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Thread Statistics | Show CCP posts - 8 post(s) |

Bouh Revetoile
TIPIAKS
251
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Posted - 2013.03.13 09:50:00 -
[181] - Quote
Ava Starfire wrote:Seriously?
2 TDs on condors are "nearly useless"? Three RSDs on the hookbill? What, do you want them to be able to be as horribly annoying as they are now with only 1 of these modules fitted?
Seriously?
Michael hit at the core of the issue here; ewar, and its ability to be run perpetually, at the frig level. Why the hell can the condor run MWD, point, plus two TDs, forever, exactly?
If CPU cost is so "insane", how come so many ships seem to fit and run them with no problems? Hookbills and Condors are of course the worst offenders here, but any form of ewar is crippling at the frigate level, and that just compounds the issue of more midslot ships being nearly universally better than ships with less mids. Add to this the fact that shield tanks are simply faster than armor tanks, and that shield tanks naturally work better with more mids (ofc) and the problem grows even more noticeable.
A ship with a 3/4/2 layout is simply better than a ship with a 3/2/4 layout (edit here, AT THE T1 FRIG LEVEL!) Period. With so many hulls being revamped to be useful, it only grows harder to balance them correctly. It almost feels like CCP should try to correctly balance 1 or 2 frigs per race and get them actually working right BEFORE trying to add or change more.
The Rifter could use some love, but of course, I am biased here; I fly Minmatar. The Rifter is not terrible, but it isnt exactly good. I will leave discussion of "what it needs" for people not quite so attached to it, I think. Have you ever seen the tank of these ships ? No ! Because they don't have one ! A ship sacrificing its tank for EWAR deserve a bit of effectiveness !
As I said, EWAR is half the power of these deadly frigates, the other half is speed. And once you neutered speed, they flying killmail.
And no, shield tank are not universaly better than armor tank anymore. Say hello to the new rigs ! Did you flown an armor frigate recently ?
What make the Condor and Hookbill that deadly is not the EWAR, it's the missiles. Missile dps at range is huge, and don't decrease at close range, which make them a very nasty long range weapon. But like all kiters, lm kiters are paper thin, and their dps is still very low compared to a short range ship, so just catch the pesky kiter, and melt him ! You only need an MWD to do this. That's enough of a weakness IMO. |

pyronatic
Mecha Enterprises Fleet Villore Accords
19
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Posted - 2013.03.13 11:04:00 -
[182] - Quote
Rifter needs 1 more medium or low slot to compete with the other 3 main combat frigates ( Mainly the merlin). |

Kahega Amielden
Rifterlings Point Blank Alliance
677
|
Posted - 2013.03.13 15:05:00 -
[183] - Quote
The LML-damp/TD condor/hookbill fits aren't a problem of ewar being too effective. They're paper-thin and do awful damage. It's just that they get a ton of benefit from skirmish links and in certain places like FW, skirmish links are everywhere.
Midslots on a frigate hull are precious. Every ship that fits a TD or RSD sacrifices a ton to do so. |

Lady Naween
Immortalis Inc. Shadow Cartel
102
|
Posted - 2013.03.13 18:28:00 -
[184] - Quote
and i juuuust finished capital missiles too. :( sighs.. me sad now |

Vayn Baxtor
Community for Justice R O G U E
42
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Posted - 2013.03.13 18:29:00 -
[185] - Quote
//Rifter Okay, another take.
This is just an out of the blue comment and since slots-changes were commented just some two posts above.
So, let's say Slasher takes the actual crown of tackling - officially.
What would you think of actually moving things a bit more around on Rifter, so it really stands out?
Be it a
5/2/3 (so an aggressive 5-highslot feature) or 3/2/5 (lowslot variant)
Having two meds, it would be as efficient as a tackler but more of a brawler with lows for some flexibility for gank or armor or speed tank fits. I know two meds sucks, but let's face it, Slasher is the tackler boss now - at least for that particular task.
And I would give another small of HP for Tristan, Punisher, Merlin (and eventually Rifter).
I probably missed something... (/braces for troll-quote :D!)
I wouldn't like to see Rifter with 4 Meds unless the hull evolves more around some sort of tank bonus, because we do not need a wannabe-Slasher.
I'd love to play around suggestions around Rifter's bonuses, but it breaks a lot of the playstyle of other players. Which is again why I'd love to see a cloned hull, for the upteenth time (which is to be denied again ;D). Using tablet, typoes are common and I'm not going to fix them all. |

baker43
Aperture Harmonics K162
1
|
Posted - 2013.03.13 18:32:00 -
[186] - Quote
No diversification at all on the different dreads soon. Sad to see. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
645
|
Posted - 2013.03.13 18:37:00 -
[187] - Quote
Tristan needs more fittings, then it would be ok (although the useless bonus is kinda meh)
Punisher is going to be **** no matter what you do with it unless its completely redesigned.
Rifter pretty much the same.
As for the breacher, i don't think its bad at all but w/e Beyond Divinity Recruitment is open! |

