Pages: 1 2 3 4 [5] 6 7 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Subdolus Venator
State War Academy Caldari State
68
|
Posted - 2013.02.01 13:25:00 -
[121] - Quote
Darius Brinn wrote:Marlona Sky wrote:Far too many titans. Everywhere you go you are in range of some gang just chilling on a titan waiting. Back in the day if a cyno went up, it meant mostly capitals would come in. Which you could in a way get away from due to long lock times. Now if a cyno goes up, you ARE getting bridge on.
With what ships? Anything and everything. I never gave excessive supercap proliferation a thought until I saw Goons living in Syndicate Titan-bridging fleets to catch a few frigates. Last Sunday they bridged a hell of a lot of people into us, and managed to kill a single Dramiel. They lost a 700 mil. Cynabal in the process (http://www.iberians.org/kb/?a=kill_detail&kll_id=31782), though. Plus the fuel, etc. And curiously enough, they also put 3 dreads, Aeon, Wyvern and Nyx next to a High Sec gate in order to destroy...anchored bubbles. http://i.imgur.com/VO7fjVs.jpgSo perhaps yes. Cyno goes up, you can be sure supercap comes out. Coallitions are using 3 supercaps and 3 Dreads to destroy modules worth 5 million ISK, after all. Eh. A few years back, I had a hot-drop put a bunch of 'Canes into a system to hunt down 'lil ol' me. Flying a n00bship. Come to think of it, that was the only time I've been hotdropped, but it was completely ineffectual - I saw the cyno go up, and was already on my way out when the calvary arrived to save the system from my fearsome taunting.
 Was much fun.
If they wanna waste all that fuel, let 'em. Makes my giggles that much the better.
 EVE is EVE - Feaces will eventuate. |

decaneos
Center for Advanced Studies Gallente Federation
33
|
Posted - 2013.02.01 13:43:00 -
[122] - Quote
One thing i agree on and have mentioned in the past is that Cynos should be limited to Mass, i fail to see why a cruiser should be able to create a cyno that enables the movement of the same amount of ships as a carriers cyno would. a solution to this would be to create cyno generators that fit for the right ship level and allows only the next size of ship to use that cyno.
A example would be a cruiser would only be able to cyno ships equal to or smaller than a battleship, with a mass limit on how many could be shifted thus allowing say 5 battleships through or maybe many many cruisers, if you want to hot drop carriers and dreads then you cyno with a battleship and so on. this would lead to waves of rather than just one mass extinction event.
Another thought might be that you could put in a mechanic that if a cyno is deployed that another cannot be placed in that area of say 30km till the local space has restored itself after a certain time frame. meaning the next cyno ship would have to move away from that area to get more reinforcements in.
Anyone see any flaws? |

