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Calathorn Virpio
ZionTCD Legacy Rising
0
|
Posted - 2013.03.04 00:03:00 -
[1] - Quote
right now we have high and null sec, low doesn't really exist.
if gate guns in low can be tanked by anything BC and up, just get rid of them CCP, be honest, low sec and null are identical right now.
a small pirate fleet shouldn't be able to gate camp in low, let alone a single loki.
we have high sec and null sec currently, if you haven't played the game continuesly for a few years, you can't leave high sec. |

Skeln Thargensen
The Scope Gallente Federation
47
|
Posted - 2013.03.04 00:07:00 -
[2] - Quote
gate camps suck but just having better mechanics with the guns seems not to be the answer. some form of better intel would rule. something that also rewards campers for being cunning and possibly invisible. I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Vaju Enki
Secular Wisdom
479
|
Posted - 2013.03.04 00:27:00 -
[3] - Quote
Lowsec doesn't exist.
Calathorn Virpio - 2013 |

Liner Xiandra
Sparks Inc Zero Hour Alliance
181
|
Posted - 2013.03.04 00:28:00 -
[4] - Quote
Skeln Thargensen wrote:gate camps suck but just having better mechanics with the guns seems not to be the answer. some form of better intel would rule. something that also rewards campers for being cunning and possibly invisible.
You are bad and you should feel bad.
|

Calathorn Virpio
ZionTCD Legacy Rising
0
|
Posted - 2013.03.04 00:37:00 -
[5] - Quote
a warning system that lets you know if there's a gate camp would be nice.
low sec is still empire space mostly, doesn't fit in the game that pirates can just do as they please in it |

Skeln Thargensen
The Scope Gallente Federation
47
|
Posted - 2013.03.04 00:47:00 -
[6] - Quote
Liner Xiandra wrote:Skeln Thargensen wrote:gate camps suck but just having better mechanics with the guns seems not to be the answer. some form of better intel would rule. something that also rewards campers for being cunning and possibly invisible. You are bad and you should feel bad.
'cos i don't use scout alts? I take back my previous statements and judgements of others. -áyou can mine in iteron if you want. |

Vaju Enki
Secular Wisdom
480
|
Posted - 2013.03.04 00:47:00 -
[7] - Quote
Calathorn Virpio wrote:a warning system that lets you know if there's a gate camp would be nice.
low sec is still empire space mostly, doesn't fit in the game that pirates can just do as they please in it
That and a spirit healer so you can respawn faster. Will 30 seconds be ok for you? |

S'Way
Bitter Vets
459
|
Posted - 2013.03.04 00:48:00 -
[8] - Quote
Calathorn Virpio wrote:low sec and null are identical right now. If only it was - please let me know when you find a way to drop bubbles in low sec.  |

Calathorn Virpio
ZionTCD Legacy Rising
0
|
Posted - 2013.03.04 00:54:00 -
[9] - Quote
S'Way wrote:Calathorn Virpio wrote:low sec and null are identical right now. If only it was - please let me know when you find a way to drop bubbles in low sec. 
only real difference when it comes to combat at gates |

Liner Xiandra
Sparks Inc Zero Hour Alliance
181
|
Posted - 2013.03.04 00:54:00 -
[10] - Quote
Skeln Thargensen wrote:
'cos i don't use scout alts?
Intel channels and some friends work wonders. |

Terranid Meester
Tactical Assault and Recon Unit
133
|
Posted - 2013.03.04 00:58:00 -
[11] - Quote
Allow bombs to be used in low sec, that is all. |

Hurtini Hilitari
Republic Military School Minmatar Republic
6
|
Posted - 2013.03.04 01:01:00 -
[12] - Quote
what are you on about low sec is the best |

Calathorn Virpio
ZionTCD Legacy Rising
0
|
Posted - 2013.03.04 01:10:00 -
[13] - Quote
Hurtini Hilitari wrote:what are you on about low sec is the best
if gate camps were fewer, i would agree |

BadAssMcKill
Ghost Headquarters The Ghost Army
149
|
Posted - 2013.03.04 01:22:00 -
[14] - Quote
Calathorn Virpio wrote:Hurtini Hilitari wrote:what are you on about low sec is the best if gate camps were fewer, i would agree
Get a scout alt or make some friends
Gate camps aren't all that hard to avoid Starships were meant to fly~ |

Calathorn Virpio
ZionTCD Legacy Rising
0
|
Posted - 2013.03.04 01:33:00 -
[15] - Quote
BadAssMcKill wrote:Calathorn Virpio wrote:Hurtini Hilitari wrote:what are you on about low sec is the best if gate camps were fewer, i would agree Get a scout alt or Gate camps aren't all that hard to avoid
i shouldn't have to rely on others traveling in empire space, and a scout alt is just dum, by the time i switch back to my main toon, things will have changed |

Calathorn Virpio
ZionTCD Legacy Rising
0
|
Posted - 2013.03.04 01:35:00 -
[16] - Quote
easy fix to problem
no matter what, anything smaller then a BS dies if gate camping near gate guns, even with reps.
if you're going to gate camp outside of null, it should cost you to lose your ships
|

Selene Nask
Pator Tech School Minmatar Republic
2
|
Posted - 2013.03.04 01:49:00 -
[17] - Quote
Calathorn Virpio wrote:right now we have high and null sec, low doesn't really exist.
if gate guns in low can be tanked by anything BC and up, just get rid of them CCP, be honest, low sec and null are identical right now.
a small pirate fleet shouldn't be able to gate camp in low, let alone a single loki.
we have high sec and null sec currently, if you haven't played the game continuesly for a few years, you can't leave high sec.
So not true. I'm a noob. Been playing just under a month. My corps main base is in low-sec and we're always having to deal with local pirate groups and regular gate camps.
Yep I've been blown up a number of times but I and we manage just fine. The majority of my corp are members younger then me game time wise. We have a few longer term players who have taught us survival techniques and how manage the risk.
I travel back and forth between low and high all the time. I played only in high sec for about a week before going to low sec. If I had stayed in high sec I probably would have more isk right now but boy was it easy and boring in comparison. Gatecamps can be annoying but part of playing in low-sec is dealing with them and playing with there existence. It means that sometimes what I plan on doing I can't so I do something different. It means each game day can be different depending on what other locals decide to do. It's great and so much more interesting all round.
|

Beekeeper Bob
Beekeepers Anonymous
455
|
Posted - 2013.03.04 01:55:00 -
[18] - Quote
Selene Nask wrote:Calathorn Virpio wrote:right now we have high and null sec, low doesn't really exist.
if gate guns in low can be tanked by anything BC and up, just get rid of them CCP, be honest, low sec and null are identical right now.
a small pirate fleet shouldn't be able to gate camp in low, let alone a single loki.
we have high sec and null sec currently, if you haven't played the game continuesly for a few years, you can't leave high sec. So not true. I'm a noob. Been playing just under a month. My corps main base is in low-sec and we're always having to deal with local pirate groups and regular gate camps. Yep I've been blown up a number of times but I and we manage just fine. The majority of my corp are members younger then me game time wise. We have a few longer term players who have taught us survival techniques and how manage the risk. I travel back and forth between low and high all the time. I played only in high sec for about a week before going to low sec. If I had stayed in high sec I probably would have more isk right now but boy was it easy and boring in comparison. Gatecamps can be annoying but part of playing in low-sec is dealing with them and playing with there existence. It means that sometimes what I plan on doing I can't so I do something different. It means each game day can be different depending on what other locals decide to do. It's great and so much more interesting all round.
Pator has a lowsec base? 
The single biggest danger to EVE is the proliferation of ALTS! Kill an alt today!
Petition for a Minimum bounty of 10 mil. Prevent useless bounties!
|

Brooks Puuntai
Solar Nexus.
1168
|
Posted - 2013.03.04 01:57:00 -
[19] - Quote
The issue with low isn't camps. Its that there really isn't incentive to living there compared to high/null. Currently lowsec is the bastard middle child, when really it should be unique in comparison. Don't Vote for Malcanis
New Eden Training Simulation. -áIdea to improve NPE. |

Selene Nask
Pator Tech School Minmatar Republic
3
|
Posted - 2013.03.04 01:57:00 -
[20] - Quote
Beekeeper Bob wrote:Pator has a lowsec base? 
This is an alt.  |

Austneal
Under the Wings of Fury Atrocitas
44
|
Posted - 2013.03.04 01:58:00 -
[21] - Quote
Calathorn Virpio wrote:i shouldn't have to rely on others
Yeah, Eve is a solo game... sheesh
|

Calathorn Virpio
ZionTCD Legacy Rising
0
|
Posted - 2013.03.04 02:04:00 -
[22] - Quote
Austneal wrote:Calathorn Virpio wrote:i shouldn't have to rely on others Yeah, Eve is a solo game... sheesh
you omited the rest, i said in empire space, anything goes in null, i get that, that's a sandbox, but it shouldn't go from relativly safe to insta pop if not in a large corp. |

