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Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Whitehound
1058
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Posted - 2013.03.01 01:24:00 -
[181] - Quote
Aren Madigan wrote:Ignoring the whole reason the Hulk and Hurricanes were popular in the first place. I'm not going to argue with someone using non sequitur. The Hulk was popular because it was by far the best mining ship, hands down, no question, it was the best. The others were brought up to par because they felt the Hulk was where they wanted mining ships in terms of overall ability. Hurricane was fairly similar. These are things CCP has in fact openly stated. And in fact has openly stated that there are balance issues in other ship types and tiers that they intend to address. In no part of their statements do they say "this ship is too popular, so we gotta change it." I mean, dear god.. REALLY? That's really how you think balancing works? I've never seen a more out of touch statement. Also your example has nothing to do with my belief of fairness, so doesn't require answering. I already stated my viewpoint about differing roles and how they apply to fairness. Please, do go read the devblog by CCP Fozzie. He writes:
CCP Fozzie wrote:...Finally we were thankfully able to resolve some of the outstanding balance issues with the two most problematic Battlecruisers (Drake and Hurricane)... And he further shows a picture of their popularity.
Why do you think he does this? Is it pure coincidence when he says that there are "outstanding balance issues" and then shows a graph of their popularity where these two ships stand out? Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Whitehound
1058
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Posted - 2013.03.01 01:29:00 -
[182] - Quote
Lin Suizei wrote:Let's modify that scenario a little, ... No, I was not asking you. It was meant for Aren Madigan, who has got a strong belief in fairness. I do not think you posses such a belief. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Mr Kidd
Center for Advanced Studies Gallente Federation
990
|
Posted - 2013.03.01 02:26:00 -
[183] - Quote
Debora Tsung wrote:[quote=William Cane]found some botsquote]
Report them, have fun seeing the bot accounts for the rest of your eve life. .
Fixed that for ya!
HTFU!...for the children! |

Benny Ohu
Chaotic Tranquility Casoff
869
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Posted - 2013.03.01 02:27:00 -
[184] - Quote
Lin Suizei wrote:Whitehound wrote:In case you have not read it, James 315 uses it himself. Check his corp history. You will love supporting him!  Have you ever considered that this is, perhaps, for comedic value, and to point out the irony of an utterly broken and pointless mechanic? ssh don't tell him that |

Aren Madigan
EVE University Ivy League
144
|
Posted - 2013.03.01 02:32:00 -
[185] - Quote
Whitehound wrote:Aren Madigan wrote:Ignoring the whole reason the Hulk and Hurricanes were popular in the first place. I'm not going to argue with someone using non sequitur. The Hulk was popular because it was by far the best mining ship, hands down, no question, it was the best. The others were brought up to par because they felt the Hulk was where they wanted mining ships in terms of overall ability. Hurricane was fairly similar. These are things CCP has in fact openly stated. And in fact has openly stated that there are balance issues in other ship types and tiers that they intend to address. In no part of their statements do they say "this ship is too popular, so we gotta change it." I mean, dear god.. REALLY? That's really how you think balancing works? I've never seen a more out of touch statement. Also your example has nothing to do with my belief of fairness, so doesn't require answering. I already stated my viewpoint about differing roles and how they apply to fairness. Please, do go read the devblog by CCP Fozzie. He writes: CCP Fozzie wrote:...Finally we were thankfully able to resolve some of the outstanding balance issues with the two most problematic Battlecruisers (Drake and Hurricane)... And he further shows a picture of their popularity. Why do you think he does this? Is it pure coincidence when he says that there are "outstanding balance issues" and then shows a graph of their popularity where these two ships stand out?
Because generally its a sign that they're the more powerful ships of their class because if you read the REST of his post, he goes on to explain WHY things are in that state in some of the specifics of the battlecruisers. You're trying to take one piece of the puzzle out of context. That massive difference was a SIGN of the problem, not THE problem. You've got your cause and effect backwards. |