Ranger 1
Ranger Corp
3734
|
Posted - 2013.03.13 19:58:00 -
[188] - Quote
Interesting comments on the Punisher from folks.
I can see it lacking a bit as a solo ship, but it is the go to ship for most gang work.
Trying to gank a ball of Punishers usually only ends in a painful death for the attackers and an amused group of Punishers.
Not all frigate PVP is 1v1. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Alek Row
Silent Step
5
|
Posted - 2013.03.13 20:05:00 -
[189] - Quote
It may be a stupid ideia, or overpowered, or underpowered, whatever.
First, it has been a great work by Fozzie and his team, at least there are much, MUCH more different frigates flying around. It's impossible to get everything right at the first approach, they sort of failed Rifter, and they sort of failed Slasher, I'll try to explain my pov.
With missiles they clearly stated the new missile path: Breacher -> Talwar -> Belicose -> etc, nice progression. But with the falloff bonus they missed a good chance to create a falloff path. Stabber, Vagabond, Wolf, there is no falloff T1 frig. Slasher is fast, have a scram bonus, and maybe could replace one of his bonus with a falloff one and still have the role of a kiter with a 4/3/3 slot layout (or even 4-2-4). Rifter could have a 4/4/2 with the current bonus (a dmg/rof would be awesome but maybe a bit too much).
The thing is, the Rifter with 4/4/2 could be worse than the Slasher we have now (speed matters). And a Falloff slasher 4/3/3 maybe could not work as I imagined (tracking issues per example), I don't know.
Maybe this is a terrible ideia, and you are free to tell me to shut up and to sit down in my corner. Cheers |

Paikis
Red Federation RvB - RED Federation
700
|
Posted - 2013.03.13 20:26:00 -
[190] - Quote
Sinigr Shadowsong wrote:Nice to see that Naglfar will be useful. I wish you would fix Phoenix too because it's a hardly can be called a Dreadnought.
There's a reason I refer to the Phoenix as the Dreadnot.... |
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Vayn Baxtor
Community for Justice R O G U E
42
|
Posted - 2013.03.13 21:57:00 -
[191] - Quote
Quote:And a Falloff slasher 4/3/3 maybe could not work as I imagined (tracking issues per example), I don't know.
A falloff Slasher would not always be upfront as it would be able to hit things with ACs from a longer distance (although it isn't that much either), so tracking shouldn't be that much of a problem, especially for using small guns. And if you use 125mm, that have some mad tracking speed already by nature.
I'd say the Slasher is solid as it is. Changes to bonuses to even out the balance between frigates is okay, but I'd say the slot layout makes it well appropriate for a "Fixed" status. Using tablet, typoes are common and I'm not going to fix them all. |

Dato Koppla
Rage of Inferno Malefic Motives
130
|
Posted - 2013.03.14 00:46:00 -
[192] - Quote
I'm chiming in to say I'm liking the falloff idea, keep the Rifters current slot layout and give it a falloff bonus, that would be nice and it could sport some pretty deadly scram/web/ab fits and even have room for a neut, giving it an advantage over the more popular scram-range kiters (Rail Incursus/Merlin, Rocket Condor, Hookbill etc)
Or even a shield-arty kiting fit, it would be slower than a Slasher, but it would have far superior tank/range/damage.
Thoughts? |

X Gallentius
Justified Chaos
1137
|
Posted - 2013.03.14 01:46:00 -
[193] - Quote
I guess I can't stress enough how good the Tristan and Kestrel are right now. They really don't need a buff.
The Breacher is fairly rare, but I've seen our guys seem to be successful flying it. Probably doesn't need an upgrade either. |