Mag's
the united Negative Ten.
13900
|
Posted - 2013.02.01 14:49:00 -
[123] - Quote
Jealousy Asques wrote:Mag's wrote: Just want to ask you one thing. You do know what PvP stands for, don't you?
I do, I play nothing but pvp games. Do you know what pvp is? Do you know what good pvp is? I think not. I can't blame anyone for using mechanics that are in the game. Hot dropping is pvp... It's just not good pvp as it currently stands, except in very few scenarios where hot droppers do a very bad job of scouting their targets. Like I say theres always a group of people that would be very happy if they had something like an invulnerable deathstar to let them pulverize their victims with impunity, as long as it isn't done to them. With hot droppers that are always on the offensive, it almost never is going to happen to them. And the exploiters of bad mechanics ALWAYS cry foul when someone calls it what it is. In every game theres always something, gear or ships, that gives a healthy advantage to those using them. Thats fine, those that have them probably earned them... the question is where you draw the line on how powerful those items/ships are and if they can be countered. By definition, to me, any mechanic that allows people, no matter how many, to gank any target, no matter how small, and get away with zero chance of being caught, is a bad mechanic. Sitting with a covert ops fleet of your own for days/weeks on end waiting for a chance to ambush them is not in my opinion a chance to catch them. Risk free pvp is not pvp at all. Hot droppers at most risk one scout, and in nrds space they don't even risk that. Hot droppers are chickenshits, end of story. This is not "war" where anything goes, its a game with intended and unintended mechanics. Otherwise, just let everyone hack their clients and the server as best they can and have at it. All is fair. I'm not saying people are hacking but bad mechanics can produce similar effects. I see the attraction in it, don't get me wrong, I'd have fun with checkenshit tactics for a while. It's not game breaking. EVE has lots of other good features and possibilities that more than make up for it or people wouldnt be here, but there is always room for improvement in any game. Hot dropping happens to be the first thing I would change. Not remove... I realize that hot drops make it possible to catch fleets that dont want to be caught, so in some ways it is a neccessary mechanic. That is an issue though that could be handled in other ways that do not introduce as much completely one sided pvp. I also agree with another poster... gate scouting is a lame requirement made necessary because of the gate system. I'd venture to guess though that it will never be removed because it encourages a ton of people to run multiple accounts, which is potential $ for CCP. IMO though there should be a way to probe the immediate vicinity on the other side of the gate without going through, and without a 2nd noob alt account. I didn't ask for your emotional opinion, I asked if you knew what PvP stands for. Whether or not you think any version of it has E-Honour attached, is irrelevant in regards to what PvP stands for.
Also PvP isn't solely limited to combat, just saying. 
But I already said I could see the argument for changes to the cyno mechanic. I do have a simple solution, that may work.
Idea:
We should have 3 cyno modules.
1. Limited Cyno: It can be fitted to any ship with fittings, but has the following restrictions.
- Jump delay of 1 minute after lighting.
- Ship immobile for 10 minutes during use.
- Any and all self destruct calls cancelled and none allowed to start once fired.
- Super Capital ships, are restricted from using this cyno.
- Plus all other restrictions already in place.
2. Regular Cyno: Can only be fitted to the Force Recon ship, with the following restrictions.
- Built in 1 minute delay, that is reduced by either 20% per recon level, or 10 seconds. This will end in either 10 seconds or no delay at level 5.
- Super capitals ships can use this cyno.
- All other restrictions as now.
3. Covert cyno.
- Remain the same as now.
This will mean a far more tactical and situational use of cynos. Plus give those being dropped, the chance to pre-judge what may be coming their way.
Edit: I see often, the calls for mass to be used to restrict cyno use. The only problem is, that it's so easy to over come. Jump, light repeat. large groups either light more initially, or as they jump in.
Vote for Malcanis CSM8 |

Karrl Tian
Exiled Assassins Equestria Alliance
173
|
Posted - 2013.02.01 15:38:00 -
[124] - Quote
Subdolus Venator wrote:Darius Brinn wrote:Marlona Sky wrote:Far too many titans. Everywhere you go you are in range of some gang just chilling on a titan waiting. Back in the day if a cyno went up, it meant mostly capitals would come in. Which you could in a way get away from due to long lock times. Now if a cyno goes up, you ARE getting bridge on.
With what ships? Anything and everything. I never gave excessive supercap proliferation a thought until I saw Goons living in Syndicate Titan-bridging fleets to catch a few frigates. Last Sunday they bridged a hell of a lot of people into us, and managed to kill a single Dramiel. They lost a 700 mil. Cynabal in the process (http://www.iberians.org/kb/?a=kill_detail&kll_id=31782), though. Plus the fuel, etc. And curiously enough, they also put 3 dreads, Aeon, Wyvern and Nyx next to a High Sec gate in order to destroy...anchored bubbles. http://i.imgur.com/VO7fjVs.jpgSo perhaps yes. Cyno goes up, you can be sure supercap comes out. Coallitions are using 3 supercaps and 3 Dreads to destroy modules worth 5 million ISK, after all. Eh. A few years back, I had a hot-drop put a bunch of 'Canes into a system to hunt down 'lil ol' me. Flying a n00bship. Come to think of it, that was the only time I've been hotdropped, but it was completely ineffectual - I saw the cyno go up, and was already on my way out when the calvary arrived to save the system from my fearsome taunting.  Was much fun. If they wanna waste all that fuel, let 'em. Makes my giggles that much the better. 
Rich people. Who are bored. 'Nuff said. |

