Pages: [1] 2 3 4 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 7 post(s) |

Stegas Tyrano
GLU CANU Open Space Consultancy
266
|
Posted - 2013.03.16 15:39:00 -
[1] - Quote
Let the players who want WiS to be finished (myself included) raise money via Kickstarter so that CCP can hire external developers to finish off WiS. This way the entire playerbase can get the best of both worlds, inhouse dev's working on FiS, external dev's working on WiS.
CCP, may avoid taking this route because they think it might harm their reputation as a company but everyone knows CCP are pretty radical and innovative. Why not let us (who want WiS) help you expand on EVE by letting you hire more dev's especially for WiS. [PROPOSAL] INGAME ADVERTS FOR PLAYERS |

Doc Fury
Furious Enterprises
1158
|
Posted - 2013.03.16 15:42:00 -
[2] - Quote
Your idea is new and original. And also in the wrong place.
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'no.' |

Alara IonStorm
4621
|
Posted - 2013.03.16 15:42:00 -
[3] - Quote
I say they devote the expansion to ships and space then start a Kickstarter...
...to raise more money for ships and space.  |

Stegas Tyrano
GLU CANU Open Space Consultancy
266
|
Posted - 2013.03.16 15:46:00 -
[4] - Quote
Alara IonStorm wrote:I say they devote the expansion to ships and space then start a Kickstarter... ...to raise more money for ships and space. 
but..but..the whole point was to get extra devs who can dedicate their time to WiS, because the people who want WiS paid for it...nevermind  [PROPOSAL] INGAME ADVERTS FOR PLAYERS |

Stegas Tyrano
GLU CANU Open Space Consultancy
266
|
Posted - 2013.03.16 15:47:00 -
[5] - Quote
Doc Fury wrote:Your idea is new and original. And also in the wrong place.
I don't care, F&I is the graveyard of all good ideas, mine deserves to stay here. [PROPOSAL] INGAME ADVERTS FOR PLAYERS |

Karl Hobb
Stellar Ore Refinery and Crematorium
1362
|
Posted - 2013.03.16 16:09:00 -
[6] - Quote
As long as I don't have to pay for that bullshit, sure. I support Malcanis and Psychotic Monk for CSM8. |

Vaju Enki
Secular Wisdom
525
|
Posted - 2013.03.16 16:14:00 -
[7] - Quote
Stegas Tyrano wrote:Doc Fury wrote:Your idea is new and original. And also in the wrong place.
I don't care, F&I is the graveyard of all good ideas, mine deserves to stay here.
Your idea deserves to be buried under concrete. |

Mr Kidd
Center for Advanced Studies Gallente Federation
1060
|
Posted - 2013.03.16 16:18:00 -
[8] - Quote
Ok time to break out some maths.
500K sub base. Assuming average alt count is 4 equals 125K actual players. Assuming 3% of the playerbase cares about WiS enough to donate equals 3750 players. Assuming 0.1% of those are capable and willing to donate meaningful amounts equals about 4 people. Lets see, you'll need a dev team of about 5 people minimum if you want this in the next decade and assuming $62,000 USD per dev for their salary plus inter-corp support costs & entrepreneurial costs means it would cost about $620,000 per year to fund meaning you, as an individual, would have to donate $155,000 per year for WiS to work.
And then there's the whole topic of whether or not WiS could actually work beyond one avatar and a closet. Going by the beta test CCP forced upon it's playerbase I doubt most of them would be willing or able to purchase their own supercomputer to render hundreds of avatars in expansive environments. HTFU!...for the children! |