Garr Earthbender
Justified Chaos
149
|
Posted - 2013.03.14 03:24:00 -
[194] - Quote
Garviel Tarrant wrote:Tristan needs more fittings, then it would be ok (although the useless bonus is kinda meh)
Punisher is going to be **** no matter what you do with it unless its completely redesigned.
Rifter pretty much the same.
As for the breacher, i don't think its bad at all but w/e
Nah, it just happens to be that a punisher sucks at 1v1s. It's a better fleet ship. Best fast(ish) T1 tackle frig out there! It's tank will allow it to take that 1-2 more volleys so that the slower tackle ships can get their point/web on.
Edit: with a standard AB fit, the thing can pack on a T2 400mm plate and get 9.5K EHP, and with a MWD, 8.9K ehp. Not shabby for a shi*** frigate. -Rock is overpowered, Scissors is fine. -Paper |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
645
|
Posted - 2013.03.14 08:48:00 -
[195] - Quote
Garr Earthbender wrote:Garviel Tarrant wrote:Tristan needs more fittings, then it would be ok (although the useless bonus is kinda meh)
Punisher is going to be **** no matter what you do with it unless its completely redesigned.
Rifter pretty much the same.
As for the breacher, i don't think its bad at all but w/e Nah, it just happens to be that a punisher sucks at 1v1s. It's a better fleet ship. Best fast(ish) T1 tackle frig out there! It's tank will allow it to take that 1-2 more volleys so that the slower tackle ships can get their point/web on. Edit: with a standard AB fit, the thing can pack on a T2 400mm plate and get 9.5K EHP, and with a MWD, 8.9K ehp. Not shabby for a shi*** frigate.
The dps on it is god damn terrible
The tank is good but even for a fleet (Unless you're talking massive blobs) a frig with 3 midslots and some damage is better. Sure it can have some niche roll but that doesn't change that its mostly terrible. Beyond Divinity Recruitment is open! |

Tub Chil
Last Men Standing
35
|
Posted - 2013.03.14 09:53:00 -
[196] - Quote
tbh tormentor is the most 'meh' frigate of all, I'm don't think you'll do major changes, but it would be great to see it as a drone boat. iirc you were going to do that at some point. |

Lidia Caderu
Cobalt Academy Cobalt..
0
|
Posted - 2013.03.14 10:27:00 -
[197] - Quote
Can Incursuses cap be increased since last bonus nerf? Or any other characteristics... |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
645
|
Posted - 2013.03.14 10:56:00 -
[198] - Quote
Lidia Caderu wrote:Can Incursuses cap be increased since last bonus nerf? Or any other characteristics...
The Incursus does not have cap issues... Beyond Divinity Recruitment is open! |

Kesi Raae
Anatidae Rising
4
|
Posted - 2013.03.14 11:09:00 -
[199] - Quote
I'd like to see the Punisher get a 4th turret, sure it'll still have 2 mid slots and poor tracking, but if you can manage those issues you're rewarded with some pretty good and rangey dps, whereas now if you can control the fight well enough to apply your laser damage you're still likely to be killed.
Plus I really don't want the Punisher to be made any more similar to the Tormentor and Executioner by giving it a 3rd mid, they're already treading on each other's toes enough as it is and it would be boring. |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
36
|
Posted - 2013.03.14 12:13:00 -
[200] - Quote
Vayn Baxtor wrote://Rifter Okay, another take.
This is just an out of the blue comment and since slots-changes were commented just some two posts above.
So, let's say Slasher takes the actual crown of tackling - officially.
What would you think of actually moving things a bit more around on Rifter, so it really stands out?
Be it a
5/2/3 (so an aggressive 5-highslot feature) or 3/2/5 (lowslot variant)
Having two meds, it would be as efficient as a tackler but more of a brawler with lows for some flexibility for gank or armor or speed tank fits. I know two meds sucks, but let's face it, Slasher is the tackler boss now - at least for that particular task.
And I would give another small of HP for Tristan, Punisher, Merlin (and eventually Rifter).
I probably missed something... (/braces for troll-quote :D!)
I wouldn't like to see Rifter with 4 Meds unless the hull evolves more around some sort of tank bonus, because we do not need a wannabe-Slasher.
I'd love to play around suggestions around Rifter's bonuses, but it breaks a lot of the playstyle of other players. Which is again why I'd love to see a cloned hull, for the upteenth time (which is to be denied again ;D).
TBH i want to see the Rifter go a Split Weapon ship, haave bonuses for projectile turrets and rockets/light missiles being a 2/2 weapon fit for the highs and either move a low slot to the mid or a mid slot to the low, but thats just me, i want a baby phoon :P
Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |
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Tub Chil
Last Men Standing
35
|
Posted - 2013.03.14 12:54:00 -
[201] - Quote
Would it be a good idea to give rifter damage + rof bonus, so that it follows same path as rupture/cane/tempest? Small autos track pretty well already.
it's just sad that the best frigate is one of the worst now (together with punisher and tormentor) |

