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Thread Statistics | Show CCP posts - 8 post(s) |

Hagika
LEGI0N
37
|
Posted - 2013.04.28 21:12:00 -
[421] - Quote
Vincent Gaines wrote:androch wrote:even with a damage bonus you still handicap the naglfar to do less damage than its 3 turreted counterparts in what way do you consider this a fair exchange? Did you just fall from a stupid tree?
He fell off it, then it fell on him. |

Hagika
LEGI0N
37
|
Posted - 2013.04.28 21:17:00 -
[422] - Quote
androch wrote:just drop the damage bonus and give it a third turret, removing the missiles is a halfassed fix
Oh sweet Jesus, you just dont get it.. It has 2 turrets after change, they are dropping the launchers and giving it a damage bonus as if you have 3 turrets.
Sooooooo.....You spend less on ammo and fittings and are getting near the same dps as a moros which has less range and with Arts you are not far from Phoenix alpha.
You are seriously getting the better end of the deal over everyone. Yet you are here complaining and dont even realize the changes.
No wonder Matar became a slave race..
My mom always said Matari are like a box of chocolates, you never know what flavor of stupid you're going to get.
P.S- I do understand not all Minnie pilots are dumb, but you really have wonder with this guy. |

Reavant
Pistols at Dawn Ghosts of Deep Space
8
|
Posted - 2013.05.01 02:24:00 -
[423] - Quote
Luscius Uta wrote:I don't have anything to comment about frigate changes, but the way you fixed the issue with Naglfar seems like just hiding stuff under the carpet to me. Of course, it would be perfect if Naglfar had 3 turret slot like all other dreads. Are your graphical designers too lazy to change the ship's model to accomodate this? But you changed the Megathron model some time ago, even though it wasn't an ugly ship.
However, I wouldn't mind having split weapon systems on Naglfar it if its launcher slots had any bonus, in that case I would change ship's bonuses to this:
10% to capital projectile turret damage (or rate of fire) per level 10% to citadel missile explosion velocity per level
Also, siege module should have its penalty to explosion velocity removed. You already did the same with tracking. Penalties to scan resolution and number of lockable targets are also rather annoying.
On a related note, capital turrets have rather pathetic sounds, way underwhelming for such devastating weapons of mass destruction.
They already tried to do split bonuses.
You should have seen that shitstorm, it was cataclysmic. |

Reaver Glitterstim
Dromedaworks inc Tribal Band
465
|
Posted - 2013.05.01 09:03:00 -
[424] - Quote
Just wanted to know where the Capital Blapping will be taking place, and if I can bring my Bellicose or no. Malcanis for CSM 8 |

Deerin
Murientor Tribe Defiant Legacy
130
|
Posted - 2013.05.03 15:21:00 -
[425] - Quote
Bumping the thread to get some attenion on most useless t1 frig: Vigil.
PLEASE make it useful again. A decent drone bay maybe. Or some sort of bonus to its launchers.....or both? |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
137
|
Posted - 2013.05.03 15:31:00 -
[426] - Quote
Deerin wrote:Bumping the thread to get some attenion on most useless t1 frig: Vigil.
PLEASE make it useful again. A decent drone bay maybe. Or some sort of bonus to its launchers.....or both?
Im guessing they are purposely keeping the vigil as long range TP so they can buff the Hyena to be quite aggressive .. at least i hope so e-war frigs need to be more than expensive T1 ewar frigs slightly buffed. They should have an aggressive dps feel to them well the Hyena and sentinel at least .. kitsune/keres could use ranged weapons more like drones and missiles. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
711
|
Posted - 2013.05.07 08:01:00 -
[427] - Quote
Gypsio III wrote:What about the Phoenix's split weapon system? It can only use a single unbonused turret - it has to jam pointless citadel launchers into the other two highslots.
Quote:The single turret slot has been removed from the Phoenix.
Oh great. What use is a dreadnought with zero turrets? Are we supposed to fit three heavy neuts? |

James Amril-Kesh
4S Corporation RAZOR Alliance
4896
|
Posted - 2013.05.07 08:43:00 -
[428] - Quote
Gypsio III wrote:Gypsio III wrote:What about the Phoenix's split weapon system? It can only use a single unbonused turret - it has to jam pointless citadel launchers into the other two highslots. Quote:The single turret slot has been removed from the Phoenix. Oh great. What use is a dreadnought with zero turrets? Are we supposed to fit three heavy neuts? No, you're supposed to use the ship for what it's still very good at, which is structure bashing. It's also still able to fully apply its dps to supercapitals even when they're moving, and regular capital ships when they aren't. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
711
|
Posted - 2013.05.07 09:49:00 -
[429] - Quote
I think that's a courageous use of the term "very good". I appreciate that it has no real trouble applying its DPS to sieged/triaged capitals, but its DPS is so poor that there's no reason to use it in this role. |