silens vesica
Corsair Cartel
489
|
Posted - 2013.02.01 15:42:00 -
[125] - Quote
decaneos wrote:One thing i agree on and have mentioned in the past is that Cynos should be limited to Mass, i fail to see why a cruiser should be able to create a cyno that enables the movement of the same amount of ships as a carriers cyno would. a solution to this would be to create cyno generators that fit for the right ship level and allows only the next size of ship to use that cyno.
A example would be a cruiser would only be able to cyno ships equal to or smaller than a battleship, with a mass limit on how many could be shifted thus allowing say 5 battleships through or maybe many many cruisers, if you want to hot drop carriers and dreads then you cyno with a battleship and so on. this would lead to waves of rather than just one mass extinction event.
Another thought might be that you could put in a mechanic that if a cyno is deployed that another cannot be placed in that area of say 30km till the local space has restored itself after a certain time frame. meaning the next cyno ship would have to move away from that area to get more reinforcements in.
Anyone see any flaws? Interesting ideas. Don't see as those are neccessary changes, but they might make for some fascinating changes in fleet action.
I 'second' these concepts. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.
Malcanis for CSM8 |

Subdolus Venator
State War Academy Caldari State
68
|
Posted - 2013.02.01 15:47:00 -
[126] - Quote
Karrl Tian wrote:
Rich people. Who are bored. 'Nuff said.
Poor person. Who makes his fun any way he can, including taunting rich people and encouraging them waste cash.
 EVE is EVE - Feaces will eventuate. |

Herzog Wolfhammer
Sigma Special Tactics Group
2417
|
Posted - 2013.02.01 16:52:00 -
[127] - Quote
Akiyo Mayaki wrote:Many people seem to be happy with how it is, so I guess it ain't that bad. 
Surely the forums are indication of this happiness. |

Marlona Sky
D00M. Northern Coalition.
3051
|
Posted - 2013.02.01 17:01:00 -
[128] - Quote
Titan bridge fuel is practically free guys. It literally costs nothing.
Remove local, structure mails and revamp the directional scanner! |

Aza Ebanu
Crunchy Crunchy Peregrine Nation
10
|
Posted - 2013.02.01 17:07:00 -
[129] - Quote
Chenlab Delta wrote:Camping is great, so many people not using scouts thinking they can mosey on around.
Hot drops are great whether you taking part or on the receiving end.
No need to change either...
Yeah. I mean who wants to pay for another sub, and dual box just to play a game. Friends you say? okay if they are skilled and have a different interest than you and are online at the same time sure, but where are you gonna find that? |

Subdolus Venator
State War Academy Caldari State
68
|
Posted - 2013.02.01 17:11:00 -
[130] - Quote
Marlona Sky wrote:Titan bridge fuel is practically free guys. It literally costs nothing. And the n00bship that I was flying that day was better than free - It came with a whole salable unit of tritanium! Plus I got away clean, despite the drop.
I win.  EVE is EVE - Feaces will eventuate. |
|

Aza Ebanu
Crunchy Crunchy Peregrine Nation
10
|
Posted - 2013.02.01 17:14:00 -
[131] - Quote
Revman Zim wrote:So... in summation.
The OP was in NULLSEC, which is designated as a PvP area in EVE online. Meaning, there is no repercussions for locking, scramming, shooting, killing or podding. There is no CONCORD for protection, no loss of security status for any actions.
This OP was flying a ship that would normally be described as PvE fit, and performing PvE actions. Meaning, that she was engaging targets generated by the game, with limited AI, predictable actions and well defined offensive and defensive capabilities.
The OP was engaged in PvP by other players using tools that are provided by the game for use in NULLSEC/LOWSEC space only. For the purposes of PvP. The OP was unable to counter this PvP encounter.
So, the OP blames the mechanics of the game instead of looking at her actions that precipitated the event. No you see a large portion of PVE content is is your PVP arena. Most players want to get to that. You can blame them for bringing PVE fits to null sec. the game is designed for it. |