Ginger Barbarella
Caldari Provisions Caldari State
1210
|
Posted - 2013.03.16 16:19:00 -
[9] - Quote
Stegas Tyrano wrote:Let the players who want WiS to be finished (myself included) raise money via Kickstarter so that CCP can hire external developers to finish off WiS. This way the entire playerbase can get the best of both worlds, inhouse dev's working on FiS, external dev's working on WiS.
CCP, may avoid taking this route because they think it might harm their reputation as a company but everyone knows CCP are pretty radical and innovative. Why not let us (who want WiS) help you expand on EVE by letting you hire more dev's especially for WiS.
Or--- and here's a novel idea--- someone starts a Kickstarter project to build their OWN spaceships--- or rather, walking in a spacestation-- game, and they can mold THAT game into whatever they think NEEDS to be in a spaceships space barbies game!!
Awesome idea, I know!!! "Blow it all on Quafe and strippers." --- Sorlac |

Alphea Abbra
Grim Determination Nulli Secunda
167
|
Posted - 2013.03.16 16:32:00 -
[10] - Quote
You know, his idea wasn't 100% horrible. How about the people who want WiS make 15 alts each and buy all items in NeX store for each of these alts?
Wouldn't that show their dedication to the WiS thing, in a sensible and no-further-waste manner?
Of course, paid expansions or kickstarter or anything of that crap is bull, but I think it's limited to 99% horrible. |
|

Scatim Helicon
GoonWaffe Goonswarm Federation
1722
|
Posted - 2013.03.16 16:33:00 -
[11] - Quote
Hiring external developers to work on your internal projects isn't going to be as straightforward or as win-win as you think - you're still going to have to dedicate existing members of staff at CCP to training them in how Carbon and the rest of Eve's internals work before you set them loose on the project.
And ok, let's say you bring in enough money to get a dev team of 5 on board for 18 months: what happens after those 18 months are up and there's nobody in CCP who knows how the code works well enough to modify it and introduce any new features (this has been the sticking point on some other Eve features which has held up development for literally years)? WiS becomes just another abandoned feature gathering dust whilst the rest of the game is updated regularly?What happens if something breaks in the WiS coding that impacts other features of the game and CCP has to assign their staff to fix work that they didn't carry out?
"Just do a kickstarter and we'll fund it ourselves" is one of those ideas that sounds good for a minute or so until you actually look at what it would involve and what the consequences would actually be. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Stegas Tyrano
GLU CANU Open Space Consultancy
266
|
Posted - 2013.03.16 16:34:00 -
[12] - Quote
Vaju Enki wrote:Stegas Tyrano wrote:Doc Fury wrote:Your idea is new and original. And also in the wrong place.
I don't care, F&I is the graveyard of all good ideas, mine deserves to stay here. Your idea deserves to be buried under concrete.
In and underground bunker where role players congregate for emoting and other shenanigans. [PROPOSAL] INGAME ADVERTS FOR PLAYERS |

Orlacc
326
|
Posted - 2013.03.16 17:11:00 -
[13] - Quote
Hopefully doll house in space is dead. "Measure Twice, Cut Once." |

Martin Xelis
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2013.03.16 17:12:00 -
[14] - Quote
Mr Kidd wrote:Ok time to break out some maths.
500K sub base. Assuming average alt count is 4 equals 125K actual players. Assuming 3% of the playerbase cares about WiS enough to donate equals 3750 players. Assuming 0.1% of those are capable and willing to donate meaningful amounts equals about 4 people. Lets see, you'll need a dev team of about 5 people minimum if you want this in the next decade and assuming $62,000 USD per dev for their salary plus inter-corp support costs & entrepreneurial costs means it would cost about $620,000 per year to fund meaning you, as an individual, would have to donate $155,000 per year for WiS to work.
And then there's the whole topic of whether or not WiS could actually work beyond one avatar and a closet. Going by the beta test CCP forced upon it's playerbase I doubt most of them would be willing or able to purchase their own supercomputer to render hundreds of avatars in expansive environments.
I lol'd |