Whitehound
1058
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Posted - 2013.03.01 02:42:00 -
[186] - Quote
Benny Ohu wrote:Lin Suizei wrote:Whitehound wrote:In case you have not read it, James 315 uses it himself. Check his corp history. You will love supporting him!  Have you ever considered that this is, perhaps, for comedic value, and to point out the irony of an utterly broken and pointless mechanic? ssh don't tell him that The media makes stuff up every day to keep the masses entertained. It is a huge money making business.
Would you really be shocked when you found out that a certain blogger does the same? Not the he gets rich of it, oh, wait...duh!  Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Whitehound
1058
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Posted - 2013.03.01 03:23:00 -
[187] - Quote
Aren Madigan wrote:Because generally its a sign ... You mean it is the evidence of the problem and without it would you not have a problem. Welcome to my world!
In EVE is almost everything designed to be unfair and gives an advantage or a disadvantage of some kind. It lies at the heart of the game. Nothing is quite the same. Ships fly faster than others, they tank better or deal more damage. Older players have more skill points than younger players. Some have more friends than others. The market knows no refunds. Fights are easier found in null-sec than in high-sec. W-space knows no local... The list is almost endless. This is why EVE is a cold and harsh place!
Fairness itself is not a universal constant and everyone perceives it differently. We as players then take it as a challenge to make the best of it and to create our own "fair world" within the sandbox, but is is only a world fair for ourself.
Only if we flew all the same ship, with the same weapon and everyone having the same skills would EVE be fair for all. You could not find a single difference to call it unfair. As long as this is not the case will you have a hard time finding fairness in EVE. EVE just is not a warm and fair place as you might imagine it.
Popularity is then the only measure for finding balance issues. If this is the number of ships in the game, or perhaps the number of threads on a topic, makes little difference to the fact that it is still about popularity. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Aren Madigan
EVE University Ivy League
144
|
Posted - 2013.03.01 03:36:00 -
[188] - Quote
Whitehound wrote:Aren Madigan wrote:Because generally its a sign ... You mean it is the evidence of the problem and without it would you not have a problem. Not how it works at all.
Absence of evidence is not evidence of absence. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2918
|
Posted - 2013.03.01 03:44:00 -
[189] - Quote
Aren Madigan wrote:Whitehound wrote:Aren Madigan wrote:Because generally its a sign ... You mean it is the evidence of the problem and without it would you not have a problem. Not how it works at all. Absence of evidence is not evidence of absence.
He means that if you, as a game designer, think that something is overpowered, but none of the players are using it, there's probably some good reason that they're not using it that you haven't thought of, and that lack of use is actually evidence of it not being overpowered.
The aggregate of the players is usually smarter at finding the best uses for things than the game developers. (Canonical example, Jetcan mining.) This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Aren Madigan
EVE University Ivy League
144
|
Posted - 2013.03.01 03:59:00 -
[190] - Quote
RubyPorto wrote:Aren Madigan wrote:Whitehound wrote:Aren Madigan wrote:Because generally its a sign ... You mean it is the evidence of the problem and without it would you not have a problem. Not how it works at all. Absence of evidence is not evidence of absence. He means that if you, as a game designer, think that something is overpowered, but none of the players are using it, there's probably some good reason that they're not using it that you haven't thought of, and that lack of use is actually evidence of it not being overpowered. The aggregate of the players is usually smarter at finding the best uses for things than the game developers. (Canonical example, Jetcan mining.)
Not necessarily. Sometimes there are limitations that reduce the number of players heading in that direction, sometimes its potential just hasn't been discovered yet. Now usually, yes, something being overpowered does trigger people heading in the direction of that particular thing, but its not something you take into itself. You look at WHY its happening though, but sometimes you can figure out a problem before it causes any substantial effect. Point is, he's treating the population shift as the cause for nerfs, not the effect that drew attention to the real cause. For example. In Warhammer Online, the brief time I played it, I chose a Chaos Chosen. It wasn't one of the most popular classes. In fact, far from it. However it had an ability that was so powerful, so ridiculous, despite not seeming as such at a glance, that when people started discovering it, it was rapidly changed before there was any significant population shift. Now obviously EVE is a different game, but that's ultimately the principle any balance changes are going to be based on. The shift is just a result of players discovering it long before you did and not changing it before it happens. |
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Whitehound
1059
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Posted - 2013.03.01 04:12:00 -
[191] - Quote
Aren Madigan wrote:Not how it works at all. You called it is a sign. I call it evidence. Is your sign suddenly gone or why are you giving me nonsense? Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Whitehound
1059
|
Posted - 2013.03.01 04:20:00 -
[192] - Quote
Aren Madigan wrote:...It wasn't one of the most popular classes. In fact, far from it. However it had an ability that was so powerful, so ridiculous, despite not seeming as such at a glance, that when people started discovering it, it was rapidly changed before there was any significant population shift... So you admit it is all about popularity and they changed it preemptively, believing it would have thrown the class out of balance. Damn, you needed a long time to get it, Aren!
Now that you can admit to this, how about you answer my question regarding the assault frigate and the interceptor? Should the interceptor pilot refund the ammo? Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Aren Madigan
EVE University Ivy League
144
|
Posted - 2013.03.01 04:23:00 -
[193] - Quote
Whitehound wrote:Aren Madigan wrote:Not how it works at all. You called it is a sign. I call it evidence. Is your sign suddenly gone or why are you giving me nonsense?
Its not absolute evidence though. For example. Say a corp of 1000 joined and all on a whim decided, "hey, we're going to be a Gallente only corporation" and they start off ONLY flying Gallente ships. That's a population shift that wouldn't be able to applied to such statistics. Its not an unrealistic one either. Well, maybe not so much now, but still. There are lots of potential causes to population shifts. You're trying to use it as the sole factor to look at. You don't only look at one thing like that if you're using any kind of logical thinking. |