Hurtini Hilitari
Republic Military School Minmatar Republic
6
|
Posted - 2013.03.04 02:05:00 -
[23] - Quote
u can get solo pvp in low no need for alts or others helping
what more incentive do u need to go to low sec it's more fun risking a cheap ship in pvp than running missions or mining all day |

Teebling
Pixel Navigators Hostile Work Environment.
96
|
Posted - 2013.03.04 02:10:00 -
[24] - Quote
How to not get killed by a gate camp:
Don't get killed by a gate camp. |

Spurty
V0LTA Verge of Collapse
813
|
Posted - 2013.03.04 02:13:00 -
[25] - Quote
Just enable the escalating gate guns in lowsec.
Should clean up that nonsense.
Why was that dropped anyway? Or is it still on the table? --- GÇ£If you think this Universe is bad, you should see some of the others.GÇ¥ GÇò Philip K. **** |

Calathorn Virpio
ZionTCD Legacy Rising
0
|
Posted - 2013.03.04 02:17:00 -
[26] - Quote
Spurty wrote:Quote:Just enable the escalating gate guns in lowsec. Should clean up that nonsense. Why was that dropped anyway? Or is it still on the table?
i heard it was dropped
probably from pirate corps complaning they had to work to get kills
pond scum>pirate gate campers in low sec |

yer mammy
Derp Inc
64
|
Posted - 2013.03.04 03:20:00 -
[27] - Quote
i'm bad and i want ccp to change the game for me! |

Klymer
Hedion University Amarr Empire
150
|
Posted - 2013.03.04 03:35:00 -
[28] - Quote
Beekeeper Bob wrote:Pator has a lowsec base? 
A few including Amamake 
|

sbreach
Black Rain Cartel Heart 0f Darkness
0
|
Posted - 2013.03.04 03:41:00 -
[29] - Quote
We had warp to 0 fix a lot of low sec and maybe a little lag, but why not just have the jumpgates hurl us to where we want to go bypassing it entirely?
I think that would be the quickest the best solution.
|

Calathorn Virpio
ZionTCD Legacy Rising
0
|
Posted - 2013.03.04 06:48:00 -
[30] - Quote
sbreach wrote:We had warp to 0 fix a lot of low sec and maybe a little lag, but why not just have the jumpgates hurl us to where we want to go bypassing it entirely?
I think that would be the quickest the best solution.
um...not sure what you're saying.... |

Jensaro Koraka
Hidden Squid Society
17
|
Posted - 2013.03.04 06:57:00 -
[31] - Quote
Calathorn Virpio wrote:we have high sec and null sec currently, if you haven't played the game continuesly for a few years, you can't leave high sec. I've biomassed multiple mains thinking I'd never come back, but I always do. I've started several main characters and all of them (including my first) left high sec almost immediately. I know from first hand experience that a BC is plenty capable of null sec belt ratting with about a month of training. You might not be an awesome solo killing machine right off the bat, but you can contribute to PvP fleets pretty quickly. Your statement is objectively and demonstrably wrong.
sbreach wrote:We had warp to 0 fix a lot of low sec and maybe a little lag, but why not just have the jumpgates hurl us to where we want to go bypassing it entirely?
I think that would be the quickest the best solution. They already have that. It's called a cyno. "Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats." -H.L. Mencken |

Calathorn Virpio
ZionTCD Legacy Rising
0
|
Posted - 2013.03.04 07:01:00 -
[32] - Quote
Jensaro Koraka wrote:Calathorn Virpio wrote:we have high sec and null sec currently, if you haven't played the game continuesly for a few years, you can't leave high sec. I've biomassed multiple mains thinking I'd never come back, but I always do. I've started several main characters and all of them (including my first) left high sec almost immediately. I know from first hand experience that a BC is plenty capable of null sec belt ratting with about a month of training. You might not be an awesome solo killing machine right off the bat, but you can contribute to PvP fleets pretty quickly. Your statement is objectively and demonstrably wrong. sbreach wrote:We had warp to 0 fix a lot of low sec and maybe a little lag, but why not just have the jumpgates hurl us to where we want to go bypassing it entirely?
I think that would be the quickest the best solution. They already have that. It's called a cyno.
low sec pirates say no, can't do that unless i'm part of a null sec corporation |

Ranger 1
Ranger Corp
3658
|
Posted - 2013.03.04 07:03:00 -
[33] - Quote
A few points:
1: I agree with the idea that Low Sec should have unique rewards available there.
2: However, currently Low Sec is busier and more populated than it ever has been in the past, FW has been a huge boon to it.
3: A noob in a rookie ship can enter low sec and do whatever he pleases, gate camps are only difficult to pass (for a lone player) if you are trying to bring in larger ships.
4: Gate camps are, and have always been, the absolute best way to get pirate kills. You are more vulnerable in a gate camp to attack from an organized group than most any other group activity in EvE, save mining fleets.
5: Anything goes in High Sec space as well. If you haven't figured that out yet, you will.
6: If you insist on playing solo, your game play options are going to be limited in comparison to the rest of the community. This is by design.
7: The map and it's various settings are your friend, if you are clever enough to use it.
8: Someone is bitter about getting snagged in a gate camp I see. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Jensaro Koraka
Hidden Squid Society
17
|
Posted - 2013.03.04 07:04:00 -
[34] - Quote
Calathorn Virpio wrote:you omited the rest, i said in empire space, anything goes in null, i get that, that's a sandbox, but it shouldn't go from relativly safe to insta pop if not in a large corp. I've been running around in low for days. I died once to a gate camp. The other deaths were me intentionally picking a fight. Null is harder to get around in solo in hostile space, but why does that matter? This isn't a single player game. "Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats." -H.L. Mencken |

Katran Luftschreck
Royal Ammatar Engineering Corps
1064
|
Posted - 2013.03.04 07:16:00 -
[35] - Quote
Get eight friends with battleships together and show them what you think of their gate camp. EvE Forum Bingo |

Lucy Oreless
The Guardian Knights
122
|
Posted - 2013.03.04 07:55:00 -
[36] - Quote
To op: What a load of total bs 
First of all, read up on the game-history, intentions of game (from CCP) and then read up on mechanics.... Perhaps after that you will be back in here with half a clue 
_____________________________________________________________________________________ -áI did not have sexual relations to THAT woman.... |

Mallak Azaria
GoonWaffe Goonswarm Federation
2573
|
Posted - 2013.03.04 07:57:00 -
[37] - Quote
Calathorn Virpio wrote:a warning system that lets you know if there's a gate camp would be nice.
low sec is still empire space mostly, doesn't fit in the game that pirates can just do as they please in it
It already exists, it's called a scout.
Apparently booking your flight & accomodation to Iceland BEFORE you buy the tickets for the convention which is pretty much the only reason you wanted to go there in the first place is popular. |

dexington
Caldari Provisions Caldari State
590
|
Posted - 2013.03.04 08:04:00 -
[38] - Quote
Mallak Azaria wrote:Calathorn Virpio wrote:a warning system that lets you know if there's a gate camp would be nice.
low sec is still empire space mostly, doesn't fit in the game that pirates can just do as they please in it It already exists, it's called a scout.
You can't expect the empire citizens to used advanced tactics like scouting, it's actually really hard and takes months of training. I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |

Complex Potential
Blackstar Privateer Consortium Enigma Project
229
|
Posted - 2013.03.04 08:11:00 -
[39] - Quote
I hate gate camps too but they are an inevitable emergence of the game mechanics as they stand.
With a bit of thought they aren't difficult to deal with though. Here's a few ideas:
Check the number of ships killed the the last hour stats on your map. Anything higher than 5 should be warning bells.
Fit warp core stabs for travelling and then refit when you arrive.
Use interceptors.
Use cov ops.
Use wormhole space to bypass notorious choke points.
Fit a MWD so you have a chance at burning back to the gate.
Learn the MWD - cloak trick
If already in losec, warp to a nearby planet and d scan the gate to check it out before going through.
If already in losec, keep a good eye on local chat and watch for blinkies.
I haven't lost an expensive ship to a camp in a long time.
|

Calathorn Virpio
ZionTCD Legacy Rising
3
|
Posted - 2013.03.04 08:13:00 -
[40] - Quote
Lucy Oreless wrote:To op: What a load of total bs  First of all, read up on the game-history, intentions of game (from CCP) and then read up on mechanics.... Perhaps after that you will be back in here with half a clue 
a decade of game history, or play the actual game.....hmmm.....
all the stuff I've been hearing supports LARGE corporations, small ones would have trouble doing these suggestions 24/7
from what I've actually read(yes, i have done SOME homework) it's the large scale corporations that are stagnating the game, they can do everything, small corps would be pummeled in low sec just for ***** and giggles by the 8000+ corporations.
new players corps shouldn't have to experience the "relative" safety of high sec(since CCP told GOONSWARM year long hulkageddon was a no-no and buffed concord to splat anyone that tried pirating in anything above .5) and go into low sec with only a relatively small amount of eve experience and get splatted. burn people and they leave
(not leaving, i dream of the day i can help run a corp. that does nothing but grief pirates, foolish, i know, but a guy can dream) |