Gluthor
Black Rain Cartel
7
|
Posted - 2013.02.01 17:22:00 -
[132] - Quote
I'll Agree with the OP, the game as a whole has many many flaws when it comes to pvp mechanics
Akiyo Mayaki wrote:Many people seem to be happy with how it is, so I guess it ain't that bad. 
The number of subscribers is proof that EVE is very flawed, if the PVP system was great, there would be several millions of players after almost 10 years.
|

silens vesica
Corsair Cartel
489
|
Posted - 2013.02.01 17:23:00 -
[133] - Quote
Herzog Wolfhammer wrote:Akiyo Mayaki wrote:Many people seem to be happy with how it is, so I guess it ain't that bad.  Surely the forums are indication of this happiness. The forums are a tiny, albeit noisy, minority. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.
Malcanis for CSM8 |

silens vesica
Corsair Cartel
489
|
Posted - 2013.02.01 17:24:00 -
[134] - Quote
Gluthor wrote:I'll Agree with the OP, the game as a whole has many many flaws when it comes to pvp mechanics Akiyo Mayaki wrote:Many people seem to be happy with how it is, so I guess it ain't that bad.  The number of subscribers is proof that EVE is very flawed, if the PVP system was great, there would be several millions of players after almost 10 years. Really? Based upon what provable metric? Or are you guessing? Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.
Malcanis for CSM8 |

Aza Ebanu
Crunchy Crunchy Peregrine Nation
10
|
Posted - 2013.02.01 17:36:00 -
[135] - Quote
silens vesica wrote:Gluthor wrote:I'll Agree with the OP, the game as a whole has many many flaws when it comes to pvp mechanics Akiyo Mayaki wrote:Many people seem to be happy with how it is, so I guess it ain't that bad.  The number of subscribers is proof that EVE is very flawed, if the PVP system was great, there would be several millions of players after almost 10 years. Really? Based upon what provable metric? Or are you guessing? based upon people like personal friends enjoying a game. Ask some players how many friends just wont play the game because it is boring and tedious. I mean gate/station camps exist, but wo when it is the whole game? How sad. |

Lugia3
Pirates Incorporated
256
|
Posted - 2013.02.02 00:33:00 -
[136] - Quote
I camp gates solo a lot, and I'm still on my first Talos.
Maybe gatecamps wouldn't be so invincible if people stopped flying through unscouted in untanked industrials all the time, without support. I can't tell you how many sigils, cruisers, and barges I have instapopped with my Talos. Even if they don't instapop, they still usually don't have support and are alone.
Easy. Unsuspecting victim in a blind panic + Trigger happy ol' me with a lot of big guns = Yellow wreck, tears, and a beautiful new killmail. Then again, it's much funner and easier to do it with friends. Blob or be blobbed, and there is always a bigger blob. Give drones some love: https://forums.eveonline.com/default.aspx?g=posts&m=2176396&#post2176396 |

silens vesica
Corsair Cartel
502
|
Posted - 2013.02.02 00:37:00 -
[137] - Quote
Aza Ebanu wrote:silens vesica wrote:Gluthor wrote:I'll Agree with the OP, the game as a whole has many many flaws when it comes to pvp mechanics Akiyo Mayaki wrote:Many people seem to be happy with how it is, so I guess it ain't that bad.  The number of subscribers is proof that EVE is very flawed, if the PVP system was great, there would be several millions of players after almost 10 years. Really? Based upon what provable metric? Or are you guessing? based upon people like personal friends enjoying a game. Ask some players how many friends just wont play the game because it is boring and tedious. I mean gate/station camps exist, but wo when it is the whole game? How sad. Sounds like a bad case of anecdote with a side-helping of confirmation bias there. Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.
Malcanis for CSM8 |