Emma Royd
Maddled Gommerils
211
|
Posted - 2013.03.16 18:20:00 -
[15] - Quote
Seriously? I thought "Load Station Environment" was the first checkbox to get unticked everytime people re-installed the game.
It adds nothing to the game as it is, and it's high time it was scrapped completely and save some server load.
Surely CCP could have a poll or something for judging how many people want WiS or not, and then decide if it's worth pursuing.
I'd love to see it but only at the end of a list of other important things in the game like pos revamp, corp roles revamp, total science and industry revamp, mining revamp, navy battlecruisers, forum auto whine-eraser.
Then maybe they could spend some time and isk developing something that people aren't really bothered about.
If I want to run around to do stuff I'll play WoW  |

Ai Shun
911
|
Posted - 2013.03.16 20:36:00 -
[16] - Quote
Mr Kidd wrote:Ok time to break out some maths.
500K sub base. Assuming average alt count is 4 equals 125K actual players. Assuming 3% of the playerbase cares about WiS enough to donate equals 3750 players. Assuming 0.1% of those are capable and willing to donate meaningful amounts equals about 4 people. Lets see, you'll need a dev team of about 5 people minimum if you want this in the next decade and assuming $62,000 USD per dev for their salary plus inter-corp support costs & entrepreneurial costs means it would cost about $620,000 per year to fund meaning you, as an individual, would have to donate $155,000 per year for WiS to work.
And then there's the whole topic of whether or not WiS could actually work beyond one avatar and a closet. Going by the beta test CCP forced upon it's playerbase I doubt most of them would be willing or able to purchase their own supercomputer to render hundreds of avatars in expansive environments.
Consider that salary is not the only component of staff costs. Consider space, benefits, additional expenses incurred, additional management overhead, etc. There is a variety of different formulas out there, but I generally see companies work with between 2.0 and 2.7 as a ratio. You'd need a bit more in terms of funding from a Kickstarter.
Hence. Ditch WoD, put that team on EVE Avatar and let them create a modular game capable of running from within EVE Online. They can work out how their funding streams will work and whatever is useful after EVE Online gets to be used for WoD. Malcanis for CSM7 - here Malcanis on High-sec - here |

mechtech
Ice Liberation Army
279
|
Posted - 2013.03.16 21:16:00 -
[17] - Quote
Ai Shun wrote:[quote=Mr Kidd] Hence. Ditch WoD, put that team on EVE Avatar and let them create a modular game capable of running from within EVE Online. They can work out how their funding streams will work and whatever is useful after EVE Online gets to be used for WoD.
WoD has been in development for years, and has been in the works ever since the White Wolf merger. It's not going to be scrapped.
As for Incarna, a corp meeting room and a bar with a poker table is all I really want to see. Past basic socialization and corp meetings, new Incarna features probably hurt more than they add to the game. It seems like development is already most of the way towards this goal, considering the CARBON framework obviously has multi-player support that hasn't been implemented in Eve's Incarna. |

Djana Libra
The Black Ops Black Core Alliance
82
|
Posted - 2013.03.16 22:11:00 -
[18] - Quote
ship spinning ftw!! |

Wu Jiaqiu
Heretic Army Atrocitas
145
|
Posted - 2013.03.16 22:14:00 -
[19] - Quote
I think this kickstarter idea is great. I'd pay for it personally. |

Ai Shun
911
|
Posted - 2013.03.16 22:28:00 -
[20] - Quote
mechtech wrote:Ai Shun wrote:[quote=Mr Kidd] Hence. Ditch WoD, put that team on EVE Avatar and let them create a modular game capable of running from within EVE Online. They can work out how their funding streams will work and whatever is useful after EVE Online gets to be used for WoD. WoD has been in development for years, and has been in the works ever since the White Wolf merger. It's not going to be scrapped. As for Incarna, a corp meeting room and a bar with a poker table is all I really want to see. Past basic socialization and corp meetings, new Incarna features probably hurt more than they add to the game. It seems like development is already most of the way towards this goal, considering the CARBON framework obviously has multi-player support that hasn't been implemented in Eve's Incarna.
I see a lot of ifs and maybes in your post. Not interested in those, thank you. Malcanis for CSM7 - here Malcanis on High-sec - here |
|

