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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
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kieron

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Posted - 2005.07.11 20:31:00 -
[1]
We are considering deploying the fixes and improvements needed for the Cold War Edition content upgrade on Wednesday, 13 July. This has been announced in a News Item and Patch Notes are available.
The patch deployment will occur during the normal daily down time and should not extend the downtime by any significant length of time. As is always our advice, set a long skill training and add some extra resources to POSs.
kieron Community Manager, EVE Online
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Braaage
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Posted - 2005.07.11 20:32:00 -
[2]
First  ___________________________________________ http://www.eve-tutor.com
Picture based tutorial site for EVE-Online |

Parallax Error
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Posted - 2005.07.11 20:32:00 -
[3]
Edited by: Parallax Error on 11/07/2005 20:32:47 No word on the missing Leadership skills and the fact that the gang assist modules are nigh on unusable on a Battlecruiser then.
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Finix Jaeger
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Posted - 2005.07.11 20:35:00 -
[4]
Noo!!! (I'm guessing Aura is the voice?)
Nice to see a fix though. Now I'm off to prepare to whine about how the "old" voice was 200% better and made baby jesus happeh ------------------------- Grand Agitator Rabid defender of the Homeworld voice
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RaphKa
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Posted - 2005.07.11 20:38:00 -
[5]
webbing and warp scramling efects !!!! HIGHLY IMPORTANT .. AADD THESE FFS PLZPLZPLZ ¼______________________¼
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Pyro NL
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Posted - 2005.07.11 20:56:00 -
[6]
Edited by: Pyro NL on 11/07/2005 21:09:04 Nerfing freighter cargo again so they cant transport the capital ships ??
why dont you guys yust make those captital ships bigger make then 2 mil m3 when repacked then problem is solved and freighters can be back to the 1 mil m3 again
a few more patchs and the freighter has less cargo then a iteron 
edit: now that they are smaller again.. wil the mineral requirements go lower also ???
______________________________________________
Pyro is the Name Burning is my Game |

Claude Leon
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Posted - 2005.07.11 20:57:00 -
[7]
Originally by: RaphKa webbing and warp scramling efects !!!! HIGHLY IMPORTANT .. AADD THESE FFS PLZPLZPLZ
I agree. ===================================================
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2ippy
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Posted - 2005.07.11 21:08:00 -
[8]
kieron check your email.
There is always a post patch patch fix , you guyz forget.
Ultimate Territorial Map - Temp off-line |

Kunming
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Posted - 2005.07.11 21:10:00 -
[9]
Pls fix the overview, I wish I would have made a screenshot of what I experienced last night. Everything was showing some other color, hostiles were gang members, friendlies were showing red and refreshing the overview just changed the colors randomly
Intercepting since BETA |

Darius Shakor
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Posted - 2005.07.11 21:13:00 -
[10]
No mention of the overview bug then, where it randomly misses showing brackets around ships that have you locked and/or are firing at you?
And yes, the webbing graphic is very important too. Helps that you don't have to keep your eyes on the speed guage all the time so you can actually play the game. ------
Analysis[Ceasefire]....Complete - 'Term given to the act of firing, causing the ceasation of the life it is directed at |
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Joshua Calvert
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Posted - 2005.07.11 21:14:00 -
[11]
There's not much mention of fixes to the bugs in the GUI etc.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

aeti
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Posted - 2005.07.11 21:15:00 -
[12]
has this been fixed?
and is /me back in?
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Face Lifter
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Posted - 2005.07.11 21:17:00 -
[13]
Edited by: Face Lifter on 11/07/2005 21:20:09
Quote: Freighter cargo bay capacity has been slightly reduced, and will not be able to carry repacked capital ships.
Why nerf the already ultra-expensive frieghter just for that purpose? Why not simply increase the packaged volume of capital ships?
Patch notes don't say anything about the various chat window bugs.. I'm sure the devs have to be aware of them. In addition to those, we have a bad font issue. I'd strongly recommend giving an option to change fonts
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Darius Shakor
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Posted - 2005.07.11 21:18:00 -
[14]
Ahh, thanks for reminding me there Josh.
The highlight effect on the GUI is really aweful. Bring back the bright blue flashing icons on the menu, and the check boxes in the option. They all look really watered down and sour.
Don't know if this is actually a bug or a change, since it was like this all through the test server, but it needs changing back because it's like House On Haunted Hill right now and creeps me out somewhat. ------
Analysis[Ceasefire]....Complete - 'Term given to the act of firing, causing the ceasation of the life it is directed at |

QwaarJet
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Posted - 2005.07.11 21:22:00 -
[15]
Uh, nothing about the horrible text..are you guys listening? "Hobbes, she stepped into the Perimter Of Wisdom.Run!" |
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Wrangler

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Posted - 2005.07.11 21:24:00 -
[16]
Originally by: Finix Jaeger Noo!!! (I'm guessing Aura is the voice?)
Nice to see a fix though. Now I'm off to prepare to whine about how the "old" voice was 200% better and made baby jesus happeh
I bet that if they changed it back there would be a lot of posts about bringing the new voice back, and in most cases the people whining about bringing the old voice back now would do the whining then about getting the new voice back.   
[Read the Rules!] - [Email the Moderators] |
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Nostradamu5
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Posted - 2005.07.11 22:07:00 -
[17]
Miscellanious
* The default Aura volume levels have been changed and her effects have been tuned. She will sound slightly different.
OMG what drug of choice now??
Maybe she's doing OTC nitrous

Faulty testing kept me from delivering the "Logic Editor" earlier.
I was using my own post and it kept blanking everything out.
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StarWolfer
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Posted - 2005.07.11 22:13:00 -
[18]
Indeed Wrangler, this could actually become a bad situation.
People that liked the old voice, and still don't like the new new tuned voice. People that liked the new voice, but don't like the new new tuned voice.
Seems an option to chose between the 2 voices is much of a hassle ?
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BIRDofPREY
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Posted - 2005.07.11 22:17:00 -
[19]
How about fixing something that might actually interfer with game play, and stop worrying about the drugged out voice acting Your 650mm Artillery Cannon I perfectly strikes Serpentis Guard, wrecking for 340.0 damage |

chillz
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Posted - 2005.07.11 22:38:00 -
[20]
Why don't CCP hire a decent actor for the voice?
I play GTA, I have Samuel L Jackson doing some of the voices!
(I know they don't have the budget for hollywood but they could at least pick someone who is awake). ----------------------------------- A gun and a packet of sandwiches.
"When the going gets weird, the weird turn pro." - Hunter S Thompson
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Vilserx
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Posted - 2005.07.11 22:43:00 -
[21]
Originally by: chillz Why don't CCP hire a decent actor for the voice?
I play GTA, I have Samuel L Jackson doing some of the voices!
(I know they don't have the budget for hollywood but they could at least pick someone who is awake).
Doesn't he play EVE?  ---------------------------
VSX EVE Design |