Whitehound
1059
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Posted - 2013.03.01 05:00:00 -
[194] - Quote
Aren Madigan wrote:Its not absolute evidence though. For example. Say a corp of 1000 joined and all on a whim decided, "hey, we're going to be a Gallente only corporation" and they start off ONLY flying Gallente ships. That's a population shift that wouldn't be able to applied to such statistics. Its not an unrealistic one either. Well, maybe not so much now, but still. There are lots of potential causes to population shifts. You're trying to use it as the sole factor to look at. You don't only look at one thing like that if you're using any kind of logical thinking. More nonsense. I already told you that it can be the popularity of a ship you are looking at or the popularity of a topic on the forums, and it can be the most popular production or the most popular prey, etc..
Your example here is then only bad. When a 1000 players do decide to fly Gallente then this is an imbalance. You can still argue it is not, but you would have 1000 voices against yours, voices of customers who pay for 1000 accounts. Who are you to tell any of them or CCP that this would not be an imbalance? Seriously, you need to get away from such examples. You think too much of your own opinion. CCP also not only balances the ships, but they also balance the races and other aspects of the game. And there are corporations, which fly a lot of Gallente ships - the militia corps. So you do get such events. Statistics is then as good as any science to deliver evidence, meaning, you can prepare for such cases and get useful data from it, which you can use in tuning the game. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Aren Madigan
EVE University Ivy League
144
|
Posted - 2013.03.01 05:06:00 -
[195] - Quote
It used to be popular to believe the world was flat. They were wrong. |