Roime
Shiva Furnace
2132
|
Posted - 2013.03.04 08:14:00 -
[41] - Quote
Amazing, OP seems to be involved only in hisec "pvp", and wants a safer lowsec.
-á- All I really wanted was to build a castle among the stars - |

Liafcipe9000
Smeghead Empire
282
|
Posted - 2013.03.04 08:33:00 -
[42] - Quote
Confirming lowsec is a myth and only pros leave hisec. |

Schmata Bastanold
Keep It Burning Stupid
661
|
Posted - 2013.03.04 08:56:00 -
[43] - Quote
While I can agree that lowsec really need some love outside of FW gate guns and camps are definitely not a problem that needs fixing. Gate camps are relatively easy to avoid even without scouting alt (pro tip: map statistics) and if one cannot manage to do it that's not camper's fault.
Problem with low is that after static DEDs stealth removal big parts of it simply converted to ghost towns. Metrics of course show nothing because FW areas are bumping statistics.
I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Yolanta Geezenstack
GWA Corp Unified Church of the Unobligated
57
|
Posted - 2013.03.04 09:03:00 -
[44] - Quote
Who finds the killmail that lead to this thread...?  |

March rabbit
No Name No Pain
579
|
Posted - 2013.03.04 09:06:00 -
[45] - Quote
Selene Nask wrote:Gatecamps can be annoying but part of playing in low-sec is dealing with them and playing with there existence. It means that sometimes what I plan on doing I can't so I do something different. It means each game day can be different depending on what other locals decide to do. It's great and so much more interesting all round.
in other words you are paying for this game to do what others make you do? 
trolling aside: good attitude. Wish you well.
|

Cyprus Black
The Learning Curve.
684
|
Posted - 2013.03.04 09:09:00 -
[46] - Quote
Wow, I'm actively living and operating in an area of space that doesn't exist.
Either that or the OP is a moron. Trolling is like art. Anyone can finger paint, but it takes true talent to create a masterpiece. |

Tau Cabalander
Retirement Retreat Working Stiffs
1622
|
Posted - 2013.03.04 09:16:00 -
[47] - Quote
Calathorn Virpio wrote:right now we have high and null sec, low doesn't really exist.
if gate guns in low can be tanked by anything BC and up, just get rid of them CCP, be honest, low sec and null are identical right now.
a small pirate fleet shouldn't be able to gate camp in low, let alone a single loki.
we have high sec and null sec currently, if you haven't played the game continuesly for a few years, you can't leave high sec.
CSM Minutes May-June 2012 wrote:CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out. |

Nikuno
Atomic Heroes The G0dfathers
116
|
Posted - 2013.03.04 09:16:00 -
[48] - Quote
Calathorn Virpio wrote:a warning system that lets you know if there's a gate camp would be nice.
low sec is still empire space mostly, doesn't fit in the game that pirates can just do as they please in it
Because there are no RL criminals in areas with police? All those muggings, burglaries, rapes and murders are just made up. Where there's police everything is 100% safe, we all know that  |

Angelique Duchemin
Deep Core Mining Inc. Caldari State
70
|
Posted - 2013.03.04 09:19:00 -
[49] - Quote
I sort of agree. Even the highest security parts of low sec come with gate camps. And not even good ones at that. Just cheaply fitted rag tag pirate bands that can tank the gate guns with ease.
I would welcome some sort of sliding scale for security.
it should take more to gate camp 0.4 than that. Does anyone know a good website to upload loudouts too that doesn't try to sell me plexes in between every line? |

Irya Boone
TIPIAKS
214
|
Posted - 2013.03.04 09:25:00 -
[50] - Quote
Yes i'ma aggree with the fact that need to increase damage of the sentry a lot more 300Km radius because lowsec is more thah gate Camp.
But In the other hand .. remove sec status loss. Improve C2 class WH More anos more signs ...RENAME null sec system With the name Of REAL Universe Stellar Name like KOI-730 etc etc It xill be awesome-á |

Solstice Project
Sebiestor Tribe Minmatar Republic
2822
|
Posted - 2013.03.04 09:38:00 -
[51] - Quote
lol so many cowards ... |

dexington
Caldari Provisions Caldari State
590
|
Posted - 2013.03.04 09:46:00 -
[52] - Quote
Solstice Project wrote:lol so many cowards ...
are you not the guy shooting capsules in hi-sec? I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous. |

March rabbit
No Name No Pain
579
|
Posted - 2013.03.04 10:19:00 -
[53] - Quote
dexington wrote:Solstice Project wrote:lol so many cowards ... are you not the guy shooting capsules in hi-sec? yes. he is not that guy.
cuz that guy is me  |

Destru Kaneda
CTRL-Q Iron Oxide.
189
|
Posted - 2013.03.04 10:19:00 -
[54] - Quote
I live in low and rarely see gate camps, so not sure if serious.
On average I hit one every 60 jumps or so. Just use your map and don't derp a Drake into a system with a ton of recent kills and you'll be fine.
Or you know, do it it anyway and take a couple down with you. Most camps are **** anyway. Music for robots, geeks, hackers, and nerds. Nerdiest homepage on the internet? |

Inxentas Ultramar
Ultramar Independent Contracting Home Front Coalition
374
|
Posted - 2013.03.04 10:20:00 -
[55] - Quote
Calathorn Virpio wrote:BadAssMcKill wrote:Calathorn Virpio wrote:Hurtini Hilitari wrote:what are you on about low sec is the best if gate camps were fewer, i would agree Get a scout alt or Gate camps aren't all that hard to avoid i shouldn't have to rely on others traveling in empire space, and a scout alt is just dum, by the time i switch back to my main toon, things will have changed
Man, you are such a carebear! You should have to rely on others in any activity outside of your hisec solo sandbox. Off course it entirely depends on your area, but looking from the inside out our system is uncamped for 95% of the time. Just scout yourself in a fast frig, jump back over the gate when it seems safe and go pickup your real ship. I think you totally overestimate the chance of a gatecamp forming up during that time.
When you cross the street in real life you look left and right. Any normal person would look in one direction, then the other, and accepts the realistic but negligible risk a vehicle may have appeared from the first, because the chance is quite small that some idiot will come around the corner with 100 Km/h. Do those people complain their head can only turn in one direction at a time?
HTFU applies as usual.  |

Liafcipe9000
Smeghead Empire
283
|
Posted - 2013.03.04 10:38:00 -
[56] - Quote
Cyprus Black wrote:Wow, I'm actively living and operating in an area of space that doesn't exist.
Either that or the OP is a moron. this is why you must never divide by zero - doing so results in either one of the above. |

Carribean Queen
Vadimus Quarrier Works The Big Dirty
14
|
Posted - 2013.03.04 11:17:00 -
[57] - Quote
Confirming OP is a highsec fairy. Lowsec should have warnings...
Oh wait. There's this box that pops up informing you that you are going ... where exactly?
Oh yeah. Into lowsec where Concord can't protect you.
Stay in highsec carebear. Just. Stay there. |

Bad Tsar
Royal Amarr Institute Amarr Empire
0
|
Posted - 2013.03.04 11:24:00 -
[58] - Quote
Calathorn Virpio wrote:if you haven't played the game continuesly for a few years, you can't leave high sec. Don't presume that everyone is as bad at EVE as you are! |

Lord Rixus
Turalyon Plus
23
|
Posted - 2013.03.04 11:46:00 -
[59] - Quote
Look... you're just new and dont understand the game yet. Yes, gatecamps exist. What you dont realize though, is they are always on the same high traffic gates. Set those systems to avoid and take the long way around. Also, they ony camp the gates between high and low for the most part, once you get into low you're pretty safe. Just fit warp core stabs in all your lows when traveling in between, and refit once you get where you are going.
Its not as bad as you make it out. |

Mag's
the united Negative Ten.
14341
|
Posted - 2013.03.04 12:02:00 -
[60] - Quote
Calathorn Virpio wrote:i shouldn't have to rely on others traveling in empire space, and a scout alt is just dum, by the time i switch back to my main toon, things will have changed This is an MMO, which means you either have to rely on friends or a scout. Just because it's empire space, doesn't mean it's safe.
Calathorn Virpio wrote: i said in empire space, anything goes in null, i get that, that's a sandbox, but it shouldn't go from relativly safe to insta pop if not in a large corp. Empire isn't excluded from the sandbox, it just has more consequences.
Calathorn Virpio wrote:new players corps shouldn't have to experience the "relative" safety of high sec(since CCP told GOONSWARM year long hulkageddon was a no-no and buffed concord to splat anyone that tried pirating in anything above .5) and go into low sec with only a relatively small amount of eve experience and get splatted. burn people and they leave Not exactly sure what you're ranting on about here.
Calathorn Virpio wrote:a warning system that lets you know if there's a gate camp would be nice.
low sec is still empire space mostly, doesn't fit in the game that pirates can just do as they please in it You get a warning, before entering low sec. There is a reason for this.
Plus there already are ways to know if there is a camp, but you need to use them. Pirates live with the rules of low sec, why can't you? Malcanis for CSM 8. Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Abrazzar
Vardaugas Family
1014
|
Posted - 2013.03.04 12:16:00 -
[61] - Quote
Fixing low-sec (and null-sec) will require a whole lot more design and resources than simple nerf-this-buff-that number juggling. Mining Overhaul Nothing changed since 2008. |