sonofollo
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Posted - 2005.07.11 22:54:00 -
[22]
Wheres the more complex corp tax - 15% has been nerfed to 10% on no sign of it on market transactions- what about all rat kills having tax applied not just those over 35k.
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Grimpak
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Posted - 2005.07.11 22:55:00 -
[23]
Originally by: Parallax Error Edited by: Parallax Error on 11/07/2005 20:32:47 No word on the missing Leadership skills and the fact that the gang assist modules are nigh on unusable on a Battlecruiser then.
yeah... where the hell are the leadership specialized warfare skills? -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
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sonofollo
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Posted - 2005.07.11 23:16:00 -
[24]
lets hope they just dont "forget about it" like a lot of other stuff.
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Dizirgee
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Posted - 2005.07.11 23:25:00 -
[25]
no offence but thats all what we get after week?! oh sure you fixed some crappy description on sucubus(i mean if bonuses worked only bad description...) and nerf freighters apropo Face lifter I think that that what you said cames on everyones mind as 1st solution but hell no it needs maybe some logic?who knows but maybe ccp just needed to nerf somethin,i mean 1 week without nerf is pretty long time
yeah another important thing,fixed civilian guns and 12 new train complexes...great
i mean comn why you give us this crap after week?!many ppl complain about gui,chat,fonts,autopilot etc and you fix these very minor things? and PLS fix stupid alt tab crash
Originally by: Pyro NL
edit: now that they are smaller again.. wil the mineral requirements go lower also ???
forget it?i realy doubt they even thought about it
PS: Wrangler really no offence but guys i cant understand your way of thinking...same as with freighters cargo,it is realy that hard to put in esc menu choice for autopilot voice?!i bet no
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BIRDofPREY
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Posted - 2005.07.11 23:26:00 -
[26]
I think that this is getting a far to complex for them to manage. They can't even get their website working right, or fix problems with their data base..
And they are worried about the voice acting. Talk about misdirection...
sheesh Your 650mm Artillery Cannon I perfectly strikes Serpentis Guard, wrecking for 340.0 damage |

Coasterbrian
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Posted - 2005.07.11 23:27:00 -
[27]
PLEASE fix the overview bugs. I try not to make a habit of whining, but having gangmates show up as red and enemies show up as green makes life exceedingly difficult. I now have to spend an extra 5 secnds making sure I'm locking the right thing. This happens even when I have gang members removed from my overview.
And yes, please bring back the /me command.
Soft and Crunchy 4tw! \o/ |

sonofollo
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Posted - 2005.07.11 23:30:00 -
[28]
standard stuff please stop adding big buggy things and FIX FIX FIX FIX the things youre lacking on you know all these mundane thigns. Or setup a mundane fixing things department otherwise known as QA.
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Pride NL
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Posted - 2005.07.11 23:34:00 -
[29]
Quote: Added 500m to the max range of all civilian guns because the 125m optimal range was too short.
And this took CCP like 2 years to figure out? lol.
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xenorx
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Posted - 2005.07.11 23:49:00 -
[30]
I guess the market is supposed to be borked! This is seriously disappointing. But hey I guess we can look at the bright side of things. When I fit a civilian gun I get an extra 500m optimal. Oh wait so what if I cant even buy one off the borked market!

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Maiya
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Posted - 2005.07.12 00:09:00 -
[31]
Well, Im hoping that this is just one of many quick patches that will be forthcoming in the next few weeks? Im sure you are aware of the various bugs, annoyances, and other minor problems introduced with this patch (not to mention the laundry list of outstanding bugs since Exodus release)?
My current selfish concerns are:
1. All the GUI stuff mentioned in various threads over the week.
2. Drone on drone action. Lets fix the lil buggers or we'll be overrun 9 months from now (for those who dont use drones, this is where a swarm of drones get stuck humping eachother and putter along at 1/100th of their supposed speed).
3. Not sure if this is a bug or my ignorance, but NPCs seem to do insane damage to me with missiles while I (even with the new skills trained to L3/4) seem to be doing the opposite? No, this is not a "Missile Nerf" whine, its more of a "WTF am I doing wrong to be outclassed by every NPC in the game" whine .
4. Drones being the preffered target of choice. Bug or feature? Would just like to know so I can direct my skill training appropriately. Needless to say T2 drones will be worthless in PvE if they get popped everytime you encounter a group of NPCs.
Glad to see the voice is getting a tweak. It wasnt on my top list of concerns though, thats for sure. Neither was upping the power of civilian weapons 
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Mister Locke
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Posted - 2005.07.12 00:18:00 -
[32]
From the list of changes in the patch notes, I would guess this is a server patch only, not a client patch.
Client patches are alot more hassle (testing and distribution-wise) and so are going to happen alot less often than server patches. In fact alot of these changes are probably no more than new/changes to data in the database and dont involve a server code change at all.
So yeah, there are alot of things that could be changed on the GUI, but they are going to have to wait for the next client patch, whenever that may be. 
Or Im completly wrong, which is also very likely.
--- --Missile balance whiners make baby Jesus cry-- |

Blind Man
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Posted - 2005.07.12 00:36:00 -
[33]
Civilian guns 4tw. (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Bryson Casmond
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Posted - 2005.07.12 02:06:00 -
[34]
Here's a good improvement that should have been included.
I understand the whole Torps have problems hitting small frigs thing, but exactly why am I doing less damage to stationary targets now? Why are my torps veering off to the side of a turret and causing half the damage they were even with my new skills now at 3/4.
Just for giggles I shot a few torps at a War Installation...there they go off to the side...less than half the damage I used to do. Come on guys, stationary targets should not be affected...stationary targets should fear torps.
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Hakzuzu
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Posted - 2005.07.12 02:20:00 -
[35]
Totally agree with the complaints here. Like, why don't torps do full damage to stationary targets??? That is really dumb.
I actually gave up on my raven for a while and am flying a mega...it is a fun ship to fly :)
Hopefully they squash some of these bugs with this mini-patch....only time will tell I guess...
H
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Alazais
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Posted - 2005.07.12 02:27:00 -
[36]
Originally by: aeti has http://oldforums.eveonline.com/?a=topic&threadID=197727 and is /me back in?
type this: /emote
then it works, same as /me
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Tenashi
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Posted - 2005.07.12 03:11:00 -
[37]
u must be ****ting us...
the hole reason to traing freighter skill up has been screwed, high sec in good hubs to build dreads screwed
i was getting the freighter part reason to be able to move dreads and halfway training lvl4 ffs
any good reason for this or are we getting low slots now  
no ****list of fixes of bugs created with coldwar as u can see for the bugs thread????
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sonofollo
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Posted - 2005.07.12 04:34:00 -
[38]
megathons now selling for 130m ISK a piece have replaced ravens as the weapon of choice
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Xenex McScott
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Posted - 2005.07.12 04:40:00 -
[39]
My ONLY complaint thus far is that the in-space missions in the Forge region are getting extrememly difficult to complete.
Granted it has improved teamwork but not in the anticipated ways. I have spent three nights now looking for the Nugeoihivi dogtags. The other players in Local and I have been working together quite well, trading items when we blast the ships coming in but there are so few ships coming in that we are unable to get all of the items that we need. I know that we are given more days to complete the missions but I still have not had enough time to get the miners. There are more people there than NPCs spawning and we can not get the items we need.
PLEAAAASE increase the spawn rates by a large number and if possible, reset the missions timers (or maybe add a day or so more onto them) otherwise I am not going to be able to complete the missions, and neither will several others, and thus we'll not be able to get any more from that in-space character.
Thank you very, very much for reading!
Sincerely,
Xenex McScott
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QwaarJet
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Posted - 2005.07.12 04:46:00 -
[40]
Originally by: Wrangler
Originally by: Finix Jaeger Noo!!! (I'm guessing Aura is the voice?)
Nice to see a fix though. Now I'm off to prepare to whine about how the "old" voice was 200% better and made baby jesus happeh
I bet that if they changed it back there would be a lot of posts about bringing the new voice back, and in most cases the people whining about bringing the old voice back now would do the whining then about getting the new voice back.   
That is garbage.You know full well that if the old voice was brought back, moaning about voices would be at a minimum.I never saw any posts pre-patch saying "this voice sucks, we need a new one!"
And of course, with CCP totally ignoring our requests for voice and GUI changes, this patch is doomed to fail. "Hobbes, she stepped into the Perimter Of Wisdom.Run!" |
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Kerby Lane
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Posted - 2005.07.12 04:54:00 -
[41]
And how about off-line modules ?
http://oldforums.eveonline.com/?a=topic&threadID=199284
Overview bug is REALLY annoying too.
PS I really liked the stuff about civilian guns.
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Darth Revanant
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Posted - 2005.07.12 05:38:00 -
[42]
Yeah, I'm almost done with armored warfare to 5, I've got my warfare links, but not the adv. warfare spec skills to be able to use them.
Leave the voice alone.
Bring back /me.
And overview, OMG horrible! I was at that little ceremony for the emperor yesterday . It was like a random smattering of color. I almost shot PIE about 5 times 'cause they kept flashing red and my war enemies were showing up either blue or green. _________________
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Blind Fear
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Posted - 2005.07.12 05:43:00 -
[43]
Any fix for the retarded autopilot yet?
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Jennai
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Posted - 2005.07.12 05:56:00 -
[44]
Originally by: xenorx I guess the market is supposed to be borked! This is seriously disappointing. But hey I guess we can look at the bright side of things. When I fit a civilian gun I get an extra 500m optimal. Oh wait so what if I cant even buy one off the borked market!