Eisen Kern
Center for Advanced Studies Gallente Federation
1
|
Posted - 2013.02.02 08:35:00 -
[138] - Quote
silens vesica wrote:Sounds like a bad case of anecdote with a side-helping of confirmation bias there. You have some hard data that refutes it? It mirrors what I've seen. There's a lot to like in Eve - some of the boring mechanics are a huge turnoff. |

Kalle Demos
Ironic Corp Name
154
|
Posted - 2013.02.02 08:41:00 -
[139] - Quote
Theres far too many alliances that are obsessed with their killboard stats, while I dont think gatecamps or hot dropping is an issue, if your alliance obsesses over a KB and you have a collection of members F5'ing eve-kill after that 'kill' you might want to consider leaving, its not healthy at all being that obsessed with internet stats. |

Annihilious
Caldari Provisions Caldari State
17
|
Posted - 2013.02.03 13:08:00 -
[140] - Quote
Natsett Amuinn wrote:It's like I'm playing a game with a bunch of guys that grew up playing dollies... Hey, don't knock the dollies man. The girls I play with sprouted bewbies at an early age... |
|

Arduemont
Tempest Legion
1187
|
Posted - 2013.02.03 13:47:00 -
[141] - Quote
Jealousy Asques wrote:Stuff about not liking hot drops.
You sir, are in luck (I'm assuming your a sir).
Because there is already a solution to your problem. Don't like hot drops and gate camps? Then do your PvP in highsec or in WHs. All problems resolved.
This game is as varied as it is for a reason. If there is an element of PvP you don't like about a particular area of space, then move somewhere else where that element isn't present. People enjoy hot dropping, and frankly you can come out on top of being hot dropped fairly easily if your savy. Don't go asking CCP to change the space that it can happen in because there are already alternatives for you. Quit bitching, and start using your brain. "In the age of information, ignorance is a choice." |

Fon Revedhort
Monks of War Out of Sight.
967
|
Posted - 2013.02.04 17:46:00 -
[142] - Quote
Arduemont wrote:Jealousy Asques wrote:Stuff about not liking hot drops. You sir, are in luck (I'm assuming your a sir). Because there is already a solution to your problem. Don't like hot drops and gate camps? Then do your PvP in highsec or in WHs. All problems resolved. Did you personally use to stick to deadspace areas prohibiting MWD activation back when the game was all about nano? You must got really mad when The Great Nano Fix actually happened and made the game playable for all  14 |

Apoc Baltar
Militaris Industries Northern Coalition.
1
|
Posted - 2013.02.04 18:42:00 -
[143] - Quote
Jealousy Asques wrote:Harry Inskipp wrote:In all the history of mankind and warfare, there have been very few occurrences of "fair" PVP. The Huns, the Mongols, the *****, the Allies, the U.S. Cavalry. The all won battles through the use of unfair tactics. Also when Seal Team 6 took out Bin Laden they did a hot drop that was incredibly unfair.
So don't expect anything different in imagination-land. So... We should just introduce a new ship. A Death-Star that was designed with no exploitable vulnerabilities (stupid vader!) and can warp around the galaxy annihilating planets and fleets at will. It's just another mechanic like hot dropping, and we shouldnt limit how people play, right? You have to draw the line somewhere, and hot dropping is just too easy. At least make the cyno take longer to set up, and limit the number of ships that can come through. They could still "chain-cyno" and get just as many people there, it would just take longer, not *blink* +40 ships pew pew *blink* empty space + debris.
Have you even seen Star Wars?
|