Tara Read
The Generic Pirate Corporation Fusion.
268
|
Posted - 2013.03.04 13:23:00 -
[62] - Quote
Calathorn Virpio wrote:a warning system that lets you know if there's a gate camp would be nice.
low sec is still empire space mostly, doesn't fit in the game that pirates can just do as they please in it
Here's a warning system for you: My middle finger as your overview lights up with flashy red on it. Next time you want to ***** and moan about losing pods, and other stuff fly something Bigger than a kestrel. Oh and yes I can do as I please and I love it.
That includes blowing whinny little high sec kids like you to bits and getting a very nasty hatemail and a scary "kill right" because I'm already - 10 and CONCORD is going to chase me in a 0.4 or your little ratting brigade is going to come hunt me.
But by all means bring more people to low sec. We need the prey 
|

Buhhdust Princess
Mind Games. Suddenly Spaceships.
509
|
Posted - 2013.03.04 13:27:00 -
[63] - Quote
Calathorn Virpio wrote:a warning system that lets you know if there's a gate camp would be nice.
low sec is still empire space mostly, doesn't fit in the game that pirates can just do as they please in it
just a passer-by saying
Hello, excuse me!
Here you can see what is called a "Gate-Camp", as we watch these pirate scum from afar, you will see their pack mentality. There is always one alpha male, usually called the "FC". The "FC" has to control the rest of the scum so that they listen, and follow him. In a gatecamp though, people get bored, and a power struggle can occur.
Is this what you're after?
Or are u just after a big warning light that says IF YOU JUMP UN-SCOUTED, YOU'RE AN IDIOT ANYWAY! |

Carribean Queen
Vadimus Quarrier Works The Big Dirty
14
|
Posted - 2013.03.04 13:28:00 -
[64] - Quote
I love tears. They are the fuel that makes my instalock ship make care bears go blap. :D |

Takseen
University of Caille Gallente Federation
324
|
Posted - 2013.03.04 13:51:00 -
[65] - Quote
Tara Read wrote:Calathorn Virpio wrote:a warning system that lets you know if there's a gate camp would be nice.
low sec is still empire space mostly, doesn't fit in the game that pirates can just do as they please in it Here's a warning system for you: My middle finger as your overview lights up with flashy red on it. Next time you want to ***** and moan about losing pods, and other stuff fly something Bigger than a kestrel. Oh and yes I can do as I please and I love it. That includes blowing whinny little high sec kids like you to bits and getting a very nasty hatemail and a scary "kill right" because I'm already - 10 and CONCORD is going to chase me in a 0.4 or your little ratting brigade is going to come hunt me. But by all means bring more people to low sec. We need the prey 
Just don't take the Ashmarir route to lowsec. http://eve-kill.net/?a=pilot_detail&view=kills&plt_id=4006&m=2&y=2013 Also note the relatively low number of frigate and AF kills.
|

Lucy Oreless
The Guardian Knights
122
|
Posted - 2013.03.04 14:44:00 -
[66] - Quote
Carribean Queen wrote:I love tears. They are the fuel that makes my instalock ship make care bears go blap. :D
Hi handsome Long time no see... Is there any pants now?
_____________________________________________________________________________________ -áI did not have sexual relations to THAT woman.... |

Sentamon
720
|
Posted - 2013.03.04 15:45:00 -
[67] - Quote
Katran Luftschreck wrote:Get eight friends with battleships together and show them what you think of their gate camp.
You're a genius. It's not like they'll immediately dock up when faced with any sort of challenge, nope wont happen at all. Then you'll be the idiot sitting at a gate camp with 8 battleships. ~ Professional Forum Alt -á~ |

Alice Saki
Suddenly Spaced Out Suddenly Spaceships.
33195
|
Posted - 2013.03.04 15:53:00 -
[68] - Quote
I'm sure i'm parked in LOWSEC right now. Thanks Zimmy!! <3 (Updated) |

Nova Satar
Rekall Incorporated Sinewave Alliance
39
|
Posted - 2013.03.04 15:58:00 -
[69] - Quote
S'Way wrote:Calathorn Virpio wrote:low sec and null are identical right now. If only it was - please let me know when you find a way to drop bubbles in low sec. 
the classic definition of low-sec : It's like 0.0 but you can't drop bubbles
also there is no isk in lowsec
|

Ranger 1
Ranger Corp
3664
|
Posted - 2013.03.04 16:14:00 -
[70] - Quote
Sentamon wrote:Katran Luftschreck wrote:Get eight friends with battleships together and show them what you think of their gate camp. You're a genius. It's not like they'll immediately dock up when faced with any sort of challenge, nope wont happen at all. Then you'll be the idiot sitting at a gate camp with 8 battleships.

Very true, except you miss the point that those 8 Battleships now control the gate, and access through that system. Meaning that their corp mates and friends can freely conduct whatever Low Sec business they have (and so can everyone else).
Low Sec gate camps are very vulnerable to being counter ganked (though not as much as Null Sec gate camps)... but it takes a little more brainpower and planning that simply jumping in 8 BS. You need a few tacklers and/or warp in points (if the camp is for the most part operating at range from the gate), preferably ones that have already slipped into system through the camp... and juicy bait is always a plus if you don't want to wait for an innocent to wander by and get snagged.
The gate guns are there to put the pirate camp at a disadvantage, not to eliminate it completely. The game mechanics are there to encourage hostile encounters, not to ensure they don't happen at all. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Piugattuk
Lima beans Corp
356
|
Posted - 2013.03.04 16:16:00 -
[71] - Quote
There's already a fix, I use it all the time...I don't go to low.  |

Levome Thorphan
Center for Advanced Studies Gallente Federation
1
|
Posted - 2013.03.04 16:17:00 -
[72] - Quote
Very true... low-sec is completely useless/obsolete at this moment. There's absolutely no advantages for using low-sec instead of high-sec :( |

Karash Amerius
Sutoka
93
|
Posted - 2013.03.04 16:23:00 -
[73] - Quote
This is a very creative troll that is laughing at all of you. Just saying. Karash Amerius Operative, Sutoka |

Ranger 1
Ranger Corp
3664
|
Posted - 2013.03.04 16:33:00 -
[74] - Quote
Levome Thorphan wrote:Very true... low-sec is completely useless/obsolete at this moment. There's absolutely no advantages for using low-sec instead of high-sec :( Outside of FW, that is completely true and needs to be rectified. I'm hoping that there will be an overall resource/industry/economy restructuring that also takes Low Sec into consideration, instead of just focusing on Null and High sec. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ranger 1
Ranger Corp
3664
|
Posted - 2013.03.04 16:33:00 -
[75] - Quote
Karash Amerius wrote:This is a very creative troll that is laughing at all of you. Just saying. Undoubtably.
Fortunately, the OP's original intent is fairly irrelevant to this conversation.  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Santo Trafficante
the united Negative Ten.
7
|
Posted - 2013.03.04 16:38:00 -
[76] - Quote
Go F**k urself OP |

Ginger Barbarella
Caldari Provisions Caldari State
1197
|
Posted - 2013.03.04 16:47:00 -
[77] - Quote
Exploration, missioning, PI, Industry... all are safe in high sec.
Exploration, missioning, PI, Industry... all are safe in sov blue.
In low sec, nothing is safe. You have to learn how to do things the right way, and your tactics MUST change to survive. Low sec is what this game SHOULD be about. Not sov, not high sec Veld mining, not 11% missioning tax, 10% PI tax, and relative safety outside the Niarja and Uedama corridors.
Turn it up. And I don't mean more d!cks in Tornados that apparently have problems locking targets. "Blow it all on Quafe and strippers." -á --- Sorlac |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
631
|
Posted - 2013.03.04 16:53:00 -
[78] - Quote
Terranid Meester wrote:Allow bombs to be used in low sec, that is all.
This
Me wants to warp a couple alts and bomb them all meanies at the gate ;)
Gate camp problem solved. *removed inappropriate ASCII art signature* - CCP Eterne |