maybe you should try deleting the eve\cache\machonet folder like it's said in the MOTD since patch day

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Soren
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Posted - 2005.07.12 06:17:00 -
[45]
Oveur mentioned Tech 2 Battleships next patch.. I'll be expecting  _________________________________________________________
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Kythoma
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Posted - 2005.07.12 06:26:00 -
[46]
Originally by: Wrangler
Originally by: Finix Jaeger Noo!!! (I'm guessing Aura is the voice?)
Nice to see a fix though. Now I'm off to prepare to whine about how the "old" voice was 200% better and made baby jesus happeh
I bet that if they changed it back there would be a lot of posts about bringing the new voice back, and in most cases the people whining about bringing the old voice back now would do the whining then about getting the new voice back.   
make just the old voice accesible by a checkbox in the settings. then it is unneccessary, to rename the new sound.stuff to something and copy the old one into the right directory. it works, but something may be wrong in coding : first, old voice said : waypoint reached, then new voice sad : waypoint reached, no <something??> set. same thing with warping to stargates in different regions : old said : warpdrive active, then new : warping to statgate ???? check coding 
my 2 cnt
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Leno
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Posted - 2005.07.12 06:42:00 -
[47]
Originally by: sonofollo megathons now selling for 130m ISK a piece have replaced ravens as the weapon of choice
damn it figures the ship i fly the most for pvp is now the expensive one... WHY!!!!!!! ---------------
RIP - Smoske, My Friend
Coasterbrian > babies are good, especially raw Coasterbrian > soft and crunchy at the same time
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Drutort
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Posted - 2005.07.12 07:44:00 -
[48]
Originally by: Pyro NL Edited by: Pyro NL on 11/07/2005 21:09:04 Nerfing freighter cargo again so they cant transport the capital ships ??
why dont you guys yust make those captital ships bigger make then 2 mil m3 when repacked then problem is solved and freighters can be back to the 1 mil m3 again
a few more patchs and the freighter has less cargo then a iteron 
edit: now that they are smaller again.. wil the mineral requirements go lower also ???
ya that is a good point? are the mins going to be lower or did they get nerfed before anyone even got to use them or should i say even build some  support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |

Voltex
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Posted - 2005.07.12 07:52:00 -
[49]
Ok Doesnt it say patch notes a subject to change? 
And also it mentions in anaother thread about LODing ( when u zoom out and the level of detail drops ) It was said that in the next mini-patch ( before this one was announced ) that they would give players the ability to turn on/off these effects, But they aint in the patch notes. So either CCP was lying when they said this or they just havent put it onto the notes. 
'Your 250mm Carbide completely misses Guristas Annihilator, Doing 0 damage'
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Serilla
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Posted - 2005.07.12 08:22:00 -
[50]
forget fixing all this NEW stuff... Implement the stuff that was promised in the Exodous section but never released.
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Branco
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Posted - 2005.07.12 08:40:00 -
[51]
Well, that seems like something usefull... lets wait a bit more for now, until then have fun reading correct descriptions of skills, we don't want that do we? I mean if they worked wrong we couldn't fix it, but if its just the description lets make a patch!   
Originally by: Blind Fear Any fix for the retarded autopilot yet?
"Before you kill the enemy, you must know who he is" |

dosperado
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Posted - 2005.07.12 09:29:00 -
[52]
They should fix the damn lvl4 Cosmos agents... ____________________ CEO Denial of Service
NPC Mass Murderer |

PatodeLucha
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Posted - 2005.07.12 09:37:00 -
[53]
Where is the Amarr Cosmos Agent???
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Monty Burns
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Posted - 2005.07.12 10:53:00 -
[54]
Edited by: Monty Burns on 12/07/2005 10:54:12
Originally by: Vilserx
Originally by: chillz Why don't CCP hire a decent actor for the voice?
I play GTA, I have Samuel L Jackson doing some of the voices!
(I know they don't have the budget for hollywood but they could at least pick someone who is awake).
Doesn't he play EVE? 
I reckon he is Josh. .... er I mean Josh is Samuel
... damn English you fool! Darwin 4tw
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Vilserx
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Posted - 2005.07.12 11:37:00 -
[55]
Originally by: Blind Fear Any fix for the retarded autopilot yet?
I think it's been fixed already? It seems to take into account system safety now. ---------------------------
VSX EVE Design |

Tiny M
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Posted - 2005.07.12 11:53:00 -
[56]
Edited by: Tiny M on 12/07/2005 11:54:42 I dont give 2 monkeys about the voice, my 2 concerns are:
1) Overview : I have mine set not to show gang or + standing players, but how come when I go to lock a target (the only thing in overview), it locks a gang mate?
2) Cruise Missiles : I get hit by NPC cruise in my hac for 58 damage whilst im stationary and get hit for the same when im orbiting them @ 900m/s
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sonofollo
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Posted - 2005.07.12 11:59:00 -
[57]
um arch blood sages - issue a keep at range order for 51km - instead youre ship flies straight at them. Bug it is fix it.
Keep at range does not mean approach if under the range it means run away if you can to reach said limit.
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kieron