Grimpak
Midnight Elites Echelon Rising
721
|
Posted - 2013.02.04 18:54:00 -
[144] - Quote
DrunkenNinja wrote:I agree with you on some points OP. The game is definately still amazing and fun, but over emphasis on gatecamps and the abundancy of "hotdrops" and other mechanics could use a tweak. tweak it somehow and in a few months people would complain about something else.
"fairness" and "pvp honesty" is all nice and dandy, but you people forget about how risk-adverse humans are. there will always be someone who brings a gun to the knife fight. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Cearain
Goose Swarm Coalition
826
|
Posted - 2013.02.04 18:57:00 -
[145] - Quote
Jealousy Asques wrote:I generally love pvp games, the more hardcore the better, but I've lost interest in EVE... The extent of nullsec pvp is pretty much what the title says. Hot drops as far as I'm concerned are pretty much game breaking, a very cheesy, lame and over-used tactic. The hot droppers can pick their fights for very little risk and it almost always results in one sided battles. How do they contribute to epic space battles, what this game should be about? They don't. In intermediate/newb friendly corps one hot dropper capable ship shows up in your system and everyone is told to dock up for safety. Can't risk your precious kill boards! How fun is that? It's not!
At the very least there should be a limit on how much mass or the number of ships that can hot drop through one cyno field (3-4 cruisers, 2 battleships/ 1 carrier maybe at most), and they should not be able to escape by the same method (or log out for that matter) for a very long time.
Hisec war-dec pvp where hotdrops can't happen is alot more fun and fair, but very few people do it. Established pirate corps & pros do it, and other intermediate corps run and hide from it.
Even in hisec though pvp is largely about gate camps. I don't see them as quite as lame as hot-dropping, but it's still pretty weak, and boring 95% of the time if you're the one doing it. I don't know what would have to change to fix this dynamic but I think the game would benefit from some mechanic that reduced the need to camp gates, and the effectiveness of it. Right now the game feels more like a bunch of narrow hallways and bottlenecks rather than deep space.
Imo jumpgates should be done away with entirely except for possibly jumping from region to region. With bottlenecks removed, scanning could possibly be made more effective and accessible to everyone (not just a dedicated scanning ship, though those should still have an advantage) to make it easier to find fights. IE people shouldnt have to give up a hardpoint to be able to scan people down.
I certainly don't know everything, and maybe these are bad ideas, but I do know that the title of my thread sums up the game for me.
Gate camps and hot drops are indeed lame and a good reason not to pvp in null sec.
Go to faction war space and fight in and around plexes. You don't need to be in faction war to do this and actually you will get more fights by not joining fw, but still fighting in the plexes.
No hotdrops in plexes. Cant camp plex gates. No gate guns or sentry guns in or outside the plexes. Just excellent small scale pvp. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Grimpak
Midnight Elites Echelon Rising
722
|
Posted - 2013.02.04 19:00:00 -
[146] - Quote
Jealousy Asques wrote:You have to draw the line somewhere, and hot dropping is just too easy. At least make the cyno take longer to set up, and limit the number of ships that can come through. They could still "chain-cyno" and get just as many people there, it would just take longer, not *blink* +40 ships pew pew *blink* empty space + debris.
let me break that mechanic for you:
5 cynos pop up.
well yeah you counter with a "but you should limit the number of cynos per grid!"
sure, but how will you limit it? you'll make it only one per grid independently of whoever is on grid? exploitable. one side pops up a cyno on grid and now you just artificially blocked capital access to your enemy. pretty much borderline unbalanced exploit there. you'll make it only one per corp per grid? bring another corp to light up a 2nd cyno. you'll make it only one per alliance per grid? bring an npc alt or an out-of-alliance to light up a 2nd cyno.
there, broke your suggestion. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Whitehound
644
|
Posted - 2013.02.04 19:51:00 -
[147] - Quote
Grimpak wrote:Jealousy Asques wrote:You have to draw the line somewhere, and hot dropping is just too easy. At least make the cyno take longer to set up, and limit the number of ships that can come through. They could still "chain-cyno" and get just as many people there, it would just take longer, not *blink* +40 ships pew pew *blink* empty space + debris. let me break that mechanic for you: 5 cynos pop up. well yeah you counter with a "but you should limit the number of cynos per grid!" sure, but how will you limit it? you'll make it only one per grid independently of whoever is on grid? exploitable. one side pops up a cyno on grid and now you just artificially blocked capital access to your enemy. pretty much borderline unbalanced exploit there. you'll make it only one per corp per grid? bring another corp to light up a 2nd cyno. you'll make it only one per alliance per grid? bring an npc alt or an out-of-alliance to light up a 2nd cyno. there, broke your suggestion. It may need something like an anti-cyno ship or an anti-cyno bubble to create an area in space where a cyno can not be lit. It seems unfair to me when 0.0 sov mechanic allows alliances to set up cyno blockers for entire systems, and in low-sec everyone gets trolled by 0.0 alliances with hot drops and where no one has got an option to prevent against it. Especially young alliances will first practise hot drops on low-sec gangs before daring it doing to anyone in 0.0. Low-sec gets bend over more than it is reasonable. SCAM CAT - Titan Jump - I was there - Goon Dog |