Josilin du Guesclin
University of Caille Gallente Federation
39
|
Posted - 2013.05.07 12:42:00 -
[430] - Quote
Applied DPS is poor, and citadel torp ammo costs three times as much, per minute of firing, as blasters and autocannons pay. Cruise Missiles cost 50% more than Rail ammo, and triple Arty ammo. |

Hagika
LEGI0N
143
|
Posted - 2013.05.08 04:58:00 -
[431] - Quote
My guess is that he has never used it. It is the least use dread in the game. Surely its because of the amazing dps it does and how its such a great ship. |

Dato Koppla
Rage of Inferno Malefic Motives
179
|
Posted - 2013.05.08 11:53:00 -
[432] - Quote
Returning to T1 frigs for abit, I think someone else mentioned it in the thread but the minor tweak in cap isn't going to make the Punisher more useable, right now its problem is it has no range control and thus everything can kite it, what it needs is an optimal range bonus over it's damage bonus which will allow it to project really far which will go along way to help it's lack of range control, to compensate for the loss of damage bonus, it should gain another turret and the fitting to fit another turret, that would make it an awesome tank n gank brick with excellent projection. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
715
|
Posted - 2013.05.08 16:00:00 -
[433] - Quote
Hagika wrote:My guess is that he has never used it. It is the least use dread in the game. Surely its because of the amazing dps it does and how its such a great ship.
Well, let's be fair, the volley damage and burst tank are great, and the ~58 km range on torps is vaguely useful for sitting next to a POS and whacking mods on its other side, while other dreads have to load a long-range ammo. This is presumably the source of JAK's "great at structure-bashing comment", but since a triple-TC Moros outdamages a torp Phoenix at all ranges, I may have that inference all wrong. |

Deerin
Murientor Tribe Defiant Legacy
139
|
Posted - 2013.05.11 19:36:00 -
[434] - Quote
Bump:
Take look at vigil please. Needs some tender love. |

Taoist Dragon
The Church of Awesome Caldari State Capturing
432
|
Posted - 2013.05.12 00:17:00 -
[435] - Quote
Dato Koppla wrote:Returning to T1 frigs for abit, I think someone else mentioned it in the thread but the minor tweak in cap isn't going to make the Punisher more useable, right now its problem is it has no range control and thus everything can kite it, what it needs is an optimal range bonus over it's damage bonus which will allow it to project really far which will go along way to help it's lack of range control, to compensate for the loss of damage bonus, it should gain another turret and the fitting to fit another turret, that would make it an awesome tank n gank brick with excellent projection.
I like this but if you take the damage bonus away you'll just get people returning to AC punishers. How dare they sully th image of the punisher by putting AC's on them!!!
I usaully fit mine with tracking rigs as I can hit anywhere in scram range with a quick crystal swap but tracking is bad with pulses compared to AC/hybrids so people like to get under them. Not had anyone gt under my guns in a long time. Had a few run away though.  That is the Way, the Tao.
Balance is everything. |
|

CCP Fozzie
C C P C C P Alliance
5837

|
Posted - 2013.05.13 16:58:00 -
[436] - Quote
Follow up for the Nag change (as well as the Phoenix) that dread producers will want to note: https://forums.eveonline.com/default.aspx?g=posts&m=3020865 Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|

Letrange
Chaosstorm Corporation Apoapsis Multiversal Consortium
58
|
Posted - 2013.05.13 17:55:00 -
[437] - Quote
CCP Fozzie wrote: ... TRISTAN: +15 Veloity -150000 Mass -0.48s Align time ...
Um... WTF is Veloity? I didn't realize we had bicycles in EVE? |

Ines Tegator
Towels R Us
297
|
Posted - 2013.05.16 01:39:00 -
[438] - Quote
Taoist Dragon I like this but if you take the damage bonus away you'll just get people returning to AC punishers. How dare they sully th image of the punisher by putting AC's on them!!!
I usaully fit mine with tracking rigs as I can hit anywhere in scram range with a quick crystal swap but tracking is bad with pulses compared to AC/hybrids so people like to get under them. Not had anyone gt under my guns in a long time. Had a few run away though. [:twisted wrote: Except the range bonus won't be to AC's?
Also, remember that to lasers, a range boost is also a DPS boost. The farther away you can use multifreq, the better your applied DPS will be. A modest (say, 5% per level) optimal bonus on the punisher is exactly what it needs. The alternative is to make it 3/3/4, which is way too similar to other frigates and boring. - Mission Overhaul - Bridging the PVP / PVE Gap - -áIf the game stops teaching people to fear lowsec, maybe people will start going there? |