Sentamon
721
|
Posted - 2013.03.04 16:56:00 -
[79] - Quote
Ranger 1 wrote:Sentamon wrote:[quote=Katran Luftschreck]Get eight friends with battleships together and show them what you think of their gate camp. Very true, except you miss the point that those 8 Battleships now control the gate, and access through that system.
You don't control anything in lowsec. Assuming it's only 1 gate and your lame gatecamp might be semi effective at system control, well ... I can run a gatecamp in my sleep. ~ Professional Forum Alt -á~ |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
631
|
Posted - 2013.03.04 17:02:00 -
[80] - Quote
Ranger 1 wrote:The gate guns are there to put the pirate camp at a disadvantage, not to eliminate it completely. The game mechanics are there to encourage hostile encounters, not to ensure they don't happen at all.
The idea is not bad, unfortunately the way gate guns are so easy to tank just made of gate camps nothing more than graveyard camping, thus not increasing pvp but diminishing pvp.
This is not pvp, it's just another shooting ducks game, with space ships. yay!! *removed inappropriate ASCII art signature* - CCP Eterne |

Muad 'dib
The Imperial Fedaykin
794
|
Posted - 2013.03.04 17:05:00 -
[81] - Quote
low sec is a lot like the NPC 0.0 sec.
Theres stations to dock in that cant be "owned" by players, theres small groups of pirates/pvpers and short cut taking high sec bears all buzzing around, occasionally shooting each other. Camps are pretty rare, the only consistent camps are the low sec systems closest to the trade hubs, *probably* 99% of low sec gates are uncamped.
Plus theres FW low sec areas for a little extra, randomness with the pvp.
The gate camps can be spotted very easily and also very easy to scout, map + docking in last high sec and buying a shuttle/newbship and checking the low sec step out first.
The isk to be earnt in low sec should be FAR closer to null sec payouts. Since low sec cant be bubble camped and sov claimed large organisations cant make it "secure" for their members. Theres many more people trying to earn money with the extra risk - usually more dangerous risks than being in a null sec alliance with space and earning money - the reward should reflect this risk factor better.
should be like this: high sec: low but safe and steady isk - can be soloed. low sec, medium isk, very risky, small gangs, solo is hard. null/WH: medium to great isk, risky, large crops/alliances can hold sov and protect space with bubble camps and bridges, solo is next to impossible (ninja ratting/mining/exploration).
For all the extra complications and potential randoms either pvping you or doing the same PVE you are, rewards if they were nice and high, would certainly convince more bears to group and leave the lights of the big city high sec and get their hands dirty with some nice iskies :) http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

Chandaris
Immortalis Inc. Shadow Cartel
286
|
Posted - 2013.03.04 17:06:00 -
[82] - Quote
lowsec is fine.
gatecamps are not hard to slip past, if you're not dumb |

Theresa Lamont
Rogue Fleet
71
|
Posted - 2013.03.04 17:08:00 -
[83] - Quote
Ranger 1 wrote:A few points:
1: I agree with the idea that Low Sec should have unique rewards available there.
I also agree with you on that...the question is, what should these rewards be?
|

Calathorn Virpio
ZionTCD Legacy Rising
3
|
Posted - 2013.03.04 17:12:00 -
[84] - Quote
Angelique Duchemin wrote:I sort of agree. Even the highest security parts of low sec come with gate camps. And not even good ones at that. Just cheaply fitted rag tag pirate bands that can tank the gate guns with ease.
I would welcome some sort of sliding scale for security.
it should take more to gate camp 0.4 than that.
Wonder if it's too much to ask that the gate warns you in 0.5 that the 0.4 exit is camped.
Not a big warning. Just a flashing light or something like that to alert that the gate guns on the other side were recently fired.
basically what i'm asking for.
|

Eugene Kerner
TunDraGon
615
|
Posted - 2013.03.04 17:14:00 -
[85] - Quote
This thread is returded. And If you find a active tanked gate camp in low sec run bs "a few" pirates...just kill them...they wont Do you much harm...
"Also, your boobs " -á CCP Eterne, 2012
|

Calathorn Virpio
ZionTCD Legacy Rising
3
|
Posted - 2013.03.04 17:15:00 -
[86] - Quote
Destru Kaneda wrote:I live in low and rarely see gate camps, so not sure if serious.
On average I hit one every 60 jumps or so. Just use your map and don't derp a Drake into a system with a ton of recent kills and you'll be fine.
Or you know, do it it anyway and take a couple down with you. Most camps are **** anyway.
i ran into the same loki in three differennt systems, and the one he got me in had no "giant blob of orange"
map can be used by both sides, pirates can look at were the traffic is and then find side systems were people trying to avoid the orange blobs go through, and get them there......
what the loki did to me
|

Mag's
the united Negative Ten.
14343
|
Posted - 2013.03.04 17:19:00 -
[87] - Quote
Calathorn Virpio wrote:Angelique Duchemin wrote:I sort of agree. Even the highest security parts of low sec come with gate camps. And not even good ones at that. Just cheaply fitted rag tag pirate bands that can tank the gate guns with ease.
I would welcome some sort of sliding scale for security.
it should take more to gate camp 0.4 than that.
Wonder if it's too much to ask that the gate warns you in 0.5 that the 0.4 exit is camped.
Not a big warning. Just a flashing light or something like that to alert that the gate guns on the other side were recently fired. basically what i'm asking for. There is already a warning you are entering low sec. If you want more info, you'll have to work for it like everyone else. Malcanis for CSM 8. Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Darek Castigatus
Immortalis Inc. Shadow Cartel
334
|
Posted - 2013.03.04 17:20:00 -
[88] - Quote
Theresa Lamont wrote:Ranger 1 wrote:A few points:
1: I agree with the idea that Low Sec should have unique rewards available there.
I also agree with you on that...the question is, what should these rewards be?
Im all for some expanded interactions with the pirate factions.
Hidden outposts that have to be scanned out offering pirate missions and/or missions to move contraband to highsec would be a good start, lets make dodging the customs officers actually mean something.
Perhaps expand faction warfare so that pirates who oppose a faction (guristas and the caldari spring to mind straight away) can degrade that factions system ownership (not take it, just degrade it) and give lp and loyalty store rewards accordingly. Pirates - The Invisible Fist of Darwin
you're welcome |

Calathorn Virpio
ZionTCD Legacy Rising
3
|
Posted - 2013.03.04 17:26:00 -
[89] - Quote
Karash Amerius wrote:This is a very creative troll that is laughing at all of you. Just saying.

he found me!
quick! gotta hide somewhere before ISD gets me
seriously, i love how i posted a SMALL amount of info and isd insat locked me, this things trolling responses just keep goin and going and going though.
i sense a double standard here |

Calathorn Virpio
ZionTCD Legacy Rising
3
|
Posted - 2013.03.04 17:27:00 -
[90] - Quote
Ranger 1 wrote:Karash Amerius wrote:This is a very creative troll that is laughing at all of you. Just saying. Undoubtably. Fortunately, the OP's original intent is fairly irrelevant to this conversation. 
because y'all derailed it with all the troll threads |

Angelique Duchemin
Deep Core Mining Inc. Caldari State
86
|
Posted - 2013.03.04 17:28:00 -
[91] - Quote
It's like. If 0.5 Gates have the ultimate anti gate camp defensive setup that is practically impossible for anyone to tank. Then shouldn't 0.4 have the second strongest after that?
How do we go from "No one can do it" to "everyone can do it" in one fraction? 0.4 Gates should have to take a serious well coordinated effort to tank and hold. Like dual logistic support.
A professional effort. Not a for-teh-lulz drunk pirate gang out on a binge. Does anyone know a good website to upload loudouts too that doesn't try to sell me plexes in between every line? |

Abrazzar
Vardaugas Family
1016
|
Posted - 2013.03.04 17:28:00 -
[92] - Quote
Theresa Lamont wrote:Ranger 1 wrote:A few points:
1: I agree with the idea that Low Sec should have unique rewards available there.
I also agree with you on that...the question is, what should these rewards be? Here's a bit brainstorming from me:
thinking criminal underbelly of the empires only available if you have security rating -5 and lower hidden stations where lawful pilots get shot at and can't dock hidden smuggler gates through low-sec, to NPC 0.0 and even high-sec hidden pirate haven systems that can only be reached with smuggler gates epic arc agent introducing you to the underground, giving you the first few bookmarks to hidden content other bookmarks available as pirate storyline rewards positions of criminal agents could be found as drops from rats like the old logs work for an agent, get more bookmarks of course people can copy and sell those, so no need for everyone to grind missions easier access to booster production in criminal stations possibly corpse reprocessing and implant manufacture access to special manufacturing plants for PI that allow slave trade, drug manufacture and other illegal trades access to meta-modules, faction rigs or new, restricted modules and/or ships
That just for the beginning, I am sure you can come up with more of the like.
I think someone wrote a ton about a low-sec overhaul, but I forgot where I saw that. Mining Overhaul Nothing changed since 2008. |