Whitehound
1060
|
Posted - 2013.03.01 05:07:00 -
[196] - Quote
Aren Madigan wrote:What... in the holy ****... ok... you're just trolling, blocked. Hey, this is unfair!! I paid CONCORD. You should not be able to block me. Bla bla bla.
Amidoinitrite? Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Whitehound
1060
|
Posted - 2013.03.01 05:17:00 -
[197] - Quote
Aren Madigan wrote:It used to be popular to believe the world was flat. They were wrong. They could not accept the idea of the Earth being a ball, just like you cannot accept popularity as a measure. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2918
|
Posted - 2013.03.01 05:58:00 -
[198] - Quote
Aren Madigan wrote:It used to be popular to believe the world was flat. They were wrong.
Sure. It might have been popular ~2300 years ago. If we limit ourselves to only non-seafaring nations.
The Greeks conclusively proved the roundness of the world around the third century BC, and were able to calculate its radius fairly accurately shortly afterwards. (Once you invent Trig, it's pretty easy to do).
The whole "Colombus proved the world was round" is bunk. The problem people had with Colombus' plan was that he thought the world was a heck of a lot smaller than everyone knew it was (everyone else was correct).
Besides which, a Cartesian Skeptic would argue that we still do not know that the world is Round, so nothing is absolute evidence.
Regardless, popularity is one of the major metrics that CCP uses to detect imbalances, and rightly so, because nobody can perfectly weight every combination of incomparable stats, so the best you can do is find empirical evidence (i.e. usage statistics). This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Aren Madigan
EVE University Ivy League
144
|
Posted - 2013.03.01 06:31:00 -
[199] - Quote
RubyPorto wrote:Regardless, popularity is one of the major metrics that CCP uses to detect imbalances, and rightly so, because nobody can perfectly weight every combination of incomparable stats, so the best you can do is find empirical evidence (i.e. usage statistics).
And yet Fozzie was able to pinpoint some of the reasons. Players are able to pinpoint why these things are better than others. The balance isn't off because the popularity. They become popular because the balance is off. Popularity is an effect, not a cause. Something can very easily become popular without being overpowered. For example. Almost every game with racial choices, the majority are human, regardless of any racial abilities, including ones where the racial clearly isn't the most powerful. From WoW to Star Trek Online, to even the D&D tabletop. Popularity is a hint at best. So what gets measured? Well, if you actually read Fozzie's blog that Whitehound posted, beyond just population levels, he tells you. He tells you why certain ships were the most popular. He tells you why the least popular Battlecruiser was unpopular. At no point did he say "we're changing this because of the population." In fact, lets quote what he said about the Prophecy...
Quote: It is no coincidence that the Prophecy is the least used Battlecruiser in the current meta. The combination of anemic damage and slow speed left the ship relegated to the role of obvious bait with the occasional creative fit that relied on the element of surprise rather than competitive performance.
The Prophecy was in dire need of a completely new role, and it has now found that role as the next step in the Amarr EmpireGÇÖs expanding drone carrier program. The energy weapon capacitor bonus is being replaced with a 10% bonus to drone damage and hitpoints per level, and the drone bandwidth is being increased to 75mbit (equal to the current Myrm) with a giant 225m3 bay to hold a wide variety of drones in the tradition of Amarrian drone doctrine.
The Prophecy is also seeing two highslots removed to make room for an extra midslot and lowslot, and the addition of missile launcher hardpoints alongside the turrets to give plenty of fitting options for the creative pilot.
Notice the fact it was least used was only mentioned passingly. The real meat and damnation of what the issues were laid with its **** poor damage and speed. It was a bait ship. An easy target. Not competitive. They barely looked at its lack of popularity. They looked at how it was being used, how it fared against other people. Still things that can be described in statistics, but more telling of the tale of why things turned out that way rather than saying "Well.. this ship isn't being used enough. Lets buff it." No, it was "why isn't this ship being used" and they went looking for the answers. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2918
|
Posted - 2013.03.01 06:44:00 -
[200] - Quote
Aren Madigan wrote:RubyPorto wrote:Regardless, popularity is one of the major metrics that CCP uses to detect imbalances, and rightly so, because nobody can perfectly weight every combination of incomparable stats, so the best you can do is find empirical evidence (i.e. usage statistics). And yet Fozzie was able to pinpoint some of the reasons. Players are able to pinpoint why these things are better than others. The balance isn't off because the popularity. They become popular because the balance is off.
I'm not saying otherwise. Popularity is how you detect imbalances. Figuring out why they're popular is the first step in Fixing the problem.
Popularity is the primary evidence that you have a problem. And a theoretical problem that has no evidence suggesting a problem in practice is evidence that your theory is wrong (look at all the EFT warrior fits that crash and burn in actual testing). This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |
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Aren Madigan
EVE University Ivy League
144
|
Posted - 2013.03.01 06:55:00 -
[201] - Quote
RubyPorto wrote:Aren Madigan wrote:RubyPorto wrote:Regardless, popularity is one of the major metrics that CCP uses to detect imbalances, and rightly so, because nobody can perfectly weight every combination of incomparable stats, so the best you can do is find empirical evidence (i.e. usage statistics). And yet Fozzie was able to pinpoint some of the reasons. Players are able to pinpoint why these things are better than others. The balance isn't off because the popularity. They become popular because the balance is off. I'm not saying otherwise. Popularity is how you detect imbalances. Figuring out why they're popular is the first step in Fixing the problem. Popularity is the primary evidence that you have a problem. And a theoretical problem that has no evidence suggesting a problem in practice is evidence that your theory is wrong (look at all the EFT warrior fits that crash and burn in actual testing).
Its not really foolproof evidence though is the thing. There are a lot of potential causes for something to become popular... hell, if you start using popularity as evidence of things, you could use it to say Twilight was good *shivers* and we don't want that. There are also times where something could be widely thought of as underpowered and thus underplayed, but in the hands of someone who is able to get past what people find to make it underpowered, they find it to be one of the most powerful things in the game. I can think of a few times that's happened. Meepo in DOTA 2 being one (who I suck royally with to be perfectly honest), so you also have to look at is it maybe just difficult to play, and if something being difficult to play is an imbalance when the players who do well with it pretty much outperform everyone else. Granted, some people would consider something being harder to play a balance issue in itself, but that's up to debate and its just one example. |