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Posted - 2005.07.12 12:06:00 -
[58]
Patch Notes have been updated with more fixes and improvements. The previous version of the Notes was to make the patch known and to get a partial list uploaded while the rest of the notes were being assembled.
As stated in the News Item, the Notes are subject to change and addition.
kieron Community Manager, EVE Online
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QwaarJet
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Posted - 2005.07.12 12:18:00 -
[59]
*checks new patch notes*
Nope..still no option to change the font..you do realise that that needs to be done right? Your alienating your current player base to bring in new guys from Asia..that's real kind of ya  "Hobbes, she stepped into the Perimter Of Wisdom.Run!" |

Gungankllr
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Posted - 2005.07.12 12:26:00 -
[60]
Make missiles more sane too, while you guys are at it. 
www.hadean.org
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Valentine Keen
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Posted - 2005.07.12 12:56:00 -
[61]
To be honest, you should roll back ALL the GUI changes since the last patch - they suck in every single way imaginable.
From a scanner overview that goes nuts and colours all your friends, enemies and neutrals in incorrectly.
To paler icons and darker toolbars, so that I can no longer tell if my wallet is flashing or not.
To channel and module activations no longer flashing in sync, and thus warping my poor little brain with their annoying flashing.
To the awful, awful new spinning targetting symbol that's about twice the size it was.
To the changes that make corp logos look pale and washed out.
To the broken chat channel word wrapping, broken chat portraits, and that awful font that I can't tell a T apart from an I anymore.
That thing was weeks or months away from even being as good as the GUI we had and you guys should be ashamed of it!
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Ratfink
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Posted - 2005.07.12 13:07:00 -
[62]
Edited by: Ratfink on 12/07/2005 13:08:55 I agree with everyone else but I'm surprised nobody has specifically mention that godawful font... lets have the old one back please!
God I need glasses the post right about mentioned the font... oh well one more time never podded anybody :)
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Ngozi
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Posted - 2005.07.12 13:45:00 -
[63]
Still nothing about resolve Lag and freezing bug that reported by many ppl in This tread. http://oldforums.eveonline.com/?a=topic&threadID=197727
Thats realy annoing. Seems devs just ignored all ppl who have this bug.
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Psymon R
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Posted - 2005.07.12 14:07:00 -
[64]
Originally by: Serilla forget fixing all this NEW stuff... Implement the stuff that was promised in the Exodous section but never released.
So let me get this straight, you would prefer it if they left the bugs in and implemented even more new stuff?? 
And anyway they neve promised any of the features as such... the Exodus features page did have the following disclaimer:
Quote: Note : Some of these are conceptual designs that have not gone through thorough playtesting and are all subject to change. CCP reserves all rights to change, in part or completely the designs presented here
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SpeedoMan
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Posted - 2005.07.12 14:49:00 -
[65]
No, she's probably saying that (logically, like many of us) this patch to NWO/ColdWar should have NEVER been done like this. Invariably, CCP screws it up, and then for weeks afterwards we have to have patch after patch to patch the patch. Makes sense, no?
NO :P
The font... stupid yes, but I don't care, it's a stupid effing font.
LAG... worse, much worse, all over, not just in +200 people systems ...*cough*jits*cough*
Yeah, total patch failure I'd say, revamping the highways and map, now even more people are clogging into caldari space and Jita. Good job CCP, people are really spreading out to lower sec & 0.0 like everyone wanted & you were hoping.
and...
Originally by: "Patch Notes"
- Missile Projection skill description was incorrect. The proper missile velocity bonus is now listed.
- Missile Launcher Operation and Rapid Firing skills descriptions were incorrect. They now list the proper speed bonus.
- Tech2 Launcher skills now grant the correct rate of fire bonus to Tech2 launchers.
no, No, NO NO!!!!! YOU JUST DON'T GET IT DO YOU? Let me explain it like I'm talking to a 2 year old:
- faster objects = more frequent state/position updates = more server load = more lag
MISSILES ARE TOO FAST ALREADY, THEY DO NOT NEED TO BE FASTER!
You are too stubborn, too thickheaded, to listen to players who keep telling you these things, and too prideful to implement the proper changes. When are you going to learn, CCP?
Missiles need to be slower, like pre-patch speeds in Exodus. Skills should increase flight time towards the effect of giving missiles a longer range, NOT their speed. Why? Listen to what I said above, CCP, speed = lag. Learn this. Take it to heart. (btw - too fast of ships cause lag too).
Missile launchers do not necessarily need faster RoF. Skills and modules to boost this, sure, fine, but only to a very limited extent. Damage over time values for missiles (a good way to rate balance of all ammo/weapon types), was in Exodus already lower than hybrids, projectiles, and energy/lasers. They were balanced. You screwed up that balance. Now you need to restore it. Missiles did constant damage, slightly higher damage per shot (depending on size), but were slower to hit the target and slower in rate of fire, AND took up more cargo space... AND of course they are used/favored by the 1 race whose ships have the least cargo, OF COURSE.
Missiles? Overpowered in Exodus? I think not. Well now they suck even worse, congrats. When a simple agility factor fix would have cured any Exodus ills of gankers torp-killing frigs, you borked up the whole system. Now, smartbombs and defenders are nearly useless if not entirely useless as missile defense. Add in even a tiny bit of lag (which everyone gets) and missiles hit you before you can activate a SB or defender. They're too fast.
Originally by: "patch notes"
- Freighter cargo bay capacity has been slightly reduced, and will not be able to carry repacked capital ships.
Wow, another stupid fix. Let me give you a simple reason & explanation using logical IF/THEN statements: - If freighters have too big of a cargo space and thus could inbalance trading as a profession, then nerf the cargo hold of the freighter. - If freighters shouldn't carry capital ships repackaged in their holds, then increase the repackaged size of capital ships to prevent the problem.
Did you follow logic? NO! YOU DIDN'T!
QA, QA, QA, testing, QA, QA, more testing, and more QA. The deal with a patch is that you are putting it out there to add new content that WORKS and fix things that are BROKEN, leading to more things that work in-game and fewer that are broken, after the patch. Has this ever.... ever been the case with you so far CCP? Since September 2003 or so, I honestly don't think it has. This should have sent you a message a long time ago. Test the fricking patches better internally & externally.
Soban... red all the way through and through |

implanted
|
Posted - 2005.07.12 15:25:00 -
[66]
Originally by: Bryson Casmond Here's a good improvement that should have been included.
I understand the whole Torps have problems hitting small frigs thing, but exactly why am I doing less damage to stationary targets now? Why are my torps veering off to the side of a turret and causing half the damage they were even with my new skills now at 3/4.
Just for giggles I shot a few torps at a War Installation...there they go off to the side...less than half the damage I used to do. Come on guys, stationary targets should not be affected...stationary targets should fear torps.
absolutely...tou should be able to hit NON MOVING targets the same as b4 nerf.....but voila....u cant...der ccp.
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Ranger 1
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Posted - 2005.07.12 15:27:00 -
[67]
Quote: no, No, NO NO!!!!! YOU JUST DON'T GET IT DO YOU? Let me explain it like I'm talking to a 2 year old:
Lets hear it for the poster child of "how not to post a constructive comment".
If you've been around this long, then you know this patch has gone far smoother than any previous patch, and has affected in it's own way more than even Exodus did.
Yes the patch is going to be quirky for a few weeks, it will get fixed as always... minor issues will get fixed first as they are quick easy fixes, the more involved ones will take a bit longer. The critical bugs will get a priority, but may take longer to test and fix... sorry, but instant gratification exists only in your hand.
Bugs are annoying, I agree, but getting hostile about it only makes people tend to ignore any points you may have otherwise made.
That's not a moon... that's my POS
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Valentine Keen
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Posted - 2005.07.12 15:56:00 -
[68]
Originally by: Ranger 1
Yes the patch is going to be quirky for a few weeks, it will get fixed as always... minor issues will get fixed first as they are quick easy fixes, the more involved ones will take a bit longer. The critical bugs will get a priority, but may take longer to test and fix...