Darek Castigatus
Immortalis Inc. Shadow Cartel
334
|
Posted - 2013.03.04 17:29:00 -
[93] - Quote
Abrazzar wrote:Theresa Lamont wrote:Ranger 1 wrote:A few points:
1: I agree with the idea that Low Sec should have unique rewards available there.
I also agree with you on that...the question is, what should these rewards be? Here's a bit brainstorming from me: thinking criminal underbelly of the empires only available if you have security rating -5 and lower hidden stations where lawful pilots get shot at and can't dock hidden smuggler gates through low-sec, to NPC 0.0 and even high-sec hidden pirate haven systems that can only be reached with smuggler gates epic arc agent introducing you to the underground, giving you the first few bookmarks to hidden content other bookmarks available as pirate storyline rewards positions of criminal agents could be found as drops from rats like the old logs work for an agent, get more bookmarks of course people can copy and sell those, so no need for everyone to grind missions easier access to booster production in criminal stations possibly corpse reprocessing and implant manufacture access to special manufacturing plants for PI that allow slave trade, drug manufacture and other illegal trades access to meta-modules, faction rigs or new, restricted modules and/or ships That just for the beginning, I am sure you can come up with more of the like. I think someone wrote a ton about a low-sec overhaul, but I forgot where I saw that.
I second all of these, someone give that man an internet Pirates - The Invisible Fist of Darwin
you're welcome |

Ginger Barbarella
Caldari Provisions Caldari State
1197
|
Posted - 2013.03.04 17:31:00 -
[94] - Quote
Theresa Lamont wrote:Ranger 1 wrote:A few points:
1: I agree with the idea that Low Sec should have unique rewards available there.
I also agree with you on that...the question is, what should these rewards be?
As long as it's not Easy Button boolshite, I would agree, too... "Blow it all on Quafe and strippers." -á --- Sorlac |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
631
|
Posted - 2013.03.04 17:34:00 -
[95] - Quote
Darek Castigatus wrote:Hidden outposts that have to be scanned out offering pirate missions and/or missions to move contraband to highsec would be a good start, lets make dodging the customs officers actually mean something.
Alts make this contraband stuff pointless, all you need is an alt, scout the gate and pick the mission when it's clean. Pointless!
Darek Castigatus wrote:Perhaps expand faction warfare so that pirates who oppose a faction (guristas and the caldari spring to mind straight away) can degrade that factions system ownership (not take it, just degrade it) and give lp and loyalty store rewards accordingly.
You can already do something about it, get in to the opponent militia and mess with them. *removed inappropriate ASCII art signature* - CCP Eterne |

Ginger Barbarella
Caldari Provisions Caldari State
1197
|
Posted - 2013.03.04 17:34:00 -
[96] - Quote
Abrazzar wrote:Theresa Lamont wrote:Ranger 1 wrote:A few points:
1: I agree with the idea that Low Sec should have unique rewards available there.
I also agree with you on that...the question is, what should these rewards be? Here's a bit brainstorming from me: only available if you have security rating -5 and lower I think someone wrote a ton about a low-sec overhaul, but I forgot where I saw that.
I agree with everything you suggested, except the above. Anyone above -5 should still be able to get into it like they can now. Restricting access is just dumb. Why should all those elite peeveepee'ers only be able to shoot people in high sec??  "Blow it all on Quafe and strippers." -á --- Sorlac |

Darek Castigatus
Immortalis Inc. Shadow Cartel
336
|
Posted - 2013.03.04 17:48:00 -
[97] - Quote
Sergeant Acht Scultz wrote:Darek Castigatus wrote:Hidden outposts that have to be scanned out offering pirate missions and/or missions to move contraband to highsec would be a good start, lets make dodging the customs officers actually mean something. Alts make this contraband stuff pointless, all you need is an alt, scout the gate and pick the mission when it's clean. Pointless! Darek Castigatus wrote:Perhaps expand faction warfare so that pirates who oppose a faction (guristas and the caldari spring to mind straight away) can degrade that factions system ownership (not take it, just degrade it) and give lp and loyalty store rewards accordingly. You can already do something about it, get in to the opponent militia and mess with them.
Ok ill give you the point that they would have to revamp the customs police to avoid alt acout mission completions.
But you seem to be ignoring one simple fact with your second statement - I dont want to work against the militia, I want to work for the pirates. Im not interested in competing with a bunch of random militia pilots for LP just to get a shallow feeling of what i actually want to do. Pirates - The Invisible Fist of Darwin
you're welcome |

Ranger 1
Ranger Corp
3664
|
Posted - 2013.03.04 17:51:00 -
[98] - Quote
Sergeant Acht Scultz wrote:Darek Castigatus wrote:Hidden outposts that have to be scanned out offering pirate missions and/or missions to move contraband to highsec would be a good start, lets make dodging the customs officers actually mean something. Alts make this contraband stuff pointless, all you need is an alt, scout the gate and pick the mission when it's clean. Pointless! Darek Castigatus wrote:Perhaps expand faction warfare so that pirates who oppose a faction (guristas and the caldari spring to mind straight away) can degrade that factions system ownership (not take it, just degrade it) and give lp and loyalty store rewards accordingly. You can already do something about it, get in to the opponent militia and mess with them. I think the interesting extension of this idea would be for FW to influence the actual security status of the system as well... with the ultimate goal being to eventually be able to turn a system into high sec.
Pirate factions could then focus on keeping that from happening, or reversing it, in those designated systems... perhaps with their own set of perks for success and penalties for failure beyond the obvious. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Takseen
University of Caille Gallente Federation
326
|
Posted - 2013.03.04 18:01:00 -
[99] - Quote
Ranger 1 wrote: I think the interesting extension of this idea would be for FW to influence the actual security status of the system as well... with the ultimate goal being to eventually be able to turn a system into high sec.
Why on earth would FW players want to shut down their own warzone? |

Ranger 1
Ranger Corp
3664
|
Posted - 2013.03.04 18:02:00 -
[100] - Quote
Sentamon wrote:Ranger 1 wrote:Sentamon wrote:[quote=Katran Luftschreck]Get eight friends with battleships together and show them what you think of their gate camp. Very true, except you miss the point that those 8 Battleships now control the gate, and access through that system. You don't control anything in lowsec. Assuming it's only 1 gate and your lame gatecamp might be semi effective at system control, well ... I can run a gatecamp in my sleep. I've been on both sides of the equation, in Low Sec, Null, and in High Sec war situations. Preventing gate camps even in a multiple gate system isn't difficult if you have the right ships and people in place. In this manner you do indeed "control" the system, at least to the extent that you are interested in doing so. This does not mean you drive the pirates out of system, or even stop them from trying to get the occasional gank at a gate or station, but you can easily render their efforts against anyone in your coms relatively ineffective (unless they are in something entirely inappropriate to the situation or simply stupid).
As I said, if the anti-pirates are well organized you are vulnerable when running a low sec gate camp (you are congrated in one very predictable spot, usually because you are too lazy to use tacticals). It is also true that similar gate camps in Null are even more vulnerable, and incredibly juicy targets. In fact, there exists a subset of highly skill players that specialize in breaking such gate camps solo... but that involves a completely different set of tactics... but it an awful lot of fun. 
The only thing that keeps most gate campers alive is the fact that the vast majority of the time their targets are too poorly organized to counter them. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ranger 1
Ranger Corp
3664
|
Posted - 2013.03.04 18:03:00 -
[101] - Quote
Takseen wrote:Ranger 1 wrote: I think the interesting extension of this idea would be for FW to influence the actual security status of the system as well... with the ultimate goal being to eventually be able to turn a system into high sec.
Why on earth would FW players want to shut down their own warzone? A change in security status would do nothing to stop the ongoing war between the various factions in those select systems. Those systems would be earmarked as "turnable". To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ranger 1
Ranger Corp
3664
|
Posted - 2013.03.04 18:06:00 -
[102] - Quote
Sergeant Acht Scultz wrote:Ranger 1 wrote:The gate guns are there to put the pirate camp at a disadvantage, not to eliminate it completely. The game mechanics are there to encourage hostile encounters, not to ensure they don't happen at all. The idea is not bad, unfortunately the way gate guns are so easy to tank just made of gate camps nothing more than graveyard camping, thus not increasing pvp but diminishing pvp. This is not pvp, it's just another shooting ducks game, with space ships. yay!! Gate gun fire restricts the fits and ships available to pirate gate camps, and ensure that at least one of those ships is under pressure at all times (making it more vulnerable if primaried).
That is really the only thing gate guns have ever been intended to do. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Takseen
University of Caille Gallente Federation
326
|
Posted - 2013.03.04 18:37:00 -
[103] - Quote
Ranger 1 wrote:Takseen wrote:Ranger 1 wrote: I think the interesting extension of this idea would be for FW to influence the actual security status of the system as well... with the ultimate goal being to eventually be able to turn a system into high sec.
Why on earth would FW players want to shut down their own warzone? A change in security status would do nothing to stop the ongoing war between the various factions in those select systems. Those systems would be earmarked as "turnable". While it would not affect conflict between the different empire militia's (they are at war), it would have significant affect on any pirates that wish to operate in those area's (thus providing incentive). I can think of plenty of other incentives as well including pirate faction rookie ships for members, and excellent pricing through the pirate loyalty stores on various pirate faction vessels and modules... perhaps boosters could figure into this as well. To expand (very briefly) on this, the only hurdle really is how do pirates "liberate" a system from empire control... assuming the other Militia can't get the job done. Not too difficult really. While in a "turnable" or border system that an empire has assumed control of and eventually raised it's sec status to .5, Concords role becomes that of protecting the common citizen. Meaning that for anyone other than a representative of a militia Concord would respond as normal. However ships and facilities owned by an empire milita (or militia member) are considered to be part of a military force that is expected to provide it's own security... not only against attacks by other empire milita's but also against pirate activites. They (and their facilites) are not considered (in these systems) to be under Concords civilian protection. Beyond these "Border" systems Concord maintains it's all encompassin law enforcement edict as per normal. This means that if regular militia activities don't knock a given border system back to negative sec status, the pirate factions could take matters into their own hands.
So by creating a 0.5 system out of a 0.4 FW system we in FW -lock out the -5.0 and below pirates, one of our best source of fights -allow anyone not -5.0 to get a free aggress on us, while we don't get to shoot first because Concord will blap us? -Lowers mission rewards, belt rats, exploration spawns and everything else based on sec status
Yes from a lore PoV it'd make sense for the Gallente militia to want to increase the security status of say Old Man Star, but in practical gameplay terms its not so clever.
|