RubyPorto
SniggWaffe YOUR VOTES DON'T COUNT
2918
|
Posted - 2013.03.01 07:04:00 -
[202] - Quote
Aren Madigan wrote:Its not really foolproof evidence though is the thing.
So your problem is reading comprehension, then? Find where I said it was "foolproof evidence."
Twilight was good at appealing to its target audience, which is exactly what any successful book does. You're likely not a part of that target audience, so who cares if you hate it? If you want a "why," the Oatmeal has a pretty good comic explaining it. But basically it's popular because it's a very well done Romance Novel (you know, the Fabio on the cover type books).
Analogy: Twilight is an Arty Nado. A Teenage girl is a Rifter sitting still at 50km. You're a Wolf orbiting it at 500m. It's going to get the teenage girl, but you're going to laugh at it.
Find an example of a "widely considered to be underpowered, but actually overpowered" ship in EVE. This is a different thing from being able to win against a better ship through superior skill, btw. This is EVE - Everybody Versus Everybody.
"the risk of having your day ruined by other people is the cornerstone with which EVE was built and we want to keep that (infact, this is much more representative of the consensus opinion within CCP)." -CCP Solomon |

Aren Madigan
EVE University Ivy League
144
|
Posted - 2013.03.01 07:19:00 -
[203] - Quote
Couldn't really tell you if there's an EVE example, haven't seen enough, but the point still stands. Anyways, you may not have said its full proof evidence, but this whole conversation started because someone else did, which ultimately was the whole issue of why this is even a thing. |

Katran Luftschreck
Royal Ammatar Engineering Corps
1043
|
Posted - 2013.03.01 07:36:00 -
[204] - Quote
Kid: "Dadee, someone blew up my ships!" CCP Nespot: "Don't worry, hunny bunny, I'll fix it."
/yes that was sarcasm
/yes that was a disclaimer
/yes the disclaimer was also sarcasm
EvE Forum Bingo |