Captain Tardbar
NEWB ALERT
212
|
Posted - 2013.03.16 22:41:00 -
[21] - Quote
I'd throw $20 at a WiS kickstarter, but that's about it. "Entitlement" is a euphemism for "I hate the way you play and it makes me cry like a baby". If you fantasize about being immoral it means you enjoy being immoral deep down. |

Felicity Love
STARKRAFT
335
|
Posted - 2013.03.16 22:51:00 -
[22] - Quote
Ain't gonna happen.
CCP got "into bed" with SONY for DUST... so guess where all the "resources" are going ?
SONY hasn't exactly posted great corporate results the last few years -- so expect that to affect how much effort DUST sees because in true corporate fashion -- and we all love being in "corporations", right ? -- SONY will lean on CCP to produce, produce, produce.
The other MMO has pretty much gotten ignored like a fugly prom date... so I wouldn't expect CCP to have the surplus resources for WIS, either.
EVE is real -- and so are the resource limitations at CCP.
Proud Beta Tester for "Bumping Uglies for Dummies" |

Sharon Willis
Deep Core Mining Inc. Caldari State
0
|
Posted - 2013.03.16 22:58:00 -
[23] - Quote
You all realize that WIS is already out.. DUST??
|

Felicity Love
STARKRAFT
335
|
Posted - 2013.03.16 23:00:00 -
[24] - Quote
Sharon Willis wrote:You all realize that WIS is already out.. DUST??
You realize that what is currently and charitably called "WIS" is only about 1/10th of what it was supposed to be ? 
Proud Beta Tester for "Bumping Uglies for Dummies" |

Indahmawar Fazmarai
1323
|
Posted - 2013.03.16 23:29:00 -
[25] - Quote
Houm. To keep it simple, let's consider 400.000 subs x 15 usd/sub/month =72 million USD/year (factors subs worth less than 15 usd, PLEX trade and the chinese and japanese subscribers)
Cloud Imperium Games is developing Star Citizen, whose funds are a bit short of 8.4 million USD, and that's going to be spent developing an AAA game in 2 years.
Of course, CIG is not running the most powerful server in industry and so and so. CCP's operational expenses are obviously higher than a game in development. Also, there is some "production magic", aka using an off the shelve engine and hiring a 3rd party with ample expertise to do the hard work (no need to reinvent the wheel), so CIG can stay small and yet afford the manpower needed for an AAA title. Having in charge guy like Chris Roberts doesn't hurt, neither.
But the point is that a whole AAA game costs less than two months of CCP's income.
If CCP can't undertake that kind of effort, well, sure they have their reasons. All in all they're developing three games on a single income source. Obviously I feel they're cheating us by developing WoD in a way that can't be used in EVE, which means that EVE is not planned to get any avatar content in any scheduled time, but for some reason CCP hasn't said that.
Avatars are the mother of all half-assed features abandoned for years to come until further iteration -and they've established a record for being the first featureless feature ever implemented in EVE.
It's a pity and a shame, but it's the way it is. The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! |