Hurtini Hilitari
Republic Military School Minmatar Republic
7
|
Posted - 2013.03.04 18:45:00 -
[104] - Quote
I think it would be better if we had people fighting for pirate factions to turn 0.5 systems, ie, Hek, into 0.4 systems. Now that would be interesting  |

Daisai
The Riot Formation Unclaimed.
78
|
Posted - 2013.03.04 18:57:00 -
[105] - Quote
Calathorn Virpio wrote:easy fix to problem
no matter what, anything smaller then a BS dies if gate camping near gate guns, even with reps.
if you're going to gate camp outside of null, it should cost you to lose your ships
You do realise that this would then reguire logistics to keep the fleet up from the gateguns, which then would result in larget fleets camping the gates. Right now passing gatecamps in low sec is pretty easy with a covert ops ship.
However with larget fleets that orbit the gate the chance of cloaking up becomes smaller.
The last thing low sec needs is less pvp and the pvp that there is shouldnt be forced to be moved to null sec. Yes gatecamping is lame but thats basicly a part of the game, just like camping in fps games or cheese tactics in rts.
But then again , gatecamps are easy to be baited since its boring as hell to do. |

S'Way
Bitter Vets
460
|
Posted - 2013.03.04 19:09:00 -
[106] - Quote
Hurtini Hilitari wrote:I think it would be better if we had people fighting for pirate factions to turn 0.5 systems, ie, Hek, into 0.4 systems. Now that would be interesting  We need more people like Solstice Project who's trying his best to do that in Hek already.
Dynamic security status of systems would make things interesting for sure, to trial it they could restrict it to a few 0.4 and 0.5 systems chosen for FW at first. Let those change depending on which faction holds that system at the time. No idea if that's even possible programming-wise for CCP, but it might liven things up a little bit.
|

Dessau
Phaeornis Asymmetrics
125
|
Posted - 2013.03.04 19:16:00 -
[107] - Quote
Did a 35-jump roam in 0.3-0.1 Gal FW space last night: not a single camp and most systems had 3-15 pilots. Where and when are you flying, OP?
|

Xen Solarus
Inner 5phere
295
|
Posted - 2013.03.04 19:29:00 -
[108] - Quote
I still strongly believe in the idea that was floated a while back about escalating gateguns. What ever happened to that awesome idea? Gatecamping has not only killed lowsec, but also acts as the most significant barrier to highsec players making the natural progression to low and nullsec space. The pirates that often whine endlessly about highsec have created the very problem. Lowsec is a wasteland of their own creation.
Of course, they argued against this suggested change with gusto. I guess they wouldn't see it as true PvP if their victims weren't marching neatly single-file into their gatecamp. The very idea of the less-PvP-orentated players of highsec being able to "get a foot in the door" of lowsec without being immediately getting OMGWTF-FACE-RAPED was competely unacceptable to them. I mean, they'd have to actually use probes to scan people down, and actually make an effort to find their targets. How unfair would that be?
So, an idea that would lead to more targets, more potential profits for highsec players willing to take the risk, as well as a potentially revitalised lowsec was strongly argued against by pirates because........ well, i'm not competely sure, other than it being for their own selfish reasons. I'm not even convinced they were sure they knew, other than it being a standard "Don't change my EvE". At least, none of them could make a convincing case against it. I invite you to try now!
Personally, i thought this was the best idea i'd heard in a long time. For the betterment of all of EvE.  Post with your main, like a BOSS! |

Prekaz
the gentlemen's corporation
37
|
Posted - 2013.03.04 19:37:00 -
[109] - Quote
Xen Solarus wrote:I still strongly believe in the idea that was floated a while back about escalating gateguns. What ever happened to that awesome idea? Gatecamping has not only killed lowsec, but also acts as the most significant barrier to highsec players making the natural progression to low and nullsec space. The pirates that often whine endlessly about highsec have created the very problem. Lowsec is a wasteland of their own creation.
There are some pretty interesting analogies to be made between low-sec pirates and RL commercial fishermen, tbh. Long term sustainability is only good if it comes with absolutely no short-term cost - otherwise it's an outrageous assault on their livelihood.  |

Calathorn Virpio
ZionTCD Legacy Rising
3
|
Posted - 2013.03.04 19:49:00 -
[110] - Quote
Ranger 1 wrote:Sentamon wrote:Ranger 1 wrote:Sentamon wrote:[quote=Katran Luftschreck]Get eight friends with battleships together and show them what you think of their gate camp. Very true, except you miss the point that those 8 Battleships now control the gate, and access through that system. You don't control anything in lowsec. Assuming it's only 1 gate and your lame gatecamp might be semi effective at system control, well ... I can run a gatecamp in my sleep. I've been on both sides of the equation, in Low Sec, Null, and in High Sec war situations. Preventing gate camps even in a multiple gate system isn't difficult if you have the right ships and people in place. In this manner you do indeed "control" the system, at least to the extent that you are interested in doing so. This does not mean you drive the pirates out of system, or even stop them from trying to get the occasional gank at a gate or station, but you can easily render their efforts against anyone in your coms relatively ineffective (unless they are in something entirely inappropriate to the situation or simply stupid). As I said, if the anti-pirates are well organized you are vulnerable when running a low sec gate camp (you are congrated in one very predictable spot, usually because you are too lazy to use tacticals). It is also true that similar gate camps in Null are even more vulnerable, and incredibly juicy targets. In fact, there exists a subset of highly skill players that specialize in breaking such gate camps solo... but that involves a completely different set of tactics... but it an awful lot of fun. The only thing that keeps most gate campers alive is the fact that the vast majority of the time their targets are too poorly organized to counter them.
like say? a single person trying to catch up to his friends?
also, thanks to everyone who has posted well thought out suggestions
THE FORUMS ARE DOING THEIR INTENDED PURPOSE, THE WORLD MUST BE ENDING!!!
 |

Calathorn Virpio
ZionTCD Legacy Rising
3
|
Posted - 2013.03.04 19:58:00 -
[111] - Quote
Xen Solarus wrote:I still strongly believe in the idea that was floated a while back about escalating gateguns. What ever happened to that awesome idea? Gatecamping has not only killed lowsec, but also acts as the most significant barrier to highsec players making the natural progression to low and nullsec space. The pirates that often whine endlessly about highsec have created the very problem. Lowsec is a wasteland of their own creation. Of course, they argued against this suggested change with gusto. I guess they wouldn't see it as true PvP if their victims weren't marching neatly single-file into their gatecamp. The very idea of the less-PvP-orentated players of highsec being able to "get a foot in the door" of lowsec without being immediately getting OMGWTF-FACE-RAPED was competely unacceptable to them. I mean, they'd have to actually use probes to scan people down, and actually make an effort to find their targets. How unfair would that be? So, an idea that would lead to more targets, more potential profits for highsec players willing to take the risk, as well as a potentially revitalised lowsec was strongly argued against by pirates because........ well, i'm not competely sure, other than it being for their own selfish reasons. I'm not even convinced they were sure they knew, other than it being a standard "Don't change my EvE". At least, none of them could make a convincing case against it. I invite you to try now! Personally, i thought this was the best idea i'd heard in a long time. For the betterment of all of EvE. 
this? this i like.
it's my main point, all this use the map crap? most new players are still trying to get a good overview, let alone map set up. 4 year players and beyond don't have an excuse, but someone who only played 6 months? no, they shouldn't go from, concord kills pirates in high sec that try to blap them to .4 system choke point blaping.
.2-.1 should be easy to gate camp, like a .5 can be, but a .4-.3 should have gate guns with similar strength to concord in 1.0-.9, allowing people to move into low sec more easily, THEN run the risk of getting blapped. there shouldnt be this HUGE difference between .5-.4 security regarding the gate guns. |