What game are you playing?
'Minor' issues are still annoying me that have been around for 2 years.
26 months it took for them to bring in a drone blueprint - 26 months - and that doesn't even involve coding - only content, as CCP like to point out in response to our complaints.
26 damn months! 
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Vilserx
|
Posted - 2005.07.12 15:57:00 -
[69]
Speedo: It's ironic that your post mentions lots of lag problems and you complain about missiles causing lag etc.
You do realise that missile agility was not implemented because it would have caused lag right? ---------------------------
VSX EVE Design |

Harlequin D'Earth
|
Posted - 2005.07.12 16:00:00 -
[70]
As seen above, many people on here have a big mouth and consider it a mature and intelligent course of action to belittle people attempting to respond to situations.
Comments such as
Quote:
æInvariably, CCP screws it up, and then for weeks afterwards we have to have patch after patch to patch the patchÆ, æYeah, total patch failure I'd sayÆ, æLet me explain it like I'm talking to a 2 year oldÆ, æYou are too stubborn, too thickheaded, to listen to players who keep telling you these things, and too prideful to implement the proper changesÆ
and the rest of the comments dripping with sarcasm and cynicism donÆt actually help.
Okay û so I have not been playing as long as some of the people making these comments, but even I have been through a few big patches and the bugs this time around are considerably less.
Yes agreed, many things need fixing, changes, tweaking and they have all been mentioned to death here and IÆm sure CCP is getting the picture û there is no need to descend into the realms of the infantile to rant about it.
Frankly IÆm glad that CCP actually addressed the issue of raven ineffectiveness for fleet battles, the whole level4 mission risk vs. reward imbalance, and attempted to fix cruise/torps vs. frigs/ceptors (admittedly this needs tweaking as it has gimped other ship classes reliant on missiles).
By the way SpeedoMan, how would longer flight times for missiles instead of the implemented faster missiles have addressed the lack of usefulness in fleet battles vs insta damage the Raven had?
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jukriamrr
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Posted - 2005.07.12 16:14:00 -
[71]
Wow, I've rarely read such a post...
Anyway, something that is not severe but has occured since the first EXODUS patch.
When undocking from a station, the ship is very often 'turned left' or 'turned right', and not aligned with its reactors trails.
Could this be fixed? I believe it never happened in Castor.
Thanks youuuuuuuuuuuuuuuuuu 
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Ranger 1
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Posted - 2005.07.12 16:42:00 -
[72]
Quote: 26 months it took for them to bring in a drone blueprint - 26 months - and that doesn't even involve coding - only content, as CCP like to point out in response to our complaints.
We were discussing bug fixes, not additional content. However, some things are left to NPC's to produce or to be dropped as loot... and some times this status changes for a variety of reasons. As you point out, this has been the situation for a long time... time to come to grips with it.
Either way, that point has nothing to do with post-patch bug fixes.
That's not a moon... that's my POS
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Joshua Calvert
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Posted - 2005.07.12 17:15:00 -
[73]
Originally by: Monty Burns Edited by: Monty Burns on 12/07/2005 10:54:12
Originally by: Vilserx
Originally by: chillz Why don't CCP hire a decent actor for the voice?
I play GTA, I have Samuel L Jackson doing some of the voices!
(I know they don't have the budget for hollywood but they could at least pick someone who is awake).
Doesn't he play EVE? 
I reckon he is Josh. .... er I mean Josh is Samuel
... damn English you fool!
Say what again m****rf***er, say what again, I dare you, no I double dare you, say what again...
Sure, it's me!
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Voltex
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Posted - 2005.07.12 18:10:00 -
[74]
SpeedoMan i have had no lag since patch, missles are fine. Missles SHOULD be faster than all ships IMO and with the recent changes just think how bad the raven would be if torps went at 750m/s. I'm sure CCP knows alot more than you as to what makes there server lag out and what it can cope with. If your lagging get a new pc 
'Your 250mm Carbide completely misses Guristas Annihilator, Doing 0 damage'
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Pottsey
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Posted - 2005.07.12 18:12:00 -
[75]
Why are drones not being fixed? They are next to useless now in none deadspace missions. ItÆs an urgent fix that needs doing. We pure drone pilots with only drone combat skills are stuck without any way to do missions now. _________________________________________________ Nominate famous people in Eve who had an impact on you. |

dosperado
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Posted - 2005.07.12 18:20:00 -
[76]
Fix this please:
Linkage ____________________ CEO Denial of Service
NPC Mass Murderer |

Mned Graydroggen
|
Posted - 2005.07.12 18:26:00 -
[77]
Quote: A tolerance setting has been added to the Autopilot via Preferences. High tolerance will allow the pathfinding to route your course through lower security status systems. Low tolerance will do the opposite and will return 'No path found' if the only routes to the destination system go through low security space below the set tolerance.
Now thats a beauty of a solution. Hats.. 
but, if I may
Quote: Freighter cargo bay capacity has been slightly reduced, and will not be able to carry repacked capital ships.
Why nerf a hauling vessels cargo bay , when the problem you want to adress is another ship having the option to be hauled. Enlarge the repackeged Dread please instead of tampering with our billion isk investments before they even got of the production line. ( Admit theres no pain felt yet for this same reason, but stuill feels a bitt like beeing stolen from )
And talking about repackaging... Repairing a module still cant be followed by repackaging it in the same session. The repackage option does appear after repair, but activating it does not result in the mod beeing repackaged. A second session on the same module has to be started.
Thnx for the quike fix-patch btw 
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Judas Jones
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Posted - 2005.07.12 18:56:00 -
[78]
theres definatey a few annoyances post patch... but I'm glad of the following:
Quote: '/me' returns to the chat command list.
If it ain't broke, don't fix it!!!
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Ticondrius
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Posted - 2005.07.12 19:28:00 -
[79]
*Reads thread RABBLE! RABBLERABBLE! RABBLERABBLERABBLERABBLERABBLERABBLE!!!
Ok, now that I've read everything...
Patch notes look good. I just want BCs with the command modules and the new Leadership skills actually added to the game.
As for those dealing with font issues, there is a way to override the ones in EVE if you so choose...just go poke around on www.eve-search.com.
"If I'm brutally honest and it offends you, that's not my fault." |

