just want to ask you one thing. You do know what PvP stands for, don't you?
I do, I play nothing but pvp games. Do you know what pvp is? Do you know what good pvp is? I think not. I can't blame anyone for using mechanics that are in the game. Hot dropping is pvp... It's just not good pvp as it currently stands, except in very few scenarios where hot droppers do a very bad job of scouting their targets. Like I say theres always a group of people that would be very happy if they had something like an invulnerable deathstar to let them pulverize their victims with impunity, as long as it isn't done to them. With hot droppers that are always on the offensive, it almost never is going to happen to them. And the exploiters of bad mechanics ALWAYS cry foul when someone calls it what it is.
In every game theres always something, gear or ships, that gives a healthy advantage to those using them. Thats fine, those that have them probably earned them... the question is where you draw the line on how powerful those items/ships are and if they can be countered.
By definition, to me, any mechanic that allows people, no matter how many, to gank any target, no matter how small, and get away with zero chance of being caught, is a bad mechanic. Sitting with a covert ops fleet of your own for days/weeks on end waiting for a chance to ambush them is not in my opinion a chance to catch them. Risk free pvp is not pvp at all. Hot droppers at most risk one scout, and in nrds space they don't even risk that. Hot droppers are chickenshits, end of story. This is not "war" where anything goes, its a game with intended and unintended mechanics. Otherwise, just let everyone hack their clients and the server as best they can and have at it. All is fair. I'm not saying people are hacking but bad mechanics can produce similar effects.
I see the attraction in it, don't get me wrong, I'd have fun with checkenshit tactics for a while. It's not game breaking. EVE has lots of other good features and possibilities that more than make up for it or people wouldnt be here, but there is always room for improvement in any game. Hot dropping happens to be the first thing I would change. Not remove...
I realize that hot drops make it possible to catch fleets that dont want to be caught, so in some ways it is a neccessary mechanic. That is an issue though that could be handled in other ways that do not introduce as much completely one sided pvp.
I also agree with another poster... gate scouting is a lame requirement made necessary because of the gate system. I'd venture to guess though that it will never be removed because it encourages a ton of people to run multiple accounts, which is potential $ for CCP. IMO though there should be a way to probe the immediate vicinity on the other side of the gate without going through, and without a 2nd noob alt account. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3352
|
Posted - 2013.02.01 04:25:00 -
[112] - Quote
Jealousy Asques wrote:This is not "war" where anything goes, its a game with intended and unintended mechanics. What do you mean it isn't war? Insert some joke about the "future of wardecs" thread here. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Jealousy Asques
The Seventh Circle
31
|
Posted - 2013.02.01 04:26:00 -
[113] - Quote
Tear Miner wrote:dat fit. maybe the op should learn to fit a ship before trying pvp.
if you'd read the thread, you'd it know it was not a pvp fit... I pve with blasters for better dps. If you'd think for a sec, you'd realize that the fit doesnt matter, no fit other than warp stabs would have changed the scenario in the least. I'm not saying I'm pro, I am however saying you aren't very smart. |

Jealousy Asques
The Seventh Circle
31
|
Posted - 2013.02.01 04:34:00 -
[114] - Quote
Fon Revedhort wrote:FloppieTheBanjoClown wrote:Fon Revedhort wrote:FloppieTheBanjoClown wrote:From least bad to worst:
Hot drops: they're a legitimate combat tactic that is overused. They've replaced the roam for a lot of people: send a small group of scouts out looking for things to drop on and only jump into the fights they can win. Of course, this is somewhat balanced by their opponents potentially having a larger hotdrop on standby...but still, it's a step down from flying a fleet through space. It's as legit as saying that a Falcon counter consists of 2 other Falcons. I asked CCP Zulupark recenly about this crappy game mechanics and his reply was basically: - well, does it really happen all that often? LOL 'Overused' and 'rare' - WTF? It's either balanced or not. No middle-ground here. I'd suggest that force projection in general is too easy in Eve. One idea I put out in another thread was the idea of making cynos point-to-point connections: rather than lighting a cyno and everyone in the fleet jumping to it, you'd have two cynos lit and fleet members would have to be on-grid with one to arrive at the other. That wouldn't prevent a staged hotdrop, but it would mean that a botched drop could result in the cyno anchors being lost and the fleet stranded under fire. Would that be risky enough for you? Tbh, current situation is so bad that I'd be glad to see CCP start doing just *anything* in this regard. What I suspect is they are not even aware of the problem. Let's admit it: hot-dropping crap is mostly a problem for small-scale PvP and it's not that deadly even if your gang is of 20 (that said, it's still OP as heck). If blobbing really hard is what your PvP is all about (check out CCP's last 'event' where their fleet was of like 70) then some surely might even not understand how stupid the whole mechanics is. What is ironic though, they still needed to show up in a cyno-jammed system (incrusion) to make sure they aren't just ganked like the rest of us. Pathetic. What CCP should have done instead is some small-scale gangs (1-8 or 10 people at most) roaming around the universe under regular game rules.
This is the truth.
|