Maratega
FREE GATES HUN Reloaded
27
|
Posted - 2013.03.14 15:14:00 -
[202] - Quote
CCP Fozzie wrote:Vincent Gaines wrote:CCP Fozzie wrote: fitting a third capital turret on the hull was too problematic and held up the idea.  Didn't the art department just crank out 4 brand-spanking new ships?  Didn't a fellow from the art department just do a Q&A and said they could easily do it? I was under the impression the act of modifying a model to have another hardpoint was something that was along the lines of "old ccp" thinking. This is a constructive question, in that in my limited knowledge of modeling and others' more advanced knowledge, that adding a hardpoint shouldn't be too difficult. In fact, I believe a hardpoint on a ship was just recently modified. I'll take a minute to look up which ship that was. From the latest patch notes:: Quote: The locations of turrets on an Enyo have been changed to display properly.
One some ships its a lot easier than others. On the Ferox they were able to do it without too much trouble for Retri 1.1. For the Nag we evaluated the cost-benefit of changing the model vs adding the role bonus and decided the role bonus was the better stewardship of the time we have available. It comes down to the fact that if we make the most efficient use of the time we have available we can make the best product possible for you all. Edit: (and the Enyo as well)
I understand the reasons, but you doin it wrong! This thinking leads to not fixing real bad mechanics and things, just rewrite stats. CCP dont fix lp shops, dont fix bad idustrial and science mechanics and design, dont fix pos, dont fix sov mechanics. Its too much time, too much work. You writing ship stats instead...
Ship stats rebalance need too! But others tings need redone too! CCP got all the resource for that! We pay you!
THEN DO IT! And dont do marketing promises instead on Funfest, i got enough promises from last year, dont need more.
|

Nagarythe Tinurandir
Tormented of Destiny Cha Ching PLC
115
|
Posted - 2013.03.14 15:18:00 -
[203] - Quote
Maratega wrote:CCP Fozzie wrote:Vincent Gaines wrote:CCP Fozzie wrote: fitting a third capital turret on the hull was too problematic and held up the idea.  Didn't the art department just crank out 4 brand-spanking new ships?  Didn't a fellow from the art department just do a Q&A and said they could easily do it? I was under the impression the act of modifying a model to have another hardpoint was something that was along the lines of "old ccp" thinking. This is a constructive question, in that in my limited knowledge of modeling and others' more advanced knowledge, that adding a hardpoint shouldn't be too difficult. In fact, I believe a hardpoint on a ship was just recently modified. I'll take a minute to look up which ship that was. From the latest patch notes:: Quote: The locations of turrets on an Enyo have been changed to display properly.
One some ships its a lot easier than others. On the Ferox they were able to do it without too much trouble for Retri 1.1. For the Nag we evaluated the cost-benefit of changing the model vs adding the role bonus and decided the role bonus was the better stewardship of the time we have available. It comes down to the fact that if we make the most efficient use of the time we have available we can make the best product possible for you all. Edit: (and the Enyo as well) I understand the reasons, but you doin it wrong! This thinking leads to not fixing real bad mechanics and things, just rewrite stats. CCP dont fix lp shops, dont fix bad idustrial and science mechanics and design, dont fix pos, dont fix sov mechanics. Its too much time, too much work. You writing ship stats instead... Ship stats rebalance need too! But others tings need redone too! CCP got all the resource for that! We pay you! THEN DO IT! And dont do marketing promises instead on Funfest, i got enough promises from last year, dont need more.
you are barking up the wrong tree, because Fozzie is a ship rebalance guy (atm). different teams for different task n'stuff. go kick soundwaves butt concerning bigger changes in game mechanics. |