Shingorash
S T R A T C O M Critical-Mass
58
|
Posted - 2013.05.16 12:10:00 -
[439] - Quote
They should just change the Phoenix and Leviathan to use Blasters, would make things much easier... |

Drake Doe
SVER True Blood Unclaimed.
207
|
Posted - 2013.05.16 13:07:00 -
[440] - Quote
I think the tormentor should trade the damage bonus for a rof, to make it more like a mini omen "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |

Lidia Caderu
Cobalt Academy Cobalt..
9
|
Posted - 2013.05.18 10:51:00 -
[441] - Quote
Remove drone from Incursus and give something instead or give it 20/30 Mbit/cargo for drones. 1 drone in space and 5 cargohold is almost useless |

Deerin
Murientor Tribe Defiant Legacy
153
|
Posted - 2013.05.20 12:59:00 -
[442] - Quote
Take a look at poor, under used vigil please. Give it a drone bay :) |

Anabella Rella
Gradient Electus Matari
752
|
Posted - 2013.05.20 21:11:00 -
[443] - Quote
While looking at the next to useless Vigil can you also rethink your microscopic tweaks to the Rifter? With the other frigates now being so good, while the Rifter got no changes, it's more than a bit outclassed. Do you really think that adding 1 PG unit and 50 more armor will allow it to compete? What you want is irrelevant, what you've chosen is at hand. |

Naomi Knight
Imperial Academy Amarr Empire
396
|
Posted - 2013.05.22 20:01:00 -
[444] - Quote
the naglfar boost is too much ,btw why not wait until you can balance every dreads at the same time? biased devs... |

Railed
Valar Morghulis. Goonswarm Federation
8
|
Posted - 2013.05.22 21:22:00 -
[445] - Quote
Naomi Knight wrote:the naglfar boost is too much ,btw why not wait until you can balance every dreads at the same time? biased devs...
If you say so...  |

Dato Koppla
Rage of Inferno Malefic Motives
209
|
Posted - 2013.05.23 02:25:00 -
[446] - Quote
Dato Koppla wrote:Returning to T1 frigs for abit, I think someone else mentioned it in the thread but the minor tweak in cap isn't going to make the Punisher more useable, right now its problem is it has no range control and thus everything can kite it, what it needs is an optimal range bonus over it's damage bonus which will allow it to project really far which will go along way to help it's lack of range control, to compensate for the loss of damage bonus, it should gain another turret and the fitting to fit another turret, that would make it an awesome tank n gank brick with excellent projection.
Bumping this, come on CCP, do it! The Punisher is severely lacking as a solo boat, and there's no real reason to use it in gangs either. |

Jezza McWaffle
EVOL Command Consortium Collective
23
|
Posted - 2013.05.23 06:20:00 -
[447] - Quote
Works great for bait though :D
|

Dato Koppla
Rage of Inferno Malefic Motives
209
|
Posted - 2013.05.23 14:41:00 -
[448] - Quote
Jezza McWaffle wrote:Works great for bait though :D
That won't change =) |

Deerin
Murientor Tribe Defiant Legacy
173
|
Posted - 2013.05.28 05:45:00 -
[449] - Quote
One more bump to get attention on Vigil!!!! |

Xander Det89
ROC Academy The ROC
1
|
Posted - 2013.05.28 09:08:00 -
[450] - Quote
Tbh I only ever looked at the Nag's guns when running numbers on it's effectiveness before. Until the Moros got a double damage bonus it was comparable to both the Rev and Moros at long range (only counting the guns!) due to the crazy falloff that meant it was still using short range ammo at all ranges while the Rev and Moros switch to long range. Check the nerf to XL-Blasters which also makes this change more relevant, on the flipside we also have a reduction in TE optimal/falloff bonus which will counteract the existing strength of Nag artillery at falloff range. Overall, definitely a buff though and hope to see more Nag in the future. Would also be happy with a switch to armour bias, but purely so that I could run tracking comps for full range as before. But I guess the alternative is dropping EHP rigs to compensate for the range loss. |
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