Agent Akari
Just Popped Out For Milk
100
|
Posted - 2013.02.01 09:17:00 -
[115] - Quote
Well thanks to the unfair pvp, unbalanced pvp and all that. People lose ships. Which is kinda the most important element in eve. Without it the markets will crash. |

Marlona Sky
D00M. Northern Coalition.
3049
|
Posted - 2013.02.01 09:26:00 -
[116] - Quote
Far too many titans. Everywhere you go you are in range of some gang just chilling on a titan waiting. Back in the day if a cyno went up, it meant mostly capitals would come in. Which you could in a way get away from due to long lock times. Now if a cyno goes up, you ARE getting bridge on.
With what ships? Anything and everything.
Remove local, structure mails and revamp the directional scanner! |

Jealousy Asques
The Seventh Circle
32
|
Posted - 2013.02.01 11:28:00 -
[117] - Quote
Agent Akari wrote:Well thanks to the unfair pvp, unbalanced pvp and all that. People lose ships. Which is kinda the most important element in eve. Without it the markets will crash.
If people won't fight without OP mechanics then there is more than one problem. But people can and do fight without hotdropping so...
If you were right to some extent, the market would balance itself anyway. |

Akirei Scytale
Test Alliance Please Ignore
2975
|
Posted - 2013.02.01 11:42:00 -
[118] - Quote
Jealousy Asques wrote:How do they contribute to epic space battles, what this game should be about?
Hot dropping hot droppers is how the most epic space battles happen. Its how you escalate fights, and fights escalating with no stopping point in sight are absolutely nuts, and only one word describes them adequately - epic. TEST Alliance BEST Alliance |

silens vesica
Corsair Cartel
488
|
Posted - 2013.02.01 12:09:00 -
[119] - Quote
Akirei Scytale wrote:Jealousy Asques wrote:How do they contribute to epic space battles, what this game should be about? Hot dropping hot droppers is how the most epic space battles happen. Its how you escalate fights, and fights escalating with no stopping point in sight are absolutely nuts, and only one word describes them adequately - epic. Because nothing like that ever happens, right?  You'd never see hot-drop ambush/counter ambush escalate into something that makes even the mainstream news. Nope. Never. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.
Malcanis for CSM8 |

Darius Brinn
Iberians Iberians.
196
|
Posted - 2013.02.01 12:20:00 -
[120] - Quote
Marlona Sky wrote:Far too many titans. Everywhere you go you are in range of some gang just chilling on a titan waiting. Back in the day if a cyno went up, it meant mostly capitals would come in. Which you could in a way get away from due to long lock times. Now if a cyno goes up, you ARE getting bridge on.
With what ships? Anything and everything.
I never gave excessive supercap proliferation a thought until I saw Goons living in Syndicate Titan-bridging fleets to catch a few frigates. Last Sunday they bridged a hell of a lot of people into us, and managed to kill a single Dramiel.
They lost a 700 mil. Cynabal in the process (http://www.iberians.org/kb/?a=kill_detail&kll_id=31782), though. Plus the fuel, etc.
And curiously enough, they also put 3 dreads, Aeon, Wyvern and Nyx next to a High Sec gate in order to destroy...anchored bubbles.
http://i.imgur.com/VO7fjVs.jpg
So perhaps yes. Cyno goes up, you can be sure supercap comes out. Coallitions are using 3 supercaps and 3 Dreads to destroy modules worth 5 million ISK, after all. |
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