NextDarkKnight
Global Economy Experts Stellar Economy Experts
20
|
Posted - 2013.03.14 16:03:00 -
[204] - Quote
CCP Fozzie wrote:Bloodpetal wrote:Quick Naglfar Comments ::
Ok, so you still get the double dps bonus for the Nag hull, correct?
On a separate note on the Nag...
There was a fringe case using the Naglfar, because it had 5 high slots... and that the launchers weren't actually bonused... you could drop one launcher, and lets say... use a Neut, or a NOS or something else.
Would you be interested in doing -1 high slot, and leaving the utility slot on the Naglfar - something that Minmatar hulls do have a tendency of having anyways?
Yes to the double damage bonus, the skill bonuses are not changing. As for the utility high, we think the ship will be quite competitive with the three highs and the damage bonus. We did consider leaving a utility high on it but decided to keep it more in line with its peers.
I'd like if you devs went out for a night of drinking on this subject and reconsider the one utility slot. Remember all that training time and the Cherry it would put on the top of the rework. Since when did Mini care about it's peers anyway. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
645
|
Posted - 2013.03.14 16:13:00 -
[205] - Quote
How about giving the rifter an optimal range bonus and he fittings to use arties? ^^
I like arties =< Beyond Divinity Recruitment is open! |

Jureth22
e X i l e Initiative Mercenaries
0
|
Posted - 2013.03.14 17:02:00 -
[206] - Quote
how about phoenix and revelation rebalance to be in line with moros? |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
111
|
Posted - 2013.03.14 18:02:00 -
[207] - Quote
Jureth22 wrote:how about phoenix and revelation rebalance to be in line with moros? They will do it, soon (tm). It's just about Fozzie hates split-weapons more than anything in EVE, so he managed to push this ninja-fix in before the main balancing pass on Dreads. I think it's wrong, and if citadel torps were fixed first, the old split-weaponed Naglfar could perform well enough. The same applies to Typhoon. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
565
|
Posted - 2013.03.14 18:15:00 -
[208] - Quote
Sinzor Aumer wrote:Jureth22 wrote:how about phoenix and revelation rebalance to be in line with moros? They will do it, soon (tm). It's just about Fozzie hates split-weapons more than anything in EVE, so he managed to push this ninja-fix in before the main balancing pass on Dreads. I think it's wrong, and if citadel torps were fixed first, the old split-weaponed Naglfar could perform well enough.
Yeah, that's the odd thing about the decision to prioritise the Naglfar over fixing citadel missiles. The split weapon system is a pain, but once you've trained those skills the current Naglfar is vaguely competitive, unlike the Phoenix. Fixing citadel missiles would help both and surely wouldn't take much more time that the Naglfar bonus change, so it's odd that the Phoenix is being ignored.
Maybe the plan is to delete citadel missiles entirely, but the graphical changes required on the Phoenix mean that it can't be done now? But even then it's pretty simple to increase its DPS by 40-50% for a short-term fix.  |

Sinzor Aumer
Atlas Research Group Aerodyne Collective
111
|
Posted - 2013.03.14 19:19:00 -
[209] - Quote
Gypsio III wrote:Maybe the plan is to delete citadel missiles entirely, but the graphical changes required on the Phoenix mean that it can't be done now? But even then it's pretty simple to increase its DPS by 40-50% for a short-term fix.  IMO, the only good way to fix citadel torps is to give them back their AOE damage. Not sure if it's technically feasible, especially for application in low-sec space. But if it is, that could be the worst nerf ever to slow-cat doctrine and even for supercarriers. And of course, all Naglfar pilots would bite their elbows missing that opportunities. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
565
|
Posted - 2013.03.14 19:39:00 -
[210] - Quote
Sinzor Aumer wrote:Gypsio III wrote:Maybe the plan is to delete citadel missiles entirely, but the graphical changes required on the Phoenix mean that it can't be done now? But even then it's pretty simple to increase its DPS by 40-50% for a short-term fix.  IMO, the only good way to fix citadel torps is to give them back their AOE damage. Not sure if it's technically feasible, especially for application in low-sec space. But if it is, that could be the worst nerf ever to slow-cat doctrine and even for supercarriers. And of course, all Naglfar pilots would bite their elbows missing that opportunities.
Fun idea! Only problem is that you'd have to make citadel torps immune to their splash damage, otherwise the incoming volleys would just get blown up on their way in... 
BTW, if anyone's wondering where that 40-50% more damage thing came from, the Phoenix needs about 30% more damage to make it roughly equal to the Moros in terms of close-range damage applied to an immobile object over a single siege cycle, accounting for loss of missile damage because of the interaction of missile flight time and siege cycles, for a target at 15 km range. Of course, there's still no real reason to fly such a Phoenix, because of the Phoenix's inability to play the blap game, so the Phoenix clearly needs a greater raw DPS increase, commensurate with its deficiencies at blapping. |
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