Famine Aligher'ri
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Posted - 2005.07.12 19:38:00 -
[80]
Quote: * Overview aggression markers that were cleared after closing and reopening the window will no longer disappear. * '/me' returns to the chat command list. * Overview appearance background now resets after gang leader disbands the gang. * Last character cuts when copying and pasting large amounts of text will no longer occur. * Stasis Webifier effect will no longer remain after the webified ship has been destroyed.
Kieron PLEASE note that flags on overview are not customizable! -5.0/Criminaly Flagged/Pods on explosion all use the same red blinking action. They're not customizable ! They are all 3 diffrent flags that represent 3 diffrent events! Please note this for a fix in overview settings in the next patch. So we can adjust a color for each flag...
Thanks
-Famine Aligher'ri, of The Aligher'ri
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fuze
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Posted - 2005.07.12 21:05:00 -
[81]
The Freighter part doesn't make sense to me. Why reducing it slightly? Will training freighter lvl 3 or 4 you still could cram a dreadie in the bay? (You are mad when going for lvl 5 btw) And I wonder why the devs or GM didn't figure that out for themselves. It was the first thing that came up my mind when I saw those specs. Punish the freighter pilots because the dread is too small? I rather settle for a bigger repackaged dread. OR lower the base price of a freighter with 100M to make up for the loss of cargo space.
Dev/GM, please be very carefull with balancing it all. It has a very deep impact on the game. ___________________________ Favorite bumpersticker of the month: My head hurts! |

Mister Locke
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Posted - 2005.07.12 22:03:00 -
[82]
Originally by: SpeedoMan
no, No, NO NO!!!!! YOU JUST DON'T GET IT DO YOU? Let me explain it like I'm talking to a 2 year old:
- faster objects = more frequent state/position updates = more server load = more lag
MISSILES ARE TOO FAST ALREADY, THEY DO NOT NEED TO BE FASTER!
You are too stubborn, too thickheaded, to listen to players who keep telling you these things, and too prideful to implement the proper changes. When are you going to learn, CCP?
Missiles need to be slower, like pre-patch speeds in Exodus. Skills should increase flight time towards the effect of giving missiles a longer range, NOT their speed. Why? Listen to what I said above, CCP, speed = lag. Learn this. Take it to heart. (btw - too fast of ships cause lag too).
Ignoring the insulting nature of your post to CCP...
You do realise that this section of your post in particular shows just how litle clue you have right ?
I wouldn't ask only you seem to think you have a clue...
--- --Missile balance whiners make baby Jesus cry-- |

Turiya Flesharrower
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Posted - 2005.07.12 23:06:00 -
[83]
Originally by: SpeedoMan
no, No, NO NO!!!!! YOU JUST DON'T GET IT DO YOU? Let me explain it like I'm talking to a 2 year old:
- faster objects = more frequent state/position updates = more server load = more lag
MISSILES ARE TOO FAST ALREADY, THEY DO NOT NEED TO BE FASTER!
You are too stubborn, too thickheaded, to listen to players who keep telling you these things, and too prideful to implement the proper changes. When are you going to learn, CCP?
Missiles need to be slower, like pre-patch speeds in Exodus. Skills should increase flight time towards the effect of giving missiles a longer range, NOT their speed. Why? Listen to what I said above, CCP, speed = lag. Learn this. Take it to heart. (btw - too fast of ships cause lag too).
You're a fool, I really mean that. You're telling the people who made this game, who built it from the ground up, how to 'fix' it. As if you have any idea what the relationship between missile velocity and comm latency is. For all you know, it's purely mathematical, with the client simply doing the relevant calculations up until the point of impact. Until you actually have some concrete evidence, drop the condescension 
Why are you getting so emotionally involved in this anyway? You have to step back and remember that this is a game and that REAL PEOPLE are trying to improve it for you. The fact that you pay a small monthly fee doesn't give you the right to insult anyone; I'm sick of seeing stuff like this on the forums. If you disagree with the direction that the devs are taking the game, feel free to either
a) Post RESPECTFULLY in the forums, detailing what you believe the problem is and how you think it may be fixed
b) Stop paying them, since you obviously have so little faith in their abilities
I, for one, am extremely satisfied with the Cold War patch. It takes serious backbone to do what CCP has done in changing missiles and potenitally alienating a large group of players for the common good. It demonstrates that CCP is willing to do whatever it takes to improve EvE, rather than allowing it to degenerate into another WoW or Everquest.
Looking forward to patch deployment tomorrow 
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QwaarJet
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Posted - 2005.07.12 23:42:00 -
[84]
Edited by: QwaarJet on 12/07/2005 23:42:01 You might need chapstick for all the ass-kissing your doing, Turiya.
EVE, like all other MMO's is not just a game.If they were, people would not shell out vast amounts of money monthly to keep paying.You see, that's the thing.We pay good money for this game, and as long as that is the case the devs should be listening to every single word the playerbase says.
Like so many others have pointed out, without us, EVE ceases to exist.
Oh, and about the Autopilot Tolerance stuff, I'm assuming that means you guys can't find a direct fix to the problem, so your trying to paste it over?
"Hobbes, she stepped into the Perimter Of Wisdom.Run!" |

John CEO
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Posted - 2005.07.12 23:47:00 -
[85]
Originally by: SpeedoMan no, No, NO NO!!!!! YOU JUST DON'T GET IT DO YOU? Let me explain it like I'm talking to a 2 year old:
- faster objects = more frequent state/position updates = more server load = more lag
MISSILES ARE TOO FAST ALREADY, THEY DO NOT NEED TO BE FASTER!
You are too stubborn, too thickheaded, to listen to players who keep telling you these things, and too prideful to implement the proper changes. When are you going to learn, CCP?
Oh man...
Here's a clue...starting with the letter "Current bandwith usage of the eve client"
P.S I really do hope you can figure out the next "Move"...
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Rafein
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Posted - 2005.07.13 05:24:00 -
[86]
I agree, leave the freighter alone. If the problem is it carry capital ships, make repaced capital ships larger.
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Karol Kei
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Posted - 2005.07.13 07:09:00 -
[87]
Originally by: QwaarJet We pay good money for this game, and as long as that is the case the devs should be listening to every single word the playerbase says.
No.
And double no because playerbase does not agree with playerbase most of the time.
And a triple no because playerbase would want another same-old same-old that we have been seeing since Trammel.
A quick rewrap: No.
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sonofollo
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Posted - 2005.07.13 11:32:00 -
[88]
a typical CCP solution would be to introduce a new class of dread transport ships. Perhaps yet more expensive than freighters. but would give the effect of adding another layer.
While they are at it we need a sub freighter class to fill the gap between industrials and freighters or a special industrial hauler class that hd the effect of reducing the space that mineral compounds take up ie special ability 10-50% reduction to trit - iso etc in space required to move
Could call this class mineral transporters - because moving minerals around is time conumsing as it is.
Would allow corps to speed up mining ops away from main base t otransport back to their hub and speed up BS - BC production etc.
Esp useful in low sec and 0.0 sec. With agents now flooding eve with ISK instead of non ISK mission rewards as was the csae before people are going to want to spend that money.
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infused
|
Posted - 2005.07.13 11:34:00 -
[89]
Originally by: Famine Aligher'ri
Quote: * Overview aggression markers that were cleared after closing and reopening the window will no longer disappear. * '/me' returns to the chat command list. * Overview appearance background now resets after gang leader disbands the gang. * Last character cuts when copying and pasting large amounts of text will no longer occur. * Stasis Webifier effect will no longer remain after the webified ship has been destroyed.
Kieron PLEASE note that flags on overview are not customizable! -5.0/Criminaly Flagged/Pods on explosion all use the same red blinking action. They're not customizable ! They are all 3 diffrent flags that represent 3 diffrent events! Please note this for a fix in overview settings in the next patch. So we can adjust a color for each flag...
Thanks
YES PLEASE!
 [World Domination] [Patch 3366-3538: Mirror Here] |