adriaans
Ankaa. Nair Al-Zaurak
2
|
Posted - 2013.03.17 00:17:00 -
[26] - Quote
Indahmawar Fazmarai wrote:Houm. To keep it simple, let's consider 400.000 subs x 15 usd/sub/month =72 million USD/year (factors subs worth less than 15 usd, PLEX trade and the chinese and japanese subscribers)
Cloud Imperium Games is developing Star Citizen, whose funds are a bit short of 8.4 million USD, and that's going to be spent developing an AAA game in 2 years.
Of course, CIG is not running the most powerful server in industry and so and so. CCP's operational expenses are obviously higher than a game in development. Also, there is some "production magic", aka using an off the shelve engine and hiring a 3rd party with ample expertise to do the hard work (no need to reinvent the wheel), so CIG can stay small and yet afford the manpower needed for an AAA title. Having in charge guy like Chris Roberts doesn't hurt, neither.
But the point is that a whole AAA game costs less than two months of CCP's income.
If CCP can't undertake that kind of effort, well, sure they have their reasons. All in all they're developing three games on a single income source. Obviously I feel they're cheating us by developing WoD in a way that can't be used in EVE, which means that EVE is not planned to get any avatar content in any scheduled time, but for some reason CCP hasn't said that.
Avatars are the mother of all half-assed features abandoned for years to come until further iteration -and they've established a record for being the first featureless feature ever implemented in EVE.
It's a pity and a shame, but it's the way it is.
Those 8.4m is only the public funding, there is from what I am aware a very large non public investment as well. So the budget will be at least in the 20-30m range if not even more.
Not all of CCP's income goes to EvE either, Dust and WoD draws of the funds too. oh, and you forgot taxes. ----True oldschool solo pvp'er---- My latest vid: Insanity IV |

Victor Maximus
Deep Core Mining Inc. Caldari State
6
|
Posted - 2013.03.17 00:22:00 -
[27] - Quote
I have no doubt we will see it worked on down the road. I personally think CCP took a look at the state of the game, their plans for dust and realized its a bit to soon to start working on it again.
First get dust up and running. This gets you many more players, some actual avatar gameplay, and some great experience with avatars.
We know that their plans are to keep improving the integration between DUST and EVE, and eventual avatar interactions would be a natural step (not a first step, or even second, but an eventual one). So if their avatar goals consider both games then they really are waiting for DUST to get rolling, and for the interactions between the games to become deep enough to need/warrant a form of DUST/EVE avatar interaction.
Till they are ready for that step were going to be left cooling our heels in our quarters. |

Meryl SinGarda
Belligerent Underpaid Tactical Team
780
|
Posted - 2013.03.17 00:23:00 -
[28] - Quote
/me shuffles her paperwork around and gestures for a white board with lots of pie charts and graphs
As you can see, according to this and 400,000 times X by number of Y times current subscribers plus a two year trend in the stock market divided by tinfoil hattery and taken to the power of internet scientists and stockbrokers, the conclusion can only be Derp.
I can't wait for the real Incarna.
CEO of B.U.T.T.
|

Arronicus
Vintas Industries Mistakes Were Made.
346
|
Posted - 2013.03.17 00:28:00 -
[29] - Quote
Felicity Love wrote:Ain't gonna happen.
CCP got "into bed" with SONY for DUST... so guess where most (almost all ?) the dev "resources" are going ?
You only have to look as far the "fantasy" MMO that has pretty much gotten ignored like a fugly prom date... so I wouldn't expect CCP to have the surplus resources for character avatars and station environments in WIS, either.
EVE is real -- and so are the resource limitations at CCP.
You just made it pretty clear that you didn't even bother to read the whole thread subject line, let alone the OP's post.
OP is asking for CCP to allow players who want WIS, to raise funds to hire new devs, just for the WIS project. Now if you care to argue and say that you DID read the full subject line, and you DID read the entire post, it just proves that you couldn't read more than 3 words without immediately forming an (incorrect) opinion. |

Sturmwolke
384
|
Posted - 2013.03.17 00:34:00 -
[30] - Quote
Bad idea from the start. This will polarize the playerbase into two camps - the sponsors and the rest of us. Sponsors will feel a special "entitlement" since they've spent monies on it and CCP will never hear the end of their complaints when/if they botched it up ....
Bad press for CCP as company and it destroys reputation. Not to mention, some folks may also view it as a greedy money grabbing move from CCP. Negative goodwill. |
|
|
|
|
Pages: [1] 2 3 4 5 :: one page |
First page | Previous page | Next page | Last page |