Brooks Puuntai
Solar Nexus.
1171
|
Posted - 2013.03.04 20:26:00 -
[112] - Quote
Takseen wrote:
So by creating a 0.5 system out of a 0.4 FW system we in FW -lock out the -5.0 and below pirates, one of our best source of fights -allow anyone not -5.0 to get a free aggress on us, while we don't get to shoot first because Concord will blap us? -Lowers mission rewards, belt rats, exploration spawns and everything else based on sec status
Yes from a lore PoV it'd make sense for the Gallente militia to want to increase the security status of say Old Man Star, but in practical gameplay terms its not so clever.
You could create it so the truesec remains the same, meaning a lowsec system could be bumped to 0.5 yet still gain the benefits from belt rats, mission rewards, etc. As far as being dynamic you could take it even further, and that station ownership would shift towards NPC corporations that line with said faction.
To take the idea even further, you could have systems around areas that are being attacked begin to drop in security status. Say Gallente begin to make a push into Caldari space and take a few systems, after which adjacent Caldari highsec space would decrease in sec status.
The pirates and combat aspect of it could cause an issue, but as a recall many get annoyed with pirates interfering. This just allows/promotes fights between the warring factions.
However the idea of a fully dynamic Eve is only a pipe dream, since CCP would never take a chance on such radical changes. Even if it matches up completely with the whole idea of a sandbox, though they seem to have no issues throwing it around any chance they can. Don't Vote for Malcanis
New Eden Training Simulation. -áIdea to improve NPE. |

Ranger 1
Ranger Corp
3675
|
Posted - 2013.03.04 21:02:00 -
[113] - Quote
Brooks Puuntai wrote:Takseen wrote:
So by creating a 0.5 system out of a 0.4 FW system we in FW -lock out the -5.0 and below pirates, one of our best source of fights -allow anyone not -5.0 to get a free aggress on us, while we don't get to shoot first because Concord will blap us? -Lowers mission rewards, belt rats, exploration spawns and everything else based on sec status
Yes from a lore PoV it'd make sense for the Gallente militia to want to increase the security status of say Old Man Star, but in practical gameplay terms its not so clever.
You could create it so the truesec remains the same, meaning a lowsec system could be bumped to 0.5 yet still gain the benefits from belt rats, mission rewards, etc. As far as being dynamic you could take it even further, and that station ownership would shift towards NPC corporations that line with said faction. To take the idea even further, you could have systems around areas that are being attacked begin to drop in security status. Say Gallente begin to make a push into Caldari space and take a few systems, after which adjacent Caldari highsec space would decrease in sec status. The pirates and combat aspect of it could cause an issue, but as a recall many get annoyed with pirates interfering. This just allows/promotes fights between the warring factions. However the idea of a fully dynamic Eve is only a pipe dream, since CCP would never take a chance on such radical changes. Even if it matches up completely with the whole idea of a sandbox, though they seem to have no issues throwing it around any chance they can. To address the worthy points Takseen made above.
-The inability of -5.0 pirates to operate in that system if the Militia succeeds is the main motivation for them to attempt to interfere. If they are not successful then they either need to rely on their members that can still operate in that area, or they need to do what they can to help the opposing Militia break that system loose again. Strong incentive.
-I think it rather goes without saying that if Pirate factions become part of FW (which is going to happen in one form or another very shortly) then the Militia's will be considered to be in a state of war with members of those said Pirate factions. Thus any Pirate Faction member able to enter the system can fire on the Militia freely, and vice versa... and not just in that system either. Normal Faction police response would be generated against Pirate Faction members venturing deeper into an Empire Factions space. Also keep in mind, not all Pirate Faction member necessarily end up with a negative security status. Many of their targets will be legitimate in the eyes of Concord.
-The bonuses that Militia members receive in a Low Sec system that they successfully convert to a "Border" High Sec system would be substancial obviously, just as they are for controlling Low Sec systems versus their enemy faction. "Liberating" said Border system back to a Low Sec status could likewise have perks for the Pirate Faction members.
I'm not tryiing to bash you here, just taking the mechanics involved to their logical conclusions. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Calathorn Virpio
ZionTCD Legacy Rising
3
|
Posted - 2013.03.04 21:59:00 -
[114] - Quote
Ranger 1 wrote:Brooks Puuntai wrote:Takseen wrote:
So by creating a 0.5 system out of a 0.4 FW system we in FW -lock out the -5.0 and below pirates, one of our best source of fights -allow anyone not -5.0 to get a free aggress on us, while we don't get to shoot first because Concord will blap us? -Lowers mission rewards, belt rats, exploration spawns and everything else based on sec status
Yes from a lore PoV it'd make sense for the Gallente militia to want to increase the security status of say Old Man Star, but in practical gameplay terms its not so clever.
You could create it so the truesec remains the same, meaning a lowsec system could be bumped to 0.5 yet still gain the benefits from belt rats, mission rewards, etc. As far as being dynamic you could take it even further, and that station ownership would shift towards NPC corporations that line with said faction. To take the idea even further, you could have systems around areas that are being attacked begin to drop in security status. Say Gallente begin to make a push into Caldari space and take a few systems, after which adjacent Caldari highsec space would decrease in sec status. The pirates and combat aspect of it could cause an issue, but as a recall many get annoyed with pirates interfering. This just allows/promotes fights between the warring factions. However the idea of a fully dynamic Eve is only a pipe dream, since CCP would never take a chance on such radical changes. Even if it matches up completely with the whole idea of a sandbox, though they seem to have no issues throwing it around any chance they can. To address the worthy points Takseen made above. -The inability of -5.0 pirates to operate in that system if the Militia succeeds is the main motivation for them to attempt to interfere. If they are not successful then they either need to rely on their members that can still operate in that area, or they need to do what they can to help the opposing Militia break that system loose again. Strong incentive. -I think it rather goes without saying that if Pirate factions become part of FW (which is going to happen in one form or another very shortly) then the Militia's will be considered to be in a state of war with members of those said Pirate factions. Thus any Pirate Faction member able to enter the system can fire on the Militia freely, and vice versa... and not just in that system either. Normal Faction police response would be generated against Pirate Faction members venturing deeper into an Empire Factions space. Also keep in mind, not all Pirate Faction member necessarily end up with a negative security status. Many of their targets will be legitimate in the eyes of Concord. -The bonuses that Militia members receive in a Low Sec system that they successfully convert to a "Border" High Sec system would be substancial obviously, just as they are for controlling Low Sec systems versus their enemy faction. "Liberating" said Border system back to a Low Sec status could likewise have perks for the Pirate Faction members. I'm not tryiing to bash you here, just taking the mechanics involved to their logical conclusions.
this sounds great, would love to see it implemented
|

Darek Castigatus
Immortalis Inc. Shadow Cartel
337
|
Posted - 2013.03.04 23:19:00 -
[115] - Quote
Xen Solarus wrote:I still strongly believe in the idea that was floated a while back about escalating gateguns. What ever happened to that awesome idea? Gatecamping has not only killed lowsec, but also acts as the most significant barrier to highsec players making the natural progression to low and nullsec space. The pirates that often whine endlessly about highsec have created the very problem. Lowsec is a wasteland of their own creation. Of course, they argued against this suggested change with gusto. I guess they wouldn't see it as true PvP if their victims weren't marching neatly single-file into their gatecamp. The very idea of the less-PvP-orentated players of highsec being able to "get a foot in the door" of lowsec without being immediately getting OMGWTF-FACE-RAPED was competely unacceptable to them. I mean, they'd have to actually use probes to scan people down, and actually make an effort to find their targets. How unfair would that be? So, an idea that would lead to more targets, more potential profits for highsec players willing to take the risk, as well as a potentially revitalised lowsec was strongly argued against by pirates because........ well, i'm not competely sure, other than it being for their own selfish reasons. I'm not even convinced they were sure they knew, other than it being a standard "Don't change my EvE". At least, none of them could make a convincing case against it. I invite you to try now! Personally, i thought this was the best idea i'd heard in a long time. For the betterment of all of EvE. 
It was rightly shouted down as being an absurdly stupid idea that would have killed off most of the fights in lowsec and still not accomplished what it intended, if you want to look at the arguements against it go find the thread it was suggested in, theres over a hundred pages worth of them. Im grateful to CCP Greyscale for listening to the people who live in the space he was proposing to **** over as opposed to the highsec fearmongers when it came down to it.
As for the rest of your post the gist of the arguement is simple, highsec seems to think they should have some special entitlement to be protected while they do stuff in lowsec and all we expect is that if you want to use our space you play by the same rules we do.
Pirates - The Invisible Fist of Darwin
you're welcome |
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ISD Suvetar
ISD Community Communications Liaisons
1835

|
Posted - 2013.03.04 23:22:00 -
[116] - Quote
Hi,
Trolling and non-constructive posts and topics are not allowed.
If you've got a suggestion to re-invigorate low-sec space; please do it constructively and provide context and actual material for people to discuss.
It's a highly polarising subject and one bound to upset people if not handled appropriately.
ISD Suvetar Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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