Matthew
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Posted - 2005.07.13 11:41:00 -
[90]
Originally by: QwaarJet We pay good money for this game, and as long as that is the case the devs should be listening to every single word the playerbase says.
They should listen, yes. Doesn't mean they have to agree with us. Besides, agreeing with everything "the playerbase" says would be to agree with several contradictory positions at the same time.
Originally by: QwaarJet Oh, and about the Autopilot Tolerance stuff, I'm assuming that means you guys can't find a direct fix to the problem, so your trying to paste it over?
Erm, no. The autopilot tolerance thing is not pasting over it - it's opening up a whole new bit of functionality that originally CCP set at some pre-defined value. It's more choice to you and less dictating from CCP. But I can see how that wouldn't be immediately obvious if you didn't have a clue about the implementation details.
Without going into a lecture on graph theory and related issues, here's the short version. There would have already been an implicit Tolerance level built into the existing autopilot. CCP would have tried to tune that tolerance level to a value that gave good results in the majority of cases. They have made several attempts to tune this value to find the universal "sweet-spot". This was passable, if not ideal. Unfortunately, the NWO map changes, by eliminating the highways that cut out huge chunks of the graph from most route-finding problems, also increased the complexity of the routes the autopilot had to find. This meant that the autopilot gave unacceptable results in a far larger proportion of cases for any single tolerance value. So they're opening up the tolerance value so you can adjust it depending on your preference. This is not some bodge fix, it's a very useful opening up of the autopilot mechanism to give pilots more control. Of course it does mean that pilots are going to have to learn how to use it appropriately, but it's really not that hard.
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sonofollo
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Posted - 2005.07.13 11:45:00 -
[91]
allowing us to set multiple wayopint routes would fix that problem but players need to be smart enough to use them.
I agree on the tolerance thing add map changes that cut highways off a solution has been foudn that should work in 90% of cases.
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Bombcrater
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Posted - 2005.07.13 12:27:00 -
[92]
Originally by: Matthew Erm, no. The autopilot tolerance thing is not pasting over it - it's opening up a whole new bit of functionality that originally CCP set at some pre-defined value. It's more choice to you and less dictating from CCP.
It's a classic kludge that developers have been using for decades. If you cannot manage to come up with a routine that works acceptably in most cases, add some extra options so the use can tweak it into working.
There's no need for this in the case of the autopilot. The data you already provide - location, destination, preferred route type - is enough for a competant pathfinding routine to plot an acceptable course. Forcing the user to provide extra data in order to get a good route means the pathfinding code just isn't good enough.
Kludging in a tolerance value may actually be the best solution given that CCP have to get the autopilot working as soon as possible, but it's still a kludge and I hope they fix the autopilot properly in the future.
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Matthew
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Posted - 2005.07.13 12:46:00 -
[93]
Originally by: Bombcrater It's a classic kludge that developers have been using for decades. If you cannot manage to come up with a routine that works acceptably in most cases, add some extra options so the use can tweak it into working.
That's not the case here, as I'll explain below. The new feature isn't a kludge to get a routine to work properly - it's a new feature that allows the routine to answer a larger variety of questions.
Originally by: Bombcrater There's no need for this in the case of the autopilot. The data you already provide - location, destination, preferred route type - is enough for a competant pathfinding routine to plot an acceptable course. Forcing the user to provide extra data in order to get a good route means the pathfinding code just isn't good enough.
And just how much data is the minimum necessary data to define what sort of route you're looking for? Right now, you can set that you "prefer safer" on your route. But currently you can't tell it how strongly you prefer a safer route. Do you want a safe route regardless of any other consideration? Would it be ok to take a short-cut through 1 unsafe system to cut 2 jumps off the route? Would it be ok if it cut 20 jumps off? If it cut 50 jumps off? Without a tolerance control, you can't tell that to the autopilot, and have to settle for the CCP-default value.
As you say, you should only need to provide 3 things to the autopilot, current location, destination and preferred route type. Adding the tolerance control simply allows you more choice when specifying your preferred route type. It lets you be more specific in the questions you ask the autopilot, so the autopilot can return you more useful results. It is an expansion of autopilot capabilities. It's certainly not a kludge.
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Uther Doull
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Posted - 2005.07.13 12:53:00 -
[94]
Edited by: Uther Doull on 13/07/2005 12:53:39
Quote: There's no need for this in the case of the autopilot. The data you already provide - location, destination, preferred route type - is enough for a competant pathfinding routine to plot an acceptable course. Forcing the user to provide extra data in order to get a good route means the pathfinding code just isn't good enough.
while what you say is partly true, that is not the reason why ccp has implemented this tolerance setting... they planned this before the autopilot was borked (don't know what broke it, but it worked before) the most obvious benefit (and i'm surprised you don't see it) is for ppl with bad sec rating to be able to avoid high sec systems on their autopilot route (like 0.8 and up for example)
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Kuolematon
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Posted - 2005.07.13 12:58:00 -
[95]
And now something complete different: It's patch day on WoW too . Nerf warlocks!
Oh damn, 2 games patching same day. BF2 here I come. _______________________________________________ My opinions aren't my corporations opinions.
"I troll, therefor I am!" //\\ Suomi-Finland-Perkele asennetta! |

Dame Sneakers
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Posted - 2005.07.13 13:34:00 -
[96]
Edited by: Dame Sneakers on 13/07/2005 13:41:43 I sure hope that they fixed the "Liked By" and "Disliked By" tabs on the standings part of my character sheet. When I click on them nothing happens. The little loading icon does not even spin around. This used to work pre-Cold War. The other two tabs on the standings sheet still work, the little loading icon spins about 3/4 of the way around and then the information is displayed.
Oh yeah, and please fix the alt-tab crash.
Oh, and allow us to have off-lined modules in the high slots at least, or fix the real bug of having off-lined modules not affect the stats on your ships instead of this lame band-aid of having to have all modules fit PG and CPU wise.
Oh, and thanks for the search feature in assets, that I do truely like. ------------------------------------So many skills, so little time... |