Grimpak
Midnight Elites Echelon Rising
722
|
Posted - 2013.02.04 20:37:00 -
[148] - Quote
Whitehound wrote:It may need something like an anti-cyno ship or an anti-cyno bubble to create an area in space where a cyno can not be lit. It seems unfair to me when 0.0 sov mechanic allows alliances to set up cyno blockers for entire systems, and in low-sec everyone gets trolled by 0.0 alliances with hot drops and where no one has got an option to prevent against it. Especially young alliances will first practise hot drops on low-sec gangs before daring it anyone in 0.0. Low-sec gets bend over more than it is reasonable.
yes but, if you notice, hard caps in this game usually leads to hard-to-close exploits.
atm anti-cyno ships would only be sorta balanced if they shut down cynos on the grid (or system) for everybody, and that means you, your enemy and any 3rd, 4th or 5th party or anybody else that decides to join the fray. beyond that, the only way to limit anything in this game is to make it less desirable, for example, yon olde nerfhammer. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Whitehound
644
|
Posted - 2013.02.04 21:09:00 -
[149] - Quote
Grimpak wrote:yes but, if you notice, hard caps in this game usually leads to hard-to-close exploits.
atm anti-cyno ships would only be sorta balanced if they shut down cynos on the grid (or system) for everybody, and that means you, your enemy and any 3rd, 4th or 5th party or anybody else that decides to join the fray. beyond that, the only way to limit anything in this game is to make it less desirable, for example, yon olde nerfhammer. They should not have given cyno jammers to 0.0 folks, because it makes 0.0 partially saver than low-sec, which is inconsistent with the level of security (high > low > null).
An anti-cyno ship would then have an area of effect of perhaps 75km simply to avoid a hot drop right into the middle of a fleet where otherwise everyone just bumps into everyone and it is a total chaos. Being able to define a small strategic area where your own fleet can sit save from a direct hot drop might already be enough to make this more interesting. SCAM CAT - Titan Jump - I was there - Goon Dog |

Fon Revedhort
Monks of War Out of Sight.
967
|
Posted - 2013.02.05 13:48:00 -
[150] - Quote
Whitehound wrote: An anti-cyno ship would then have an area of effect of perhaps 75km simply to avoid a hot drop right into the middle of a fleet where otherwise everyone just bumps into everyone and it is a total chaos. Being able to define a small strategic area where your own fleet can sit save from a direct hot drop might already be enough to make this more interesting.
It's really ironic how you propose a tool which will be of a greater availability for larger gangs and fleets while the thing suffering most is small-scale PvP. 14 |
|
|
|
|
Pages: 1 2 3 4 [5] 6 7 :: one page |
First page | Previous page | Next page | Last page |