TheGunslinger42
All Web Investigations
1026
|
Posted - 2013.03.01 08:34:00 -
[205] - Quote
Whitehound wrote:Aren Madigan wrote:Frankly there's no reason to punish the aggressor for people not fighting them either... not that you agree since apparently you think something like the stock/commodities market is the same thing, but whatever. No, not only do I disagree, but I will not ever agree to a logic where an aggressor considers himself punished for an instant win, but chooses to think it is a punishment. It is outright stupid.
Except the corp instantly dropping and reforming isn't a "win" for the aggressor. There are no goals I can think of that an aggressor may have in which that would be considered a "win". If they want gudfites? Not a win, as the other people skirted out of the war immediately. They want easy prey? Not a win. They want to disrupt a corporations activities for some reason (null logistics, general competition, grudges, etc)? Not a win, because you can't accomplish that if they can instantly drop and reform corp.
etc.
This is my entire bloody point, the ability to so quickly and easily drop and reform corps under a war means that goals of war deccing, the point of the system existing, can be completely undermined. |

Whitehound
1061
|
Posted - 2013.03.01 09:14:00 -
[206] - Quote
TheGunslinger42 wrote:Except the corp instantly dropping and reforming isn't a "win" for the aggressor. There are no goals I can think of that an aggressor may have in which that would be considered a "win". If they want gudfites? Not a win, as the other people skirted out of the war immediately. They want easy prey? Not a win. They want to disrupt a corporations activities for some reason (null logistics, general competition, grudges, etc)? Not a win, because you can't accomplish that if they can instantly drop and reform corp.
etc.
This is my entire bloody point, the ability to so quickly and easily drop and reform corps under a war means that goals of war deccing, the point of the system existing, can be completely undermined. You will not achieve any of your goals either by the corp not disbanding, but only staying docked and waiting for the war to run out. Fact remains the corp disappears and therefore is it a surrender. If you wanted a surrender or not is irrelevant. You simply got a surrender. Period.
The corp then always needs to pay the fee for creating a corp each time they reopen it. Just like everybody else no matter if it is a new corp or an old corp reopening. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Whitehound
1061
|
Posted - 2013.03.01 09:24:00 -
[207] - Quote
Aren Madigan wrote:Couldn't really tell you if there's an EVE example, haven't seen enough, but the point still stands. Anyways, you may not have said its full proof evidence, but this whole conversation started because someone else did, which ultimately was the whole issue of why this is even a thing. Neither did I say it was fool-proof. You only think of it as fool-proof. You even now go as far as insisting on your view being the only right one while you are waiting for evidence to prove you right when you "Couldn't really tell" yet claim "the point still stands". This sounds like 300b ISKs all over again.
I have to ask, is this all part of role playing a university-inside-a-game? Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |

Reaver Glitterstim
Dromedaworks inc Tribal Band
419
|
Posted - 2013.03.01 11:49:00 -
[208] - Quote
GreenSeed wrote:1- check the warp ins, once you find the warp in, stand on it and sort belts type and distance to see what he will mine next
2- exhaust one of the next roids to the point one cycle is left in it.
3- watch the bot mine it in one cycle, but start mining it also.
4- stop your mining lasers slightly early. Mittani, where have you gone to? I miss you :( |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1882
|
Posted - 2013.03.01 12:02:00 -
[209] - Quote
Whitehound appears to be a member of a small group of people who think that the only pvp in high sec should be ganking.
Instead of people going to war with each other and having reasons to fight, he'd rather the only people who do pvp in high sec be gankers as apposed to people who have legitemate reason to go to war, like industrialists. |

Whitehound
1063
|
Posted - 2013.03.01 12:22:00 -
[210] - Quote
Natsett Amuinn wrote:Whitehound appears to be a member of a small group of people who think that the only pvp in high sec should be ganking.
Instead of people going to war with each other and having reasons to fight, he'd rather the only people who do pvp in high sec be gankers as apposed to people who have legitemate reason to go to war, like industrialists. As if one could not fight wars in high-sec any more. Cry more. Cry until you can cry no more. Please, start now and never stop. Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling. |
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