Kerby Lane
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Posted - 2005.07.13 14:12:00 -
[97]
Autopilot is fine as fair as I see 8) Thanks 8)
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Matthew
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Posted - 2005.07.13 14:14:00 -
[98]
Originally by: Uther Doull while what you say is partly true, that is not the reason why ccp has implemented this tolerance setting... they planned this before the autopilot was borked (don't know what broke it, but it worked before)
What broke in the autopilot when it first started giving "strange" results was the default tolerance setting. Previously, the tolerance was set to something ridiculously low, so the autopilot would be hugely reluctant to include any low-sec systems unless absolutely unavoidable. At that point "Prefer Safer" really meant "Use Safe unless impossible to do otherwise".
Then they reviewed and tweaked the routefinder for 3363, and changed the tolerance level. Now "Prefer Safer" changed to mean "Use Safe unless there's a shortcut through unsafe that'll save me some jumps". Everyone so used to the old definition of "Prefer Safer" considered the autopilot to be broken. In reality, it was simply giving the answer to a different question.
Now we get to choose which question to ask the autopilot. Choice is good.
Oh, I didn't notice this before, so I'll pick up on it now:
Originally by: Bombcrater Forcing the user to provide extra data in order to get a good route means the pathfinding code just isn't good enough.
Computers cannot read minds. The autopilot works, and gives you a good route every time, based on what you've told it is a good route. If it is provided with an incorrect or incomplete definition of what constitutes a good route, no amount of fancy code is going to be able to read your mind to determine what you're really asking for.
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Tenashi
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Posted - 2005.07.13 15:15:00 -
[99]
nice patch, nice overview fix but err...
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uytuyt
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Posted - 2005.07.13 19:11:00 -
[100]
Anyone else having problems connecting to the server?
??
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Hawk Firestorm
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Posted - 2005.07.13 19:37:00 -
[101]
There's one thing that needs some serious attention and that weapons in general.
Problem is coupled with the problems with the current method used by turrets and tracking and the new missile changes it's made frigates and small ships next to totally invulnerable.
This is a major problem for hunters especially in 0 space as smaller ships just aren't hardy enough to survive but the BS's can't do anything about the frigates, even small drones are ineffective against them now.
All things would be fine and dandy if mobs contained all the same type of ships, frigs in high sec crus's in mid sec and bs in low sec, but that's not the case.
No class of ship should be immune to ANY other class or it opens up the door to exploitation and many problems such as the above.
Biggest problem in the way that you've set things out I think is that you've gone too complex, this is especially true with turrets, rather than assuming they all hit and then dealing with the dmg calculations according to ship class and size to put in some consistancy but with some calcutlations to put in a random element.
The same is true of the new missile changes to a degree in that you've again been overly complex, rather than just adding missile defence systems with a % chance to destroy the incomming missile.
It's very hard for a frigate to kill another frigate now with missiles on a class v class basis, and a BS is just goosed for just about anything other than another BS, everythings really outta wack.
While something had to be done to balance pvp, the method you've chosen wasn't the best way to go IMHO, which is why it's caused the above.
Anyways could you guys please take a look.
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Testarosa
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Posted - 2005.07.13 20:00:00 -
[102]
I`m getting an patch error saying that i have incorrect patch and i currently have 2.06.3548 and says when i try and connect
unexpected errors has occured.... how can i fix this?
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Alpha799
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Posted - 2005.07.13 20:23:00 -
[103]
Has the graphical issues with the market been fixed? No matter what setting have you have selected in the RGB windows, the market bars are always grey. This what not the case until the patch was deployted.
Can anyone confirm that this has been fixed? |

sonofollo
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Posted - 2005.07.13 21:23:00 -
[104]
it all come down to datamining if enough BS get blown up by gruopds of frigates then CCP may nerf frigs again. Otherwise battleships will soon become avoided for PVP
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CreamSoda
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Posted - 2005.07.13 22:55:00 -
[105]
Originally by: chillz Why don't CCP hire a decent actor for the voice?
I play GTA, I have Samuel L Jackson doing some of the voices!
(I know they don't have the budget for hollywood but they could at least pick someone who is awake).
I agree, I hate the new voice. It makes you tired, and she sounds horrible.
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Jennai
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Posted - 2005.07.14 01:57:00 -
[106]
why does the autopilot slider have a scale of 1 to 100 when it appears that setting 1-6 is exactly the same as "prefer shorter" and 7-100 is exactly the same as "prefer safer"?
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Mister Locke
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Posted - 2005.07.14 04:56:00 -
[107]
Originally by: Jennai why does the autopilot slider have a scale of 1 to 100 when it appears that setting 1-6 is exactly the same as "prefer shorter" and 7-100 is exactly the same as "prefer safer"?
Wow, have you already tested this for all 100 slider positions and all combinations of source and destination system?
Good work soldier...
--- --Missile balance whiners make baby Jesus cry-- |

Mari Y'Tuk
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Posted - 2005.07.14 07:01:00 -
[108]
When can we see the Comso missions fixed? Patch has made things worse, ships are still spawning one at a time and now even less ships drop the required item.
the ships should be spawning in groups like they do directly after DT, and EVERY ship should drop atleast 1 mission item.
I have no nope of completing the missions
My Production Spreadsheet, Most T1 Bp data, Located here. |

Matthew
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Posted - 2005.07.14 09:01:00 -
[109]
Originally by: Jennai why does the autopilot slider have a scale of 1 to 100 when it appears that setting 1-6 is exactly the same as "prefer shorter" and 7-100 is exactly the same as "prefer safer"?
Because for many routes, especially short ones, there's either the low-sec shortcut route, as found by "prefer shorter", and the pure-safe route as found by "prefer safer" with a high slider value. But with longer routes, or routes around more complex areas of the map, there may well be several different low-sec shortcuts with differing numbers of low-sec jumps, that cut differing lengths off the overall journey. The slider will allow you to find these variants.
Having said that, the top value of 100 does seem slightly high, if it's doing what I think it is. I'd expect the useful range to be about 1-15. But an extreme high value is often used in these methods to ensure ensure enforcement of a certain extreme - in this case going to 100 guarantees no low-sec routes sneak in - limiting it to something low like 20 or 30 means a few could sneak through.
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Bobby Wilson
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Posted - 2005.07.14 14:13:00 -
[110]
Originally by: sonofollo it all come down to datamining if enough BS get blown up by gruopds of frigates then CCP may nerf frigs again. Otherwise battleships will soon become avoided for PVP
PPl are already avoiding BSes for PvP. Flavour of the month is HACs, especially the Vagabond. The combination of speed (insane in the case of Vagabond), shield/armor resistances, signature and damage output means that only the saddest/unluckiest HAC will lose 1 vs. 1 to a BS. Not to mention HACs can for the most part kill frigates. Best of both worlds.
There's still a place for BSes in NPCing, gate camps and fleets, but in small PvP engagements HACs 4tw.
BW
Originally by: Pallas Athene I¦m using voice recognition software - where my fingers get stuck isn¦t your concern sweetheart 
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arjun
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Posted - 2005.07.14 15:49:00 -
[111]
we claim about 10 starsystems by means of pos. only 5 of them are shown on the map. 5 are not and systems souverainity is NOT shown in system either. we are sure, that in none of those systems are poses of another alliance, which would claim. the systems in question each were shown on map as claimed for a day or 2. now they are not. is this crap bugged or what?
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Shai 'Hulud
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Posted - 2005.07.14 16:29:00 -
[112]
Not sure if anyone else has mentioned this here, but the graphics for the Jaguar/Wolf have been really messed up since the patch. On the Jaguar only 1 of the 6 total turrets it should have actually appears, and on both ships when you zoom out to a certain distance they swap models (Jag becomes Wolf, Wolf becomes Jag).
I would much rather have cosmetic problems than major problems with gameplay, but this has been a little annoying 
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